fodev.net
FOnline Development => General Discussion => Topic started by: Fat Man on November 01, 2012, 09:33:24 am
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I am just trying to have fun creating maps and I am having issue with doing the simpliest thing as placing tiles. The manual states you left click on tile, then right click on mapping screen, but when I do this nothing happends.
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First you have to create a new map. Press enter, write "*new" (without quotes), then press enter again.
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First you have to create a new map. Press enter, write "*new" (without quotes), then press enter again.
Wow really, the manual says you have to write "!" >:(
Ok this fixed the issue. But I had to do *new {mapname}
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Wow really, the manual says you have to write "!" >:(
Ok this fixed the issue. But I had to do *new {mapname}
English manual is wrong. Check out the Russian one.
Also expect a lot of frustration. The tool is very primitive.
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Is the code of the mapper available?
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English manual is wrong. Check out the Russian one.
Also expect a lot of frustration. The tool is very primitive.
Its actually not as bad once you figure it out, the annoying part is the constant right clicking and left clicking to get rid of some menus. I'll be sure next time to google translate the russian read me and manauls if I decide to fiddle with something else in SDK. But for now I just want to screw around with the mapper.
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Is the code of the mapper available?
Mapper scripts are in SDK, they start with mapper_*
It's not all code of the mapper though, just the part that is in scripts.
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Is there any way to add a custom .ogg track to a map, for example like water works.
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Is there any way to add a custom .ogg track to a map, for example like water works.
Look in FOGM.MSG in text/engl/ folder. Find your map there and add the song of your liking (just look at other existing maps for reference).
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And what about custom scenery art? Images, etc?
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Floor/roof tiles are easy because all you need is to put a picture in art\tiles.
For walls, sceneries and items you have to make new protos with ObjectEditor.
There you define path to graphics as well as other things.
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You can decompile the mappers .exe .