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Other => FOnline:2238 Forum => Archives => General Game Discussion => Topic started by: CaloNord on January 23, 2010, 11:40:57 am

Title: Good Energy Weapons Build.
Post by: CaloNord on January 23, 2010, 11:40:57 am
Write some good builds that invole Energy weapons, even if its a full damage to a EW Crafter.  ;)
Title: Re: Good Energy Weapons Build.
Post by: Handyman on January 23, 2010, 12:06:26 pm
str 10 per 1 en 10 char 3 int 10 luck 1
Title: Re: Good Energy Weapons Build.
Post by: Jimmy King on January 23, 2010, 12:10:40 pm
str 10 per 1 en 10 char 3 int 10 luck 1
Thats pretty much not funny.
Title: Re: Good Energy Weapons Build.
Post by: Handyman on January 23, 2010, 12:16:17 pm
wwait what? ;P
Title: Re: Good Energy Weapons Build.
Post by: AMP on January 23, 2010, 12:26:02 pm
Energy Weapon Sniper\Crafter
6str
8pe
4end
3cha
9int
4ag+1
6luck
Traits: Small Fraim, Finesse.
Skills: Energy Weapons, Science, Outdoorsman.
Perks:
3lvl-awareness
6lvl-more criticals
9lvl-Better Criticals
12lvl-Lifegiver
15lvl-More Criticals
18lvl-More Criticals
Title: Re: Good Energy Weapons Build.
Post by: CaloNord on January 23, 2010, 12:27:42 pm
Energy Weapon Sniper\Crafter
6str
8pe
4end
3cha
9int
4ag+1
6luck
Traits: Small Fraim, Finesse.
Skills: Energy Weapons, Science, Outdoorsman.
Perks:
3lvl-awareness
6lvl-more criticals
9lvl-Better Criticals
12lvl-Lifegiver
15lvl-More Criticals
18lvl-More Criticals
This is the kinda stuff im expecting, thanks.
Title: Re: Good Energy Weapons Build.
Post by: Marko69 on January 23, 2010, 12:33:53 pm
Ok lets see:

Laser rifle = 45hex range shit against metal armors 80% damage reduction. 90+ dmg critical in eyes/head. Cheap ammo(spends 1 per shot) easy to craft/loot.
Plasma rifle = 25 range, awesome damage/no armor protection aim in head/eyes fatal. Cheap ammo, hard to craft/loot.

Anyway you need perception 6-7 to see enemy, and just to have % to hit. +-1 pe gives you +-15% chanse to hit.

Laser pistol is useless. Plasma pistol is not bad, it does 15-35 base dmg can hit up to 80-100 dmg critical. but 20hex range makes it a lot worse then plasma rifle. You want to use short range weapons only in towns with lots of buildings and no windows.

Here we go: Traits > Night Person / Small frame
Stats: ST 3/PE 7/EN 4/CH 1/IN 6/AG 10/LK 10/
Tag: Energy weapons/ First Aid/ Doctor;Outdoorsman;Smallguns (it can be universal sniper with energy and small guns, but prolly will lack some skill points, so adding to intelligence can help, I never tried)

Endurance can also be 6 if you want toughness on third lvl. Then you have to lower agility to 8. Or you can always lower luck to 6 (no less) if you want more endurance. Anyway leave alone perception and strength, they are fixed with the following:
You have to take Weapon Handling & Sharpshoter which are the strongest perks for a fighter imo, check requirement for sharpshoter so you don't screw up. Just don't have starting lower then this: PE 7/IN 6/AG 6/LK 6 those are required for fighter perks(more critical and so on)

Perks: 3 Awarenes/Toughness ; 6 Sharpshoter ; 9 More critical ; 12 Lifegiver(Wep.Handling) ; 15 Lifegiver(Living anatomy if 60%doc) ; 18 Wep.Handling(More critical) ; 21 Better critical.
You can take more critical, or lifegivers your choice... Take Better critical if you want to have instant kills ( you know you want this :) and you only need better critical to score an instant kill, you don't need more criticals, but they increase chance of scoring a critical and aimed critical can be an instant kill - read on wiki for more info)

Thats the best build I can give you. Also you want to have as much AG as possible 6;8;10( 7;9 are same like 6;8 ) note that character with 10 AG will regenerate his 10ap with same speed as character with 2 AG regenerates his 6ap, so he'll regenerate 4ap faster.

Based on personal experience.
Title: Re: Good Energy Weapons Build.
Post by: Attero on January 23, 2010, 12:59:17 pm
S 6  -> no way going around it energy rifles need 6 str and power armors are not avaible
P  -> as much as possbile - the more of sniper you wanna be the more you need . If for max range sniping 10 is needed . If you are ok to reduce your range at night 8 is ok.
E - cant be lower then 4 or you cant take lifegiver - and thats alot of hp less
C - 3 to take quests and proffesions freely and be able to talk to any trader. 1 is possible but you will need mentats to do the stuff ealier.
I - you need 9 to take 3lv energy weapons. However you can just use same mentats from above to rise your int by 2 and learn it. So 7 does fine (but less skill points to have)
A-4+1 = 5 - there is no reason to run with 5 agility. 4 is min you need.
L- 6 - for more critical perks

Traits - small frame - for 1 extra SPECIAL.
Finesse - 30% bonus DR for targets - and as everything has 20% base DR 50% DR on all non armor bypass shots is to be expected - take with caution.

@Marko69
Laser rifle * plasma rifle use same ammo...
sharpshooter - it was already discussed its not strong...

@ST - 3 - oh yea running with laser pistol till 12 lv sounds fun ...lol
@Agility - aimed eye shot from laser rifle takes 7 Ap right ? so min agility is 4. Sure more will help in regenerating but ... (useless in turn based)


***My little question would be - is laser rifle considered scoped or not ? (determines whatever its 5% or 4% in perception equation)***


Title: Re: Good Energy Weapons Build.
Post by: jodwig on January 23, 2010, 06:52:36 pm
(http://img694.imageshack.us/img694/5624/screen31122009182826.jpg) (http://img694.imageshack.us/i/screen31122009182826.jpg/)

Just don't take Finesse Trait and everything should be ok :P
Title: Re: Good Energy Weapons Build.
Post by: Attero on January 23, 2010, 07:29:30 pm
jodwig - 0 damage on tesla / brotherhood armor unless it bypasses ? (and thats 20% of crits?)
Title: Re: Good Energy Weapons Build.
Post by: jodwig on January 23, 2010, 08:14:57 pm
Ye... Life is brutal :P but I still have Plasma :D and I can cripple very well with 31% crit
Title: Re: Good Energy Weapons Build.
Post by: CaloNord on January 23, 2010, 08:26:32 pm
Cheers guys for the builds, if anyone has any more builds i would love to hear from you.
Title: Re: Good Energy Weapons Build.
Post by: Marko69 on January 23, 2010, 08:35:44 pm
Quote

@Marko69
Laser rifle * plasma rifle use same ammo...
sharpshooter - it was already discussed its not strong...

@ST - 3 - oh yea running with laser pistol till 12 lv sounds fun ...lol
@Agility - aimed eye shot from laser rifle takes 7 Ap right ? so min agility is 4. Sure more will help in regenerating but ... (useless in turn based)


***My little question would be - is laser rifle considered scoped or not ? (determines whatever its 5% or 4% in perception equation)***


I level up on first aid and not leaving base until lvl 15. Some people don't leave base until lvl 21.
You can't play in turnbased in towns. Turnbased it waste of time.
Minimum perception is 7.

I have 220 energy weapons, 6str and 8pe and cant hit in eyes on 40hex, max range is 45, good luck with that, cuz u'll need like 250% energy for good sniper.
I shot metal armored npc and people in eyes and do 9 damage. Good luck with that too. But when critical 100~200 dmg, so its based on instant kill criticals and doesnt works good as weapon. Plasma is a hell lot better, with plasma max 3 hits and he's dead. 25 range problem...
Title: Re: Good Energy Weapons Build.
Post by: Attero on January 23, 2010, 09:00:31 pm
I level up on first aid and not leaving base until lvl 15. Some people don't leave base until lvl 21.
You can't play in turnbased in towns. Turnbased it waste of time.
Minimum perception is 7.

I have 220 energy weapons, 6str and 8pe and cant hit in eyes on 40hex, max range is 45, good luck with that, cuz u'll need like 250% energy for good sniper.
I shot metal armored npc and people in eyes and do 9 damage. Good luck with that too. But when critical 100~200 dmg, so its based on instant kill criticals and doesnt works good as weapon. Plasma is a hell lot better, with plasma max 3 hits and he's dead. 25 range problem...

assuming laser rifle is scoped with 10 PER you need 228 weapon skill to snipe at night in the eyes at 45 range. If laser rifle is not considered scoped then you need 260 :S
first one is achievable for pure sniper ... second one would need to gimp some stats for more int...
Title: Re: Good Energy Weapons Build.
Post by: Marko69 on January 24, 2010, 11:00:01 am
It is not scoped, you need 260% :)
Then I made taxi with low perception and plasma rifle.
Title: Re: Good Energy Weapons Build.
Post by: Zeck on January 24, 2010, 12:12:24 pm
a decent pvp oriented build might be:

Small Frame.

S 6
P 8
E 6
C 1
I 8
A 6
L 6

More Critical *2 (or *3 and you give up the lvl 15 lifegiver)
Better Critical *1
Toughness *2
Lifegiver *2 ((lvl 12 et 15)

16 % critical, 201 hp, decent range with cigarettes.
You could tag First Aid and Doctor if you want to be self sufficient in drugs.

Or Repair to lvl up quicker while crafting armors.

Or even First Aid and Science to produce your ammunitions and guns.
Title: Re: Good Energy Weapons Build.
Post by: Kaien on March 23, 2012, 08:16:19 am
Why not using Finesse?
Title: Re: Good Energy Weapons Build.
Post by: Swinglinered on March 23, 2012, 11:01:22 pm
Why not using Finesse?

Nerfs damage.

Maybe a suicide rocket-sneaker with 1 END, 10 luck, finesse, more crits(x2/3), better crits, 10 AG, Action Boy 2, high PE.

If you die, you just lose a RL (or 2 if you were switching instead of reloading) and maybe a little ammo.

Mine went for just enough AG for 1 shot and no Action Boy.
If no success on first shot, run away.



Title: Re: Good Energy Weapons Build.
Post by: Marko on March 24, 2012, 12:08:54 am
CaloNord, i am a newer player so i'm not as experienced as these players, but i am trying to catch up. This is my [first] energy fighter build:

(http://i44.tinypic.com/125l74l.jpg)

He ends with very high weapons skill. Most players will consider this guy to be too strong but ST 7 allows him to wield the Gatling laser when you find it (near Themepark). Then again, using a burst weapon would mean different perks that boost damage per bullet so...take a ST point and move it to EN maybe for higher ending HP above.

Faster Metabolism means you heal faster. This guy's FA is high enough to get decent results but that Trait will mean he normally heals faster anyway. Combining these with the Faster Healing perk hopefully means he is a very fast healer! This will be very nice anytime, especially while leveling.

Two (2) Action Boys means he has 12 Action Points. Combined with Bonus Rate of Fire means he can shoot the plasma rifle 3 times per turn. You can build an Outdoorsman Camp instead of a normal tent. You can collect gecko pelts. You get +3 to PE when entering encounters. You get +25 to Poison/Radiation Resistances. And you get 10 extra unconscious Hit Points, good for potential last chances at diplomacy lol.

As shown, you end up with 37 more Skill Points to use however you wish. Seasoned players, please tear this up for me.
Title: Re: Good Energy Weapons Build.
Post by: Swarm on March 24, 2012, 12:11:09 am
I do not recomend marko's build. 1 luck is bad idea and 10 int is way too much you need 4-6 only. You only need 6 str, even 6 str is fine with gattling laser. Although I well cut the guy some slack, as this is his first attempt at creating one. Energy also relies heavily on luck. The only exception with luck and str is gattling laser if you do not plan to make a crit burster with this weapon.

What kind of energy build? I see mosty 1 shot builds on here are you looking for a 2 shot drug build an economic build a laser pistol build? A farm build? A pvp build?

Basic rules of energy builds:
Must meet strength requirements of 6 for laser rifles and plasma rifles, other wise you well crit miss alot. Target shot builds with energy is only class of weapons where str matters. You can also do 4 str + weapon handling as well.

3 Strenght only needed for laser pistols and plasma pistols is 4.

212% skill points for plasma rifle and gattling laser,
240-250% for laser max range targeted shot in eyes
7-10 luck for a targeted shot, 5-10 for fast shot.
8 perception for laser, plasma all you need is 4-6.
4-8 endurance

First aid and doctor tagged for pvp
Outdoorsman or anything really if you want to craft or use a 2nd type of weapon.

You want more critical, even more critical. Spray n pray if you want to do a TB fast shot build. The rest of perks you would do action boy, life giver. Sharpshooter if you have lower perception. Weapon handling if you want to go the 4 str route.

I recomend small frame, bonehead, bruiser, chem reliant for traits. Finesse only if you make a laser/plasma pistol crippler. Bonus rate of fire also.
Title: Re: Good Energy Weapons Build.
Post by: Marko on March 24, 2012, 12:40:38 am
Okay thanks, Swarm. How 'bout this one:

4.6.6.1.6.10.8
Small Frame + Fast Metabolism
Ends with Energy Weapons 240, First Aid 110, Doctor 101.

Weapon Handling @3, Even More Criticals @6, Even Tougher @9, Better Crits @12, Action Boy @15/18
Bonus Rate of Fire @21, More Crits @24.

12 Action Points for 3 shots per turn with plasma rifle, critical chance 23%.
So he gets 6 shots in 2 turns and should average at least 1 critical hit in two turns.
And he still gets that Faster Healing perk which i like.

Note: Plasma rifle does 30-65 points of damage per shot. That means if you shoot 3 times and hit each time, you just dealt 90 points of base energy damage minimum (not counting target's armor or resistances), up to maybe as much as 195 points of base energy damage. Plus criticals. Right?
Title: Re: Good Energy Weapons Build.
Post by: Swarm on March 24, 2012, 12:51:56 am
Okay thanks, Swarm. How 'bout this one:

4.6.6.1.6.10.8
Small Frame + Fast Metabolism
Ends with Energy Weapons 240, First Aid 110, Doctor 101.

Weapon Handling @3, Even More Criticals @6, Even Tougher @9, Better Crits @12, Action Boy @15/18
Bonus Rate of Fire @21, More Crits @24.

12 Action Points for 3 shots per turn with plasma rifle, critical chance 23%.
So he gets 6 shots in 2 turns and will always average at least 1 critical hit in two turns.
And he still gets that Faster Healing perk which i like.

Yes something more like this, is this a target shot build or a fast shot build? I would do fast shot instead of fast matablism, and brof for a tb fast shooter. This is also good build if you have brof for a target shot build. If you take sharpshooter this is also good with laser. But if you are going for pure plasma build you can just do 4-5 perception and only need ~212% skill points and more into first aid.

But yes this is a decent build and the special would be along these lines for a energy build but this build would require drugs unless you plan to sacrifice some perks for action boy. This looks alot like a drug PvP build.

Here is economic laser sniper build which only uses jet for x2 shot if you do not have access to drugs such as buff out, jet is really easy to get. This is build I made early wipe for first pvp character when I did not have access to any drugs.

6
6
8
1
6
10
8
Small Frame
Bruiser

Weapon handling
Crit
More Crit
Sharpshooter
action boy
action boy
bof
life giver

250% Ew
Rest into doctor and first aid

Only uses jet.
Title: Re: Good Energy Weapons Build.
Post by: Marko on March 24, 2012, 12:59:39 am
I'm not sure how to answer your questions because the owner of this thread did not specify his preferences for target shooter or fast shooter. But...

I think with the ability to shoot 6 times in 2 turns...i would be trying some targeted shots and if i don't get a critical on first try, switch to un-targeted and use leftover AP for movement.

4-5 PE is a big turn-off for me because i hate not having Awareness. I love Awareness!

Drug build? No, not with Weapon Handling, right? Why would you get Weapon Handling with ST 6 (above)?
Title: Re: Good Energy Weapons Build.
Post by: Swarm on March 24, 2012, 01:04:26 am
I'm not sure how to answer your questions because the owner of this thread did not specify his preferences for target shooter or fast shooter. But...

I think with the ability to shoot 6 times in 2 turns...i would be trying some targeted shots and if i don't get a critical on first try, switch to un-targeted and use leftover AP for movement.

4-5 PE is a big turn-off for me because i hate not having Awareness. I love Awareness!

Drug build? No, not with Weapon Handling, right? Why would you get Weapon Handling with ST 6 (above)?

Ah ok you did 2 action boy I think I read post before you edited or I'm blind and didn't see perks :P If you have buffout you can switch out the 2 action boys for life giver and use jet buffout and nuka cola and have 192hp. You can also switch out even tougher for sharpshooter and have a really good pvp laser sniper.

Well its economic build. Jet is -2 str so it brings str down to 4 then you get +2 from weapon handling and its back to 6 strength. This is if you do not have access to buffout, over all I think your build is best if you plan not to use any drugs. This is for if you can only get your hands on jet and not other drugs from TC chests or trade for them. My build is not the greatest build in the world but it gets the job done on the cheap. And I do fine in pvp with it but it dies to big gunners very quick.
Title: Re: Good Energy Weapons Build.
Post by: Marko on March 24, 2012, 01:07:44 am
Okay got it. I think i overlook Jet a lot because...well i dunno...hate the idea of being perma-addicted to something. I should get over that.
Title: Re: Good Energy Weapons Build.
Post by: Swarm on March 24, 2012, 01:23:25 am
Okay got it. I think i overlook Jet a lot because...well i dunno...hate the idea of being perma-addicted to something. I should get over that.
Yes, your 2nd build idea is very solid and shouldn't disapoint you or anybody who makes it :) And builds its all about the preference of the user. Plasma is a very good pve and farming weapon pvp its not so great why you do not see many plasma builds these days on the battlefield.
Title: Re: Good Energy Weapons Build.
Post by: FrankenStone on March 24, 2012, 01:53:24 am
plasma builds still great on PvP but u need to know how to make em :D
Title: Re: Good Energy Weapons Build.
Post by: Swarm on March 24, 2012, 02:01:36 am
plasma builds still great on PvP but u need to know how to make em :D

Its a 24 hex laser rifle, you do same damage with laser and shoot further distance. Its completely useless weapon outside of hinkly pvp. You'll just get killed before you can get in 24 hex range to fire it at somebody. But would be interesting to see what your idea for a plasma build would be. Unless you are one of those "my build is top secret dont want my enemies know, who already have good builds to know mine."
Title: Re: Good Energy Weapons Build.
Post by: FrankenStone on March 24, 2012, 02:16:13 am
what are u talkin about i have already seen plasma rifle builds and if everybody not would come to an range of 24 hex , then everybody must play with sniper from ur description but i have seen many 1 hex bursters , so idk from what u are talkin about lol and snipers are rare SG or EW but still great when u are knowing what u do
Title: Re: Good Energy Weapons Build.
Post by: Swarm on March 24, 2012, 02:30:12 am
what are u talkin about i have already seen plasma rifle builds and if everybody not would come to an range from 24 hex , then everybody must play with sniper from ur description but i have seen many 1 hex bursters , so idk from what u are talkin about lol

Ok now its getting off topic I well say this, pvp in unguarded towns is all done with laser rifles, rocket launchers, avengers, gattling lasers and snipers and sneaker builds. There is no 1 hex battles any more x2 shot big gunners do 200+ damage at max range now. Battles are all range fights. I have a plasma build I have fought many battles and I well say plasma is only good to use at hinkly. These things do only 150 damage criticals which is no differnt that getting hit by a laser rifle from 45 range. Also with perks like bonehead stonewall and man of steel makes the plasma rifle even more useless in town control battles. By the time you run up to shoot 24 hexes a big gunner and gattling shoot 36-40 and can shoot you 10 hexes further and well be in group with other players. It is better to just go with a gattling laser or laser rifle than a plasma rifle.

The plasma rifle is only good if the guy is less than metal armor and has low hp. And this is a whole differrent discussion than helping a guy who requested a energy build. Plasma rifle is only good for pve farming hinkly and maybe it would be good in a close quarter place like new reno, but most of the pvp is done at modoc gecko and broken hills klamath sometimes den. The plasma rifle jsut isn't what it used to be when you take into account of tanking perks and big gunners doing more damage at further range. There is rarely any close quarter battles.
Title: Re: Good Energy Weapons Build.
Post by: codave on March 24, 2012, 06:16:06 am
Plasma tanks were good last wipe, and judging from some of the builds I see posted here... many people are still "stuck" in last wipe.

Plasma just doesn't cut it now, Swarm is right...
Title: Re: Good Energy Weapons Build.
Post by: Hellion on March 25, 2012, 04:35:46 am
How about this ene fast shoot pve? One problem here, 1 str -> low carry weight for loot. Only laser pistol (3 str) and 5 shoots with 35 crit chance each one.
http://www.nitue.net/#fcp/direct!id=4053
Title: Re: Good Energy Weapons Build.
Post by: Hects Hakal on March 27, 2012, 09:45:35 am
How about a plasma pistol sneaker?
Title: Re: Good Energy Weapons Build.
Post by: codave on March 27, 2012, 08:30:24 pm
How about a plasma pistol sneaker?

Magneto LP would probably be more effective. No need of advanced workbench or blueprints to craft, longer range, and the damage is comprable. Plus, penetrate perk will help.
Title: Re: Good Energy Weapons Build.
Post by: Roachor on March 29, 2012, 02:46:08 am
I have a fast shot mlp tb char and i love it. 1% chance to crit can't be right though I crit pretty frequently, probably some property of mobs i haven't tried it in pvp much. but 7 shots of sweet armour ignoring dmg is great even without the crits, the fast shot bonus damage plus the increase over the pistol makes me very happy with how it turned out. Killing way too many potential slaves accidentally though. Making a paper build version with 1 end and 10 luck with sneak, should be fun.
Title: Re: Good Energy Weapons Build.
Post by: Michaelh139 on March 29, 2012, 02:47:14 am
I have a fast shot mlp tb char and i love it. 1% chance to crit can't be right though I crit pretty frequently, probably some property of mobs i haven't tried it in pvp much. but 7 shots of sweet armour ignoring dmg is great even without the crits, the fast shot bonus damage plus the increase over the pistol makes me very happy with how it turned out. Killing way too many potential slaves accidentally though. Making a paper build version with 1 end and 10 luck with sneak, should be fun.
Yes crits luck and all that is really wierd even before this era 1% crit chance you got crit every 10 or so shots.

But who cares huh?  Too low to be bothered with -.-.
Title: Re: Good Energy Weapons Build.
Post by: codave on March 29, 2012, 05:13:57 am
I have a fast shot mlp tb char and i love it. 1% chance to crit can't be right though I crit pretty frequently, probably some property of mobs i haven't tried it in pvp much. but 7 shots of sweet armour ignoring dmg is great even without the crits, the fast shot bonus damage plus the increase over the pistol makes me very happy with how it turned out. Killing way too many potential slaves accidentally though.

I recently rebuilt my only character to be a fast shot EW build, and I agree I crit a lot more than I should with 1% crit chance.

About the part in bold, maybe just a regular LP for the finishing shots???  Could work out better for that last knockout shot.