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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: NastyKhan on December 30, 2010, 02:03:01 am

Title: Ford Mustang Shelby 67'
Post by: NastyKhan on December 30, 2010, 02:03:01 am
(http://img413.imageshack.us/img413/4523/mustba.th.png) (http://img413.imageshack.us/i/mustba.png/)

I just finished drawing that car and I suggest to add it into the game. Yes, i know its out of 1950s style, but please note that Hummer and some guns doesn't fit as well. At least my Horsie looks fallout-like. I hope you will like it anyway :)

Stats:

Name: Mad Horse
Speed: the highest in the game
Power consumption: high
Number of seats: 2
Trunk size: Very small
Damage resistance: Normal
Price: High


Please comment and vote!



Edit:
(http://img148.imageshack.us/img148/4523/mustba.th.png) (http://img148.imageshack.us/i/mustba.png/)
Skull removed.
Title: Re: Ford Mustang Shelby 67'
Post by: Crazy on December 30, 2010, 02:16:20 am
The head bone look weird. For the rest it seem nice.
Title: Re: Ford Mustang Shelby 67'
Post by: NastyKhan on December 30, 2010, 02:20:39 am
No problem. It can be easily removed :)
Title: Re: Ford Mustang Shelby 67'
Post by: jan0s1k on December 30, 2010, 03:20:17 am
It's, it's... great, nothing less, no more ;)
Title: Re: Ford Mustang Shelby 67'
Post by: Michaelh139 on December 30, 2010, 03:32:17 am
YES!!!!!!!!!!.

yes.

No?  (that means yes)
Title: Re: Ford Mustang Shelby 67'
Post by: Berko on December 30, 2010, 04:03:48 am
The car don't have the same perspective than the game. No?
Title: Re: Ford Mustang Shelby 67'
Post by: Ganado on December 30, 2010, 04:06:08 am
The car don't have the same perspective than the game. No?

Yeah I was just about to say that. Looks more like a horizontal view on a isometric plane. But other than that, it looks "wasteland-ish" and its graphics aren't too out-of-place, so overall good job.
Title: Re: Ford Mustang Shelby 67'
Post by: kttdestroyer on December 30, 2010, 05:33:49 am
Really nice, only if the prespective was right  :)
Title: Re: Ford Mustang Shelby 67'
Post by: Graf on December 30, 2010, 07:41:00 am
NastyKhan, great work! It looks very falloutish  ;)
Title: Re: Ford Mustang Shelby 67'
Post by: falloutdude on December 30, 2010, 07:57:31 am
i like the car but i find that the skull on it does not work with it so well. i think if you take it off it will look better. :)
Title: Re: Ford Mustang Shelby 67'
Post by: balio666 on December 30, 2010, 09:11:19 am
Same comment about the skull, nice job Khan !
Title: Re: Ford Mustang Shelby 67'
Post by: LagMaster on December 30, 2010, 09:15:46 am
nice job, this shoud be added
but please dich the skull, is ugly
Title: Re: Ford Mustang Shelby 67'
Post by: EnergyForYou on December 30, 2010, 09:19:38 am
Great job , it definitely must be implented into game.So , yes!
Title: Re: Ford Mustang Shelby 67'
Post by: raynor009 on December 30, 2010, 11:44:53 am
Why not add a Ferrari or a Chopper? FO 2238 is fine as it is.
Title: Re: Ford Mustang Shelby 67'
Post by: Alvarez on December 30, 2010, 12:25:04 pm
Did you rendered or shopped it?
Title: Re: Ford Mustang Shelby 67'
Post by: Surf on December 30, 2010, 12:26:41 pm
It looks very bad and unfitting in terms of the perspective. Also, it just looks as its cut out of some photo (hence the perspective issue), not like a 3d model. Besides that, I don't think we need another car.
Title: Re: Ford Mustang Shelby 67'
Post by: NastyKhan on December 30, 2010, 12:38:56 pm
The skull has been removed. (check the first post)

About the perspective, well, I work in 2D so I don't think I would be able to fix that. I could just.. draw a new one from the very beginning. The only thing i can say to defend myself is that in my opinion the angle difference is not so big, and I think it's acceptable.
Title: Re: Ford Mustang Shelby 67'
Post by: Surf on December 30, 2010, 12:41:11 pm
The problem is that it looks unfitting, not "bad". ;) Just lay the mustang on a hex field which is used in fallout and you'll see that it won't fit. Don't want to badmouth your work here, it looks good, (I even like the skull ;) ) - it just clashes with the rest of the scenery stuff.
Title: Re: Ford Mustang Shelby 67'
Post by: Surf on December 30, 2010, 01:27:51 pm
You could try to free transform it to the correct angle and then brush away all the edgy pixels with a paintbrush tool. I did some reangling with other graphics aswell and this method here shows it really good, you may give it a try. ;)

http://www.nma-fallout.com/forum/viewtopic.php?p=806460#806460

Here is a tile layout for easy checking if the edges fit the fallout perspective: http://img547.imageshack.us/i/mastertilelayout.gif/
Title: Re: Ford Mustang Shelby 67'
Post by: NastyKhan on December 30, 2010, 02:17:06 pm
Thanks but i'm afraid although it's helpful with simple figures (like road signs) it cannot resolve the problem with the whole car. I should just try to draw a new one instead.
Title: Re: Ford Mustang Shelby 67'
Post by: Surf on December 30, 2010, 02:26:53 pm
When I'm at home today I'll try it out aswell, maybe we can save you a bit of work there. ;)
Title: Re: Ford Mustang Shelby 67'
Post by: NastyKhan on December 30, 2010, 02:48:28 pm
Let me introduce you the full version then: http://www.sendspace.com/file/pubgbw

I was personally thinking about something else. I just downloaded an old Gearhead Garage PC game. It allows player to freely rotate any car he have and do many snapshots, like:

(http://img810.imageshack.us/img810/8754/shot5k.th.jpg) (http://img810.imageshack.us/i/shot5k.jpg/)


Once i will find the right angle, i'll add textures and junk-stuff from previous version. It shouldn't take long.


I would REALLY like to see this baby in game.
Title: Re: Ford Mustang Shelby 67'
Post by: Surf on December 30, 2010, 02:50:16 pm
Thanks, I'll try it out.


As for

Quote
Once i will find the right angle[...]

Remember to use this here as a reference: http://img547.imageshack.us/i/mastertilelayout.gif/ <- align the car on the edges of the tiles, they are in the exact perspective which fallout uses.
Title: Re: Ford Mustang Shelby 67'
Post by: NastyKhan on December 30, 2010, 02:53:13 pm
Yeah, but note that there are more directions than just south, north, east and west :) The car can miss the lines, but still be in correct perspective.
Title: Re: Ford Mustang Shelby 67'
Post by: Swiatowid on December 30, 2010, 02:56:34 pm
Look's greate  :)
Yes
YES
YES!
I whant it
Title: Re: Ford Mustang Shelby 67'
Post by: LeonTheNorse on December 30, 2010, 03:36:08 pm
Looks great, allways have a weakness for american muscle cars so hell yes i wanna see that car in game hehe,
Title: Re: Ford Mustang Shelby 67'
Post by: NastyKhan on December 31, 2010, 04:27:51 pm
(http://img141.imageshack.us/img141/630/persp.th.jpg) (http://img141.imageshack.us/i/persp.jpg/)

What about now? (I mean the perspective) I think it's ok.
Title: Re: Ford Mustang Shelby 67'
Post by: Rascal on December 31, 2010, 04:43:55 pm
yes for mustang in tha game!!!
Title: Re: Ford Mustang Shelby 67'
Post by: Alvarez on December 31, 2010, 05:49:24 pm
(http://img141.imageshack.us/img141/630/persp.th.jpg) (http://img141.imageshack.us/i/persp.jpg/)

What about now? (I mean the perspective) I think it's ok.

The perspective is ok, but it's in perspectivic view, while everything else is orthographic in Fallout.
This means, your car becomes narrower towards the tail, and while it's absolutely normal IRL, it looks odd in comparison with other objects in Fallout.
In orthographic view, every part of visible object doesn't become smaller with the distance.

A very insightul experience for me, thank you, NastyKhan. Perhaps you could distort the frame in Photoshop, so the tail becomes as broad as front.
Also, you need to correct the lamp position above the car, it seems that in Fallout the lightsource is high above the player, slightly 15 degrees southwest.
Title: Re: Ford Mustang Shelby 67'
Post by: Michaelh139 on December 31, 2010, 05:52:44 pm
The first car was perfect as it was... :'(
Title: Re: Ford Mustang Shelby 67'
Post by: Rascal on January 01, 2011, 11:11:51 am
I agree with Michael.
Title: Re: Ford Mustang Shelby 67'
Post by: NastyKhan on January 01, 2011, 06:23:42 pm
The perspective is ok, but it's in perspectivic view, while everything else is orthographic in Fallout.

Yeah, i know what u mean. It's hard to get/make such pic though. I still have one more option: i can edit the Highwayman and manually shop it into the mustang. Thats gonna take some time.. but at least both perspective angle and perspective type would remain correct.
Title: Re: Ford Mustang Shelby 67'
Post by: Alvarez on January 01, 2011, 07:32:46 pm
Yeah, i know what u mean. It's hard to get/make such pic though. I still have one more option: i can edit the Highwayman and manually shop it into the mustang. Thats gonna take some time.. but at least both perspective angle and perspective type would remain correct.

Try this tutorial, it's also also a laugh.
http://www.youtube.com/watch?v=U_X5uR7VC4M
Title: Re: Ford Mustang Shelby 67'
Post by: Jimmy BoyX on January 14, 2011, 02:15:51 pm
Hey man it is great! Devs should add it to server :)
Title: Re: Ford Mustang Shelby 67'
Post by: Pudzian_Koks on January 14, 2011, 04:54:22 pm
Can you upload it? :-) It is possible to replace exaple Scout to your car? :-)
Title: Re: Ford Mustang Shelby 67'
Post by: barter1113 on January 15, 2011, 02:19:34 pm
Beautifull work! I love it!  :)
Title: Re: Ford Mustang Shelby 67'
Post by: mrninjamonk on April 06, 2011, 09:50:57 pm
This looks amazing.

I WANT IT NOW !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Title: Re: Ford Mustang Shelby 67'
Post by: Xarr on April 06, 2011, 11:20:06 pm
This looks amazing.

I WANT IT NOW !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
After looking at your Avatar:
Baby wants everything...
I think that what Stands in your Avatar is allready my answer to you...


 ;D
Title: Re: Ford Mustang Shelby 67'
Post by: Haterade on April 07, 2011, 11:56:36 am
After looking at your Avatar:
Baby wants everything...
I think that what Stands in your Avatar is allready my answer to you...


 ;D

a big L o L here.
Title: Re: Ford Mustang Shelby 67'
Post by: mrninjamonk on April 07, 2011, 07:02:04 pm
After looking at your Avatar:
Baby wants everything...
I think that what Stands in your Avatar is allready my answer to you...


 ;D

i LOL at you good sir
Title: Re: Ford Mustang Shelby 67'
Post by: LagMaster on June 08, 2011, 05:21:15 pm
so what about it?
is a yay or a noway?
Title: Re: Ford Mustang Shelby 67'
Post by: Gatling on June 09, 2011, 06:25:18 am
I liked it myself, nice job. Indeed it does look better without the skull, too.  The sprites are just too small and the skull was taking up too much space on an otherwise nice looking grill in my opinion.  Yes, the perspective looks a bit wrong but aside from that: nice job. 
Title: Re: Ford Mustang Shelby 67'
Post by: Dusan MV on October 24, 2011, 11:03:31 am
I whant that car !!
Title: Re: Ford Mustang Shelby 67'
Post by: Lexx on October 24, 2011, 12:18:37 pm
The perspective is still wrong. See this thread (http://www.nma-fallout.com/forum/viewtopic.php?t=40060) for more information on how to correctly render objects for Fallout. "Guessing" based on a hex template is bad. Always use a real camera setup for the correct orthographic projection.
Title: Re: Ford Mustang Shelby 67'
Post by: Johnnybravo on October 24, 2011, 02:29:58 pm
But the OP is long gone.

OT: I wished there was this link around somewhere, when I was setting up lighting for models, because I spent like 2 hours searching NMA for that topic :<.
Title: Re: Ford Mustang Shelby 67'
Post by: Lexx on October 24, 2011, 02:39:19 pm
You should just have asked. :>
Title: Re: Ford Mustang Shelby 67'
Post by: BadBoy. on October 29, 2011, 10:46:04 pm
I love the first vision of a car. It's just perfect.