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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: NastyKhan on January 27, 2011, 05:05:33 pm
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I think some armors require few fixes, to make the game more balanced. Currently people are using only 3-4 of all 10 available and i don't like. Those are mine propositions of changes:
1. Robes
Changes:
- bonus CH +2
Expected effect:
- It will now become the favorite armor of slavers and leaders thanks to giving one extra follower slot. However because of low damage resistance they still wont be able to fight in open combat.
- Allow ugly-faces to do shopping.
2. Leather Jacket
Changes:
- bonus CH +1
- remove sneak penalty
Expected effect:
- Favorite armor to sneakers
- Popular between slavers and leaders who likes to do some minor fighting as well.
- Having CH = 4, 6, 8 or 10 is now less useless. Those people will get another follower slot.
- Allow ugly-faces to do shopping.
3. Combat Leather Jacket
Changes:
- bonus CH +1
Expected effect:
- Popular between slavers and leaders who likes to do some minor fighting as well.
- Having CH = 4, 6, 8 or 10 is now less useless. Those people will get another follower slot.
- Allow ugly-faces to do shopping.
4. Leather Armor
Changes:
- DMG resistance higher than Combat Leather Jacket
Expected effect:
- More popular between fighters.
5. Leather Armor MK II
Changes:
- DMG resistance higher than Combat Leather Jacket and Leather Jacket
- moved to Tier 2 list
Expected effect:
- Favorite armor for players who need high amount of APs.
6. Metal Armor
Changes:
- very low resistance to heat (fire).
- minus resistance to electricity (extra DMG from pulse weapons)
- penalty AG-1
- moved to Tier 1 list
Expected effect:
- Although having high resist against most of DMG types, people wearing this would be easy to hurt with fire weapons and extremely easy to kill with electric weapons.
- More popular.
- Having AG = 3, 5, 7 or 9 is now less useless. Those people will not loose an Action Point.
Note: Pulse weapons should be added.
7. Metal Armor MK II
Changes:
- low resistance to heat (fire).
- minus resistance to electricity (extra DMG from pulse weapons)
- penalty AG-2
Expected effect:
- Although having high resist against most of DMG types, people wearing this would be easy to hurt with fire weapons and extremely easy to kill with electric weapons.
- People wearing it will loose 1 AP.
Note: Pulse weapons should be added.
8. Combat Armor
Changes:
- moved to Tier 2 list
Expected effect:
- More popular.
9. Combat Armor Mk II
Changes:
- none
10. Brotherhood Armor
Changes:
- non craftable
Expected effect:
- Less popular.
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I agree with most of your suggestions except:
-CLJ should give 1 LK also
-Metal mk1 and mk2 should stay tier 2
-Metal mk2 still - 1 agi, not -2
-CA BA should be craftable
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^same as above^
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What about skill bonuses? I could see some armors provide bonuses to unarmed or melee.
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What about skill bonuses? I could see some armors provide bonuses to unarmed or melee.
Mmmmh... No. It's not magic F3 item which give ya skill when you wear it. Item should give only SPECIAL or resistance bonus.
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Mmmmh... No. It's not magic F3 item which give ya skill when you wear it. Item should give only SPECIAL or resistance bonus.
He means weight.
it would make your swings or punches harder due to the weight.
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Mmmmh... No. It's not magic F3 item which give ya skill when you wear it. Item should give only SPECIAL or resistance bonus.
I think the bonuses in f3 were based on the fact that some suits had specialized pockets and paddings suitable for specific work.
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He means weight.
it would make your swings or punches harder due to the weight.
So it's make you do more melee damage, but does not help you to touch your target.
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So it's make you do more melee damage, but does not help you to touch your target.
+1
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Loose clothing gives you +chance to hit advantage in reality, so no problem there. You wore a kimone you get better chance to hit then in metal armor.
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2. Leather Jacket
Changes:
- bonus CH +1
- remove sneak penalty
What? Does it has stealth penalty?
Wee, magic armor from F3.
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So it's make you do more melee damage, but does not help you to touch your target.
Heavy hand perk on armor? Hmm
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I suggest, give leather based armors free perk: quick recovery..
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i think in something like:
metal armors: high resistance against EW, low against Bullets
combat arnors: high ressistance against bullets, low against fire and EW
this is how works most multiplayer games: there arent really better armors, everyone have advantages and disadvantages
of course this is fonline, so leather armors and leather jackets are lvl 1, metal armors and combat are lvl 2
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BA should be craftable.
We don't have PA and now you want take BA from us too?
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BA should be craftable.
We don't have PA and now you want take BA from us too?
Maybe only metal armor like first season... I don't like some parts of suggestion, example -AG from MA.
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Maybe only metal armor like first season... I don't like some parts of suggestion, example -AG from MA.
Nuka cola would become useful
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Maybe only metal armor like first season... I don't like some parts of suggestion, example -AG from MA.
The armors have to have some distinct features, not just direct upgrades of each other.
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The armors have to have some distinct features, not just direct upgrades of each other.
I agree they need distinct features, as it is this suggestion is mostly +cha for low level armors, metal armor i can understand having a -agi...its a heavy son of a bitch, CLJ should be the only one that gives a CH bonus, have we decided on combat armor if thats a light or a radio? if its a light why not make the player wearing it glow a few more hex's at night.
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Not Fallout-ish 1;2
But Fallout-ish 3
Burn the heretics!
MA -1 AG? Hell no! It has it's disadvantage - extreme weight.
Nuka cola would become usefu
Lolwut? It is extreme useful now. +1 SPECIAL point without any negative effects.
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MA -1 AG? Hell no! It has it's disadvantage - extreme weight.
Which obviously makes you less agile. So -1 AG is perfectly fine.
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Which obviously makes you less agile. So -1 AG is perfectly fine.
The heaviest armors could actually have STR req that gives penalties when it's not met. Surely STR 10 dude has easier time moving in metal armor than str 1 guy.
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Which obviously makes you less agile. So -1 AG is perfectly fine.
By that logic Robe should be like -2 AG...