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Other => FOnline:2238 Forum => Archives => Closed suggestions => Topic started by: Hovinko on January 27, 2011, 09:48:38 am

Title: ALWAYS RUN change - __AlwaysRunMoveDist=1
Post by: Hovinko on January 27, 2011, 09:48:38 am
Now propably
__AlwaysRunMoveDist=5

(it means, if you attack someone within that distance you dont run, but walk... For Melee and unarmed characters very discriminating)

I suggest
__AlwaysRunMoveDist=1

Little change and autorun option achieve perfection. Melee and unarmed characters will be more deadly like never before.
Title: Re: ALWAYS RUN change - __AlwaysRunMoveDist=1
Post by: Doctor Eex on January 27, 2011, 07:04:21 pm
+1 on suggestion - exactly 5 hexes away to run in attack. Melee's fucked up again.
Title: Re: ALWAYS RUN change - __AlwaysRunMoveDist=1
Post by: Ganado on February 01, 2011, 04:49:03 pm
It is quite annoying how if you are very close to a person, and you are auto-running up to them, that you start walking towards them once you get close. It defeats the whole purpose of auto-run for HtH builds.
Title: Re: ALWAYS RUN change - __AlwaysRunMoveDist=1
Post by: LagMaster on February 12, 2011, 09:54:19 am
exactly, can't the devs work this out till the next update? is just to modify 1 single number, not much
Title: Re: ALWAYS RUN change - __AlwaysRunMoveDist=1
Post by: Ghosthack on February 14, 2011, 02:58:13 am
Changed for the next update, thanks for the nudge :)