fodev.net
Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: Reiniat on February 07, 2011, 10:29:52 pm
-
Its Easy:
1.- Implement the pulse weapons YK38 and YK42B for crafting, and make they only do EMP damage, not electrical, and dont nerf it
2.- Put EMP damage and make every lifing creature has 300% DR, and robots nothing
3.- Implement robots in most places of the wasteland, and in encounters too maybe in the desert of middle map, near glow and in cityes terrain. i mean Mr gutsy, robobrain, eyebot, everyone.
4.- Make Robots a high DT and DR against everything but EMP and electrical damage
5.- Robots will have things like SEC, metal parts, electronic parts in his inventory at die. Powerful robots will have MFC and even Goodmetalparts and Highqualityalloys, only one of course.
6.- For pvp purposes, a new trait: "Cyborg": you have high resistance against radiation and poison, and -30% of being crippled, and 4DT against fire, but no resistance against EMP.
7.- Make robobrain use some guns, (if they have the correct animation) as in Glow
8.- also could be good if its done a Pulse grenade with EMP damage
as i see is easy to implement, and dont damage the stability of the game
also will be good craft robots, or the posibility of slave them. need a buyable perk to craft them and 150 repair and 150 cience, maybe you cant get it in BOS or enclave or buy it in Sanfran
-
2.- Put EMP damage and make every lifing creature has 300% DR, and robots nothing
Done. Where's my cookie?
Btw. Keep in mind, that devs are racists - they will never give any shiny robot a freedom to live outside bases\laboratories.
-
they will never give any shiny robot a freedom to live outside bases\laboratories.
Because they belong there and no where else. What sense does it make to have a robot in the middle of the desert? None.
This is not Fallout 3 where Robots randomly walk through the wasteland.
-
Because they belong there and no where else. What sense does it make to have a robot in the middle of the desert? None.
This is not Fallout 3 where Robots randomly walk through the wasteland.
Okay, E-DE and some scout bots would be an exception, but that's even a different game.
Sand isn't healthy for mechanical joints, you know?
-
...Because they belong there and no where else...
See it? See it?!! Pure racism and slavery propaganda! :)
@Surf Solar: Ofc i know, why robots should be there. I don't support the idea of freing robotos.
... devs are racists ...
That was just a kind of joke :)
-
I don't remember ever owning a droid.
Then we only need ligthsabers and I can finally play as Obi Wan Kenobi!!!
Not!
-
Free the robots! Free the robots!
I vote yes for putting them in random encounters and singulary in some public places. (like single mutant in NCR bar)
And i vote yes for being able to have it as companion.
-
wasteland roaming robots please stay in Fallout 3! no! and no for mr. Gutsy!
-
go robots!!!!!
-
That sounds great, make small robots craftable
-
I could accept some relatively complex quest to get certain parts that could allow you to create a robot companion in Sierra Army Depot. But free robots around the wasteland, just no.
-
Think about it - engineers may have an assistant, Mr. Handy! Lets say there are these tech freaks roaming the wasteland with 10mm pistol and a Mr. Handy that defends him!
-
Think about it - engineers may have an assistant, Mr. Handy! Lets say there are these tech freaks roaming the wasteland with 10mm pistol and a Mr. Handy that defends him!
Nope! There are not.
Fallout 3/NV are not took under consideration as "falloutish"
-
close your mind because something is of FO3 o NV is bullshit, really bullshit
i dont want robots free in wasteland, i mean implement robots in:
-city terrain, is something really good, before of the war there are a lot of them in cityes, now they are mad
-suporting some patrols, like BOS or enclave, or even san fran, broken hills and VC
now is perfectly accord with apocalyptic cientifiction from 1940 the fact that robots still after the apocalipsis making the same things without any change, and whitout any purpose, see Ray Bradbury books, so, maybe some robots still after the war and his protocol say "survive"
also robobrain can have concience of existence and begin to make something like a "robofaction", if you dont want this particular idea it can be wiped out but the opther things are good
-
lol you guys sound like a bunch of angry hipsters "it's in the new games!! it must be horrible!"
-
I just find it funny that you want to get rid of mercs and yet you want to have robot companions.
-
I just find it funny that you want to get rid of mercs and yet you want to have robot companions.
This entirely... I feel like he's just suggesting things that he wants to use in game xD. Nothing wrong with that actually, it shows that he likes the game :)
lol you guys sound like a bunch of angry hipsters "it's in the new games!! it must be horrible!"
Yea, as hipster as it sounds, I think it's partly true. They want to stay true to the fallout 1 and 2 timelines (I think), so emulating fallout 3 and NV in anyway would kind of take away from their initial goal. I also think they meant to restrict the kinds of tech that players are able to get, hence the unfarmable(hard to farm)/non-practical weapons like Gauss and GatlingLaser.
-
No. Fallout 3 is a crap. It has crappy engine, crappy plot and pointless features. It would be good as single post-apocalyptic video game, as Fallout it sucks. New Vegas is a little better, it seems that "big B" realized that thier first Fallout was a huge fail. Yes, it's possible to make good "new" isometric cRPG game, bah it's possible to make "new looking" true Fallout but then, 12 y.o. kids will don't shout "give me XXX dollars for new Video Game!!" to thier mommies and Bethesda don't earn as much caps as they wants. So it's all about buisness. It's pointless to talk about quality of games in times when money dominated video game entertainment.
About the topic. Robot mercs would be a good thing. We can hire Humans, Ghouls, even Super Mutants so why not to hire a Mr. Handy? ;-) Seller could be located in San Francisco as the hi-tech town.
-
This is bullshit, this is a topic for implement robots and EMP into the game
not about the fukin crap of Fallout 3,
OK FALLOUT 3 IS A PIECE OF SHIT BUT THIS TOPIC IS NOT ABOUT IT, shit i didnt even play fo3 only NV, and dont like it
-
Because they belong there and no where else. What sense does it make to have a robot in the middle of the desert? None.
This is not Fallout 3 where Robots randomly walk through the wasteland.
I dont even want to start again... but robobrains were used in Great War :-\ Fallout bible is unfalloutish and doesnt fit! Miracles! Also what sense do raiders and all humanity have after a nuclear war AND robots rampaging in the crater after nuclear bomb!
What sense does it make? None.
-
I dont even want to start again... but robobrains were used in Great War :-\ Fallout bible is unfalloutish and doesnt fit! Miracles! Also what sense do raiders and all humanity have after a nuclear war AND robots rampaging in the crater after nuclear bomb!
There was no conventional war fought in California. The landscape didn't consist of almost 100% covered desert before the war. Even if there were some robots in some smaller houses, barracks etc. they are long gone due to the blastwave.
And yes, you don't have to start it again. :)
-
Man try to be realist in a game like this is just... funny. i dont know, if you want to proof with teorys the fact of there arent many robots, but you can proof anithing whith teorys. and with cold abstract. so say "no because its imposible" is only a very useless way of dont let this game have big diversity.
this game is completely unrealistic, and this is the way of fallout
also if you want a really big and awesome history, and everything fixed, its imposible, fallout WASNT MAKE BY PROFESIONALS WRITERS, it was created for a lot of programators that want to make a continuation for Wasteland, but they couldnt because Activision have the copyright, so they create Fallout.
And the FalloutBible isnt perfect but is all we have, the games arent really precisely, and there are many inconsistences, but there are always inconsistences, (awesome games like very artistic creations like Halo or MassEffect have inconsistences between secuels and thats no matter for the canon)also fallout bible is continuing in New Vegas, yes i know NV its not a very good game but its the continuation from some programer and he was there since the begin
also if you read cientifiction you will find reasons for robots in the streets of the ruins, and im not mean actual cientifiction, im talking about the 40 or 30, and fallout is based in this, there are a lot of poetic histories about robots in streets after the human go to hell, living, surviving and dyng, and there are robobrains, BRAINS human brains, they could have consience, they could know the actual way, they could fight for survive, they could enjoy the big pleasure of cut the head off a enemy.
So roleplaying talking robots will implement the actual pve combat sistem, then we should create a good story for put them into the cities and voila good fighting, thats the purpose of the game, the fight
maybe my english is not good, but i hope you understand
-
there are robobrains, BRAINS human brains, they could have consience, they could know the actual way, they could fight for survive, they could enjoy the big pleasure of cut the head off a enemy.
Just wanna say, that after brains left the human body, they lost their personality, they can not feel anything.
-
maybe and maybe dont, maybe the multiple conection in a brain can remake a new consience, whitout any conection of the past, as some robots with a very sofisticated brain (I robot) can have a consience,
but is just a point of view... thats the point, theory are useless in fonline and in fallout, if we want robots, we create a story that fit with what we want and implement those robots into the game, thats the way that games are make it, programers think in some idea, and they writters find the way of put it in the story.
so most of us want robots? whitout think in story, story comes after, thats the way a game works
-
maybe and maybe dont, maybe the multiple conection in a brain can remake a new consience, whitout any conection of the past, as some robots with a very sofisticated brain (I robot) can have a consience,
but is just a point of view... thats the point, theory are useless in fonline and in fallout, if we want robots, we create a story that fit with what we want and implement those robots into the game, thats the way that games are make it, programers think in some idea, and they writters find the way of put it in the story.
so most of us want robots? whitout think in story, story comes after, thats the way a game works
Indeed theories are useless, like the theory that this thread will go anywhere after 50+ ones just like it have died in the past.
(P.S. i dislike you for thinking mercs should be disabled and then going around and saying that robots should be added, for shame.)
-
"indeed theoryes are useless" thats exactly what im tryng to say, teorys in videogames are made to serve the purpose of the game, if we all want robots, we create a good theory for explain that, if we dont like robots e create a theory where they die, so.
again Surf Solar want robots?
how many players want robots?
dont think in the story the story come after
also, i dont like to disable mercs, is only a temporaly solution, when devs solution the problem, mers will be again in game, i am a slaver, so i know what you mean, but you need to think that in this times IA from original FO2 is completely useless with this mercs, so we need a solution, this is a beta, dont think in what is good to you, think in what is good for all players and the game itself
-
There was no conventional war fought in California. The landscape didn't consist of almost 100% covered desert before the war. Even if there were some robots in some smaller houses, barracks etc. they are long gone due to the blastwave.
And yes, you don't have to start it again. :)
Talking about blast, Glow is a place where a nuke fell. Fonline Robots still active, armed and defending Glow, despite in Fo1 you had to repair and switch on generator, make less sense than this suggestion. Just pointing out. :-X
-
Talking about blast, Glow is a place where a nuke fell. Fonline Robots still active, armed and defending Glow, despite in Fo1 you had to repair and switch on generator, make less sense than this suggestion. Just pointing out. :-X
Eh not really this takes place after fallout 1, so you can make the assumption that the holy vault dweller turned on the robots, was a sneak char and got by without a fight. (although he was probably sad about having 10 int and skilled for a trait)
-
Its Easy:
1.- Implement the pulse weapons YK38 and YK42B for crafting, and make they only do EMP damage, not electrical, and dont nerf it
2.- Put EMP damage and make every lifing creature has 300% DR, and robots nothing
3.- Implement robots in most places of the wasteland, and in encounters too maybe in the desert of middle map, near glow and in cityes terrain. i mean Mr gutsy, robobrain, eyebot, everyone.
4.- Make Robots a high DT and DR against everything but EMP and electrical damage
5.- Robots will have things like SEC, metal parts, electronic parts in his inventory at die. Powerful robots will have MFC and even Goodmetalparts and Highqualityalloys, only one of course.
6.- For pvp purposes, a new trait: "Cyborg": you have high resistance against radiation and poison, and -30% of being crippled, and 4DT against fire, but no resistance against EMP.
7.- Make robobrain use some guns, (if they have the correct animation) as in Glow
8.- also could be good if its done a Pulse grenade with EMP damage
as i see is easy to implement, and dont damage the stability of the game
also will be good craft robots, or the posibility of slave them. need a buyable perk to craft them and 150 repair and 150 cience, maybe you cant get it in BOS or enclave or buy it in Sanfran
Robot mercs with plasma FTW
-
This is bullshit, this is a topic for implement robots and EMP into the game
not about the fukin crap of Fallout 3,
OK FALLOUT 3 IS A PIECE OF SHIT BUT THIS TOPIC IS NOT ABOUT IT, shit i didnt even play fo3 only NV, and dont like it
Well, that's fine. I don't think it would hurt to speak of it in regards to suggesting some, possibly very limited instances of Protectrons though. I know it isn't "original", but then the Robby The Robot design does fit, and Powder Gangers, a hold over from Van Buren, and something that is in New Vegas, (also inspired by Van Buren) are in the game. I think it might be amusing to find them in a limited number of city tiles, at least. It's something more interesting than shooting yet another punk raider with a spear.
-
i wasnt thinking in add new robots from other games, like protectron, i was only thinking in add existing robots in FO2 with all the animations done
Floating eye: (http://images.wikia.com/fallout/images/4/4a/EyeAniGif.gif)
MR. Handy: (http://images.wikia.com/fallout/images/8/85/Mahandaa_se.gif)
Robobrain: (http://images.wikia.com/fallout/images/e/ee/Maroboaa_se.gif) they use human weaponry...
Sentry bot:(http://images.wikia.com/fallout/images/8/88/MAROBTAA_se.gif)
also i want Wall-E he fits with the falloutish style :)
(http://www.3d-screensaver-jam.com/images/free/freewalle/big2.jpg)
-
very sexy idea but i mean imagine how much BS would happen with robot they will more than likely own u unless u have emp weapons
-
It useful only for thrower/energywep player. Others will suck...
Main problem: We got too many things undone... (All NPC factions need to be reworked)
Only when they will be finished there will be a point to add more factions...
-
How about some robot encounters near Glow, for starts?
-
How about some robot encounters near Glow, for starts?
Hmmm, but those robots are trapped as they can't get out through the hole in the surface.
-
OK FALLOUT 3 IS A PIECE OF SHIT
(https://i.imgur.com/woe49.jpg)
-
make emp shotty shells lie on FoT
-
very sexy idea but i mean imagine how much BS would happen with robot they will more than likely own u unless u have emp weapons
cuz you always have a chance against leader char with 5 muties. Same with killing a guy in MA with laser pistol, crits...
-
ok, maybe non EW chars wont enjoy this robot implementation, but.... who doesnt have an EW alt? just login, kill robots, and relogin with you BG burster
Hmmm, but those robots are trapped as they can't get out through the hole in the surface.
that its not the point, you can create a good history for put those robots out of glow, please dont think in "no because is impossible to they survive" fallout was created with the purpose of make a holy awesome game, the history depend of what the devs want, just look to some missions from FO2 like the ghost in the Den, or the bob cars sellers, from the FO1. if we want robots we put them on game, thats all,
also its interesting to think... instead of hordes superdupermuties with rockinlaunchers, we will have hordes of robots, at last, crafters will have a very little oportunity.... and of course, will be exploitable, it will be fixed with the time
-
maybe if used as town guards in guarded towns of course they can replace some guards
-
Im not sure how Fonline world will look like with more robots but we can see it how it goes in Fallout Tactics at the last missions.
-Mostly robots are made by metal so their DT should be a bit higher or lower of Metal Armor.
-Creating one robot would be very high and costly - 20 HQ Mierals (http://fo2238.fodev.net/wiki/images/0/01/High_Quality_Minerals.gif) and 20 Iron ores (http://fo2238.fodev.net/wiki/images/4/4e/High_Quality_Iron_Ore.gif) + electronic parts (http://fo2238.fodev.net/wiki/images/b/b5/V15comp.gif) + cybernetic brain (http://images3.wikia.nocookie.net/__cb20050504005732/fallout/images/f/f7/BRAIN1.gif)(if its robo brain, lest say from dead NPC's or from Doctors) + Junk (http://fo2238.fodev.net/wiki/images/3/38/Pump2.gif) + Computer Voice Module - (http://images1.wikia.nocookie.net/__cb20100220153143/fallout/images/7/7c/FO2_Computer_Voice_Module.gif) + Robot Motivator (http://images2.wikia.nocookie.net/__cb20050511014930/fallout/images/6/63/K9Parts.gif)
I choose this items because they looks it fits to, but they problem its to get them.
Here's the wiki about them :
http://fallout.wikia.com/wiki/Robot_motivator
http://fallout.wikia.com/wiki/Computer_voice_module
http://fallout.wikia.com/wiki/Cybernetic_brain
-To create robot you'll need blueprint (which you can get only in Enclave) and very high science.
-Also the repiar skill could be common by repairing robots.
-Robots needs power so we can get energy by SEC or MFC.
Robots can be spotten only in places like Dump there where is much junks and parts which robots can use
-
Im not sure how Fonline world will look like with more robots but we can see it how it goes in Fallout Tactics at the last missions.
-Mostly robots are made by metal so their DT should be a bit higher or lower of Metal Armor.
-Creating one robot would be very high and costly - 20 HQ Mierals (http://fo2238.fodev.net/wiki/images/0/01/High_Quality_Minerals.gif) and 20 Iron ores (http://fo2238.fodev.net/wiki/images/4/4e/High_Quality_Iron_Ore.gif) + electronic parts (http://fo2238.fodev.net/wiki/images/b/b5/V15comp.gif) + cybernetic brain (http://images3.wikia.nocookie.net/__cb20050504005732/fallout/images/f/f7/BRAIN1.gif)(if its robo brain, lest say from dead NPC's or from Doctors) + Junk http://fo2238.fodev.net/wiki/images/3/38/Pump2.gif + Computer Voice Module - (http://images1.wikia.nocookie.net/__cb20100220153143/fallout/images/7/7c/FO2_Computer_Voice_Module.gif) + Robot Motivator (http://images2.wikia.nocookie.net/__cb20050511014930/fallout/images/6/63/K9Parts.gif)
I choose this items because they looks it fits to, but they problem its to get them.
Here's the wiki about them :
http://fallout.wikia.com/wiki/Robot_motivator
http://fallout.wikia.com/wiki/Computer_voice_module
http://fallout.wikia.com/wiki/Cybernetic_brain
-To create robot you'll need blueprint (which you can get only in Enclave) and very high science.
-Also the repiar skill could be common by repairing robots.
-Robots needs power so we can get energy by SEC or MFC.
Robots can be spotten only in places like Dump there where is much junks and parts which robots can use
Fully support, why fallout must be without robots? They'd be good companions.
-
Im not sure how Fonline world will look like with more robots but we can see it how it goes in Fallout Tactics at the last missions.
-Mostly robots are made by metal so their DT should be a bit higher or lower of Metal Armor.
-Creating one robot would be very high and costly - 20 HQ Mierals (http://fo2238.fodev.net/wiki/images/0/01/High_Quality_Minerals.gif) and 20 Iron ores (http://fo2238.fodev.net/wiki/images/4/4e/High_Quality_Iron_Ore.gif) + electronic parts (http://fo2238.fodev.net/wiki/images/b/b5/V15comp.gif) + cybernetic brain (http://images3.wikia.nocookie.net/__cb20050504005732/fallout/images/f/f7/BRAIN1.gif)(if its robo brain, lest say from dead NPC's or from Doctors) + Junk (http://fo2238.fodev.net/wiki/images/3/38/Pump2.gif) + Computer Voice Module - (http://images1.wikia.nocookie.net/__cb20100220153143/fallout/images/7/7c/FO2_Computer_Voice_Module.gif) + Robot Motivator (http://images2.wikia.nocookie.net/__cb20050511014930/fallout/images/6/63/K9Parts.gif)
I choose this items because they looks it fits to, but they problem its to get them.
Here's the wiki about them :
http://fallout.wikia.com/wiki/Robot_motivator
http://fallout.wikia.com/wiki/Computer_voice_module
http://fallout.wikia.com/wiki/Cybernetic_brain
-To create robot you'll need blueprint (which you can get only in Enclave) and very high science.
-Also the repiar skill could be common by repairing robots.
-Robots needs power so we can get energy by SEC or MFC.
Robots can be spotten only in places like Dump there where is much junks and parts which robots can use
cool idea:D! I'd like to have your own robot. +1
-
I would support creation of small support role robots as follows and companions, but not much beyond that. Perhaps the larger units could be used as guards in TC and bases and thats it?
Sizes along the eyebot would be acceptable in my opinion. If I recall correctly they had a melee attack in Fo1-2.
I'm not disagreeing with the mods on the thought that there weren't a lot of bots in Cali at the time of the nukes, so there shouldn't be free roaming bots now, but why can't people create new ones?