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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: Wilks on February 03, 2011, 07:59:20 pm

Title: Pyromaniac
Post by: Wilks on February 03, 2011, 07:59:20 pm
I post a little suggestion about the perk "Pyromaniac". On The Vault and the french wiki, Pyromaniac add only +5 damage with fire weapon (so just flamer) and I want to make a build for FIRE ! But this perk sux ! It would be very funny if we were able to take it several times and if it give more damages (+15-20) each time ?

If it's wrong, somebody know what is the bonus of Pyromaniac on 2238 ?

Link : http://fallout.wikia.com/wiki/Pyromaniac ; http://www.fallout-3.com/wiki/Perks::2238
       
Title: Re: Pyromaniac
Post by: Sarakin on February 03, 2011, 08:59:37 pm
Some perks should be taken countless times, such as above mentioned pyromaniac. It would create interesting, fun characters that are certainly not overpowered.
Perks that I have in mind are : Pyromaniac, Bonus HtH damage, Earlier sequence, Faster healing, Healer, Swift learner, Educated, More critical, Dodger, Snake eater, Rad resistance and some lesser +skills perks.
Title: Re: Pyromaniac
Post by: wezu on February 03, 2011, 10:04:12 pm
-20%DR
Title: Re: Pyromaniac
Post by: Alvarez on February 04, 2011, 01:23:39 pm
A Pyro build would perhaps need some Throwing tagged for some ranged Molotov damage, since there won't be Incinerators or incediary missiles in 2238.(at least not now)
Title: Re: Pyromaniac
Post by: Slaver Snipe on February 05, 2011, 02:25:26 am
I'm actually kind of curious of its like the living anatomy perk where its +5 afterwards? If it was, might be fun if they switched molotov to fire so i can spam +10 dmg molotovs  ;D
Title: Re: Pyromaniac
Post by: Horatio on September 01, 2012, 12:24:25 am
Used search function, bump for incediary rockets. They shouldnt have knockdown, but more fire damage.
Title: Re: Pyromaniac
Post by: falloutdude on September 01, 2012, 12:28:38 am
you can allready take pyro, you can take it twice and it gives +20 each time.
Title: Re: Pyromaniac
Post by: Tomowolf on September 01, 2012, 12:35:47 am
My main lumberjack alt got 2x pyromanics, afaik they give you just +20 minimum damage each time you shoot. (You can kill fire gecko with 2x pyromanic using any flamer and any type of flamer ammo, you'll deal always 20 or 40 damage, depends on amount of perks taken).
I think this perk should also decrease damage resistance by 10%(the second level could decrease it over 15 - 20%, which I would find usable, for such weapon needing close range to deal any damage).
Title: Re: Pyromaniac
Post by: Roachor on September 01, 2012, 02:27:23 am

« on: February 03, 2011, 07:59:20 pm

^ gravedigging
Title: Re: Pyromaniac
Post by: Slaver Snipe on September 01, 2012, 03:19:20 am
Well I was going to tell Roachor to read rule #2 but as Horatio's idea doesn't really have anything to do with this I guess this is a useless post :)
Title: Re: Pyromaniac
Post by: Swinglinered on September 01, 2012, 04:22:05 am
Pyro is mostly ok, just give it +10 crit chance for level 1, 15 more for level 2.
Same for DR modification.

Maybe 1 AP less for fire weapons for level 2.

This on top of what is already there.
Title: Re: Pyromaniac
Post by: racoon on September 01, 2012, 08:38:33 am
who plays with flamer? its worst big gun weapon created for newbies who dont have anything else.
Title: Re: Pyromaniac
Post by: Horatio on September 01, 2012, 04:00:25 pm
who plays with flamer? its worst big gun weapon created for newbies who dont have anything else.

Hey! Pst! Here! The suggestion was:

Title: Re: Pyromaniac
Post by: falloutdude on September 01, 2012, 05:38:24 pm
who plays with flamer? its worst big gun weapon created for newbies who dont have anything else.
the thing is everyone wants it to be a good weapon just with low range. because of low range it should have high damage.
i think when people see a guy rushing them with a flamer, they should be scared :3, but its not like that atm  :(.
Title: Re: Pyromaniac
Post by: MalcomGraves on September 03, 2012, 01:49:23 am
What about incendiary rounds and make the perk work for laser/plasma weapons?
Also a nice flamed swoard and gloves will work nicely.

Title: Re: Pyromaniac
Post by: Swinglinered on September 03, 2012, 04:13:01 am
What about incendiary rounds and make the perk work for laser/plasma weapons?
Also a nice flamed swoard and gloves will work nicely.


:(
Title: Re: Pyromaniac
Post by: MalcomGraves on September 03, 2012, 04:15:31 am
The point is that this perk works only with 2 weapons: flamers and molotovs.
Maybe making it work with at least 1 weapon from any weapon class.
Title: Re: Pyromaniac
Post by: Swinglinered on September 03, 2012, 04:55:26 am
It was to enhance the neglected weapons.
Title: Re: Pyromaniac
Post by: Roachor on September 03, 2012, 08:01:55 am
The point is that this perk works only with 2 weapons: flamers and molotovs.
Maybe making it work with at least 1 weapon from any weapon class.
molotovs are explosive damage, pyro has no effect
Title: Re: Pyromaniac
Post by: Swinglinered on September 03, 2012, 12:33:40 pm
molotovs are explosive damage, pyro has no effect

That should change.
Title: Re: Pyromaniac
Post by: Roachor on September 03, 2012, 03:54:32 pm
That should change.

Yeah I suggested that like 2 years ago. So far nothing.
Title: Re: Pyromaniac
Post by: Swinglinered on September 04, 2012, 02:21:03 am

Perhaps add:

Dragon Shells (http://en.wikipedia.org/wiki/Dragon%27s_breath)!

Destroys shotgun when fired.
(Even if not in RL)


Remember to fire both barrels at once.
Title: Re: Pyromaniac
Post by: Horatio on September 04, 2012, 08:29:43 am
Changed blown-to pieces animation to die-in-a-fire animation. Yippie-kay-yay, if you want something implemented, do it yourself. *sigh*
Pm me if you want the mod.
Title: Re: Pyromaniac
Post by: Gimper on September 05, 2012, 07:28:15 am
......that are certainly not overpowered.
Not over powered? please tell me your joking.
*bluesuit walks up to you, pulls out improved flame, 450 damage*
Title: Re: Pyromaniac
Post by: Roachor on September 05, 2012, 07:43:43 am
Not over powered? please tell me your joking.
*bluesuit walks up to you, pulls out improved flame, 450 damage*

yeah because if you have a rare gun that is expensive as hell you want to be bluesuit so you die and lose it immediately.
Title: Re: Pyromaniac
Post by: Horatio on September 05, 2012, 08:28:05 am
Arent ordinary flamers shooting MKII fuel as well?