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Other => FOnline:2238 Forum => Archives => Tools and Modifications => Topic started by: kttdestroyer on November 05, 2010, 05:16:18 am

Title: Animation Frame per Second
Post by: kttdestroyer on November 05, 2010, 05:16:18 am
I have been looking for hours now, any idea where i can find definition of diffrent animations? and some values one could manipulate, like frames per second, beggining/end?
Title: Re: Animation Frame per Second
Post by: Surf on November 05, 2010, 10:51:55 am
frms are stored in your client folder, respectively in the critter.dat
You will ned something like the dat explorer to extract them and the frm animator to edit them.
Title: Re: Animation Frame per Second
Post by: Andr3aZ on November 05, 2010, 11:02:47 am
there was a tutorial by some 2238 dev on NMA-forums, but can't find it on work because NMA is blocked  ::)
Title: Re: Animation Frame per Second
Post by: Balthasar on November 05, 2010, 12:45:33 pm
Don't know if thats exactly what you are looking for but here's the link to the complete FRM names list within the Modding FAQ on NMA:

 click me  (http://modguide.nma-fallout.com/#Graphics011)
Title: Re: Animation Frame per Second
Post by: kttdestroyer on November 05, 2010, 04:24:23 pm
Thanks,

That is one way to do it. I wonder however, as i can imagine there must be some code Defining which frames to play, telling engine how long should each frame be displayed, what frames starts what frame ends? I have found the ingame actions code that leads to animation i think, but not where the animation "function" are worked out or how those were called, only that those are called for all over the place.
Title: Re: Animation Frame per Second
Post by: Surf on November 05, 2010, 04:28:44 pm
You can lengthen the animation by just duplicating a certain frame in the animation, for example when aiming, so that the animation goes on longer.