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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: SantaFaust on January 03, 2011, 05:11:57 pm
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Thoese sugestions not make game easier. Just faster and more fun because boring is a biggest sin of every game.
1. Faster traveling. Now it is NOT realistic. Watching red cross moving on the map is annoyed and boring and it's just wasting of time.
2. Faster exping = less grinding. How to exp a char? Sniper for example. Make some miniquests in NCR, Hub, Junktown and Audytum. Take a 10 mm pistol, some bullets (if you play in gang and you have sg crafter it was very easy) and go to 6th square over NCR. When you get 6 level go to north-west square near V13 (mutated molerats) and shot them in head or eyes. You can get 21 level without dying. So where is a problem? TIME is a problem. WIPE is a problem. BORED is a problem. I die few times when i exping my sniper because i kill centaurs, floaters and aliens. But it was my choice not game difficult.
3. Weakened after dead. Is there anyone who can explain me reasons of weakened? If we have higher doctor skill we can heal it but we can wait. And this is what we do in this game - waiting. Cooldown for first aid, doc, crafting or gathering resourses is ok and reasonable. But weakened? We don't get any exp if we heal weakness.
4. Repair cooldown. That's ok when we need high repair skill to effective repairing. But why we must wait 1 minute after every using this skill? Repairing a bigger pack of stuff is horrible and annoyed! Crafting is one of the better part of this game. So why you hate crafters that much? It's a sadism?
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Thoese sugestions not make game easier. Just faster and more fun because boring is a biggest sin of every game.
1. Faster traveling. Now it is NOT realistic. Watching red cross moving on the map is annoyed and boring and it's just wasting of time.
2. Faster exping = less grinding. How to exp a char? Sniper for example. Make some miniquests in NCR, Hub, Junktown and Audytum. Take a 10 mm pistol, some bullets (if you play in gang and you have sg crafter it was very easy) and go to 6th square over NCR. When you get 6 level go to north-west square near V13 (mutated molerats) and shot them in head or eyes. You can get 21 level without dying. So where is a problem? TIME is a problem. WIPE is a problem. BORED is a problem. I die few times when i exping my sniper because i kill centaurs, floaters and aliens. But it was my choice not game difficult.
3. Weakened after dead. Is there anyone who can explain me reasons of weakened? If we have higher doctor skill we can heal it but we can wait. And this is what we do in this game - waiting. Cooldown for first aid, doc, crafting or gathering resourses is ok and reasonable. But weakened? We don't get any exp if we heal weakness.
4. Repair cooldown. That's ok when we need high repair skill to effective repairing. But why we must wait 1 minute after every using this skill? Repairing a bigger pack of stuff is horrible and annoyed! Crafting is one of the better part of this game. So why you hate crafters that much? It's a sadism?
ad 1) i was annoyed too after wipe, but when you reach level you can afford a car, the situation is opposite.. very fast traveling :) so safe your penny every day, after year, you can buy a car
ad 2) more quest are welcomed, but it will take time until some new "quest generator" will be generated..
ad 3) weak is here because of annoying immediate low level rush from respawn point.. on the other way, rich gangs could use their superstimps, take new gear.. but they dont do this, they have alts anyway
ad 4) i agree, maybe some new perk that is not depend on level, but you can get him from some statistic (number of repaired things) would be good (like F:NV side perks)
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Santa, the waiting is an aspect of the game, too. The traveling system and the general absence of interfaces/displays/gadgets and tools that every other mmh has, makes fonline what it is.
There's no reason to destroy this game's atmosphere through automation.
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3. Weakened after dead. Is there anyone who can explain me reasons of weakened?
First explain what this weakening prevents you from doing.
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Santa, the waiting is an aspect of the game, too. The traveling system and the general absence of interfaces/displays/gadgets and tools that every other mmh has, makes fonline what it is.
There's no reason to destroy this game's atmosphere through automation.
Repair -> waiting, repair -> waiting, repair -> waiting. Move from NCR to VC -> waiting and watching beautyfull red cross. Killing 3 molerats, killing next 3 or 4 molerats, killing next molerats for exp. You call it atmosphere?
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Yeah. The waiting parts are anoying. But they can not be just skipped. Leveling char repairing etc.... have to take some time but game just dont posses enough content and features to fill those waiting times with some minigames or something.
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Repairn can be skipped. Leveling char not but maye more exp for critters it's solution of this problem. Cooldowns for crafting and mining cannot be skipped. I know why they are.
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3. Weakened after dead. Is there anyone who can explain me reasons of weakened? If we have higher doctor skill we can heal it but we can wait. And this is what we do in this game - waiting. Cooldown for first aid, doc, crafting or gathering resourses is ok and reasonable. But weakened? We don't get any exp if we heal weakness.
You not should be even live after you killed :/
My character got 30% doctor and he success everytime to heal weakened and another character got 60% doctor and he fail almost everytime..
So yeah maybe doctor need something change..
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Forget about weakness.
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Forget about weakness.
Not totally.
Maybe it just need bit change or lower cooldown.
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My character got 30% doctor and he success everytime to heal weakened and another character got 60% doctor and he fail almost everytime..
Higher your level is, harder it is to heal your weak.
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Higher your level is, harder it is to heal your weak.
I really don't understand..
It should be easier heal weakness, if you are more experienced with doctor.
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i have 170 doc (excessive much? maybe), heals weakness almost everytime. just the occasional fails, if it is affected by luck than i blame that, 1Luck btw.
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I really don't understand..
It should be easier heal weakness, if you are more experienced with doctor.
Formula to have 100% chance to heal weak: 10xlevel
Level 1? you need 10 Doctor to have 100% chance to heal it. Level 10? You need 100% Level 21? You need 210%
So yeah, more doc you have, better are you chance. But more level you have, harder it is.
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Now everyone speaks about weakness. Forget this sugestion! It wasn't important part of my first post!
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Santa, it seems you are not aware that most of what you are complaining/suggesting-change about were present in older "sessions" and were removed/modified for many reasons.
The main reason (imho) for weakness and slow travel is to make TC fair, elsewise, dead clan members will just goto the "pvp gear tent" near the town you want to take, pickup gear/drugs/ammo, and go straight back to a fight of attrition (until one of the clans simply runs out of gear).
Travel was way faster in the last version and because of many complaints ( and logical reasoning ) it was decided that travel needs to be slow to first of all make vehicles be worth anything, especially because vehicles have so many downsides (risk, fuel, repair)
edit:
I agree the repair mechanic needs a bit of modification. A lot of veteran players simply laugh at you when u mention repair, because for the most part, they know it is way too much of a hassle right now.