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FOnline Development => General Discussion => Topic started by: Rikers on June 09, 2015, 05:29:55 pm

Title: Feedback wanted
Post by: Rikers on June 09, 2015, 05:29:55 pm
So, I've been fiddling with some of the walls and tried making new sets. What should I improve/change/etc? Do they blend in good with vanilla assets? I would highly appreciate any feedback/critique/opinions/suggestions :)

Title: Re: Feedback wanted
Post by: JovankaB on June 09, 2015, 06:06:55 pm
I think the tiles are a bit too bright... especially in the last screenshot you can see it.
Look at the other interior walls, they are very dark compared to yours.
Title: Re: Feedback wanted
Post by: Rikers on June 09, 2015, 06:53:19 pm
Thx! I've been pondering this a while but didin't darken mainly because of this precedent:

I will try to darken it a bit and post the results though.
Title: Re: Feedback wanted
Post by: S.T.A.L.K.E.R on June 09, 2015, 11:05:37 pm
very nice they look good  ;D
Title: Re: Feedback wanted
Post by: John Porno on June 09, 2015, 11:11:21 pm
Have you altered the fallout wall or is it a custom wall-like scenery to fit on other walls? The 2nd option would seem good to use it for kitchens and bathrooms and the like. I don't think it's too bright really but it always depends on its surroundings of course. great job
Title: Re: Feedback wanted
Post by: Rikers on June 09, 2015, 11:38:29 pm
Have you altered the fallout wall or is it a custom wall-like scenery to fit on other walls? The 2nd option would seem good to use it for kitchens and bathrooms and the like. I don't think it's too bright really but it always depends on its surroundings of course. great job

Uhm, not 100% what you mean by "altering"... They are walls, not a scenery - and their size/shape/offsets etc are based on the vanilla sets. They are not meant to be a replacement, but an addition to the original walls. The greater the diversity, the better - as long as they more or less fit the original style and don't stand out too much.

Title: Re: Feedback wanted
Post by: Lexx on June 10, 2015, 05:09:09 am
Looks p.good to me, but the dark scenery is clashing with all the white (the barrels and the brown bedding).
Title: Re: Feedback wanted
Post by: John Porno on June 10, 2015, 11:23:05 am
Uhm, not 100% what you mean by "altering"... They are walls, not a scenery - and their size/shape/offsets etc are based on the vanilla sets. They are not meant to be a replacement, but an addition to the original walls. The greater the diversity, the better - as long as they more or less fit the original style and don't stand out too much.
What I mean by altering is just taking a vanilla frm and and modifying it to use it as a standalone wall, like keeping the small top side of the walls and only changing the sides, as opposed to doing one completely from scratch.
Title: Re: Feedback wanted
Post by: Rikers on June 10, 2015, 12:14:02 pm
What I mean by altering is just taking a vanilla frm and and modifying it to use it as a standalone wall, like keeping the small top side of the walls and only changing the sides
Oh, yeah. That's what I did.
Title: Re: Feedback wanted
Post by: lisac2k on June 12, 2015, 06:57:29 pm
Great work, if you ask me!  ;D

First of all, I'd try darkening the tiles just a bit.

After that, try adding some more sharpness or reduce the palette (whichever of those two looks better). Reducing the palette can be tricky, but it pays off visually when used in combination with the original content.

Finally, maybe adding some more details (cracks, partially/completely missing tiles, fluid spots etc.) if they look boring in greater rooms. Adding graffiti helped a bit, but as you can see, they were meant to be used with darker walls, hence leaving the ugly borderline on your tiles.

Urban exterior wall: make those facade carvings and decorations more three dimensional, they look too flat as they currently are.

That's about it  :)
Title: Re: Feedback wanted
Post by: Rikers on June 22, 2015, 11:58:49 pm
First of all, I'd try darkening the tiles just a bit.

After that, try adding some more sharpness or reduce the palette (whichever of those two looks better). Reducing the palette can be tricky, but it pays off visually when used in combination with the original content.

Finally, maybe adding some more details (cracks, partially/completely missing tiles, fluid spots etc.) if they look boring in greater rooms. Adding graffiti helped a bit, but as you can see, they were meant to be used with darker walls, hence leaving the ugly borderline on your tiles.

Urban exterior wall: make those facade carvings and decorations more three dimensional, they look too flat as they currently are.

Thx for feedback! Tried sharpening, it didin't look good... (seemed too hmm, pixelated?) About reducing - didin't try it, but I don't see the point in reducing it, since I already use the vanilla pallette... I did go through with darkening the tiles, seems they look better now (I'll prb have to make a darker variant of sinks and toilets too :( ). The cracks are already there, just not so prominent, about the missing tiles -  I'll add more when I have time for moar pixelfuck :) The floor will need darkening too... About the graffittis - I think I'll just make new ones without the borders - imo making a wall out of them would make later mapping very inflexible.

(http://oi58.tinypic.com/ixcghu.jpg)

Urban exterior - If you mean the carving by the door - will try to do something different (since I'm not skilled in blender/etc to render something apropriate). The rest.. idk if I'm skilled enough to fix/make it more prominent, but will try...

I've also been busy with this thingy below  (2 sets of walls, 3 sets of doors,)- it's still WIP, but feedback is, as always, appreciated :) Oh yeah, disregard the floor tiles, I'll make some when I'm done with the walls.

(http://oi59.tinypic.com/2cfwo6s.jpg)
Title: Re: Feedback wanted
Post by: Voiddweller on June 23, 2015, 01:37:05 am
On last pic windows is too big/too close to doors. Other than that, it is awesome.
Title: Re: Feedback wanted
Post by: Rikers on June 23, 2015, 01:48:19 am
Thx! Well, it's just a matter of wall placement - it's going to be a complete set, so (when I'm done) anyone will be able to place this stuff however he/she likes :)

(http://oi61.tinypic.com/8z00ep.jpg)
Title: Re: Feedback wanted
Post by: FrankenStone on June 23, 2015, 02:43:34 pm
looks good :D i still would love to get an working tilecutter ...

here some fun picture in meantime

(http://www11.pic-upload.de/23.06.15/srsqm8vfm6li.jpg)
Title: Re: Feedback wanted
Post by: Rikers on June 23, 2015, 04:20:17 pm
looks good :D i still would love to get an working tilecutter ...

here some fun picture in meantime

Thx ;) What about the tilecutter, still having problems?
Nice pic, no you havta animate the thing xD
Title: Re: Feedback wanted
Post by: FrankenStone on June 24, 2015, 02:26:17 am
hehe nah was jsut rendered from blender , not worth giving liberty prime an animation ^^ ... yeah that tilecutter still making problems , im too lazy too fix it and go manually through all 400 save crop etc steps , wud be a nice tool if it wud work propperly
Title: Re: Feedback wanted
Post by: fonliner on June 25, 2015, 12:50:17 pm
Rikers awesome work you should also make custom scenery 8) Will you upload this stuff here?
Title: Re: Feedback wanted
Post by: Rikers on June 25, 2015, 04:02:32 pm
Thx. I did *some* custom scenery,  but serious work in the scenery dept. requires knowledge of 3d soft like blender and shit, right now that is beyond my reach. About uploading, yeah, I intend to share all the stuff once I finish the sets I'm currently working on.
Title: Re: Feedback wanted
Post by: Rikers on July 12, 2015, 05:05:38 pm
Been off the grid lately, but managed to finish (sorta) both interior and exterior walls, now I'm trying to make a fitting floor:


... and the roof


Thoughts?
Title: Re: Feedback wanted
Post by: fonliner on July 14, 2015, 09:31:00 am
Beautiful ;D
Title: Re: Feedback wanted
Post by: Lexx on July 14, 2015, 09:45:34 am
You should consider turning this into frms, then it can be used in original Fallout as well.
Title: Re: Feedback wanted
Post by: Rikers on July 14, 2015, 01:14:57 pm
You should consider turning this into frms, then it can be used in original Fallout as well.

All of this and previous sets are already in frm form, so no worries ;) Oh yeah almost forgot. Does the original F1/F2 engine support tile overlapping?

Btw., does anyone know the author(s?) of these FODE assets? I would like to incorporate them (Recoloring and reducing the palette methinks) in the sets I'm making.

(http://oi57.tinypic.com/fvbkp4.jpg)
Title: Re: Feedback wanted
Post by: Lexx on July 14, 2015, 01:55:29 pm
Nope, tiles have a fixed size in Fo1/2. Not possible to use anything bigger or smaller.
Title: Re: Feedback wanted
Post by: Rikers on July 14, 2015, 02:10:30 pm
Nah, what I meant is doing something like this:

(http://oi62.tinypic.com/wi9hk.jpg)

And the question is if these, converted to tile frms, could be placed on roof on top of already existing tiles? (For greater flexibility ofc)
Title: Re: Feedback wanted
Post by: fonliner on July 14, 2015, 03:59:47 pm
Btw., does anyone know the author(s?) of these FODE assets? I would like to incorporate them (Recoloring and reducing the palette methinks) in the sets I'm making.

RAS (http://fodev.net/forum/index.php?action=profile;u=4973)?
Title: Re: Feedback wanted
Post by: Lexx on July 14, 2015, 04:14:47 pm
Nah, what I meant is doing something like this:

(http://oi62.tinypic.com/wi9hk.jpg)

And the question is if these, converted to tile frms, could be placed on roof on top of already existing tiles? (For greater flexibility ofc)

No. There can always only be one tile graphic at a tile position. (Else we would have seen a truckton of junk-on-the-roof graphics by now.)
Title: Re: Feedback wanted
Post by: Rikers on July 14, 2015, 11:04:54 pm
RAS (http://fodev.net/forum/index.php?action=profile;u=4973)?

Thought so, but I think he hasn't been active for a couple of years.

No. There can always only be one tile graphic at a tile position. (Else we would have seen a truckton of junk-on-the-roof graphics by now.)
Sux. Fonline engine supports it :/ Well, anyhow, it is still doable, but won't be as flexible.

Title: Re: Feedback wanted
Post by: Set on July 17, 2015, 06:01:46 am
All of this and previous sets are already in frm form, so no worries ;) Oh yeah almost forgot. Does the original F1/F2 engine support tile overlapping?

Btw., does anyone know the author(s?) of these FODE assets? I would like to incorporate them (Recoloring and reducing the palette methinks) in the sets I'm making.

(http://oi57.tinypic.com/fvbkp4.jpg)

Hi ! Try asking Gopniko for that, he's the one holding the rights and content of FODE since RAS legated his project to him, due to having a new member in his family appearing around. (fwih)
Title: Re: Feedback wanted
Post by: Koniko on July 18, 2015, 02:27:56 pm
Feel free to use all graphics & music from FoDE. I was about to release SDK to public anyway just got VERY slow upload and my internet disconnects.
Title: Re: Feedback wanted
Post by: Rikers on July 18, 2015, 05:25:18 pm
Okay, great, thankeee! :)
Title: Re: Feedback wanted
Post by: John Porno on August 21, 2015, 04:04:49 am
No. There can always only be one tile graphic at a tile position. (Else we would have seen a truckton of junk-on-the-roof graphics by now.)
to clarify, you can put multiple tiles on top of each other a slong as the upper layers are partially transparent, however this only works in older fonlien revisions, as (for whatever reason, cause we use it) cvet removed that option of tiel alyers cause, apparently, noone ever used it (duh).