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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: aguuux on November 18, 2010, 09:40:25 pm

Title: Thief Alarm
Post by: aguuux on November 18, 2010, 09:40:25 pm
What i suggest is that when somebody steals u you get noticed, because im tired of thieves who try to steal u and u dont know if u can shot him or not >:(

what i say is to put something like ... i dont know... a red dot next to the name of the player when u can shot him

Title: Re: Thief Alarm
Post by: vilaz on November 18, 2010, 09:52:44 pm
Guards are telling You if thief fails he's stealing attempt. You can shoot him to the death then.
Title: Re: Thief Alarm
Post by: Michaelh139 on November 18, 2010, 10:06:02 pm
Guards are telling You if thief fails he's stealing attempt. You can shoot him to the death then.
like 15% of the time they tell you... the rest  you better take a good look at your log.
Title: Re: Thief Alarm
Post by: Nyarla on November 19, 2010, 01:17:16 am
if a guard says something like "hey aguuux, xxx seems to be interested in your stuff" or if there is a warning in your log like "xxx failed to steal from you" then you can kill him, otherwise (as far as i experienced) you cant touch him even if he emties your inventory. (that sucks) but be careful, in towns like junktown, the guards will shoot you as soon as you take your gun to your active hand.
Title: Re: Thief Alarm
Post by: aguuux on November 19, 2010, 01:19:37 am
i have never seen a message like that but thanks for the info  ;D
Title: Re: Thief Alarm
Post by: Nyarla on November 19, 2010, 01:24:30 am
i have never seen a message like that but thanks for the info  ;D

you see that message only when the thief fails. if he succesfully steals from you you wont get any warning messages and you cant shoot him.
Title: Re: Thief Alarm
Post by: Cocain on November 19, 2010, 02:43:11 am
like 15% of the time they tell you... the rest  you better take a good look at your log.

1+

we do need a better warning system

maybe u see his name in a different colour or an icon above the thiefs head like when u lead a party
Title: Re: Thief Alarm
Post by: Nyarla on November 19, 2010, 03:13:27 am
also another features that suck:

1- when a thief tries to steal from you and fails, you kill him, but he comes back about 2 minutes later with 10 hp and tries to steal from you as if nothing has happened. you must be able to kill him on sight for about one real day or something even if he doesnt try to steal from you again.

2- in junktown thieves know that you cant kill them even if they fail, because you cant take your weapon to your active hand. so, when a thief fails in junktown, the guards must kill him. i mean if someone tried to steal from a customer in my store, i would beat the shit out of him and wouldn't let him in again.

please correct me if i am wrong about this feaures
Title: Re: Thief Alarm
Post by: Kirkor on November 19, 2010, 03:02:50 pm
also another features that suck:

1- when a thief tries to steal from you and fails, you kill him, but he comes back about 2 minutes later with 10 hp and tries to steal from you as if nothing has happened. you must be able to kill him on sight for about one real day or something even if he doesnt try to steal from you again.
Thats what I was trying to say on other topics: Thieves are purely annoying, coz they come back after 2 minutes and you cant do a shit to them. You can only hope they will fail on stealing (and ofcourse if you manage to see that fail) and then you can kill them. So they come back after 2 minutes and the 'fun' is continued.
And usualy they manage to steal stuff before spotted...
Title: Re: Thief Alarm
Post by: RavenousRat on November 19, 2010, 03:04:21 pm
Thats what I was trying to say on other topics: Thieves are purely annoying, coz they come back after 2 minutes and you cant do a shit to them. You can only hope they will fail on stealing (and ofcourse if you manage to see that fail) and then you can kill them. So they come back after 2 minutes and the 'fun' is continued.
And usualy they manage to steal stuff before spotted...
alts, alts, alts, alts,
Oh noes! My thief failed today!
Relog on another bluesuit who's standing in NCR, etc.
Title: Re: Thief Alarm
Post by: HertogJan on November 19, 2010, 03:22:57 pm
also another features that suck:

1- when a thief tries to steal from you and fails, you kill him, but he comes back about 2 minutes later with 10 hp and tries to steal from you as if nothing has happened. you must be able to kill him on sight for about one real day or something even if he doesnt try to steal from you again.

2- in junktown thieves know that you cant kill them even if they fail, because you cant take your weapon to your active hand. so, when a thief fails in junktown, the guards must kill him. i mean if someone tried to steal from a customer in my store, i would beat the shit out of him and wouldn't let him in again.

please correct me if i am wrong about this feaures

1. It was said by a dev they aren't supposed to come back protected. I think 1 real time hour is fair.
2. During this cycle I shot a thief in Junktown just outside the building where you can find Boyce and the workbench. I didn't get shot. Than again, it only costed me 1 shot to kill the thief who was still inside. After shooting I immediately removed the gun from my active shot. No comments from guards though.
The thief that's stealing from your customers might actually be one of your best customers. I have a thief account which I also use for trading. I might steal in a shop to trade with the shopkeeper afterwards.

Thats what I was trying to say on other topics: Thieves are purely annoying, coz they come back after 2 minutes and you cant do a shit to them. You can only hope they will fail on stealing (and ofcourse if you manage to see that fail) and then you can kill them. So they come back after 2 minutes and the 'fun' is continued.
And usualy they manage to steal stuff before spotted...

As I said in another thread, it was said by a dev they aren't supposed to come back protected.
It will probably be fixed at some point.
I assume you mean before spotted by guards. Players who spot thieves too late deserve to be stolen from.
Thieves are easily recognizable by their behavior.

Title: Re: Thief Alarm
Post by: Nyarla on November 19, 2010, 06:13:26 pm
The thief that's stealing from your customers might actually be one of your best customers. I have a thief account which I also use for trading. I might steal in a shop to trade with the shopkeeper afterwards.

but it is also the reason why the man whom you steal from is in that store: to trade. that makes them a better customer than the thief i think. i mean a shop owner who tolaretes the thieves and lets them steal in his shop may lose customers (i am talking about the real world) he may buy stolen goods as well, but letting someone steal from his customers in front of his eyes? i don't think anyone would tolerate that.
Title: Re: Thief Alarm
Post by: DrapiChrust on November 19, 2010, 08:38:23 pm
The thieves are an annoyance, yes. I'm not sure if the suggestion would change anything though.
I would like to see sth like this:
In the cities, when you shoout "THIEF" or "THIEF!" the game checks if anybody had pickpocketing you during the last 15 (?) seconds. If somebody had, that person gets wasted by the guards.* If not, you loose 1 point of karma in that city.** If you shout too many times running, guards shoot you saiyng "Shut the fuck up!"**

*this is to solve the idiotic situation when you are PERFECTLY AWARE that somebody is stealing from you, yet you can do nothing.
** this is to prevent people from abusing this feature and thus become 'unpickpocketable' by shouting that phrase all the time.
Title: Re: Thief Alarm
Post by: LagMaster on November 20, 2010, 09:01:32 am
even whit the problem resolved, the guards will loot the theif and you can'ttake your stuff back, this is the moast annoyng part in guarded towns, you lose shit, you kill theif, your goods are lost for good to a stupid police man that never return your shit

F**K NCR
Title: Re: Thief Alarm
Post by: HertogJan on November 20, 2010, 02:54:25 pm
but it is also the reason why the man whom you steal from is in that store: to trade. that makes them a better customer than the thief i think. i mean a shop owner who tolaretes the thieves and lets them steal in his shop may lose customers (i am talking about the real world) he may buy stolen goods as well, but letting someone steal from his customers in front of his eyes? i don't think anyone would tolerate that.

Still the thief might be a regular customer doing a lot of trading with the shopkeeper.
All shopowners in the game care about is themselves.


The thieves are an annoyance, yes. I'm not sure if the suggestion would change anything though.
I would like to see sth like this:
In the cities, when you shoout "THIEF" or "THIEF!" the game checks if anybody had pickpocketing you during the last 15 (?) seconds. If somebody had, that person gets wasted by the guards.* If not, you loose 1 point of karma in that city.** If you shout too many times running, guards shoot you saiyng "Shut the fuck up!"**

*this is to solve the idiotic situation when you are PERFECTLY AWARE that somebody is stealing from you, yet you can do nothing.
** this is to prevent people from abusing this feature and thus become 'unpickpocketable' by shouting that phrase all the time.

There are a whole lot more annoying things in game.
All that that thief shouting will result to is the game chat being full of people shouting thieves.
Your solution for that won't fix this as will it not do anything about thieving.
I simply steal from you and my buddy bursts you.
You can't shout thief, my buddy dies with his high deterioration encounter weapon and I live to take that back and/or take the rest of your stuff.


even whit the problem resolved, the guards will loot the theif and you can'ttake your stuff back, this is the moast annoyng part in guarded towns, you lose shit, you kill theif, your goods are lost for good to a stupid police man that never return your shit

F**K NCR

Guards can't know what was stolen and from whom and what wasn't stolen.


I really don't get all the complaints about thieving, most likely from people who never played as 1.
It is so easy to avoid thieves as they are easily recognizable by their behavior.
I trade regularly with several alts in several towns and never get stolen from, no matter if thieves are around or not.
They way thieves move, standing around a trader not talking, running to the spot next or behind you, etc. gives them away very easily.
Hang around the trader you want to trade with and you can easily identify them.
It's no difference from avoiding taggers camping near the exit grid.

IMO the only real problem with thieving is the animation being the same as FA, switching inventory, etc.
hat helps thieves to harass their potential victims in such a way it's impossible to trade.
TI do have a thief account, but believe we should have a unique steal animation. Preferably combined with a 2nd stealing cooldown which prevents a thief from stealing from the same victim for the next 5 minutes. That cooldown could be visible for both the thief and his victim.
Title: Re: Thief Alarm
Post by: Kirkor on November 20, 2010, 06:52:14 pm
Still the thief might be a regular customer doing a lot of trading with the shopkeeper.
All shopowners in the game care about is themselves.
Yeah, but nobody will trade in shop, where they can rob you? So trader will have no customers in short time and he will bancrupt...

There are a whole lot more annoying things in game.
That doesn't mean that you can't repair one of those annoying things like thievery.

All that that thief shouting will result to is the game chat being full of people shouting thieves.
Your solution for that won't fix this as will it not do anything about thieving.
Agreed. This will cause even more annoying "omg thief!" spam.


I simply steal from you and my buddy bursts you.
So why steal then when you can just loot the body? o.O


I really don't get all the complaints about thieving, most likely from people who never played as 1.
Do I have to play annoying other people to know it's just abused skill?

It is so easy to avoid thieves as they are easily recognizable by their behavior.
Ofcourse it's easy, when some asshole run behind you for whole day and you can't do anything about it when he use 'steal' animation (FA, repair etc) on you whole time.

It's no difference from avoiding taggers camping near the exit grid.
I don't understand how people get owned by taggers? You can see them when going on world map... And just throw them out from squad...

IMO the only real problem with thieving is the animation being the same as FA, switching inventory, etc.
hat helps thieves to harass their potential victims in such a way it's impossible to trade.
Exactly. But thieves should be somehow punished for they actions. I mean: thiev can be spotted ONLY when he fails to take item from your inventory. It is not risk for them coz:
1. Checking your inventory is not any risk. Coz you are still guarded...
2. Thieves are bluesuits so they don't loose nothing even when they are spotted and killed.
3. They come back after 2 minutes and again they are guarded and must fail at stealing to kill them again, so back to point 1.

4. They are often assholes who just want to annoy you, using 'steal' animations on you whole the time and following you everywhere...


TI do have a thief account, but believe we should have a unique steal animation. Preferably combined with a 2nd stealing cooldown which prevents a thief from stealing from the same victim for the next 5 minutes. That cooldown could be visible for both the thief and his victim.
This would require alot of animation work, which will not be done by devs (I'm 100% sure of it, coz it take hell of a work and there can be better ideas for annoying thievery)
Title: Re: Thief Alarm
Post by: HertogJan on November 21, 2010, 05:33:21 pm
Yeah, but nobody will trade in shop, where they can rob you? So trader will have no customers in short time and he will bancrupt...

People always want or need caps, so they'll come.
They are currently already risking to get shot by shop shooters or when they go into unguarded towns by PK.

That doesn't mean that you can't repair one of those annoying things like thievery.

Than why is the focus always aimed at this?

So why steal then when you can just loot the body? o.O

True. Steal would only be used to determine if someone has an inventory worth trying.

Do I have to play annoying other people to know it's just abused skill?

You flame someone about his grammar, but your's is not exactly good either.
I don't understand what you mean.
Steal skill is used for stealing. I fail to see the abuse in using a skill for the purpose it's meant to be used for.

Ofcourse it's easy, when some asshole run behind you for whole day and you can't do anything about it when he use 'steal' animation (FA, repair etc) on you whole time.

Several suggestions, some by me, have been made in several threads to fix this.
I even made them in the reply you quoted.

I don't understand how people get owned by taggers? You can see them when going on world map... And just throw them out from squad...

Low PE characters might not see them in time, especially not when the tagger has a high sneak skill.
Still they don't bother me as I look for them. Unfortunately not everyone, and especially new players, don't.

Exactly. But thieves should be somehow punished for they actions. I mean: thiev can be spotted ONLY when he fails to take item from your inventory. It is not risk for them coz:
1. Checking your inventory is not any risk. Coz you are still guarded...
2. Thieves are bluesuits so they don't loose nothing even when they are spotted and killed.
3. They come back after 2 minutes and again they are guarded and must fail at stealing to kill them again, so back to point 1.

4. They are often assholes who just want to annoy you, using 'steal' animations on you whole the time and following you everywhere...

1. This is not a problem except when it comes to potential shooter & looter teams.
2. They loose rep and time and everyone knows them quite fast which will make things a lot harder for them.
3. If you would read more threads concerning stealing, you would know that this is a bug. It's not supposed to be like this. Failing thieves should be unprotected for a while, even after death.
4. I think I was clear about this in my previous reply.

This would require alot of animation work, which will not be done by devs (I'm 100% sure of it, coz it take hell of a work and there can be better ideas for annoying thievery)

Only animation that needs to be changed is the stealing animation.
If you have better ideas, suggest them.

IMO thievery is fine the way it works.
Most people are aware of thieves and keep an eye out for them.
Once again: if you are stolen from, it's your fault as you didn't pay attention.
Title: Re: Thief Alarm
Post by: Kirkor on November 22, 2010, 11:05:42 pm
People always want or need caps, so they'll come.
They are currently already risking to get shot by shop shooters or when they go into unguarded towns by PK.
I was talking about RL situation. Shoopshooters, kamikaze and shop stealing accepted by shopkeeper is impossible in RL.

Than why is the focus always aimed at this?
Not always. There are billion other topics about other skills, bugs, suggestions...



You flame someone about his grammar, but your's is not exactly good either.
Lol? I never flame noone about his grammar.

I don't understand what you mean.
So read the quote before my sentence and then read my response. I mean that you don't have to play a thief, to now that this skill is abused by many players.

Steal skill is used for stealing. I fail to see the abuse in using a skill for the purpose it's meant to be used for.
Well, its also used to piss you off, by just simply following you and to not to let you buy stuff in peace.

Several suggestions, some by me, have been made in several threads to fix this.
I even made them in the reply you quoted.
Yeah, I know. But devs doesn't seem to see the problem about annoyance caused by overusing steal skill.
And this topic is to suggest some ideas and to choose the best one. I have my own, little different idea to yours.


Low PE characters might not see them in time, especially not when the tagger has a high sneak skill.
Still they don't bother me as I look for them. Unfortunately not everyone, and especially new players, don't.
I also sometimes don't see them, but as soon as i enter the WM, I see they following me.


1. This is not a problem except when it comes to potential shooter & looter teams.
2. They loose rep and time and everyone knows them quite fast which will make things a lot harder for them.
3. If you would read more threads concerning stealing, you would know that this is a bug. It's not supposed to be like this. Failing thieves should be unprotected for a while, even after death.
4. I think I was clear about this in my previous reply.

1. For me it is a problem. Coz its just stupidly impossible to check someones stuff (even exactly amount of caps) without causing any suspicion of the guards.
2. Lol, like they care about rep... And not everyone know them, coz not everybody stay at NCR 24/7. Also that doesn't matter, coz still they can rob you, when you are trading...
3. I don't look at all topics which were made 3 months ago. I look only on new topics, and not all of them.

Only animation that needs to be changed is the stealing animation.
If you have better ideas, suggest them.
So suggest how this animation would look. Making One short animation is like 30 pictures for EVERY skin. So... count by yourself.

IMO thievery is fine the way it works.
Most people are aware of thieves and keep an eye out for them.
Once again: if you are stolen from, it's your fault as you didn't pay attention.
Nope, it's not good imo. It's just annoying if you can't kill asshole after he comes back from the dead. You cant do anything when he steals from you and not fails. You cant do anything, when he fails, guards shoot&loot him. Every time the one who looses something is AVERAGE PLAYER not thief. Thief looses nothing. So it's unfair = it is not working fine.

Also, you almost started flame here, only coz I didn't agree with you. It's game, chill.
Title: Re: Thief Alarm
Post by: Opera on November 23, 2010, 08:47:35 am
You cant do anything, when he fails, guards shoot&loot him.

Actually, that's not true. When thief fails -> you will get a notice that xx tried to steal from you. If guards notice that someone stole something from you -> guards will notice you about it.
In these cases, anyone can shoot this thief.

If your character or guards won't notice the stealing -> thief was successful. You can't shoot him. What would guards think, if you start shooting "innocent" people?

I'm not sure, but there might be 3th case when you can shoot a thief too: Thief gets the item, but your character notices this.
Title: Re: Thief Alarm
Post by: HertogJan on November 23, 2010, 10:10:03 am
I was talking about RL situation. Shoopshooters, kamikaze and shop stealing accepted by shopkeeper is impossible in RL.
So is respawning after being killed.

Not always. There are billion other topics about other skills, bugs, suggestions...
Yet when it comes to abuse or exploiting and suggestions for it, we're mostly talking stealing.

Lol? I never flame noone about his grammar.
You did in 1 of the other forums, I'm too lazy to search for it.

So read the quote before my sentence and then read my response. I mean that you don't have to play a thief, to now that this skill is abused by many players.
People use steal skill for stealing. No abuse there.

Well, its also used to piss you off, by just simply following you and to not to let you buy stuff in peace.
You don't have to be a thief for that. Pretending to be one is enough. THAT is abuse of steal skill and animation. I can do this by using other skills than steal as the animation is the same. That means I can do this with every none thief alt.

Yeah, I know. But devs doesn't seem to see the problem about annoyance caused by overusing steal skill.
And this topic is to suggest some ideas and to choose the best one. I have my own, little different idea to yours.
You can use steal skill every 30 seconds. As suggested by me before, there should be a cooldown of 5 minutes for every victim you steal from. Thus 30 seconds steal cooldown and 5 minutes before you can steal from that same person again.

I also sometimes don't see them, but as soon as i enter the WM, I see they following me.
You and I know, but plenty of new players don't.

1. For me it is a problem. Coz its just stupidly impossible to check someones stuff (even exactly amount of caps) without causing any suspicion of the guards.
2. Lol, like they care about rep... And not everyone know them, coz not everybody stay at NCR 24/7. Also that doesn't matter, coz still they can rob you, when you are trading...
3. I don't look at all topics which were made 3 months ago. I look only on new topics, and not all of them.
So suggest how this animation would look. Making One short animation is like 30 pictures for EVERY skin. So... count by yourself.
Nope, it's not good imo. It's just annoying if you can't kill asshole after he comes back from the dead. You cant do anything when he steals from you and not fails. You cant do anything, when he fails, guards shoot&loot him. Every time the one who looses something is AVERAGE PLAYER not thief. Thief looses nothing. So it's unfair = it is not working fine.

Also, you almost started flame here, only coz I didn't agree with you. It's game, chill.
1. It's easy to do. No abuse or anything. Or do you think it's normally to hide a few dozen kilos of stuff under a blue suit without it being spotted?
2. I have seen thieves with reps of around -1500. And yes for them that's a problem. Also traveling is a bitch when rep is below -300 as you'll be shot on sight in encounters with that faction. Stay in NCR 1 hour a day and you know a lot of them. You can always be robbed when trading. It's part of the game.
3. Use the search. New animation would fix the problem. I know it's a lot of work. If they come back from the dead they are supposed to be unprotected for a while. It has been said before. Stealing is part of the game. If the thief succeeds, bad luck for you. Be more careful next and keep an eye out for thieves. When a thief fails, you can shoot him. Guards looting people is just increasing their daily income I think. Thief loses rep, loses time and if it works as it's supposed to, thief is unprotected in that town for while.

No flame. I'm just trying to explain to you that YOU are to blame when YOU don't pay attention at the people around you when YOU are trading.



Actually, that's not true. When thief fails -> you will get a notice that xx tried to steal from you. If guards notice that someone stole something from you -> guards will notice you about it.
In these cases, anyone can shoot this thief.

If your character or guards won't notice the stealing -> thief was successful. You can't shoot him. What would guards think, if you start shooting "innocent" people?

I'm not sure, but there might be 3th case when you can shoot a thief too: Thief gets the item, but your character notices this.

As far as I know there are only 2 ways, but I might be wrong:
1. You see a message in your message box stating xxx tried to steal from you. Guards don't say anything. The thief is unprotected, you can shoot the thief. I think this can happen with both a succesful and failed steal attempt. Although to me it seems rare with a succesful steal. It's more common with a succesful steal from an npc (roughly 1 every 15-20 steal attempts.
2. You don't see a message in your message box, but guards say xxx is interested in your belongings or to xxx that he just failed. Either way, the thief becomes unprocted and you can shoot the thief.
 
When stealing from npc there's the option to have a successful steal, yet you become unprotected (-25 rep points visible in character sheet).
There's no mention from guards, the npc or in the thief's message box.
Off course there's also the option of failing stealing from an npc and being attacked by that npc and by the guards.