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Other => FOnline:2238 Forum => Archives => Faction Announcements => Topic started by: brad small on February 03, 2011, 01:23:38 am

Title: MDK TC Agreement for peacekeepers, the North Bandits and TTTLAliance
Post by: brad small on February 03, 2011, 01:23:38 am
This my proposal i am sure that most of you are tired at 2am so you goto sleep next morning all towns are takin by another faction, so i say if the devs wont fix it then we will i am asking that all members of TNBs (SOT, BBS, MDK, RDA,AMBOYS) peacekeepers (CS,WWP) and TTTLAliance (TTTLA, the Hawks and VSB) reps sign this topic to have tc at 20:30 to 22:30 GMT +1 so its whos the best alliance noot whos got the most redbull.
Title: Re: MDK TC AGREEMENT FOR PEACEKEEPS THE NORTH BANDITS AND TTTLAliance
Post by: Snackish on February 03, 2011, 01:24:40 am
Can you type that so it makes sense?
Title: Re: MDK TC Agreement for peacekeepers, the North Bandits and TTTLAliance
Post by: Surf on February 03, 2011, 01:31:32 am
Fixed the thread title. Cannot fix the sense of the thread though. :)
Title: Re: MDK TC Agreement for peacekeepers, the North Bandits and TTTLAliance
Post by: bubbles on February 03, 2011, 01:35:47 am
it wont work. casue peacekeepers is anti-PK faction which is protecting redding and others towns from us bad PKs.
so in theory they dont wanna fight with us, they just want to protect town for their RPG projects and other weird stuff ;p

but thats just all bullshitl theory;p
Title: Re: MDK TC Agreement for peacekeepers, the North Bandits and TTTLAliance
Post by: Bantz on February 03, 2011, 01:37:40 am
Not happening. Even if we would play on the same timezone, which we dont, there is -8 +7 etc., I play Fonline mostly after 23pm of my timezone. There are people in VSB that I havent seen online for few weeks eventhough they are very active :D. The only thing it would determine is "who is best&who has more people" in those hours.
Title: Re: MDK TC Agreement for peacekeepers, the North Bandits and TTTLAliance
Post by: Crazy on February 03, 2011, 12:57:39 pm
Most of TTTLA are playing from 22h00 to 00.00 on GMT+1... (and we have Canadians also!)
Title: Re: MDK TC Agreement for peacekeepers, the North Bandits and TTTLAliance
Post by: Rascal on February 03, 2011, 02:08:42 pm
bad idea
Title: Re: MDK TC Agreement for peacekeepers, the North Bandits and TTTLAliance
Post by: A concerned wastelander on February 03, 2011, 04:41:09 pm
I guess we need some time windows for TC, that would transform TC into *king of the hill fights*, instead of musical chairs games like it often turns out. But that is something to be changed by devs, if they feel it needs to, you will never see all the server agree on this.

(http://upload.wikimedia.org/wikipedia/commons/thumb/3/35/OCP_Musical_Chairs.jpg/350px-OCP_Musical_Chairs.jpg)
A game of musical chairs being played at a party.
Title: Re: MDK TC Agreement for peacekeepers, the North Bandits and TTTLAliance
Post by: maszrum on February 03, 2011, 04:51:41 pm
tc windows is a solution. all major gangs are agree with that, we even made timetable? and sended to developers - no responce
Title: Re: MDK TC Agreement for peacekeepers, the North Bandits and TTTLAliance
Post by: LeMark on February 03, 2011, 05:16:33 pm
tc windows is a solution. all major gangs are agree with that, we even made timetable? and sended to developers - no responce

Yeah but don't forget time zone cannot be only for people from Europe.
Title: Re: MDK TC Agreement for peacekeepers, the North Bandits and TTTLAliance
Post by: brad smalls on February 03, 2011, 08:30:57 pm
the only people that tc are from europe
Title: Re: MDK TC Agreement for peacekeepers, the North Bandits and TTTLAliance
Post by: Spotty on February 03, 2011, 08:35:52 pm
the only people that tc are from europe
Bull. People from Chile, Argentina, USA and Canada do TC.
Title: Re: MDK TC Agreement for peacekeepers, the North Bandits and TTTLAliance
Post by: LeMark on February 03, 2011, 09:14:15 pm
the only people that tc are from europe

What about .... no?

You can add Bresil to Spotty, VBD can come back in TC we don't no.
Title: Re: MDK TC Agreement for peacekeepers, the North Bandits and TTTLAliance
Post by: Hololasima on February 03, 2011, 11:10:53 pm
Yeah DEVS, just fiks it ! Brad small said it so just do your work.

Yes, only kidding ...   ...   What the hell is this thread about ?! Noone force you to participate in TC for god. You dont like taking at 3am GMT+1 ? Your problem man  :P


Also, if this is suggestion so it is in bad section 1)
If this is faction announcement then i must say its not = again bad section 2)
Title: Re: MDK TC Agreement for peacekeepers, the North Bandits and TTTLAliance
Post by: LeMark on February 03, 2011, 11:24:48 pm
Why not  20:30 to 22:30 GMT -5 ?

no?

...
Title: Re: MDK TC Agreement for peacekeepers, the North Bandits and TTTLAliance
Post by: brad smalls on February 04, 2011, 12:16:45 am
lol

i dont know
Title: Re: MDK TC Agreement for peacekeepers, the North Bandits and TTTLAliance
Post by: Daro on February 04, 2011, 01:32:52 am
Why not  20:30 to 22:30 GMT -5 ?

no?

...
There aren't too many fights at 22:30 (GMT -5), are there?
Title: Re: MDK TC Agreement for peacekeepers, the North Bandits and TTTLAliance
Post by: Michaelh139 on February 04, 2011, 02:22:14 am
He wasn't thinking before posting. :P
Title: Re: MDK TC Agreement for peacekeepers, the North Bandits and TTTLAliance
Post by: brad smalls on February 04, 2011, 09:31:45 am
ofc i was not thinking english skills fail
Title: Re: MDK TC Agreement for peacekeepers, the North Bandits and TTTLAliance
Post by: Hololasima on February 04, 2011, 11:33:36 am
Definitely
Title: Re: MDK TC Agreement for peacekeepers, the North Bandits and TTTLAliance
Post by: Eternauta on February 04, 2011, 11:36:05 am
i am sure that most of you are tired at 2am so you goto sleep next morning all towns are takin by another faction, so i say if the devs wont fix it ...

Fix what? Fix fucking what? Oh I have an idea: devs should ask the governments of all countries to change their time so they all match with GMT :D or maybe just ban everyone who doesn't live in Europe?

Come on...
Title: Re: MDK TC Agreement for peacekeepers, the North Bandits and TTTLAliance
Post by: naossano on February 04, 2011, 02:12:04 pm
Good proposal Brad Small.

But it seems impossible to make people only attack on some periods. There will always be people frustrated  to not having the city after the timetable has passed, and who will take the city anyway.

Maybe with game mechanics adjustment.

(like unallow the town capture if there is less than 5 player of the faction owning the city, on the server)
Title: Re: MDK TC Agreement for peacekeepers, the North Bandits and TTTLAliance
Post by: Doctor Eex on February 04, 2011, 02:15:30 pm
(like unallow the town capture if there is less than 5 player of the faction owning the city, on the server)

Have you thought a little before writing this. I doubt. I will create a char named "Tsar of BH" then once captured, it will be mine forever.
Title: Re: MDK TC Agreement for peacekeepers, the North Bandits and TTTLAliance
Post by: LeonTheNorse on February 04, 2011, 04:49:35 pm
Most have a real life,kids,wifes,work and so on and cant tc 24\7.

Asking people to only tc at a set time is just plain dumb.People tc when they can and want and that will never change.

Should we exclude smaller gangs that live in asia for example (Taiwan gmt-8)

No the time is now 23.45 gmt+1 you cant tc now. But why? No because i want it so  ::)



Title: Re: MDK TC Agreement for peacekeepers, the North Bandits and TTTLAliance
Post by: kttdestroyer on February 05, 2011, 05:51:51 am
What about if towns overtaking wasint just one time but was 3 parts (or more/less)?

I mean, right now you go start the timer and in 15 min town is yours. What if each Town was splitted in parts. Like say Redding for exemple:

1. Mines
2. Bank
3. Sheriff

Now, when you take over the mines, the town is not over taken, only 1/3 of the town. There is also a cooldown that is lets say 1-2 hours between the parts. So, You can take 1. Mines, it takes 15 mins, and you have to wait 1-2 hour before you can proceed to next part. The Town that owns 2/3 of town gets the caps, the town that controls 3/3 of the town controls militia and caps. This could lead to some more extended fighting.

Not just side swaping each hour of the town, but acual Battles of Towns. This would also give a lot more ability of gang in control to react. One could even extend this to more parts and lower time limit. The fights for Total control of towns would last sometimes even days, but, will also be harder to loose. If we took 5 parts for exemple, the attacking faction would need to win 2-3 times per day in 2-3 days. That would also make "Battles" and "Wars", you can win a battle but need to win many battles to win the war.  ::)
Title: Re: MDK TC Agreement for peacekeepers, the North Bandits and TTTLAliance
Post by: brad smalls on February 05, 2011, 06:43:29 am
i like that idea but what about BH and redding the sherrifs and banks are very close to eachother
Title: Re: MDK TC Agreement for peacekeepers, the North Bandits and TTTLAliance
Post by: naossano on February 05, 2011, 11:11:19 am
Have you thought a little before writing this. I doubt. I will create a char named "Tsar of BH" then once captured, it will be mine forever.

I was a proposal about game mechanics adjustment. It could be something else, like kkt idea.
Title: Re: MDK TC Agreement for peacekeepers, the North Bandits and TTTLAliance
Post by: brad smalls on February 05, 2011, 11:38:09 am
close topic due to that there is no one that could match us any way left after peacekeeper defeat and i beat tttla with a hunting so fail
Title: Re: MDK TC Agreement for peacekeepers, the North Bandits and TTTLAliance
Post by: Hololasima on February 05, 2011, 12:35:29 pm
 ;D ;D oh my god
Title: Re: MDK TC Agreement for peacekeepers, the North Bandits and TTTLAliance
Post by: Bantz on February 05, 2011, 11:53:16 pm
TTTLA doesnt need to do TC, they already control one cosy little place inside Brad Smalls head.
Title: Re: MDK TC Agreement for peacekeepers, the North Bandits and TTTLAliance
Post by: brad smalls on February 06, 2011, 04:42:58 am
like my 223 bullet i left in your head today at reno
Title: Re: MDK TC Agreement for peacekeepers, the North Bandits and TTTLAliance
Post by: Elvis on February 08, 2011, 03:05:53 am
Awhile back MDK took many towns with a small alliance. yet TC was bugged many countless hour were wasted for nothing..  guessing 1000 plus man hours wasted for nothing.
Title: Re: MDK TC Agreement for peacekeepers, the North Bandits and TTTLAliance
Post by: deko on February 08, 2011, 03:12:32 pm
Quote
20:30-22:30 GMT +1
sorry man, but i dont like it :/

its a server global, GLOBAL, for you n me can be a good schedule, but for others may be the worst possible,
we have players here from around the world, Australia, Brazil, china, canada, etc etc
each with a completely different zone.
designate a specific time can fuck the life of a player. : p
Title: Re: MDK TC Agreement for peacekeepers, the North Bandits and TTTLAliance
Post by: PsYcHo on February 12, 2011, 06:35:39 am
i got a idea join MDK's Pk Project... One By One Step by step Move by Move.. We are coming...
CALL TO ALL PKERS Come Join are PK Project. ALL PKERS WELCOME....