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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: DocAN. on November 20, 2010, 09:10:05 am
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Some of Perks are usless now, this are my ideas how to change them:
Pyromaniac (http://www.fo2238.fodev.net/wiki/Pyromaniac) could give some defined dmg to fire based weapons [Flamers, Molotovs], for example +15dmg
Explorer (http://www.fo2238.fodev.net/wiki/Explorer) could increase a chance to find some items in caves, desert, special encounter.
Quick Recovery (http://www.fo2238.fodev.net/wiki/Quick_Recovery) similar to Stonewall perk*. (Crazy sugestion)
Stonewall (http://www.fo2238.fodev.net/wiki/Stonewall) actualy i get some info about this perk and looks like it works fine.
*Could be like:
Knockdown: You dont loose AG/3 AP (so with 9 or 10 AG, you don't loose any)
Knockout: You don't loose AG*1.5 AP (a KO is between 1x and 3x your max AP)
Or you have only the animation when KD and you loose 3 times less AP when KO.
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agreed on pyromaniac. afaik it gives +5 dmg
stonewall is fine if you use the forum search
lol with quick recovery you get up using 1 action point as you stated
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Some of Perks are usless now, this are my ideas how to change them:
Pyromaniac (http://www.fo2238.fodev.net/wiki/Pyromaniac) could give some defined dmg to fire based weapons [Flamers, Molotovs], for example +15dmg
And maybe explosions (dynamites, bazookas etc)
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yes on the pyro perk
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Quick Recovery (http://www.fo2238.fodev.net/wiki/Quick_Recovery) could give some defined AP to get recovering from knocked down, for example 2AP less then normal recovery time
Maybe when you are knocked out/down, you are lying on ground half of the normal time?
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Pyromaniac could give some defined dmg to fire based weapons [Flamers, Molotovs], for example +15dmg
Agree, because now on Pyromaniac give just +5dmg (or that what i heard)
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Maybe when you are knocked out/down, you are lying on ground half of the normal time?
i like this idea
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Maybe when you are knocked out/down, you are lying on ground half of the normal time?
i like this idea
You mean you want to nerf Quick Recovery even further?...
Right now knock down consumes your 3 APs.
With this perk only 1 AP.
So with Quick Recovery you're "lying" on ground 1/3 of time. And you want to make 1/2?...
Also it still useless to consume 1 perk slot, when there're much better perks.
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Read this thread http://fodev.net/forum/index.php?topic=10074.0 (http://fodev.net/forum/index.php?topic=10074.0). Solar said that he is working on balancing perks and traits.
(And to boost Pyromaniac ;))
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Quick recovery idea (to give a boost in stonewall way):
Knockdown:
you dont loose AG/3 AP (so with 9 or 10 AG, you don't loose any)
Knockout:
You don't loose AG*1.5 AP (a KO is between 1x and 3x your max AP)
Or you have only the animation when KD and you loose 3 times less AP when KO.
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''Explorer could increase a chance to find some items in caves, desert.''
+1
Good One.
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Quick recovery idea (to give a boost in stonewall way):
Knockdown:
you dont loose AG/3 AP (so with 9 or 10 AG, you don't loose any)
Knockout:
You don't loose AG*1.5 AP (a KO is between 1x and 3x your max AP)
Or you have only the animation when KD and you loose 3 times less AP when KO.
It is good idea!
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what about bonus move is useless in RT
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what about bonus move is useless in RT
Bonus move is very useful in TB it's fine.
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Bonus move is very useful in TB it's fine.
it needs adjustment for RT. There were much threads about it and many good idea.
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Bonus Move perk is working so he cant be attached to this thread.