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FOnline Development => FOnline Projects => Topic started by: Shangalar on November 11, 2013, 07:36:56 pm

Title: FOnline: Ashes of Phoenix OBT announcement & game features
Post by: Shangalar on November 11, 2013, 07:36:56 pm
(http://img191.imageshack.us/img191/6410/m9ch.png)

Hello everyone!

Time has finally come to release more concrete information about FOnline: Ashes of Phoenix's content and future development steps.

So first, let it be known that the open beta test will start around January 10th, 2014. We're working hard in order to meet that deadline and have a stable release and we'll keep you informed of the progress.

What's the goal of this beta test and how long is it going to last?

We're cordially inviting all interested players to come and test the game in its first advanced state of development. There is no other goal for you other than having fun with your friends exploring Phoenix and giving us as much feedback as you can. There will be a lot of bugs to be found and fix so please don't hesitate to report them.

As we developed the game, we realized that its gameplay and mechanics are different from everything we know and that we can't always clearly foresee all potential consequences of all the mechanics working together as a whole. Every player will react to the game systems and challenges differently and it is very important for us to observe the game in progress in order to ensure that we're going in the right direction. The first phase of this open test on our side will be bug fixing and tweaking the systems so that they fit to your taste and to our long term vision. Then, as soon as the game is stabilized properly, a second phase will start during which we'll finalize and implement all the more advanced mechanics we have in store. All in all, this beta test should last around 6 months maximum, though this is of course subject to change.

What does Ashes of Phoenix have to offer?

For people who don't yet know anything about AoP, we advise you to first have a look at the game description and FAQ (http://fonline-aop.net/blog/the-game).

Building a proper changelog based on FOnline servers or even on Fallout games wouldn't be possible as too much has changed. Of course, it is still a FOnline game, with its cruel world in which anything can happen anytime. It also still is a Fallout game, inheriting many of the concepts that contributed to make Fallout a so famous franchise. Every single mechanic has been reviewed, reworked and enhanced to accomodate the multiplayer aspect of the game. In fact, we went further, building a new world with its own background and its protagonists, trying to deliver an experience that is brand new, yet inherits the spirit of Fallout. Here is a general list of some of the game's features:

A new region of the Fallout world to explore:

As the name says, the game takes place directly around the ruins of Phoenix, Arizona. This vast American city is the main location of the game, and the Wasteland's local organizations have gathered and are prepared to conquer it. The headquarters of those factions constitute the second-biggest locations of the game. You can find more information about Phoenix over there (http://fonline-aop.net/blog/phoenix-core-review).

An advanced system of factions and reputation:

Four factions are ready to strike and can be joined by players. Two of them, the Jim & Jack & Joe Lawyer Agency and The Family, have been introduced (http://fonline-aop.net/blog/ashes-of-phoenix-factions) already. They're forming the Axis of Order and are each other's arch enemy. The other axis is the Axis of Technology, composed of the V-Technologists, an organization led by scientists ruling over one of Arizona's vaults, and the Brahminboys, a proud and powerful horde coming from Texas. Those factions will be introduced further in a future post; for now, let's just say that they don't exactly like each other.

As a member of one of those factions, you'll have the responsibility to lead your people to victory, or at least to assist them the best you can according to your skills and desires. Attacking mates is not advised, as it would severely lower your reputation towards your faction, preventing you from accessing the most important parts of the headquarters. Actually, making friends even outside your own faction would be a smart move since Allies are always welcome in difficult times and trade or military partnerships between factions can be very profitable.

Your faction is able to offer you a lot, anything from weapons, armor and ammunition over to quests and assignments as well as personal spaces can be accessed in your faction's headquarters. With sufficient reputation, it is possible to become an established arm of your faction by forming a Squad, representing the military strenght of a faction as you fight over territories in the Core and make a name for yourselves. As a rule of thumb, the more work you put in towards your faction, the more offers and rewards you will receive in return.

A completely reworked character system:

We reworked the character system from the ground up, with 3 principles in mind; Firstly, every character should be able to become completely independent, preventing the need of creating secondary characters for the sole purpose of supplying the primary character. Secondly, the gap between a low-level and a high-level character has been reduced, putting more emphasis on the skill and choice of items rather than pure time spent grinding xp. Every character will be able to play his role and partake in every activity even with very low levels. Finally, our third goal was to ensure long term customization of each character, offering many different development possibilities without a frustrating maximum level cap. Basically, it will be very much possible to only concentrate on a single character without feeling like you're missing out on half the game. The following changes, among others, were made to realize those principles:

* The SPECIAL system has been preserved, though modified so that every characteristic impacts other stats way more than how it used to do. Dropping one stat to 1 has now more severe consequences to carefully consider, and optimizing your character now depends more on your taste than just applying a known recipe.
* The Action points system has been modified. All characters now have 100 AP that they can spend on any action. AP regenerate faster if you stand still, slower if you're moving, depending on your Agility. All the AP costs for performing actions have been modified.
* Skills have been reworked and are now divided in three categories:
- Combat Skills: Small Guns, Big Guns, Energy Weapons and Hand-to-Hand Weapons. Raising those skills increases your chance to hit your enemies, allows you to shoot farther than what the weapon initially allows, and unlocks weapons perks, bonuses applied to weapons that illustrate your increasing ability to use them efficiently.
- Secondary Skills: Throwing, First Aid, Doctor, Sneak, Traps and Leadership. Traps also include the ability to pick locks. Leadership is a new skill allowing leaders to see their mates and provide them with passive bonuses. The strength of the effect depends on both their charisma's. Raising those skills increases their efficiency, and unlocks perks on items associated to them. Healing kits, silent weapons, throwing weapons such as knives or grenades, bear traps or camera sentries and many more items will work better with a greater skill level.
- Non-combat Skills: Science, Engineering, Persuasion and Outdoorsman. Those skills are involved into crafting as requirements and constitute the general ability of your character to interact with his environment. They cannot be tagged and cannot be raised with skill points obtained through leveling your character. They'll increase just as you'll use them. Persuasion involves speech, barter and gambling.
* In general, you're now able to impact on more of your character's stats. Stats that were hidden so far are now available to you for a better control and detailed view of your capacities. New stats also appeared, like the Action Point Regeneration and the Bleed Resistance, which protects you against damage-on-time abilities of many weapons.
* All traits and perks have been reworked.

A vast equipment:

In post-apocalyptic Phoenix, weapons are everywhere. Every weapon has its own purpose, pros and cons. All weapons from Fallout 1 and 2 are available, as well as most of Fallout Tactics' weapons. We also included a lot of new realistic weapons with new ones being added in the future as the need arises. Armors have been reworked and now affect the players in different ways and not just in terms of damage protection, so that each armor will have its special role and remains useful for everyone. New models have been added, and all factions have their own set of combat armor. You can get more info about weapons over there (http://fonline-aop.net/blog/ashes-of-phoenix-the-arsenal).

Many new items have been added to the game and the goal was to give all of them a purpose. At least, those sunglasses you'll find in an old residence will be worth some cash. Drug items have also be reworked, to make for a more flexible system that benefits every character and not just some.

Challenges:

The main challenge the game has to offer is of course the conquest of Phoenix. 12 of its quarters can be taken by factions and controlled over time for rewards affecting the entire faction. Two dungeons will be available at the beginning of the beta: Phoenix Archives and Hell Hole. Both require nerves of steel and strategy to be completed. Then, players will also have assignments proposed to them, different types of PvE missions adapted to their level. More info about dungeons in that post (http://fonline-aop.net/blog/one-year-of-development).

And of course, there is more!

We definitely can't review every feature of Ashes of Phoenix in one single post, so we'll mention some more things briefly:

- A tutorial will help you to get used to the gameplay and mechanics, explaining not only the new features of AoP, but also helping those people who have never played the original fallout or any other fonline game. You will also learn more about factions and the situation in the region as you'll complete your journey to Arizona at the beginning of the game.
- A crafting system will allow you to craft every weapon and armor as long as you have the know-how and the required resources. You'll be able to obtain new crafting plans from your faction in exchange for relics found in the Wasteland.
- A strong economy will guarantee that caps are worth a lot and are crucial to collect. Drugs and ammunition will have to be bought for caps to make sure that caps remain valuable as the game progresses. Selling tons of cheap crafting components to merchants to strip them from their wealth won't be possible. Exchanging equipment with other players will be more important than ever.
- The game features a completely new interface with a new Pipboy working as an intel provider as well as an encyclopedia.
- The NPC's have been reworked to make for a more natural and dynamic experience. Raiders will roam the ruins of phoenix, packs of wild animals will be out for blood in the wastes and friendly travelers might come to your aid.
- The game features many new graphics and models.
- And... yeah, more and more features that are awaiting for you to test them!

If you managed to read so far (and even if you skipped it all and just read the end :p), we thank you for your attention and hope to continue together on this big journey of Ashes of Phoenix. More information will be made available as we getting closer to the open beta so make sure you stick around.

To conclude, we’d like to remind you that our team still recruits motivated people to contribute to development. If you feel interested, have a look at the official thread (http://fonline-aop.net/forum/index.php?topic=87.0), which is updated frequently.

Website: www.fonline-aop.net
Forum: www.fonline-aop.net/forum
IRC: #AshesOfPhoenix on ForestNet
Title: Re: FOnline: Ashes of Phoenix OBT announcement & game features
Post by: JovankaB on November 28, 2013, 09:49:15 pm
I'm afraid the requirement to own 3 games to play another game might a bit too much for some people.
Title: Re: FOnline: Ashes of Phoenix OBT announcement & game features
Post by: Shangalar on November 29, 2013, 03:49:49 pm
Hello Jov,

This is a theoretical requirement that is mentioned on our blog for obvious reasons. We're still proposing a mod based on Fallout games despite all the new content we or the community brought. Practically, you just need MASTER and CRITTER dat files, which are easily found anywhere on the net, we know that. We just wanted to advise people to rather buy Fallout than download it illegally. After all, those 3 games have been sold together in a pack for years and for a small price, and are still very easy to find nowadays. GoG gave out Fallout for free some months ago for example.

I'm a bit surprised though that you could not find anything else to mention than this. After all, we're working hard to bring what we hope will be the most advanced Fallout mod so far. Your comment sounds like a cheap troll and I don't recognize you. "You're not the same person I - we - knew."
Title: Re: FOnline: Ashes of Phoenix OBT announcement & game features
Post by: JovankaB on November 29, 2013, 07:20:19 pm
I only shared my concern, because you wrote in "About the game" that you need 3 different
games to play, and I think such requirement could discourage some players. The more hoops
the new players see as necessary to jump through to play, the more likely they will give up
without even trying. I honestly thought it was a real requirement, personally I wouldn't write
any fictional ones, it seems pointless to me.

In no way was my intention to troll, cheaply or not. I'm impatiently waiting for the open beta,
now that I know that I will be able to play it.
Title: Re: FOnline: Ashes of Phoenix OBT announcement & game features
Post by: John Porno on November 29, 2013, 09:23:50 pm
Every other fonline already requires you to own two games, fallout 1 and 2. If you use a different interface that rips art from fallout tactics like that one expllosion and fly effect replacement tat tons of people used for 2238, you would also have to own tactics. In fact, the good old trusty hummer on 2238 is also from tactics, wouldnt we all have needed to own tactics as well?
Title: Re: FOnline: Ashes of Phoenix OBT announcement & game features
Post by: davrot on November 30, 2013, 10:00:24 pm
Is Hand-to-Hand Weapons skill actually going to be usable?
Title: Re: FOnline: Ashes of Phoenix OBT announcement & game features
Post by: John Porno on November 30, 2013, 10:35:59 pm
of course, why else would it be on the same level as the other weapon skills?
Title: Re: FOnline: Ashes of Phoenix OBT announcement & game features
Post by: Shangalar on January 05, 2014, 05:55:21 pm
Hello everyone,

We've been pretty silent for some weeks, and the reason is that we worked hard on the game and unfortunately could not spend enough time on discussing about it. While the game is already playable, we're facing delays on some parts of the development, that now force us to push back a bit the beginning of the beta test in order to polish the game and improve the experience. We also have to perform some tests yet on the online server to ensure that it is in good condition for your arrival. We're a bit sad about this decision, but we believe it's for the best. We won't announce any new date for now as it depends on our progress and the availability of team members. That delay should hopefully be short, which means a few weeks.

Meanwhile, we'll do our maximum to show you more about it, for example through some videos. Here is a first one we made some time ago. It shows one of the factions' Headquarters and a little piece of Phoenix metropolis. There are a bunch of bugs visible on this video, bugs that we addressed already, but we think it's still interesting to watch:

http://www.youtube.com/watch?v=HJ4la3j8WXY

(If you're wondering, the white line shows the effective range of your character, distance at which you have a maximal chance to hit with current weapon. The green line shows the line of sight. Both can of course be toggled off at any time, and so is it for the burst cone showed at some occasions during combats.)

We'll of course keep you informed of our progress as soon as we can, and we wish you a happy new year!
Title: Re: FOnline: Ashes of Phoenix OBT announcement & game features
Post by: Shangalar on February 06, 2014, 03:28:49 am
Hello everyone!

After another pretty intense month of work, we’re now ready to roll.

February 8th, so saturday in the evening we’ll set up the online server and start a closed test that’ll last for a few days, until we have fixed the most critical bugs and stabilized the game as a whole. After that we’ll open the server to everybody. The game should be fully working with its basic set of features (http://fonline-aop.net/blog/open-beta-announcement-game-features/) presented back in November. We still have some more surprises for you though, as we of course didn’t reveal every single feature so far. Certainly, some mechanics will require tweaks and we’ll make sure to do so as regularly as possible. There will be bugs too, and we’ll focus on solving them. We’re looking forward to reading your reports and we’ll also share our development board in the near future. That way, you’ll be able to follow our progress in real time and vote for the fixes and features you want to see implemented first.

To test the game, you just have to play it. There is a lot of information to provide about game mechanics but most of it should be available ingame through the tutorial, the interface and NPC’s. We’ll make sure to reveal more details as soon as the wiki will be ready. Meanwhile we’ll add information and answer your questions on the forum.

If you wanna already join CBT, ask us on AoP's forum (http://fonline-aop.net/forum/).

Get ready, Phoenix awakes!
Title: Re: FOnline: Ashes of Phoenix OBT announcement & game features
Post by: fonliner on February 06, 2014, 02:18:08 pm
Can you tell us if you are going to use some features from 2238, tc etc? I saw on your video that there wasnt aby worldmap?
Title: Re: FOnline: Ashes of Phoenix OBT announcement & game features
Post by: Shangalar on February 06, 2014, 04:02:11 pm
Establishing a list of changes compared to 2238 is difficult as we kinda started developing from the ground up, and the game has become really different during development. Of course you can expect common basics, Fallout character system is globally preserved, there is crafting, RT pvp, zone control, dungeons and all that, but the game is articulated differently and the experience is new. We'll try to describe the game more concretely in the future, but for now if you wanna know what AoP has to offer, you'll have to discover it by yourself. ;)

There is a worldmap, it simply wasn't showed on that video. However, our worldmap is much less important than on other FOnline games. Action is meant to happen directly in locations.

EDIT: distraction
Title: Re: FOnline: Ashes of Phoenix OBT announcement & game features
Post by: fonliner on February 11, 2014, 08:09:48 pm
Very nice server especially new character system and ui which looks very beautiful. Also new ap system is stunning too! The only one problem is that I dont know where to go, where get more exp and better equipment.
Title: Re: FOnline: Ashes of Phoenix OBT announcement & game features
Post by: Shangalar on February 12, 2014, 03:24:09 am
Thanks Fonliner. We'll improve that with time, meanwhile you should get clues already, but you need to take time to talk to NPC's. Don't rush into AoP, that's a really different world out there.
Title: Re: FOnline: Ashes of Phoenix OBT announcement & game features
Post by: Shangalar on February 15, 2014, 12:12:50 am
Test session is going on and progress is made every day.

Here's a little presentation video made by one of our testers, SlamBliss:

http://www.youtube.com/watch?v=52u8ZPUdIRw
Title: Re: FOnline: Ashes of Phoenix OBT announcement & game features
Post by: Shangalar on June 05, 2014, 11:27:44 pm
Hello folks!

It's been a while since we posted news, as usual we've been working in the shadows in order to get ready for the next beta phase. We still don't know when it's going to happen but it's definitely somewhere on the horizon. A lot of work has been done since the first test in march and we still have a number of different aspects to talk about.

One of the big tasks we've been tackling recently is dialogue writing. In Ashes of Phoenix, non player characters fulfill different roles. First, most of them are standing in faction headquarters, guarding it. selling equipment and providing various services to faction members. Naturally, a big part of the dialogues are directly related to those matters, but there are also quite a number of characters in all the headquarters who are looking for certain items to fulfill their needs, be it the long lost golden locket of their only daughter, a set of marked cards to tip the odds in the casino in their favor, or the good old rubber doll to indulge in more secretive activities. It is up to the player to find out how to get the most out of his regular trips to the core, rather than just dropping everything off at the designated merchant.

There are more elaborated quests as well: some characters have a lot to say about themselves, their factions and the world, and even more thanks to the Persuasion skill that will unlock new answers. We also plan some characters to play an active role in the war to come: through global quests available to the whole faction, you will have the opportuntiy to collaborate in order to bring your side closer to victory. That's the type of quests and dialogues we want to focus on in the future.

As for repeatable quests, we implemented the Random Assignment feature which enables you to complete many different and largely randomized missions, be it alone or with a group of friends. We'll talk more about the random assignments and our plans for the future in the next post so stay in touch!
Title: Re: FOnline: Ashes of Phoenix OBT announcement & game features
Post by: LagMaster on July 01, 2014, 11:40:54 am
i think i will join, looks promising, especially the 4 main faction feature
Title: Re: FOnline: Ashes of Phoenix OBT announcement & game features
Post by: Shangalar on August 04, 2014, 03:21:18 pm
Hello everyone,

We've been spending our time on polishing the game for the last couple of weeks, and we're now very close to the official launch!

It's time for us to come and talk about Ashes of Phoenix in more details, to show why we believe it has a huge potential and why you should try it out. We'll be releasing a series of videos in the next weeks remaining before the game goes live while we finish some more thingies on our side. We don't know yet about the exact release day, but we'll keep you informed at least several days before it comes.

We'll of course start with the main location of the game: Phoenix.

http://youtu.be/J80q87J45hY

We now also have a moddb page you can follow:
http://www.moddb.com/games/fonline-ashes-of-phoenix (http://www.moddb.com/games/fonline-ashes-of-phoenix)
And if you like what you see, please like us on Facebook:
https://www.facebook.com/FOnlineAOP (https://www.facebook.com/FOnlineAOP)

All support is warmly appreciated!
Title: Re: FOnline: Ashes of Phoenix OBT announcement & game features
Post by: JovankaB on August 04, 2014, 03:33:03 pm
Which revision of FOnline SDK do you use?
Title: Re: FOnline: Ashes of Phoenix OBT announcement & game features
Post by: John Porno on August 04, 2014, 04:25:52 pm
I cant recall exactly but it should be 404, not later than 410
Title: Re: FOnline: Ashes of Phoenix OBT announcement & game features
Post by: JovankaB on August 06, 2014, 10:04:01 am
Sadly I can't play new revisions on my ancient PC. But the project looks very promising, at
least it looks like you have a consistent idea for the game and you put a lot of work into it.
It will be interesting to see how it goes and how/if it will impact other servers. Good luck!

Have you been thinking about advertising the game outside of FOnline community?
Title: Re: FOnline: Ashes of Phoenix OBT announcement & game features
Post by: fonliner on August 06, 2014, 10:56:24 am
This is one of the most interesting projects based on FOnline engine. I hope you keep going improve game and add more content, activities for PvE players too not only PvP. It reminds me Desert Europe, not exactly why maybe for these sceneries and map design. Hey actually you were working on Desert Europe, were not you?
Title: Re: FOnline: Ashes of Phoenix OBT announcement & game features
Post by: Shangalar on August 07, 2014, 05:36:07 pm
Quote
Have you been thinking about advertising the game outside of FOnline community?

Yes, definitely. Actually, with all its changes, we consider AoP as a new game. We try to be understandable to people that never played FOnline or even Fallout, and we're also trying to modernize the gameplay so that everyone can enjoy it. I think even the most experienced FOnline player can feel noob as much as any beginner on AoP :)

Quote
It reminds me Desert Europe, not exactly why maybe for these sceneries and map design. Hey actually you were working on Desert Europe, were not you?

I did work on it a bit, a long time ago.

Thanks for your encouragements!
Title: Re: FOnline: Ashes of Phoenix OBT announcement & game features
Post by: Shangalar on August 14, 2014, 03:35:03 am
Hello everyone!

Here is the second developers diary about Ashes of Phoenix, in which we talk about the main factions of the game and some of the opportunities they offer. The exact date of the game launch should be known soon. Enjoy!

http://youtu.be/FcafZyZL1LQ
Title: Re: FOnline: Ashes of Phoenix OBT announcement & game features
Post by: Shangalar on August 24, 2014, 07:07:30 pm
Hello everyone!

The third dev diary is out. This time we talk about skills, and detail some of the options available in term of character building and combat tactics. This video shows some of the most advanced features of the game, that will enable complex dynamic gameplay for both individuals and groups. We hope you'll enjoy what you'll see and we look forward for your feedback!

http://youtu.be/mkfXaQMFeYI

Title: Re: FOnline: Ashes of Phoenix OBT announcement & game features
Post by: lisac2k on August 24, 2014, 11:35:25 pm
The leadership skills seems to be the new black, looks interesting. And the there's the good ol' sneak skill for all wanna-be Garrets with shotguns.

I see you have only 4 non-combat skills, it may be the right way to go I think. During the well-known crimson PvP festivals you don't really need that much social or outdoor skills after all, and if I understand it correctly, you guys don't want to experiment with non-PvP concepts.

I couldn't understand some parts, maybe you should consider subtitles in form of the YT-annotations or something... Nonetheless, not a bad video, typical FOnline dev flair, just the way we've always been serving them ;D Lovely
Title: Re: FOnline: Ashes of Phoenix OBT announcement & game features
Post by: John Porno on August 24, 2014, 11:59:52 pm
subtitles should actually already be enabled and I know I've seen thema couple of hours but maybe there was some issue. Anyway, the advantage of a video is that you can stop it and play it again haha

Also, I wouldn't say we don't want to experiment with non-pvp concepts. It's just that we need the core gameplay working before we can think about adding more pve-only content. We do already have 2 massive dungeons, dozens of random assignment and mining maps, using a system that is very flexible and easily expandable and replacing the built in encounter system with random patrols also adds a whole new layer to simple random encounters.

We also already have features implemented to allow a more interactive use of holodisks but though the scripts are working, we don't have the time to add the maps and texts right now. AoP being "pvp-only" is a common, but wrong misconception.
Title: Re: FOnline: Ashes of Phoenix OBT announcement & game features
Post by: JovankaB on August 25, 2014, 09:44:12 am
I think reviving from dead is an excellent idea.

I always thought you die too fast in FOnline and especially if you do PvE with
friends it's a nuisance and really pointless to wait for someone to come from
respawn point.

I'm not sure if it would help in PvP, considering alts and fast relogs, depends
how easily people can come into the location with alts (if they can at all), how
the maps are made etc.

I don't know how exactly it works in AoP, but personally I wouldn't leave
reviving to doctors, but make it possible to do by anyone with the item.
People with doctor skill could be just more efficient with it.
Title: Re: FOnline: Ashes of Phoenix OBT announcement & game features
Post by: Lexx on August 25, 2014, 10:21:41 am
I always wanted the hp / health system in 2238 to be changed, as people were dying way too fast. But it was a super unpopular idea whenever I suggested it.

I don't know how exactly it works in AoP, but personally I wouldn't leave
reviving to doctors, but make it possible to do by anyone with the item.
People with doctor skill could be just more efficient with it.

Everyone should be able to revive, but a higher doctor / first aid skill could increase the respawn hitpoints.
Title: Re: FOnline: Ashes of Phoenix OBT announcement & game features
Post by: Shangalar on August 25, 2014, 02:38:41 pm
I'm not sure if it would help in PvP, considering alts and fast relogs, depends
how easily people can come into the location with alts (if they can at all), how
the maps are made etc.

Yes, it would certainly help to some extent. Getting back to any battlefield in Phoenix will take some time, you can't just relog another character and jump in instantly. You have to cross the city first, with all its dangers.

Quote
I don't know how exactly it works in AoP, but personally I wouldn't leave
reviving to doctors, but make it possible to do by anyone with the item.
People with doctor skill could be just more efficient with it.

There are two defib devices, one everyone can use (http://fonline-aop.net/wiki/index.php?title=Automated_External_Defibrillator) but which is less effective, and one which requires doc skill (http://fonline-aop.net/wiki/index.php?title=Manual_External_Defibrillator) but works better.

Thanks for your feedback!
Title: Re: FOnline: Ashes of Phoenix OBT announcement & game features
Post by: JovankaB on August 25, 2014, 04:39:50 pm
There are two defib devices, one everyone can use (http://fonline-aop.net/wiki/index.php?title=Automated_External_Defibrillator) but which is less effective, and one which requires doc skill (http://fonline-aop.net/wiki/index.php?title=Manual_External_Defibrillator) but works better.

This gave me an idea for a version of "Bloody mess" trait - you
always kill with violent death but you also always die with it.
Or just an increased chance of it.
Title: Re: FOnline: Ashes of Phoenix OBT announcement & game features
Post by: John Porno on August 25, 2014, 05:38:03 pm
We do actually have a perk that forces the critical death animation when using melee while also giving a typical finisher-bonus, dealing extra damage for % of target hp missing. Another important factor are the 100hp ou have to bridge between 0 and -100 in order to get soemthing other than the bleed out animation. There actually are not a lot of weapons that consistently deal over a hundred damage.

In the pvp tests we had proved, that just dealing a bit of damage to an enemy and then run back to cover is an entirely different thing than actually securing a kill, making sure the target can't be revived due to crit animations or due to the position having been secured by your team.

Another aspect of the combat system is that it focuses on team play. Randomly shooting each other will most likely end in a draw as everyone is able to heal themselves (until bandaged gets too high, which decreases FA effectiveness) But at the same time, there are alot of possible synergies, making it possible for a small, specialized fire team of just 4 people to turn the tides of any larger battle through using secondary skills or through risky moves with more offensive item choices like leather jackets for brof, afterburner or voodoo for extra AP regen or movement speed, offensive rather than defensive leadership boosts and weapons that deal burst-damage rather than sustained dps.

What I'm trying to say is that just running around in phoenix and meeting other players in open pvp you can allow yourselve to make more mistakes as it doesnt immediately end with a failed 1hex, but that in the larger group fights, there is much more potential to decide battles throughs trategy and tactics rather than individual reflexes.

I'm not sure if it would help in PvP, considering alts and fast relogs, depends
how easily people can come into the location with alts (if they can at all), how
the maps are made etc.
Getting rid of the alting, dual- and fastrelog problems was one of the key points we wanted to keep in mind from the design stage on. I think apart from some out-of-this-world hardcore quadruple loggers playing 4 chars on 5 proxies on 2 computers at the same time, that sort of cheating isn't worth it, simply because you run the risk of getting banned and have to invest extra ressource both inside and outside of the game at no noticable gain and I really doubt it will be a mass phenomenon. The funny thing is, even if it became one, weaker teams that can't quite take part in the big actions could specialize on fighting the fast relog alts of the big teams that are trying to get back into action so that whole problem fixes itself.
Title: Re: FOnline: Ashes of Phoenix OBT announcement & game features
Post by: Koniko on August 26, 2014, 08:07:06 pm
So dual/triple/quad-logging is still bannable ? Oh my god..  ::)
Title: Re: FOnline: Ashes of Phoenix OBT announcement & game features
Post by: Shangalar on August 26, 2014, 09:00:14 pm
There is no need for dual logging in AoP. If you're doing it, that has to mean you're trying to take advantage by fighting with multiple characters. And yes, that's worth a ban.
Title: Re: FOnline: Ashes of Phoenix OBT announcement & game features
Post by: fonliner on August 26, 2014, 09:25:52 pm
Dual logging really? How do you use 2 alts to fight, it's worthless man or maybe you mean using dual log to barter items or sth :D Anyway all cheaters which take advantages in fights should get banned. It's noobish 8)
Title: Re: FOnline: Ashes of Phoenix OBT announcement & game features
Post by: lisac2k on August 27, 2014, 08:44:14 am
Inb4 gm/dev abuse

Abuse... Abuse never changes.
Title: Re: FOnline: Ashes of Phoenix OBT announcement & game features
Post by: Ghosthack on August 27, 2014, 08:42:42 pm
Inb4 gm/dev abuse

Abuse... Abuse never changes.

Reminds me of http://fodev.net/forum/index.php/topic,1622.0.html and other good old times  ;D
Title: Re: FOnline: Ashes of Phoenix OBT announcement & game features
Post by: Shangalar on August 28, 2014, 08:57:28 pm
Hello everyone!

Development on Ashes of Phoenix has been really intense during this summer, and thanks to your support and feedback, we've been able to bring multiple improvements to the game. Now, it is time for the launch.

Friday the 5th of September, the public server will be officially open for everyone. That means you'll be free to download the game client and jump into Arizona with all of us and start the adventure!

In a couple of days, game rules will be posted on our forums and the installation procedure page (http://www.fonline-aop.net//site/index.php?p=download) will be updated. We'll post an announcement about it before launch day so you can perform the game installation already if you wish. The exact hour of the launch and some other details will be given at the same time.

This version 1.0 is just the beginning of the Ashes of Phoenix journey though. We have plans for the future weeks and months, and you can expect the game to evolve regularly. We'll talk about this in more detail in a few weeks. You can also expect us to ask your opinions about features of the game, both existing ones and new ones that we plan to introduce. Thanks to those discussions, we hope to develop a better game that corresponds to your desires, and also give you a clearer picture of our vision for Ashes of Phoenix in the future. This game is about combat, exploration, survival and politics, and all those aspects have not been equally developed yet. There is much more to come!

On top of that, in order to allow everyone to take a look at raw footage straight from the battlefield, we will host a livestream on twitch.tv on August 30th, 8-10pm CET, showing live zone control in action.

We hope you'll have much fun playing AoP and we want to thank you for your support which is extremely helpful, boosting our spirit and giving us the energy we need to continue on. We hope you're as excited as we are to start plundering Phoenix with all our friends!

See you soon in Arizona!
Title: Re: FOnline: Ashes of Phoenix OBT announcement & game features
Post by: LeonTheNorse on August 29, 2014, 08:46:45 am
http://kotaku.com/a-fallout-mmo-that-you-can-play-very-soon-1628208038/all

Might wanna contact them and say there will be a livestream this weekend.
Title: Re: FOnline: Ashes of Phoenix OBT announcement & game features
Post by: fonliner on August 29, 2014, 11:10:08 am
People's comments from kotaku are horrible, yeah "Fallout 3 generation" which are too stupid and dont know about previous games, fonline and even New Vegas  :D "Because of graphics" yeah, yeah kids.
Title: Re: FOnline: Ashes of Phoenix OBT announcement & game features
Post by: Shangalar on August 29, 2014, 12:28:59 pm
Thanks for the link Leon!

fonliner, sure a lot of people don't care at all or just want Fallout 4, but if this article allows us to reach some interested people, Fallout fans or not, that is much welcome.
Title: Re: FOnline: Ashes of Phoenix OBT announcement & game features
Post by: JovankaB on August 30, 2014, 07:31:40 pm
What's the link to the livestream?
Title: Re: FOnline: Ashes of Phoenix OBT announcement & game features
Post by: Shangalar on August 30, 2014, 07:32:54 pm
http://www.hitbox.tv/cirn0
Title: Re: FOnline: Ashes of Phoenix OBT announcement & game features
Post by: JovankaB on August 30, 2014, 07:43:19 pm
Thanks :)
Title: Re: FOnline: Ashes of Phoenix OBT announcement & game features
Post by: raynor009 on September 18, 2014, 02:17:46 pm
Oh man I missed using the Updater so much  ;D
Title: Re: FOnline: Ashes of Phoenix OBT announcement & game features
Post by: FrankenStone on January 14, 2016, 11:51:57 am
bring it back please
Title: Re: FOnline: Ashes of Phoenix OBT announcement & game features
Post by: devis on April 09, 2016, 10:35:03 am
[stuff]
Title: Re: FOnline: Ashes of Phoenix OBT announcement & game features
Post by: Lexx on April 09, 2016, 02:12:16 pm
That's some nice stuff there.
Title: Re: FOnline: Ashes of Phoenix OBT announcement & game features
Post by: fonliner on April 09, 2016, 05:32:46 pm
That's some amazing features. Base building has potential :)
Title: Re: FOnline: Ashes of Phoenix OBT announcement & game features
Post by: testerDEV on July 28, 2018, 03:46:55 pm
What happened to this server?
Title: Re: FOnline: Ashes of Phoenix OBT announcement & game features
Post by: Wire on July 31, 2018, 01:41:17 pm
What happened to this server?
Being very slowly developed and is in need of more devs
(https://cdn.discordapp.com/attachments/280515967875022848/310853302453534721/Untitled.png)
Title: Re: FOnline: Ashes of Phoenix OBT announcement & game features
Post by: testerDEV on August 01, 2018, 11:34:36 pm
OK, thank you for answer.
Title: Re: FOnline: Ashes of Phoenix OBT announcement & game features
Post by: Voiddweller on December 14, 2018, 02:57:42 pm
Any hope for a server files? Perhaps earlier version as Reloaded team do?