fodev.net

Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: Who Killed Bambi on January 11, 2011, 02:15:51 am

Title: Slaves ?
Post by: Who Killed Bambi on January 11, 2011, 02:15:51 am
How about **skill* make slaves free for wastelanders that see slaves ?:)
Title: Re: Slaves ?
Post by: falloutdude on January 11, 2011, 02:24:31 am
you mean they get to go free or you get a free slave ???
Title: Re: Slaves ?
Post by: Who Killed Bambi on January 11, 2011, 02:37:19 am
let em get freedom :)
Title: Re: Slaves ?
Post by: Johnnybravo on January 11, 2011, 02:45:33 am
Think it could be added with some reputation bonus.
Like getting 5NCR+BOS rep for freeing a slave?
Title: Re: Slaves ?
Post by: Michaelh139 on January 11, 2011, 02:55:04 am
i think with some speech it would be cool to have a chance to convince slaves that your here to set them free and they become your followers, and you have three choices technically:

1.  abuse them like you would any other slave.
2.  ditch them somewhere.
3.  take em to some Ranger in ncr to set them free for +karma/reputation.

This would not work with slaves initially enslaved with a rope.

p.s. maybe i should post this as it's own topic?
Title: Re: Slaves ?
Post by: Who Killed Bambi on January 11, 2011, 02:56:22 am
Think it could be added with some reputation bonus.
Like getting 5NCR+BOS rep for freeing a slave?
maybe +50 :) and ability to join ncr rangers  ;)
Title: Re: Slaves ?
Post by: Who Killed Bambi on January 11, 2011, 02:57:03 am
This would not work with slaves initially enslaved with a rope.
this must work with all slaves, we must make wastelands better.
Title: Re: Slaves ?
Post by: Slaver Snipe on January 11, 2011, 02:58:51 am
Slavery does make the wasteland better, it saves them from being murdered and we feed and water them and watch them grow.
Title: Re: Slaves ?
Post by: Who Killed Bambi on January 11, 2011, 03:01:36 am
Slavery does make the wasteland better, it saves them from being murdered and we feed and water them and watch them grow.
yoo evil, evil person, u make people cry in the night and dream about new life. me and ncr rangers think that no slaves must be in wastelands.
Title: Re: Slaves ?
Post by: Michaelh139 on January 11, 2011, 03:09:22 am
this must work with all slaves, we must make wastelands better.
Ok, so if i enslave some random person, turn them into the ncr rangers, is that slave really not gonna rat me out for enslaving him/her in the first place?
Title: Re: Slaves ?
Post by: Reginmund on January 11, 2011, 03:14:09 am
They can spot your slaver tattoo maybe?
Title: Re: Slaves ?
Post by: Michaelh139 on January 11, 2011, 03:20:17 am
They can spot your slaver tattoo maybe?
I don't know what this is in response to but you prove a good point here, why would rangers believe someone with the tattoo is trying to help escaped slaves, maybe you need 150% speech to convince them your undercover?
Title: Re: Slaves ?
Post by: Reginmund on January 11, 2011, 03:37:14 am
I don't know what this is in response to but you prove a good point here, why would rangers believe someone with the tattoo is trying to help escaped slaves, maybe you need 150% speech to convince them your undercover?

Successful dialogue option which can remove the tattoo and join rangers in their crusade against slavery?
Might go well with introduction of NCR ranger faction but quite a steep requirement but then again who goes into slavery only to back out later? it just calls on another alt.

Also i forgot to quote you in the other post but it looks like you got the idea.
Title: Re: Slaves ?
Post by: Surf on January 11, 2011, 03:53:27 am
I like that. If the thread keeps clean and doesnt get derailed you might come up with some nice and well formed out suggestion then.
Title: Re: Slaves ?
Post by: Michaelh139 on January 11, 2011, 04:14:15 am
Successful dialogue option which can remove the tattoo and join rangers in their crusade against slavery?
Might go well with introduction of NCR ranger faction but quite a steep requirement but then again who goes into slavery only to back out later? it just calls on another alt.

Also i forgot to quote you in the other post but it looks like you got the idea.
Maybe they can also give you faction points or whatever they are when they're reworked?

Also we should have an actual metzger slaver faction if ranger one is implemented and should have their own special domination against each other maybe? :D  (Only at Klamath, Den, Modoc, because slavers obviously aren't going to march on ncr.  um, excluding ceaser's legion in fo:nv ofc  :P)
Title: Re: Slaves ?
Post by: Reginmund on January 11, 2011, 04:38:35 am
Maybe they can also give you faction points or whatever they are when they're reworked?

Also we should have an actual metzger slaver faction

Ahh right, i should have thought about slaver faction..

maybe +50 :) and ability to join ncr rangers  ;)

With rep bonus from freeing slaves would you consider positive and negative effects, the positive being the one you have outlined here but the negative being increased hatred from slavers? unless you feel killing the slavers in encounters enough. Also what of the actual slaving? gain slaver rep for each one you catch dependent on type/difficulty and losing rep for rangers.

The only question then is would there be any particular benefits within the factions for high rep and can that just be abused i.e. you become ranger and have slaver friend, he slaves em and you free em.
Title: Re: Slaves ?
Post by: Who Killed Bambi on January 11, 2011, 04:43:07 am
maybe no +-carma, only free people.
Title: Re: Slaves ?
Post by: Slaver Snipe on January 11, 2011, 04:53:30 am
Or perhaps you have to free said slaves from a slavers encounter so there won't be any friend abusing it. I like this idea...but i want my slaver pen more...Perhaps that could be part of the slaver faction (you have to slave a shit ton of slaves, megtzer rewards you with a pen but you have to sell a certain amount of slaves to megtzer over the next week to keep it?
Title: Re: Slaves ?
Post by: Michaelh139 on January 11, 2011, 04:54:27 am
Or perhaps you have to free said slaves from a slavers encounter so there won't be any friend abusing it. I like this idea...but i want my slaver pen more.
agreed...  :(

and about freeing slaves from slavers in encounters, sounds very good too, as well as runaway slaves tho.
Title: Re: Slaves ?
Post by: Reginmund on January 11, 2011, 05:41:50 am
But supposing you take out the slaver(s) (player or npc), wouldn't slaves be set to kill you (even though you have liberated them in a sense)?
Title: Re: Slaves ?
Post by: Michaelh139 on January 11, 2011, 05:44:15 am
But supposing you take out the slaver(s) (player or npc), wouldn't slaves be set to kill you (even though you have liberated them in a sense)?

yeah but thats a part that needs to be changed (FOR NPCS ONLY). [btw you should be able to buy slaves from slavers in encounters, but of course... we have to fix the part where they attack you after 5-10 seconds of sitting there in the encounter.  slaves of players, knocked out or -hp, can be re-enslaved with a rope.
Title: Re: Slaves ?
Post by: Johnnybravo on January 11, 2011, 03:58:23 pm
Funny part is where NCR vs Slavers, rangers always seem to blast slaves first :>
I dont like using speach skill for this thing, unless there is anything else reasonable to do with it.
Title: Re: Slaves ?
Post by: Who Killed Bambi on January 11, 2011, 05:17:59 pm
1.  abuse them like you would any other slave.
2.  ditch them somewhere.
3.  take em to some Ranger in ncr to set them free for +karma/reputation.
4. I don't know what this is in response to but you prove a good point here, why would rangers believe someone with the tattoo is trying to help escaped slaves, maybe you need 150% speech to convince them your undercover?
5. Successful dialogue option which can remove the tattoo and join rangers in their crusade against slavery?

all ideas we have ? :-[
Title: Re: Slaves ?
Post by: Slaver Snipe on January 11, 2011, 11:00:47 pm
It would be interesting if encounters would change depending on which faction was winning, more slaves being brought in=slavers start appearing farther south while the more that are freed (maybe a few of them join the rangers) and rangers are seen farther north
Title: Re: Slaves ?
Post by: Who Killed Bambi on January 11, 2011, 11:22:27 pm
It would be interesting if encounters would change depending on which faction was winning, more slaves being brought in=slavers start appearing farther south while the more that are freed (maybe a few of them join the rangers) and rangers are seen farther north
yoo evil, evil person, harr yoo never wannah make yoours slaves free for choice!?
Title: Re: Slaves ?
Post by: Slaver Snipe on January 11, 2011, 11:56:04 pm
I never give up my property. Ever. I would rather send them into a deathclaws mouth than free them
Title: Re: Slaves ?
Post by: Michaelh139 on January 11, 2011, 11:57:53 pm
I never give up my property. Ever. I would rather send them into a deathclaws mouth than free them
or in ncr with random explosives  8)
Title: Re: Slaves ?
Post by: Who Killed Bambi on January 12, 2011, 12:31:02 am
I never give up my property. Ever. I would rather send them into a deathclaws mouth than free them
i ll tell to father tully, he ll bring u in hell by his woodoo. :-[ yoo very evil person. yoo enslave hope of wastelands - free people.
Title: Re: Slaves ?
Post by: Reginmund on January 12, 2011, 04:33:39 am
It would be interesting if encounters would change depending on which faction was winning, more slaves being brought in=slavers start appearing farther south while the more that are freed (maybe a few of them join the rangers) and rangers are seen farther north

+1
Slavers gonna slave.
With an influx of slaver encounters it may prompt players to free slaves so they don't endlessly run into slaver encounters. So now they can put their hand in making the wasteland a safer place by reducing slaves/slavers and bolstering the ranks of the NCR rangers.
Title: Re: Slaves ?
Post by: Who Killed Bambi on January 13, 2011, 12:58:17 am
+1
Slavers gonna slave.
With an influx of slaver encounters it may prompt players to free slaves so they don't endlessly run into slaver encounters. So now they can put their hand in making the wasteland a safer place by reducing slaves/slavers and bolstering the ranks of the NCR rangers.

no slaves - more free people. isnt it better ?
Title: Re: Slaves ?
Post by: Ganado on January 13, 2011, 01:27:33 am
I think that slave trade could really be increased in NPC factions like the Slavers, and that there should be much higher global limits for slaves, and that these global limits be separated from overpowered mutants and such. Having more "slave trade" activities sounds fine.

If you join the Rangers, it could be that you try to free the slaves in "slaver" encounters. If you are a slaver, there should be high global limits as to the number of slaves you can keep, and there should be different options of rewards for selling enslaved NPCs. Reputation too, but reputation should have an actual use towards the faction (but that's already planned in the future NPC faction updates, afaik).

There could be quests in Rangers faction that have you go to random-dot encounters on the world map that have slaver camps in ranging difficultly, depending on how much reward you want. Also, lockpick could be useful because you can get more reward if you are able to break into more slave pens.

And if you are a slaver, you can try to break into a Ranger base as a quest. Again, more guards = more reward. Speech skill might be useful in persuading or otherwise bribing a Ranger (or if you are part of Rangers, a slaver) to give away information/caps.

The 5-per-group of slaves is fine, but global limits for the slaves needs to be increased a lot. Pre-march wipe, it was fun collecting slaves. Now you can only have 5 weak slaves. Slaves aren't even used in PvP almost at all; it's all mercenaries and mutants. A large boost to global limits on slaves could help a lot, and not just for combat purposes. The thing I stress is that this global lmiit should be separated from mutants/mercs.

More options in the slave trade could make slaving/anti-slaving a lot more exciting and useful.