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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: Michaelh139 on December 02, 2010, 12:47:39 am

Title: Make a certain mutant enslaveable, remnant encounter only.
Post by: Michaelh139 on December 02, 2010, 12:47:39 am
Ok, Quote "In my opinion":  I think a certain super mutant from Remnant encounters only should be enslaveable, not only that but think about it, ALL human npcs that are enslaveable are easy...  too easy, because they're weak as hell.

Supermutant enslavement would be the ULTIMATE challenge for a slaver, you shouldn't be able to sell them to Vortis or Metzger because they're supermutants and they're afraid.  Only players.  the supermutant should also of course be the weakest kind.

To add some more troublesome requirements, you should have to "Harvest" or Scavenge, Steel wire, and you have to have a crafter, 150% science, 150% repair, to craft Rope out of this, you would also need a super toolkit and a workbench.  The Picture for the Steel rope could just be a darkened grey/silver colored in Rope.

think about it...  Slavers are almost no challenge against supermutants, so this would also encourage teamwork in groups so the slaver can take the mutants!

Opinions?  Suggestion? etc
Title: Re: Make a certain mutant enslaveable, remnant encounter only.
Post by: Ganado on December 02, 2010, 02:23:36 am
Concept is good, needs a lot of balancing:

The enslave-able mutants should not surpass 130 HP, "150% science/repair" is not necessary.

Just make it use various materials needed to craft it. There is no point in having over 100 Science for any normal character.
An HQ alloy, some HQ metal parts, and some fiber sounds like a better solution.

To the argument that it would be over-powered:
- Right now, you can still easily buy 5 Rocket-Launcher mercenaries, with about 120 HP each.
- These mutants can't even run, and should only have slightly higher HP.

Also, another way to balance it would to make it so the enslaved mutants have less skills to start with. Concept is okay, it just needs some balances to make an equal alternative to just buying BG-human mercs.
Title: Re: Make a certain mutant enslaveable, remnant encounter only.
Post by: Mr Feltzer on December 02, 2010, 05:34:12 am
Cool Idea. I Like it, It will be Cool, And Not be a Big Difference. People already have Supermutant Mercs with 300hp. So, Trying to Slave a Supermutant And only getting one with 150hp is Balanced :D
Supported
Title: Re: Make a certain mutant enslaveable, remnant encounter only.
Post by: Izual on December 02, 2010, 09:15:12 am
Agreed, there are definitely not enough mutants involved in PvP.
Title: Re: Make a certain mutant enslaveable, remnant encounter only.
Post by: Surf on December 02, 2010, 11:39:58 am
Agreed, there are definitely not enough mutants involved in PvP.

;D


Pretty dumb idea. As if a big mutie would let itself be enslaved by some puny little human.  ::)
Title: Re: Make a certain mutant enslaveable, remnant encounter only.
Post by: runboy93 on December 02, 2010, 12:45:36 pm
;D


Pretty dumb idea. As if a big mutie would let itself be enslaved by some puny little human.  ::)
Surf.. you never should underestimate wastelanders :P
They can do anything.
Title: Re: Make a certain mutant enslaveable, remnant encounter only.
Post by: Michaelh139 on December 02, 2010, 01:16:52 pm
;D


Pretty dumb idea. As if a big mutie would let itself be enslaved by some puny little human.  ::)
There is an enslaved mutant in that bar in NCR so yeah some wouldobviously, besides, THATS a dumb arguement because the slaving system doesn't make any sense anyways, you enslave 5 mercs give them all rocket launchers lsws etc basically the means to kill you easily and run, instead they fight to the death for their master.  so why not a mutant especially why not a weak one?  Remember there are different intelligence levels of mutants, these could be the retarded ones that are easily influenced perhaps?

Agreed, there are definitely not enough mutants involved in PvP.
Thats the worst arguement yet, in fact, I'd almost say it's trolling, almost.
Title: Re: Make a certain mutant enslaveable, remnant encounter only.
Post by: wezu on December 02, 2010, 01:27:53 pm
Wait for the level-up bug to be fixed, then we'll see if slavers need more pimping.
Title: Re: Make a certain mutant enslaveable, remnant encounter only.
Post by: kindwill on December 02, 2010, 02:09:18 pm
^this
Title: Re: Make a certain mutant enslaveable, remnant encounter only.
Post by: LagMaster on December 02, 2010, 06:58:08 pm
hmmm, i thig this sugestion alone is rather... improbable, why a super-mutant shoud fight for you?
i suggest somme alternative

using a speech chech you can tell a mutant that you saved his life from an atacher(that coul'd be you, but he was hitted in the head...hard)and you can force him this a special metal rope to make you join forces, cuz you " saved" his life

this way you can kive speech some reason, no?
Title: Re: Make a certain mutant enslaveable, remnant encounter only.
Post by: Michaelh139 on December 02, 2010, 09:37:11 pm
hmmm, i thig this sugestion alone is rather... improbable, why a super-mutant shoud fight for you?
i suggest somme alternative

using a speech chech you can tell a mutant that you saved his life from an atacher(that coul'd be you, but he was hitted in the head...hard)and you can force him this a special metal rope to make you join forces, cuz you " saved" his life

this way you can kive speech some reason, no?
There is an enslaved mutant in that bar in NCR so yeah some wouldobviously, besides, THATS a dumb arguement because the slaving system doesn't make any sense anyways, you enslave 5 mercs give them all rocket launchers lsws etc basically the means to kill you easily and run, instead they fight to the death for their master.  so why not a mutant especially why not a weak one?  Remember there are different intelligence levels of mutants, these could be the retarded ones that are easily influenced perhaps?

Although speech skill would be a nice touch you basically said what surf said without being rude and was at least constructive.  Besides that, you can't cripple any body parts (if thats what you meant by "hit in head hard" because slavers dump stat is Luck which makes it near imposible.  besides, crippling the head is unneccessary because as I said the only mutant that could be enslaveabale are the ones that are practically retarded.