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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: Elvis on October 17, 2010, 03:04:06 am

Title: Hinkley Suggestions
Post by: Elvis on October 17, 2010, 03:04:06 am
Post up any suggestions about hinkley here,

I only got one myself, can we have access to laser and plasma pistols in arena? they dont have them yet...
Title: Re: Hinkley Suggestions
Post by: kraskish on October 17, 2010, 03:21:57 am
There should be a sticky for Hinkley,

Also, it has been said that probably all the weapons will be added. The NPC is older than Hinkley or sth and they need to work on it, so its happening
Title: Re: Hinkley Suggestions
Post by: VongJin on October 17, 2010, 09:42:44 am
Auto colored teammates in every fight will be awesome.
Title: Re: Hinkley Suggestions
Post by: LagMaster on October 17, 2010, 11:00:06 am
Auto colored teammates in every fight will be awesome.
yes
can we have access to laser and plasma pistols in arena? they dont have them yet...
yes
Quote
xp at hinkley
yes, but not to much
Quote
hacket as a trow and melle weapon
yes, but this is not related to Hinkley
Title: Re: Hinkley Suggestions
Post by: RavenousRat on October 17, 2010, 11:08:21 am
Why not just resurrect this thread?
http://fodev.net/forum/index.php?topic=9016.0
Title: Re: Hinkley Suggestions
Post by: Wipe on October 17, 2010, 11:59:44 am
Auto colored teammates in every fight will be awesome.

It's waiting for update.
Title: Re: Hinkley Suggestions
Post by: MeganFox on October 17, 2010, 01:57:52 pm
Pay in caps if u want play in Hinkley.
Title: Re: Hinkley Suggestions
Post by: Ned Logan on October 17, 2010, 02:22:50 pm
Maybe too radical, but worth considering:
Stop developing Hinkley and open up the closed beta test server.
Player should spawn (on char creation or after death) on an instanced map which contains everything he would ever need (all weapons, armor...) + gain experience book, so he can leave as lvl 21 straight away.
Purpose of this:
1. combat balancing
2. more time for devs to develop real 2238 features
3. fun for PvP addicts
4. something to do while waiting for cooldowns on 2238 main server
Title: Re: Hinkley Suggestions
Post by: Lordus on October 17, 2010, 05:11:40 pm
capture the flag mode (maybe power armor like an item)
Title: Re: Hinkley Suggestions
Post by: OskaRus on October 18, 2010, 06:16:43 pm
Pay in caps if u want play in Hinkley.

Yeah! Great idea. And make the terminal say "insert coin, press continue". I am for this.
Title: Re: Hinkley Suggestions
Post by: theyseemetrollin on October 18, 2010, 09:20:48 pm
Yeah! Great idea. And make the terminal say "insert coin, press continue". I am for this.

and how do we have coins in hinkley, or have them for more than one fight?
Title: Re: Hinkley Suggestions
Post by: spitfire182 on October 19, 2010, 01:15:54 pm
Caps don't disappear after someone kill you in Hinkley (even if you are blasted by rocket)
Title: Re: Hinkley Suggestions
Post by: Dark Angel on October 19, 2010, 02:18:31 pm
Pay in caps if u want play in Hinkley.


Who guy who never played in hinkley know what is good for it?
I know you need more blue in north city and on TC , but hinkley broken your dream now. :/
Title: Re: Hinkley Suggestions
Post by: Wichura on October 19, 2010, 02:33:52 pm
I think there are more important things to do right now than making "undisappearable" caps. It won't change anything except adding another caps draining feature.

And about Hinkley itself:
- moar guns, I think about adding all guns that can be used in FOnline, except uber-ones like Gauss guns, Vindicator, Bozar or End Boss Gun
- moar arenas to choose - enlarge/rebuild map, there should be something else than city ruins and pit. How about "small Modoc" arena?
- add auto-namecolorizing for two teams, it's hard to remember all nicks, especially if they are your mates tagged green. Tagging for every match? Oh please.
Title: Re: Hinkley Suggestions
Post by: Dark Angel on October 19, 2010, 02:37:52 pm
I think there are more important things to do right now than making "undisappearable" caps. It won't change anything except adding another caps draining feature.

And about Hinkley itself:
- moar guns, I think about adding all guns that can be used in FOnline, except uber-ones like Gauss guns, Vindicator, Bozar or End Boss Gun
- moar arenas to choose - enlarge/rebuild map, there should be something else than city ruins and pit. How about "small Modoc" arena?
- add auto-namecolorizing for two teams, it's hard to remember all nicks, especially if they are your mates tagged green. Tagging for every match? Oh please.

Hmm good ideas.. but one arena should be for medium tech ,  second small tech and last for  high - tech.
You ever seen Sniper rifle vs gauss rifle and sniper rifle win? :>
Title: Re: Hinkley Suggestions
Post by: spitfire182 on October 19, 2010, 04:17:47 pm
Wichura: I mean already caps don't disappear after death on arena.
Maybe trapper could sell some drugs but ideas which suggested Wichura should have high priority.
Title: Re: Hinkley Suggestions
Post by: Lordus on October 19, 2010, 04:21:28 pm
- add auto-namecolorizing for two teams, it's hard to remember all nicks, especially if they are your mates tagged green. Tagging for every match? Oh please.

 when i was a kid, the pc games and zero eng->cze translation was the first step how to study english (and of course, adventures :) ). Absence of NC is kind of stimulation of your memory capacity. You can use this excuse, if your parents/partner are disturbing you during TC :)
Title: Re: Hinkley Suggestions
Post by: theyseemetrollin on October 19, 2010, 06:55:19 pm
Hmm good ideas.. but one arena should be for medium tech ,  second small tech and last for  high - tech.
You ever seen Sniper rifle vs gauss rifle and sniper rifle win? :>

I oneshotted a guy in apa mk2 with a sniper rifle during an event while blinded, i had a 5% chance to hit his eyes and did like 230 damage to him and killed him.

With better crits anything is possible.
Title: Re: Hinkley Suggestions
Post by: Dark Angel on October 19, 2010, 08:19:11 pm
I oneshotted a guy in apa mk2 with a sniper rifle during an event while blinded, i had a 5% chance to hit his eyes and did like 230 damage to him and killed him.

With better crits anything is possible.

Man i talking about fair play... Someone will take 10mm , someone vidicator , someone bazooka etc.. its not fair...
I dont think 5 frags and 95 deaths  is funny :>
Title: Re: Hinkley Suggestions
Post by: RavenWolf on October 22, 2010, 08:09:36 pm
one arena should be for medium tech ,  second small tech and last for  high - tech.
+1

-remove the INT requirement to get the combat stuff. You can ask someone to give you the stuff, so this requirement can be skipped anyway. but its annoying have to ask for someone to get your stuff.

-add ripper and super cattle prod for melee. or at least one of them (there is no weapon for melee with 4 ST and one-hander).

New arena modes

Bomber man:
everyone starts with 10 dynamites and no weapons are allowed.

Brawl:
only allowed unarmed and melee weapons (there is already one for melee and one for unarmed, but no one for both)
Title: Re: Hinkley Suggestions
Post by: RavenousRat on October 24, 2010, 11:37:00 am
New arena modes

Bomber man:
everyone starts with 10 dynamites and no weapons are allowed.
Don't forget glowing ghouls or some kind ghosts patroling arena, and exploding walls with different bonuses.

If there will be so silly arenas, then crafter-heaven will be fun too, just make an arena with few workbrenches, and resources laying everywhere, so crafters will pick up that stuff and craft items and ammo and then kill each other with it, so repair and science will be used in arena! The only bad thins is CD and XP for crafting... but anyway it'll be fun, if there will be 2 teams, and only 3 or 4 workbrenches and resources will spawn in few places, so there will be like domination mode.
But.. isn't it easier to play Quake, UT or CS? Or bomberman? ^_^