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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: Gatling on November 03, 2010, 01:48:51 am

Title: Lock? Lock?! Give me Padlock!
Post by: Gatling on November 03, 2010, 01:48:51 am
Hmm, been looking at Lockpickers (what seems like a totally useless skill to master this present wipe), and one of the large disadvantages of the lock-making system is the Requirement to use a key to open it.  This sadly negates one of the (supposed) benefits of using these: having untouchable stuff in a location unless they lockpick it.  All someone has to do is kill you on your way to/from it and if its the same location, they may find it with the key.

Why no padlocks too?  You can set a 4-digit code (or however many you want, it does not really matter to me), or get a randomized one listed in the padlocks description (giving you the chance to write it down/memorized it before using it on a container object).  No more fuckin' worrying about thieve stealing your keys, or dying just after getting into your stash.  The advantage being they cannot get into it unless they lockpick it, or get the code.  Maybe there can be some tools (*GASP!* Electronic Lockpicks anyone?  8) ), to let lockpickers try and get hints or tries to discover the code, with the device relaying hints/code itself to them.  

Anyway, discuss...  and hopefully this is something of a new idea.

Edit: Ok, I was high upon creation of the thread, the name makes little sense. The idea is still sound, though, so hush.  :P
Title: Re: Lock? Lock?! Give me Padlock!
Post by: Spotty on November 03, 2010, 02:10:28 am
I like the idea. A padlock offers solo and small groups of friends a shared locker. Also people playing with 2 chars can benefit. No more stashing gear behind tree to fastlog to other char to get the stuff.
Title: Re: Lock? Lock?! Give me Padlock!
Post by: Ganado on November 03, 2010, 02:17:13 am
Yes, this wipe, with cars not even being see-able (which is a good thing, though), lockpick just isn't that important unless you, hypothetically, locked your keys in your trunk. That's really the only use it has in player-interaction, besides jobs in Glow/broken ship.

Yes, a 4 (or more to prevent guessing) digit code sounds great, having to get a key every time you want to open something is quite irritating, and almost defeats the point. You could easily just type in the code as a pop-up comes where you simply type in the 4 digits, to be able to use the container, after clicking it.

I do like how they made it a useful skill in the Glow and the broken ship quests, but from what was said in other topics, you need 300% skill + Lockpicks to be able to crack the item lockers. Is any normal character going to have 300% Lockpick?

Here's some of my ideas:

1. The lockpick skill need to be changed so that builds can actually have a good chance to pick a lock and still have a good combat skill. It wouldn't change power-builds that will never settle for average, but for the average build, this could help prevent an alt.

2.  Players should be able to die and re-spawn with keys for storage containers (car keys excluded, still should be a risk), so that a player can carry it around with them for convenience, and not just store it. Right now, for storage lockers, keys are either useless or very inconvenient; if you even have a situation that you use a lock for a container, having to have a safe place to put the key is, once again, irritating and time-consuming.

3. Keys should be labeled with more than just a key-number. It should say on the key whether it is for a vehicle or a locker.

4. Also, lockpickers should be able to put locks back on car trunks after they successfully lockpicked the trunk.

5. Ability to have a key copied should be easier and should be available in multiple places.
Title: Re: Lock? Lock?! Give me Padlock!
Post by: Mr Feltzer on November 03, 2010, 04:45:30 am
Yeah I Remember something similar suggested a Long while Back. Im Lovin it. :P
Title: Re: Lock? Lock?! Give me Padlock!
Post by: kraskish on November 03, 2010, 10:48:56 am
I like the idea, good suggestion.
Title: Re: Lock? Lock?! Give me Padlock!
Post by: avv on November 03, 2010, 12:52:20 pm
Only if we can torture the padlock code out of other chars.

"Tell me or I cripple your legs"
Title: Re: Lock? Lock?! Give me Padlock!
Post by: LagMaster on November 03, 2010, 06:38:50 pm
great ideea, was suggested before, and i loooove it
can this be implemented?
Title: Re: Lock? Lock?! Give me Padlock!
Post by: DrapiChrust on November 03, 2010, 07:08:21 pm
Of-frigging-course!

Yeah, it was suggested a few times already, also by me. Padlock is a must have.
Title: Re: Lock? Lock?! Give me Padlock!
Post by: OskaRus on November 03, 2010, 07:32:21 pm
Good idea. That would be great on cars and hotel rooms.
Title: Re: Lock? Lock?! Give me Padlock!
Post by: vilaz on November 03, 2010, 07:48:21 pm
but standard locks should stay as they are? yea?

I think 6 digits should be fine, if You are using high lockpicking (or maybe science) You can find out some of those numbers. Not necessarily in right order or all of them at once. :]
Title: Re: Lock? Lock?! Give me Padlock!
Post by: runboy93 on November 03, 2010, 11:15:24 pm
I think 6 digits should be fine, if You are using high lockpicking (or maybe science) You can find out some of those numbers. Not necessarily in right order or all of them at once. :]
Maybe there should be 2 versions of padlocks?
Another got 4 digits and better one got 6 digits?
And they can used for hotel rooms, cars, containers anything :D
Title: Re: Lock? Lock?! Give me Padlock!
Post by: wezu on November 04, 2010, 10:47:27 am
So... You get this lock, put it on a box, relog to an alt and get the items from the box?

...or put this lock on a hotel room, come back 1h later just to find a empty room because someone got lucky?

You think that the chance to brutforce a 4 number code is 1:10000? Think again (the key world is birthday paradox).

I don't like it.
Title: Re: Lock? Lock?! Give me Padlock!
Post by: DrapiChrust on November 04, 2010, 05:18:20 pm
wezu - gotdammit, padlock was suggested as an alternative Nobody said that ordinary locks are supposed to be deleted! *I* would like to see sth like this (the lower - the better and harder to make)

lock
padlock
advanced lock
advaced padlock (more digits)
fingerprint lock (no key - openable only by the first person that used the locker/car after the lock was put on. (And that's where the electronic lockpick comes in!)

I even suggested this some time ago. Suprisingly many people dismissed the whole idea only because in their opinion the last, digital lock was too high-tech. But honestly - simply adding ONE padlock would make me happy ;]
Title: Re: Lock? Lock?! Give me Padlock!
Post by: runboy93 on November 04, 2010, 06:11:01 pm
Yeah that fingerprint lock sounds good and it help to prevent alts.
It can used just original fingerprint lock maker/buyer.
Title: Re: Lock? Lock?! Give me Padlock!
Post by: gordulan on November 04, 2010, 10:06:43 pm
Interesting, hypothetically, if we'd implement a fingerprint lock I'd like to see teh ability to cut fingers off of dead people just to get at the lock.
Title: Re: Lock? Lock?! Give me Padlock!
Post by: Gatling on November 04, 2010, 10:20:17 pm
So... You get this lock, put it on a box, relog to an alt and get the items from the box?

...or put this lock on a hotel room, come back 1h later just to find a empty room because someone got lucky?

You think that the chance to brutforce a 4 number code is 1:10000? Think again (the key world is birthday paradox).

I don't like it.

You say this as if people don't generally alt Anyway, quite probably using the same lock system we have now on containers, so... I don't see how that is an argument, really.   :-X

Also: no locking of hotel rooms, they often come with their own player-locked container as it is, I doubt they are going to let some person put a new lock on the objects. 

Alts are a general problem of the game, but Until the skill system is redone (like it requires BADLY), and there is a separation of things like combat/other skills, then they will continue to exist.  I personally am also leaning towards seeing no reason to have the Charisma stat in a MMO, either.  The characteristic is not generally well used in my opinion, or really required.  If someone becomes a slaver, something else should dictate how many followers they have (Slaver ranks/faction anyone?), as well as the same going for Mercenary Leaders (New Perk: Leadership!, and a small number of associated perks to the subject, too...)


Anyway... I would love to see some changes, but I do not see it happening, so meh.  Back on track: quit talking like people don't alt anyway.
Title: Re: Lock? Lock?! Give me Padlock!
Post by: wezu on November 05, 2010, 09:56:07 am
Let's be honest, this is for moving items to alts.
If thats the goal, then why hide it? Just add a option to make a shared deposit box at FLC.
Title: Re: Lock? Lock?! Give me Padlock!
Post by: Gatling on November 05, 2010, 03:35:13 pm
Let's be honest, this is for moving items to alts.
If thats the goal, then why hide it? Just add a option to make a shared deposit box at FLC.


Actually, no... I wanted a lock to be useful without having to cart around that god-forsaken key that is the entire crutch of the Lock system. 
Title: Re: Lock? Lock?! Give me Padlock!
Post by: Keldorn on November 05, 2010, 08:48:34 pm
I like the combo lock idea.  As stated earlier, someone can just blow you away for your key and BAM, your SOL. 

With a combi lock, I have no worries because only I and trusted folks would know the combination.

I think thi swas mentione already but it would make the lockpick skill a bit more interesting with not only basic lock difficulty=skill, but reward folks with master lockpicking status (300+) the ability to have awesome locks.
Title: Re: Lock? Lock?! Give me Padlock!
Post by: Kirkor on November 05, 2010, 09:21:42 pm
I think thi swas mentione already but it would make the lockpick skill a bit more interesting with not only basic lock difficulty=skill, but reward folks with master lockpicking status (300+) the ability to have awesome locks.
Yeah, and the more skilled lock-crafter you are, the more numbers you can have as a password in your padlock. And ofc it would be harder to lockpick.
Title: Re: Lock? Lock?! Give me Padlock!
Post by: LagMaster on November 07, 2010, 10:29:54 pm
this ideea might be good, instead of needing a key in the inventory,you will start a lock meniu to insert the correct code,if you fail the lockpick coldown shoud start and you can't try to insert it again
or use lockpick directly on the lock, like a normal lock ti try and pick  it
Title: Re: Lock? Lock?! Give me Padlock!
Post by: Gatling on November 08, 2010, 05:05:32 am
Additional idea:  Perhaps with the proper parts, skill, and maybe even perks gained from a quest, one can make locks that destruct or destroy the containers door if the codes inputted fail so many times (as in a person fucking with it and being unable to break the code/lock)

As I recall, bombs can break open doors, or used to.  Maybe the same could be used for this after the container is fused shut, or maybe perhaps a Crowbar.  Random addition is random, but as I said many times before

Variety helps keep the game from being stale.
Title: Re: Lock? Lock?! Give me Padlock!
Post by: jonny rust on December 10, 2010, 09:50:04 pm
This is absolutely a good idea, anyone who says otherwise is arguing for arguments sake.

why would a combination lock not be a good idea when it's implemented so much in reality?

on a side note does anyone know if re-locking caravans/cars has been fixed yet?