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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: Sayak on January 24, 2010, 10:47:37 am

Title: Housing !
Post by: Sayak on January 24, 2010, 10:47:37 am
Hell Yeah update ~! 2.02.10

About bases.

I think there's also should be more types of bases more expensive and advanced like a houses.

I always wonder why i have to live in tent with only one box inside and bunch of stuff around it or use unsafe gang base when i have 300k caps in bank.
So i got idea ! The way to build or buy something better bigger and just for me ! like various types of houses. there's should be few types of houses and i got some ideas about it bases should be much more expensive anyway (400k-2kk) but lets back to the houses.

The types of houses !

basic house is a tent - cost 10 skins

Junk Houses
Made of junk everything here is scavenged and in bad shape.
Buying solution quest or just buy from npc in junktown and madoc

Small Junk House- cost 4000 caps and 20 junk.
An small junk shack contains crappy bed and two containers box and broken bookshelf or something like this

Medium Junk House- cost 6000 caps and 30 junk.
You can call its house but its still piece of junk. Bigger house maybe two rooms crappy bed and some extra junk furniture and three containers.

Big Junk House - 9000 caps and 40 junk.
You wan to live in big pile of junk ? u will have it ! Three rooms crappy bed some furniture and four or five containers.

New Reno Style Houses
Its better than the junk some solid walls but still in bad shape...
Buying npc in Reno and Hub

Small House- 15k caps 10 metal parts.
Small House single room three containers little better bed.

Medium house- 20k 20 metal parts.
Two rooms some "not that bad furniture" and five containers.

Big House-30k 30 metal parts
Three rooms furniture in a good shape seven containers.

So it's still not enough for you ? Want something better here goes the

Vault City Style Houses !
Full of Advanced indoor technology !
You can buy it from npc in VC maybe in NCR

Small House- 40k 10 alloys.
Two rooms VC city style furniture five containers doors that  can be locked from a some fancy schmancy high tech thing like a computer.

Medium House 60k 20 alloys.
Three rooms VC style furniture seven containers small garden some high tech stuff

Big House 200k 40 alloys.
Four rooms VC style furniture ten containers garden around the building everything surrounded by VC style wall witch a energy field (able to open only from nearby console by owner or if you have 200 science and Lockpick skill ;>

I hope some developer will get interested with this idea ; ]


please comment ; ]



Title: Re: Housing !
Post by: Marko69 on January 24, 2010, 10:51:41 am
I wan't iron ore in my base.
Title: Re: Housing !
Post by: Nyan on January 24, 2010, 12:02:46 pm
That is one neat idea you have there. Generally adding more original things you can do/build in this game will make it better and more interesting. I'd also like to see ability of creating some other items connected with your house you can build yourself like more boxes, turrets, fences, doghouse, your own farm where you can grow stuff and have some animals, water pond, electronic stuff, bed etc
Title: Re: Housing !
Post by: Alvarez on January 24, 2010, 12:15:55 pm
I wan't iron ore in my base.

Heh, you mean you want to buy a claim or a mine like this?

(http://i262.photobucket.com/albums/ii93/Dagnir/Fallout/mine-1.jpg)

(Image: Dagnir's random encounter from TLA)
Title: Re: Housing !
Post by: Sayak on January 24, 2010, 12:24:36 pm
I also think about some quests compared to it or maybe as Nyan says some wests and ways to bulid your own manor or maybe even .... city and make it an alternative way to create a gang... and later an empire ! but right now lets stay on the ground... i will think about more ideas and features about it ... today in job.
Title: Re: Housing !
Post by: Onion on January 24, 2010, 12:26:04 pm
I like this idea.

And maybe a option to live in Vault? It'll had very Fallout feeling
Title: Re: Housing !
Post by: Frozen Mind on January 24, 2010, 12:51:58 pm
Generally loner gaming is pretty hard (or boring). Long cooldowns, self-deleting tents with loot, no permanent location with resources...

I think it's really good idea to give simple houses to buy/build for just-a-one-guys.
Title: Re: Housing !
Post by: Pozzo on January 24, 2010, 01:02:16 pm
Maybe we should have the possibility to mark a location on the worldmap. For instance if you find a little house or a cave you could mark the location and come back to it when you want. But be careful because other players can find your hideout if they encounter you on the location.
Title: Re: Housing !
Post by: 187umkillass on January 24, 2010, 01:04:17 pm
And put the workbench to the house which would be dependent on science skill..
Title: Re: Housing !
Post by: Giemz on January 24, 2010, 01:05:30 pm
Start mapping them then. Dev's usually have kinder eye on suggestions they don't need to work that hard on. What would be the skill requirements to build them? Not everybody can build a house mind you.
Title: Re: Housing !
Post by: 187umkillass on January 24, 2010, 01:07:43 pm
becouse idiot cant make a tool i think
Title: Re: Housing !
Post by: Nyan on January 24, 2010, 01:11:15 pm
Start mapping them then. Dev's usually have kinder eye on suggestions they don't need to work that hard on. What would be the skill requirements to build them? Not everybody can build a house mind you.

depends on the house and equip, for some easier houses you'd use outdoor maybe like some cottages made of wood, fences made of wood etc. You'd need a hammer and it would take like 30 minutes irl to build a house. Or the construction site would appear and you'd have to use ingredients on it with usual cool down.
Title: Re: Housing !
Post by: Lexx on January 24, 2010, 01:36:19 pm
Problem with this suggestion is that you came up with a nice idea and you've set the pricing. But you don't explain how it should be possible for the player to build this in the gameworld. To whom paying money? Desert? If to a NPC, how to define the place where the house should be. Also, what is the pro and cons of a house and why should it be included- might there be a danger to make bases unattractive, etc. etc.
Title: Re: Housing !
Post by: Onion on January 24, 2010, 01:42:02 pm
I think the NPC should give the simple quest (gather XX resources), then when player gives him what he need the NPC will give House Plans. With Plans player go to desert and use it (or use science or outdoorsmen - whatever is required). Then house appears.
Title: Re: Housing !
Post by: Giemz on January 24, 2010, 02:05:37 pm
Maybe an ability to upgrade your tent location into something larger, better. Though as we hear there is too many dead maps in the system anyway. A lot of materials make more sense then caps if you are building it yourself but it also encourages alts.
Title: Re: Housing !
Post by: Frozen Mind on January 24, 2010, 02:55:03 pm
Two things:
You can build it up alone (demands: resources - wood junk iron ore, skills - science outdoor repair, special points - intelligence endurance strength).
Or pay for that to builders/trappers.
Title: Re: Housing !
Post by: Alvarez on January 24, 2010, 03:05:17 pm
Sadly, building tents on resource maps is not possible.
I'd chop tons of wood if i were allowed to build a mine.
Title: Re: Housing !
Post by: naskiel32 on January 24, 2010, 04:04:38 pm
I think the NPC should give the simple quest (gather XX resources), then when player gives him what he need the NPC will give House Plans. With Plans player go to desert and use it (or use science or outdoorsmen - whatever is required). Then house appears.

Almost like in ultima online houses hehe that is quite simple and good solution Onion  ;D ;D
Title: Re: Housing !
Post by: bikkebakke on January 24, 2010, 04:36:08 pm
I think the NPC should give the simple quest (gather XX resources), then when player gives him what he need the NPC will give House Plans. With Plans player go to desert and use it (or use science or outdoorsmen - whatever is required). Then house appears.

Ye, that would be a good solution.

Just thought, could there be a small privilege to buying a big house, like if you get "Junk Houses" or bigger you get a flint nearby.
If you get "New Reno Style Houses" you get the flint and a gatherable tree.
If you get "Vault City Style Houses" you get the flint, the tree and 2 plants maybe, 1 for fiber and one fruit, or only one of them.

Those privileges aint too much to ask for and i think you deserve them for getting the houses. (and ofcourse it still follows the tent rule, building a new house/tent removes the old one)
Title: Re: Housing !
Post by: avv on January 24, 2010, 04:46:39 pm
Having resource supplies next to the players apartments is a bad idea because it reduces player interaction. Makes players hermits who just sit in their base and craft.
Title: Re: Housing !
Post by: Giemz on January 24, 2010, 04:50:27 pm
Or plans could be craftable requiring a diffrent set of skills then gathering req. materials, and thus encouraging P2P trading.

And about the cap cost. You can always pay people for mats and plans. Caps can buy you anything anyway, you don't need npc help for that.

Having "perfectly safe" resources could at least require some skills and items. Like you can use roots or fruit and a water bag to rise fiber or fruit plants near your house. Or destroy a car to have a junk generating trunk. Or use like 10 TNT's on a nearby wall to get ore and 5 more plastic for minerals. Or use a shovel on a nearby pile of earth to dig up some flint. And make a limit on how many can you make. Or make them map based, so a player picks "their" resource by planning where to put the house.
Title: Re: Housing !
Post by: kubanen on January 24, 2010, 05:35:38 pm
It's a good idea, but instead of buying maybe rent houses from npcs by giving them money, and if you want to stay longer you need to work for it.
Title: Re: Housing !
Post by: bikkebakke on January 24, 2010, 05:54:36 pm
Having resource supplies next to the players apartments is a bad idea because it reduces player interaction. Makes players hermits who just sit in their base and craft.

well thats why i chose the resources that kinda sucks... I personally almost never gather any flint or tree and if I would need to have some I gather it in veeery small proportions... and they are not worth anything really. And fibers and fruit, sure they are worth a little bit but.. those you can get from a base if you have one... so thats no real change and I think 1 fruit plant and 1 fiber plant is a little well deserved donation for 10 alloys and 40k caps.
Title: Re: Housing !
Post by: Nyan on January 24, 2010, 06:25:47 pm
My Idea:

You'd pay the npc from some city eg. NCR, he'll give you the freehold so you own the piece of land. You can buy a land with a resource but it's more expensive then. Now there are two options: you can build a house in some area around the town like 3 squares radius or the npc creates one in this radius and it automaticly shows on your map.

Now you have a piece of land, you can start building. Go to your location and use some kind of material that will be the starting material. You need certain skills to do this. Then you wait until the cooldown reaches 0 and use another material on the building site which appeared on your location -> cooldown -> another material etc.

When your house is ready, there is some kind of item inside containing a dialog options enabling you to build some furniture and other things, or simply upgrade your house. All this requires some skills and materials. New objects like farm or fenced area have options to plant some seeds or put animals inside etc.
Title: Re: Housing !
Post by: avv on January 24, 2010, 07:09:16 pm
Why build houses? There must be hundreds of thousands abandoned buildings in post-war america. All they need is new curtains and some paint on the walls.
Title: Re: Housing !
Post by: Sayak on January 24, 2010, 11:05:10 pm
Problem with this suggestion is that you came up with a nice idea and you've set the pricing. But you don't explain how it should be possible for the player to build this in the gameworld. To whom paying money? Desert? If to a NPC, how to define the place where the house should be. Also, what is the pro and cons of a house and why should it be included- might there be a danger to make bases unattractive, etc. etc.

Sorry been in the job and dont have much time to explain everything. Anyway i will do it now because i think this idea has a potential.

Way of building house should be same as tent but as my friend Onion says there should be small quest from npc's to obtain item like blueprint or plans (something like this is already ingame ) in junktown and madoc for junk style houses, Reno and Hub for Reno style houses and VC for VC style houses. You asking why .. did you seen players tents ? only one full box and tons of stuff on the ground around it so it seems the players needs the bigger storage place with more containers and this is solution its also giving the nice place to live. I think the bases won't be unattractive because bases got resources houses, not its just a storage place big ,nice ,harder to raid or not but still storage place its also a great feature with a great potential of later development . What do you think about it ? Maybe i can help some way with this ?

@edit And maybe in distant future houses can evolve to bases or city .. but for now lets back to the ground .
Title: Re: Housing !
Post by: Roachor on January 25, 2010, 12:39:03 am
The little house that appears on desert squares would make a sweet tent replacement.
Title: Re: Housing !
Post by: bikkebakke on January 25, 2010, 12:39:54 am
well it would be sweet if you could share your house, like the computer in bases. You type in the name of the one you want to be able to find your house :P enters it, take him to your house and lets him confirm it. Then he will be able to see your house
Title: Re: Housing !
Post by: Karko on January 25, 2010, 12:45:30 am
Awesome idea.
Title: Re: Housing !
Post by: naskiel32 on January 25, 2010, 01:14:57 am
well it would be sweet if you could share your house, like the computer in bases. You type in the name of the one you want to be able to find your house :P enters it, take him to your house and lets him confirm it. Then he will be able to see your house

i agree that is quite nice idea too
Title: Re: Housing !
Post by: Jaszczomb on January 25, 2010, 01:22:54 am
well it would be sweet if you could share your house, like the computer in bases. You type in the name of the one you want to be able to find your house...

... and let your alts to use one stash  ;D
Title: Re: Housing !
Post by: BrunoAnso on January 25, 2010, 01:25:49 am
i think an outdoorsman/repair based log cabin would be a good idea, say 10 wood or something, more practical material for house building than the junk or alloy ideas
Title: Re: Housing !
Post by: Nyan on January 25, 2010, 01:33:59 am
Build your own Vault!
10000 metal parts
10000 alloys
10000 electrical parts
1 water chip
start farming today for better tomorrow!
Title: Re: Housing !
Post by: Sayak on January 25, 2010, 01:37:48 am
Build your own Vault!
10000 metal parts
10000 alloys
10000 electrical parts
1 water chip
start farming today for better tomorrow!

what about hydroelecric magnosphere regulator ?
Title: Re: Housing !
Post by: Gatling on January 25, 2010, 01:41:48 am
Something I've been hoping for awhile.  Ah, time to put in a few extra options of housing.  

Klamanth and Den-
Both have a unique environment, Klamanth having an underground system which seems like everyone has forgotten about.  


Klamanth: Underground sewer Bolt-hole
This is a small storage room thats been cleared of debris and made... habitable, to an extent.  You acquire it by speaking to that nasty bartender in the Gecko bar (name escapes me right now), because he's a known shady dealer and would probably know of hiding spots and hidden routes of the undercity sewers.  A small fee, and you have a nice little hovel to put stuff.

Payment: Could be in caps, or possibly even golden gecko pelts seeing as how thats the lifeblood of the area and possibly something early nubs could farm and save up for.  It should be relatively cheap, as this will be little better than a tent. However, having a stash to put stuff here while having your tent(or main home) in a more important location.  This is intended for nubs as well as everyone else, serving a purpose in PVP to put ill-gotten loot.  

Disadvantage: Newbs will not have to worry about this much, because of their state they shouldnt have too much of value stashed but the basics.  However, for PKs and others who fill their bolt-hole with too much loot may find their stash being sold out by that Bartender.  Once the value within the Bolt-hole gets so high, and beyond, the chance rises that at random intervals, the Bartender will try to call over Players, and  essentially sell the location of a, "Juicy treasure of someones hidden goods!  For some caps, I'll show you how to find their stash below the city..."   This might be triggered instantly, perhaps, if the value within the Bolt-hole jumps drastically (like someone just got a CA and is seeking to store it) and if unlucky, he sells the location within days.    Another disadvantage is that vermin may infest the stash, causing some random loot to be destroyed in the process.  Another thing nubs wont have to worry much about, but large stashes would.

How to get in and out: After purchase, there should be several methods of entering that befits its unique location.  1) You should be able to use a certain sewer path beneath the Trappertown to go directly to it. (Anyone remember that useless terminal down there?  It has a use now! With a special sequence code given from the Bartender, it basically is what lets you get to your Bolt-hole.  Fluffer: The sequence changes old sewer floodgates and alters some paths, thus letting individuals get to their personal Bolt-holes while remaining separate from everyone elses.)   Maybe pk in town chases you, you can simply escape to the sewers. HOWEVER, if he has high enough Science (like +150%) he can trace remains of part of your Sequence code.  If he stalks and does it enough times to the same person, he may piece together the number which lets him follow his prey all the way home...
Now continuing, you should be able to return to the main sewers everyone is familiar with down there from your Bolt-hole.  2) You should be able to get to the Bolt-hole from the World Map directly.  Possibly requiring a tool on your person, like a Crowbar to sneak from outside town to the Bolt-hole.  This could be a method of PVP as well, giving people who went through the trouble of acquiring the Bolt-hole and keeping it hidden, letting ambushers swarm from the sewers upon their enemies.  Epic sewer fight below the city, anyone?  

Physical Details!:The Bolt-hole could be the bottom of a ladder alcove, that used to lead up to the outside world, though which is long since covered with desert or ruins.  It could be a small equipment storage closet, with the hulking remains of some kind of pump occupying half the space of the room.  Overall it should be cluttered, dirty, and with little room to move around in, with a little crate for storing stuff as well as the floor.  When exiting, one uses a wall terminal just outside the room/alcove in the main sewer tunnel, letting you choose where to exit: Main sewer or straight to World Map.  Going straight to World Map might require a Outdoors or other Skill check, possibly with random encounters depending on the result.  Maybe failures tossing you back to the Main sewer due to you becoming lost and having to return there as it was the only sure location you knew of.  

Ok, I wrote alot more than I wanted.  I have more for another cave location(With its own little quirks) for a single person to hide, as well as others for the remaining cities.  I am confident I could conceivably come up with one special 'home' per city because of the unique environments and city parameters each represents.  Please give feedback.
Title: Re: Housing !
Post by: Sayak on January 25, 2010, 01:52:21 am
Nice idea i think devs will hate us for too many ideas xD
Title: Re: Housing !
Post by: Badger on January 25, 2010, 02:22:05 am
Something I've been hoping for awhile.  Ah, time to put in a few extra options of housing.  

Very impressed with that idea. I'm also a huge fan of the disadvantages - I don't think any place to store gear/cash inworld should be totally safe. Bases should be sieged, banks robbed and stashes loot.

I like the idea of replacing tents with more town-specific places to live. I'm not totally sure why, but there's something about the idea of every player being based in a specific town that really of appeals to me.
Title: Re: Housing !
Post by: Gunduz on January 25, 2010, 02:26:53 am
I very much like the housing ideas. I think when you make a new tent (or house if this works out) your old one should stay for an amount of time, maybe 24 real time hours. This would help anyone making a new tent to transport all their items without wandering the wastes with them. It would especially help if the houses are made by talking to NPCs, because it would prevent them from being prime camping spots.
Title: Re: Housing !
Post by: Sayak on January 25, 2010, 05:44:43 pm
So So So dear Devs what we gonna do ?
Title: Re: Housing !
Post by: Alvarez on January 25, 2010, 06:09:01 pm
Something I've been hoping for awhile.  Ah, time to put in a few extra options of housing.  

A very extensive sewer system exists in Necropolis, as well.
The ghouls could surely use some filled waterbags as a rent payment.  ;D
(their pump could get broken, after such a long time)
Title: Re: Housing !
Post by: avv on January 25, 2010, 06:28:51 pm
If a house has a rent or risk to lose the stuff stashed there it had better have some bigass advantages. Even though Gatling's(Perriack?) sewer hole sounds interesting, new and original the drawbacks are way too awful. Not to mention complexity. So what if it's a second stash? There's nothing around klamath anyway.

Probably some people would use it just out of interest, but guys who like to play it safe wouldn't bother. However once we get some dept to the game and each town is worth visiting, there could be some unique stashes in all towns. This sewer hole could indeed work in as such in klamath. Let's remember this.
Title: Re: Housing !
Post by: Surf on January 25, 2010, 06:55:05 pm
Those Ideas here are nice, but aren't worth anything if no concrete description how to implement and to purchase are made. ;)
Also, someone has to make the maps first.
Title: Re: Housing !
Post by: Gatling on January 25, 2010, 07:23:11 pm
(Yes, Perriack.)  I didnt say it had rent.  Once you bought it, thats it, you always have this (mixed?) bag of a stash there directly within the city limits.  Long as you dont hoard a fuckton of expensive crap, you wont have a worry in the world about it.  Its supposed to present unique advantages to a high lvl player wanting one, as well as providing some basic needs and other options to a new player (like having this and a tent, which would make it easier for crafters among other types, mainly to the fact that anyone without a plethora of bases to visit, trekking across the wasteland full of crap really sucks.  With one tent only option for new people, they frequently get totally anchored down to an area (NCR notably comes to mind) because they are quite unable to get far without dying, and the unguarded towns offer not enough incentive to stay around or place their tent there.  Now... if they had some small options for little stashes, they may move around more.  They could be active in an area, stash their stuff, and move on when it suits them or they die.  Spawning near NCR wont be so ungodly boring and annoying if you have some crafting stuff down there and just do some work before walking, letting the cooldown tick down as you travel. As well as serving as a simple escape route.)  And the thing around Klamanth is Players.     

I'm probably also forgetting how every big gang has a tent full of crap outside every PVP town so they can get instantly rearmed?  That taxi-throw away chars have made so 9 people got access to it at a time?  Or maybe not Everyone has access to one base, let alone several as a handful of gangs ingame I believe continue to do.  I believe in making playing solo or in smaller groups to be a little essential instead of being railroaded into having to group together around bases or safe cities.  But eh, maybe I'm anti-establishment. 

As for Surf Solar:  how to be implemented?  We're not all devs and can talk in parlance to get something like that across.  Most of us probably don't Know exactly the kind of changes this level of work would require, so how are we supposed to 'give a description of how to implement it' ?  As for purchasing, that can be more detailed After the initial idea has been modified/rejected/accepted.  As evidenced already, there are different views on it.  For the small detail of the purchasing, that can come later if the idea is well received and  will benefit from such a detail.

 Or plain shot down by an admin who comes out and says this would be too difficult to Implement(which I am keeping an eye out for).  Which would be useful, because then I could think of something else instead of this present idea.
Title: Re: Housing !
Post by: Mr Feltzer on January 26, 2010, 12:36:31 am
holy crap this idea Owns... *Claps*
Title: Re: Housing !
Post by: Sayak on February 02, 2010, 06:43:21 pm
i written few more words dont forger about housing comment !
Title: Re: Housing !
Post by: Amy Atom on February 03, 2010, 05:56:21 pm
I like this idea! :D

+1 from me
Title: Re: Housing !
Post by: gordulan on February 03, 2010, 07:45:07 pm
maybe you could build stuff on your tent map, for example a small shack, a brahmin pen maybe even a workbench i mean that would make the whole wasteland a whole lot more frieandly if you like me are a brahmin farmer (and add the ability for brahmins to get bionics and shoot lasers from their eyes, if you would do that i may have to start worhiping you.)
Title: Re: Housing !
Post by: Sayak on April 26, 2010, 01:05:35 am
Srsly so old idea and i see new same ones.
Title: Re: Housing !
Post by: Aminirth on September 19, 2010, 10:16:29 pm
More housing would make game more interesting  :D