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Other => FOnline:2238 Forum => Archives => Survival Guides / Game Help => Topic started by: Lacan on April 30, 2011, 04:10:39 am
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Did you know that ...
INTERFACE :
...when 2 or more bodies are stacking, you can loot them using little arrows under the critter's portrait in looting window.
..."to tag" means to set follow on someone.
...to tag someone, you must hold click on him and select the right icon.
...the numbers 1, 2, 3 etc are linked with the skilldex (5 for FA, 6 for Doc, etc...).
...you can set autorun in Fonlineconfig.exe.
...you can bind keys to shoot different parts of bodies (aka autoaim) in Fonline2238config.exe.
...you can turn your character around using "," and "." (add clicking on your character and you get hyper fast defense spin). (azerty version : ";" and ":")
...you can have damage indicated over head ingame using Fonlineconfig.exe and setting delay to 3000 ms (or so) in the Combat panel.
...you can use "z" and mousewheel to zoom in and out ingame (very useful for snipers who play lower resolutions). (azerty version : "w")
...function keys have all sorts of functions.
...you can switch between russian and english keyboard layout using alt+shift CTRL+SHIFT.
..."a" switches your cursor to attack, "q" and "w" respectively display your range of sight and range of weapon. (azerty : "q", "a" and "z")
..."b" switches hand slot, "n" switches hand item mode.
..."m" switches cursor mode. (azerty : ",")
...pressing "p" twice accesses your pipboy's status.
...you can press "g" on top of an item to pick it up.
...you can press "t" to display "leader" and "follower" icons overhead. (people think its a bug if ther can't see those icons until someone tell them about "t").
...once you crafted an item, you can press "F" twice to go quickly to the fixboy. A bit faster than "fix" -> "done" -> "fix" -> "done"...
...you can tag a person who's running by clicking ahead of him. (this one is hard to master and close to useless unless you wanna tent follow i guess)
...you can run by holding "SHIFT" if you haven't set the autorun in Fonlineconfig.exe (in which case it makes you walk).
...use PREVIEW while on a town on worldmap to see different spawning points and to scout them (what you see depends on your perception).
...you can tell actions like **Lagging** if you type .e before your message. (thanks to LagMaster for this tip!)
...you can talk like this in game if you type .o before the message, also you will be heard even if dead ! (thanks to LagMaster for this tip!)
MECHANICS :
...bunker base has its own private low quality mine inside. (slaves cannot mine there - thanks to Ernest for clarification !)
...when stuck at -0hp, you can type "~cuttheveins" as it will kill you for good and allow you to respawn.
...you can increase your karma of a city by buying an item with caps to a merchant inside this city.
...you can heal your radiation/crippled limbs in Redding, NCR, Vault city by talking to the doctors there for around 1000 caps.
...when you leave a faction, people who had you tagged green or red will see you grey again (not confirmed).
...there are a few "immature deathclaws" who live in the warehouse area of Boneyard Los angeles, they have less than 100 hp and give 250 xp. They have fast respawn timer so it might be a good place to xp for 2-3 friends.
...you don't have to be member of a base to gain access to it (aka see its location). Simply create a new record for non-member in the database, and change the status to FRIEND (important member or leader status needed to make this change). The next time the character will come to the base he will get a message saying : "you now know the way to this location".
...you can use steal on a container that's already open to loot it (no need to close it and re open it).
...turning your character 1 frame around will make you immune to eyeshots from a character that was facing you.
...you have more chance to encounter a player using "both modes" combat mode (not really confirmed, though it seems to make sense).
...if you stay within an encounter for longer then (about) 10 minutes it can't be found by another player by accident anymore. Secure way to park a car within the wasteland by the way. (thanks to Balthasar for this tip!)
...it's sometimes safer to run from an encounter on a diagonal line.
...friendly NPCs won't shoot you for looting if you let them loot first. Any remaining loot is yours for the taking.
...you can use drugs to higher your stats in order to take any level of profession. (mentats for +2 charisma or intelligence for example)
...you can make a location visible for yourself (and others with you) on the worldmap by parking a car and removing it while at least one of the group stays within the map. Of course this will vanish when the last one went out of the map. (thanks to Balthasar for this tip!)
...killing Khans (aka leather armor raiders) raises your reputation among some NPC groups, but doesn't decrease reputation among Khans (Raiders). (thanks to Killian for this tip!)
...you can fuck Miria in Modoc and receive 2 condoms for doing that. (thanks to Vedaras for this safe tip!)
...you can tag a sneaker so that he can use sneak while in your field of view.
...if 10 persons tag 1 guy, and this guy tags a sneaker, the sneaker can use sneak in all of their field of view.
...when you spawn in an encounter, you are always facing the critters.
...the chance to heal weakened status depends on your level : for a lvl 21, you need 210% doc skill to have maximum chance of success.
...there's a basement in New Reno Arms, behind the rusted lookin shelfs in the top right room. (thanks to Mickaelh139 for this sneaky tip !)
...you can use drugs to temporarily raise your SPECIAL in order to take a profession level.
...you cannot have more than 4 levels of proffesions (lvl 3 armorer + lvl 1 small gun, or lvl2 + lvl2)
...reputation with a faction will increase over time to -200 if lower than that and decrease to 200 if higher.
...you can make an encounter visible for your friends who are on the same radio channel as you by typing "/h message". It will create a red dot visible on world map for those tuned to your channel (both the sender and the receiver MUST have radio in one of their hand slots).
...you can know if someone is unprotected in a guarded town by alt clicking him and selecting "PUSH". If any message appears in your message log ("they are not blocking anything") , he is unprotected. (thanks to mrninjamonk for this tip!)
...when someone kill you, he will probably loot you. So my advice is, dont take to much loot to inventory. (thanks to Hololasima for this safety tip !)
...when you are poisoned, you die the moment you hit 0 HP, and not -20 like when you are healthy.
...suffering HP loss from super stimpacks will kill you at 0 hp as well, not -20.
...you can take someone to your tent even if you have 1 charisma if one of your friends has some charisma. You just have to point the leader so he moves you over your tent, then ask him to give you lead and enter your tent.
...when playing pve and looting stuff like guns and so on, always keep guns reloaded becouse ammo weight dont count when it is in a gun, therefore loaded gun weight < Gun + ammo. (thanks to Avoral for this pro tip !)
...superstims loss of HP can happen after death. And it can easily kill you. If you know you used superstims before dying, find a way to heal yourself, or don't take any car nor enter in a base where you're only friend. (thanks to Crazy for this tip !)
...if you killed one NPC and he keep attacking you, causing all the town to attack you when he hit you, you have to let him kill you in order to make peace with him. However, this is the NPC whom you killed that must kill you, not his friends, so you have to run far from them before letting him hit you. (thanks to Crazy for this tip !)
...you can't enter Junktown at night if you're in a faction, you can if you aren't. (thanks to Crazy for this tip !)
...if you have auto aim mode activated with a weapon which cannot aim, it will always make "fake shot", so you better configure a key to desactivate the aim mode. (thanks to Crazy for this tip !)
...you can blew up doors with explosives. Also explosions effects bypass walls. (thanks to Crazy for this tip !)
...going point blank with a burst weapon allow to do 3* damage. All others ranges are the same as long you have 95% ToHit. (thanks to Crazy for this tip !)
...it is useless to go point blank with pancor and other shotguns however, as their spread formula is different. (thanks to Crazy for this tip !)
...you can easily steal the equipement of a player or a NPC in coma (negative HP) or knocked out: it's automatic success. (thanks to Crazy for this tip !)
...if you have an explosive in your inventory when it blow up, it's insta kill for you, and longer respawn. (thanks to Crazy for this tip !)
...if you don't want to have an addiction when relogging, wait the end of drug effect before disconnecting. (thanks to Crazy for this tip !)
...poison kill you at 0HP. More you are poisoned, bigger and faster are the damage. More you are poisoned, more damage you will take at the next attack which will poison you (it's how centaurs can kill you so fast.) (thanks to Crazy for this interesting tip !)
...it's a luck roll to determine if you are poisoned. 10 luck will almost never be poisoned. (thanks to Crazy for this tip !)
...the NPCs see through walls. (thanks to Crazy for this tip !)
...you can see infinite number of tents, but you can only build one, if you build other one, you will lose it. (thanks to LagMaster for this tip !)
...you can upgrade a base to other base under the same name, but only the members that where with you at the upgrade will see it, this may be usefull in order to lose traitors/ desertors/ untrusted members(the data base will be the same, so if you bring them again without editing it, they will know the new location). (thanks to LagMaster for this interesting tip !)
MERCENARIES and SLAVES :
...when there are too many slaves in a mine, they tend to get stuck BIG time, just punching the air all around the mine. aggroing them and running away gets them elsewhere, thus unstucking them. might require a few more tries. (thanks to Ernest for this tip!)
...mining order stays with the slave, gets canceled only if he gets another order _through dialogue_. alt-click orders do not cancel the shit. (thanks to Ernest for this tip!)
...if you tell a mining slave move to, he will return to the hex every time he has done the dug, allowing you to gather them easily when finished. (thanks to Ernest for this tip!)
...you can set waypoints for a follower, doing their path backwards before he can reach it.
...if you give high priority tasks to followers, they go for it and then they try to fulfil the one given previously. so, if you want to hunt trappers [and you do, because they are the BEST SLAVES EVER], you just do attack [high priority] on one of them with a single slave, wait for the slave to punch him, and then you do ALOT of move to {high priority} tasks around your guns range. (thanks to Ernest for this tip!)
...DOG is a best mule, for it has unlimited capacity as all the followers, but cannot be stolen from. (still can be blown up though. as 2000 ores could tell) (thanks to Ernest for this tip!)
...If you travel on the map with Trapper slave you will have his 90% Outdoorsman [if you have outdoorsman <90]. (thanks to Ras for this tip!)
...when your slave or merc is blocked or you can't talk to him, press in the Alt menu "Move to" next "Stop all actions" and then "Switch to auto move". (thanks to Ras for this tip!)
...hit points of mercs you buy depends on the luck skill you have. (among other things yet to be specified) (thanks to Vedaras for this surprising tip!) ADDENDUM : Mercenary HP dependant on S.P.E.C.I.A.L. affect ALL bought followers . Dogs, mercenaries, super mutants, slaves.... Brahmin :> Everything. (thanks to Michaelh139 for clarifying this a bit.)
...female trappers have more outdoorsman skill then the dudes and their metal armor gives them better damage resistance also they can throw grenades. (thanks to Jotisz for this tip !)
...ghoul slaves are quite the same as ghoul mercs (without level up) they often do similar damages with crits. (thanks to Jotisz for this tip !)
...brahmins that you tame will have after taming the same HP they got. That is 35,37,40,50, even 63 (thanks to LagMaster for this tip !)
...brahmins are the only followers that can level. (thanks to LagMaster for this tip !)
...if a folower(human or NPC slave/merk/dog/brahmin) have higher Outdoorsmen then you, if you encounter something they will warn you and they will get the xp. (thanks to LagMaster for this tip !)
TRADE :
...you can restart the barter timer during a trade by giving an item, for example 1 cap, to the trader.
...you can scroll through trader's list much faster using shift+mousewheel.
...you can buy unlimited nuka-colas and cigarets from the Skum Pit in Junktown for 100 caps each.
...you can type in the amount of items you want to transfer using the keyboard numbers.
...barter around 150-200 gives you 75% of the base price on unwanted items, allowing you to cash in almost anything for caps with low losses [higher barter does absolutely nothing and every ernest that tries to reach barter 300 is an idiot]. (thanks to Ernest for this tip!)
...geiger Counter (usually treated like rare item) is obtainable in NCR Train Station. You must have high outdoorsman and repair skill (above 120%) and you can get it from ghoul in NCR Train Station. (thanks to Killian for this secret tip!)
...weak Healing Powders are valuable for some traders like in junktown. (thanks to Killian for this tip!)
...the barter timer can be increased by increasing your barter skill.
...some merchants will trade with 1 charisma characters, for example the 2 merchants in New Reno commercial zone, and a merchant in Adytum, Boneyard area.
...traders will buy specific types of items for full price, based on what they are interested in, and will check your barter skills only for items they are not initially interested in.
...a list of traders and their favored goods can be found on the wiki (http://www.fo2238.fodev.net/wiki/Traders).
...traders update their inventories every 3-6 real hours.
CARS :
...the fastest car is the buggy, but it sucks on fuel so much it's crazy.
...you can use science on a car to check its fuel and damage.
...when you park a car on the worldmap, the encounter stays active for around 10 minutes. While this time, players who walk the same square have a chance to encounter it. After that it is basically a tent, as you will still see its location even after death !
...the slowest car is the scout, what's it good at is yet to be discovered.
...1 SEC gives to your car 1 fuel unit and 1 MFC 1.5 fuel unit, rounded up. So if you have only a low amount of MFC, you should use them 1 by 1 on your car...(1 MFC -> 2 fuel unit, 2 MFC -> 3 fuel units)
...if you accidentally put your key in your own car's trunk, the only way to get it back is to lockpick the trunk.
...when a car is lockpicked, it can be used by anyone without a key in hand. Same goes for the trunk.
...T-Ray, the man who sells cars in New Reno, can make copies of the key in your hand for 1000 caps.
...you can modify your cars at T-ray to use all alcohols as fuel. However, this end up being more expansive than using small energy cell (cheapest fuel). (thanks to Crazy for this eco frendly tip !)
...car outdoorsman replace yours, so you can always avoid 95% of encounters, but won't gain any xp. (thanks to Crazy for this tip !)
...you can't escape with car in a TB encounter as long the combat is open, RT is highly suggested. (thanks to Crazy for this tip !)
...on the world map, you go faster on desert/plains/hills squares, and slower on mountains. It affects much the speed of some cars (like highwayman) as well as their deterioration rate, so try to choose your path.
...the place where a car spawn in maps is often different from the place where you spawn without car.
TROLLING :
- see RavenousRat (http://fodev.net/forum/index.php?topic=15811.msg131389#msg131389).
Please add more useful tips you know about.
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thanks for these helpful hints my friend.
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Really good read indeed. Very few things i didn't know already though :P
- you have more chance to encounter a player using "both modes" combat mode (not really confirmed, though it seems to make sense).
This IS confirmed though. Otherwise you will encounter almost nobody, if anybody at all.
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I think this will be very useful for new players.
Carry on with the good work!
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Thank you, I didn't know these things about sneaker ;)
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- you can switch between russian and english keyboard layout using alt+shift.
ctrl (Strg) + shift
- "b" switches hand slot, "n" switches hand item mode.
"m" switches between* hand item mode.
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did you know that you can fuck Miria in Modoc and receive 2 condoms for doing that :D
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ctrl (Strg) + shift
It depends of your config...
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It depends of your config...
if you dont change it it is ctrl shift ;)
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Very nice list sol:)
many many good tips here:)
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- you can heal your radiation/crippled limbs in Redding, NCR, Vault city by talking to the doctors there for around 1000 caps ?
or to Doctor Larrikin in Junktown... any doctor in town can do that
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The best knowledge of wasteland in one post ! What a good idea :)
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The best knowledge of wasteland in one post ! What a good idea :)
its not finished
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- you can use steal on a container that's already open to loot it (no need to close it and re open it).
Didn't know this yet, thanks ;)!
Some more general tips:
- You can make a location visible for yourself (and others with you) on the worldmap by parking a car and removing it while at least one of the group stays within the map. Of course this will vanish when the last one went out of the map.
- If you stay within an encounter for longer then (about) 10 minutes it can't be found by another player by accident anymore. Secure way to park a car within the wasteland by the way.
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- If you travel on the map with Trapper(http://www.fo2238.fodev.net/wiki/images/a/ab/Nmlthraa_sw.gif) you will have his 90 Outdoorsman [if you have outdoorsman <90]
- when your slave or merc will blocked or you can't talk with him, press in the Alt menu "Move to" next "Stop all actions" and then "Switch to auto move"
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- when your slave or merc will blocked or you can't talk with him, press in the Alt menu "Move to" next "Stop all actions" and then "Switch to auto move"
or "move" them to some free point
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did you know that hit points of mercs you buy depends on the luck skill you have? (it might be different after wipe but now its like that)
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Really good selection of advices!! Thanks!
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did you know that hit points of mercs you buy depends on the luck skill you have? (it might be different after wipe but now its like that)
Actually I tested a bit and there's more factors than just luck. :P
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Actually I tested a bit and there's more factors than just luck. :P
Agreed that there are multiple things factoring in the hp/stats of mercs when bought.
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It's funny though, the merc thing, I was the first to report it a long time ago this era... maybe, 3-4 months. It got no attention whatsoever sadly.
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well what else i noticed that the price you bought them for also increases mercs hp, and hp they get on level, while making it the more they cost the better they are. But this is quite low difference if you compare to luck difference. Also mercs wont level after wipe, so no need to bother about that.
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Also mercs wont level after wipe, so no need to bother about that.
What...? You can only have 2 mercs AND you can't even level them??? If this is true say good bye to follower builds entirely.
- Mercenary HP dependant on S.P.E.C.I.A.L. affect ALL bought followers actually. Dogs, mercenaries, super mutants, slaves.... Brahmin :> Everything.
- There's a basement in New Reno Arms, behind the rusted lookin shelfs in the top right room.
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well what else i noticed that the price you bought them for also increases mercs hp, and hp they get on level, while making it the more they cost the better they are. But this is quite low difference if you compare to luck difference. Also mercs wont level after wipe, so no need to bother about that.
Where exactly did that piece of information come from? (The them not leveling part)
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If you're bored, then you can troll in NCR by this way, you'll kill 2-3 people every few minutes by this way and you may die by laught, because that's damn fun, I had tears in my eyes because of laught when I was doing that:
1.
1) Get a merc/slave, put him to grid far away from other.
2) Get long ranger weapon like hunting rifle, etc.
3) Have low SG% skill, so you'll have 5% to hit and will almost always miss.
4) Shout "AAAAAAAAH <Name> IS UNPROTECTED!!!11 KILL HIM".
5) Then run in point blank, that he will be on bullet path between you and your merc/slave.
6) Start shoot your merc/slave like crazy.
7) People will see that and start shoot that guy, usually 1-3 people dying, in armors and with weapon.
2.
1) Do the same as above till #3.
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4) Run in point blank to some guy from respawn with only 10-13 HP and start shoot like crazy, you'll often see "Oops! <Your poor victim> was hit instead of merc. You may kill him or atleast bring to negative HP, also some idiot will try to "help" you and die with victim hahaha!
It'll make your gameplay much funnier and you'll see alot dead innocent people in NCR, as it should be!
Edit:
1) Unfortunately later they all will start hate you and will chase you with 10mm smg.
2) Also bullets ending too fast.
3) And don't load you fun with full clip if it has alot ammo there (tommy gun, AR) because of misses, there's high chance that miss can be critical and you lose all ammo.
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Did you know you can cripple both arms by aiming the head ? (or maybe only on wolves ??)
-> http://imageshack.us/f/825/wtfxm.jpg/
:o
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Did you know you can cripple both arms by aiming the head ? (or maybe only on wolves ??)
(http://img825.imageshack.us/img825/3071/wtfxm.jpg)
:o
It is even Possible to cripple the whole body with shooting... as example the Groin ( ;D )
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...hit points of mercs you buy depends on the luck skill you have. (among other things yet to be specified) (thanks to Vedaras for this surprising tip!) ADDENDUM : Mercenary HP dependant on S.P.E.C.I.A.L. affect ALL bought followers . Dogs, mercenaries, super mutants, slaves.... Brahmin :> Everything. (thanks to Michaelh139 for clarifying this a bit.)
i got a 67 HP dog with a 1 LK caracter
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...you have more chance to encounter a player using "both modes" combat mode
i confirm that, i played Real Time only a lot, and almost never met anyone, after i set it to both i got pretty often into TB encounters (and few RT)
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It is even Possible to cripple the whole body with shooting... as example the Groin ( ;D )
what the duck? Its true or some kind stupid joke because i never cripple anyone with hitting groin or head and no double cripple in one shot
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you can talk like this in game if you type .o before the mess, also you will be heard even if dead
you can tell actions like **Lagging** if you type .e be4 your message
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what the duck? Its true or some kind stupid joke because i never cripple anyone with hitting groin or head and no double cripple in one shot
Only NPCs have these kind of tables.
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wrong about luck and hp mercs. they have more hp if people buy more mercs and if merc cost 500 caps - black melee guy - he got nearby wiki hp (80-90+), if he cost 9k or 5k he got 110+ hp
same with girls with assault rifle - more u buy - more hp , for merc leader - 5 mercs - 117 118 118 119 119
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I bought a merc with 6 luck and 110hp, and 10lk 185hp... same kind.
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I bought a merc with 6 luck and 110hp, and 10lk 185hp... same kind.
1 luck - 120 hp
10 luck - 110 hp same merc
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1 luck - 120 hp
10 luck - 110 hp same merc
so depends on your real life luck, not SPECIAL luck
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no it does depend on luck skill 100%, it was checked with gm :)
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so depends on your real life luck, not SPECIAL luck
bla bla bla.
did u buy mercs at least alot times like me ? :D
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... when someone kill you, he will probably loot you. So my advice is, dont take to much loot to inventory :P
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Merc HP, you must have 9 Charisma to have these mercs have such huge HP after buy, but luck also plays major role.
I will give you a perfect build:
4
6
6
9
4
6
6
With this you will have Mercs with always over 150 HP when bought. Big guns are generally about 170-180, melee are 150, etc. This however isn't entirely about luck. It is also possible with some extra testing that other SPECIAL may affect this as well. ALSO, if you smoke cigarretes with this build, then buy mercs, they will have regular HP. 100s Further testing results in the possibility that Endurance affects Mercenary HP. However all results are within an "Either or" situation, where the mercs either have really good hp or "Regular" Hp as most know it.
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Make it sticky and include it in pipboy
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The geiger counter is obtainable from the ghoul even without outdoorsman skill. 120% Repair is the only requirement. Once you've got it repaired you can choose to give it back or keep it.
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You can modify your cars at T-ray to use all alcohols as fuel. However, this end up being more expansive than using small energy cell (cheapest fuel).
Car outdoorsman replace yours, so you can always avoid 95% of encounters, but won't gain any xp.
You can't escape with car in a TB encounter as long the combat is open, RT is highly suggested.
Buggy and cockroach have lowest fuel consumption, but buggy have highest deterioration rate by far.
Hummer have lowest deterioration rate, followed by cockroach.
On the world map, you go faster on desert/plains/hills squares, and slower on mountains. It affects much the speed of some cars (like highwayman) as well as their deterioration rate, so try to choose your path.
If you killed one NPC and he keep attacking you, causing all the town to attack you when he hit you, you have to let him kill you in order to make peace with him. However, this is the NPC whom you killed that must kill you, not his friends, so you have to run far from them before letting him hit you.
You can't enter Junktown at night if you're in a faction, you can if you aren't.
If you have auto aim mode activated with a weapon which cannot aim, it will always make "fake shot", so you better configure a key to desactivate the aim mode.
The place where a car spawn in maps is often different from the place where you spawn without car.
You can blew up doors with explosives. Explosions effects bypass walls.
Going point blank with a burst weapon allow to do 3* damage. All others ranges are the same as long you have 95% ToHit.
It is useless to go point blank with pancor and other shotguns however, as their spread formula is different.
You can easily steal the equipement of a player or a NPC in coma (negative HP) or knocked out: it's automatic success.
If you have an explosive in your inventory when it blow up, it's insta kill for you, and longer respawn.
If you don't want to have an addiction when relogging, wait the end of drug effect before disconnecting.
Poison kill you at 0HP. More you are poisoned, bigger and faster are the damage. More you are poisoned, more damage you will take at the next attack which will poison you (it's how centaurs can kill you so fast.)
It's a luck roll to determine if you are poisoned. 10 luck will almost never be poisoned.
The NPCs see through walls.
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nice ones, thanks guys.
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The geiger counter is obtainable from the ghoul even without outdoorsman skill. 120% Repair is the only requirement. Once you've got it repaired you can choose to give it back or keep it.
From what ghoul :P?
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From what ghoul :P?
Ghoul in NCR train station. Read the tips!
However: superstims loss of HP can happen after death. And it can easily kill you. If you know you used superstims before dying, find a way to heal yourself, or don't take any car nor enter in a base where you're only friend.
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u said that mercs starting hp depends on luck (ingame stat) of the char is buying. Is it the only factor here ?
And a question how to "give" merc to another player ? or is it possible only with slaves ?
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Michael said it is not. Perception also matters inversely, Charisma matters, Endurance might matter.
No, you can't give a merc to another player.
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I suggest of makin' this sticky.
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And a question how to "give" merc to another player ? or is it possible only with slaves ?
There shouldnt be any possibility to "give" merc to another player, because players will create an alt with perfect SPECIAL just to hire mercs, then they will give them to their perfect merc comanders.
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Docan i dont get you why, you need to make special alt to have mercs, because in any other way they are useless ;D Like trying to make 2 things in one char its shit not character :d (and this is anty alt system, good joke)
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A little bit of more info for dogs only their limitless carry weight was said but like the trappers dogs have some outdoorsman too especially dogs that are used for scouting.
A little about female trappers too according to the wiki they have more outdoorsman skill then the dudes and their metal armor gives them better damage resistance also they can throw grenades.
Ghoul slaves are quite the same as ghoul mercs (without level up) they often do similar damages with crits.
If you have a radio on a channel you use have it in your hand in the cities or turn it to a different station.
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If you have a radio on a channel you use have it in your hand in the cities or turn it to a different station.
What do ya mean?
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What do ya mean?
I think it's suggesting that if you use a secret radio channel for communication, (i.e. you and your gang use channel #1234), when you enter a city, keep the radio in your hand (so it can't be stolen by thieves) or change it to another number (so if it is stolen, the thief doesn't have your number) until you leave the city.
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brahmins that you tame will have after taming the same HP they got
that is 35,37,40,50, even 63
also they are the only folowers that can level(i saw a 101 HP brahmin)
and if a folower(human or NPC slave/merk/dog/brahmin) have higher Outdoorsmen then you, if you encounter something they will warn you and they will get the xp
you can see infinite number of tents, but you can only build one, if you build other one, you will lose it
you can upgrade a base to other base under the same name, but only the members that where with you at the upgrade will see it, this may be usefull in order to lose traitors/ desertors/ untrusted members(the data base will be the same, so if you bring them again without editing it, they will know the new location)
I think it's suggesting that if you use a secret radio channel for communication, (i.e. you and your gang use channel #1234), when you enter a city, keep the radio in your hand (so it can't be stolen by thieves) or change it to another number (so if it is stolen, the thief doesn't have your number) until you leave the city.
or you can just use the science skill on it on WM
you can use inventory items and skills on world map on other players and invenotry items(exept steal)
if you are annoyed with encounters bump up your ODM, if you are a pure combat build, stay away from busy player routes(if you need to stay to low outdoorsmen)
and BTW, i am LagMaster, not Lagmaster
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I think it's suggesting that if you use a secret radio channel for communication, (i.e. you and your gang use channel #1234), when you enter a city, keep the radio in your hand (so it can't be stolen by thieves) or change it to another number (so if it is stolen, the thief doesn't have your number) until you leave the city.
Oh, now i undestand. Well, i usually keep my radio on channel 0 when in city xD
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Last update before wipe, I added the last tips that were suggested, making the list as close to complete as it can. I hope it helped some people.
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What is needed to make this sticky? :P
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So i suppose this wont be sticky. OK.
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Personally I think we already have a bit more stickies that are needed. I would rather see the stickied ones having their link posted in the getting started sticky thread and I think this could go there too.