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Other => FOnline:2238 Forum => Archives => General Game Discussion => Topic started by: aForcefulThrust on February 02, 2011, 04:37:40 am

Title: Merc prices
Post by: aForcefulThrust on February 02, 2011, 04:37:40 am
Are too damn high!!! 37k for EW merc? 30k for BG human merc that will get himself killed in 5 min? 83k for a strong mutant!?!?!?

Luckily I have a large bank account generating lots of intrest, but I feel very bad for any new player trying to use mercs. How is someone new to the game or someone that doesn't have the time to play this all day expected to get mercs, so they can play with the big boys too?

Title: Re: Merc prices
Post by: DarkOne on February 02, 2011, 05:24:28 am
the prices fluxuates, the more people by them, the higher the prices get...
Title: Re: Merc prices
Post by: Doctor Eex on February 02, 2011, 05:45:45 am
Are too damn high!!! 37k for EW merc? 30k for BG human merc that will get himself killed in 5 min? 83k for a strong mutant!?!?!?

Luckily I have a large bank account generating lots of intrest, but I feel very bad for any new player trying to use mercs. How is someone new to the game or someone that doesn't have the time to play this all day expected to get mercs, so they can play with the big boys too?



This session started at begin of September. So everybody has tons of caps and play around with mercs. I think prices is ok.
Regarding new players - muties and ew mercs are not for them anyway. They may join gang that can provide with EVERYTHING.
Title: Re: Merc prices
Post by: Trokanis on February 02, 2011, 07:52:46 am
Yup maybe join a gang, hope they don't just take whatever you already have and leave you hanging.  Or they're nice and do 'everything' for you taking any type of experience of gameplay pretty much out of it.  The prices are honestly a bit high, because people who actually want to build up in game, aren't going to be as powerful as existing players.  Why should they be punished any more than new players already are?
Title: Re: Merc prices
Post by: Doctor Eex on February 02, 2011, 08:03:17 am
Actually earning caps are much more easier than from begin of the session.
You can level up without being overcrowded, you can farm (doubt rich guys farm anymore), you can sell valuable stuff to players with good profit - 20k for BA!

So, it is Fallout. Prepare for future!

Quote
Yup maybe join a gang, hope they don't just take whatever you already have and leave you hanging.

I don't know if there's such kind of gangs. Our gang don't take anything from our newcomers.
We give them descent builds, help to level up and provide gear, transport etc.

Playing mercs require much investment anyway. 85k*5 = 550k. Then you need to level up them, provide weapons, repairs, ammo. You need transport (hummer or highwayman)
And you can lose it at 1 TB encounter in a moment.

If you're poor, you can hire 5 niggas with hammers and farm geckos, brahmins or whatever  :)
Title: Re: Merc prices
Post by: headshot on February 02, 2011, 08:25:46 am
War destroys economics. Always. As long as major factions will use mercenaries for their advantage, the prices will remain high.
Title: Re: Merc prices
Post by: OskaRus on February 02, 2011, 09:18:00 am
How is someone new to the game or someone that doesn't have the time to play this all day expected to get mercs, so they can play with the big boys too?

He is not supposed to get mercs.
Title: Re: Merc prices
Post by: Ulrek on February 02, 2011, 09:44:11 am
If you really want to use your own personal hit squad using BGs and EWs. catch some combat slaves from the moonshiners, they're not half as good, but they're free if you can kill the other guys in their group.

-Ulrek-
Title: Re: Merc prices
Post by: Doctor Eex on February 02, 2011, 10:39:14 am
And it is a VERY GOOD that price depends on REAL PLAYERS MARKET DEMAND.
It kinda add more life to economics.
Title: Re: Merc prices
Post by: aForcefulThrust on February 02, 2011, 08:18:15 pm
vendors only cary 13k on average untill someone cleans them out.... You realize how long it would take for a player to gather the kinds of funds needed for this? WEEKS of non stop grinding and saving are the only way, aside from massive bank accounts generating intrest. I guess casual players just can't use mercs, and that is the answer.
Title: Re: Merc prices
Post by: A concerned wastelander on February 02, 2011, 08:33:43 pm
War destroys economics. Always. As long as major factions will use mercenaries for their advantage, the prices will remain high.

For the moment, its the economy that destroy all wars. The problem is being able to make caps by interest, having money in bank is already a big advantage, as it is safe, should you be rewarded for having safe money in your bank? That is the true reason why mercs are so costly right now, as some players earn hundreds of thousands (if not millions for big gangs) of caps a day in interest. For them, its no problem to loose there mercs in 5 minutes, they just go buy some more.
Title: Re: Merc prices
Post by: Keldorn on February 02, 2011, 11:42:54 pm
Well change the price of mercs from caps to a different currency, problem solved :)

Yes the big gangs have a shitload of caps, its the nature of the beast.  If they are rich and decide to abuse the bank system then thats their thing.  Even without interest they would still be filthy rich.

Dare I say this bank interest blame is borderline trolling.

Title: Re: Merc prices
Post by: Keldorn on February 02, 2011, 11:54:47 pm
vendors only cary 13k on average untill someone cleans them out.... You realize how long it would take for a player to gather the kinds of funds needed for this? WEEKS of non stop grinding and saving are the only way, aside from massive bank accounts generating intrest. I guess casual players just can't use mercs, and that is the answer.

Without bank interest, average joes would be screwed every which way.  Right now even casual players can afford mercs if they don't mind camping boneyard and selling BBs.  Can casual players ever compete with big guildsi in regards to mercs?   No of course not.  But then again big guilds always achieve more than loners.
Title: Re: Merc prices
Post by: aForcefulThrust on February 03, 2011, 12:01:21 am

Dare I say this bank interest blame is borderline trolling.



Are you insane!? he's right!! generating 800k caps/day is insane and is the reason the prices are so high!!

Assume you allready have 500k worth of gear to sell lieing around... It will take you weeks just to find enough caps on vendors to pay for 1 mutant army. There is only one other way to afford them, and thats intrest.   

Just grind a bunch at the start of a wipe, grind for the first 2 months and save 2 mil. Then stop playing for a month or so and come back, WOW! You have 12 mil and are now generating 360k/game day.
Title: Re: Merc prices
Post by: Michaelh139 on February 03, 2011, 12:06:06 am
There needs to be a boundary for interest.

Like, say 500k-1 mil, then interest stops.

Alts alts alts... but hey, works with crafting.  And we won't re-deconstruct loner/beginner lives.
Title: Re: Merc prices
Post by: DocAN. on February 03, 2011, 12:07:26 am

 It will take you weeks just to find enough caps on vendors to pay for 1 mutant army.


I left 300k caps at Vendors today, and there was caps alrdy, its not a big problem to get around 100k/day from shops.
Title: Re: Merc prices
Post by: Keldorn on February 03, 2011, 12:14:50 am
There needs to be a boundary for interest.

Like, say 500k-1 mil, then interest stops.

Alts alts alts... but hey, works with crafting.  And we won't re-deconstruct loner/beginner lives.

And this is what I am talking about.  Big gangs will be rich PERIOD.  

Bank interest is around so these power gamers abuse it.  Devs decide to implement interest cap and the same folks abuse it by making multiple alts.  It takes a VERY long time for average joes who arn't trigger happy bandits to take advantage of bank interest as opposed to others who make 50k-100k, sometimes more, ambushing folks at T-Rays or base sellers.   And what about TC?  Isn't it enough that the big gangs can rob/farm their way to richness?  Now they get another source of caps to rely on.  What happens if the TC system glitches?

Oh yeah the TC bitching and moaning thread died a while back.

Seriously, Izuals suggestion of eliminating bank interest and a general wipe just to favor the big gangs went down in flames.  Yet you necromancers keep resurrecting the interest blame topic.
Title: Re: Merc prices
Post by: aForcefulThrust on February 03, 2011, 02:50:17 am
Yet you necromancers keep resurrecting the interest blame topic.

I wasn't resurrecting a topic, I never even read any of those topics. I just started out with a complaint about merc prices. Just so happens Bank interest came up because it's related to the merc prices... Maybe bank interest is just related to allot of things, so it keeps getting brought up in various topics? YES!!!!
Title: Re: Merc prices
Post by: C.J.Smiths on February 03, 2011, 04:36:12 am
Well this game becaming the war of 2 sides, and small gangs have no chances here. Cause big gangs can loose 5, 10 and even 15 super-mutants per day and small gangs are cant even afford that amount. So big gangs just pawn small gangs using caps.
I guess here should be idea how to decrease role of bank's interest rate.
Title: Re: Merc prices
Post by: Keldorn on February 03, 2011, 04:51:31 am
Keep in mind that caps also effect things like bases, cars, car modifications, keys, etc.  As said before in another merc thread, if the problem is really that bad then all the devs have to do is switch merc prices from caps to something like faction points.

This way all the big gangs start clean with mutie/merc purchases while leaving bank interest for the little joes.  As you said the smaller gangs don't or cannot afford to do TC merc battles anyways so why fuckup the bank interest system for them.
Title: Re: Merc prices
Post by: Surf on February 03, 2011, 06:08:44 am
Raising the pure outcome (caps) is not a good idea. Buying mercs will be different soon.
Title: Re: Merc prices
Post by: Daro on February 03, 2011, 01:12:01 pm
I feel very bad for any new player trying to use mercs

New players don't need merc. There are more important things to do at start. Ofc, they can become slave hunter and catch them. Combat slaves are really tough beast.
Title: Re: Merc prices
Post by: EnergyForYou on February 03, 2011, 01:30:59 pm
New players don't need merc. There are more important things to do at start. Ofc, they can become slave hunter and catch them. Combat slaves are really tough beast.
So , you need lots of mercs because without them you are lamish!!
Title: Re: Merc prices
Post by: Wilks on February 03, 2011, 01:36:13 pm
All big teams use mercs because they have proxy for massive spawn, that's why mercs are currently too expensive for small team and solo players.
Title: Re: Merc prices
Post by: Daro on February 03, 2011, 01:59:26 pm
So , you need lots of mercs because without them you are lamish!!
You were using mutants before we entered into an alliance with Rogues. So stop talking that we need it.
Title: Re: Merc prices
Post by: C.J.Smiths on February 03, 2011, 03:04:40 pm
New players don't need merc. There are more important things to do at start. Ofc, they can become slave hunter and catch them. Combat slaves are really tough beast.
May be new players dnt need do anything that you dnt want them to do? Why you says like new players are must be "caged" then the old one can freely use all aspects of game? WHY?
Title: Re: Merc prices
Post by: avv on February 03, 2011, 03:14:05 pm
Makes me wonder how is a beginning leader build supposed to fight in the beginning if he doesn't want to be a slaver?
Title: Re: Merc prices
Post by: Dr. Parchir on February 03, 2011, 03:34:51 pm
Makes me wonder how is a beginning leader build supposed to fight in the beginning if he doesn't want to be a slaver?

they should buy spear ghouls for 2k  ::) you can give them some nades
Title: Re: Merc prices
Post by: LagMaster on February 03, 2011, 03:36:49 pm
they should buy spear ghouls for 2k  ::) you can give them some nades
spear ghouls cost about 150 caps(at least in the pre-wipe)
Title: Re: Merc prices
Post by: Daro on February 03, 2011, 04:18:52 pm
May be new players dnt need do anything that you dnt want them to do? Why you says like new players are must be "caged" then the old one can freely use all aspects of game? WHY?
I give them good alternative. Combat slaves are not so weak.
Combat armors and avengers are also too expensive for new. Why don’t you complain about it?


Edit.
They haven’t so many caps to buy them. Don’t blame me, I didn’t set their price (didn’t even buy one human merc in currently sesion).
Quote
New players don't need merc. There are more important things to do at start.
It’s a fact. It’s logical that new players must adapt to the game and learn how to play first.
Title: Re: Merc prices
Post by: Michaelh139 on February 04, 2011, 02:17:16 am
Makes me wonder how is a beginning leader build supposed to fight in the beginning if he doesn't want to be a slaver?
A well-built leader build is decently competitive without mercs.
Title: Re: Merc prices
Post by: shentaoba on February 04, 2011, 04:45:51 am
If you're poor, you can hire 5 niggas with hammers and farm geckos, brahmins or whatever  :)

Seriously...NO one is going to call him on this verbiage? I swear the overt racial comments are going to do in FOnline...it's rediculous. Just saying...if you feel the need...go ahead flame on...
Title: Re: Merc prices
Post by: Keldorn on February 04, 2011, 09:31:39 am
Black people call themselves that all the time.  I think its stupid and bullshit but Tupac says there is a differance between the gas and the ger ending.

PS:  This is FOnline where killz for da lulz is encouraged, I don't expect etiquette from anyone in this game besides the few folks I know.
Title: Re: Merc prices
Post by: Doctor Eex on February 04, 2011, 09:48:50 am
Sorry if I've insulted anyone.

Fix: you can hire 5 afroamericans with hammers
Title: Re: Merc prices
Post by: Wichura on February 04, 2011, 02:09:04 pm
Sorry if I've insulted anyone.

Fix: you can hire 5 afroamericans with hammers
It should be "afrowastelanders", no matter how dumb it sounds :>

Anyway Master predicted merc flood long time ago - "This will be the age of mutants! Mutants."
Title: Re: Merc prices
Post by: Doctor Eex on February 04, 2011, 02:11:35 pm
O'k afromercs or afromutants. Just don't ban me!
Title: Re: Merc prices
Post by: naossano on February 05, 2011, 11:37:15 am
Nice topic.

I hope someone will find a solution about one of the actual worst issue on the server.

There is no way it could last long. (except if the point is to make lonelly leaders leave the server)