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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: DocAN. on November 25, 2010, 02:40:23 pm
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Right now we have only 3 special encouner (http://www.fo2238.fodev.net/wiki/Special_Encounter), there could be another one with something like demolished caravan in which the meteroite hit*. This Special Encounter would be avaible only to all players, however the Explorer Perk will increase chances to find modules.
What can be find inside:
Some random rare items* or one of the following modules:
(http://images1.wikia.nocookie.net/__cb20100217164027/fallout/images/1/12/Blue_Memory_Module.gif) +1 Charisma
(http://images2.wikia.nocookie.net/__cb20100217171228/fallout/images/0/02/Green_Memory_Module.gif) +1 Intelligence
(http://images1.wikia.nocookie.net/__cb20100217164240/fallout/images/6/6f/Yellow_Memory_Module.gif) +1 Perception
(http://images2.wikia.nocookie.net/__cb20100217164152/fallout/images/b/b5/Red_Memory_Module.gif) +1 Strength
The modules could be installed into ACE, in the Brotherhood's bunker in San Francisco or somewhere in BoS bunker (one of the terminals on 2nd floor).
Doing so will allow players to use ACE to permanently increase one of the stats by one.
Player will be allowed to encounter it only once.
rare items = Bozar, Turbo Plasma Rifle, Bridgekeeper`s Robe, Dyncacords, Plasma Torch, etc
*ill split modules in to two simillar maps, first with demolished BoS caravan and 2nd with demolished Enclave caravan.
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his Special Encounter would be avaible only to players with Explorer Perk
Ugh, another possibility to make alt. Treasure Hunter Alt...
I think I will say "no" for those modules. It will just make possibility o supah-powerbuilds.
rare items = Bozar, Turbo Plasma Rifle, Bridgekeeper`s Robe, Dyncacords, Plasma Torch, etc
Yeah, those are ok, I guess. I think they are arleady rare, coz I traveled alot around map and never spotted any special enco (Once I spotted some small hut at the desert, but didnt find anything there...). But still, those encounters should be realy realy realy... (etc) ... really rare.
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I think I will say "no" for those modules. It will just make possibility o supah-powerbuilds.
Each module will be useable only once per alt, like it is in this Small Guns Skill quest (http://www.fo2238.fodev.net/wiki/Talk_to_the_guard_to_get_a_bonus_to_the_Small_Guns_skill).
One time bonus wont help a lot in making super PB, you can already make it with drugs.
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If they were as rare as current special encounters and non-luck dependant, they would provide some additional excitement to the gaming world. Even better would be if these modules just couldn't be transferred to other characters.
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Each module will be useable only once per alt, like it is in this Small Guns Skill quest.
One time bonus wont help a lot in making super PB, you can already make it with drugs.
You can't imagine how much would 4 free SPECIAL be for a powerbuild ;)
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You can't imagine how much would 4 free SPECIAL be for a powerbuild ;)
What can be find inside:
Some random rare items* or one of the following modules:
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He didn't say you can encounter it only once ;)
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He didn't say you can encounter it only once ;)
Touche'
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updated
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Alts will be created for each other chip :)
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Alts will be created for each other chip :)
1. Modules wont rise players EN,AG or LK - main combat stats.
2. To find this special encounter you will need to have Explorer Perk (available on lvl 9)
3. There is "or" function in suggestion (rare items "or" one of the modules)
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Special Encounters findable via special perks - no way. :)
It has to be totally random without any possibility of highering the chance to find it.
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It has to be totally random without any possibility of highering the chance to find it.
Following the Wiki:
Explorer perk - The mark of the Explorer is to search out new and interesting locations. With this Perk, you have a greater chance of finding special places and people.
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Following the Wiki:
Explorer perk - The mark of the Explorer is to search out new and interesting locations. With this Perk, you have a greater chance of finding special places and people.
It can say anything, but it's not working ATM.
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Following the Wiki:
Explorer perk - The mark of the Explorer is to search out new and interesting locations. With this Perk, you have a greater chance of finding special places and people.
It's just some leftover text from FO1/2.
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It's just some leftover text from FO1/2.
Ok then, this special encounter will be avaible for all. However roll for modules will be very very low, unless player will have Explorer perk.
If you are lucky, you will find one of the four modules.
So all players will be able to find some rare items in this encounter and with Explorer Perk their chances to find modules will be increased.
Topic updated
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Definitely no for perma rising special items. Maybe temporary bonuses only.
More special encounters might be interresting. Since i am playing FOnline i found none of them so maybe more likely to find but with weaker stuff encounters might make the travelling more interresting.
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this is a bad ideea, some caracters will put there missing SPECIAL point somewhere more usefull, and get the memory module, how about a 7 End buid that takes the Endurance module, 1 more point in int=> more skill points per level, so bad ideea
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this is a bad ideea, some caracters will put there missing SPECIAL point somewhere more usefull, and get the memory module, how about a 7 End buid that takes the Endurance module, 1 more point in int=> more skill points per level, so bad ideea
OMG THEY WILL HAVE ONE MORE POINT IN THEIR BUILD HAXX! ALL PROBLEMS COME FROM THOSE DAMN POWERBUILDSS!