fodev.net
Other => FOnline:2238 Forum => Archives => News and Announcements => Topic started by: Bartosz on January 26, 2010, 07:04:50 pm
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FIXES:
- Metzger's 2000exp bug.
- Typo in Hub library NPC dialog.
- "You turn" is now "Your turn".
(SMALL FEATURES):
- Reputations decay toward 0 over time (100 points per real day).
CHANGES (WIP):
- Added a two bullets "burst-mode" for Shotgun and Sawed-Off Shotgun. (Only newly created shotguns come with this.)
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- Reputations decay toward 0 over time (10 points per real day).
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if i have -100 reputation, then i will have -90 after one day ?
And, if i have +100 reputation, then i will have +90 after one day ?
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Yes
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My old sawnoff shotgun still has burst mode, but it isn't named. Also it is the most badass thing ever, nice work. You can aim the burst, I'm not sure if that's intended or not.
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Eh, can you like set up a maximum/minimum karma system.. becouse i got -4375 with Vault City.. I got -2k when I left them becouse I needed to join Enclave, I maybe got -1k or something when joining the enclave. Then I got a shitload if - karma when trying to enter VC becouse someone said that i could still enter the city and become friends with them...
It will take me like 300 irl days before they stop shooting me at sight....................................................................
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Eh, can you like set up a maximum/minimum karma system..
I have something like -10k with Brotherhood for joining Enclave and killing only two BH NPCs (aggressive to me), who met me in random Encounter. No chance (except killing 500x Enclave soldiers or something like that :) ).
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I have like -25k with Modoc and I'm not gonna wait until it reach 0 lol (I always need to kill few NPCs whenever I enter Modoc)
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Well how about not making the faction you are leaving supermegaimbapissed off :/ Like give -900 karma or something for leaving instead of -2k
Do the factions shoot at you when you have -1000 karma? I think it is -1k :P
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Well how about not making the faction you are leaving supermegaimbapissed off :/ Like give -900 karma or something for leaving instead of -2k
Do the factions shoot at you when you have -1000 karma? I think it is -1k :P
I'm not sure how bad your karma has to be for them to actually shoot you upon entering a city, but if you encounter them in the wasteland, if your karma is -400 or below, they will shoot you (AKA "Antipathy" or below)
Edit: Also, I think 10 is just fine for right now.
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10 is too less :( i have -850 karma in VC, and i dont know why - what is best thing. and i must wait 85 days? pleasee
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Hey guys, this new feature is reallly interesting but not very good balanced.
if you have -2000 it will take 200 days to recover your karma to 0.
200 real days equals to 200*20 = 4000 in-game days, that's more than 10 years..
I think -10 real day, is ridiculous in comparaison to what you get for shooting a bullet to someone even without killing, or accidentaly.
It should be -5 each "in-game" day.
Each "real time" day you will recover 100 karma points. You will recover -2000 to 0 in 20 real time day, thats equivalent to 400 "in game" day, more than a year.
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It's good suggestion HawK-EyE and make sense. I vote for it.
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Still, if you joined/left raiders/enclave/VC/whatever, you should get a 'pseudo-perk', a karma trait that gives you permament -1000 or -500 value of negative reputation in known places. No mercy for traitors and enemies.
Well how about not making the faction you are leaving supermegaimbapissed off :/ Like give -900 karma or something for leaving instead of -2k
Do the factions shoot at you when you have -1000 karma? I think it is -1k :P
It was set at -2k in the past, I have no info about recent changes.
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Did I say 10? Lies! It was meant to be 100, no idea what I smoked when writing that. Will fix it right away (will work after next restart).
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Did I say 10? Lies! It was meant to be 100, no idea what I smoked when writing that. Will fix it right away.
Haha :P Then I have nothing to complain about lol. :D great update
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The only real complaint I have with the -100 is that it seemingly makes there no punishment to killing someone in town. (Just got minigunned point blank in ncr and he walked out of town then walked back in to try and get the gear. Crowd got the gear - they were like vultures. Combat armor does that to people I guess.)
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The only real complaint I have with the -100 is that it seemingly makes there no punishment to killing someone in town. (Just got minigunned point blank in ncr and he walked out of town then walked back in to try and get the gear. Crowd got the gear - they were like vultures. Combat armor does that to people I guess.)
Well I like it becouse now crafters will have a chance of getting friendly with several factions again, I don't get it why crafters must be punished so hard just becouse they want to get a 3d level profession.
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Because we don't want to have "faction hopping".
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So make faction karma traits incrasing/decreasing reputation permamently, regardless of the standard reputation system! Or attach inc/decr to the profession lvl (vide Gunsmith Small[3]), as it was done before wipe. For example:
Gunsmith Smallguns [3]
Level of profession blah blach achieved due to the joining Raiders, blah, blah.
Effects:
- Gunsmith Smallguns crafting level 3
-1000 rep in VC
- 500 rep in NCR
+1000 rep in Bishop Family
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Because we don't want to have "faction hopping".
Then do not require dramatic faction changes to obtain crafter levels? Perhaps if there was a driving reason to be on either side (such as opposing forces in other mmos) I could understand but being forced to go bad pretty much means you have to have an alt to keep interacting with the majority of the playerbase positively.
I really can't argue about the -100 for faction karma in regards to crafting. When I first read it I was pretty excited. Then I noticed a dramatic jump in killing at the NCR bazaar. (I have an extremely biased view in that regard. Less so now because of the rollback.)
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the reputation decay thign needs to be remove - it will only result in massive jump in PK ing in "safe areas" and expecially where guards are weak.
If you wan a way to rise it for those that got it lowered by crafting or accidents then make a bribe/donation system where player can pay to reduce his negative carma in one of the main cities - the cost should be geometric in growth the more negative rep player has.
Also make a limit to it - player can use this feature only once every ... month or so... and rise rep by max 2-3k with chosen faction
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If you wan a way to rise it for those that got it lowered by crafting or accidents then make a bribe/donation system where player can pay to reduce his negative carma in one of the main cities - the cost should be geometric in growth the more negative rep player has.
The big factions have enough money anyway. So they could abuse it even more.
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The big factions have enough money anyway. So they could abuse it even more.
thats why i said limit it to one per month or so and geomettric growth of cost -> 10k - 100k 1mln .. XD
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The big factions have enough money anyway. So they could abuse it even more.
I agree with that, it's not a matter of money but a matter of time. If you have to wait for 20 days before you get back your karma in a city when you kill someone i think it's enough dissuasive.
the reputation decay thign needs to be remove - it will only result in massive jump in PK ing in "safe areas" and expecially where guards are weak.
The thing is, when you shoot or kill someone you still get very bad karma, and the decay is much lower than the malus you get from shooting. -2000 each kill versus +100 a day. Having a bad karma in a city is VERY annoying, especially when you are experiencing a battle in that city versus another gang. Better to have to best karma you can in every city.
Another example, i got -14k reputation in Modoc, cause everytime i want to get out, some npc run after me and i have to kill them if i want to end combat. I only kill one guy once and now i have this -14K (many people have experienced this). Everytime i get into this city i get -1000 or -2000 each time i want to get out. Now, i need to wait for 140 (!) real-time days if i want to be ok with Modoc's citizens, that an huge amount of time and i think i deserve it, because i killed them a lot of time.
Anyway if i want my karma back, i need to stay out (can't go even once) from the city during a large amount of time, and i find it realistic in somehow, they probably forget about me especially if another people also got bad karma in it, they would have someone else to run after.
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Because we don't want to have "faction hopping".
Then make factions useful
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Later.
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the thing its still "free" reputation clear - sure if you PK in a spot over and over you will get to point where simply you cant get good karma - but you knew it all along .
thing is people will use their chars they rarely play to pk in safe cities way more , as now sooner or later the reputation will get cleared "For free"
thats why i say , make it limited , and make it ccst quite handfull cash - lets say once every month you can rise your rep by 3k for 50k cash with selected faction...
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Did I say 10? Lies! It was meant to be 100, no idea what I smoked when writing that. Will fix it right away (will work after next restart).
100 points per real day in game?
at now i have 10 per real day offline and some online