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Other => FOnline:2238 Forum => Archives => General Game Discussion => Topic started by: Sprainedkhyber on December 01, 2010, 05:41:44 pm
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I just got some armor and a shotgun. Then I go into a encounter with Rangers fighting Marauders. So, I killed one of them , and went to raid his body and what happens? They kill me. What is the point?! Its not like they had anything worthwile on them. The Rangers really need a 10mm pistol? They were all carrying flamers for crying out loud!
Why is it when you go to loot bodies, the victors attack you? (Now, I can see people abusing this, but still)
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It is just feature. Dont loot anything untill everything is dead or winners have finished their looting.
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Why don't you do what they do, kill them for taking YOUR loot.
i mean they can't claim it when they're dead right?
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You trying killing 4 heavily armed Paladins with Gatling Lasers and Bazookas.
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this featchure SUX, and if you kill someone and a traper is there, he will loot him, this loot featchure sux big time
stop NPC loot, please
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Btw, does anyone know what you need to cut fibers?
I knife wont work for me.
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Btw, does anyone know what you need to cut fibers?
I knife wont work for me.
Knife, comat knife works, nothing else afaik. Left hold click on fiber plant, then scroll down to backpack, click knife.
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this featchure SUX, and if you kill someone and a traper is there, he will loot him, this loot featchure sux big time
stop NPC loot, please
Yes because getting loot is hard right? I'm happy this was implemented and helped stop people just farming encounters when two major factions go at it, even then there are still plenty of encounter where you can still grab the loot so i don't see why this feature sux.
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Feature is fine, just needs to be made so that they become hostile from you actually taking something (activation similar to Steal skill), not just touching the body.
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What difference does it make, Abe? Just to watch which loot the corpse XY might have?
And yes, I agree, the feauture is fine, unfortunately there are still few encounters which net you "free" loot.
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What difference does it make, Abe? Just to watch which loot the corpse XY might have?
And yes, I agree, the feauture is fine, unfortunately there are still few encounters which net you "free" loot.
Maybe when you look in the body they'll say leave this stuff and you might notice this in your log or out of the corner of your eye saving you from getting assraped like most newbies do, too many newbies die because of this causing problems. taking or attempting to look in the inventory again would cause them to become hostile. they should push you away from body btw on first attempt at looking in it.
So yes it makes a big difference....
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What difference does it make, Abe? Just to watch which loot the corpse XY might have?
And yes, I agree, the feauture is fine, unfortunately there are still few encounters which net you "free" loot.
New guy witnesses his first encounter where two parties are fighting each other. Out of curiousity, they go to one of the corpses.
They don't know they aren't allowed, by the NPC guards, not to loot. But the NPCs become hostile as soon as he touches the body, not actually even taking anything in it.
It should be that when the body is clicked, they say "Leave this stuff!", and only if you actually take something do they become hostile. It doesn't even make sense for them to give the warning if they automatically become hostile.
It wouldn't be a solution to encounters such as "NCR Army vs Remnants of Master's Army", but I wasn't talking about that.
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Ah, now I get what you mean. Yes, this is indeed a better way to design it and apparently not hard to make.
Agreed. :)
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I think the feature is fine. however what I hate is when you kill an opponent and the other party goes beserk when you loot your own kill. Thats something that needs tweaking.