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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: falloutdude on January 25, 2011, 05:09:41 pm

Title: gun runners improvement
Post by: falloutdude on January 25, 2011, 05:09:41 pm
So I was thinking the gun runners have machines to make guns right so why the hell aren't they. There should be. a guy that can take orders to make stuff for people but only up to tier 2 stuff. If it was tier 3 crafting would be done. You have to wait 3 in game days to come get your stuff and every thing you get them to make for you cost say 1.5 to 2 times more. Other things could be added like you need a gang to ask him to order stuff or something like that.   Any thoughts..... And please no trolling like this is dumb. Thanks.
Title: Re: gun runners improvement
Post by: Michaelh139 on January 25, 2011, 08:49:05 pm
Nice idea, crafting would be much cheaper still so this would only be for rich people with 3 tier shit stacked on top of each other anyway so its not making the game too easy or anything...
Title: Re: gun runners improvement
Post by: Ulrek on January 26, 2011, 01:37:45 am
Just make the price go up like cars and mercs.

You'll be paying 20k for a sniper rifle in no time flat. and people will still be buying loads.

-Ulrek-
Title: Re: gun runners improvement
Post by: vilaz on January 26, 2011, 03:31:25 am
By people You mean big gangs? sure... its faction mod fuck up loners even more...

idea is kind of good but you won't have any possibility to control how much some player ordered for produce. I mean once again alts and stuff.
Title: Re: gun runners improvement
Post by: falloutdude on January 26, 2011, 03:41:44 am
By people You mean big gangs? sure... its faction mod fuck up loners even more...

idea is kind of good but you won't have any possibility to control how much some player ordered for produce. I mean once again alts and stuff.
fine we have lemit of say 10 things per day real time and  either way big bangs will get the best shit its the way it goes the strong are stong for a reason they know how to play. ulrek i dont think prices should go up like mercs like vilaz said loners and small gangs cant afford that shit like that i mean at no point a 10mm smg should cost 5k which is what would happen.
Title: Re: gun runners improvement
Post by: vilaz on January 26, 2011, 11:55:14 am
fine we have limit of say 10 things per day real time...

Here is the deal. Who gone order those things? Player? Then You can make 3 alt's for ordering stuff. Limit tripled. Whole faction? Then You can make combo of 3 alt's place them in newly bought cave (30k) and then repeat it 3 times. Thanks to that You will have again tripled order limit.

Alt's... Alt's never changes...
Title: Re: gun runners improvement
Post by: falloutdude on January 27, 2011, 12:38:24 am
yeah but am thinking in real life people can buy as much as want as long as they have the money so if people make 3 alts to buy shit then let them people who has lots of caps and use there minds should to able to get more.
Title: Re: gun runners improvement
Post by: Doctor Eex on January 27, 2011, 06:35:38 am
Hmm. Who needs crafting anyway?...  ;D
Title: Re: gun runners improvement
Post by: vilaz on January 27, 2011, 10:29:25 am
...and looting
Title: Re: gun runners improvement
Post by: Wichura on January 27, 2011, 12:20:28 pm
... or any items at all.


Oh wait :>
Title: Re: gun runners improvement
Post by: OskaRus on January 27, 2011, 05:04:00 pm
That is step against player driven economy. So i am against.
-1
Title: Re: gun runners improvement
Post by: Doctor Eex on January 27, 2011, 05:19:02 pm
Hmm. Who needs crafting anyway?...  ;D

Btw, it is sarcasm
-1 on suggestion