fodev.net

Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: kttdestroyer on November 13, 2010, 08:56:27 am

Title: Cripple Fix
Post by: kttdestroyer on November 13, 2010, 08:56:27 am
Simply.: What if injuries had more levels?

Human usually have 2 eyes, so why not make so first blindness would be Half Blindness (one eye damaged), and be presented by half of PE points that character posses, or a set amount. And second blinding critt would blind the target completely.

What if arms injury were handled same as Weapon Handling but otherway around, each arms causes -3 ST towards weapon ST checks (or half of ST towards the ST weapon checks).

Legs are working fine i believe.

Groin feel the pain crittical -1 AP/AG? An idea.  ::)

Title: Re: Cripple Fix
Post by: LagMaster on November 13, 2010, 09:05:08 am
yes, nice ideea,groin shots shoud remove AG
Title: Re: Cripple Fix
Post by: Slaver Snipe on November 13, 2010, 10:05:49 am
Interesting idea, this might require some testing though since it would change sniper vs anything pretty heavily.
Title: Re: Cripple Fix
Post by: Cocain on November 14, 2010, 03:54:49 am
i was testing my crit build and i found out after if i cripple both legs we still could walk

1 cripple legged he should walk.. 2 he shoulnd move at all

now this would be meaningless to the majority of the builds, but for hth it would mean a fair chance to kill the opponent
Title: Re: Cripple Fix
Post by: Slaver Snipe on November 14, 2010, 05:51:53 am
i was testing my crit build and i found out after if i cripple both legs we still could walk

1 cripple legged he should walk.. 2 he shoulnd move at all

now this would be meaningless to the majority of the builds, but for hth it would mean a fair chance to kill the opponent
Im pretty sure although i have played a crit build in awhile if both legs get crippled you have to click on every hex you want to move, don't see how that isnt fair.
Title: Re: Cripple Fix
Post by: Cocain on November 14, 2010, 06:15:00 am
Im pretty sure although i have played a crit build in awhile if both legs get crippled you have to click on every hex you want to move, don't see how that isnt fair.

im not sure its the case anymore

but even if it were u can negate any unarmed char, or even  melee with range 1, by simply clicking... now unless you mouse dies on that precise moment u can always "run" away
Title: Re: Cripple Fix
Post by: Sarakin on November 14, 2010, 03:02:39 pm
Dude try walking with both legs crippled, its horrible. The speed is like crawling in fact, maybe it would be crawling if we got the animation.
Title: Re: Cripple Fix
Post by: LagMaster on February 16, 2011, 07:30:55 am
Dude try walking with both legs crippled, its horrible. The speed is like crawling in fact, maybe it would be crawling if we got the animation.
probably in 3D we can add the prone and crouch stats