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Other => FOnline:2238 Forum => Archives => Closed suggestions => Topic started by: Grampy on January 26, 2010, 04:51:39 am
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Why not create an island aprox. 9 squares big for newbies out in the Pacific. Have all Encounters turned Way down to easy mode with no loot, and just a few small locations available to visit. If you die on Nooby Island, you merely get knocked out and Care Taker NPC will spawn to fight off your attackers, and revive you but loot everything except what you are wearing and armed with. Beginner quests will show players how to navigate the game.
Background Info for Nooby Island:
Nooby island is the location of the orphanage where you were deposited by a do-gooder. Resources on the island are limited, so you after proving yourself valuable to the Orphanage they agree to let you go on a trade voyage with them to San Francisco via Boat. Alternately you can craft a raft with some wood and rope. Using a handmade raft is always a bad idea, you will randomly wash ashore with no possessions
The boat that takes you to the mainland becomes shipwrecked, and you wash up on the beach with no possessions and no way to get back.
Beginnner Quests on Nooby Island include:
Picking up Brahmin Poo
Feeding the Brahmin
Killing all the molerats in the garden
Crafting various items (depending on your skills)
Learning to Sneak
Learning to Steal
Learning to Lockpick
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suddenly wasteland become more tibia like.
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Only if suicide bombers can reach the island to teach them the true nature of the wastes.
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Another "starter town"? We have Hub/NCR already, and both cities are good place for all begginers. Keeping them under glass will only make them crying more than now, when wasteland kick them in ass - and it will happen, sooner or later.
Faster you see real face of wasteland, better for you.
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Go back to Runescape (http://runescape.wikia.com/wiki/Tutorial_Island).
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Well MMO without New Player protection or similiar system is harder to get for new players. New players = more action in game = more fun.
in b4: great flame from hark00rz playerzzz and comparisions to Sims/WoW etc.
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But also less trolls, more elites. Annoyin people always don't have enough power of will to stay :P
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And soon population will change to 50-100 (where 30% will be crafting/gathering in bases) and Wasteland will be empty. I know this is bad scenario ;)
However these normal players after some time will become 1337 too (remember everyone started as a noob ;p) and some kind of protection system (or maybe tutorial system) will encourage them to staying.
And for trolls... there is always 5mm for them
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Let's say a tutorial, an interactive manual - Ok. But completly separated from the rest of game IMO.
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Well MMO without New Player protection or similiar system is harder to get for new players. New players = more action in game = more fun.
no new player protection = filter for dumbasses = healthier player base = more fun
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This suggestion is bad and you should feel bad about posting it ::)
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But also less trolls, more elites. Annoyin people always don't have enough power of will to stay :P
If the current player base is the "elite" than I don't see a future for this game.
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If the current player base is the "elite" than I don't see a future for this game.
touche
no new player protection = filter for dumbasses = healthier player base = more fun
Yeah because killing bluesuits for nuka cola is not dumbass :P
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Yeah because killing bluesuits for nuka cola is not dumbass :P
Nuka Cola gives +1AP, I can see why someone would want it.
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Nuka Cola gives +1AP, I can see why someone would want it.
OMG this argument was used for overall picture of killing noobs for fun, not fot looting nuka cola.
Anyway... about tutorial. Fallout 2 had Temple of Trails and whole Arroyo quests. If something like this could be implemented (with option to skip of course) it'll be great for newbies.
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OMG this argument was used for overall picture of killing noobs for fun, not fot looting nuka cola.
I'm still right though, and you used Nuka-Cola as an example so I told you what was wrong with your example. A lot of people player-kill for sportsmanship, paranoia and many other things. You can't insult them for it by calling them dumb. If they are given the right to kill people, why not use it? Next thing you know people will ask for areas safe from pvp.
Anyway... about tutorial. Fallout 2 had Temple of Trails and whole Arroyo quests. If something like this could be implemented (with option to skip of course) it'll be great for newbies.
Fallout 2 was a single-player game, there is no guarantee a temple of trials would work in FOnline. People would still door block doors and piss people off unless they made it a different place for every new character - which would require hundreds of extra maps/map numbers - which would probably overload the server with that many maps being generated. And if they did that it would take out the feel of it being an online game and not really prepare you for any of the experience past it. Maybe they can stop player-killing in an area like this, but there are so many other ways to grief people.
Wasteland is harsh, and if you need a tutorial to start you will never get anywhere in the real game. This idea is hopeless, try Fallout 2 on hard, there's your tutorial for FOnline (without the online, of course). The thing that makes FOnline different from other MMORPGs is that it's brutal and ruthless, some people appreciate that unique aspect and some cry for starter towns and free noob weapons.
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The difficulty of FOnline is very good feature - I like it because it so different from other MMOs and it give Fallout feeling. But from the other side - i will be nowhere without help from my friends - game is really hard for new player without someone to guide them. And you cannot blame them for not reading forum/manual. If new player start in NCR it's quite good - there are many players. But if he starts in one of northern cities? Bullet in head is common :) From the other hand starting in Boneyard is quite boring - no one in vincinity, no quests, no guides.
And of course the problems like this will be more frequent : http://fodev.net/forum/index.php?board=20.0
I dont want to be pessimistic ut with attitude like today there will be less and less new players. And then we will be playing in the same group all the time
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i will be nowhere without help from my friends
That's the point, it is an online game so you have to work with others. This game isn't being made to play alone. Make friends with the FOnline community, join a gang, encourage your friends to play, etc. It isn't as hard when you have the initiative to do that.
From the other hand starting in Boneyard is quite boring - no one in vincinity, no quests, no guides.
That's because this game is Beta (http://en.wikipedia.org/wiki/Software_release_life_cycle#Beta), there is a lot more to be added before the final release.
I am strongly against this starter town idea.
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That's the point, it is an online game so you have to work with others. This game isn't being made to play alone. Make friends with the FOnline community, join a gang, encourage your friends to play, etc. It isn't as hard when you have the initiative to do that.
And the first rule of Wasteland? Don't trust anyone. Little paradox ;) But I got your point. However I still think that new players should have little easier start.
That's because this game is Beta, there is a lot more to be added before the final release.
I know it's beta version and I hope the devs will make many upgrades to project. Yeah and I know they don't have much time right know because they're fighting with bugs etc.
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And the first rule of Wasteland? Don't trust anyone.
That's more of a metaphor than a serious "rule". If nobody trusted anyone in the whole Wasteland - there would be no gangs, groups, anything.
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I don't support the magical bluesuit isle, but I think one location should be given all the quests to explain any potentially baffling game elements. And that's where all new characters spawn. I'd suggest Klamath or Junktown, if not both.
Doing all of them should get you to level 3, have you set up with a tent, and acquainted with the basics of crafting.
Related to that, though, can we remove the skill checks on harvesting fruit/picking up flint/getting junk/picking broc flower/xander root?
Fuck it, give me whatever quest writing tool there is and I'll write them. I can't script, but I could probably make a dialogue tree.
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Isn't it ironic, that in an MMO game, with at least hundred of players playing at any given time, people are still looking forward to have quests from scripted, fixed, uninteractive NPCs?
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Noob island? THIS... IS... FALLOUT!!!!!!!!!!!!! *Kicks OP in sewer*
But if we doin serious talk, the hardcoreness of FOnline is the main thing that really (yeah i admit it) addicts me to it. Thus i recently did a fun alt and with proper knowledge (this means using your brains and not fucking around with broken hands) its really easy to start the game. With completly no help from others or my main, no item support, no xp boosting, no NOTHING i got that char to lvl 6 in a matter of pair of hours. Also got nice item base right there.
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"Noob island" already exist... they are a lot of project in the North town to help people to begin in Fonline.
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Onion: And you cannot blame them for not reading forum/manual.
O_o; WTF?
I can understand having a tutorial quest system, even for old-school players. To see how it work in practice, how it is implemented. Fine. But willingly accepting players who are too lazy to read the manual?
This is a free game. There is no need to "hunt" for new players. Fans will invite their friends, word will spread. It isn't an easy game, and I guess, never meant to be such.
Maybe a link in the new launcher.exe to the manual and forum would help a little.
If there is a need for such courtesy, devs could, maybe, implement a reduced, offline version of the game (1 town, micro-server), where players would use their newly registered character, without actually any achievements passed to the FOnline server.
Anyway, such an offline version is pointless now, as the game changes too often for the devs to keep a "tutorial" updated.
Meant for pirates, yet I'm *sure* there aren't many ;) - did you all forgot, that every player is obligated to have a (legit) copy of Fallout2 to play FOnline? Good for a tutorial imo.
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The temple of trials was retarded, it screws you over big time if you made a char that has no melee/hth skill. Fing ants.
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You can run through everything pretty easy. I've always managed it.
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I have never had any problem with completing ToT with any char. Maybe you just can't play, Roachor? Nah, I'm sure you can play. It's rather that you just tend to dramatize, and the fact that it takes you 5 rounds to kill an ant instead of just one hit, you like to describe as "HUGE PAIN IN THE ASS" or "GETTING SCREWED BIG TIME".
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When all your combat skills are useless and you only have 30 hp getting past all the ants AND the fight at the end can be tough.
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You don't have to fight at the end. In fact, you don't have to fight at all in there.
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You don't have to fight at the end. In fact, you don't have to fight at all in there.
He's right, if you have high enough charisma you can hit on Cameron and he gets all weirded out and lets you pass.
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Or you can steal the key.
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pick the lock, blow it up, disarm traps, run by them, sneak behind... any way is proper.
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Noob island? THIS... IS... FALLOUT!!!!!!!!!!!!! *Kicks OP in sewer*
But if we doin serious talk, the hardcoreness of FOnline is the main thing that really (yeah i admit it) addicts me to it. Thus i recently did a fun alt and with proper knowledge (this means using your brains and not fucking around with broken hands) its really easy to start the game. With completly no help from others or my main, no item support, no xp boosting, no NOTHING i got that char to lvl 6 in a matter of pair of hours. Also got nice item base right there.
So what your saying, is that since you already know how to play the game, you don't need a tutorial. Quite possibly the dumbest thing I've ever heard.
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So what your saying, is that since you already know how to play the game, you don't need a tutorial. Quite possibly the dumbest thing I've ever heard.
Have you ever played Fallout 2? Because you need to own the Fallout 2 files (legally) to be allowed to play this, thus you should have played Fallout 2 before being able to play FOnline. And after playing Fallout 2 there is not much to actually learn how to play FOnline.
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Try getting through the temple with an energy weapon sniper build.
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Dodge the ants and scorpions, talk you through to the dialogue with the guy at the end of the temple.
It's not that hard to be honest. ;)
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Yeah, it ain't hard. Just awfully dull. Not as bad as being born over and over in Fallout 3, but still not great.
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Yeah, it ain't hard. Just awfully dull. Not as bad as being born over and over in Fallout 3, but still not great.
you know once you do it the first time you can just load your save at the vault exit and customize a new char.
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I was thinking about topic and I came to the conclusion:
new players should start in one city (not random city). I think the LA Boneyard is good (no NCR, because NCR have biggest population and spawning new players in NCR will make it more crowded, while other places will be empty). Starting city should be heavily guarded and have few beginner quests like create radio or something like that. After completing quest chain player should have option to transport their char to chosen city. NPC in first city should give some advice about the game (like how to use radio, how to craft).
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I was thinking about topic and I came to the conclusion:
new players should start in one city (not random city). I think the LA Boneyard is good (no NCR, because NCR have biggest population and spawning new players in NCR will make it more crowded, while other places will be empty). Starting city should be heavily guarded and have few beginner quests like create radio or something like that. After completing quest chain player should have option to transport their char to chosen city. NPC in first city should give some advice about the game (like how to use radio, how to craft).
Basically a "starter town". If PvP is available in this area (regardless of "heavily guarded") people will just camp it. It's fine the way it is and as for "beginner quests", you can find these in Hub, NCR, etc. (brahmin shit shovelling, shovel -> tool trade, etc.)
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Why not just help new players, instead of creating Tibia-like islands? This is wasteland, and it is harsh as hell. Faster you learn it - longer you will survive.
But! if you want to see cities crowded with fresh meat, teach them instead of putting a bullet in their heads. They can be good soldiers, crafters, even friends in the future, but (as everyone of us here) needs help at the begining.
Leather jacket and simple gun are almost worthless for 21-lvl player having couple of spare Combat Armors, mighty weapons and tons of ammunition. The same jacket and gun, for someone who has nothing, are priceless. Think about it that way.
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how about the new players spawn in one of the respawn areas where there's an NPC standing and telling all new players to come to him, there he will dispense useful advice and warnings on what to expect, no new equip, no new areas, only one npc added to the respawn areas. What do you think?
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Just go to NCR / Hub and ask someone for some advices. Theres always someone willing to help. And i find it better - getting help from other players than just talking to NPC.