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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: DocAN. on November 20, 2010, 09:10:05 am

Title: Useless Perks Update
Post by: DocAN. on November 20, 2010, 09:10:05 am
Some of Perks are usless now, this are my ideas how to change them:

Pyromaniac (http://www.fo2238.fodev.net/wiki/Pyromaniac) could give some defined dmg to fire based weapons [Flamers, Molotovs], for example +15dmg

Explorer (http://www.fo2238.fodev.net/wiki/Explorer) could increase a chance to find some items in caves, desert, special encounter.

Quick Recovery (http://www.fo2238.fodev.net/wiki/Quick_Recovery) similar to Stonewall perk*. (Crazy sugestion)

Stonewall (http://www.fo2238.fodev.net/wiki/Stonewall) actualy i get some info about this perk and looks like it works fine.


*Could be like:
Knockdown: You dont loose AG/3 AP (so with 9 or 10 AG, you don't loose any)
Knockout: You don't loose AG*1.5 AP (a KO is between 1x and 3x your max AP)
Or you have only the animation when KD and you loose 3 times less AP when KO.
Title: Re: Useless Perks Update
Post by: Grey Fox on November 20, 2010, 11:04:09 am
agreed on pyromaniac. afaik it gives +5 dmg
stonewall is fine if you use the forum search
lol with quick recovery you get up using 1 action point as you stated
Title: Re: Useless Perks Update
Post by: Kirkor on November 20, 2010, 07:02:50 pm
Some of Perks are usless now, this are my ideas how to change them:

Pyromaniac (http://www.fo2238.fodev.net/wiki/Pyromaniac) could give some defined dmg to fire based weapons [Flamers, Molotovs], for example +15dmg
And maybe explosions (dynamites, bazookas etc)
Title: Re: Useless Perks Update
Post by: Cocain on November 21, 2010, 04:30:10 am
yes on the pyro perk

Title: Re: Useless Perks Update
Post by: Kirkor on November 25, 2010, 03:09:39 pm
Quick Recovery (http://www.fo2238.fodev.net/wiki/Quick_Recovery) could give some defined AP to get recovering from knocked down, for example 2AP less then normal recovery time

Maybe when you are knocked out/down, you are lying on ground half of the normal time?
Title: Re: Useless Perks Update
Post by: runboy93 on November 25, 2010, 03:44:26 pm
Quote
Pyromaniac could give some defined dmg to fire based weapons [Flamers, Molotovs], for example +15dmg
Agree, because now on Pyromaniac give just +5dmg (or that what i heard)
Title: Re: Useless Perks Update
Post by: DocAN. on November 25, 2010, 04:16:25 pm
Maybe when you are knocked out/down, you are lying on ground half of the normal time?

i like this idea
Title: Re: Useless Perks Update
Post by: RavenousRat on November 25, 2010, 04:45:18 pm
Maybe when you are knocked out/down, you are lying on ground half of the normal time?
i like this idea
You mean you want to nerf Quick Recovery even further?...
Right now knock down consumes your 3 APs.
With this perk only 1 AP.
So with Quick Recovery you're "lying" on ground 1/3 of time. And you want to make 1/2?...
Also it still useless to consume 1 perk slot, when there're much better perks.
Title: Re: Useless Perks Update
Post by: RavenWolf on November 25, 2010, 05:08:08 pm
Read this thread http://fodev.net/forum/index.php?topic=10074.0 (http://fodev.net/forum/index.php?topic=10074.0). Solar said that he is working on balancing perks and traits.
(And to boost Pyromaniac ;))
Title: Re: Useless Perks Update
Post by: Crazy on November 25, 2010, 05:10:46 pm
Quick recovery idea (to give a boost in stonewall way):
Knockdown:
you dont loose AG/3 AP (so with 9 or 10 AG, you don't loose any)
Knockout:
You don't loose AG*1.5 AP (a KO is between 1x and 3x your max AP)

Or you have only the animation when KD and you loose 3 times less AP when KO.
Title: Re: Useless Perks Update
Post by: Dark Angel on November 25, 2010, 06:28:40 pm
''Explorer could increase a chance to find some items in caves, desert.''


+1

Good One.
Title: Re: Useless Perks Update
Post by: DocAN. on November 25, 2010, 07:18:51 pm
Quick recovery idea (to give a boost in stonewall way):
Knockdown:
you dont loose AG/3 AP (so with 9 or 10 AG, you don't loose any)
Knockout:
You don't loose AG*1.5 AP (a KO is between 1x and 3x your max AP)

Or you have only the animation when KD and you loose 3 times less AP when KO.


It is good idea!
Title: Re: Useless Perks Update
Post by: LagMaster on November 26, 2010, 10:40:15 am
what about bonus move is useless in RT
Title: Re: Useless Perks Update
Post by: Snackish on November 26, 2010, 11:39:35 am
what about bonus move is useless in RT
Bonus move is very useful in TB it's fine.
Title: Re: Useless Perks Update
Post by: Andr3aZ on November 26, 2010, 12:25:55 pm
Bonus move is very useful in TB it's fine.

it needs adjustment for RT. There were much threads about it and many good idea.
Title: Re: Useless Perks Update
Post by: DocAN. on November 29, 2010, 11:27:10 am
Bonus Move perk is working so he cant be attached to this thread.