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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: Ulrek on January 28, 2011, 04:08:15 pm

Title: Suggestion: Load delay for AI targeting.
Post by: Ulrek on January 28, 2011, 04:08:15 pm
Alright. the suggestion goes as follows.

If a player has slaves and or mercs. they will not fire untill the player has loaded his interface, and the map.

If a player enters an area, the enemy AI. which are any slaves, mercs, town guards. etc. will not attack him until he has loaded.

This isn't meant so much as a "protected mode", as a safety to keep players from dying before they can load. and also it won't hurt leader builds. since rather than putting a set time delay. its based on when the player spawning has the power to fight back.

However, the player can still die due to other players. so it won't change that. but due to the second it requires a player to react and attack. the player should be able to load fully and fight back. and his mercs should attack quickly enough, as long as he doesn't have a really really bad comp, or connection.

Thoughts?

-Ulrek-
Title: Re: Suggestion: Load delay for AI targeting.
Post by: Sarakin on January 28, 2011, 04:43:12 pm
This will be hard to impossible to implement, I guess. Not worth it
Title: Re: Suggestion: Load delay for AI targeting.
Post by: LeMark on January 28, 2011, 04:44:51 pm
And if 5 players go in 1 encouter and they have different loading time what we do? Wait like on Starcraft?

Sorry but I don't like this suggestion.
Title: Re: Suggestion: Load delay for AI targeting.
Post by: OskaRus on January 28, 2011, 04:57:42 pm
Thats the bender for the straightener. Correct solution would be just not to spawn players (and his mercs) until map is loaded into his client. But i think it is for some reason now impossible.
Title: Re: Suggestion: Load delay for AI targeting.
Post by: Haterade on January 28, 2011, 05:01:35 pm
there should be parle? just for the emrcs  :P so theyll be able to attack people only after they get signal from client-to-server that map is loaded (thats gotta be implented?), so only who can attack is a player, but not hes mercs before parle time.
Title: Re: Suggestion: Load delay for AI targeting.
Post by: Ulrek on January 28, 2011, 11:58:34 pm
And if 5 players go in 1 encouter and they have different loading time what we do? Wait like on Starcraft?

Sorry but I don't like this suggestion.

You misunderstood this entire thing. its about the AI cant target you unless you've loaded, and your AI merc's cant fire until you've loaded.

This will be hard to impossible to implement, I guess. Not worth it

Its not worth removing insta firing AI merc's that can fire as soon as you enter the area, even before you've loaded?
Thats the bender for the straightener. Correct solution would be just not to spawn players (and his mercs) until map is loaded into his client. But i think it is for some reason now impossible


Well that'll work as well, either my suggestion or that'll work perfectly.

-Ulrek-
Title: Re: Suggestion: Load delay for AI targeting.
Post by: Alvarez on January 29, 2011, 12:00:51 am
Give mutants longer reaction time, i said, once again.
Title: Re: Suggestion: Load delay for AI targeting.
Post by: Ulrek on January 29, 2011, 01:07:57 am
Give mutants longer reaction time, i said, once again.

If mutants suck than the big gangs will use BG mercs.

What i'm suggesting is a general protection from insta killing and insta death via mercs and AI's in general.

-Ulrek-
Title: Re: Suggestion: Load delay for AI targeting.
Post by: arathhunter on February 06, 2011, 01:36:20 am
say... like maybe when you encounter something outside of towns, they don't immediatelly attack you, they give you 2 or 3 seconds before they start rushing you.
Title: Re: Suggestion: Load delay for AI targeting.
Post by: Haterade on February 06, 2011, 02:24:00 pm
say... like maybe when you encounter something outside of towns, they don't immediatelly attack you, they give you 2 or 3 seconds before they start rushing you.

because of mercs some people experience game freezing when they try drop from WorldMap to location. so 2-3 isnt solution. there should be fix for mercs lag exploit first, then suggestions.
Title: Re: Suggestion: Load delay for AI targeting.
Post by: Ulrek on February 07, 2011, 01:56:20 am
because of mercs some people experience game freezing when they try drop from WorldMap to location. so 2-3 isnt solution. there should be fix for mercs lag exploit first, then suggestions.

The game freezes since people are already dead or dying...

If you stopped them from getting instantly killed it'd fix the problem.

Which is the entire point of this suggestion. to add the same delay encounters have to the AI of all NPCs, so unless you have some other third party software, the AI cannot attack until the player can load, and there for the freezing is fixed.

Are none of you reading this?

-Ulrek-
Title: Re: Suggestion: Load delay for AI targeting.
Post by: Reiniat on February 07, 2011, 02:57:07 am
Give mutants longer reaction time, i said, once again.
hell give every merc or slave longer reaction time, this error in this game is a error of little boys and beginers (im not trying to say im better than devs, because im not)

practically every shoter have this, since syphonfilter, Doom, Wolfenstein, and every actual balanced game have this, Callofduty, halo, gearsofwar, farcry, bioshock, etc dont you see it?

or maybe devs are unable to do this... in this case we are fuk off, and the most effective solution is disable all mercs.
Title: Re: Suggestion: Load delay for AI targeting.
Post by: Biogitanus on February 07, 2011, 03:10:43 am
for me the screen that comes should be loaded before the addition of the pj to the area. so would have the opportunity to aim or see who kills him to enter.
Title: Re: Suggestion: Load delay for AI targeting.
Post by: borse on February 09, 2011, 04:21:01 pm
or maybe devs are unable to do this... in this case we are fuk off, and the most effective solution is disable all mercs.

Mercs are part of the game. If you remove mercs, you remove all builds with over 3-5 ch (only because they will still want/need to cart around other players). You basically give the mother of all nerfs to CH. Possibly the worst idea in FOnline history right here ^ (by Reiniat).

I like the suggesting of delaying reaction time though :D
Title: Re: Suggestion: Load delay for AI targeting.
Post by: Ulrek on February 10, 2011, 04:56:20 pm
Hey, people, little bit off topic here.

Unless i am mistaken, i am allowed to say you're going OT.

Now, does anyone have a valid reason why my suggestion will not work to stop the screen freezing bug?

-Ulrek-
Title: Re: Suggestion: Load delay for AI targeting.
Post by: Reiniat on February 13, 2011, 11:46:46 pm
Mercs are part of the game. If you remove mercs, you remove all builds with over 3-5 ch (only because they will still want/need to cart around other players). You basically give the mother of all nerfs to CH. Possibly the worst idea in FOnline history right here ^ (by Reiniat).

I like the suggesting of delaying reaction time though :D

ok just nerf mercenaries,
also i like a lot of man whitout charisma, instead of a lot of lvl1 guys with 10 charisma using supermutants wih 400HP,
mercs sound natural but this game isnt able to this, most mercs are more powerful than normal lvl21 guys and this is shit, and we dont want something like Age Of Empires here, we want to fight personally not send mercs
Title: Re: Suggestion: Load delay for AI targeting.
Post by: Michaelh139 on February 14, 2011, 12:52:47 am
ok just nerf mercenaries,
No.
Quote

also i like a lot of man whitout charisma, instead of a lot of lvl1 guys with 10 charisma using supermutants wih 400HP,
THIS does need some work.
Quote

mercs sound natural but this game isnt able to this, most mercs are more powerful than normal lvl21 guys and this is shit,
HAHahahahahahhahha....Oh, your serious?  
Quote
and we dont want something like Age Of Empires here, we want to fight personally not send mercs
 WEEeeeellllllll..........  There is TOWN CONTROL  Where you take CONTROL of a town basically Conquering it, so it kind of fits the whole mercenary age of empires thing except its in the wasteland :P.
Title: Re: Suggestion: Load delay for AI targeting.
Post by: Slaver Snipe on February 14, 2011, 03:19:10 am
ok just nerf mercenaries,
also i like a lot of man whitout charisma, instead of a lot of lvl1 guys with 10 charisma using supermutants wih 400HP,
mercs sound natural but this game isnt able to this, most mercs are more powerful than normal lvl21 guys and this is shit, and we dont want something like Age Of Empires here, we want to fight personally not send mercs

That statement about mercs being stronger than most lvl 21's is fucking hilarious, You've got AI that fucks up often enough, no perks, and skills that aren't that great, add that to the fact that you cant get better than metal armor on them i'm pretty sure it's obvious that they are not stronger. Perhaps you need to work on your builds some more?
Title: Re: Suggestion: Load delay for AI targeting.
Post by: Reiniat on February 15, 2011, 11:43:34 pm
instead of say "youre wrong" i only make a question:
how many supermutants can you kill at respawning point before of die?
if you let your mercs do all the job, how many will die?
In other pve games how many enemies you can kill before of die?
what is more powerful, an alt lvl1 with 5muties with roketlaunchers, or any sniper, druggydoubleburster, rocketer,etc,etc?


also AI can make shit sometimes, but in aiming is fukin precisely, muties doesnt doubt about lag, or think in targets to aim, they just automatically shot,
WEEeeeellllllll..........  There is TOWN CONTROL  Where you take CONTROL of a town basically Conquering it, so it kind of fits the whole mercenary age of empires thing except its in the wasteland :P.
ahahahhahahaahhahAHAHAHAHAHHAHAHAHAHAAHAHAHHAHAHAHAHAHAHHAHAHA SO You mean we need to forget win our own fights, and only make fonline a war of mercenaries controled by players? or is just funny sarcasm?

Title: Re: Suggestion: Load delay for AI targeting.
Post by: Izual on February 16, 2011, 12:10:10 am
This will be hard to impossible to implement, I guess. Not worth it
True, but I think it is still worth it. AI instantly shooting was always annoying - even regardless the mercs. Think about all those times you were running in a random encounter, a random thug running behind you, reloading APs and shooting you as he didn't need to stop to be able to do it. Hell, aiming takes time. Not much time - one second, maybe less. But that would improve PvE, imho.
Anyway, I think it's too difficut and too tiresome to implement, maybe you're right and it's not worth the effort. Don't know, really. I'm undecided :-\
Title: Re: Suggestion: Load delay for AI targeting.
Post by: Slaver Snipe on February 16, 2011, 01:17:21 am
instead of say "youre wrong" i only make a question:
how many supermutants can you kill at respawning point before of die?
if you let your mercs do all the job, how many will die?
In other pve games how many enemies you can kill before of die?
what is more powerful, an alt lvl1 with 5muties with roketlaunchers, or any sniper, druggydoubleburster, rocketer,etc,etc?


also AI can make shit sometimes, but in aiming is fukin precisely, muties doesnt doubt about lag, or think in targets to aim, they just automatically shot,ahahahhahahaahhahAHAHAHAHAHHAHAHAHAHAAHAHAHHAHAHAHAHAHAHHAHAHA SO You mean we need to forget win our own fights, and only make fonline a war of mercenaries controled by players? or is just funny sarcasm?



How much more does that lvl 1 alt cost to arm those mercs, and buy those mercs? The fact you kill him, he loses control of mutants and they get picked off by an intelligent player. Next wipe they plan on having better control over the caps and hopefully fixing the interest rates so you won't see them spammed like this, i don't know if you've only played this wipe but previous wipes there were a shit ton less mercs.