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Other => FOnline:2238 Forum => Archives => Survival Guides / Game Help => Topic started by: gorkser on October 21, 2010, 01:13:05 pm

Title: dmg calculation for burst
Post by: gorkser on October 21, 2010, 01:13:05 pm
Hello fellow wastelanders!

I would like to know how damage for burst shots is calculated.
To make the question more precise: Is Damage treshold of target applied to every single shot of a burst (so if DT is 4, it would be 40 when target is hit with 10 bullets from a burst), or just one time for the whole burst?
Also: if you choose "Bonus Ranged Damage" perk, is the +2 damage applied to every shot of a burst (beeing 80 points damage extra for avenger minigun at point blank)??


Normal damage is calculated (please correct me if wrong)
standard damage rolled out x ammo modifiers - Damage treshold x Damage Resistance
for example (10mm gun, JHP ammo vs. metal armor mk2):
(15 x 2 -4DT)  x 0,38  =9,88 damage

So what if you use a 10mm smg instead of the gun, at point blank of course, to ensure all 10 bullets hit their target?

Is it just 10 x 9,88=98,8 damage?
or
(10 x 15 x2 -4DT)  x0,38= 112,48 damage?

Or am I using a totaly wrong formula?


I guess my formula is terribly wrong, or  DT is only applied to one shot, as otherwise someone with Brotherhood armor and 2x toughness perk (DT=12) would be imune to minigun fire, as minigun has maximum damage of 11 per bullet (without bonus ranged damage).
Title: Re: dmg calculation for burst
Post by: Solar on October 21, 2010, 01:15:35 pm
Both DT and BRD are applied to each bulltet.

Your formula looks ok, though I've only glanced at it. Though not all bullets in a burst will hit, unless you are 1 hex away. (Generally its about 1/3rd that wil hit)
Title: Re: dmg calculation for burst
Post by: gorkser on October 21, 2010, 01:25:30 pm
@Solar

So if you had (in theory) an advanced power armor MK2 with DT=18 you would be totaly immune to avenger minigun (except for critical hits)?
As avenger maximum damage is 11 per shot and 15 with 2x bonus ranged damage?

It doesn´t matter if DR is applied to every shot individualy or not, it´s just about the DT.
Title: Re: dmg calculation for burst
Post by: Solar on October 21, 2010, 01:38:36 pm
If you were using JHP ammo, thats right. AP ammo also makes it so DT is reduced to 1/3rd of its original value, so 18 becomes 6 and the Avenger can then cause damage.
Title: Re: dmg calculation for burst
Post by: gorkser on October 21, 2010, 01:53:20 pm
Thank you, I´ve just found wiki entry concerning weapons and armor with penetrating perk.
Title: Re: dmg calculation for burst
Post by: kraskish on October 22, 2010, 05:10:15 pm
If you were using JHP ammo, thats right. AP ammo also makes it so DT is reduced to 1/3rd of its original value, so 18 becomes 6 and the Avenger can then cause damage.

http://www.fo2238.fodev.net/wiki/5mm_AP

Is this still up to date? It says -35 DT so according to this it should be 12...
Title: Re: dmg calculation for burst
Post by: Sarakin on October 22, 2010, 05:17:45 pm
http://www.fo2238.fodev.net/wiki/5mm_AP

Is this still up to date? It says -35 DT so according to this it should be 12...
It is. Youre really lost, I think. Solar was referring to DT reducing perk of 5mm AP ammo (From /5 to /3), but youre asking about DR - DR wasnt nerfed, its still -35%.
Title: Re: dmg calculation for burst
Post by: kraskish on October 22, 2010, 05:33:28 pm
It is. Youre really lost, I think. Solar was referring to DT reducing perk of 5mm AP ammo (From /5 to /3), but youre asking about DR - DR wasnt nerfed, its still -35%.

Ok I get it. So 5mm AP has makes the target to have x/3 DT. what about other ammo? Its for all AP ammo?
Title: Re: dmg calculation for burst
Post by: Crazy on October 22, 2010, 05:39:23 pm
Ok I get it. So 5mm AP has makes the target to have x/3 DT. what about other ammo? Its for all AP ammo?

All ammo wich have Armor Piercing perk (10mm AP, 14mm, Ap rocket, 5mm AP...)
Title: Re: dmg calculation for burst
Post by: kraskish on October 23, 2010, 03:09:10 pm
All ammo wich have Armor Piercing perk (10mm AP, 14mm, Ap rocket, 5mm AP...)

That rocks my world, thanks!
Title: Re: dmg calculation for burst
Post by: kraskish on November 01, 2010, 11:52:40 pm
so... all in all... whats the formula for burst damage? Is the weapon skill included? (AFAIK it was a wipe ago)
Title: Re: dmg calculation for burst
Post by: Crazy on November 02, 2010, 12:18:28 am
so... all in all... whats the formula for burst damage? Is the weapon skill included? (AFAIK it was a wipe ago)


No, and it was never. Once you've 95% ToHit it's OK. There is a roll for each bullet, 1/6 bullets begin by trying to hit the target, if they miss they will try to hit everything in their path, 1/6 try to hit each target on their path (those two follow the path between you and your target), and 1/3 follow a path on each side of the main one, trying to hit every target on it, and a roll to know if a crit happen for the whole burst is made (only affecting your primary target).