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Other => FOnline:2238 Forum => Archives => Closed suggestions => Topic started by: Lizard on November 20, 2011, 02:16:06 pm

Title: New vehicle: Old Truck
Post by: Lizard on November 20, 2011, 02:16:06 pm
I'd like to suggest a new vehicle: a truck.
(http://img835.imageshack.us/img835/5384/renderblender.png) (http://imageshack.us/photo/my-images/835/renderblender.png/)

It took long enough to learn how this could be made... So i'm proud to present you my work as a part of a suggestion.

Rather, than buying the vehicle, i'd propose a quest to obtain and transport the parts (which are already done) from different places in Wasteland.
This way, each vehicle could obtain somewhat unique look for its owner.

For now, following is done: two different cabins, one standard frame, separate wheels with axles, cargo hold, two different paint schemes and two different bumpers.

I'd like you to suggest where these parts could be obtained/scavenged.

The truck by itself can get two trunks, one let's say for equipment and weapons and another for ore and running on ethylene/MFC/wood.

What do you think?


Title: Re: New vehicle: Old Truck
Post by: Lotus_ on November 20, 2011, 02:35:21 pm
i like the idea man, cool truck :)
Title: Re: New vehicle: Old Truck
Post by: Surf on November 20, 2011, 02:47:02 pm
It still lacks the "painted over" graphic style the original Fallout artwork has. Add some rust, some signs of decay. The green texture is a bit too vivid.

Other than that, I think it's a cool idea.
Title: Re: New vehicle: Old Truck
Post by: Lizard on November 20, 2011, 03:05:23 pm
Here, i dithered, darkened and posterized it. Under the harsh Wasteland sun the reflexions are common. At night, it's the moon.
(http://img15.imageshack.us/img15/2387/renderblender2.png) (http://imageshack.us/photo/my-images/15/renderblender2.png/)
Title: Re: New vehicle: Old Truck
Post by: Luther Blissett on November 20, 2011, 10:03:33 pm
Really nice work again. Could you photoshop it into a Fallout screen so we can see how "in world" it looks? As far as I can tell now, it looks completely right.
Title: Re: New vehicle: Old Truck
Post by: Lizard on November 20, 2011, 10:17:38 pm
Sure, Luther.

In the night...
(http://img193.imageshack.us/img193/5605/previewlk.th.jpg) (http://imageshack.us/photo/my-images/193/previewlk.jpg/)


Title: Re: New vehicle: Old Truck
Post by: Luther Blissett on November 20, 2011, 10:33:00 pm
Wow. Might need a little tweaking on the colour (desaturating perhaps?), but I'm very much liking the look of this. The shape, angle and art style is all looking pretty close to my eyes :)
Title: Re: New vehicle: Old Truck
Post by: Surf on November 20, 2011, 10:35:31 pm
It's a bit too big. And as said, desaturate it a bit, and add rust/decay with some 2d brushstrokes.
Title: Re: New vehicle: Old Truck
Post by: runboy93 on November 20, 2011, 11:14:33 pm
Smaller and little bit darker colors and it should be alright.
Title: Re: New vehicle: Old Truck
Post by: Johnnybravo on November 21, 2011, 01:09:30 am
Colors are fine, but you better apply fallout palette, otherwise it will look too alien.
Size should be obvious when guy is nearly as tall as wheels. Also take note that big scenery would be isometric so huge object like that would need to be rendered in isometric projection, but it should be ok if you just resize it.

Shadow seems weird though.
Title: Re: New vehicle: Old Truck
Post by: Wind_Drift on November 26, 2011, 09:51:18 pm
NICE

The first thing that came to mind as far as where to obtain the parts is scavenging vehicles in ruins (IE fuel cell controller simile), or possibly some small quests to obtain one of the parts or two.

You could always make a "broken down" version that is in some of the rarer maps that can be repaired with a high enough repair skill, tool, and the requisite parts.

Maybe a few new parts like an alternator, serpentine belt, ignition switch, etc. 

Something that awesome shouldn't be easy.

 ;D
Title: Re: New vehicle: Old Truck
Post by: Lizard on November 26, 2011, 10:49:40 pm
Yep, that could be done ;)

Shall i add a motor block?

(http://img849.imageshack.us/img849/9827/wreck.png) (http://imageshack.us/photo/my-images/849/wreck.png/)

(http://img854.imageshack.us/img854/836/wreck2.png) (http://imageshack.us/photo/my-images/854/wreck2.png/)

Title: Re: New vehicle: Old Truck
Post by: Marko on November 27, 2011, 03:41:50 am
I love this idea. I agree with WD about finding some parts in urban areas where we already find certain rare things. I propose this outline about the "Build Your Big Truck" quest, which is activated once you [somehow] get either the chasis or the motor back to a tent or base:

Cab/Chasis
Tough to find: 7/10
Obtain a salvageable cab/chasis either by finding it in a rare urban random encounter, or by buying one when they are [rarely] available at certain vendors: the tanker in SF, that weird robed guy next to the Bazar at NCR, or some of the outdoor vendors who we normally ignore. And then, only through a dialogue option that you simply cannot see if you don't have this quest. Price: high

Motor/Transmission
Tough to find: 10/10
Obtain a salvageable motor/tanny...same as above. Price: very high
Requires: parts! parts! parts! + high repair skill + manuals
(http://www.fo2238.fodev.net/wiki/images/a/ae/Metalcomponent.png)(http://www.fo2238.fodev.net/wiki/images/a/ae/Metalcomponent.png)(http://www.fo2238.fodev.net/wiki/images/a/ae/Metalcomponent.png)(http://www.fo2238.fodev.net/wiki/images/2/22/FO1_Small_Piece_Of_Machinery.gif)

Wheels
Tough to find: 3/10
Obtain from T-Ray of course! But only when he has them, which is not often. Special dialogue enabled via quest. Price: varies.

Electricals
Requires: Science 100
Craftable:
(http://www.fo2238.fodev.net/wiki/images/7/72/Motor.gif)

Bed
Requires: Repair 40
Craftable: 36 wood + 18 metal parts

Body
Craftable: 36 junk + 24 metal parts
Other Requirements: Armorer 2

Sorry had to go - will edit this post later!
Title: Re: New vehicle: Old Truck
Post by: Slaver Snipe on November 27, 2011, 03:59:02 am
Looking at the last picture by you Lizard, i think I would personally prefer if the front of the truck was the rusty redish color (just seems more fallouty to me than that green)
With the limit of followers going up would be nice if this had a very high person capacity (truck bed) Also, I'm assuming it's fuel consumption would be very high? (Possibility to improve it's fuel consumption could be another added part of the quest)
Title: Re: New vehicle: Old Truck
Post by: Lizard on November 27, 2011, 11:07:32 am
That looks to be a plan, Marko!
However, one cannot stick a heavy frame in the inventory, so what about towing one with a brahmin to your base? So, you find the frame in a special encounter and the location becomes visible to re-visit once. You then go find a brahmin, (and eventually a tool set to fix the wheel if you haven't passed Repair skill or some faction mates with mad skills) use the dialog on the frame "NPC" to tie it to the brahmin, then it becomes technically a caravan, until you upgrade it somewhere else.

About fuel... How about this one? Wouldn't be a problem to model it.
http://en.wikipedia.org/wiki/Wood_gas_generator
Title: Re: New vehicle: Old Truck
Post by: ThePhoenix77 on November 27, 2011, 11:29:53 am
I would love to see these upgrades for vehicles in FOnline 2238 from Fallout 2

Upgrades
It can be upgraded throughout the game with several items:

Fuel cell regulator from Klamath (Found after going to the end of the Rat Caves in Trapper Town), doubles mileage. Installed by Smitty.
Blower in NCR, improves speed. Installed by Ratch.
Three upgrades in the Chop Shop in New Reno which include speed, trunk space and a final speed enhancement.
T-Ray's grav plates after completion of the game.
Title: Re: New vehicle: Old Truck
Post by: LagMaster on November 27, 2011, 04:06:19 pm
what about theifs?

iha, i got my new car...where is it?

(theif line:hehehe)

or if someone killed me and took my car

is not something i payed caps for it, is something i built it from scrach, it shoud have some defence sistems(like automaticly go to your tent if you call it by radio)or an eye scaner(so you can show off in NCR with it)
Title: Re: New vehicle: Old Truck
Post by: Lizard on November 27, 2011, 04:19:40 pm
what about theifs?

iha, i got my new car...where is it?

(theif line:hehehe)

or if someone killed me and took my car

is not something i payed caps for it, is something i built it from scrach, it shoud have some defence sistems(like automaticly go to your tent if you call it by radio)or an eye scaner(so you can show off in NCR with it)

Selfdestruction method? Or you could put a wheel in your inventory ;)

But seriously, guys. Do you think this truck is "fallouty" enough? What is, in your opinion, "fallouty"? I heard critics on NMA that neither the style (which is from 1950), the colours (okay, i changed them, but not yet in Fallout Palette) and the lack of painted-over-feeling (yes, i'm working on this) qualifies this truck as "fallouty". But most interesting was the "etc."

I'm still thinking on what it could mean. Could you tell me so i can change this?
Title: Re: New vehicle: Old Truck
Post by: Wind_Drift on November 27, 2011, 05:05:16 pm
I think towing a chassis back to base/tent with a cow isn't needed, and would just encompass more work.  Why not just fix it on site?  You can bring the parts TO it.

Depending on the carry capacity, you could just use it to move lots of items from base to base, etc.

I wouldn't use something like this to make a run to Gun Runners or anything.

 ;D

I think the wood gasifier is an interesting idea, dunno how it would work in game.  It'd be different, but easy enough to find fuel.  The would already be difficult to get, so I don't see it being a problem that it's easy to gather fuel.

Of course I'd be okay it if was SEC/MFC/Rotgut powered, too.

Really the only thing that isn't "falloutish" is the color, which is easily changed, IMO.  The concept is fine.
Title: Re: New vehicle: Old Truck
Post by: Fizzle on November 27, 2011, 05:19:49 pm
Whats with the frame of the roof cab area? I mean theres no roof on it, Maybe if you could add a "little" metal plate going acrossed with a rusty hole in it rather than leave it open. -- Otherwise i like it, Nice work.
Title: Re: New vehicle: Old Truck
Post by: Marko on November 27, 2011, 09:36:41 pm
Lizard! You kinda read my mind on how to get it back to a safe place. Finding one should certainly light it up on the map, and whatever wheels are on it when you find it should be in only good enough shape to drag it somewhere - then you have to replace the wheels. And using a cow (or a two cows!) to drag it, is what i was thinking. But WD's suggestion that you take parts to it is also interesting. Maybe it's a random possibility that it cannot even be moved until you do get some parts to it. In those cases the stay lit on the map and maybe you can even leave mercs there to protect it. But also in those cases, if it gets found by others, it lights up on their maps too! So if you find one, it might start an immediately urgent process for you (and a few buds) to hurry up and get it going.

But none of that is as important to me on this idea as the challenge of "how do i show it off?" Truly, if some change could be implemented to make it much more difficult for all vehicles to be stolen, any of us could show off our cars more often. Even a hidden kill switch would help. Or a coded keypad ignition thingy.

Fuel? I would think this vehicle would be no exception to the other vehicles - batteries or Rot Gut, but get terrible mileage (boo hoo).
Title: Re: New vehicle: Old Truck
Post by: Wind_Drift on November 27, 2011, 09:56:18 pm
And using a cow (or a two cows!) to drag it, is what i was thinking. But WD's suggestion that you take parts to it is also interesting.

I suggested fixing it in place simply because it would encompass more work for the artwork and scripting (I'm not sure exactly what would be needed).  Cows dragging a truck chassis would essentially be another vehicle all in itself, that needs to be made.

Whereas if you repair it on site, it would be much easier to implement.  I like the idea that the location remains visible on the players map after they discover it, maybe for a period of XX days.  Having to discover it or do a quest to be informed of the location would be neat enough, not to mention gathering the parts and the players needed to repair it.  If it requires say Repair 200, you have to bring a player to that location. 

Being such a large truck, maybe it would add companion slots regardless of CH.  So even if you have 3 CH, you could still move 10 people in it.

And of course, poor gas mileage.

 ;D

There is a ton of possibilities.  I of course would be happy with anything new.
Title: Re: New vehicle: Old Truck
Post by: Marko on November 27, 2011, 11:19:57 pm
Good point, WD. Also...it's a truck...so...maybe the lower your Charisma, the more passengers you can take. LOL!
Title: Re: New vehicle: Old Truck
Post by: Wind_Drift on November 28, 2011, 04:01:48 am
Good point, WD. Also...it's a truck...so...maybe the lower your Charisma, the more passengers you can take. LOL!

Being from Texas I resemble that remark...

I just think it would make more sense for a truck that size to have the extra capacity somewhere.  Be it carry weight or additional passenger slots.
Title: Re: New vehicle: Old Truck
Post by: Alexandrite on November 28, 2011, 04:41:35 am
Nice but i have one of those parts Marco...

http://www.fo2238.fodev.net/wiki/images/a/ae/Metalcomponent.png

On FOnline: 2238, it says "Reserved Item" and its description is "This is a reserved item, DO NOT USE."

It is very strange... :/
Title: Re: New vehicle: Old Truck
Post by: Ganado on November 28, 2011, 11:44:16 pm
I'm pretty sure those are just Fallout 2 developer notes when they were creating the game and scraping certain things from the end game.
Title: Re: New vehicle: Old Truck
Post by: borse on December 04, 2011, 02:34:58 am
I like wind drifts idea of bringing the parts to the site and building it there. It would be a fun way to use a radio
Title: Re: New vehicle: Old Truck
Post by: Lizard on February 29, 2012, 06:24:32 pm
Necrobumping thread with new content.

(https://i.imgur.com/0OODX.jpg)

So, since one should scavenge parts to rebild the truck, why don't use that "junkyard wannabe which will probably never rolling again"?

Also, thanks for the devs for implementing building sites, this is really fun to build a base.
Title: Re: New vehicle: Old Truck
Post by: Lexx on February 29, 2012, 06:30:26 pm
It looks very blurry and pixelated. When it was posted on NMA, I thought it was just zoomed in.
Title: Re: New vehicle: Old Truck
Post by: Lizard on February 29, 2012, 07:12:14 pm
jpeg compression at screenshot.
The original graphic was left as it is and the render was pixelated, apllied Fallout palette and colour-corrected with a eyedropper and pixel brush.

And this is the maximal magnification. It is, indeed, pixelated. Otherwise it would look too render-clean and un-fallouty.

(https://i.imgur.com/5G3Ad.jpg)
Title: Re: New vehicle: Old Truck
Post by: Lexx on February 29, 2012, 09:48:25 pm
But this is blurry-pixelated. It looks not fallouty right now.
Title: Re: New vehicle: Old Truck
Post by: Surf on March 01, 2012, 10:11:26 am
I have to agree with Lexx - it's way too pixelated/blurry.

The truck itself looks decent actually, just not with this overly harsh pixelisation (and this coming from someone who likes the aesthetics of such pixelated stuff - ;) - it's really a bit overboard).
Title: Re: New vehicle: Old Truck
Post by: Andr3aZ on March 01, 2012, 10:19:35 am
I think the problem are the plank-"walls" on the rear loading space.
They are blurred but also have those stair formed edges at the spaces between them.
Title: Re: New vehicle: Old Truck
Post by: Lizard on March 03, 2012, 04:09:00 pm
That's because i copypasted a plank out in Photoshop with lasso tool.  I thought it would look somewhat deformed by elements and time.

Here, a new, less pixelated version, Fallout-paletted. Also, shadow, a crate for your belongings and many new pixels.
(https://i.imgur.com/KQ3vo.png)

Can we have this implemented, devs? Please.
Title: Re: New vehicle: Old Truck
Post by: wang on March 03, 2012, 05:34:18 pm
Super cool ! :o
Title: Re: New vehicle: Old Truck
Post by: Andr3aZ on March 05, 2012, 09:35:09 am
Now we have a hard contrast between smooth and pixelated.
Play around a bit more, the truck form itself looks good but at the moment it looks like pixeldrawing and 3d-modeling fused together.
Title: Re: New vehicle: Old Truck
Post by: Geras on March 05, 2012, 12:06:55 pm
I think the same - the rear part needs to be less smooth and less new (planks, fuel tank). And why not put the original fallout barrels on the loading space instead the new ones? Would be cooler, I think.
Title: Re: New vehicle: Old Truck
Post by: Lizard on March 08, 2012, 10:32:07 pm
I got a permission from Ursa to use his truck.

I'm still undone with mine, and i will post some more versions, but i want to offer you a alternative, if you like the style more.
(https://i.imgur.com/htIej.png)

I just want a truck vehicle implemented, so if the devs like Ursa's version more, they have his permission.
Title: Re: New vehicle: Old Truck
Post by: OXXON on March 09, 2012, 02:24:54 am
hey hey! that truck would be awesome to be able to craft stuff , just like  i suggested on my previous post about a motorhome!.

nice skin!
Title: Re: New vehicle: Old Truck
Post by: Lizard on March 09, 2012, 07:54:17 pm
Alright, with courtesy of Ursa, i stripped his truck of those nice antique planks and put them on my driveable scrapheap with Photoshop.

(https://i.imgur.com/cSQx5.png)

What should be done so this truck manages to get implemented in 2238?
Title: Re: New vehicle: Old Truck
Post by: Lexx on March 11, 2012, 10:51:06 am
We are going to implement Ursa truck, I think, because it's not cut together from existing graphics, but totally new. But it can still take some days till it is in the game. I am not even really sure which vehicle hole such a truck should fill. The only thing that comes to my mind is that it could carry 10 people (like brahmin caravan) and is faster than a brahmin caravan.
Title: Re: New vehicle: Old Truck
Post by: ThePhoenix77 on March 11, 2012, 12:11:34 pm
I am not even really sure which vehicle hole such a truck should fill. The only thing that comes to my mind is that it could carry 10 people (like brahmin caravan) and is faster than a brahmin caravan.
It's a truck - it can carry a large amount of weight, if it has the most and huge carrying capacity then it's extremely useful.
Title: Re: New vehicle: Old Truck
Post by: Lizard on March 11, 2012, 01:50:00 pm
We are going to implement Ursa truck, I think, because it's not cut together from existing graphics, but totally new. But it can still take some days till it is in the game. I am not even really sure which vehicle hole such a truck should fill. The only thing that comes to my mind is that it could carry 10 people (like brahmin caravan) and is faster than a brahmin caravan.

I'm really excited to hear that, Lexx. I do. Will you mention Ursa in credits?

I also agree with The Phoenix77, it can get a greater trunk (like, contain all the wood or junk for base building) and you are right, it should be a faster version of brahmin caravan and carry more people. But how about more fuel consumnation and intensive maintenance as a malus, countered to more expensive and robust Hummer?
Title: Re: New vehicle: Old Truck
Post by: Horatio on September 30, 2012, 11:31:38 pm
Bump for this old topic.

It would be cool to have this vehicle in-game, for example as faster, but more expensive caravan.
Eventually for repeatable heavy expedition quests. Truckin' the Wasteland, it was even mentioned in VB design docs.
Title: Re: New vehicle: Old Truck
Post by: Andr3aZ on October 02, 2012, 01:46:06 pm
Bump for my old topic.

It would be cool to have this vehicle in-game, for example as faster, but more expensive caravan.
Eventually for repeatable heavy expedition quests. Truckin' the Wasteland, it was even mentioned in VB design docs.

Do you mean Lizards or Ursas truck?
Title: Re: New vehicle: Old Truck
Post by: Horatio on October 02, 2012, 09:48:07 pm
It can be Ursas truck for all i care.
Clou is the truck.
Title: Re: New vehicle: Old Truck
Post by: Lexx on October 02, 2012, 09:54:51 pm
It is already in the game files + some other stuff. It is just not yet available to players.
Title: Re: New vehicle: Old Truck
Post by: Horatio on October 30, 2012, 08:35:56 am
A little question for you devs. What niche would fill the vehicle? (in case of special word that pains in your ears.)

Would it be speed/trunk size vs. fuel consumption/deterioration/price?
Title: Re: New vehicle: Old Truck
Post by: JovankaB on October 30, 2012, 11:05:08 am
A little question for you devs. What niche would fill the vehicle? (in case of special word that pains in your ears.)

Would it be speed/trunk size vs. fuel consumption/deterioration/price?

Everything is big except speed, which is still pretty decent thought.
Basically it's like super-caravan wagon but faster and uses normal fuel.
It will be only available from a special encounter, it won't be buyable from NPC.
Title: Re: New vehicle: Old Truck
Post by: kox on November 06, 2012, 10:30:30 pm
If i may tell my idea that where player find truck that in truck also be a driver who is armed no matter whit what and u can only see dude if u go whit truck on base, waste tent etc., like a follower, only he stay in truck all time and his rep is allways good whit u.Litle help from y frend i would say :)
And if y driver swallow bullet and got killed u can buy new one on some NPC for high price like 30k+.That truck carry only two person, u and driver and must have a biiig container for lot off stuff u can put in there so TB traps whit him will be "litlle" dangerous :)
Title: Re: New vehicle: Old Truck
Post by: Mike Crosser on November 06, 2012, 10:50:39 pm
If i may tell my idea that where player find truck that in truck also be a driver who is armed no matter whit what and u can only see dude if u go whit truck on base, waste tent etc., like a follower, only he stay in truck all time and his rep is allways good whit u.Litle help from y frend i would say :)
And if y driver swallow bullet and got killed u can buy new one on some NPC for high price like 30k+.That truck carry only two person, u and driver and must have a biiig container for lot off stuff u can put in there so TB traps whit him will be "litlle" dangerous :)
Sounds descent,but why do we need a driver?If he is in the truck all the time wouldn't he be practically useless?
I don't understand your suggestion.
Title: Re: New vehicle: Old Truck
Post by: kox on November 06, 2012, 11:00:25 pm
Sounds descent,but why do we need a driver?If he is in the truck all the time wouldn't he be practically useless?
I don't understand your suggestion.


I mean if u stuck in enco in waste and u dont escape and go in battle he fight also on y side and he cant follow u annywhere if truck isnt whit u. (sorry for bad english :) )

Basic idea is that u cant that eazy loose truck if u stuck in enco coz is much valuable car and truck can carry only owner of him.
Title: Re: New vehicle: Old Truck
Post by: Black Widow on November 07, 2012, 03:41:44 am
I dont like it.  U just decrease ur car capicity by -1follower
Title: Re: New vehicle: Old Truck
Post by: kox on November 07, 2012, 06:09:45 pm
I dont like it.  U just decrease ur car capicity by -1follower


Yea that is my point, truck ride only u and follower and much weight cargo.So?
Title: Re: New vehicle: Old Truck
Post by: JovankaB on November 08, 2012, 12:08:06 pm
Truck was implemented, moving to closed suggestions.
There is no plans for a truck driver in the moment.