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Other => FOnline:2238 Forum => Archives => General Game Discussion => Topic started by: Tommy Lau on October 22, 2010, 04:50:22 am

Title: Contrary to popular belief
Post by: Tommy Lau on October 22, 2010, 04:50:22 am
Is bombing an offense that can be banned?
I've been absent from fonline for a while, and i have heard of some rumors stating the offense.
Title: Re: Contrary to popular belief
Post by: Spotty on October 22, 2010, 05:11:45 am
No. The bannable part of bombing would be fastlogging after bombing someone to loot them.
Title: Re: Contrary to popular belief
Post by: Michaelh139 on October 22, 2010, 12:47:39 pm
Hmmm, I heard the same rumor though.  Oh well maybe Spotty is right but I'm just sayin I've heard it too.
Title: Re: Contrary to popular belief
Post by: Hololasima on October 22, 2010, 01:12:28 pm
I heard that Surf Solar banning for it because he "dont like it", but i am not sure if it is true  8)


In rules bombing isnt forbidden, so i think that you can blow them up !!!
Title: Re: Contrary to popular belief
Post by: TheGreenHand on October 22, 2010, 08:38:10 pm
I've seen Surf Solar do a very temporary ban (like 5-10minutes) for plasma nading.  Also if you die because a dynamite on your person explodes, the resurrection timer is around 7 minutes.
Title: Re: Contrary to popular belief
Post by: GroeneAppel on October 23, 2010, 01:11:14 pm
I've seen Surf Solar do a very temporary ban (like 5-10minutes) for plasma nading.  Also if you die because a dynamite on your person explodes, the resurrection timer is around 7 minutes.

which is abusable, since you can easily plant a ticking bomb on somoene as a thief. and if you succeed, it doesn't matter if the person finds out about it, hes to late. If he drops the bomb the gaurds will shoot him. if he runs to the world map he is ussualy to late and perhaps even dies on the world map, if he does nothing hes dead aswell.
Title: Re: Contrary to popular belief
Post by: Swinglinered on October 23, 2010, 09:15:54 pm
which is abusable, since you can easily plant a ticking bomb on somoene as a thief. and if you succeed, it doesn't matter if the person finds out about it, hes to late. If he drops the bomb the gaurds will shoot him. if he runs to the world map he is ussualy to late and perhaps even dies on the world map, if he does nothing hes dead aswell.

This is so much fun!
Title: Re: Contrary to popular belief
Post by: Floodnik on October 23, 2010, 09:51:35 pm
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Also if you die because a dynamite on your person explodes, the resurrection timer is around 7 minutes.
Not really, if you arm the dynamite and don't wait for the timer to finish but try to disarm the dynamite and fail("use" the dynamite like when arming it, just again after it's already armed), the dynamite explodes in your arms and it's even possible that you don't die but the person near does. If you die, you will get normal replication cooldown since it treats it like there was an explosion near you, not in your inventory.
Quote
This is so much fun!
Indeed, I planted many dynamites when I yet had a thief, and it was so fucking hilarious. Though if I set the timer too long, and the person is smart, he/she just runs to the world map and drops it here. That's still rare ;)
Title: Re: Contrary to popular belief
Post by: HertogJan on October 24, 2010, 03:04:12 pm
Though if I set the timer too long, and the person is smart, he/she just runs to the world map and drops it here. That's still rare ;)

I did that once with a looted and armed dynamite (planter failed planting).
Planter didn't understand why all the people waiting to grab his armor didn't die of an explosion.