fodev.net

Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: NastyKhan on January 27, 2011, 05:05:33 pm

Title: Armor rebalance
Post by: NastyKhan on January 27, 2011, 05:05:33 pm
I think some armors require few fixes, to make the game more balanced. Currently people are using only 3-4 of all 10 available and i don't like. Those are mine propositions of changes:

1. Robes
Changes:
- bonus CH +2

Expected effect:
- It will now become the favorite armor of slavers and leaders thanks to giving one extra follower slot. However because of low damage resistance they still wont be able to fight in open combat.
- Allow ugly-faces to do shopping.

2. Leather Jacket
Changes:
- bonus CH +1
- remove sneak penalty

Expected effect:
- Favorite armor to sneakers
- Popular between slavers and leaders who likes to do some minor fighting as well.
- Having CH = 4, 6, 8 or 10 is now less useless. Those people will get another follower slot.
- Allow ugly-faces to do shopping.

3. Combat Leather Jacket
Changes:
- bonus CH +1

Expected effect:
- Popular between slavers and leaders who likes to do some minor fighting as well.
- Having CH = 4, 6, 8 or 10 is now less useless. Those people will get another follower slot.
- Allow ugly-faces to do shopping.

4. Leather Armor
Changes:
- DMG resistance higher than Combat Leather Jacket

Expected effect:
- More popular between fighters.

5. Leather Armor MK II
Changes:
- DMG resistance higher than Combat Leather Jacket and Leather Jacket
- moved to Tier 2 list

Expected effect:
- Favorite armor for players who need high amount of APs.

6. Metal Armor
Changes:
- very low resistance to heat (fire).
- minus resistance to electricity (extra DMG from pulse weapons)
- penalty AG-1
- moved to Tier 1 list

Expected effect:
- Although having high resist against most of DMG types, people wearing this would be easy to hurt with fire weapons and extremely easy to kill with electric weapons.
- More popular.
- Having AG = 3, 5, 7 or 9 is now less useless. Those people will not loose an Action Point.

Note: Pulse weapons should be added.

7. Metal Armor MK II
Changes:
- low resistance to heat (fire).
- minus resistance to electricity (extra DMG from pulse weapons)
- penalty AG-2

Expected effect:
- Although having high resist against most of DMG types, people wearing this would be easy to hurt with fire weapons and extremely easy to kill with electric weapons.
- People wearing it will loose 1 AP.

Note: Pulse weapons should be added.

8. Combat Armor
Changes:
- moved to Tier 2 list

Expected effect:
- More popular.

9. Combat Armor Mk II
Changes:
- none

10. Brotherhood Armor
Changes:
- non craftable

Expected effect:
- Less popular.




Title: Re: Armor rebalance
Post by: Sarakin on January 27, 2011, 05:12:54 pm
I agree with most of your suggestions except:
-CLJ should give 1 LK also
-Metal mk1 and mk2 should stay tier 2
-Metal mk2 still - 1 agi, not -2
-CA BA should be craftable
Title: Re: Armor rebalance
Post by: LagMaster on January 27, 2011, 05:14:41 pm
^same as above^
Title: Re: Armor rebalance
Post by: avv on January 27, 2011, 05:23:35 pm
What about skill bonuses? I could see some armors provide bonuses to unarmed or melee.
Title: Re: Armor rebalance
Post by: Crazy on January 27, 2011, 05:27:20 pm
What about skill bonuses? I could see some armors provide bonuses to unarmed or melee.

Mmmmh... No. It's not magic F3 item which give ya skill when you wear it. Item should give only SPECIAL or resistance bonus.
Title: Re: Armor rebalance
Post by: Snackish on January 27, 2011, 05:34:32 pm
Mmmmh... No. It's not magic F3 item which give ya skill when you wear it. Item should give only SPECIAL or resistance bonus.
He means weight.
it would make your swings or punches harder due to the weight.
Title: Re: Armor rebalance
Post by: avv on January 27, 2011, 05:40:30 pm
Mmmmh... No. It's not magic F3 item which give ya skill when you wear it. Item should give only SPECIAL or resistance bonus.

I think the bonuses in f3 were based on the fact that some suits had specialized pockets and paddings suitable for specific work.
Title: Re: Armor rebalance
Post by: Crazy on January 27, 2011, 05:53:47 pm
He means weight.
it would make your swings or punches harder due to the weight.

So it's make you do more melee damage, but does not help you to touch your target.
Title: Re: Armor rebalance
Post by: NastyKhan on January 27, 2011, 05:58:12 pm
So it's make you do more melee damage, but does not help you to touch your target.

+1
Title: Re: Armor rebalance
Post by: Bantz on January 27, 2011, 06:36:50 pm
Loose clothing gives you +chance to hit advantage in reality, so no problem there. You wore a kimone you get better chance to hit then in metal armor.
Title: Re: Armor rebalance
Post by: Doctor Eex on January 27, 2011, 06:58:30 pm
Quote
2. Leather Jacket
Changes:
- bonus CH +1
- remove sneak penalty

What? Does it has stealth penalty?

Wee, magic armor from F3.
Title: Re: Armor rebalance
Post by: Hydro on January 27, 2011, 07:20:26 pm
So it's make you do more melee damage, but does not help you to touch your target.
Heavy hand perk on armor? Hmm
Title: Re: Armor rebalance
Post by: Lordus on January 27, 2011, 07:24:58 pm
I suggest, give leather based armors free perk: quick recovery..
Title: Re: Armor rebalance
Post by: Reiniat on January 28, 2011, 01:37:57 am
i think in something like:

metal armors: high resistance against EW, low against Bullets
combat arnors: high ressistance against bullets, low against fire and EW

this is how works most multiplayer games: there arent really better armors, everyone have advantages and disadvantages
of course this is fonline, so leather armors and leather jackets are lvl 1,  metal armors and combat are lvl 2
Title: Re: Armor rebalance
Post by: runboy93 on January 28, 2011, 07:20:28 am
BA should be craftable.
We don't have PA and now you want take BA from us too?
Title: Re: Armor rebalance
Post by: White150 on January 28, 2011, 07:27:00 am
BA should be craftable.
We don't have PA and now you want take BA from us too?
Maybe only metal armor like first season... I don't like some parts of suggestion, example -AG from MA.
Title: Re: Armor rebalance
Post by: drypoothe on January 28, 2011, 06:26:34 pm
Maybe only metal armor like first season... I don't like some parts of suggestion, example -AG from MA.

Nuka cola would become useful
Title: Re: Armor rebalance
Post by: avv on January 28, 2011, 06:29:17 pm
Maybe only metal armor like first season... I don't like some parts of suggestion, example -AG from MA.

The armors have to have some distinct features, not just direct upgrades of each other.
Title: Re: Armor rebalance
Post by: Slaver Snipe on January 29, 2011, 03:20:45 am
The armors have to have some distinct features, not just direct upgrades of each other.

I agree they need distinct features, as it is this suggestion is mostly +cha for low level armors, metal armor i can understand having a -agi...its a heavy son of a bitch, CLJ should be the only one that gives a CH bonus, have we decided on combat armor if thats a light or a radio? if its a light why not make the player wearing it glow a few more hex's at night.
Title: Re: Armor rebalance
Post by: Doctor Eex on January 29, 2011, 10:10:52 am
Not Fallout-ish 1;2
But Fallout-ish 3

Burn the heretics!

MA -1 AG? Hell no! It has it's disadvantage - extreme weight.

Quote
Nuka cola would become usefu

Lolwut? It is extreme useful now. +1 SPECIAL point without any negative effects.


Title: Re: Armor rebalance
Post by: Nexxos on January 29, 2011, 04:58:10 pm
MA -1 AG? Hell no! It has it's disadvantage - extreme weight.

Which obviously makes you less agile. So -1 AG is perfectly fine.
Title: Re: Armor rebalance
Post by: avv on January 29, 2011, 05:09:52 pm
Which obviously makes you less agile. So -1 AG is perfectly fine.

The heaviest armors could actually have STR req that gives penalties when it's not met. Surely STR 10 dude has easier time moving in metal armor than str 1 guy.
Title: Re: Armor rebalance
Post by: Johnnybravo on January 29, 2011, 09:11:19 pm
Which obviously makes you less agile. So -1 AG is perfectly fine.
By that logic Robe should be like -2 AG...