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Other => FOnline:2238 Forum => Archives => General Game Discussion => Topic started by: JACK POT on February 07, 2011, 12:04:06 am

Title: bh mutants mecenary?
Post by: JACK POT on February 07, 2011, 12:04:06 am
I HEARD RUMORS THAT RUSTY DELETED MUT MERCENARY IN BH? is this true and what was reason to did it?
Title: Re: bh mutants mecenary?
Post by: White Eagle on February 07, 2011, 12:43:22 am
its true, i don't know reason  :'(
Title: Re: bh mutants mecenary?
Post by: Doctor Eex on February 07, 2011, 12:43:33 am
Mutants spam anyone?
Title: Re: bh mutants mecenary?
Post by: aForcefulThrust on February 07, 2011, 01:06:22 am
Why would you take away our mutants? It's not mutants that is the problem, the problem is the freeze on load when you get hit. It's not our fault that happens dont take away our mutants!!! they were already expensive as shit anyway.
Title: Re: bh mutants mecenary?
Post by: cannotspace on February 07, 2011, 01:12:27 am
hell ye! remove that abusive shit!
Title: Re: bh mutants mecenary?
Post by: Michaelh139 on February 07, 2011, 01:20:44 am
get ready for human swarm, which is just as powerful if not more cus they can run!.
Title: Re: bh mutants mecenary?
Post by: Hololasima on February 07, 2011, 01:23:12 am
Its good thing, by the way. It wasnt only bad thing with them. Say goodbye to mutant seller !!!! ahahha
Title: Re: bh mutants mecenary?
Post by: falloutdude on February 07, 2011, 02:05:07 am
no more muties eh about time now atleast some loners will be able to kill at least one merc before then die. this to me is a good thing :)
Title: Re: bh mutants mecenary?
Post by: JACK POT on February 07, 2011, 02:24:55 am
sure.. human bg at spawn points. they are fast but low hp...after 3weeks they will be 90k for each
Title: Re: bh mutants mecenary?
Post by: aForcefulThrust on February 07, 2011, 02:31:10 am
sure.. human bg at spawn points. they are fast but low hp...after 3weeks they will be 90k for each
I know, like i said mutants aren't the problem. it's the crash when your hit while loading is the problem.  Disabling mutants isn't going to solve anything!!
Title: Re: bh mutants mecenary?
Post by: Reiniat on February 07, 2011, 02:51:53 am
http://fodev.net/forum/index.php?topic=13439.msg111662#msg111662
they are too strong they need to be disabled until devs have a better solution

there are a lot of topics about this just sendem to the the fukin hell with one-way ticket and over this
Title: Re: bh mutants mecenary?
Post by: Lexx on February 07, 2011, 02:58:42 am
Rusty did not delete him.
Title: Re: bh mutants mecenary?
Post by: headshot on February 07, 2011, 07:40:29 am
I hope it will make some balance. Look at prices. Over 90 000 for minigun mutant. It's equivalent of 3 goddamn Depot bases. Look at other mercenary prices. Over 1000 caps for a dog! I hope the prices to get back to the normal, I mean available for someone outside The North Bandits, Chosen Soldiers, TTT LA, VSB etc.
Title: Re: bh mutants mecenary?
Post by: White Eagle on February 07, 2011, 10:02:08 am
i hope mutis come back i miss them already  :'(  :-\
Title: Re: bh mutants mecenary?
Post by: Doctor Eex on February 07, 2011, 10:09:31 am
They are like green puppies... Clumsy, but charming.
Title: Re: bh mutants mecenary?
Post by: Rascal on February 07, 2011, 10:12:11 am
the problems are not the mutants - there are two problems ->

first:  respawning bug when mercenary attacks u
2nd: economy spoiled by high intrest rates (this is the reason of high mercs prices it is called inflation -> like USA is printing bilions of dolars without any value -> the same banks here are spamming millions for every thinking players)  maybe cutting the itrest rates to 0.5% - 1% could help a little ? Or just change the intrest rates time of spawning income ? From 1 day like we've got it now to I dont know 3-7 days ?
Title: Re: bh mutants mecenary?
Post by: Alvarez on February 07, 2011, 10:22:44 am
All hail MUTANT PRIDE!!! No more mercin' for smoothskins!

Finally, they're gone.
Title: Re: bh mutants mecenary?
Post by: Hololasima on February 07, 2011, 11:30:17 am
I know, like i said mutants aren't the problem. it's the crash when your hit while loading is the problem.  Disabling mutants isn't going to solve anything!!

You're wrong...
Title: Re: bh mutants mecenary?
Post by: Doctor Eex on February 07, 2011, 12:03:10 pm
You're wrong...

We just add more overlords , hmm. merc leaders + rocket sluts
Title: Re: bh mutants mecenary?
Post by: Hololasima on February 07, 2011, 03:59:44 pm
I said something about thing that other RL mercenaries arent problem ? Hell no  8)
Title: Re: bh mutants mecenary?
Post by: Bantz on February 07, 2011, 04:59:36 pm
the problems are not the mutants - there are two problems ->

first:  respawning bug when mercenary attacks u
2nd: economy spoiled by high intrest rates (this is the reason of high mercs prices it is called inflation -> like USA is printing bilions of dolars without any value -> the same banks here are spamming millions for every thinking players)  maybe cutting the itrest rates to 0.5% - 1% could help a little ? Or just change the intrest rates time of spawning income ? From 1 day like we've got it now to I dont know 3-7 days ?
+Add the fact that they can port out of map even if they are in combat, which with a car leads to Artillery strikes (http://fodev.net/forum/index.php?topic=11627.0).
Title: Re: bh mutants mecenary?
Post by: A concerned wastelander on February 07, 2011, 05:33:05 pm
This is great news. Hope all mercs get removed in the end, its such an abused feature, not sure I ever saw mercs in use other than at spawn points.
Title: Re: bh mutants mecenary?
Post by: JACK POT on February 07, 2011, 06:47:48 pm
no. if u cant won alone u can have greens. if u r to weak to buy them u will eather gonna die...we need our greens!!! diesable it for rouges on;y ;]
Title: Re: bh mutants mecenary?
Post by: deko on February 07, 2011, 07:57:27 pm
Honestly, this was precipitate and totally wrong, beyond ridiculous. Mutants mercs are one of the differentials of 2238, is part of the game. I must admite that they are really great in pvp, but we can even compare to players. Mutants shoot without thinking, are slow, don't use FA ou stin (they should).
They help in pvp, are sensational. I don't have a big faction. It's impossible to face factions that have 10 players in city and another 10 at preview and I'm not talking about TC.
Decide to take off one of the most characteristics elements of server, just because it's being used wrongly.

Removing it form game, 10 great players can't fight back 30 noobs.
And if you complained they were killed for mutants, to purchase them is totally equal to everyone, use or not, mutants in pvp tactics do not interfere builds. The mentality of the game, and pvp in itself, all this needs time to be thought
and calculated.
If you enter a city with 4 snipers camper, using the mutants can say goodbye to
them.
I've faced several players using mutants, and never had problems, I may have died,
but this is a tactic.

Honestly the decision to remove them (temporarily or not) of the game ruined the fun of
many inocent people, and who is celebrating the departure of them are just noobs, no strategy
entering the city without thinking about them or are waiting to die.

I'm really sad :/
I can not buy my "greener"
Title: Re: bh mutants mecenary?
Post by: Dr. Parchir on February 07, 2011, 09:19:58 pm
This is great news. Hope all mercs get removed in the end, its such an abused feature, not sure I ever saw mercs in use other than at spawn points.

so you never saw me in action. I dont have any combat skill , i defend myself only with use of mercs
Title: Re: bh mutants mecenary?
Post by: Hololasima on February 07, 2011, 10:51:10 pm
Honestly, this was precipitate and totally wrong, beyond ridiculous. Mutants mercs are one of the differentials of 2238, is part of the game. I must admite that they are really great in pvp, but we can even compare to players. Mutants shoot without thinking, are slow, don't use FA ou stin (they should).
They help in pvp, are sensational. I don't have a big faction. It's impossible to face factions that have 10 players in city and another 10 at preview and I'm not talking about TC.
Decide to take off one of the most characteristics elements of server, just because it's being used wrongly.

Removing it form game, 10 great players can't fight back 30 noobs.
And if you complained they were killed for mutants, to purchase them is totally equal to everyone, use or not, mutants in pvp tactics do not interfere builds. The mentality of the game, and pvp in itself, all this needs time to be thought
and calculated.
If you enter a city with 4 snipers camper, using the mutants can say goodbye to
them.
I've faced several players using mutants, and never had problems, I may have died,
but this is a tactic.

Honestly the decision to remove them (temporarily or not) of the game ruined the fun of
many inocent people, and who is celebrating the departure of them are just noobs, no strategy
entering the city without thinking about them or are waiting to die.

I'm really sad :/
I can not buy my "greener"

Also they can be use when team have 20 players. Count 10 mutant artillery to it and there you go ...
Title: Re: bh mutants mecenary?
Post by: Y0ssarian on February 08, 2011, 03:42:55 am
I hope it will make some balance. Look at prices. Over 90 000 for minigun mutant. It's equivalent of 3 goddamn Depot bases. Look at other mercenary prices. Over 1000 caps for a dog! I hope the prices to get back to the normal, I mean available for someone outside The North Bandits, Chosen Soldiers, TTT LA, VSB etc.

I'd like to have an army of dogs.
Title: Re: bh mutants mecenary?
Post by: Swinglinered on February 08, 2011, 04:08:41 am
Yes, dogs should only take up half a slot.

Also, there should be different kinds beyond the 2 we have now.

Pay extra for each feature:

"Mean" = better attacks.
"Tough" = have Toughness.
"Greater" = big dogs (more HP, better knockdown)
And of course "Mutated", which like the Mutated Molerats, will have extra HP and toughness.

So a Tough Mutated Greater Mean Dog would be the most expensive option.

lol (http://www.youtube.com/watch?v=jUxYHVEHSSA)
Title: Re: bh mutants mecenary?
Post by: Michaelh139 on February 08, 2011, 04:10:22 am
Yes, dogs should only take up half a slot.

Also, there should be different kinds beyond the 2 we have now.

Pay extra for each feature:

"Mean" = better attacks.
"Tough" = have Toughness.
"Greater" = big dogs (more HP, better knockdown)
And of course "Mutated", which like the Mutated Molerats, will have extra HP and toughness.

So a Tough Mutated Greater Mean Dog would be the most expensive option.

lol (http://www.youtube.com/watch?v=jUxYHVEHSSA)

Dude, thats actually a badass idea. I suggest to put this in suggestions :P.

EXCEPT, I would rather make it where you can buy a dog, and, it would only be one of these things for the type of dog your looking for, and who knows maybe it can be put into mercenaries as well.
Title: Re: bh mutants mecenary?
Post by: Surf on February 08, 2011, 04:20:19 am
It sounds indeed like a nice idea to bring a bit diversity.
Title: Re: bh mutants mecenary?
Post by: aForcefulThrust on February 09, 2011, 10:29:54 am
So are mutants just gone forever now or what!? All other merc prices are going up now, atleast before i could afford SG mercs!
Title: Re: bh mutants mecenary?
Post by: Wipe on February 09, 2011, 10:45:24 am
So are mutants just gone forever now or what!? All other merc prices are going up now, atleast before i could afford SG mercs!

http://fodev.net/forum/index.php?topic=19.msg111872#msg111872
Title: Re: bh mutants mecenary?
Post by: Lordus on February 09, 2011, 12:51:40 pm
I think that you can still find some slaves and use them in the city..
Title: Re: bh mutants mecenary?
Post by: aForcefulThrust on February 09, 2011, 07:17:46 pm
http://fodev.net/forum/index.php?topic=19.msg111872#msg111872

Well that really sucks... I hope there is a wipe soon. :(
Title: Re: bh mutants mecenary?
Post by: dskpnk on February 10, 2011, 05:53:33 pm
so sad no more "muties muties muties" scream while TC !