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Other => FOnline:2238 Forum => Archives => Survival Guides / Game Help => Topic started by: Snackish on November 03, 2010, 10:08:19 pm
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What exactly does Luck effect?
I know it effects combat as in doing critical hits and you need it for some perks but what else does it do?
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Low luck means critical misses, losing ammo and weapons breaking instantly
I think it also effect deterioration but im not sure.
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* Doesn't affect deter, afaik.
* Luck also makes critical hits have more consequences on you:
- A sniper with 6 Luck shoots player with 1 Luck
- Player getting shot is going to get a lot more Knock-outs/downs/damage multipliers, than if he had 6 Luck.
@RavenousRat, I'm pretty sure both LK and EN affect it, for KnockDowns/Outs.
* Affects Dismantling (Using Science on) of Armors/Guns (more Luck = more materials you will probably get, but more-so affected by Science skill)
Yes, RavenousRat is right on First Aid though:
With 6 luck, minimum for snipers/minigunners.
Skill 100, luck 6: Random ((10+6) * 100/100, skill) = Random (16, 100) = 58 HP healed on average (Roughly a free stimpak and a half)
Skill 125, luck 6: Random ((10+6)*125/100,skill) = Random (20,125) = 72.5 HP healed on average
Skill 150, luck 6: Random ((10+6)*150/100,skill) = Random (24,150) = 87 HP healed on average
Skill 175, luck 6: Random ((10+6)*175/100,skill) = Random (28,175) = 101.5 HP healed on average (Roughly a free super stimpak)
With 10 luck
Skill 100, luck 10: Random ((10+10) * 100/100, skill) = Random (20, 100) = 60 HP healed on average
Skill 125, luck 10: Random ((10+10)*125/100,skill) = Random (25,125) = 75 HP healed on average
Skill 150, luck 10: Random ((10+10)*150/100,skill) = Random (30,150) = 90 HP healed on average
Skill 175, luck 10: Random ((10+10)*175/100,skill) = Random (35,175) = 105 HP healed on average
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* Luck also makes critical hits have more consequences on you:
- A sniper with 6 Luck shoots player with 1 Luck
- Player getting shot is going to get a lot more Knock-outs/downs/damage multipliers, than if he had 6 Luck.
What? Why Knock downs and knock outs? It's EN, not LK. Also critical roll isn't dependant on LK, it's just 1d100 roll +better critical perk as +20, if character has it.
If someone critically shoots you, you making counter roll against: blinding, armor bypass, instakill.
So with 1 LK you'll be easily blinded, instakilled and your armor will have no effect most of time.
It also affects FA/Doc skills, as I know. Max HPs healed is always your FA%, min is dependant on this % and roll, LK gives bonus to that roll, so your min HP healed will be more with 10 LK, than with 1 LK. Probably doc works the same way.
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Does it effect stealing?
So would low Luck be open for just killing NPCS of the wasteland?
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* Affects Dismantling (Using Science on) of Armors/Guns (more Luck = more materials you will probably get, but more-so affected by Science skill)
Thanks for this Abe :D
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It also plays a significant role in finding FCC.
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* Affects Dismantling (Using Science on) of Armors/Guns (more Luck = more materials you will probably get, but more-so affected by Science skill)
False. Ive had two characters with 300 science, one with 1 LK and one with 10 LK, there was no difference at all
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False. Ive had two characters with 300 science, one with 1 LK and one with 10 LK, there was no difference at all
It's 300% bloody science, what were you expecting? It's called perfection and perfection is continous and boring.
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If I remember well, before wipe, Luck was a very important factor in disassembling arithmetic.
This is the only quote I could find concerning Science and Luck, so you could be right. I can't find any explanation from a developer though (hint, hint).
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I think it was just a myth, everyone believed it but noone tried it.
Michaelh I dont understand meaning of your post concerning my statement, but nevertheless I maybe got your point. I didnt see any difference even with 200 science or less, so the only possibilty that involves LK is when you got really low science and you want "bonus" resources from disassembling.
Oh and LK also affects repair when reapiring broken items
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False. Ive had two characters with 300 science, one with 1 LK and one with 10 LK, there was no difference at all
The higher LK u have, the lower skill(non-combat)l u need
Lets say, 250% sci. w/ 10LK = 300% sci. w/ 1LK
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RR is right on doc too.
With low luck you have a bigger chance to fail when using doc.
My 180 science alt with 1 luck has no problem repairing items.
It's no worse than my 180 science alt with 6 luck pre-wipe.
Perhaps it affects the % the deterioration decreases with similar to FA.
I can't say I see much difference between my 10 LK thief build pre-wipe and my 6 LK thief build after wipe.
Perhaps 1 LK makes a difference here, something that wouldn't surprise me.