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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: Lordus on October 16, 2010, 12:05:19 am

Title: TC - logout possibility.
Post by: Lordus on October 16, 2010, 12:05:19 am

Disable logout possibility in TC location during or after TC.

 Lets fight to bitter end :)
Title: Re: TC - logout possibility.
Post by: John Ryder on October 16, 2010, 01:46:34 am
Hmm, people log out mostly when they already die to login on their alts, don't they?
Title: Re: TC - logout possibility.
Post by: jan0s1k on October 16, 2010, 02:51:03 am
Hmm, people log out mostly when they already die to login on their alts, don't they?
hm, let's say that on some actions people logout example in reactor in Gecko, FLC in Broken Hills etc...
Title: Re: TC - logout possibility.
Post by: Lordus on October 16, 2010, 10:46:24 am
hm, let's say that on some actions people logout example in reactor in Gecko, FLC in Broken Hills etc...

 Exactly. Sometimes team, traped in building (like reactor), logout because they are afraid of enemy outside. One or two players, mostly bluesuits, are watching, for enemy rush, so their logout action is secured. I think that this have not be a part of PvP-
Title: Re: TC - logout possibility.
Post by: LeMark on October 16, 2010, 10:03:38 pm
Agree
Title: Re: TC - logout possibility.
Post by: maszrum on October 18, 2010, 06:56:17 pm
well, actually only your gangs doing stuff like that - captuing city in small room and doing logout, wich is fucking stupid form tactical side - still dont get it

yesterday in bh, today in gecko



yes janosik, maybe you have right.. what i ment is -  thre is no reason for camping buildings anymore..
Title: Re: TC - logout possibility.
Post by: jan0s1k on October 18, 2010, 07:11:28 pm
well, actually only your gangs doing stuff like that - captuing city in small room and doing logout, wich is fucking stupid form tactical side - still dont get it

yesterday in bh, today in gecko
you do this many times too ;) but nvm forgot who do this and please dont make another flame/whine/rage topic ;p
so you agree too msh? so 4 people on yes ;)
Title: Re: TC - logout possibility.
Post by: Graf on October 18, 2010, 07:21:01 pm
you do this many times too ;) but nvm forgot who do this and please dont make another flame/whine/rage topic ;p
so you agree too msh? so 4 people on yes ;)
Yeah, let's say no to flame, BUT since i'm already 1 year in the Rogues (SoT, DMC and something else is the same people), I never saw that kind of pathetic act.
P.S. Make a poll, if you want to know what people think.
Title: Re: TC - logout possibility.
Post by: Mudguts on October 18, 2010, 07:24:22 pm
Howbout if you are a faction member of the TCing faction, and you are in the town when TC starts, your logout timer goes from 180 seconds to 20 minutes

Problem solved!
Title: Re: TC - logout possibility.
Post by: LeMark on October 18, 2010, 07:24:49 pm
well, actually only your gangs doing stuff like that - captuing city in small room and doing logout, wich is fucking stupid form tactical side - still dont get it

yesterday in bh, today in gecko



yes janosik, maybe you have right.. what i ment is -  thre is no reason for camping buildings anymore..

Heu wich gang you talk?

Last day we all rush out of the FLC, no one log out...
Title: Re: TC - logout possibility.
Post by: Bantz on October 18, 2010, 07:27:48 pm
Who logged out today in gecko? One of our guys went AFK, he loged out true. The other 8 didnt. Who are you talking about MSH? I think you are just full of it.

I see nothing wrong with the suggestion, should be easy to implement.
Title: Re: TC - logout possibility.
Post by: jan0s1k on October 18, 2010, 07:43:36 pm
Heu wich gang you talk?

Last day we all rush out of the FLC, no one log out...
I told it to msh ;)
Title: Re: TC - logout possibility.
Post by: Dark Angel on October 18, 2010, 08:24:15 pm
hahaha good idea , No more Stupid relogs ;)
Now they can be killed like Off Guardians by BBS ;)
Title: Re: TC - logout possibility.
Post by: Izual on October 18, 2010, 10:39:09 pm
Disable logout possibility in TC location during or after TC.
Preview is already disabled during TC, you want to disable logout too? Why not logging or doing anything else into the city, then? I think the server is already too much under the TC law, let's not add another thing that we can't do because one gang decided to take a town.

Quote
Howbout if you are a faction member of the TCing faction, and you are in the town when TC starts, your logout timer goes from 180 seconds to 20 minutes
I'd prefer this.
Title: Re: TC - logout possibility.
Post by: LeMark on October 18, 2010, 10:57:46 pm
Preview is already disabled during TC, you want to disable logout too? Why not logging or doing anything else into the city, then? I think the server is already too much under the TC law, let's not add another thing that we can't do because one gang decided to take a town.

I don't understand your point, do you know many people who disconnect in town? If they do that they are already bluesuit so... Make the timer from 180 sec to 20 minutes for everyone in town.
Title: Re: TC - logout possibility.
Post by: Surf on October 19, 2010, 12:52:06 am
What Izual means is that most of the northern towns already rendered "useless" except for your little TC playground.
Adding another thing like this logout stuff won't help in this situation.
Title: Re: TC - logout possibility.
Post by: LeMark on October 19, 2010, 01:53:56 am
What Izual means is that most of the northern towns already rendered "useless" except for your little TC playground.
Adding another thing like this logout stuff won't help in this situation.

That disc thing will change nothing, nord is empty because pk make it to dangerous vs what you can do there. And BTW sud town are empty.
Title: Re: TC - logout possibility.
Post by: avv on October 19, 2010, 10:18:28 am
I don't know much about some shady tc strats but if people log out to perform a rear attacks against campers with their alts, isn't the clearest solution here to find ways to stop alting?
Title: Re: TC - logout possibility.
Post by: Lordus on October 19, 2010, 03:29:05 pm
 The reason of my suggestion is because some pvp player, who are trapped in building/reactor sometimes logout while one or two low equiped mates are guarding that place (so they can very quickly login). It is kind of solution of bad TC zones, where there is only one thin place to leave that location (reactor, klamath, ...).

 If you will find better solution or if you will erase the problem (absolutely no chance to escape from that location agaisnt more or even same numbered enemies, because of thin passages), i will be happy.