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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: kraskish on October 17, 2010, 06:48:17 pm
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Supersledge dmg now 18-36. Supersledge mats 3 Hq iron ore, 5 Alloys, 4 EP, Sledgehammer
Throwing knives 18-40. Mats: 1MP, 1 wood
I suggest boost the damage to something like 25-43. OR reduce its req mats, its just silly that after all this gathering I could have just chosen throwing knive which deals more dmg :-\
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Supersledge dmg now 18-36. Supersledge mats 3 Hq iron ore, 5 Alloys, 4 EP, Sledgehammer
Throwing knives 18-40. Mats: 1MP, 1 wood
I suggest boost the damage to something like 25-43. OR reduce its req mats, its just silly that after all this gathering I could have just chosen throwing knive which deals more dmg :-\
I am for this improvement. For the melee weapons to be useful in PvP they must be able to make more damage than ranged ones.
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SS is 1 AP less than throwing knives remember... and throwing knives are either a) annoying to pick up or b) lost.
SS also compares quite favourably to the high damage "aimable" weapons in absolute terms. It could well do with a boost, but I want to leave any Melee changes until after the new perks because there should be quite a few that will make Melee easier and don't just try and raise the damage of the weapon as a solution.
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ooooor, maybe add some mats to craft throwing knifes?!
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Maybe make the throwing knife crafting recipe 1 wood + 1 good metal part. After all the description says it's made of titanium.
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Maybe make the throwing knife crafting recipe 1 wood + 1 good metal part. After all the description says it's made of titanium.
Then i propose to make two diffrent kinds of throwing knifes instead. Throwing knifes are good low level xp weapon for throwers.
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Maybe make the throwing knife crafting recipe 1 wood + 1 good metal part. After all the description says it's made of titanium.
It is already a pain to craft, 4 knives per 20 minutes is retarded. Hell it shouldn't even require wood, throwing knives don't have handles.
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It is already a pain to craft, 4 knives per 20 minutes is retarded. Hell it shouldn't even require wood, throwing knives don't have handles.
For me its 7 at a time. I always made 7 in one go (maybe fetching for mats took a while in progress)
I agree with kttdestroyer. Throwing knives are the first choice for a throwing char
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Throwing knifes are good low level xp weapon for throwers.
Throwing knives are the first choice for a throwing char
No.
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No.
elaborate please. what can you do on lvl 1? Can you craft nades? nope
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elaborate please. what can you do on lvl 1? Can you craft nades? nope
Molotov coctails, and then nades. Also, I can craft myself nades on an alternative character...
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there were great suggestion for melee maybe it will be implemented one day ...
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Molotov coctails, and then nades. Also, I can craft myself nades on an alternative character...
Im talking about least-resource-needed weapon, molotovs need stills to produce which you dont find in guarded cities except Hub. So most probably youre saying that in your base = outpost, then yes its easier. But without that - no. Knives need 1 wood 1 metal part and nothing else.
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Add "Throwing" action to normal knife.
Just lower dmg to knife or add more dmg to throwing knife.
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best use ive found for knives is giving them to merc/slaves, since they do awesome damage and they can run and aim throws and everyone has throw skill. Still a pain to craft though.
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back on topic
melee weapons need a buff to compete with other weapon skills
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Solar already said that they are going to wait until we get better perk options before they start changing damages again.
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Honestly you could do 500 damage and still not get anywhere near a competent player
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lol you add 500 dmg to it and i'm farming everything with 5 melee mercs.
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lol you add 500 dmg to it and i'm farming everything with 5 melee mercs.
mercs are a totally different story
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Yes.. Good Idea I Want Improved Supersledge Pl0x.
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Same to me even you add more damage to supersledge.
With good range weapon you can take those "Unstopable" melee fighters easily down.
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Meele chars needs mostly always run option which will never be here.
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It will probably come by, people expect too many improvements too fast from people who undoubtedly have jobs or go to school and don't get paid to do this.
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I wasn't crafting molotov coctails in outpost, because i didnt have one. I was doing everything ALONE. And the exp was quick - 2 molotov coctails and 10 mantis are dead. That means theoretically 700exp.
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I wasn't crafting molotov coctails in outpost, because i didnt have one. I was doing everything ALONE. And the exp was quick - 2 molotov coctails and 10 mantis are dead. That means theoretically 700exp.
throwing knives dont have all mats in the outpost map ::) You dont need to move to make molotovs, you need to to make throwing knives. Also to craft in an outpost, you need an outpost first :P
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You dont need to move to make molotovs
Wake up please. First you were defending throwing knifes, that they are easier to make and molotovs are hard to get. Not you're saying that you don't even need to move to make them, and that throwing knives are harder to get. You basically offended the weapon you were saying is better for lower levels and defended my side(molotov coctails)...
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Wake up please. First you were defending throwing knifes, that they are easier to make and molotovs are hard to get. Not you're saying that you don't even need to move to make them, and that throwing knives are harder to get. You basically offended the weapon you were saying is better for lower levels and defended my side(molotov coctails)...
Im saying you need to pay 70k for outpost to make it molotov heaven, otherwise its in less flying colours, travelling across WM = more work to make molotovs than throwing knives (unless you live next to Hub where the still is)
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And the outcome exp is still bigger, even if you don't use an outpost(I did not).
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Back on topic people! Instead of just boosting damage to it there could always be something other than the knockback perk for the weapon (granted its fun knocking things across the map but it doesnt help and usually actually hurts something when that happens) Something that deals with the fact that even with most types of armor if you get hit by this baby it will still crack a few ribs, or post other perk related ideas ;D