fodev.net

FOnline Development => FOnline Projects => Topic started by: xenom on June 26, 2011, 12:46:07 am

Title: FO: Desert Europe
Post by: xenom on June 26, 2011, 12:46:07 am
New international FOnline project based on FO engine. http://fodeblog.temote.tk/
In th project works to 6 people for two months. Currently we are looking for more people.
The whole is happening in Europe. All entered the city are new.
The system of energy weapons is changed. There are a tactical weapons for, the knockdowns, radiation, detoration damages.
Implement a new and realweapons BG, and a lot of the SG (like AK various versions). There are about 50 new armor. Besides, a lot of work ahead of us.
We hope to finish by the end of the year.

A few details:
-Action in Europe
Two factions, NPCs and players subfaction
-weapons divided into 4 categories craftu
-1 craft category-can do alone
-wyższyszch-to perform only under the category of subelements
-2 Category, perform the NPCs in the cities
-3 And 4 only in special locations, NPC do for money and subelements
-added some weapons to BG CKM
-added a lot of weapons to the SG
Standard EW-removed
-EW is a tactical weapon and causing knockdowns, detoration weapon and armor, radiation
- The performance of armors as weapons
- 12 combat armors, each in several colors
- Max lvl 27-29
-and logs andproxy allowed
-number of cities26, a lot of smaller sites

To do:
-new graphics
-write scripts for NPC faction system and players
-SG-some weapons and a few BG, armors
-weapon and NPC balance
-23 Cities, NPCs, dialogs
-translations into other languages

http://fodeblog.temote.tk/

Join the project and become a developer!!!
Присоединиться к проекту и стать разработчиком!!!
Rejoignez le projet et de devenir un développeur!!!
Zapoj se do projektu a staň se vývojářem!!!
Registriert das Projekt und werden Sie ein Entwickler!!!
Participar en el proyecto y convertirse en un desarrollador!!!
Title: Re: FO: Desert Europe
Post by: Frenchy on June 26, 2011, 01:58:29 am
Do you have new a world map ?  :)
Title: Re: FO: Desert Europe
Post by: jan0s1k on June 26, 2011, 02:46:56 am
Do you have new a world map ?  :)
Yes, it has new worldmap. Don't you see it? ;P
(http://a.yfrog.com/img580/6894/mapa2c.jpg)
Title: Re: FO: Desert Europe
Post by: White Eagle on June 26, 2011, 07:01:25 am
so far looks cool, where we can find more info? (forum, server info... etc..? page u posted its kinda useless to join.. only screenshots and videos so.. :/)
Title: Re: FO: Desert Europe
Post by: xenom on June 26, 2011, 07:39:41 am
White Eagle,
http://fodeblog.temote.tk/ - site about project with screens and videos.
If You wonna test pre-alfa version (weapons balans stadium) write me on priv.
Title: Re: FO: Desert Europe
Post by: headshot on June 26, 2011, 07:46:57 am
So I guess their mod is simply on the way.
Title: Re: FO: Desert Europe
Post by: Jimmy BoyX on June 26, 2011, 11:58:48 am
50 new armors? Holy shit!! What kind of armors are? How can I join to developers team? Do I need to be programmer?
Title: Re: FO: Desert Europe
Post by: EnergyForYou on June 26, 2011, 12:49:38 pm
Hi Jimmy, you dont need to be programmer...We need people that know:
Creating maps,Making dialogs,translating,scripting,graphic designing etc.
Also we need people that can make and talk about suggestions...
Title: Re: FO: Desert Europe
Post by: Crazy on June 26, 2011, 03:29:31 pm
Also we need people that can make and talk about suggestions...

Hey, I am good for that ! I am also an expert in trolling testing builds, and this server really sounds interesting. I think I gonna give it a try, at least before wipe.

How can we test it? Not even closed alpha yet? ;p
Title: Re: FO: Desert Europe
Post by: xenom on June 26, 2011, 03:39:35 pm
Jimmy and Crazy. Send mail to desert.europe
I think, pre-alfa closed tests will start in 2 month.
Title: Re: FO: Desert Europe
Post by: jan0s1k on June 26, 2011, 04:52:51 pm
Hey, I am good for that ! I am also an expert in trolling testing builds, and this server really sounds interesting. I think I gonna give it a try, at least before wipe.

How can we test it? Not even closed alpha yet? ;p

We are making devtests almost every day :)

so far looks cool, where we can find more info? (forum, server info... etc..? page u posted its kinda useless to join.. only screenshots and videos so.. :/)

There isn't any more info, because it's still in-dev, so there is no need to make forum (there is one, but for developers  ;)), etc. When we will be ready, we will post such info about everything :)
Title: Re: FO: Desert Europe
Post by: headshot on June 26, 2011, 10:04:23 pm
Good luck for ya! If you need some media, plot advices, help, consultations etc. you know where to find me.
Here, catch some gift.
(http://img810.imageshack.us/img810/4967/image1wx.jpg)
Title: Re: FO: Desert Europe
Post by: Surf on June 26, 2011, 10:19:22 pm
A Fallout not being in the USA sounds a bit worriesome for me at first glance, but let's see what you make out of it. Surely the architect or roaddesigner in prewartimes must've been a rich man, seeing his building style or road-design all over the world. :P Anyway, best of luck for your project.  :)

Nitpicking: Is there a reason that there is "North Sea" twice on the worldmap?
Title: Re: FO: Desert Europe
Post by: Farl on June 26, 2011, 10:27:14 pm
FOnline goes for Europe sounds interesting.
I need keep my eyes open for this :)
Title: Re: FO: Desert Europe
Post by: Trias on June 26, 2011, 10:49:04 pm
Well if you ever need any help with dialogue just give me a shout. I've got a National Diploma in Performing Arts which includes script writing. Definitely an interesting project.
Title: Re: FO: Desert Europe
Post by: xenom on June 27, 2011, 06:57:22 am
A Fallout not being in the USA sounds a bit worriesome for me at first glance, but let's see what you make out of it. Surely the architect or roaddesigner in prewartimes must've been a rich man, seeing his building style or road-design all over the world. :P Anyway, best of luck for your project.  :)

Nitpicking: Is there a reason that there is "North Sea" twice on the worldmap?
Thx, but now this is not only my project :P
This WM is not current. And can we combine regions from  TLA with Europe.... (idk, but we have ready locations, circuits maps to prealfa test server).

Well if you ever need any help with dialogue just give me a shout. I've got a National Diploma in Performing Arts which includes script writing. Definitely an interesting project.
-write on mail desert.europe<#>gmail.com


Everyone can join to us, this is most open projekt.
You need nothing to know, but important are ambitious and systematic.
One month work, and  status will up to developer.
Title: Re: FO: Desert Europe
Post by: LagMaster on June 27, 2011, 01:12:24 pm
the Email is this one?
desert.europe@gmail.com
Title: Re: FO: Desert Europe
Post by: Jotisz on June 27, 2011, 07:33:42 pm
The first thing that come to my mind was the Fallout Yurop mod which sadly never got finished.
Playing in the post apocalyptic Europe sounds fun. I wish you luck to this.
Title: Re: FO: Desert Europe
Post by: Y0ssarian on June 28, 2011, 06:14:34 am
New map?  :o
Title: Re: FO: Desert Europe
Post by: EnergyForYou on June 28, 2011, 09:06:54 am
Yeah , theres new map,new guns,new armors,lots of another things...
So if you´re interested , just write to us on email , and that´s it.
Title: Re: FO: Desert Europe
Post by: Jimmy BoyX on June 28, 2011, 10:17:42 am
xenom doesn't answer me on PM so I'm ending with this project.
Title: Re: FO: Desert Europe
Post by: xenom on June 28, 2011, 05:03:03 pm
We do not work with children. Tell that to your mom.
Title: Re: FO: Desert Europe
Post by: Jimmy BoyX on June 28, 2011, 08:36:41 pm
29 years man is a children? Stop talking this bullshit man.
Title: Re: FO: Desert Europe
Post by: Wipe on June 28, 2011, 10:32:19 pm
We do not work with children. Tell that to your mom.

As much i like to see informations about any new/other servers here, posting such crap isn't a good start. No matter how good project is, you won't find a people willing to work with you that way.
Title: Re: FO: Desert Europe
Post by: Acid on June 28, 2011, 11:12:34 pm
posting such crap isn't a good start. No matter how good project is, you won't find a people willing to work with you that way.

Or he will more likely find people without "Let's be kind to everyone" attitude. I personally prefer someone being strict than someone who is kind to every single kiddo just to improve statistics.

Just my opinion.
Title: Re: FO: Desert Europe
Post by: Wipe on June 28, 2011, 11:30:30 pm
Same message can be said with less offensive words... Just my opinion :]
</offtopic>

Anyway, good to see some progress, even if it's just a main page. Previous one wasn't much readable (for me) :P And good that someone already started thinking about moving fallout universum into europe; i always liked that idea - for obvious reasons :)
Title: Re: FO: Desert Europe
Post by: Y0ssarian on June 29, 2011, 06:34:10 am
You can be as mean as you want just gimmie new maps.
Title: Re: FO: Desert Europe
Post by: xenom on June 29, 2011, 07:32:35 am
I understand you, but remember that 2238 was one of the most beautiful projects in the history of free mmo games.
Many people have hopes that after a wipe project come to life again, but this is not easy. Probably the wipe is delayed because developers o 2238 want to have everything very well done. I wish them good luck.
Title: Re: FO: Desert Europe
Post by: barter1113 on June 29, 2011, 06:37:45 pm
It seems to me, a few new items and scenery don't fit or... don't falloutish. Imo, Fallout world doesn't fit to Europe world. In Europe there're other buildings, roads and weather. Sorry but I prefer playing in postapocaliptic USA than Europe. How do you combine mutants, brotherhood and enclave in Europe? In Fallout bible there aren't anything about Europe status and these factions. Good luck with your project.
Title: Re: FO: Desert Europe
Post by: Michaelh139 on June 29, 2011, 08:34:14 pm
How do you combine mutants, brotherhood and enclave in Europe? In Fallout bible there aren't anything about Europe status and these factions. Good luck with your project.
  This sentence alone actually makes Fallout in Europe, there is no lore related to it, so it is free game for people looking to make their own indie games, with a totally different plot, without restrictions by "lore".
Title: Re: FO: Desert Europe
Post by: Izual on June 29, 2011, 09:20:19 pm
This (http://fodeblog.temote.tk/wp-content/gallery/gallery/deserteurope%20%285%29.jpg) looks cool. Good luck with your project.
Title: Re: FO: Desert Europe
Post by: Grimmi on June 29, 2011, 10:25:03 pm
Nice ;D When i take  a Alpha?
Title: Re: FO: Desert Europe
Post by: Reiniat on June 29, 2011, 10:34:31 pm
  This sentence alone actually makes Fallout in Europe, there is no lore related to it, so it is free game for people looking to make their own indie games, with a totally different plot, without restrictions by "lore".
i believe that the reason for Chris Avellone to make the Fallout Bible, and the reason to do a Fallout history-based game is to create a whole new history with the Fallout style and let your imagination go anywhere you want.
If you are making a Fallout based game in other place than USA and you are not using the lore then there is no reason to make it in Europe, just change it to "Foolotline: Postapocaliptic game based on content stolen from Fallout 2, because we are to lazy to make a new idea" :P

PD: and you left out Spain, add it to the map please.......wait there will not be any difference, it willl be the same rusty sprite from FO2, whats the difference?
Title: Re: FO: Desert Europe
Post by: Surf on June 30, 2011, 03:03:16 pm
  This sentence alone actually makes Fallout in Europe, there is no lore related to it, so it is free game for people looking to make their own indie games, with a totally different plot, without restrictions by "lore".

And yet everything still looks and feels the same as in USA based games.
Title: Re: FO: Desert Europe
Post by: marcek1989 on June 30, 2011, 06:37:11 pm
Europe as California? Hell no! >:(
Title: Re: FO: Desert Europe
Post by: Who Killed Bambi on July 01, 2011, 04:08:21 pm
i bet items from fo2 and tactics have no life in 1 game... sport car from screen shot, and other stuff even dont looks like fallout based game.

all stuff need rework, and i bet any army in europe have 20 combat armor colors.  ;)
Title: Re: FO: Desert Europe
Post by: Luther Blissett on July 01, 2011, 06:07:51 pm
Though I'm not so sure about a European online server, I'd love to see some Europe-based single player mods using the Fonline engine, primarily because the single player game allows a level of depth and storytelling which is difficult to get in an online version (because in the single player game, the author has control of every character other than the player).

I just think it would be interesting to see games set in areas currently left completely "open" by the Fallout Bible - bombs went off, places were destroyed - then what happened? - though as many people have said, really needs some graphic work and lots of detailed atmosphere work to "feel" like somewhere else.

For example, for something set in the UK, you'd need to change the buildings, roads, furniture, "street furniture" (signs, post boxes, street lights etc), ground tiles, cliffs, deserts etc... and unless the UK government remained close to the US instead of the European Commonwealth, then you can get rid of all the power armour, and probably all the combat armours too. Radscorpions, geckos and some of the other critters would probably want to go - and what would you replace them with? Giant moths, Rad-hedgehogs, giant rabbits and evil sheep, perhaps? If there was no FEV there, then no mutants, and probably no ghouls, and given the general lack of guns in the country, you'd probably want to get rid of BG, EW and most of the other guns, other than the odd shotgun or pistol. Melee and home-made crossbows, perhaps?

Similar thinking for any other location, like if it was set in France, every character would need to wear a beret, drink wine and smoke gitanes :P

That's a lot of work, and a lot of planning and thinking, but if it was done well, it'd be awesome.

Otherwise, I think it's good to support any attempt at modding the game, even if you don't like the specific end product, or if it never gets finished - there's a lot of work, ideas and learning which can only benefit the community as a whole - so I wish these guys the best of luck.
Title: Re: FO: Desert Europe
Post by: Frenchy on July 01, 2011, 10:26:15 pm
Europe for something different, Yeah  ;D

I hope this project will be successful
Title: Re: FO: Desert Europe
Post by: Y0ssarian on July 04, 2011, 02:11:35 am
DO WANT.
Title: Re: FO: Desert Europe
Post by: xenom on July 06, 2011, 12:32:25 pm
Project is in progress. In this moment I do not have many time to read forum(to many scripts to write). We have new representativ of project (with much better english language like my). Some information on our site(fode.temote.tk).
He will writes later some informations on forum.
Title: Re: FO: Desert Europe
Post by: manero on July 06, 2011, 12:49:24 pm
To do:
23 Cities, NPCs, dialogs

This is why we will never see this project finished.
Title: Re: FO: Desert Europe
Post by: avv on July 06, 2011, 01:00:10 pm
This is why we will never see this project finished.

Depends on how ambitious the devs are. If they want to make multi-branch dialogues and quests with wide consequences and options it might never get finished. But if the dialogues are simple with options like yes - no, it doesn't take that long.
Title: Re: FO: Desert Europe
Post by: EnergyForYou on July 07, 2011, 07:48:13 pm
This is why we will never see this project finished.
Manero, if you want to troll , troll your mother please but not at this topic ,I already made 15 maps in 2,5 weeks.
Title: Re: FO: Desert Europe
Post by: Hololasima on July 07, 2011, 08:08:46 pm
Manero, if you want to troll , troll your mother please but not at this topic ,I already made 15 maps in 2,5 weeks.

A lot of people can make a lot of map in short time. But, you must admit that quality is more important ... And by the way, i agree with Manero at this point
Title: Re: FO: Desert Europe
Post by: Crazy on July 07, 2011, 08:12:11 pm
A lot of people can make a lot of map in short time. But, you must admit that quality is more important ... And by the way, i agree with Manero at this point

I assure you those are good maps.
Title: Re: FO: Desert Europe
Post by: EnergyForYou on July 07, 2011, 09:25:58 pm
A lot of people can make a lot of map in short time. But, you must admit that quality is more important ... And by the way, i agree with Manero at this point
If you know how to make good map in short time ,there´s no problem in this.
Title: Re: FO: Desert Europe
Post by: Who Killed Bambi on July 07, 2011, 11:40:42 pm
Project is in progress. In this moment I do not have many time to read forum(to many scripts to write). We have new representativ of project (with much better english language like my). Some information on our site(fode.temote.tk).
He will writes later some informations on forum.
forum is not so friendly, users must prove e-mail before enter forum. i suggest make it more friendly (no posts before mail confirmation).
Title: Re: FO: Desert Europe
Post by: jan0s1k on July 08, 2011, 07:35:03 am
forum is not so friendly, users must prove e-mail before enter forum. i suggest make it more friendly (no posts before mail confirmation).
Yes, it's because forum is not open yet (and won't be for long time as I hope...) For now even if you register on forum you won't see anything :>
And btw, email confirmation will be always.
Title: Re: FO: Desert Europe
Post by: Who Killed Bambi on July 08, 2011, 07:49:26 am
Yes, it's because forum is not open yet (and won't be for long time as I hope...) For now even if you register on forum you won't see anything :>
And btw, email confirmation will be always.
its really friendly and good. this gonna make no pointless suggestion at forum(because its alot trolls gonna look at forum), no bad stuff gonna come to game, and only chosen people with best and right opinions gonna make perfect game. ;)

i hope all screen shots is just like *sketch* or show possible way of ALOT weapon. because images quality and stuff looks small small bit wrong. (sport car, alot armor, buildings architecture, very big map((in fo2 its just california)) and alot other features) - if this is just *sketch* i m sorry alot.

We do not work with children. Tell that to your mom.
and this is speech from main developer or representator at this forum... if this edited by graf - this was very hostile before...
Title: Re: FO: Desert Europe
Post by: EnergyForYou on July 08, 2011, 08:07:31 am
and this is speech from main developer or representator at this forum... if this edited by graf - this was very hostile before...
We dont want to scary people or make them to stop helping this project.Just we are angry on those "people" who want to join and then they just say "I´m leaving because you didn´t sent me a pm .
Title: Re: FO: Desert Europe
Post by: Shangalar on July 08, 2011, 01:26:51 pm
Hello everyone ! Let's relax a bit.

As the project grows, I've been told to come back to you to make a bit of update.

The team has grown up. Starting with two, then six people, we're now thirteen, including a music composer for the mod.

We're working right now on different aspects :

- Factions system
- New new Worldmap
- Whole background of the game

We're advancing fast but there is still much work to do. We hope to be able to do a first closed test in about two months, focusing on technical stuff, mainly scripts and item balances. Maps and quests will be the most difficult/long part of the project, as we wanna provide you original cities and stuff.

To be able to test things in the best conditions, we wanna purpose some kind of Mapping Challenge. We're deeply in need of certain types of maps right now :

- Factories maps & Power plant maps : average size, with buildings large enough to contain NPCs and players.
- Random encounter maps : large size, bigger than usually maps, to allow people not to spawn on each other. Desert, forest, and mostly city ruins are needed.
- Mine maps : no drawing needed I think. Open-space or inside tunnel, both are good.
- Small houses / farm maps : try to do this type of map on a way that we can for example delete some elements, or add some, and it will look a different map. Not easy though.

PM me if you have questions about making those maps. Mappers would be rewarded with ingame stuff when beta-test will be on us, and if some good mappers are interested, they could also join the team to go further into development.

Thanks a lot in advance for your dedication / involvement.

You can follow the news on our blog : http://fode.eu/

See ya soon for the struggle into devastated Europe !
Title: Re: FO: Desert Europe
Post by: jan0s1k on July 08, 2011, 02:16:05 pm
its really friendly and good. this gonna make no pointless suggestion at forum(because its alot trolls gonna look at forum), no bad stuff gonna come to game, and only chosen people with best and right opinions gonna make perfect game. ;)
"Email activation" is not "Admin activation". It will be always to prevent spambots and force users to login to their mail ;P

i hope all screen shots is just like *sketch* or show possible way of ALOT weapon. because images quality and stuff looks small small bit wrong. (sport car, alot armor, buildings architecture, very big map((in fo2 its just california)) and alot other features) - if this is just *sketch* i m sorry alot.

Yes, maybe it's "sketch"... Or maybe unfinished graphics... Remember, that's not America, we can't use same cars (or maybe we could, but as even you can see now on world, there isn't much american cars for example in Poland - there are some, but only few as I know...)
Title: Re: FO: Desert Europe
Post by: xenom on July 09, 2011, 11:32:39 am
and this is speech from main developer or representator at this forum... if this edited by graf - this was very hostile before...
Of course, if I get on priv lot of messages and total spam, how can I respond differently to such a person?
If that person thought that people from the project are waiting for anyone who wants to join, it's wrong.
We have enough people (professional designers and programmers by profession, 15 persons + more)at this time to work and we do not have always time to respond to all emails.
But anyone who is a true fan of Fallout 1&2 can get to the project. Must only demonstrate some abilities that can be useful for the project.
Title: Re: FO: Desert Europe
Post by: Crusader on July 10, 2011, 10:43:53 pm
Just an interesting tidbit, your website's name "fodeblog.temote.tk" has the word 'fode" which means fuck in Portuguese (ele fode, he fucks). It sounds like fuckblog.temote.tk ;D
Title: Re: FO: Desert Europe
Post by: jan0s1k on July 10, 2011, 11:16:00 pm
Just an interesting tidbit, your website's name "fodeblog.temote.tk" has the word 'fode" which means fuck in Portuguese (ele fode, he fucks). It sounds like fuckblog.temote.tk ;D
Hm.. nice :) If it really means this I can do redirect also from "fuckblog.temote.tk" on "fodeblog.temote.tk"  :D
Title: Re: FO: Desert Europe
Post by: Triskaidekaphobe on July 15, 2011, 05:23:12 am
It looks like a very ambitious project but most great things are.
I wish the development team the best of luck, if you ever need any help from someone with almost no knowledge in scripting and coding then I am here.
Looking forward to seeing how it turns out.
Title: Re: FO: Desert Europe
Post by: Swiatowid on July 16, 2011, 09:17:11 am
Looks realy good.
Hope London & moscow will be a huge towns whit lots of merchents ^^.
Did players cane use that verti bird & tomcat?
Title: Re: FO: Desert Europe
Post by: Shangalar on July 19, 2011, 12:30:44 pm
News on the blog -with new adress btw- :

http://fode.eu/
Title: Re: FO: Desert Europe
Post by: Wipe on July 19, 2011, 12:56:40 pm
News on the blog -with new adress btw- :

http://fode.eu/

Quote
We have decided to delete Turn-Based mode entirely

Interest----------;

Disappointed to see that, looks like most of newly created projects following path of other servers, who are enforcing RT everywhere, cos it's just easier than trying to make game interesting for both, TB- and RT- lovers... Wipe out.
Title: Re: FO: Desert Europe
Post by: Shangalar on July 19, 2011, 01:31:39 pm
We didn't look at other servers' work to take that decision. For us, MMORPG and TB simply do not work well enough together.
Title: Re: FO: Desert Europe
Post by: Lacan on July 19, 2011, 10:37:30 pm
Blog looks real good, but i was unable to leave comments on news. Keep up the work and we'll see you in a couple months.
Title: Re: FO: Desert Europe
Post by: LagMaster on July 20, 2011, 08:17:04 am
why everybody has something with the slayer perk?

add the slayer perk to both melle and unarmed and we will see more close range builds

also i saw in one of the images the word Jet, if is Myron's Jet, it does not belong in Europe
Title: Re: FO: Desert Europe
Post by: Slaver Snipe on July 20, 2011, 02:13:01 pm
It doesn't belong in Europe? How can you say that, I'm quite sure some silly wastelander would wander to europe on some type of ship with a horde of jet, drug dealers would see the value in it and get scientists to reproduce it. Do you really believe there would be no traveling between Europe and the USA so many years after the great war?
Title: Re: FO: Desert Europe
Post by: Surf on July 20, 2011, 02:18:34 pm
Yeah, travelling across the atlantic ocean is a piece of cake, especially in postapocalyptia.
Title: Re: FO: Desert Europe
Post by: Pahricida on July 20, 2011, 03:41:41 pm
Doubt there would be much if any travelling between continents but if the US can survive Europe could have survived and developed/mutated completely independantly aswell.
Title: Re: FO: Desert Europe
Post by: Sarakin on July 20, 2011, 07:51:10 pm
Yeah, travelling across the atlantic ocean is a piece of cake, especially in postapocalyptia.
Its sure easier than to fly with vertibird
Title: Re: FO: Desert Europe
Post by: Jotisz on July 20, 2011, 07:57:48 pm
Ghouls would surely appear there too but super mutants not, I also think powerarmors shouldn't be there but well Europe could have got some from the US though Fallout bible says Europe was busy with his own things and they didn't cooparete. About jet just like Surf and Pahricida said it shouldn't be around there since it would be damm hard to travel from the USA to Europe.
I'm sad about the loss of TB but I'm a stubborn crazy turn based fan so my opinion means nothing..... well at least there will be at an arena like place as I read.
Anyway the blog looks nice and the pictures promising.
Title: Re: FO: Desert Europe
Post by: Slaver Snipe on July 20, 2011, 10:26:17 pm
Are you trying to tell me that everyone mutated into retards? If people are able to fly vertibirds, create things like power armor and high tech weaponry that NO one would be smart enough to either repair a fucking boat or to just build a regular boat and sail across the ocean? It may still not be common to travel to another continent but surely would have been done multiple times (I could see someone like the BOS building outposts in Europe and surely a few of them were jet addicts that took some over) Surely some traders went back and forth (They should indeed know that North America exists as I doubt that all the maps were destroyed in the war) That is clearly a huge advantage over what the Europeans had and they still managed to find it many centuries ago. You might argue that it was nations who were able to "throw" away money to be able to do such exploring but who's to say there isn't a rather large and rich faction in Europe that would capitalize on trading with North America? (Oh look the East American Trade Company)

P.S.
Silly sarcasm Surf as no one said it would be "a piece of cake" nor does it need to be to get jet over there.
Title: Re: FO: Desert Europe
Post by: Ras on July 20, 2011, 11:00:04 pm
Who knows this guy Christopher Columbus or Vasco da Gama?

http://en.wikipedia.org/wiki/Christopher_Columbus
http://en.wikipedia.org/wiki/Vasco_da_Gama

If then sailed on a wooden boat and returned...  why not in the world with MFC,VERTIBIRD and PA ?
The man who does not believe in such travel must be very "limited"


For what people from europe had to swim on the other end of the world after nuclear war?
-for technology, trade, science, weapons, food, safe place, G.E.C.K., Water chip etc



BTW...

http://pl.wikipedia.org/w/index.php?title=Plik:Viking_expansion.png&filetimestamp=20080717105207
Title: Re: FO: Desert Europe
Post by: Heckler Spray on July 20, 2011, 11:19:46 pm
Sure, but I don't think that many american wastelanders would bother to cross the ocean to settle in an place as empty and radiated as their own country. They would have more vital things to do, like trying to survive.
As far as I know, in Fallout cannon, Europe used to have her own Power Armors, D.E. Devs just have to find some tricks to include Super Mutants and Jet (or make a similar drug with a different name).
I don't mean this ocean crossing idea is bad or unrealistic, but I don't think a whole trading system between USA and Europe would be possible in a post nuclear world before a long time...
Title: Re: FO: Desert Europe
Post by: LagMaster on July 21, 2011, 09:59:07 am
well, let's see

Enclave was interested in America only, so they used there vertbirds to patrool America

NCR salvaged some vertbirds, but they use it only for prezidential escort, and i know NCR whants all at once, but still trying to take over Europe is to much, even if there greed is identical to F:NV, + they are the New CALIFORNIA Republic

power lords that have 100 subaltersn/slaves will just whant to stick in one place, no need to risk there life and fortune just for exploring

The Leagion is interested to councer america first and then other places

The BoS can make vertbirds(Fallout 2 cannon, the chosen one helps them) but they will use it for themselfs, so probably they will travel to Europe only to expand and to steal the teck there

and ordinary survivors just whant to survive


had i forgot any big faction?
Title: Re: FO: Desert Europe
Post by: Shangalar on July 21, 2011, 11:55:58 am
About TB, after discussions and some quarrels between team members, a solution should be possible to keep it in-game. More info about that in the future blog posts.

We're now 19 official members in the team. We're taking our habits and trying to improve the development speed.
Title: Re: FO: Desert Europe
Post by: Rascal on July 21, 2011, 12:05:25 pm
Quote
keep it in-game

good decission - its gona be one of the reason why I would like to check this server couse tb fights after this wipe changes on 2238 gona suxx hard and on 2155Wasteland there wont be TB at all.... :(
Title: Re: FO: Desert Europe
Post by: Jotisz on July 21, 2011, 04:06:28 pm
Good news that TB will stay. I'm looking forward to see more news at the blog.
Title: Re: FO: Desert Europe
Post by: Ras on July 21, 2011, 04:18:23 pm
About travel... as well in Europe there may be a group of people who have the ability to travel with survivors in good condition nuclear-powered ship or submarine

BTW ... even if the chosen one had to swim the ocean to get GECK, he will do this ;)
Title: Re: FO: Desert Europe
Post by: Perteks on July 21, 2011, 07:36:30 pm
Chosen one was the biggest mutant ever, any psykist didnt have so much power like him not even The Master itsefl. Save/load its over power :D
Title: Re: FO: Desert Europe
Post by: Eternauta on July 21, 2011, 08:48:34 pm
http://img16.imageshack.us/img16/6831/jetineurope.jpg
Title: Re: FO: Desert Europe
Post by: Senrain on July 22, 2011, 12:55:25 am
Looks good. I can offer suggestions or even help write some dialog.
Title: Re: FO: Desert Europe
Post by: Cola on July 24, 2011, 04:24:50 am
I would like to give this a try.  :)
I've signed up on your forums, I saw that you need to activate my account, I hope you will.  ;)
I'm not a scripter nor developer... But I can help in many other ways, I'll be an active member with alot of ideas and stuff.
Sign me up for alpha-test, just send me a PM with IP  8)

Have a nice one.
Title: Re: FO: Desert Europe
Post by: jan0s1k on July 24, 2011, 10:08:21 am
As I said, forum for now is not open yet, it's mean, that you won't get account activation for now. We won't open forum until we'll want make some open tests...
Title: Re: FO: Desert Europe
Post by: EnergyForYou on July 24, 2011, 10:12:58 am
But dont worry test will be in short time(soon)
Title: Re: FO: Desert Europe
Post by: LagMaster on July 24, 2011, 12:45:19 pm
and btw, if Europe was part of the big war, the bombs shoud had fall there to

including the dams of Netherland, so the country shoud be under wather(or at least partialy)
Title: Re: FO: Desert Europe
Post by: SmartCheetah on July 24, 2011, 02:21:26 pm
You guys are going 3d, or want to make all those armors in 2d(Or just recolouring)?
Title: Re: FO: Desert Europe
Post by: Shangalar on July 24, 2011, 02:53:12 pm
We'll keep the good old ones. But in fact, we'll probably need to use some 3D models anyway for critters and other things.
Title: Re: FO: Desert Europe
Post by: jan0s1k on July 24, 2011, 10:08:02 pm
You guys are going 3d, or want to make all those armors in 2d(Or just recolouring)?
We'll keep the good old ones. But in fact, we'll probably need to use some 3D models anyway for critters and other things.

Yes, it will be only (or I'm wrong, but I don't think so) 2D. 3D models will be of course, because it's too hard to make everything in 2D from scratch, but it will be rendered to 2D, you won't see difference :)
Title: Re: FO: Desert Europe
Post by: barter1113 on July 25, 2011, 10:24:11 am
Yes, it will be only (or I'm wrong, but I don't think so) 2D. 3D models will be of course, because it's too hard to make everything in 2D from scratch, but it will be rendered to 2D, you won't see difference :)
Will you use Karpov's hero model?
Title: Re: FO: Desert Europe
Post by: Floodnik on July 25, 2011, 03:08:08 pm
Will you use Karpov's hero model?
They said they are going to use 2d, and since there's a 2d character model ingame already, I'm guessing they won't waste time on rendering Karpov's model into 2d... No point in that.
Title: Re: FO: Desert Europe
Post by: jan0s1k on July 25, 2011, 03:36:21 pm
Nope, we are currently only rendering items, scenery, etc to 2D, not critters. And I don't think, that we will use something without asking owner of this stuff, if you have it in your mind :)
Title: Re: FO: Desert Europe
Post by: xenom on August 13, 2011, 01:57:15 am
https://www.youtube.com/watch?v=m3_ezma3nbw
Title: Re: FO: Desert Europe
Post by: Shangalar on August 13, 2011, 02:16:30 am
Damned, you broke all my effects ! I wanted to put inside the tomorrow's news ;D

Boah !
Title: Re: FO: Desert Europe
Post by: nekro on August 13, 2011, 09:56:20 am
can you make tutorial of making good world map as fallout map? i dont know how making world map  >:( do you use psyhical map of europe or what?
Title: Re: FO: Desert Europe
Post by: Shangalar on August 13, 2011, 11:53:43 am
We used many screens from google earth, reworked with lots of new adapted graphics.
Title: Re: FO: Desert Europe
Post by: JovankaB on August 13, 2011, 01:06:52 pm
Yes, it has new worldmap. Don't you see it? ;P
(http://a.yfrog.com/img580/6894/mapa2c.jpg)

Is this 1:1 scale? That's like 10 times the area of Fallout 1+2...
Title: Re: FO: Desert Europe
Post by: Ras on August 13, 2011, 01:10:05 pm
Is this 1:1 scale? That's like 10 times the area of Fallout 1+2...

the map is outdated
Title: Re: FO: Desert Europe
Post by: Surf on August 13, 2011, 03:32:03 pm
https://www.youtube.com/watch?v=m3_ezma3nbw

Not bad, I like the multi level cliff graphics, did you take them from Fallout:Nevada? Those trees and cars unfortunately stick out way too much and don't fit to the rest of the graphics.
Title: Re: FO: Desert Europe
Post by: EnergyForYou on August 13, 2011, 06:11:49 pm
No we didnt took anything from this project , Ras did it by himself.
Title: Re: FO: Desert Europe
Post by: xenom on August 13, 2011, 08:02:43 pm
No we didnt took anything from this project , Ras did it by himself.
No, this based on very good Lexx picture(if i have good informations).
Title: Re: FO: Desert Europe
Post by: Surf on August 13, 2011, 10:17:16 pm
No, this based on very good Lexx picture(if i have good informations).

Jup, just asking because the Nevada guys have similar graphics. ;) On a constructive note: I'd make the transistion from desert tiles to this "ramp" leading to the cliffs a bit more smooth. Right now it looks a bit forced there. Hope you know what I mean, heh.
Title: Re: FO: Desert Europe
Post by: barter1113 on August 16, 2011, 02:46:13 pm
http://www.nma-fallout.com/forum/viewtopic.php?t=49812&postdays=0&postorder=asc&start=1020


(http://img810.imageshack.us/img810/7144/scr00005.gif)
Title: Re: FO: Desert Europe
Post by: Surf on August 16, 2011, 06:07:45 pm
Yep, exactly what I thought, barter1113, thanks for clarification.

Good job to the "developers" here, taking work from other people and then even claiming it's yours.
Title: Re: FO: Desert Europe
Post by: Rascal on August 16, 2011, 06:51:41 pm
when u look very closely on both ramps u can see that the tire tracks are the same "DE one" is just mirrored from F:N
Title: Re: FO: Desert Europe
Post by: Shangalar on August 16, 2011, 07:05:58 pm
Everything taken from other projects will be of course mentioned, and their authors credited. That seems pretty logical. No need to focus on that.
Title: Re: FO: Desert Europe
Post by: barter1113 on August 16, 2011, 07:27:21 pm
Yes but please don't say it made by your workers. I have nothing against borrowing scenery from mods but should be given to who is author of graphics and how you get them.

Later, people think that you're the authors of graphics.  ::)

Surf: No problem, I browse NMA forums for some time, necessarily modding forum. There're lots of that kind arts.
Title: Re: FO: Desert Europe
Post by: EnergyForYou on August 16, 2011, 07:55:15 pm
Yes but please don't say it made by your workers. I have nothing against borrowing scenery from mods but should be given to who is author of graphics and how you get them.

Later, people think that you're the authors of graphics.  ::)

Surf: No problem, I browse NMA forums for some time, necessarily modding forum. There're lots of that kind arts.
Barter ,what is your problem .Did you made those sceneries? If yes then sorry , if no then why you are trolling it.Its not your problem.
Btw.I was wrong I had bad informations so because I said that RAS made it...
Title: Re: FO: Desert Europe
Post by: Surf on August 16, 2011, 08:05:01 pm
No one is trolling, he is actually quite right that respect/credit should be given where it is needed. And since you already clarified this issue, I think we can move on with the topic/thread. :)
Title: Re: FO: Desert Europe
Post by: barter1113 on August 16, 2011, 08:52:49 pm
Barter ,what is your problem .Did you made those sceneries? If yes then sorry , if no then why you are trolling it.Its not your problem.
Btw.I was wrong I had bad informations so because I said that RAS made it...

I'm not trolling and please don't insult me. I wrote what I think about it and you should think about results. It is too bad if you don't know about what your worker made. Anyway it is not  fair and nice. Someone was tired with to do this stuff and now you took it without asking him/her. How would you feel if someone took something you did and said all players, it's your?

Sorry but if you ask owner it's ok. But if not ask, it's not ok. That's all. In the future, please describe authors and mods which you use.
Title: Re: FO: Desert Europe
Post by: Shangalar on August 16, 2011, 09:53:56 pm
All that stuff will be present in game credits.

Can we please move to another subject, because that one is pretty boring.
Title: Re: FO: Desert Europe
Post by: Ras on August 16, 2011, 11:15:01 pm
How would you feel if someone took something you did and said all players, it's your?

if I wrote somewhere that I made it yourself?
Xenom said that I made it based on other graphics. just made ​​a mistake because he thought it was Lexx
where is the problem?

 Please ...

(http://img94.imageshack.us/img94/8116/screen05082011162059.png)

I used the road because I think it very good and there is no need to do another.
I can easily do another new one, but I do not see the need. I will to devote this free time to do something useful.
if you play our game and dont see the credits thanks for some new stuff then you can do a problem :)
 

Project is not over yet... btw.
Title: Re: FO: Desert Europe
Post by: Shangalar on August 16, 2011, 11:41:51 pm
Quote
Project is not over yet... btw.

Not at all, indeed.

In fact, there is a news on the blog.

http://fode.eu/
Title: Re: FO: Desert Europe
Post by: LagMaster on August 18, 2011, 07:37:13 am
well, the artwork reminds me a bit of Team Fortress 2
Title: Re: FO: Desert Europe
Post by: Shangalar on August 18, 2011, 12:22:18 pm
Someone else spoke about Warhammer. You're all strange guys xD
Title: Re: List of other FOnline engine based games
Post by: Alwar on August 18, 2011, 10:47:14 pm
FOR: FO: Desert Europe
I have 1 Question. Do you ask creators of new graphics that you use in you client or you just steal all what you want? I know - many things is free for use but not all and you have realy many new graphic in client.

Merged /Wipe
Title: Re: FO: Desert Europe
Post by: Shangalar on August 18, 2011, 11:09:11 pm
Have something that we took from you ? Or are you in relation with someone complaining about that ?
Title: Re: FO: Desert Europe
Post by: Crazy on August 18, 2011, 11:51:06 pm
Have something that we took from you ? Or are you in relation with someone complaining about that ?

Nah, he is just trolling.
Title: Re: FO: Desert Europe
Post by: Surf on August 19, 2011, 02:55:59 am
Have something that we took from you ? Or are you in relation with someone complaining about that ?

As you see a lot of people learn about your game throughout this forum, just put a small list of credits of guys who did XY on the first post of the thread here. Done. Or just ask the people you are taking the stuff from before you import it in the first place. Note, this is not bitching, just trying to avoid similar posts in the future.
Title: Re: FO: Desert Europe
Post by: Crazy on August 19, 2011, 03:06:36 am
As you see a lot of people learn about your game throughout this forum, just put a small list of credits of guys who did XY on the first post of the thread here. Done. Or just ask the people you are taking the stuff from before you import it in the first place. Note, this is not bitching, just trying to avoid similar posts in the future.

I dont think there will be anything done about it, just let them troll and bitch as much as they want. We do have the agreement of the true authors (either by asking or because it is free content), and we won't bother posting the credits for each video of the beta progress to satisfy some random trolls. They can wait for the release of the game to see the credit.
Title: Re: FO: Desert Europe
Post by: Fizzle on August 19, 2011, 05:48:25 am
Hey keep up the good work. They just think that you put in all of your time on this. (You might, you might not, but hell shit like this takes time!)
Title: Re: FO: Desert Europe
Post by: Shangalar on August 19, 2011, 01:17:52 pm
In fact we do. And we're more than 20 people in the team. Even if some don't do much or if we've always some away people, a lot of us remains and continue to work on the project.
Title: Re: List of other FOnline engine based games
Post by: Ras on August 19, 2011, 08:48:16 pm
FOR: FO: Desert Europe
I have 1 Question. Do you ask creators of new graphics that you use in you client or you just steal all what you want? I know - many things is free for use but not all and you have realy many new graphic in client.

Merged /Wipe

FOR:Alwar ...and the rest of the strange people writing strange questions

I have for you 2 answers ...and 2 question.
-Yeas we have MANY NEW GRAPHIC,so what? We have to confess to you from each pixel which we took from the Internet?
-Write here the names graphic which not done by people from the project and you'll get answer. Do you think that we do nothing and just suck all of the other projects and saying that this is only our work?

...please, use your brain and think


As you see a lot of people learn about your game throughout this forum, just put a small list of credits of guys who did XY on the first post of the thread here. Done. Or just ask the people you are taking the stuff from before you import it in the first place. Note, this is not bitching, just trying to avoid similar posts in the future.

Surf man, please...
"Or just ask the people you are taking the stuff from before you import it in the first place"
How do you know about what is asked and what is not? Some things in the game is placed on the Internet for free use just only need to note/credit "who made ​​them".
You are person with class so be patient, wait for the game as you are curious and do not be overzealous as the rest of the trolls.


...anyway i gives the first part of the credits and thanks

Main graphic original fallout 1 & 2
Gary Platner
Tramell Ray Isaac

Other graphic artists
Robert Collier
Jeff McAteer
Brian Menze
Scott Rodenhizer
Aaron Brown
Peter Kroko
Michael Sean McCarthy
Chad Moore
Eddie Rainwater
Justin Sweet
Vance Kovacs
Tim Donley
Charles M. Gregory
Daniel Jacobs
John Jacobs
Karel Jacobs
Christopher Jones
Benc Orpak
Adoni Torres
Jason Anderson
Leonard Boyarsky
Michael Dean
Sharon Shellman


Main designers
Feargus Urquhart
Matthew J. Norton

Other designers
Jason G. Suinn
John Deiley
Chris Avellone
David "Zeb" Cook
Dave Hendee
Colin McComb
Scott Everts
John Deiley
Scott Everts
Jason G. Suinn
Robert Hertenstein 2
Nick Kesting
Fred Hatch
Mark O'Green
Tim Cain
Leonard Boyarsky
Jason Anderson
Jason Taylor
Scott Campbell
Chris Taylor
Tim Cain
Jess Heinig

Music
Mark Morgan


...the rest "soon"
Title: Re: List of other FOnline engine based games
Post by: jan0s1k on August 20, 2011, 03:01:27 am
Music
Mark Morgan

Eem... Not really :)

@Surf and others: Just like Ras said, wait for OBT and you will see credits, and you'll able to say then, if there is some content from some author which is not mentioned in credits or not.
Title: Re: FO: Desert Europe
Post by: Mazurca on August 20, 2011, 12:36:47 pm
I don't want be a annoying but...the italy and the spain?they are in the europe and the north italy is in the fallout before the great war,war resources story write to J.E.Sawyer where the royal armoured corps U.K. have to fight in.
for me is bad to cut 2 important states from the true europe but anyways GREAT PROJECT!!!
Title: Re: FO: Desert Europe
Post by: Ras on August 20, 2011, 02:16:38 pm
Maybe in the future enlarge the map to the south. For now we concentrate on this outline.

(http://img197.imageshack.us/img197/5379/relieftla.png)
Title: Re: FO: Desert Europe
Post by: Luther Blissett on August 21, 2011, 09:12:22 am
Regarding your map, have you considered messing with the sea level at all?

There's a few little simulators online, like this one :
http://geology.com/sea-level-rise/netherlands.shtml (http://geology.com/sea-level-rise/netherlands.shtml)
You can adjust the sea level, and see the land disappear.

It's considered quite probable there'll be a raise of about 6-7m anyway by 2100, but with heavy nuclear war (and the massive continent changing climate change mentioned in Fallout Bible), I'm sure you could knock it up to +60m if you wanted. If half of Europe has been overcome by desert, it'd make sense to lose a bit of coastline as well.

Nice to see a few major cities not only destroyed through the war, but a few sunk underwater as well. Moving capital cities, the UK broken in half by the North Sea etc. Different coastlines, different national borders - a good reason for war, lack of resources etc. Quite harrowing to see the entire of the Netherlands disappear under the sea.

Might be a completely pointless thing to do - and I don't think the original Fallout maps took any of this into account in the USA, but could be an interesting way of adding a bit of depth to the background story of the setting.
Title: Re: FO: Desert Europe
Post by: barter1113 on August 21, 2011, 10:18:30 am
News http://www.youtube.com/watch?v=4VlYFL9PfHY&feature=player_embedded

Very nice idea. Do you inspired by Hex shooting 0.2b (http://www.youtube.com/watch?v=YZc-yDYZIzc&feature=player_embedded)?  ;D
Title: Re: FO: Desert Europe
Post by: Shangalar on August 21, 2011, 02:07:52 pm
Of course it was, but Ison wanted absolutely script it by himself. Then we didn't need to negotiate the feature with Equilibrium staff. They will be thanked anyway for bringing this nice idea to the community !

To Luther :

We didn't plan to change the sea level. Many swamps and some sunk areas may exist, but the changes should not be as visible as it could be. I will think about that and see with our worldmapper for future evolutions.
Title: Re: FO: Desert Europe
Post by: Lordus on August 21, 2011, 04:32:55 pm
First i want to tell you that i am glad that you are working on another fonline project.

 I have few questions:

 1) Will be FO:DE more focused on lone players or teams (gangs). I mean if you will implement more variations on Town Control?

 2) In Fallout universe, EU was disintegrated before Great War. (I think that NATO too). Would this fact affect in some way game content? I mean that every country in case of leaving of some defense pact have to focuse on their own military and military projects.

 So, simply, would there be some unique country weapons?

 I.e.: czechoslovakia assault carabine vz. 58 (http://cs.wikipedia.org/wiki/Samopal_vzor_58) (THIS IS NOT AK 47 replique, Cs.  carabine vz. 58 uses different firing mechanism than AK 47). Cs. army tested both vz. 58 and AK 47 (they disasembled many rifles from each type, then they composed two "new" rifles from that disasembled parts of same type of rifle, so the test was objective. Then they fired 20 000 bullets from each rifle, constantly changing magazines and after each 3 magazine changes, they cooled the weapons in water. After this test (so yes, both fired 20 000 bullets almost in a row, except interuption for cooling), they disasembled the weapons and checked damages of each weapons. AK 47 and vz. 58 had each one glitch, so result was perfect.

 I wrote this, because my desire is to use on our soil our weapons :)

 3) What about country locations (Prague, or simply, czech republic.). Would there be possible to upload you some place signs, or graphics with czech (-oslovakia) motivs, if you arleady dont have this integrated?
 
Title: Re: FO: Desert Europe
Post by: Shangalar on August 21, 2011, 06:17:50 pm
1) All players in FODE will be part of a large faction, which will orientate their choices. The relations between players will so be determined by this global membership. This doesn't mean that players will not be able to do their own choices, but they will have to take that belonging in consideration. Town-control like systems will be implemented. If the ways to control places will resemble to 2238 system, the results will be slightly different.

2) European countries have been smashed out by the Great War, and even before during Resources War. Most of them have no powers anymore. They have only people. And these people, in their quest for surviving, have gathered themselves into another type of entity. Even if, in fact, this entity has similar powers than a government, it doesn't respond to any usual characteristic like countries borders. About weapons, we have some new ones. But it's not especially related to a country, coz it would be too difficult due to countries' number.

3) Many famous places remain. Most of them are totally destroyed and unreachable, but exceptions exist. In these places, you will be able to see by yourself the consequences of the atomic war. If we manage to have that ready in time :)
Title: Re: FO: Desert Europe
Post by: Ras on August 21, 2011, 08:40:20 pm
1) Will be FO:DE more focused on lone players or teams (gangs). I mean if you will implement more variations on Town Control?

Except storyline ... . Players create a the whole story since the beginning to play. So if after some time they wanted to introduce a different factions or some other thread story. We will be open for him.


...3) What about country locations (Prague, or simply, czech republic.). Would there be possible to upload you some place signs, or graphics with czech (-oslovakia) motivs, if you arleady dont have this integrated?

if you have graphics ready to implement of course you can send. We will assess them whether they fit into our climate and will quickly know you. About same images for processing/modification at this moment we do something else and I do not know whether we can find time to edit them.


About new weapons:
- AK47
- PK machine gun ( PK/PKS )
- UKM-2000
- Colt 1911
- M32 MGL
- Dragunov
- MP5
- M16
- M240
- Remington 870
- Napalm Blaster
- 6 new tactical energy weapons
- ...and a few other interesting weapons
Title: Re: FO: Desert Europe
Post by: headshot on August 22, 2011, 01:15:41 am
Since this mod is placed in europe, it's better to implement european firearms. I see too many american guns. I was hope for more Heckler & Koch, Soviet, and Franchi, Beretta or Fabrique Nationale stuff.
Title: Re: FO: Desert Europe
Post by: Surf on August 22, 2011, 01:28:50 am
Sad to see that you just include boring real life weaponry (just like the failure in FO2/Tactics) instead of being creative and thinking of own Fallout styled weapons. This is not meant to be negative, but it's a missed opporturnity to make your game stand out a bit more.
Title: Re: FO: Desert Europe
Post by: Lordus on August 22, 2011, 09:06:59 am
I like your idea of tactical energetic weapons. Hope that weapons would be more balanced than on 2238. It is good to have wide scale of weapons, but if you usualy use only 1/5 of all types in PvP, you realy dont need others.
Title: Re: FO: Desert Europe
Post by: maszrum on August 22, 2011, 11:43:12 am
FO:DE - last hope for Fonline?
Title: Re: FO: Desert Europe
Post by: Shangalar on August 22, 2011, 01:27:52 pm
I like your idea of tactical energetic weapons. Hope that weapons would be more balanced than on 2238. It is good to have wide scale of weapons, but if you usualy use only 1/5 of all types in PvP, you realy dont need others.

You could say that. Hopefully, some systems we made will grant some use for a maximum amount of weapons.

Mush : there is already a FOnline Project called Last Hope, isn't it ? :p I've been told you tested it. How was it ?
Title: Re: FO: Desert Europe
Post by: Xarr on August 22, 2011, 11:24:24 pm
Any Ability to Join? Sounds Interesting and Promising, I wait excited...
Title: Re: FO: Desert Europe
Post by: EnergyForYou on August 23, 2011, 07:42:27 pm
Any Ability to Join? Sounds Interesting and Promising, I wait excited...
What you mean?Do you want to join on server or join our community?
Title: Re: FO: Desert Europe
Post by: Xarr on August 23, 2011, 10:27:43 pm
What you mean?Do you want to join on server or join our community?
Both, if it's possible. I've got a new Job so I have much Time to spend (but not much to spend time with...).
Title: Re: FO: Desert Europe
Post by: maszrum on August 24, 2011, 12:26:17 pm
Quote
Mush : there is already a FOnline Project called Last Hope, isn't it ? :p I've been told you tested it. How was it ?

yep, its not exacly what i expected - a lot of work need to be done there, dont like present critical table and i thought there will be runing in combat mode.
guys what about FOV on DE ? personally i prefere option without FOV. i hope you will make a good deciosion and try to not copy this FOV form 2238 ;)
Title: Re: FO: Desert Europe
Post by: Shangalar on August 24, 2011, 01:49:11 pm
FOV on 2238 has both advantage and disadvantage : it encourages scout use, which is bad, but it allows also fine battles and infiltration attempts. I'm almost sure we'll keep it. Maybe adapt it a bit, dunno what is our scripters' minds. What is modified is the map's configurations. Fallout 2's aren't designed for PvP at all, and even if all don't suck, it's a big part of the problem IMO.

And for scoots, well, there is no definitive system. I personally hope that if scouts exist, they will be true characters of players, and not only created for that purpose.
Title: Re: FO: Desert Europe
Post by: Ras on August 29, 2011, 02:02:07 pm
https://www.youtube.com/watch?v=IoL8D3xSyOo


https://www.youtube.com/watch?v=s8rz4CutzpA
Title: Re: FO: Desert Europe
Post by: Luther Blissett on August 29, 2011, 04:05:48 pm
That is some beautiful mapping work you've done there.
Title: Re: FO: Desert Europe
Post by: Shangalar on August 29, 2011, 04:51:53 pm
The forum has opened to the public. There is still much to do, but it's now accessible.
Title: Re: FO: Desert Europe
Post by: manero on August 29, 2011, 05:27:16 pm
Interesting maps on video(4me FT style ;) ). Can you show town maps? I would like to see them.
Title: Re: FO: Desert Europe
Post by: Shangalar on August 29, 2011, 05:50:17 pm
When it's ready to be shown ;)
Title: Re: FO: Desert Europe
Post by: Србин on August 31, 2011, 11:47:18 am
Is there a chance of "slipping" me into the alpha/beta testing team of the game?
By the way, i have already sent you a PM with a little bit more text, i hope that's enough.
And if needed, i would keep my mouth shut about DE to the general public, if needed.
Title: Re: FO: Desert Europe
Post by: Shangalar on August 31, 2011, 12:51:20 pm
Well, just go to our forum and check information. It is open for everyone, as long as you test and report things ;)
Title: Re: FO: Desert Europe
Post by: Србин on August 31, 2011, 02:34:31 pm
Yes sir!
All hail Shangalar, our great Communist leader!
(Bows down and kisses Shangalars feet)
Title: Re: FO: Desert Europe
Post by: Fenrir on September 01, 2011, 12:13:50 am
I sent a message on your site, but who should I PM on here about helping out?
Title: Re: FO: Desert Europe
Post by: Shangalar on September 01, 2011, 01:41:02 am
What's the problem ?
Title: Re: FO: Desert Europe
Post by: nekro on September 01, 2011, 08:02:12 am
is it open project still ?
Title: Re: FO: Desert Europe
Post by: Ras on September 01, 2011, 09:18:24 am
is it open project still ?

Just register in the forum
Title: Re: FO: Desert Europe
Post by: nekro on September 01, 2011, 10:10:41 am
so, can i join development team? what is needed?
Title: Re: FO: Desert Europe
Post by: Xarr on September 01, 2011, 01:19:08 pm
There are enough Dev's at the Moment. Register on the Forum, download the Client and Test the Server for Bugs and Stuff.
Title: Re: FO: Desert Europe
Post by: jan0s1k on September 01, 2011, 04:05:38 pm
Thanks, Xarr, you are doing much for this project, yes, there is "enough" devs for now, but if there is someone who is really good, there is no words, that he can't join.
Title: Re: FO: Desert Europe
Post by: Fenrir on September 01, 2011, 11:03:54 pm
Is there a link to the forums?
Title: Re: FO: Desert Europe
Post by: Ganado on September 01, 2011, 11:20:36 pm
Link to the blog is on the first post, and at the top right corner's tab is the link to the forum.
Title: Re: FO: Desert Europe
Post by: Fenrir on September 01, 2011, 11:43:45 pm
Thanks Abe, hadn't noticed that.
Title: Re: FO: Desert Europe
Post by: Xarr on September 03, 2011, 08:10:08 pm
Open Alpha is Closed now. There is no way to Join the Server anymore. In about one Month the Open Beta should begin. Stay Tuned.
Title: Re: FO: Desert Europe
Post by: EnergyForYou on September 03, 2011, 08:17:04 pm
Hah , now Shangalar have free time , Xarr is doing his "dirty" job.Thank you! :)
Title: Re: FO: Desert Europe
Post by: Shangalar on September 03, 2011, 09:28:52 pm
I dressed him  :P

Good work, my faithful ! Come here, take that candy. Nice pet !
Title: Re: FO: Desert Europe
Post by: Xarr on September 03, 2011, 09:43:05 pm
(http://forum.fode.eu/Smileys/FODE/cool.gif)
Yeah, Whatev'...  ♪ ♪
Title: Re: FO: Desert Europe
Post by: Shangalar on September 16, 2011, 08:17:11 pm
Hi all !

Recruitment opened :

We still need those talented people :
http://forum.fode.eu/index.php?topic=265.0

Project is advancing very well !
Title: Re: FO: Desert Europe
Post by: Gob on September 19, 2011, 05:09:59 pm
The SDK had a talking head. YOu can use that and then make more instances of it. With different text.
Title: Re: FO: Desert Europe
Post by: Shangalar on September 19, 2011, 07:10:04 pm
No, we need an original one.
Title: Re: FO: Desert Europe
Post by: EnergyForYou on September 29, 2011, 07:42:11 pm
There are some news in our project.
Stay tuned,soon you will know what is going on.
Title: Re: FO: Desert Europe
Post by: Surf on September 29, 2011, 08:21:57 pm
Mind you, announcments for announcments are usually pretty useless in general.
Title: Re: FO: Desert Europe
Post by: EnergyForYou on September 29, 2011, 10:13:32 pm
I can say it too about you in 2238 project so please be quiet.
Title: Re: FO: Desert Europe
Post by: Shangalar on September 30, 2011, 12:32:38 am
I have been fired from the project since I didnt want to copy 2238, which was in fact their idea since the beginning (oh, no, sorry, "2238 but better"). We'll see if my mates which have the same feeling of humiliation decide to leave as well. Maybe we'll try to make a new project from scratch.

If we don't, we'll release all our features for 2238 team, so they can use it if they want. If they don't, we'll release it to everyone else.
Title: Re: FO: Desert Europe
Post by: Sarakin on September 30, 2011, 09:43:58 am
Whats wrong in taking the best from each project in order to create one superior server ?
Title: Re: FO: Desert Europe
Post by: xenom on September 30, 2011, 10:23:43 am
Shangalar isn´t important person on this moment and almost nobody from Desert Europe team won´t discuss with him.His part of job can give to 2238,thats his choice,but giving work from any our people like scripts will end with the trial court on charges of theft of property not for 2238, but for Shangalar.

We have very good contact with many devs from 2238, we respect together, becouse we know that job is very hard.

Project is on good way to finish,every technical things were made by Polish team,maps have been done also by our great mappers(Poland, Hungarian, Slovakia).Everyone is working together and project is going straight to finish.
Title: Re: FO: Desert Europe
Post by: Ras on September 30, 2011, 10:24:26 am
I have been fired from the project since I didnt want to copy 2238, which was in fact their idea since the beginning (oh, no, sorry, "2238 but better"). We'll see if my mates which have the same feeling of humiliation decide to leave as well. Maybe we'll try to make a new project from scratch.

If we don't, we'll release all our features for 2238 team, so they can use it if they want. If they don't, we'll release it to everyone else.


You have been demoted(to contributor) because you do not want to respect our vision and direction of the game  "full choice possibilities for players". Game needs to relax and freedom, no restrictions. If free will for gamers is copy idea from 2238... ok we are "copying-man".
Title: Re: FO: Desert Europe
Post by: Shangalar on September 30, 2011, 02:25:10 pm
His part of job can give to 2238,thats his choice,but giving work from any our people like scripts will end with the trial court on charges of theft of property not for 2238, but for Shangalar.

I'm so afraid of you. Remember not to take anything from my job and everything will be alright.
Title: Re: FO: Desert Europe
Post by: Caled on September 30, 2011, 08:20:28 pm
Shangalar isn´t important person on this moment and almost nobody from Desert Europe team won´t discuss with him.
[...]
every technical things were made by Polish team,maps have been done also by our great mappers(Poland, Hungarian, Slovakia).

I'm glad nobody important leaved.
Keep up the freedom oriented work, we all need it.
Title: Re: FO: Desert Europe
Post by: xenom on October 01, 2011, 12:00:29 am
I'm glad nobody important leaved.
Keep up the freedom oriented work, we all need it.
Shangalar was very important person for project.
Title: Re: FO: Desert Europe
Post by: Hololasima on October 01, 2011, 02:16:50 am
Quote
Shangalar isn´t important person on this moment


Quote
Shangalar was very important person for project


What i dont understand?




Title: Re: FO: Desert Europe
Post by: xenom on October 01, 2011, 03:15:18 am


What i dont understand?
When he was in project- he was very important person.
Now he is not in project- and he is not very important person.

You must forgive me, but forum is not good place to talk about Desert Europe developers problems. Project is still countinue, we got more than 1000 new graphics for engine, many many scripts, and something like 30 new maps+12type of bases (8 big cieties, 5 very big mains, 4 factories, 2 trainstations, many others small locations like small villages).
You can wish us good luck, and we will finish this in this year.

What we need exacly for now from you??
Your ideas for gameplay fonline DE. Whatever informations, what can be very important for you, as players.
Title: Re: FO: Desert Europe
Post by: skejwen on October 01, 2011, 05:13:00 am
drama ^^
Title: Re: FO: Desert Europe
Post by: Johnny Nuclear on October 02, 2011, 10:11:48 pm
how big maps ?
Title: Re: FO: Desert Europe
Post by: Ras on October 03, 2011, 10:02:28 am
how big maps ?

http://fodev.net/forum/index.php?topic=17245.msg150649#msg150649
Title: Re: FO: Desert Europe
Post by: maszrum on October 03, 2011, 11:59:30 am
important persons, lawyers, trial court - serioush shit is going on here! ..but keep working, since 2238 project is abandoned, you guys are probably the last hope for fonline :/

btw. how looks field of view on your server ? i hope its not a copy of 2238, this FOV is really bad for fonline
Title: Re: FO: Desert Europe
Post by: Lexx on October 03, 2011, 12:11:26 pm
I didn't knew that 2238 is abandoned. Thanks for the information, though.
Title: Re: FO: Desert Europe
Post by: maszrum on October 03, 2011, 12:28:55 pm
I didn't knew that 2238 is abandoned. Thanks for the information, though.

you are welcome man!
maybe not officaly, but its looks abandoned from perspective of regular players. you still wroking on it on your free time? or you totaly left form developing 2238? we all know you guys dont have much time for 2238 but will be nice to inform community what you created - what is going on. its not that hard, thought.
Title: Re: FO: Desert Europe
Post by: Surf on October 03, 2011, 01:23:21 pm
you are welcome man!
maybe not officaly, but its looks abandoned from perspective of regular players. you still wroking on it on your free time? or you totaly left form developing 2238? we all know you guys dont have much time for 2238 but will be nice to inform community what you created - what is going on. its not that hard, thought.

We're about to start some internal CBT, so things are still rolling. ;)


I agree on the other posts though, I don't think that such drama here is neccesary, if team members or ex team members of DE want to discuss such things (which most of the times never ends good) wouldn't it be better to do that through PM?
Title: Re: FO: Desert Europe
Post by: jan0s1k on October 03, 2011, 04:33:21 pm
I agree on the other posts though, I don't think that such drama here is neccesary, if team members or ex team members of DE want to discuss such things (which most of the times never ends good) wouldn't it be better to do that through PM?
Or on our internal forum, but we already discussed about it, so other talk is pointless, you have right.

btw. how looks field of view on your server ? i hope its not a copy of 2238, this FOV is really bad for fonline

For now, we have FoV system activated, and it's not bad for MMO game. In Fallout yes, there were no FoV and it was good, because you didn't have to search npc. In MMO it's not really needed, and it adds some.. Tactics to make? I can't write it correctly in english (poor me :( )
Title: Re: FO: Desert Europe
Post by: EnergyForYou on October 03, 2011, 04:39:51 pm
I didn't knew that 2238 is abandoned. Thanks for the information, though.
It was abandoned from 2 or 3 wipe...Just we had false hope in you.
Title: Re: FO: Desert Europe
Post by: Surf on October 03, 2011, 04:44:31 pm
It was abandoned from 2 or 3 wipe...Just we had false hope in you.

And yet you visit this forum if the game is "abandonend". :)
Title: Re: FO: Desert Europe
Post by: EnergyForYou on October 03, 2011, 04:56:05 pm
I only visit it because of this topic.
Title: Re: FO: Desert Europe
Post by: Johnny Nuclear on October 03, 2011, 05:00:02 pm
http://fodev.net/forum/index.php?topic=17245.msg150649#msg150649

i mean location maps
Title: Re: FO: Desert Europe
Post by: Lexx on October 03, 2011, 07:19:52 pm
It was abandoned from 2 or 3 wipe...Just we had false hope in you.

Now I feel sad panda. :(
Title: Re: FO: Desert Europe
Post by: Jotisz on October 03, 2011, 07:56:00 pm
Personally I would say look at the 3d development forum I don't think it would be still continued if Fonline would be abandone also why would have been a change to the gathering system if its abandoned it wouldn't make any sense.
People sometimes have hard time and can't do as many things as they want...
Title: Re: FO: Desert Europe
Post by: EnergyForYou on October 03, 2011, 08:34:46 pm
Personally I would say look at the 3d development forum I don't think it would be still continued if Fonline would be abandone also why would have been a change to the gathering system if its abandoned it wouldn't make any sense.
People sometimes have hard time and can't do as many things as they want...
"Personally" I think its useless because most people think that when 3D comes it wont be longer FOnline based on Fallout 1 and 2
Thats my point of view.
Title: Re: FO: Desert Europe
Post by: Lexx on October 03, 2011, 08:45:30 pm
Well, then most people are superficial.
Title: Re: FO: Desert Europe
Post by: Xarr on October 03, 2011, 09:17:47 pm
And this Thread is for Desert Europe, and not for Is-FOnline-2238-abandoned. Could everyone move back to Topic?
Title: Re: FO: Desert Europe
Post by: Keksz on October 03, 2011, 10:33:44 pm
"Personally" I think its useless because most people think that when 3D comes it wont be longer FOnline based on Fallout 1 and 2
Thats my point of view.

Exectly :)
Title: Re: FO: Desert Europe
Post by: Josh on October 03, 2011, 10:57:12 pm
Any news on FO:DE? Got anything new thats particularly cool to show off?
Title: Re: FO: Desert Europe
Post by: Ras on October 04, 2011, 01:57:26 pm
Any news on FO:DE? Got anything new thats particularly cool to show off?

We're working to finish maps, new technical solutions, interesting options for the player
...and the climate of game ;)

(http://img20.imageshack.us/img20/7595/unled3rw.png)
Title: Re: FO: Desert Europe
Post by: barter1113 on October 04, 2011, 03:05:52 pm
"Personally" I think its useless because most people think that when 3D comes it wont be longer FOnline based on Fallout 1 and 2
Thats my point of view.

Ohhhhh..... 3D is very good and NOT USELESS because you can make fallout 3D with using models made from community. Why people hate? Community make something new, what can be used in OTHER projects and games it is good for all. Its better than do nothing and writing useless posts  :-\ like you and mine  :-\
Title: Re: FO: Desert Europe
Post by: EnergyForYou on October 04, 2011, 03:32:47 pm
Ohhhhh..... 3D is very good and NOT USELESS because you can make fallout 3D with using models made from community. Why people hate? Community make something new, what can be used in OTHER projects and games it is good for all. Its better than do nothing and writing useless posts  :-\ like you and mine  :-\
Useless,only for you,for my its 3D is shit.Its not only my point of view...
Glad that in DE wont be any 3D models based on these ones.
Title: Re: FO: Desert Europe
Post by: Keksz on October 04, 2011, 03:50:19 pm
Ohhhhh..... 3D is very good and NOT USELESS because you can make fallout 3D with using models made from community. Why people hate? Community make something new, what can be used in OTHER projects and games it is good for all. Its better than do nothing and writing useless posts  :-\ like you and mine  :-\

Yeh maybe not useless but i u wanan make 3D,make a new servar as "Fonline 3D" or somethin else like this.This is based on Fallout 1,2 engine right?So i still dont see why is 3D so necessary.
Title: Re: FO: Desert Europe
Post by: Tomowolf on October 04, 2011, 05:12:11 pm
Maybe in the future enlarge the map to the south. For now we concentrate on this outline.

(http://img197.imageshack.us/img197/5379/relieftla.png)
Sorry If your developers don't know but GB was sunk in Fallout Universe...(Search for info in Fallout Bible or Fallout game).
Title: Re: FO: Desert Europe
Post by: Lexx on October 04, 2011, 05:32:32 pm
You should provide an exact source for it, because this article (http://fallout.wikia.com/wiki/Britain) doesn't say anything like that.
Title: Re: FO: Desert Europe
Post by: EnergyForYou on October 04, 2011, 06:04:05 pm
Sorry If your developers don't know but GB was sunk in Fallout Universe...(Search for info in Fallout Bible or Fallout game).
Tomo,you have hardly failed,we are prepared...We are making storyline and whole background with care.We wont do anything without original Fallout storyline.
Title: Re: FO: Desert Europe
Post by: Tomowolf on October 04, 2011, 06:28:23 pm
I didn't faild I just said it may or its true.
I forgot where I read that but it was proven. (Dunno why it isnt on fallout wiki).
And if its your own storyline - then good luck!
Title: Re: FO: Desert Europe
Post by: Luther Blissett on October 04, 2011, 07:52:30 pm
I'd mentioned the sea level stuff here (http://fodev.net/forum/index.php?topic=17245.msg150742#msg150742), so I must have read something similar to Tomowolf at some point.

Though I can't remember exactly, I do say in that post "[...]and the massive continent changing climate change mentioned in Fallout Bible" - so there must be something in there. I don't know if it specifically mentions Britain in particular, but I think it did say something about "entire countries disappearing underwater" or something like that. Apparently a proportion of the UK and Netherlands are quite likely be underwater by 2077 anyway, even without the post-nuclear wasteland.
Title: Re: FO: Desert Europe
Post by: barter1113 on October 04, 2011, 08:24:32 pm
Useless,only for you,for my its 3D is shit.Its not only my point of view...
Glad that in DE wont be any 3D models based on these ones.
It's only your point of view because you spec comp is too old right? :D Why do you hate other people who MADE GREAT WORK. You do not nothing and it is your problem, not mine. "In my point of view you are shit and its not only my point of view". So please shut up if you dont like them, dont HATE.

Yeh maybe not useless but i u wanan make 3D,make a new servar as "Fonline 3D" or somethin else like this.This is based on Fallout 1,2 engine right?So i still dont see why is 3D so necessary.
Fonline 2238 and tla server are not fallout 1 and 2. Fallout 1 and 2 is quests, great storyline games for singplepalyer mode and many, many, many hours of playing. Sorry but it is other game not a Fallout 1 or 2.
What's wrong with make 3D? Do you do this? Nope so shut up and get f*** off. You should be glad that somebody started doing original models in 3d.
But no - BETTER IS HATE THAN PROUD!
Haters always hate - why do you do this? Our all fonline community is small and you hate, hate.

And its not FALLOUT 2 ENGINE - its FONLINE ENGINE -_-
Title: Re: FO: Desert Europe
Post by: Johnny Nuclear on October 04, 2011, 08:50:04 pm
dunno, i just somehow don't like 3D models, it just doesn't fit engine imo.
Title: Re: FO: Desert Europe
Post by: Luther Blissett on October 04, 2011, 08:56:51 pm
To avoid continued off topic 3D discussion here, I've put a thread up in the 3D development board :
3D complaints / criticism / suggestions (http://fodev.net/forum/index.php?topic=18835.0). Just saying "it's shit" won't be much use to us, but if you've got any specific reasons about what you don't like about it, it'd be genuinely useful to know what they are.

For example :

It doesn't fit the engine - in what way? Could we adjust the models, lighting, textures? Maybe some sort of colour/dither/pixellisation filter? If you know what it is that you don't like, maybe we can try and improve things.

It's no longer based on Fallout 1 or 2? In what way? Just because they're shown as models rather than rendered? What if those models were rendered as sprites? If we could make the models almost visually identical to the sprites, would that be okay? Is it the new content that bothers you - if we just stuck to variations on existing sprites, would that be better?

That sort of thing.
Title: Re: FO: Desert Europe
Post by: Bartosz on October 04, 2011, 09:26:57 pm
Just saying "it's shit" won't be much use to us

Everyone who is saying 'it's shit' to such tremendous undertaking which the 3D stuff is, must be out of his mind.
Title: Re: FO: Desert Europe
Post by: jan0s1k on October 04, 2011, 09:33:26 pm
It's only your point of view because you spec comp is too old right? :D Why do you hate other people who MADE GREAT WORK. You do not nothing and it is your problem, not mine. "In my point of view you are shit and its not only my point of view". So please shut up if you dont like them, dont HATE.
If you discriminate people with older PC, so you are pathetic. And about doing nothing, he isn't 3D graphic, but mapper, after we will release OBT you'll can see if he "do nothing" or not.
And also, don't insult people and don't tell them to shut up, it's discussion forum, some people have other opinion about different stuff, so you should be quiet rather than offence people with rage.

To moderators: Please, clean this topic from this pathetic rage/trolling. Thank you. If people want to rage/troll instead of cultural discussion, then they can do it by PM, not on public, not related to this topic thread.


Everyone who is saying 'it's shit' to such tremendous undertaking which the 3D stuff is, must be out of his mind.
Right, just it's matter of graphic skill of FO2238 community :) It even look like normal 2D models with such effects, etc.
But imho, 3D is a little... Slow :P Maybe just on my notebook...
Title: Re: FO: Desert Europe
Post by: Ras on October 04, 2011, 11:01:35 pm
I like some 3D models  8)
Title: Re: FO: Desert Europe
Post by: xenom on October 04, 2011, 11:36:19 pm
Hi, someone did ask about our map progress:

Capitalities: 2 maps (1wip)
Cities: 9 maps (2wip)
Large locations: 4 maps (2wip)
Small locations: 4 maps (1wip)
Mines: 4 maps
Factories: 6 maps
Other important: 4 maps (2wip)

Progress is very good - 6 mappers are working on those maps :-)
Title: Re: FO: Desert Europe
Post by: xenom on October 04, 2011, 11:55:33 pm
I didn't faild I just said it may or its true.
I forgot where I read that but it was proven. (Dunno why it isnt on fallout wiki).
And if its your own storyline - then good luck!
Our work, our choice - that's all from my site.
Title: Re: FO: Desert Europe
Post by: maszrum on October 07, 2011, 11:41:04 am
Quote
For now, we have FoV system activated, and it's not bad for MMO game. In Fallout yes, there were no FoV and it was good, because you didn't have to search npc. In MMO it's not really needed, and it adds some.. Tactics to make? I can't write it correctly in english (poor me :( )

im not saying its bad."triangle" view form 2238 just need some rework, thats all. its just bad for dynamic pvp.
Title: Re: FO: Desert Europe
Post by: xenom on October 09, 2011, 02:24:45 am
https://www.youtube.com/watch?v=qSXVeKR6MB0
Title: Re: FO: Desert Europe
Post by: Jotisz on October 09, 2011, 10:19:44 am
Thanks for posting this teaser it shows that it will be surely an interesting game though only one thing is there that bothers me the appearance of super muties in my opinion they shouldn't be there but hey its just me so don't take it like a big complain. I like the interface that appeared at the end as I seen its kind of like a mobile faction terminal and crafting interface am I right?
About graphical assets they look fitting and nicely done and the picture at the end looks real good I just went to the blog to check who draw it, nice work Cryo!
Title: Re: FO: Desert Europe
Post by: runboy93 on October 09, 2011, 12:43:01 pm
Great video. I really wait i can test again Desert Europe.
First one was great and i got even on youtube video :D

Aka Lighter
https://www.youtube.com/watch?v=BzRtQMbuoHk
Title: Re: FO: Desert Europe
Post by: xenom on October 09, 2011, 03:09:01 pm
I like the interface that appeared at the end as I seen its kind of like a mobile faction terminal and crafting interface am I right?
Yes You have right :-)

About graphical assets they look fitting and nicely done and the picture at the end looks real good I just went to the blog to check who draw it, nice work Cryo!
Cryo, Ras and Kinkin are our great designers and leaders of project (everyone who is making good work is a one of leaders:-D).
Title: Re: FO: Desert Europe
Post by: Mr Feltzer on October 10, 2011, 06:58:01 am
Desert Europe looks AMAZING. I Had a look at some Videos of it and the new Graphics are Really Nice.. Wish I Had a Great Graphics Designer like that at my Disposal. XD
Title: Re: FO: Desert Europe
Post by: Opera on October 10, 2011, 11:07:58 am
If I saw correctly, there is some character graphics from Fallout: Tactics (or something that doesn't seem to be from F1 or F2)? Is this temporary solution or permanent?

At least for my eye, they don't fit together at all. Other custom objects look great!
Title: Re: FO: Desert Europe
Post by: Lexx on October 10, 2011, 11:22:31 am
Not just for your eyes. They are rendered in a different perspective and also have more rotations than the original critters.
Title: Re: FO: Desert Europe
Post by: xenom on October 10, 2011, 11:57:33 am
I agree. FT models will be used only for special events for making more fun.
Title: Re: FO: Desert Europe
Post by: denisgrad on October 10, 2011, 07:36:43 pm
Great video. I really wait i can test again Desert Europe.
First one was great and i got even on youtube video :D

Aka Lighter
https://www.youtube.com/watch?v=BzRtQMbuoHk

Hehe, I was wondering how I got that many views. So you were lighter?
Title: Re: FO: Desert Europe
Post by: Gob on October 13, 2011, 10:13:00 pm
Looks good.Can't wait to give it a try.
Title: Re: FO: Desert Europe
Post by: Hovinko on October 23, 2011, 06:59:55 pm
14 more free slots to cbt. fode forum for more info?
Title: Re: FO: Desert Europe
Post by: Xarr on October 23, 2011, 07:04:26 pm
14 more free slots to cbt. fode forum for more info?
Obviously.
Title: Re: FO: Desert Europe
Post by: barter1113 on October 29, 2011, 11:04:12 am
lol when cbt started?
Title: Re: FO: Desert Europe
Post by: jan0s1k on October 29, 2011, 12:52:27 pm
~23rd of October. Recrutation to it is closed, those who checked forum from time to time could join, others are from some well known PvP factions.
Title: Re: FO: Desert Europe
Post by: barter1113 on November 12, 2011, 08:49:11 pm
why dont you put any news? what do you make now? maps?
Title: Re: FO: Desert Europe
Post by: jan0s1k on November 13, 2011, 01:54:01 am
why dont you put any news? what do you make now? maps?

We are too busy at this moment to write posts on blog. When we will be ready, we will write something on it.
Title: Re: FO: Desert Europe
Post by: xenom on November 22, 2011, 10:35:21 pm
That are last steps for project to start open beta playable server.
Propably that will be 01.01.2012.
There will be not many quests, but that we will make for release version (3-4.2012) with more ideas implementations, and bugs fixes.
Title: Re: FO: Desert Europe
Post by: Fettel on November 23, 2011, 07:43:19 am
I am going to cancel all my meeting on that day and play some desert Europe :v
Title: Re: FO: Desert Europe
Post by: Janusz2238 on November 25, 2011, 11:40:51 pm
Have you meeting after new year?:D
Title: Re: FO: Desert Europe
Post by: Ras on November 26, 2011, 09:16:04 pm
(http://img444.imageshack.us/img444/6899/58005967.png)

(http://img171.imageshack.us/img171/1286/22976316.png)

(http://img717.imageshack.us/img717/76/30984148.png)

(http://img809.imageshack.us/img809/2003/62457148.png)
Title: Re: FO: Desert Europe
Post by: LagMaster on November 27, 2011, 11:11:16 am
is it done?
Title: Re: FO: Desert Europe
Post by: Surf on November 27, 2011, 11:36:04 am
This looks like 3-4 unfitting different gamestyles thrown into one bunch.
Title: Re: FO: Desert Europe
Post by: Ras on November 27, 2011, 12:15:06 pm
This looks like 3-4 unfitting different gamestyles thrown into one bunch.

O rly?
This is not 1 location this is screen from different regions maps.
So each city has to look the same? :>

This also dont fit style and so what? ;)

(http://static.polskieradio.pl/files/76f0138b-c4ae-49fa-8d3f-b84115d16ed7.file)

(http://images.photo.bikestats.eu/zdjecie,600,11166,20080304,miasto-mazowsze-kamienice-kamienica-miasteczko-laskarzew.jpg)
Title: Re: FO: Desert Europe
Post by: Surf on November 27, 2011, 12:23:47 pm
I'm aware these are different locations.  ::)
It has nothing to do wether a real city has "different styles" or not, it  just doesn't look very homogen and lacks a coherent corporate eye. But it's your game and you seem to like it, so that's ok.
Title: Re: FO: Desert Europe
Post by: Simon on November 27, 2011, 01:15:54 pm
Those maps look interesting, I could never imagine something like that being done with the mapper, well done.
Title: Re: FO: Desert Europe
Post by: Lizard on November 27, 2011, 01:22:06 pm
I'm aware these are different locations.  ::)
It has nothing to do wether a real city has "different styles" or not, it  just doesn't look very homogen and lacks a coherent corporate eye. But it's your game and you seem to like it, so that's ok.

Hmm, i fail to distinguish these irregularities, Surf. Could you pinpoint them?
I see the cyborg St.Basil's cathedral, a something that looks like a crashed Thames bridge, german "Klinik" inscript... Wow, i must say, that's a lot of impressive work! What's so wrong with it?
Well, maybe except for stucco NCR walls, buldings and windows. They looks somewhat out of place, could you perhaps darken them and add some edgy knickknacks?
Title: Re: FO: Desert Europe
Post by: barter1113 on November 27, 2011, 01:52:12 pm
Oh fuck this maps are epic ! FAP FAP FAP.

@Surf better if you make your "what remains" than critic other people. Show us your maps, expert of fallout games  ::)

" This looks like 3-4 unfitting different gamestyles thrown into one bunch. " Firs map is looking epic and all scenery fit so where do you see problem?

@Ras ADD MORE SCREENSHOUTS PLEASE!
Title: Re: FO: Desert Europe
Post by: runboy93 on November 27, 2011, 02:06:11 pm
Interesting maps, but when we can test/play again? :(
Title: Re: FO: Desert Europe
Post by: Surf on November 27, 2011, 02:20:18 pm
Oh fuck this maps are epic ! FAP FAP FAP.

@Surf better if you make your "what remains" than critic other people. Show us your maps, expert of fallout games  ::)

" This looks like 3-4 unfitting different gamestyles thrown into one bunch. " Firs map is looking epic and all scenery fit so where do you see problem?


If you can't stand the slightest criticism, why bother posting screenshots? So deal with it. I haven't even said anything regarding the quality of those maps (it's fine) only that the color schemes and "themes" are uneasy to the eye.
Title: Re: FO: Desert Europe
Post by: Lizard on November 27, 2011, 04:02:56 pm
Well, being constructive surely helps, gentlemen. No offense, but your comment was indeed a bit too curt, Mr.Surf - and you have given up on barter1113, so you hadn't handled the countercritique in this case, too. It's very unlike you, given the sight on the comments you've given to my works.

It's my humble opinion on this.
Title: Re: FO: Desert Europe
Post by: EnergyForYou on November 27, 2011, 04:54:46 pm
Open Beta Starts 1.1.2012!
Title: Re: FO: Desert Europe
Post by: xenom on November 27, 2011, 05:49:07 pm
That are only examples of our maps, but few of locations need much much better design. We will work on this after obt, replace sceneries for new, fix tiles.
 I think, that will be no problem, because many players are waiting for DE, and in 1.1.2012 will be possible to start first playable version.
 At the beginning there will be many server restarts, but you must help us to find some bugs, and we will fix them as fast we can. We won't make CBT, because in obt we can much faster make some fixes.
I think the players will understand it, and we will strive to listen them :-).
We are speaking with 2238 players about many good ideas to implement now, and I have hope that will give many, many fun for players.

For example profession system:
-bounty hunter - he is looking for players with bad karma, and taking them to jail(great for APK)
-paramedic - small cooldowns for doc, fa, and only he has chance to respawn death critter
-soldier- every few hours you can take your salary for your military service, and have many other bonuses in game.
-desert rat -you have very bad karma, you can eat players meat and rape women :-P
-scout-you can hide your nick like npc, or have the same faction in nick like your enemy.
-slave master-something like in fallout 2, but will be possible to have for example 1 Deathclaw with 1000hp
-assasin -your sneak never turn off when you are attacking with unarmed, meele skill, and you have much more chances for criticals with meele weapons.

After server start we will take opinions for more professions for game from our players.
Title: Re: FO: Desert Europe
Post by: barter1113 on November 27, 2011, 07:00:15 pm
Surf sorry from me I donnot want hate or flame you but we all fallout funs and fonline players must stick together. It is nice when someone devlopment new and other stuff about fallout. I am really like it and I cannot wait. I am really like desert europe and what remains so please make suggest but not make war, flame. Peace!

2238 and other servers are too nice!
Title: Re: FO: Desert Europe
Post by: Senocular on November 27, 2011, 09:02:39 pm
These maps looks great. At least thousand times better than "oh so fitting and falloutish 3D". ;)
Title: Re: FO: Desert Europe
Post by: Ras on November 27, 2011, 09:10:12 pm

NEC Soldier
(http://img208.imageshack.us/img208/9466/necsoldier.gif) (http://img259.imageshack.us/img259/4884/111wo.png)

REF Soldier
(http://img193.imageshack.us/img193/6206/refsoldier.gif) (http://img100.imageshack.us/img100/8323/222fgd.png)
Title: Re: FO: Desert Europe
Post by: Dziubek on November 27, 2011, 09:29:48 pm
Names of the factions will be probably New Empire of Commonwealth (NEC) and Royal East Federation (REF)
Title: Re: FO: Desert Europe
Post by: barter1113 on November 27, 2011, 09:32:39 pm
Is it for default skin? All frames complete?
Title: Re: FO: Desert Europe
Post by: Ras on November 27, 2011, 10:14:13 pm
Probably will be only for NPC because all frames not exist and i think also will never rise.
Now complete is walk,run,dead,sg & unarmed.
Title: Re: FO: Desert Europe
Post by: Surf on November 28, 2011, 04:58:04 am
Probably will be only for NPC because all frames not exist and i think also will never rise.
Now complete is walk,run,dead,sg & unarmed.

And who created these graphics? :)

I have btw. not seen a single credits/downloadlink (Fallout modders stick together - my ass) in this thread so far, even though the stuff is of a-plenty of sources, yet, we see stuff posted appearing as if it would be the "Desert Europe" (lul) team doing these while all the ressources are freely available:
 (http://www.nma-fallout.com/forum/viewtopic.php?t=57245&highlight=ec+pariws)


(http://img703.imageshack.us/img703/1530/mabossaq2.gif)

See, I am not trying to flame here. But this is exactly the mindset of people "stealing" artworks, not caring for the sources and so on, the exact shit we have had some pages before. You haven't even mentionend your graphic sources and "stole" the stuff - while a simple credit/downloadlink would have helped everyone. It is simply a matter of respect, a word this team here seems to be incabale of.


As said, nevermind. I think this is a pretty cool project. But the stuff above is, well, the stuff above. :) Who's gonna take you serious besides with such stuff?
Title: Re: FO: Desert Europe
Post by: xenom on November 28, 2011, 05:45:59 am
Ok. Listen to me man. You had many opportunities to add many implementation, players send you many good works. But you did never listened them, always been just your vision of game.
DE is project from players. This project consists of people from many countries, and they have the right to use their work, becouse Desert Europe is international project and in few months as open source.

2238 developers are not able to listen players, you are doing the game for yourself, and criticize all others. I can not read your shitty posts Surf. Do you want make a war, you have nothing chances. We have 100x better scripts, 100x better solutions, and 100x better respect for players. I fuck you, i fuck 2238 server, and sorry...
...for my english. War, war never changes!!!

You can ban me, because you can only that, you are a empty shit for me
Title: Re: FO: Desert Europe
Post by: Surf on November 28, 2011, 05:53:00 am
 ::)

The only thing I asked, is that you include the original authors of your artworks to your posts, else it looks cheap as described. What you do with your game directly is a) out of my touch b) out of my interest  and c) out of my influence. It is, as often said in this thread, simply a matter of respect, nothing more.

The inability to take even the slightest critcism is quite showing though.

You create a thread here on the 2238 forums and expect only circlejerking and react very hostile at the slightest cricitism. It os quite showing and your trolling gets funny since I didn't even do a slight thing for 2238 the last few weeks, especially the "we have better this and we have better that" showing the true nature  - as if I personally would care.  r00fles!
Title: Re: FO: Desert Europe
Post by: xenom on November 28, 2011, 06:36:07 am
You can not see the difference between criticism and insults other projects. I did say that, what I am thinking about you, and propably most of 2238 players are feeling the same. You are one of few persons, who did destroyed good atmosphere of the 2238 server.

I am programmer of DE and every day i am writing more like 200 lines new code for engine. In last time more like 500 lines of code. I'm working on a project every day, instead of being with my family, with my doughter and wife.

What are you doing for your players?? Ban them?? No comment, and full respect for killing 2238. Ban players for nothing is nothing solution for me.

ps. Sorry my friends, I will not continue speech with that man and on this forum. Yes Surf, you did win again, take a fun.
Title: Re: FO: Desert Europe
Post by: Ras on November 28, 2011, 09:39:33 am
And who created these graphics? :)

I have btw. not seen a single credits/downloadlink (Fallout modders stick together - my ass) in this thread so far, even though the stuff is of a-plenty of sources, yet, we see stuff posted appearing as if it would be the "Desert Europe" (lul) team doing these while all the ressources are freely available:
 (http://www.nma-fallout.com/forum/viewtopic.php?t=57245&highlight=ec+pariws)


(http://img703.imageshack.us/img703/1530/mabossaq2.gif)

See, I am not trying to flame here. But this is exactly the mindset of people "stealing" artworks, not caring for the sources and so on, the exact shit we have had some pages before. You haven't even mentionend your graphic sources and "stole" the stuff - while a simple credit/downloadlink would have helped everyone. It is simply a matter of respect, a word this team here seems to be incabale of.


As said, nevermind. I think this is a pretty cool project. But the stuff above is, well, the stuff above. :) Who's gonna take you serious besides with such stuff?

You call us thieves but i think that someone has "stealing" your brain that you write such stupidity topic.
This is unacceptable behavior to a moderator. Who moderates you?
Again, once again the same your fuc...g saying
Could not you just write the questions who made ​​them anim.?
Only write also some more trivialities... no comment
Tell me, whether each project starts with writing credit?

Please, stop troling.

http://fodev.net/forum/index.php?topic=17245.msg150523#msg150523

Credits will be when the project will be ready.... SOOON ]:>

btw. This animation is a gift from developers of the suspended project Fallout: European Commonwealth.
I just did only missing running and dead animations for this character in a coat.
More info in credits

goodbay
Title: Re: FO: Desert Europe
Post by: maszrum on November 28, 2011, 09:58:57 am
Quote
You are one of few persons, who did destroyed good atmosphere of the 2238 server.

i hope that you dont make same mistake as 2238 developers/gamemasters. fonline really need something new and fresh, not another sdk clone with same quest, maps, gamestyle and no possibility to running in combat mode, which im not the biggest fan. exept half-dead 2238 - your project is really the last hope of fonline so try to dont fuck this up and work on PR. im only afreaid of population on DE, and abuses of people who s creating this projcets. to fill the server there is a simple solution - speak with 2-3 big gangs, not only from 2238. if you convice them to play/test on your server, other players will follow. goodluck kurwa
Title: Re: FO: Desert Europe
Post by: Mutie on November 28, 2011, 10:25:20 am
it is not half dead...it is undead zombie, or in fo style --- ghoul with spear...;]
i think de will be big answer to all players who are tired of 2238 and banning gms for nothing...i will play it for sure but it would be grat to take some players from requiem serw and other fo servers...2238 died like 7months ago
Title: Re: FO: Desert Europe
Post by: Bartosz on November 28, 2011, 12:21:21 pm
Quote from: 'xenom'
(...)and 100x better respect for players. I fuck you, i fuck 2238 server, and sorry...

I'm confused.
Title: Re: FO: Desert Europe
Post by: Lordus on November 28, 2011, 01:41:53 pm
1) I tested Fo:DE and i am afraid of that player would not fully populate whole Europe wasteland. Those maps are too huge (many of them) and players will be dissapointed. Did you considered, that you can open up all locations not from the beginning of the open beta, but from time to time, depending on server population?

2) Surf.. only perfect graphic design of objects will not create good game. Look at 2238. I understand that many player suggested (and created) maps, objects. They were refused by Lexx, because they were not in harmony with Lexx and other devs visions. It results into state, that whole Fonline 2238 project is 100 percent their vision, but last 1,5 year, without any major update (except Glow "dungeon").

 Fonline 2238 harvests popularity from well known F1,2 locations, selling players illusion mixed from old Fallout atmosphere and nostalgy. Players taste it and left, or group together and fight each other (gangs). Second group wishes were too longer ignored, so dont be confused, that new projects, even not fully perfect in your eyes, but giving players the needed response, are welcome.

3) I hope that your project will overcome basic childhood complaints and you will not loose your spirit and finally, THAT YOU WILL NOT REMOVE OLD COLOURIZING, BECAUSE IT IS THE REASON WHY EVERYBODY LEAVES SERVER. ;)
Title: Re: FO: Desert Europe
Post by: Ras on November 28, 2011, 02:34:03 pm
On behalf of our crew we apologize for the behavior a friend ;)
Title: Re: FO: Desert Europe
Post by: Mutie on November 28, 2011, 03:00:33 pm
surf thnx for deleting my criticism post about 2238...good job!!! now ban me here
Title: Re: FO: Desert Europe
Post by: Bartosz on November 28, 2011, 03:04:48 pm
surf thnx for deleting my criticism post about 2238...good job!!! now ban me here

In case you haven't noticed I've removed some more posts, and your criticism is still here (look few posts above), even if it's OT.

Why so touchy?
Title: Re: FO: Desert Europe
Post by: xenom on November 28, 2011, 03:12:16 pm
In case you haven't noticed I've removed some more posts, and your criticism is still here (look few posts above), even if it's OT.

Why so touchy?
My prosition is close this topic.
If someone from here want to have new infos about de: forum.fode.eu
Title: Re: FO: Desert Europe
Post by: Mutie on November 28, 2011, 03:15:34 pm
well i got banned on forum few times for writting criticism about some gm's, so Scypior you know. bad experience with moderators of this forum. to bad 2238 is almost dead but you didnt do anything new in 1year in this serv. and now number of players from decrease from 300+ to 90-110..it is little sad and pointing and trolling about new upcoming servw DE is not fair
Title: Re: FO: Desert Europe
Post by: Dziubek on November 28, 2011, 03:21:22 pm
Well, conclusion is one, that FO2238 is dying, as we can see this very clearly on these statistics many players are systematically leaving this server/game. http://www.rookie.name/fonline/playerStats.php?r=year&s=1320282134&ts=0&ar=0&step=12 (http://www.rookie.name/fonline/playerStats.php?r=year&s=1320282134&ts=0&ar=0&step=12)
And also GM's/devs aren't talking with players, many times when i had problem no one could help me because you (GM's) were off range.
If you really expect this project to still growth its actually not possible due to lack of dialogue (instead of FODE, while most of players can suggest an idea) with players who are spending many times playing, and they're able to suggest any idea, some corrections and they can notice many problems which aren't getting fixed yet. That's my opinion.
Title: Re: FO: Desert Europe
Post by: wally on November 28, 2011, 03:34:10 pm
Those graphics looks pretty awsome, i'm anxious to play it. i'm a fallout games enthusiast and a new well worked game is very welcome. keep doing the good job.
Title: Re: FO: Desert Europe
Post by: Mutie on November 28, 2011, 03:39:17 pm
well split that by 2 (proxy) :) and we will have reall number of players. the problem with 2238 is simple --- u can get easily banned for no reason but if u need help no one can help you "write to overseer" hehe or only devs can fix that...or my nr1. surf --- i wont help you because i dont want to...or if u stuck dead over map or if u are in jail for funn and u "bitchinng nexx" about reason why he put u there well...this serv will die in this year for sure
Title: Re: FO: Desert Europe
Post by: xenom on November 28, 2011, 03:47:17 pm
I'm confused.

This is my feeling about all this situation. We are in very nice relationship with other projects, but  Surf make impossible to have good relationship with 2238. His behavior destroys all image of 2238 server and developers.

I know, that players are thinking  sometimes about DE as the last hope, but in future we make from DE totaly open source project. There will be always someone, who will make some new scripts, new addons for DE, who will make DE better. The same policy did use devs of firefox.
Title: Re: FO: Desert Europe
Post by: Lexx on November 28, 2011, 03:56:38 pm
Someone must explain me how Surf - who is not developing 2238 - is making it impossible for you to have a good relationship to us.


@Statistic argument: Totally normal.
Title: Re: FO: Desert Europe
Post by: xenom on November 28, 2011, 04:08:50 pm
Someone must explain me how Surf - who is not developing 2238 - is making it impossible for you to have a good relationship to us.

@Statistic argument: Totally normal.
As dev I can not understand this situation of "Surfs answers", maby he want be 2238 dev.
You choose him as moderator on this forum, not I.
Title: Re: FO: Desert Europe
Post by: Dziubek on November 28, 2011, 04:24:35 pm
@Xenom check your PM.

I guess the main problem is that there's no dialogue with players.
And maybe lack of updates.
Title: Re: FO: Desert Europe
Post by: T-888 on November 28, 2011, 04:28:04 pm
Can someone please inform me , where can i write a suggestion in fonline:DE forum , is it possible at all without being a contributor ?

There is something i want to output concerning subjects field of view and dynamic player versus player. I believe your team might be willing to consider my idea or at least hear me out. Don't ask me why i don't make a suggestion in 2238 forum , just don't ask.
Title: Re: FO: Desert Europe
Post by: EnergyForYou on November 28, 2011, 05:01:35 pm
Its not problem, just write it on FO:DE forum...we will take a look at it! :)
Title: Re: FO: Desert Europe
Post by: T-888 on November 28, 2011, 11:29:46 pm
Done , for everyone else this is the short version for the suggestion if someone is interested but i hardly doubt it.

Running , shooting , reloading , talking - the ability to " hear "
The ability to notice , see players through walls and any kind of obstacles for a very short while if and when they are doing a certain action mentioned above and they are in your sound field of view what is increased by perception

Title: Re: FO: Desert Europe
Post by: Michaelh139 on November 29, 2011, 12:18:46 pm
Running , shooting , reloading , talking - the ability to " hear "
The ability to notice , see players through walls and any kind of obstacles for a very short while if and when they are doing a certain action mentioned above and they are in your sound field of view what is increased by perception
Silent running useful for more than just sneakers!  Kickass.
Title: Re: FO: Desert Europe
Post by: barter1113 on December 08, 2011, 08:57:16 am
More screenshots please !  8)
Title: Re: FO: Desert Europe
Post by: Ras on December 08, 2011, 12:57:47 pm
(http://img337.imageshack.us/img337/5163/44248901.png)


(http://img4.imageshack.us/img4/295/83441877.png)


(http://img804.imageshack.us/img804/7463/24207381.png)


(http://img828.imageshack.us/img828/9706/82825148.png)


(http://img210.imageshack.us/img210/9827/78478231.png)


(http://img141.imageshack.us/img141/8558/94338957.png)

Title: Re: FO: Desert Europe
Post by: Gob on December 08, 2011, 03:05:12 pm
Well no doubt is great server they have:

Bank System
Hex Shooting
Auto Aim
Text Over Head - Which is you can decide how other players can see your name.
Quest Notifications - It will show on the left side of screen.
Faction - When leader invite you in faction there will appear on your screen a button for Join and Cancel
New Chat System - Global,Faction,Support,Private
Town Control
Brand New PipBoy - With very many features.You can access bank acccount from it,manage faction ecc
Squad Commands - Players in same squad as leader will see issued orders on map.Like headpoints,attack area ecc
Players Menu - with option like suicide(lol),merc control
Capture the Flag(Berling flag system)

Maps:
Fortress               
Dark Wood             
Great mine
Death mine
Mine Pit
Mountain mine
Atom church
Industrial area
Old warehouse
Death square
Green Point
Scrapers city
Town station
Light town
Liverpool
Old armory
Minsk
Fury Town
District X

In word sounds fun



Title: Re: FO: Desert Europe
Post by: Simon on December 08, 2011, 03:23:08 pm
I love seeing the progress and wonderful work being created by the Desert Europe team, keep up the good work.
Title: Re: FO: Desert Europe
Post by: barter1113 on December 08, 2011, 04:07:44 pm
Gob is it real? If yes I loving it !  ;D Ras thanks for screenshots ! Capture the flag is aviable in first map so is it Berlin? Small town :D but very nice atmosphere like Modoc !
The last screenshot is special place? It is look like Robinson Crusoe easter egg  ;)
Title: Re: FO: Desert Europe
Post by: Hololasima on December 08, 2011, 04:37:00 pm
The last screenshot is special place? It is look like Robinson Crusoe easter egg  ;)

No, its Obama after next elections  ;)
Title: Re: FO: Desert Europe
Post by: xenom on December 08, 2011, 07:32:41 pm
In any occasion we didn't managed to bypass/enter your router so we don't know what are you meaning with this. Hacking on our forum isn't good way.

If you will try it, we will do a lawsuit against the developers of 2238 server or if he is not from your team than very sorry from my site, write to me on priv, and we will make personal lawsuit against him.
Currently the informations on this board have been transferred to special organizations to protect them for possible lawsuit.

(http://img404.imageshack.us/img404/4792/beztytuudowod2.png) (http://imageshack.us/photo/my-images/404/beztytuudowod2.png/)

Uploaded with ImageShack.us (http://imageshack.us)

Here is one of the proofs for lawsuit against you raynor009. We have your MAC.

Well no doubt is great server they have:
...
Much of this are old informations on forum, we have more maps (but not all are ready for obt).
We do not have TC but different system for small gangs (only crypto name is tc). Congratulations for stealing  info from our close section and put it as public.

Don't double post and overquote/Graf
Title: Re: FO: Desert Europe
Post by: xenom on December 08, 2011, 09:18:01 pm
Sorry for spaming, but...
Gob knowing as Raynor009 has 30 days to pay 250 euro donation for 2238 server. If developers of 2238 will not send to me information about his donation payment (sorry for my non grammar english) to 10 january 2012, than we will start a lawsuit against Gob.(5000 euro compensation for charity organization.)
About chacking your router, I have good info for you - that was police.


In the past I did use few unkind words to 2238 dev, and this is sorry from my site, to take first step to better relationship.
Title: Re: FO: Desert Europe
Post by: Gob on December 08, 2011, 09:19:09 pm
OK do it :)

I will go call my lawyers hahahaha.

EDIT: Did not want to do this but....

[18:20:45] raynor009: and uhm which one of you messed with my router i had to reset afterwards -.-
[18:20:56] jan0sik_sm: :>
[18:21:02] raynor009: ah it was u
[18:21:05] raynor009: i see...
[18:21:32] jan0sik_sm: in Poland I could say "oko za oko, ząb za ząb" - it means something like "eye for eye, teeth for teeth"
[18:21:36] jan0sik_sm: :]
[18:22:05 | Edited 18:22:12] raynor009: u only got in coz i left default password i got a pretty short memory :))))
[18:23:16] jan0sik_sm: yeah, but.. you could leave default password, but why you leave open web for wan? :>

(http://img811.imageshack.us/img811/1482/29514031.png) (http://imageshack.us/photo/my-images/811/29514031.png/)

Uploaded with ImageShack.us (http://imageshack.us)
Title: Re: FO: Desert Europe
Post by: xenom on December 08, 2011, 09:27:29 pm
that speech was only to take more proofs against you. I did finish discussion, good luck.
You have 30 days.
Title: Re: FO: Desert Europe
Post by: Gob on December 08, 2011, 09:30:13 pm
If you have my MAC adress post it here.Let's see how smart you are.
Title: Re: FO: Desert Europe
Post by: Rascal_ on December 08, 2011, 10:56:30 pm
this topic made my day please go on! :D
Title: Re: FO: Desert Europe
Post by: Tomowolf on December 08, 2011, 11:05:46 pm
Detective Monk works with Xenom to find truth lawl.
<Goes back for more popcorn>

For real: saying that GM are gays (saw that in pic) and blaming 2238 server and adversiting own server on THEIR site is somewhat weird. Xenom and other macho guys from FO:(x)DE - be more intelligent and do not shit into own bucket.
Title: Re: FO: Desert Europe
Post by: jan0s1k on December 08, 2011, 11:08:01 pm
Heh, Gob, find in my messages something, that you didn't said before :) (and also where did I agree with you, that I was in your router, emoticon means yes?) Every lawyer will say it to you. Seems, that you can be easly cheated by anyone.
And about defacing, you know, that threats are punishable by a law, do you know about it? Try it, come on, I'm not afraid, I trust my servers :) Especially, that you don't have any knowledge about what is inside (and I guess, that you don't have any knowledge about systems), bah, you even said in messages, that server is under Windows ;D
I laughed a lot while I was talking with you. When you said, that "someone hacked your router" I got a point to play with you a bit :)
Title: Re: FO: Desert Europe
Post by: runboy93 on December 08, 2011, 11:11:44 pm
...Xenom and other MACKO guys from FO:(x)DE...
My old account :D
must quote "Eye for eye" from that picture, if nothing else :)
Title: Re: FO: Desert Europe
Post by: Lexx on December 09, 2011, 12:51:36 am
What is this, I don't even
Title: Re: FO: Desert Europe
Post by: Michaelh139 on December 09, 2011, 01:04:33 am
What is this, I don't even
This is your forum.
Title: Re: FO: Desert Europe
Post by: shiga33 on December 09, 2011, 03:45:39 am
What is this, I don't even
SPEECHLESS
Title: Re: FO: Desert Europe
Post by: Lordus on December 09, 2011, 04:17:37 am

 I offer my legal services. I specialize in intellectual property law. Because of principle of lex loci protectionis, i exactly need to know, where hacked server was located. I will try to establish cooperation with local intellectual property lawyers, so we can maximalize our effort and give you best chance to win the case.

 But i see potential problem. Local law enforcement could be inefficient, so i offer you that you can upload your copyright protected works to server located in my country, so after next violation, i will feel like a fish in water and you will save your money because of no need of multiple legal attorneys.
Title: Re: FO: Desert Europe
Post by: Eternauta on December 09, 2011, 04:40:04 am
drama ^^
Title: Re: FO: Desert Europe
Post by: shiga33 on December 09, 2011, 06:05:57 am
Shit just got real.
Title: Re: FO: Desert Europe
Post by: xenom on December 09, 2011, 07:07:31 am
I offer my legal services. I specialize in intellectual property law. Because of principle of lex loci protectionis, i exactly need to know, where hacked server was located. I will try to establish cooperation with local intellectual property lawyers, so we can maximalize our effort and give you best chance to win the case.

 But i see potential problem. Local law enforcement could be inefficient, so i offer you that you can upload your copyright protected works to server located in my country, so after next violation, i will feel like a fish in water and you will save your money because of no need of multiple legal attorneys.

I think that is not needed. :-D
Our police have now all informations about his activity.
Title: Re: FO: Desert Europe
Post by: Bartosz on December 09, 2011, 09:01:53 am
If you will try it, we will do a lawsuit against the developers of 2238 server or if he is not from your team than very sorry from my site, write to me on priv, and we will make personal lawsuit against him.

OK, I got little bit tired about you confusing everyone with 2238 dev. Pro hint: check the Developer title that only devs have under their forum nicknames.

Quote
Sorry for spaming, but...
Gob knowing as Raynor009 has 30 days to pay 250 euro donation for 2238 server.
We do not want to be affiliated with this situation, nor we want to participate in any legal action. That's serious.
Title: Re: FO: Desert Europe
Post by: xenom on December 09, 2011, 10:08:26 am
OK, I got little bit tired about you confusing everyone with 2238 dev. Pro hint: check the Developer title that only devs have under their forum nicknames.
Right, very sorry for this to all Your devs.

We do not want to be affiliated with this situation, nor we want to participate in any legal action. That's serious.
Ok, we understand.
Title: Re: FO: Desert Europe
Post by: Ras on December 09, 2011, 12:50:13 pm
To GOB...
Translate themselves into English or your language. This will be useful to know what you did.

Article in the Polish Criminal Code. We are in the european union and the law is the same in that things.


Stolen information is not so important because what you read is not a great mystery but ... it is not my problem. For me the case is ridiculous and personally I would not reported nowhere. But it is too late because the rest of friends has undertaken other decisions so i think that your official posts here granting of guilt really help.

good luck & See ya


EDIT


*** is right you do steal graphics atleast most of them...

Now I'm angry. Show me a list of "steel" "steal" graphic if you're so smart because you can easy denigrate if you do not have proof unless you are another *** who is the loser in life and only can speculat.
Title: Re: FO: Desert Europe
Post by: Wichura on December 09, 2011, 02:41:32 pm
Show me a list of "steel" graphic if you're so smart
(http://pmpaspeakingofprecision.files.wordpress.com/2011/01/steel-in-rack.jpg)

Now that's a lot of steel, that's right.


Please continue, at last some entertainment here.
Title: Re: FO: Desert Europe
Post by: Ras on December 09, 2011, 03:03:37 pm
Now that's a lot of steel, that's right.
Please continue, at last some entertainment here.

Yes. This is lot of steel.

But this is not a proof! Our "steel" have a hole in the center :D hehe

(http://img535.imageshack.us/img535/7624/tube2.png)
Title: Re: FO: Desert Europe
Post by: xenom on December 09, 2011, 03:07:52 pm
Wichura, epic comment :-D
"This bad gay did steel informations from our project and pub in other forum"
That give ass the chance to make here high definition elnglish, yeah :-D
Title: Re: FO: Desert Europe
Post by: Lizard on December 09, 2011, 03:55:25 pm
high definition elnglish, yeah :-D

I laughed.
Title: Re: FO: Desert Europe
Post by: shiga33 on December 10, 2011, 09:10:39 am
LETS MAKE A LAW SUIT BECAUSE HE STOLE OUR STOLE MAPS THAT WE STOLE ALREADY
Title: Re: FO: Desert Europe
Post by: EnergyForYou on December 10, 2011, 09:22:32 am
LETS MAKE A LAW SUIT BECAUSE HE STOLE OUR STOLE MAPS THAT WE STOLE ALREADY
Oh another one that wants to have problems..Jeez
Title: Re: FO: Desert Europe
Post by: Wichura on December 10, 2011, 10:27:06 am
(http://img204.imageshack.us/img204/938/yodawgweherduliektostee.jpg)
Title: Re: FO: Desert Europe
Post by: EnergyForYou on December 10, 2011, 10:27:51 am
Hahahh, another epic comment. :)
Title: Re: FO: Desert Europe
Post by: Stration on December 10, 2011, 12:10:00 pm
i exactly need to know, where hacked server was located.

ON TEH INTERNETS, STUPID!!!!1111



BTW, I like where this thread is going.
Title: Re: FO: Desert Europe
Post by: TommyTheGun on December 10, 2011, 12:14:47 pm
I still find it hard to decide if I think this thread is funny, SCARRRY, or just stupid, but damn, polish folks are for sure entertaining!
Title: Re: FO: Desert Europe
Post by: Nice_Boat on December 10, 2011, 12:30:33 pm
This thread:
Title: Re: FO: Desert Europe
Post by: Ras on December 10, 2011, 01:45:09 pm
I still find it hard to decide if I think this thread is funny, SCARRRY, or just stupid, but damn, polish folks are for sure entertaining!

FUNNY  65%
SCARY  10%
STUPID 23% (but still WIP)
OTHER    2% SOOOON


(http://img41.imageshack.us/img41/5145/pikaboy.png)
Title: Re: FO: Desert Europe
Post by: Johnnybravo on December 11, 2011, 01:14:43 am
I've seen some serious shit already, but this one is worth /b/.
Title: Re: FO: Desert Europe
Post by: Lordus on December 11, 2011, 05:46:55 am
Dont believe them. It is only viral advertising of their project :)
Title: Re: FO: Desert Europe
Post by: Ras on December 11, 2011, 06:28:20 am
Dont believe them. It is only viral advertising of their project :)



advertising or not... no important... viewership increased ;) ...9180
Title: Re: FO: Desert Europe
Post by: Eternauta on December 11, 2011, 07:41:02 am
viewership increased ;) ...9180

Of course, everyone came to check after the news of a new drama era in the FO:DE thread spread. A lot of posters in this forum enjoy some trolol with popcorn.
Title: Re: FO: Desert Europe
Post by: LagMaster on December 11, 2011, 10:48:54 am
viewership increased ;) ...9180
IT'S OVER 9000
Title: Re: FO: Desert Europe
Post by: Lizard on December 11, 2011, 11:05:02 am
What is /b/?  ::)
Title: Re: FO: Desert Europe
Post by: Wichura on December 11, 2011, 11:09:44 am
What is /b/?  ::)
Chan is the way of copy shit all across the universe (http://en.wikipedia.org/wiki/4chan).
Title: Re: FO: Desert Europe
Post by: Lizard on December 11, 2011, 11:16:32 am
Chan is the way of copy shit all across the universe (http://en.wikipedia.org/wiki/4chan).

Ah, didn't knew that one. *problemofficerface.jpg*
One may use the internet and not know the imageboards.)
Title: Re: FO: Desert Europe
Post by: Courage-Wolf on December 11, 2011, 11:18:34 am
Rule 1 and 2 roodypoos.
Title: Re: FO: Desert Europe
Post by: Lizard on December 11, 2011, 11:29:30 am
Rule 1 and 2 roodypoos.

Oh yeah, that must explain the lag. The scornful gaze of Anon is cast upon us.
Also, Desert Europe, where were we again?
Title: Re: FO: Desert Europe
Post by: Gob on December 11, 2011, 02:22:11 pm
I just gave them the advertising of their life :)))))) now how cool is that? They should even thank me for it.

P.S And a sorry for messing your forum i shouldn't have done it even if the password was public LOL.

oh and

PP.S i know there was no police and crap :)))) because its simply irelevant that all this could have happen in 30 minutes after messing your forum :))))))))))))) atleast now that i made myself full of shit in front of the whole comuniuty admit it and stop this story with lawsuit shit because nobody cares about a forum with 9 members online :)))))) nor the police would give a shit

PPP.S Drama drama drama

PPPP.S
Quote
Gob knowing as Raynor009 has 30 days to pay 250 euro donation for 2238 server. If developers of 2238 will not send to me information about his donation payment (sorry for my non grammar english) to 10 january 2012, than we will start a lawsuit against Gob.(5000 euro compensation for charity organization.)

this is called blackmailing btw and you can do prison up to 5-8 years . i belive i should inform police and my lawyers tooo hahaha

"is he need serious punish?" - that was you xenom i can see the bad english
"I can see his router configuration ;D" - this was janosik -> this also link to my conversation with him.
Title: Re: FO: Desert Europe
Post by: Shangalar on December 11, 2011, 02:42:11 pm
This thread is the exact reflection of DE team inner situation : take a bit of stupidity, a bit of naivety, some dreams, some true skills and a lot of paranoia, and you got the exact picture, what you can see here.

Xenom, you should be ashamed of what you're doing here, threatening people you don't even know. Not only because you look ridiculous to all who are reading your shit, but also because you are destroying the work of all good fellas which are still following you. Your reputation is definitely broken now, you are just the next popcorn freak, the one people taunt until he finally cries and leaves the forum. Seriously, who would play on a server where the dev could threaten you just because you found some... exploit ? That's beyond imagination.

You've never been so far from the "professional" atmosphere you promised when you gathered us all for the project. Deeply pathetic.

Btw, nice screens. I hope you will release all that stuff to the community if/when you fall, after all you took yourself profit out of that kind of donation. Maybe one day, someone will be able to use it smartly.
Title: Re: FO: Desert Europe
Post by: runboy93 on December 11, 2011, 02:59:21 pm
It's always good to see when good peoples start become acting little strange for first and then driven by paranoia..
And in the end they finally show their true self :)

Blackmailing.. Just to make people feel fear for sometime (To until get what those want) and after that continue it :)
Harsh and cowardly trick from nice peoples.. that's kind sad.
Title: Re: FO: Desert Europe
Post by: Eternauta on December 11, 2011, 03:49:21 pm
This thread is quite funny but it's also depressing, I think it has shown a bit of the worst side of this community. I mean it's not the usual trolol, but people speaking about going to trial because of FOnline, for fuck sake...
Title: Re: FO: Desert Europe
Post by: Wichura on December 11, 2011, 03:56:29 pm
I mean it's not the usual trolol, but people speaking about going to trial because of FOnline, for fuck sake...
I've heard about some dude looking for another one in real life, to kick his ass, due to robbed base or something. Fuck's sake, aye.
Title: Re: FO: Desert Europe
Post by: Gob on December 11, 2011, 04:11:40 pm
There was no police,no trial/court/lawsuit whatsoever I should have been going to the police to denounce him for blackmailing.And if they are too stupid to manage their own forum that's their problem.I'm was not scared nor I gave a shit.I just realised that even if the password to the admin page was public due to permissions mistakes I shouldn't have entered but curiosity killed the cat. And is not that I stole their maps as they claim I did, all I did was look through the topics and see some names nothing more. But for obviusly some people like to exagerate. Now I don't want to acuse Xenom of anything he has all the right to be mad but in your PM to me you attempted to blackmail me the seccond time

Ok, last question. do you want say "sorry" for that what did you make with our forum, here in topic, or want to have much problems? That is your choise, not our.
If you do not give any answer, than in 3 days we will give info to our police about our decision.

and then you insult the forum and server saying that your's is 100x times better then you come back and appolagise about it and then insult again and threat various people that you are going to do lawsuit and shit against them. IMO you need to calm yourself down.You come here to this forum the DEV's here let you advertise your server and then you insult them and threaten them with lawsuit and shit? Who the fuck do you think you are little man? You are not able to accept some constructive criticism from anyone and threat them with lawsuit and police? You got serious issues I really suggest you get a life and go outside more or live with your family like you claim you have.I do not try to put you,your team and server in a bad light but..... you have problems.... This is all I had to say and will no be replying anything else to this topic. La revedere.
Title: Re: FO: Desert Europe
Post by: jan0s1k on December 11, 2011, 04:55:19 pm
And if they are too stupid to manage their own forum that's their problem.
If you killed or beat someone then it's his fault, because he wasn't protect himself properly?
And if we are too stupid to manage forum, then what you are if you break a law, smart?

"I can see his router configuration ;D" - this was janosik -> this also link to my conversation with him.
Still I can't find this quote in your screenshot, I've never said, that I saw anything from your router, seems, you like to compromise yourself.
If someone wants, whole talk with him from this communicator:
http://pastebin.com/cP2cS3Wu

Even I wanted help you after reading, that your router just breaks, mostly it is because of bugged firmware :) As well as some problems with port forwarding (or maybe you're not so smart to set it?)

Seriously, who would play on a server where the dev could threaten you just because you found some... exploit ? That's beyond imagination.
Ok, so vandalism, violation of privacy, conscious getting sensitive informations is ok for you? It doesn't matter if vandalism in kind of destroying bus stop, or like this raynor009 done - skiddie fun

Blackmailing? Threats? And who is saying that, what a hypocrite, some messages before...
Yes, it's all very real.Got them from the "restricted" section.

Note to FO DEV: You should work on your forum more.It was fun to look through your control panel and admin panel.Another thing I want to say.If you cunts attempt to enter my router or do anything I will fucking deface your forum and take your fucking host is that clear? Retarded cunts.Surf is right you do steal graphics atleast most of them .You should be banned from this forum. You manage to enter my router because I did not change password to it i left the default in case i forgot.No is not a problem I did change it.Just keep in mind with who are you fucking with.

And is not that I stole their maps as they claim I did, all I did was look through the topics and see some names nothing more.
And some words more, nice lie, screenshot of Xenom shows perfectly what you've done - is changing whole boards to visible state "just look through" (if you look on children porn you would say as well "I was just looking"?), or rather vandalism?

And is not that I stole their maps as they claim I did, all I did was look through the topics and see some names nothing more.
Oh, really? Don't you remember, what you've said? Only forum? Good one ;)

Listen to yourself kid lawsuit ahahah this is good joke.But better end this story and I say I am sorry is shouldn't have messed with your forum but curiosity killed the cat if you know what I mean. I do know who accessed my router and that person is from your team(i guess i should do lawsuit against you hahahahah) but I will not tell name nor do care as you can't do anything if you access it.

On the other hand....

I tryed your server a few hours ago. You did really good job with maps and graphics I even found some map bugs and I would be very happy to relay them to you via PM. And I got the SVN client link from forum history using goole and the host and port from server from some topic on your forum.I really like the worldmap alot but to be honest the City's are very very big you should divide them into areas.And about combat well with big guns I want to be able to shoot twice 7 AP is too much even with bonus rate of fire.I don't know about crafting what you did but I try to increase science and repair but nothing else appeared in fixboy....did you make proffessions? I also saw slots for "implants" and a third slot that was not usable what about those? Also encounter NPC's are overpowered and I notice another thing too when there is battle's they appear only for Scrappers City and Fury Town? Then the NPC's don't talk.....you still got alot to do till OBT make sure u finnish ^^
Title: Re: FO: Desert Europe
Post by: avv on December 11, 2011, 05:21:07 pm
This thread is quite funny but it's also depressing, I think it has shown a bit of the worst side of this community. I mean it's not the usual trolol, but people speaking about going to trial because of FOnline, for fuck sake...

In the end it doesn't matter what it is about when it's about people messing with other people. If someone stomps your sandcastle, will you just watch or make that guy eat some sand?
Title: Re: FO: Desert Europe
Post by: runboy93 on December 11, 2011, 05:24:37 pm
..In the end it doesn't matter..
Yup. There is some peoples that are so selfish that don't think about anything even harm/broke other peoples materially valuable things..
This is sad, but this is reality.
Title: Re: FO: Desert Europe
Post by: Ras on December 11, 2011, 06:18:55 pm
I do not try to put you,your team and server in a bad light but..... you have problems.... This is all I had to say and will no be replying anything else to this topic. La revedere.


you dont try ???!!!


*** is right you do steal graphics atleast most of them...

And what is this? and where is this topic? Who delete him? is it ok?

...This is all what you want to say? oh... it's a pity because I am still waiting for that list from you.

You and Mr. "X" drove this trooll machine and we are so stupid that we are caught up into this talk.
But thanks, because I learned that for some comments write-off is waste of time and this time I could spend on something more useful.  Patience I will be learned from 2238 developers ;)



This thread is the exact reflection of DE team inner situation : take a bit of stupidity, a bit of naivety, some dreams, some true skills and a lot of paranoia, and you got the exact picture, what you can see here.

You dont sit with us on mumble and you have no idea what we have relationships.
So please do not drives another nonsens topic...

Btw, nice screens. I hope you...
thx...

Title: Re: FO: Desert Europe
Post by: xenom on December 11, 2011, 07:35:16 pm
To Shangalar: Hello Shangi, it is nice to see you on this forum, and thats all about you and my friends opinion about you, but in effect your friends are cooperating still with project as developers to start together OBT without you and your children's behavior.
Congratulation Shangi and in my trolling advanteges I am waiting for your next great spam speech :-)

ps. this is not important for me what people are thinking about my person. I can be troll, popcorn man whatever, but at first is more important to give fun for players like their opinion about some person: "some xenom". I can be stupid, i can be everything, players must have fun from DE game, and see how we are trying give them that, what exacly they want to have on server - our team give all hearts to make this project from players for players.

ps2. Personaly, I wish You Shangi from my heart good luck in your personal project man, i know you are able to make very hard job and finish this. I know, that project give you many knowedle and experience.

ps3. Shangi: Suck my balls- i am not nice person, but  I am Xenom and Xenomor. Troll for troll :-D I am free and i can make whathever i like becouse personaly i don't have problem with any player, who want speak with me on priv :-) All persons, what you fired from project before they start, noow they are making 3 times much better job like you : Jenova, and Frenchy.

Many persons from my team do not like me too(lol exacly like you), but together WE ARE SPARTA !!!



To Gob: you did have chance to say sorry on this forum, your choise man.

Gentleman, i am really sorry for this situation on forum, but this man from opposition project hacked DE forum, steal the information and public this. This is not nice experience for DE team, and we have the lucky, there was nothing taken from our SDK.

This is real maby like joke, but we now are starting lawsuit to take from him 5000 euro for some charity organisation, and five years' imprisonment for this person(EU law).
Anybody who is working many, many mounths on project, do not wont situation like that, but in this situation can not be neutral.
You can try to feel the same if someone is trying to steal you hard work.
OBT in january :-D
Title: Re: FO: Desert Europe
Post by: Jimmy BoyX on December 11, 2011, 07:37:05 pm
LOL guys!

I have read all messages.... and I don't know what I should say... Team Desert Europe is going to make new server, new history with Fallout's universe, new gameplay system and fun and you are hating them because they use someone arts or critters. Why? Do you remember old Fallout's mods, do you remember Megamod where are a lot of mini mods from other authors? Do you hate Megamod for including map from X mod or graphic art from Y mod? Nope so why do you hate this guys for what? You want they not realase this server or what?
You always said 2238 is boring and no wipe, you want to have other server but why you hate new server that is still work in progress? I can't understand it. Instead of enjoying that someone devotes his time to the community that you are destroying him. Why?
You're jealous of that because you can't make something game like their? Get the fuck off!

http://www.nma-fallout.com/forum/viewtopic.php?t=49812 Founded topic from No Mutants Allowed forum. It is modding section when you can make new graphics or arts for Fallout and use this in your project. This is good so why not use it in other game? Do you know they steal some item? Do you asked authors or what? OH MY GOOOOOOOOD!

To Desert Europe team,
Please complete your great game project and don't worry. I hope you do great server!
Title: Re: FO: Desert Europe
Post by: xenom on December 11, 2011, 07:52:45 pm
LOL guys!

I have read all messages.... and I don't know what I should say... Team Desert Europe is going to make new server, new history with Fallout's universe, new gameplay system and fun and you are hating them because they use someone arts or critters. Why? Do you remember old Fallout's mods, do you remember Megamod where are a lot of mini mods from other authors? Do you hate Megamod for including map from X mod or graphic art from Y mod? Nope so why do you hate this guys for what? You want they not realase this server or what?
You always said 2238 is boring and no wipe, you want to have other server but why you hate new server that is still work in progress? I can't understand it. Instead of enjoying that someone devotes his time to the community that you are destroying him. Why?
You're jealous of that because you can't make something game like their? Get the fuck off!

http://www.nma-fallout.com/forum/viewtopic.php?t=49812 Founded topic from No Mutants Allowed forum. It is modding section when you can make new graphics or arts for Fallout and use this in your project. This is good so why not use it in other game? Do you know they steal some item? Do you asked authors or what? OH MY GOOOOOOOOD!

To Desert Europe team,
Please complete your great game project and don't worry. I hope you do great server!
We did taken always many negative opinions(when project beggining), players have too many right to my behaviorus :-D. I very thank for it becouse than i am working much, much f*** harder to make many things much better :-D
I love this :-)
Title: Re: FO: Desert Europe
Post by: Jimmy BoyX on December 11, 2011, 08:02:04 pm
http://fodev.net/forum/index.php?topic=18893.msg163391#new
So are you going to hate cvet?
Stop flame, think, more think please.
Goodbye and see you soon.
Title: Re: FO: Desert Europe
Post by: Lordus on December 11, 2011, 09:41:25 pm
I am losing overview about who is a good guy and who is bad guy. I almost already made decision, but then Shangalar arrived and both bad guy and good guy attacked him, together like twins. Dudes, you should add some notes or theater program if you dont want to confuse your readers :)
Title: Re: FO: Desert Europe
Post by: Hololasima on December 11, 2011, 10:10:07 pm
This all is just embarrassing ...
Title: Re: FO: Desert Europe
Post by: xenom on December 11, 2011, 10:18:48 pm
This all is just embarrassing ...
that is not important, and normal for trolling...

Important is that - this topic was open more like 500 times in one day :-D
Bad promotion is always promotion, and that is very needed before beta.
Title: Re: FO: Desert Europe
Post by: Xarr on December 11, 2011, 10:52:06 pm
And it doesn't matter at all - People are viewing this Topic, write some Stuff and when the Open Beta comes they all Check out the Game and see that It's Awesome, write stuff about how cool it is and after OBT they will Continue this. It all started because the Lack of Informations from the Side of Gob - That's it. Because he hasn't seen Info's about Credited Things contributed by Other People they were marked as Stolen, and Shit likes to get Rolling.  ::)
Title: Re: FO: Desert Europe
Post by: Johnny Nuclear on December 12, 2011, 01:02:08 am
This is mess. Xenom what the hell are you trying here? you are only ridiculing yourself, DE and DE dev team, stop this.
Title: Re: FO: Desert Europe
Post by: Eternauta on December 12, 2011, 01:17:38 am
This all is just embarrassing ...

I agree. When shit like this happens, one stops and thinks about how fucked up this community is. It's a bit embarrassing sometimes to belong to it as well.

I am honestly wondering why this thread's not locked yet.
Title: Re: FO: Desert Europe
Post by: Wipe on December 12, 2011, 06:10:35 am
I am honestly wondering why this thread's not locked yet.

We like to give a chance to Desert Europe, as any other project, to share informations about it before authors set all "community stuff" like forum, irc, mumble, etc. (for some reasons people don't want to use fonline.ru for finding new projects, even if it should be central of FOnline world... but this is another story). Last time i checked DE forum, there was almost nothing in there, so not a suprise people don't waste time going there, if all info is posted in here anyway. Besides, more active servers - more testers of engine itself, more bug reports, bigger chance for new/better engine features or totally new things written by other teams, and so on... We don't need to throw shit on other projects to get "kick" to work on 2238 or SDK, DE team still have a lot of time to learn it. And we don't need to waste time on "they closed our thread, they want to ruin us! let's hate them!" bullshit that most likely (looking at previous posts) will show up after closing it. I say "let it flow", at the end we all want to find perfect multiplayer Fallout. If whatever DE team do with this thread give at least few people as much fun as i had after finding 2238, then let's leave it. Thread is fine as it is, under Desert Europe team control, as much as possible for regular users.

This doesn't mean that other moderators share my opinion, and topic can just disappear when someone cross the line :)
Title: Re: FO: Desert Europe
Post by: xenom on December 12, 2011, 06:29:00 am
This is mess. Xenom what the hell are you trying here? you are only ridiculing yourself, DE and DE dev team, stop this.
Do you know other devs who can sometimes take more relax in their hard job, and make trolling, whatever with other people? I dont think, becouse dev must be... like batman :-D.
I like unstress in that style and you can forgive me that ;-)

Sometimes is realy nice when you can take relax, 5 beers, drink it and than put some troling with normal, and unormal people on forum to test how many persons are interested for topic (was open 600 times in last 24 hours).

Ridiculus or not, absolutly logical and under my control, becouse many, many and many people are reading this topic.
Propably much more of them will test playable obt and give the infos to other about the game quality. And than everyone will forget about that what was here writed.

In polish: ja @#^%ole, ale mam kaca po wczorajszym. Nie da się dobrej gry tworzyć bez odpowiedniej ilości alkoholu...
Propably in 1,5 week will be available client to game, you can help us if you wish with finding important bugs before OBT.

(http://img84.imageshack.us/img84/1989/londonj.jpg)

(http://img831.imageshack.us/img831/566/berlinup.jpg)



Title: Re: FO: Desert Europe
Post by: Astenu on December 12, 2011, 09:02:27 am
HAHA, i understand u perfectly clear, i sometimes cant play without having few beers simply because im bored with farming or sumthin. Couple of beers can make me dizzy and trolling in NCR more amusing. Anyway great screens, im really looking forward to this project. I fear 2238 will be dead soon and i have few concerns about DE, because getting attention of people will not be easy, i mean maps are big and world map as well so i think that average player amount in 2238 just wont be enough to populate your server and give us PvP possibilities in random encounters as often as 2238. Hope im wrong but we all know how hard is to satisfy people these days without dx10 effects ;) and game like this really needs numbers for great fun. I do not wish that 2238 was dead but it seems like it will anyway and DE might be only serious alternative for english speaking players looking for some challenge. I also hope u will be all the time open for players suggestions unlike 2238 devs, this will help consolidate community and keep numbers up, give us variety of choices and simply more fun as your and ours imagination is our only serious limit despite engine limits. Drink more if it helps u make this game better and better, na zdrowie ziomek.

BTW, my avatar is stolen from internet, i used it even without asking author of it if i could. Anybody wanna sue me?
Title: Re: FO: Desert Europe
Post by: Jimmy BoyX on December 12, 2011, 09:23:07 am
BTW, my avatar is stolen from internet, i used it even without asking author of it if i could. Anybody wanna sue me?

Epic  ;D! My too!
For xenom: when can we download client? Do you organise closed beta test soon for christmas?
Title: Re: FO: Desert Europe
Post by: Ras on December 12, 2011, 09:28:02 am
BTW, my avatar is stolen from internet, i used it even without asking author of it if i could. Anybody wanna sue me?

My not ;)


We do not want to kill project 2238, or take them players. We want wake up sleeping person and we have laid a big emphasis on the advert to FOnline among completely new "human & mutants" because there are still many who do not know the true magic of the game FOnline ;)
Good FOnline is not only server without bugs and PK etc. Server is created by playing people,they are his power and he drive developers to continue working.
Title: Re: FO: Desert Europe
Post by: Astenu on December 12, 2011, 10:18:10 am
None of us want 2238 to die, but its killing itself. We know that lack of progress in any area of life is certain death. people these days are very demanding and get bored fast. My point is that we need a lot of content in game like the original Fallout had, unlike new games that are putting most of its power in graphic mumbo jumbo. Interesting and nice looking graphs are also important but we hove more then just one sense and curiosity is the strongest one so personally i want to explore something new and surprising as long as possible and its this little something that keeps me playing games. Im bored with all those "sailor moon" RPG's common in the net. Here we have something different with great potential and some great people who are sacrificing their own free time to make it real and to amuse others. Unlike Fallout, devs in Fonline are in small amount and basically cant do everything but in the same time they are close to most constructive criticism from community and suggestions. I think this is dead end that kills 2238. That's why i hope you guys developing DE wont get this silly attitude "Fonline/DE is my child, dont tell me how to raise it u dump shit! I know better coz i said so!!!" I imagine this all ain't easy and there is some tension, but maybe healthy competition between both dev's groups will be the push that will make move both projects into new future with benefit for simple trolls like me, who just wanna play and have some fun and feel part of something really cool.
Title: Re: FO: Desert Europe
Post by: Lexx on December 12, 2011, 10:27:47 am
I don't think that anyone of us sees this as competition. After all, developing the game is still just a hobby and not a project to gain fame. By the way, we listen a lot to criticism and suggestions and we read pretty much everything of it, regardless of how aggressive and insulting the poster is writing. Lots of things changed already due to players suggestions, I don't know why many people are dismissing this all the time.
Title: Re: FO: Desert Europe
Post by: xenom on December 12, 2011, 10:33:50 am
None of us want 2238 to die, but its killing itself. We know that lack of progress in any area of life is certain death. people these days are very demanding and get bored fast. My point is that we need a lot of content in game like the original Fallout had, unlike new games that are putting most of its power in graphic mumbo jumbo. Interesting and nice looking graphs are also important but we hove more then just one sense and curiosity is the strongest one so personally i want to explore something new and surprising as long as possible and its this little something that keeps me playing games. Im bored with all those "sailor moon" RPG's common in the net. Here we have something different with great potential and some great people who are sacrificing their own free time to make it real and to amuse others. Unlike Fallout, devs in Fonline are in small amount and basically cant do everything but in the same time they are close to most constructive criticism from community and suggestions. I think this is dead end that kills 2238. That's why i hope you guys developing DE wont get this silly attitude "Fonline/DE is my child, dont tell me how to raise it u dump shit! I know better coz i said so!!!" I imagine this all ain't easy and there is some tension, but maybe healthy competition between both dev's groups will be the push that will make move both projects into new future with benefit for simple trolls like me, who just wanna play and have some fun and feel part of something really cool.
It is easy for me. If my team will be not able to make good solutions and give satisfaction for players, than all our work we will given for people who are able to continue this and are able to make everything much better.

Client will be available on christmas, that will be not cbt, only test with many wipes to find and fix most important bugs on maps.

I agree in many point with Lex, it is diferent situation when you are player, and when you are dev.
Everything is easy to say, but sometimes is very hard to put one new thing in game.
For example i am working every secondary night more like 12 hours and this is very hard to find free time for free project. Many scripts are making only fixes and configurations and that is not visible for players in game.
Every project has "death line" and i think, in good time 2238 will back with many changes and addons.

Title: Re: FO: Desert Europe
Post by: Astenu on December 12, 2011, 11:06:30 am
I don't think that anyone of us sees this as competition. After all, developing the game is still just a hobby and not a project to gain fame. By the way, we listen a lot to criticism and suggestions and we read pretty much everything of it, regardless of how aggressive and insulting the poster is writing. Lots of things changed already due to players suggestions, I don't know why many people are dismissing this all the time.
I'm not dismissing your effort in making game better, im aware its a hobby of yours and im really grateful u guys doing it. I don't look forward to V13 project coz i'm rather sure it wont meet my expectations as Fonline did. Still i wanna see it evolving. That's why i think about "healthy" competition. No overzealous crap or something. I'm new to Fonline, been reading through forum a lot now and playing since spring so im not really in position to point your mistakes, just express my feelings about it without hating coz it wont help anyone. U already know that people will always complain no matter what u do. I just putted a lot of hope in to Fonline and feel bit sad with player count dropping as it makes my fun bit lower then few months ago. Last Changelog is dated 07/03/2011 and there isnt much rumors about next one, not to mention famous wipe (i know u probably hate this word now ;)).
If people will think you are to busy with other matters, not Fonline, then they will leave as we are not necrophiliacs. We don't wanna play witch dead body ;). That's what worries me. I hope that soon i will be very surprised and will have to feel stupid about what i just said.
Title: Re: FO: Desert Europe
Post by: xenom on December 12, 2011, 01:36:35 pm
Developer sometimes need a long rest without players opinions. I know, that is hard to understand, but propably  when DE server will start, than 2238 devs will find the silence to "respawn" their server with much more power. And than we will take rest for few months.

You must know this, DE in OBT propably will have many bugs. Why? becouse we did started our work on this game only 8 months ago. We don't have any experience in manage server with players. But i know that many players help us very fast fix all bugs and make game more and more advanced.
Other thing is that - we need scripters. Two of our scripters are too young and have school, and now I am making almost all scripts and configurations alone.

If someone from you are knowing Angelscript or C/C++ than our dev team is open for that person.
Title: Re: FO: Desert Europe
Post by: Fleczer on December 15, 2011, 08:53:49 am
Shit I really lose allot of spam and trolling, but I'm ready for more.

In new year our project gonna be just open for players. It gonna be more like: the project "FODE" is still in dev just open for players. Please don't see it as a real OTB because it's just not real. Everybody got there own lives, and we do our best. But plans are just really hard to make on the planed date. We were aware of the amount of work. We still need to do allot, but we are doing it and we will do it. No matter what!

About stealing, just ask the authors (of the things you believed to be steal) That we really steal it or they give it. And if you got no prof stop it please.

The World is ready, not really we got allot of bugs. Things to do. We planing just do a version, that players can decide what they really want to see on our server.

Sorry for my English. And see yaa in january in the game.
Title: Re: FO: Desert Europe
Post by: seb910 on December 15, 2011, 01:30:41 pm

you dont try ???!!!

And what is this? and where is this topic? Who delete him? is it ok?

...This is all what you want to say? oh... it's a pity because I am still waiting for that list from you.

You and Mr. "X" drove this trooll machine and we are so stupid that we are caught up into this talk.
But thanks, because I learned that for some comments write-off is waste of time and this time I could spend on something more useful.  Patience I will be learned from 2238 developers ;)



You dont sit with us on mumble and you have no idea what we have relationships.
So please do not drives another nonsens topic...
thx...
I think DE is more like an open project, because if it`s not and you demand some rights to it you have to figure out that with fallout owners, otherwise you stole their graphics, world, etc.
Title: Re: FO: Desert Europe
Post by: greece crisis on December 15, 2011, 01:51:49 pm
i am wondering about de craft system. i saw plenty of items and resources and i dont like to collecting 20items to create pa ;/
Title: Re: FO: Desert Europe
Post by: seb910 on December 15, 2011, 01:56:23 pm
I guess the major assumption is that, that everyone runs as bluesuit with rock. If you are nolife you can have PA.
Title: Re: FO: Desert Europe
Post by: Fleczer on December 15, 2011, 02:19:25 pm
Low stuff easy (really). Medium stuff medium. High stuff hard. But not 20 items not even 7. High stuff more team work (then it's easy). If you gonna be alone in the desert it's not so easy to craft high technology stuff. But you don't spend allot on crafting. Mats gonna be everywhere. Steal, lockers, mines, ecounters, animals (for example knife and extra perks needed from quests for skins). So if you just gonna go somewhere, on your way you can find allot of them. Not even looking for them. Depends how rare are those mats.
Title: Re: FO: Desert Europe
Post by: baaelSiljan on December 15, 2011, 02:39:13 pm
I guess the major assumption is that, that everyone runs as bluesuit with rock. If you are nolife you can have PA.

Bluesuits in Europe? Vault-Tec is USA company, knowing our past and probably future, this kind of suite will be better:

(http://i.wp.pl/a/f/jpeg/28127/propaganda_stan_wojenny_2.jpeg)(http://www.wiatrak.nl/wp-content/uploads/gornicy.jpg)(http://2.bp.blogspot.com/-zE8ftp5NP_I/TcBkmCOj2qI/AAAAAAAACvI/8NAifZjrQBY/s1600/metropolis_drones%25281%2529.jpg)

and I thinking about Europe not particular country :)

About rock, Einstein got theory about post nuclear war ;)
Title: Re: FO: Desert Europe
Post by: seb910 on December 15, 2011, 03:01:00 pm
``About rock, Einstein got theory about post nuclear war ;)``
Are you suggesting that American can have plasma rifles after nuclear war but in Europe engineers could only remember how to throw a rock? :)

Maybe if the nuclear war happened when Einstein has been living. Now it`s different time and different kind of storage knowledge;P
Title: Re: FO: Desert Europe
Post by: baaelSiljan on December 15, 2011, 03:30:07 pm
``About rock, Einstein got theory about post nuclear war ;)``
Are you suggesting that American can have plasma rifles after nuclear war but in Europe engineers could only remember how to throw a rock? :)

Maybe if the nuclear war happened when Einstein has been living. Now it`s different time and different kind of storage knowledge;P

no, I suggest that Fallout is sad parody of some schemas. In Europe You can't have gun for fun, in some states of USA I think You can. In USA government was mostly "we don't care but we use propaganda to be safer", while in Europe was ideological warfare and industrial revolutions like in GB. I most suggest background like in "OBi OBa The End Of Civilization", "1984" or Bulyczow  "Город наверху" (Miasto na górze, Upper City (not sure eng translation) )

or get some mood here:

https://www.youtube.com/watch?v=ZSExdX0tds4
https://www.youtube.com/watch?v=xCGALda_CkE
https://www.youtube.com/watch?v=ybnzMnFEWJY
https://www.youtube.com/watch?v=3kPUZM0Hxeo
https://www.youtube.com/watch?v=Z4rBDUJTnNU
Title: Re: FO: Desert Europe
Post by: seb910 on December 15, 2011, 04:25:02 pm
USA was a stinky crap until the WWII, so they know how to get rich only about military and war. Can you imagine how will the Europe looks if people could have a gun over there? Anyway we have got a simple example about UE how it is follow to be totally crap.

Anyway there could some countries staid alive like japan maybe spanish, etc. The most aggressors is USA, Russian, GB, Germans etc.
That`s why i want to move Poland 10 boxes to the left, for being safe ;)

Hope Dunish or Dunes gonna do something with it (I mean Denmark).
Title: Re: FO: Desert Europe
Post by: Jimmy BoyX on December 15, 2011, 08:50:07 pm
How to join into cbt ?
Title: Re: FO: Desert Europe
Post by: runboy93 on December 15, 2011, 10:24:16 pm
How to join into cbt ?
I think they already taken peoples inside CBT and already started it.. don't know.
But that how I see CBT.
Title: Re: FO: Desert Europe
Post by: Ras on December 15, 2011, 10:59:54 pm
I think they already taken peoples inside CBT and already started it.. don't know.
But that how I see CBT.

We still have some work...

Appears here message with info as will be something new.
Title: Re: FO: Desert Europe
Post by: Ras on December 17, 2011, 08:54:25 am
I have very bad news and is not jokes.
From this day the project does not have programmer.
There is nobody to finish work on the scripts so I will not explain what this means for FODE.
We do not release almost finished product. So... Work on the project will be stopped
Probably until the recruitment the new programmers. I write probably because good programmers do not fall from the sky.

Enemies congratulates
Fans apologies
No more information and please without unnecessary comments.
Title: Re: FO: Desert Europe
Post by: barter1113 on December 17, 2011, 09:29:02 am
No :( Why, why?   :'(
Title: Re: FO: Desert Europe
Post by: balio666 on December 17, 2011, 10:42:54 am
Man that's so sick... what happened ?
Title: Re: FO: Desert Europe
Post by: runboy93 on December 17, 2011, 11:10:47 am
Hmm..
Something to do with latest discussion on this topic. For sure.
Title: Re: FO: Desert Europe
Post by: xenom on December 17, 2011, 11:57:14 am
Hello Everybody :-)

This the time, when i must leave the Desert Europe project, and back to my real live.
I wish to say thank you to all my friends from Developers, Contributors and helpers, community.
That was very nice work with You in last 8 months of my live, and good luck for you.

In last days I did finish most important scripts for OBT in January 2012, and put first steps in cooperation with The New Future server.
I have hope that DE developers will use this gift correctly.
On this moment leaders of projects are: Ras(Poland), Kinkin(France), Cryofluid(France) and TankForYou(Slovakia).

I have too request to Desert Europe community. Please never pay donations for Desert Europe server! Desert Europe is an Idea, and server cost not too much (max 30 euro for 3 months).
Developers of DE have many persons, and that will be nothing problem for them to pay for server.
Nothing donations, this is my last request. 
In every project are persons who want to make business on players, than don't pay donation for DE, becouse that can only destroy game!

My request to Developers of DE, please nevere take any donations from players, and never use server blog, forum for your personal business!

Another thing, please don't put my nick in credits of game. Making this server was great idea for me, and that is enought.

Thank You All very much.
Xenom

ps. I have hope server will be ready for January 2012, becouse i did finish all important things in scritpting for OBT. If not, I will talk with DE leaders to give all ready work to other developers team, players can not wait.
Galachad must only copy/paste of some functions, and add few scritps to craft system - than he is programmer, and programmer to finish this is not needed to copy/paste. That is all what is needed to start OBT and you have 13 days to finish all.
Title: Re: FO: Desert Europe
Post by: Jimmy BoyX on December 17, 2011, 12:46:24 pm
Obt will to be or wont to be ? Do you need programmers ? 
Title: Re: FO: Desert Europe
Post by: Rascal_ on December 17, 2011, 12:55:45 pm
Obt will to be or wont to be ? Do you need programmers ?

just use the ancient "read" skill.
Title: Re: FO: Desert Europe
Post by: Fleczer on December 17, 2011, 07:45:39 pm
We don't now what gonna be whit obt. For now nothing changes. And yes we need programers.
Title: Re: FO: Desert Europe
Post by: barter1113 on December 17, 2011, 09:07:35 pm
HOPE YOU FIND PEOPLE AND FINISH YOUR WORK !
Best for you !
Title: Re: FO: Desert Europe
Post by: Xarr on December 17, 2011, 10:06:14 pm
Wow. First Exiting News about the Project, then some Folks alleged that content were Stolen and Now some Good Souls (right?) wish Good Luck. Even the global warming is not that Fast how Mood Changes here.
Title: Re: FO: Desert Europe
Post by: xenom on January 02, 2012, 03:35:51 pm
CBT started, on this stadium there are terminals to take experience, becuse we are making many fixes, updates, adventeges. All informations and links are on DE forum.
We need to test how server work with many people, last time there was 70 players when server crash down, but that was only one time
Title: Re: FO: Desert Europe
Post by: EnergyForYou on January 02, 2012, 06:47:28 pm
Here is it, for all players,
Public version of client!

http://fode.eu/download/FODEClient.zip
If you prefer to download files one by one
http://fode.eu/download/Updater.zip
Just launch and wait.

Hope you'll have some fun!
IP:majn.fode.eu
Port: 2250
Title: Re: FO: Desert Europe
Post by: Ras on January 17, 2012, 10:03:36 am
Looking people:
- which good feel in scripts FOnline engine
- can create and development our existing encounters
- can create dialogs, quest, rolplay
- can do a few small images for previews cities (something like the original)
Title: Re: FO: Desert Europe
Post by: Jimmy BoyX on February 01, 2012, 03:48:29 pm
Server is online but empty. Do you do anything?
Title: Re: FO: Desert Europe
Post by: Ras on February 01, 2012, 05:34:52 pm
Is online, yes.
But not ready for long-playing.
Still to much unfinished scripts begun by other people which now no longer with us.
We do not have for full-time programmers to quickly finish the project.
Title: Re: FO: Desert Europe
Post by: Ras on February 04, 2012, 10:31:18 am
WE NEED A PROGRAMER WITH MOTIVATION TO WORK.
If we will not soon find a programmer we close the project.
We can not wait forever without making progress.
Sad but true...
Title: Re: FO: Desert Europe
Post by: Berko on February 04, 2012, 01:49:48 pm
You only need to add content, a game isn't only about script. FODE need a lot of dialog and quest .. now you already have a lot of script that already works but no dialog or quest to "activate them". Even if some script have little bug or isn't 100% complete they have to be introduce by dialog for players (and not activate by gm or found in "beta test map = old armory). I think you already have awesome map and script, you need dialog and quest and dialog and more quest and more dialog.
And dialog. (and quest)
Title: Re: FO: Desert Europe
Post by: Ras on February 04, 2012, 04:58:12 pm
You only need to add content, a game isn't only about script. FODE need a lot of dialog and quest .. now you already have a lot of script that already works but no dialog or quest to "activate them". Even if some script have little bug or isn't 100% complete they have to be introduce by dialog for players (and not activate by gm or found in "beta test map = old armory). I think you already have awesome map and script, you need dialog and quest and dialog and more quest and more dialog.
And dialog. (and quest)

Believe that there is still a lot of bugs to repair.
About team... without me there is only 1 active person (...mappers)
Project will be closed...
Title: Re: FO: Desert Europe
Post by: xenom on February 04, 2012, 06:00:25 pm
Project will be finished, I not agree with death of desert europe. With activ 2 developers, 4, 5, 1 never mind - that will take 6-12 months, but  THIS PROJECT WILL BE FINISHED!

Live is hard, but nothing is impossible...
Title: Re: FO: Desert Europe
Post by: Astenu on February 07, 2012, 09:34:14 pm
I'm sure you will finish what you have started. Keep up good work.
Title: Re: FO: Desert Europe
Post by: xenom on March 12, 2012, 12:29:01 pm
we are still alive :P
Title: Re: FO: Desert Europe
Post by: Archon93 on March 13, 2012, 07:28:12 pm
http://forum.fode.eu/index.php?topic=803.0 :0
Title: Re: FO: Desert Europe
Post by: xenom on March 25, 2012, 12:29:11 pm
Hello,
we did have  private problem with our hoster and we did resign from his help.
Now domain(fode.eu), server, blog, forum is not a part of Desert Europe Team and community.
We will give You more informations about new domain and server (on 2238 or on russian forum - thx for not delete this topic) in close time.
Please give this information to your friends, and delete your accounts on forum.fode.eu


Thx and sorry for problem
Desert Europe Team
Title: Re: FO: Desert Europe
Post by: King Kong on March 26, 2012, 02:22:06 pm
Janosik is still FO:DE developer?
Title: Re: FO: Desert Europe
Post by: xenom on March 26, 2012, 04:05:11 pm
no, he isn't
Title: Re: FO: Desert Europe
Post by: jan0s1k on March 26, 2012, 05:40:45 pm
Janosik is still FO:DE developer?
No, I'm not developer from a long time, I was just maintainer/administrator/hoster of Desert Europe servers (sites, svn repositories, game server, voice server, etc), but because of some guy, who can't stand criticism even if he was wrong, I was "expelled" from "team". However I didn't got any words (maybe except some talk about calming and waiting for repairing it, seems, that it's impossible due of some stubborn guy) from psychically stable person from FODE team about what to do with domain and some sites hosted by me (blog, forum, wiki), I just got some offence, threats from another - not so stable one.
Title: Re: FO: Desert Europe
Post by: Stampedo on April 21, 2012, 07:42:58 pm
So sad to see promising projects getting screwed because of problems of egos.

That's why we can't have nice things.
Title: Re: FO: Desert Europe
Post by: barter1113 on April 21, 2012, 10:46:54 pm
I hope it is not true. Desert europe is paused or they make game hide and with not news for everyone.
Title: Re: FO: Desert Europe
Post by: JovankaB on April 22, 2012, 04:51:16 am
Quote
No, I'm not developer from a long time, I was just maintainer/administrator/hoster of Desert Europe servers (sites, svn repositories, game server, voice server, etc), but because of some guy, who can't stand criticism even if he was wrong, I was "expelled" from "team".

The biggest threat to any project is ego of people who work on it :)
Title: Re: FO: Desert Europe
Post by: Jenova on July 18, 2012, 03:39:44 pm
That is the Problem of Humans in General.
[/offtopic]

Prepare for a new CBT in some Months. Hopefully at the End of the Year. ;)
Title: Re: FO: Desert Europe
Post by: Mr Feltzer on July 19, 2012, 02:47:44 am
It is indeed a Cool project, its just Multiple Developers can cause problems. they can argue, betray. normal human stuff. Desert Europe would Feel Consequence.

Title: Re: FO: Desert Europe
Post by: EnergyForYou on July 19, 2012, 09:56:02 am
Right now I can only tell you small info about it:

WM is smaller because of transporting
Only few citites, which are in the best condition(fully finished) and they are on West side of Europe


Soon, expect full changelog what we did and what has been changed.
Stay tuned!  ;)
Title: Re: FO: Desert Europe
Post by: Ras on August 04, 2012, 09:24:34 am
I'm looking for support to do quests and simple scripts.
Interested persons please send me PM.
Thank you
Title: Re: FO: Desert Europe
Post by: xenom on August 05, 2012, 10:24:56 pm
I am looking too for people, who want make background story, and qest system for single/multi player game.

We have now two developers teams, and different visions of FODE.


Ras is working on "old" FODE with old worldmap, and all old ideas.

I am working on "new" FODE: smaller WM(only west side of europe), few town (1/3 from old FODE), and only few basic ideas. I thing, there will have much more possibilities to finish simple game by using FOT system(yes, other team is working on fot, but i can not put here any infos),  and few new solutions.

At first we need to finish something like RPG single player version to give some "spirit" to game, and then we will replace some solutions to make mmo like on FOT, 2238, Requiem, and MK2. That will take more like next one year(we wish to make it good, but have not many people).

If someone want to help us, than please send me priv.

Title: Re: FO: Desert Europe
Post by: Fettel on August 06, 2012, 01:10:57 pm
I could help you guys but I only know 3D modelling.
Title: Re: FO: Desert Europe
Post by: barter1113 on August 06, 2012, 02:49:29 pm
Nice idea but there you propably don't get any help, because people (not all but most) can only insult and troll. Go to RPG Codex or NMA.
Title: Re: FO: Desert Europe
Post by: wesan on August 06, 2012, 03:05:30 pm
Nice idea but there you propably don't get any help, because people (not all but most) can only insult and troll. Go to RPG Codex or NMA.

Well but in middle of bunch morons and trolls you could find someone really awesome which will know alot and have will to work. And main english themed fonline forum is best place for it.
Title: Re: FO: Desert Europe
Post by: Jenova on August 06, 2012, 07:08:24 pm
That's correct.
Title: Re: FO: Desert Europe
Post by: xenom on August 08, 2012, 11:46:14 am
New FODE will be open source, but every project what will based on it must be too open source(maps, dialogs, quest, but without scripts solutions). What do you think about it. Maby will be much easier to make good rpg solutions, quests and other things together?
And everyone will have possibility to start private server of new FODE. We still dont have enought people to make it much faster.
Title: Re: FO: Desert Europe
Post by: Killer Rabbit on August 08, 2012, 12:18:09 pm
ras and demonek. stop acting like spoiled kids and if you are going to do my own "fode" it will be big fail like fot.
please "skonczcie z porownywaniem kutasow i zacznijcie cos robic a nie jak dzieci" <- they are both from Poland so they will understand it
Title: Re: FO: Desert Europe
Post by: Skycast on August 08, 2012, 01:21:30 pm
New FODE will be open source
Open source mechanics/dialogs/quests is bad idea.
Title: Re: FO: Desert Europe
Post by: White150 on August 08, 2012, 01:29:31 pm
ras and demonek. stop acting like spoiled kids and if you are going to do my own "fode" it will be big fail like fot.
please "skonczcie z porownywaniem kutasow i zacznijcie cos robic a nie jak dzieci" <- they are both from Poland so they will understand it

You are right, they have good game but they can't do anything because they still need people for "rpg solutions" lol :x Omg australia has bad maps, design but he makes game alone and do not cry. Lol if you cant make game alone join other dev team and make projects with him (australia?).

Kurwa ogarnijcie się bo robicie te gre od roku i nadal jej nie zrobicie z waszym podejsciem.
Title: Re: FO: Desert Europe
Post by: JovankaB on August 08, 2012, 01:37:29 pm
Open source mechanics/dialogs/quests is bad idea.

And why is that?
Title: Re: FO: Desert Europe
Post by: T-888 on August 08, 2012, 05:39:23 pm
Clones, wannabes and tell me you will not just strip it for usable resources/scripts/solutions and never look at it again?

Ras is working on "old"
I am working on "new"

Fail.
Title: Re: FO: Desert Europe
Post by: barter1113 on August 08, 2012, 06:12:52 pm
Lol but tactics was great and everyone want to have tactics animations, world map fight, faction wars, deposit stuff and FUN from gameplay. Xenom is the person who can fast introduce ideas from suggestions board but he can not write dialogs, not everyone could not do it, develop game is not only coders, there are many people like writers, map makers, story designers, game designers, testers. One person can not do this so? Open source is only his welfare because he gives you new game, new gameplay and new hope. 2238 never give you open source until no one play this old game. Fuck fonline because community is soooo small and stupid to change. Go play your cool servers and grumbling because update sucks. ;_;
Title: Re: FO: Desert Europe
Post by: Skycast on August 09, 2012, 12:02:54 am
And why is that?
Hmm let me think, ah ok, if 2238 will publish sorces in 10 days will be 0 online on 2238. Oh let me think more, anyway in few month will be 0 online on 2238 because of 100500 rejected devs.
Title: Re: FO: Desert Europe
Post by: Lexx on August 09, 2012, 09:31:05 am
And here I thought you would argue "because everyone would make their own server with minor changes to the ruleset." Then I would agree.
Title: Re: FO: Desert Europe
Post by: White150 on August 09, 2012, 09:54:31 am
Progress:

2006:
https://www.youtube.com/watch?v=eL2e77ZAGPk

2007:
https://www.youtube.com/watch?v=5Cz0TbUevB8


2008:
https://www.youtube.com/watch?v=83a1eMamxfk

2009:
https://www.youtube.com/watch?v=hcdyRuNp8MQ

2010 (3D news):
https://www.youtube.com/watch?v=DJV7q5W-JdU
Title: Re: FO: Desert Europe
Post by: wesan on August 09, 2012, 10:30:40 am
I do not think that this is topic about 2238, so stop it and focus on fode devs, For me like skycast open source dialogs/quests is bad idea and will just create bigger mess. You should better hire some good roleplay dudes for it.
Title: Re: FO: Desert Europe
Post by: Kilgore on August 09, 2012, 10:35:01 am
Clones, wannabes and tell me you will not just strip it for usable resources/scripts/solutions and never look at it again?
It depends. If the game is playable, you can make something out of it, maybe even better than the original one. If it's unplayable, then yes, it would be just stripped for usable solutions.

And here I thought you would argue "because everyone would make their own server with minor changes to the ruleset." Then I would agree.
A good example of it is TLA. There are less (numerous clones with just few things changed) and more (like Requiem or TLA mk2) successful modifications.

There are various pros and cons of making source open, it should be left up to the developers if they want to publish it or not. After all, it's their "product".
Title: Re: FO: Desert Europe
Post by: JovankaB on August 09, 2012, 10:37:51 am
I do not think that this is topic about 2238, so stop it and focus on fode devs, For me like skycast open source dialogs/quests is bad idea and will just create bigger mess. You should better hire some good roleplay dudes for it.

Open source doesn't mean write access to project repository for everyone.
How would it create "bigger mess"?

I see no cons for OS, unless you have weird ambition to be only server around
with the features you developed. Or if there are some big blunders in the code
that you don't want to show.
Title: Re: FO: Desert Europe
Post by: wesan on August 09, 2012, 10:47:31 am
Open source doesn't mean write access to project repository for everyone.
How would it create "bigger mess"?

If they make it open source giving everyone access to svn and letting every commits with dialogs, quests then checking every one dialogline for bad things, stupid jokes, or just weak level will be worse than having 1-3 guys making quest and trusting them which is a lot better.

And why do you want everything open source so badly? Well except 2238 project ofcourse.
Title: Re: FO: Desert Europe
Post by: JovankaB on August 09, 2012, 10:54:17 am
letting every commits with dialogs

Open source is not same as ability to commit to repository.

And why do you want everything open source so badly? Well except 2238 project of course.

I'm just stating my opinion that OS would be beneficial and not bad idea at all.
It doesn't mean that I'm going to go ask or bother anyone to release anything they made.
Title: Re: FO: Desert Europe
Post by: wesan on August 09, 2012, 11:04:41 am
Open source is not same as ability to commit to repository.
Ok, tell me how you would let people throw quests and dialogs to the server, i mean why is open source needed for the operation if you wont commit/update? But find other idea?

I'm just stating my opinion that OS would be beneficial and not bad idea at all.
It doesn't mean that I'm going to go ask or bother anyone to release anything they made.

I am glad that you care about future of other projects, but if this is not bad idea at all, why would you in person show the power of it and make the 2238 open source? You won't because it is too good, and people won't help develop, will just make clones on same level which will be not fun for split players on almost same server with just the differences like one 2238 is hinkley big server another is full roleplay, that would just hurt the community, don't you think that could happen? and if this could happen with good 2238 server then what would happen with Fode-new which have alot of work made in graphics (i mean fode scenery, which are probably not stolen by anyone because having the files and adding the files is  one big difference) and Tactics critters with implemented positions?
Title: Re: FO: Desert Europe
Post by: JovankaB on August 09, 2012, 11:12:11 am
I am glad that you care about future of other projects, but if this is not bad idea at all, why would you in person show the power of it and make the 2238 open source?

I'm not the author and like I said I'm not going to bother people about things which aren't my business.
I try to discuss OS in general and you try to make it some personal flamewar about specific dev teams.

I see no problem with "clones". There is plenty of TLA clones which stand empty and don't hurt anyone.
Title: Re: FO: Desert Europe
Post by: wesan on August 09, 2012, 11:15:49 am
I try to discuss OS in general and you try to make it some personal flamewar about specific dev teams.

I am sorry it is not like i want to flame 2238, as i said before it is not topic about 2238, you can change 2238 in my post with another good server, Whoops we have none! thats why i only could use 2238 as example. I did not wanted to fell it like that for you, again i say sorry. Now reread my post without focusing  on 2338 with it please.

I see no problem with "clones". There is plenty of TLA clones which stand empty and don't hurt anyone.

Tla is just like server base, thats what i have not used it like example, what i am talking about it's about good original servers with own graphics, scripts and even new worldmap like fode is.
Title: Re: FO: Desert Europe
Post by: JovankaB on August 09, 2012, 11:44:45 am
Ok, tell me how you would let people throw quests and dialogs to the server, i mean why is open source needed for the operation if you wont commit/update?

It's up to people with write access to decide what should be in the repository.

Having read access only helps and doesn't hurt if someone thinks he can propose something
but isn't part of the core team. Many things can be done easier if you can see the repository
and have access to source files for reference etc. It prevents doing same things twice. It's
also simply a matter of showing a bit of respect to other people, if you take things from them.
And I see no reason why there should be some kind of "second class" category of developers
(AKA "you don't need to see this") existing.

It's not to criticize anyone, just what I think would work better. Feel free to think otherwise.
Title: Re: FO: Desert Europe
Post by: White150 on August 09, 2012, 11:50:18 am
Wow FOnline is serious games because no one wants make open source :D Lol, do you earn money from it? Fallout/Fonline community is so small to make this shit. Why we must make new scripts (example awareness) and other solutions few times because you or someone do not release it? :D Oh crap, god thx you for TLA.

Shall I buy 2238 source? How much do you want? 10€ for 1 map? :D
Title: Re: FO: Desert Europe
Post by: wesan on August 09, 2012, 11:59:59 am
Having read access only helps and doesn't hurt if someone thinks he can propose something
but isn't part of the core team. Many things can be done easier if you can see the repository
and have access to source files for reference etc. It prevents doing same things twice. It's
also simply a matter of showing a bit of respect to other people, if you take things from them.

That's enough of talk :D I do not like writing on forum because i see no cause of it, but this one is usefull , knowing your point of view i mean. Discussion wont go anywhere more, It is good to know 2238 Developer point of view about making game BY GAMERS FOR GAMERS. Lets see what other players think about this flexiblity of working with own players to make a better server ;)

Thanks god we are talking about fode, because if this would be about 2238 that would look like 2238 devs say something and do else what is in they meant bad.
Title: Re: FO: Desert Europe
Post by: JovankaB on August 09, 2012, 12:05:54 pm
I'm talking about FOnline development in general without pointing fingers at anyone.
Good luck with your project.
Title: Re: FO: Desert Europe
Post by: wesan on August 09, 2012, 12:10:28 pm
I'm talking about FOnline development in general without pointing fingers at anyone.
Good luck with your project.

Yeah, i wish them goodluck too.
Title: Re: FO: Desert Europe
Post by: Ras on September 16, 2012, 06:27:27 pm
(https://i.imgur.com/zkW1X.png)

(https://i.imgur.com/qUdOU.png)

(https://i.imgur.com/0Pvae.png)
Title: Re: FO: Desert Europe
Post by: JovankaB on September 16, 2012, 06:56:18 pm
Nice, I see you add pedestrian crosswalks too :)

The stuff on roof has wrong perspective:
(http://i48.tinypic.com/iw7wp0.png)
Title: Re: FO: Desert Europe
Post by: Lexx on September 17, 2012, 11:45:43 am
The bridge looks very thin and I think you should move the pedestrian crosswalk a bit more up (or remove one tile column, making it 2 tiles width). It hangs too close on the bridge. Are the hotel signs single roof tiles or did you make one big roof tile out of it with invisible fake tiles to get back the disappearing roof functionality when a player steps under it?
Title: Re: FO: Desert Europe
Post by: Ras on September 17, 2012, 12:54:01 pm
The bridge looks very thin and I think you should move the pedestrian crosswalk a bit more up (or remove one tile column, making it 2 tiles width). It hangs too close on the bridge.
you're right ; )

Are the hotel signs single roof tiles or did you make one big roof tile out of it with invisible fake tiles to get back the disappearing roof functionality when a player steps under it?
Hotel signs is one big roof. But the point axis XY is moved under the roof
...look

(https://i.imgur.com/Y8Zwc.png)

(https://i.imgur.com/KvTeo.png)
Title: Re: FO: Desert Europe
Post by: Shangalar on September 17, 2012, 01:01:57 pm
Beautiful as always..
Title: Re: FO: Desert Europe
Post by: Lexx on September 17, 2012, 02:39:41 pm
Good idea with the roof stuff. Simple and effective.
Title: Re: FO: Desert Europe
Post by: White150 on September 17, 2012, 09:21:23 pm
Nice but you should do more europe scenery (roads, buildings).

(http://img15.hostingpics.net/pics/848983ruinsset.jpg)

i like very much that kind of walls and if you draw more buildings that type, should be better.

Title: Re: FO: Desert Europe
Post by: Vaults on November 30, 2012, 10:14:58 pm
 Anything new about FOnline: Desert Europe? Would be cool if someone could tell me what is happening at the moment. It's been two months and nothing.
Title: Re: FO: Desert Europe
Post by: Jenova on November 30, 2012, 11:30:45 pm
Shhh, secret progress. Top secret. ;)
Title: Re: FO: Desert Europe
Post by: Mr Feltzer on December 01, 2012, 12:12:31 am
you're right ; )
Hotel signs is one big roof. But the point axis XY is moved under the roof
...look


absolutely beautiful art
Title: Re: FO: Desert Europe
Post by: foonlinecurious on December 01, 2012, 10:55:29 pm
I PM'd you to join, Y U NO RESPOND?
Title: Re: FO: Desert Europe
Post by: Jenova on December 02, 2012, 02:19:51 am
Maybe PM to wrong folk?
We do not run closed test either at the moment. We could, but there is nothing to test right now.
Title: Re: FO: Desert Europe
Post by: foonlinecurious on December 02, 2012, 03:42:15 am
T_T well let me know when its up, I want in on this ^_^
Title: Re: FO: Desert Europe
Post by: Jenova on December 02, 2012, 12:56:32 pm
Whenever we invite people to tests, we post it on our blog, forum and thread here. So do not worry. ;)
Title: Re: FO: Desert Europe
Post by: foonlinecurious on December 04, 2012, 03:42:59 am
When are you going to have stuff that needs testing already? XD I'm going to be a troll-naggart until I get into server ^^
Title: Re: FO: Desert Europe
Post by: Jenova on December 04, 2012, 02:16:20 pm
Not soon. And trolling hasn't made profit so far.
Title: Re: FO: Desert Europe
Post by: Fleczer on January 13, 2013, 03:17:11 pm
(https://i.imgur.com/ErmOg.png)
Title: Re: FO: Desert Europe
Post by: Dark Angel on January 13, 2013, 10:01:34 pm
Do u have future?
Title: Re: FO: Desert Europe
Post by: Jenova on January 13, 2013, 10:20:12 pm
We have present. And it is full of working. Just wait. Shh
Title: Re: FO: Desert Europe
Post by: Apocalypt0 on January 13, 2013, 11:19:26 pm
BIG RESPECT FOR RAS! :DD very good works^^
Title: Re: FO: Desert Europe
Post by: Blerter on January 26, 2013, 03:43:13 pm
When will it be available?
Title: Re: FO: Desert Europe
Post by: Jenova on January 26, 2013, 05:17:20 pm
After we fix the left bugs, and finish adding the scheduled stuff.
Title: Re: FO: Desert Europe
Post by: sHoW. on January 26, 2013, 05:38:30 pm
Join to the project and become developer!!!
Zapoj se do projektu a staň se vývojářem!!!

Is it still possible?
Title: Re: FO: Desert Europe
Post by: Jenova on January 26, 2013, 06:09:47 pm
If you can script, we will greet you with flowers and chocolate candies.
Title: Re: FO: Desert Europe
Post by: Jimmy BoyX on February 05, 2013, 08:37:11 am
Did you close your website? "Wordfence has limited your access to this site"
Title: Re: FO: Desert Europe
Post by: Jenova on February 05, 2013, 01:31:47 pm
Seems like you've having trouble with the blog. The forum and wiki are still up.
http://forum.fode.eu
Title: Re: FO: Desert Europe
Post by: jan0s1k on February 08, 2013, 08:13:01 pm
Did you close your website? "Wordfence has limited your access to this site"
Quote from: wordfence.com
Wordfence scans your site for viruses, malware, trojans, malicious links, protects your site against scrapers, aggressive robots, fake Googlebots, protects against brute force attacks and much much more.
Seems, that you have strange browser, or UA.
Title: Re: FO: Desert Europe
Post by: maszrum on February 12, 2013, 05:06:15 pm
someone else is working on desert europe or you left this project ? :(


some info aobut wip? posible date of release?
Title: Re: FO: Desert Europe
Post by: Jenova on February 12, 2013, 05:19:24 pm
We're still working on it...
Title: Re: FO: Desert Europe
Post by: manero on February 12, 2013, 05:25:50 pm
Deserted Europe ;)
Title: Re: FO: Desert Europe
Post by: Alvarez on February 13, 2013, 12:19:22 am
You guys need some new animations?
Title: Re: FO: Desert Europe
Post by: Jenova on February 13, 2013, 12:36:44 am
Animations are fine. We're just fixing bugs and adding stuff that makes the game itself have something to offer.
Title: Re: FO: Desert Europe
Post by: jacky. on February 13, 2013, 04:13:31 pm
Yea yea...tell me when u will be ready...soon? Or never?
Title: Re: FO: Desert Europe
Post by: Jenova on February 13, 2013, 05:37:28 pm
Between.
Title: Re: FO: Desert Europe
Post by: jacky. on February 13, 2013, 08:21:52 pm
hehehe good one. so u dont have people to develop:)
Title: Re: FO: Desert Europe
Post by: Jenova on February 13, 2013, 09:49:18 pm
We have a few, but too less scripters. A FOnline can never have enough of them.
Title: Re: FO: Desert Europe
Post by: Ras on February 14, 2013, 09:07:23 pm
You guys need some new animations?
You have something interesting? ; D
Title: Re: FO: Desert Europe
Post by: Alvarez on February 14, 2013, 10:39:40 pm
You have something interesting? ; D

I do.
(https://i.imgur.com/Z2H9eJh.gif)
Title: Re: FO: Desert Europe
Post by: White150 on February 19, 2013, 06:15:59 pm
Angelscripts is sooooo hard to learn or what? Btw I hope you finaly release server with quests and many features, not only empty maps...
Title: Re: FO: Desert Europe
Post by: Jenova on February 19, 2013, 07:35:44 pm
That's why we don't release yet.
Title: Re: FO: Desert Europe
Post by: Mike Crosser on February 19, 2013, 09:07:42 pm
That's why we don't release yet.
If you do happen to release it don't do it DNF style,better have an unreleased game then a half assed one.
Title: Re: FO: Desert Europe
Post by: Ras on March 11, 2013, 08:23:20 pm

DOWNLOAD CLIENT .zip (http://fode.eu/download/FOClient.zip)


About the most important things what we're working on:

- Crafting: Is working, but it needs some changes. We are waiting for your suggestions about changes, correct or edit. So do not worry at the moment how it looks ; )
- Encounters: Will be more varied different NPC and criters groups.
- Dialogue and Quests: more talking NPC with interesting task or professions to obtain.

At the moment server will work, and all repaired bugs and innovations will be updated.
So I invite you to have good fun ! FODE Testing Sesions Starts !

...and remember everything that we do we do for you!
Title: Re: FO: Desert Europe
Post by: JovankaB on March 11, 2013, 08:42:08 pm
Nice, good luck :)
Title: Re: FO: Desert Europe
Post by: jacky. on March 11, 2013, 08:59:17 pm
give us some info, perks, what is new, factions, implants? mercs? new weapons, armors, cars? how to craft, repair, farm, where to look for quests?
Title: Re: FO: Desert Europe
Post by: manero on March 11, 2013, 09:28:26 pm
Its unplayable. 10-15 fps.
Title: Re: FO: Desert Europe
Post by: davrot on March 11, 2013, 09:43:31 pm
Run FonlineD3D instead of Fonline.
Title: Re: FO: Desert Europe
Post by: Knife_cz on March 11, 2013, 09:48:54 pm
There isn't any configuration.exe for master.dat and critter.dat?
Title: Re: FO: Desert Europe
Post by: davrot on March 11, 2013, 09:51:27 pm
There isn't any configuration.exe for master.dat and critter.dat?
Just put them in the data folder.
Title: Re: FO: Desert Europe
Post by: manero on March 11, 2013, 09:53:17 pm
Run FonlineD3D instead of Fonline.

Game crash when i start it.
Title: Re: FO: Desert Europe
Post by: Knife_cz on March 11, 2013, 11:23:07 pm
Looks pretty nice, joined REF.
Title: Re: FO: Desert Europe
Post by: Senocular on March 12, 2013, 12:09:58 am
How is the balance between 2 factions handled? What if everyone joins REF?
Title: Re: FO: Desert Europe
Post by: jacky. on March 12, 2013, 12:19:09 am
please tell us :
Title: Re: FO: Desert Europe
Post by: Rikers on March 12, 2013, 10:17:23 am
Looks very promising, but there are some issues. Besides the info on activities mentioned above, the translation could use some polishing, some of the dialogs, descriptions etc are in engrish (http://en.wikipedia.org/wiki/Engrish). I like the crafting and mining system (at least for what it seems to be). Some explanation on tac-fighting would be nice, I'm not sure if it's even implemented though.

edit: Again about the translation - Though I'm not a native English speaker, even the main faction names seem odd. New Empire Commonwealth? (shouldn't it be New Imperial Commonwealth? Or, if you really need that abbreviation, New European Commonwealth. Same for the other one, I think it should be Royal Eastern Confederation. Maybe some English speakers could shed some light here.
Title: Re: FO: Desert Europe
Post by: JovankaB on March 12, 2013, 10:55:58 am
The client is huge, almost 1 GB. Guys, try to optimize it a bit. Why you put like 6 interfaces into it,
some unfinished. I think one or maybe two at most in default installer is enough. If someone will want
more interfaces, they will find them.

The beginning which lets you choose faction is really cool, with those voices around you and so on.
Music is good. I was afraid the world map would be too big, but it doesn't look so. London looks better
in the game than on the screenshots. I love the NPCs walking around, it really makes the town looking
like a living city. In 2238 only some guards do that.

I did one quest, typical fetching quest, nothing special. No challenge, shitty reward - I felt at home ;)
But English was bad. Like really, TLA-grade bad.

I think it should be possible to ask the guard where is the church. Many building look the same, in 2238
it's smaller problem, because most of the locations are familiar from Fallout 1/2 (but it still is a problem).

I didn't find any other quest, but I didn't look too hard. There was supposed to be some guard near bridge
but I didn't find anyone I could talk to.

The pipboy with global chat is very nice.

I went to the mine but I had no hammer and I couldn't find flint. I scavenged 2 things that looked like junk.
Then I got bored and stopped looking. Lack of documentation, and I really hate crafting.

I think it would be good if it was possible to buy tools in the mine.

At first encounter maps look more diverse than in 2238, but then, when you see the same building for the
127th time, it's not so cool anymore. Still, I like it that the encounter maps look less like some "generic
ruins" and more like real places.

Overall it has many parts that look very promising.
I was skeptical about this server since I heard about it first time, but now I think it has potential.
Title: Re: FO: Desert Europe
Post by: Ras on March 12, 2013, 02:21:17 pm
Today will put on the forum a few the most important things that you need to know.
Please be patient.
Title: Re: FO: Desert Europe
Post by: jacky. on March 12, 2013, 02:36:43 pm
in my opinnion u shound increase exp we can get from hits.
1hit point - 2-3 exp
when npc is on "-hp" u wont get any exp *it is a BUG

RAS u NEED to increase number of basic materials in encouters, fibers, junk-scraps, and maby basic tools in some urban encounters. i was looking for 4 flimts 20min and i coulndt find even 1. make farming scaveging more noob friendly like on requiem.

and maby make some encounters npc vs npc from who we can loot some basic weapons/stuff. now it is pain in ass to find 4 flints.

And last one, wednesday to see devs gms in game So we can ask Them questions. Leaving players alone in new serv isnt good idea
Title: Re: FO: Desert Europe
Post by: Knife_cz on March 12, 2013, 03:56:35 pm
So I encountered 'Psycho Ghouls' in first turn I got hit in between the eyes for 30 damage each. Instantly dead. Couldn't even run.
Lost AK :v. WELL FOR A THIRD ENCOUNTER..
Title: Re: FO: Desert Europe
Post by: jacky. on March 12, 2013, 05:15:52 pm
Make low npcs vs low npcs encounters and they can be neutral to player, and same medium and strong npcs from who we can get stuff. And also caravans with weapons and resources sp we can farm Them from various caravans. But u need to let us get basic flints and basic tools from encs because it is v hard now and crafting is huge here.
Maby starting set depends of specials we choose
Title: Re: FO: Desert Europe
Post by: Fleczer on March 12, 2013, 05:27:01 pm
DOWNLOAD CLIENT .zip (http://fode.eu/download/FOClient.zip)


About the most important things what we're working on:

- Encounters: Will be more varied different NPC and criters groups.

Title: Re: FO: Desert Europe
Post by: Knife_cz on March 12, 2013, 05:39:50 pm
And please add some hints/tips or dialogues from NPCs where to find the quest guy or just quest in general, I was looking for the guy which gives you ammo in REF forever :o

And gah nerf these Psycho Ghouls, 550 Health each and Colt as weapon which ALWAYS crits. That's just impossible - put them into some location like bottom three squares but not just..Q_Q
Title: Re: FO: Desert Europe
Post by: jacky. on March 12, 2013, 08:45:00 pm
Yes. This serv Have some potential but u need to share some info because now it is imposible to play with. Ras who is in ur team? And Please describe basic rules
Title: Re: FO: Desert Europe
Post by: Fleczer on March 12, 2013, 11:13:25 pm
Knife Psycho Ghouls are only on the Death Belt area. You can use train From Moscow to Town Station (100 caps) to avoid them.
Title: Re: FO: Desert Europe
Post by: Knife_cz on March 12, 2013, 11:19:41 pm
Knife Psycho Ghouls are only on the Death Belt area. You can use train From Moscow to Town Station (100 caps) to avoid them.
I encountered them very very close near the Moscow Q_Q
Title: Re: FO: Desert Europe
Post by: Ras on March 13, 2013, 12:18:57 am

FODE Startup Guide
http://www.sendspace.com/file/ei1n9m

I will try from time to time added some more info.
...a little too much of that for one day
Title: Re: FO: Desert Europe
Post by: Dark. on March 13, 2013, 02:19:04 pm
Just installed it. But when I try to run the updater it crashes and when I launch the game it says that critter.dat and master.dat are missing when I already put them inside data folder. What do I have to do?

I also tried to see if it works with the new updater, but the problem persists.
Title: Re: FO: Desert Europe
Post by: kevin on March 13, 2013, 02:26:37 pm
put them in the game folder, not data folder.
Title: Re: FO: Desert Europe
Post by: Dark. on March 13, 2013, 02:30:04 pm
put them in the game folder, not data folder.
It worked, thanks alot.
Title: Re: FO: Desert Europe
Post by: jacky. on March 13, 2013, 02:41:21 pm
try to use fode forum
www.fode.eu
you can send pms to devs with your questions and also few other people try to know this server so u will have more update info about it.
this serv have huge potential and it isnt fot when after 5days u have nothing to do.
Title: Re: FO: Desert Europe
Post by: Dark. on March 13, 2013, 03:14:51 pm
try to use fode forum
www.fode.eu
you can send pms to devs with your questions and also few other people try to know this server so u will have more update info about it.
this serv have huge potential and it isnt fot when after 5days u have nothing to do.
Yeah, actually I liked it. Nice graphics and textures, European locations are amazing, the partition of the community with 2 factions makes the game even more competitive, starting location is also quite interesting and creepy. Totally liked it guys, though I still have to check a lot of things.


Thumbs up for you guys, keep working on this awesome project.
Title: Re: FO: Desert Europe
Post by: jacky. on March 13, 2013, 03:38:20 pm
2 factions but u forget you can start your own gang. i am waitign for more info but i like this project and fixes. in short time this server might be very pleasant to play. lots of crafting lots of new weapons and armors and new features like canibalism. i was waiting for a long time for this server and i can see it isnt low developed fo australia but those guys spend lots of time on it but it need poishe and descriptions how to play. i like fode quest info when u get new one, and global chat is awesome.

i really hope this serv can became 2nd 2238
Title: Re: FO: Desert Europe
Post by: Jenova on March 13, 2013, 05:48:34 pm
You can start your own gang, for 15.000 caps.
i really hope this serv can became 2nd 2238
Wow. Just, wow.
Title: Re: FO: Desert Europe
Post by: jacky. on March 13, 2013, 06:04:42 pm
In good or bad way?

In few days there will be PDF with info about fode
Title: Re: FO: Desert Europe
Post by: manero on March 13, 2013, 07:06:06 pm
Wow. Just, wow.

Don't listen to Jacky.
Title: Re: FO: Desert Europe
Post by: Wipe on March 13, 2013, 07:17:32 pm
i really hope this serv can became 2nd 2238
I really hope this server can become something own :)
Title: Re: FO: Desert Europe
Post by: EnergyForYou on March 13, 2013, 11:59:35 pm
Lot of work was put into it. Especially lately, we were rebuilding everything, trying to put things in the good way for us and for other players(testers).
We hope, that you will enjoy staying there!
Title: Re: FO: Desert Europe
Post by: Mr Feltzer on March 14, 2013, 05:58:02 am
i can see it isnt low developed fo australia
what does this mean?
(http://images3.wikia.nocookie.net/__cb20111229063624/creepypasta/images/0/03/Kermit_face.jpg)
Title: Re: FO: Desert Europe
Post by: jacky. on March 14, 2013, 09:12:58 am
Nothing personal :)
Title: Re: FO: Desert Europe
Post by: brad smalls on March 14, 2013, 10:10:21 am
Jacky us just saying the under developed FO aus in the way scripts were implmented but it was a good effort for one guy
Title: Re: FO: Desert Europe
Post by: jacky. on March 14, 2013, 05:48:18 pm
it need a lot of work, this serv need few weeks of hard working on it and it can be something fresh. for me it is raw pre alpha but playable. if they will describe it well and add qests and talking npcs it can be quite good. dont abandom this project.
Title: Re: FO: Desert Europe
Post by: maszrum on March 14, 2013, 07:10:24 pm
any organisations/gangs are playing on that server?
Title: Re: FO: Desert Europe
Post by: Mr Feltzer on March 15, 2013, 07:01:30 am
Jacky us just saying the under developed FO aus in the way scripts were implmented but it was a good effort for one guy

Fair statement
Title: Re: FO: Desert Europe
Post by: Evil Genius on March 16, 2013, 12:50:59 am
desert europe 100 times better than 2238
but still not perfect :p
Title: Re: FO: Desert Europe
Post by: Fettel on March 16, 2013, 08:25:57 pm
uh, updater is not working.
Title: Re: FO: Desert Europe
Post by: Jenova on March 16, 2013, 08:28:46 pm
It does.
Title: Re: FO: Desert Europe
Post by: Fettel on March 16, 2013, 08:31:02 pm
How can I play then?

nevermind, got it working.
Title: Re: FO: Desert Europe
Post by: EnergyForYou on March 29, 2013, 09:35:30 pm
We're excited to announce that we have moved to new forum software that will be more user-friendly.
Also we are fixing and updating the game every day. Visit our new website at : http://fode.eu/page/index.html (http://fode.eu/page/index.html) and stay tuned for further info!
Title: Special weekend offer for joining
Post by: Jenova on April 09, 2013, 12:00:01 pm
Hello!
 
FOnline: Desert Europe currently is in open alpha / beta stage and needs more players to join the great war between the New European Commonwealth and the Royal East Federation!
 
To wake your interest we make a special offer to you.
 
Every player who registers within the next weekend will be granted a random beginning bonus. One of the participants will be chosen to get a permanent stat buffer.
 
We hope that some of you who haven't tried FOnline: Desert Europe yet will be satisfied and positive surprised.
 
Every participant of this event must send a personal message to the developers team.
If you don't write to developers you cannot obtain your starting pack.

 
Also check our new website (http://fode.eu) to inform yourself about the latest changes, fixes and more!
 
Sincerely,
The FOnline: Desert Europe Team
Title: Re: Special weekend offer for joining
Post by: Skycast on April 09, 2013, 12:10:49 pm
Also check our new website (http://fode.eu) to inform yourself about the latest changes, fixes and more!
I preffer old forum, my eyes just bleeding when i am looking to new forum design *(
Title: Re: FO: Desert Europe
Post by: xsarq on April 09, 2013, 12:13:55 pm
Might consider trying it but not really sure:

Can we run in combat on your server, is there turn based combat?
What is the level cap?
Are there many quests, stuff to do for begginner?
Are high tier weaponry obtainable by players?
Can we craft lockers like here? Can we craft at all?

Title: Re: FO: Desert Europe
Post by: Jenova on April 09, 2013, 12:18:28 pm
I preffer old forum, my eyes just bleeding when i am looking to new forum design *(
You can get used to forum layout quickly. It's really user-friendly.

Might consider trying it but not really sure:

Can we run in combat on your server, is there turn based combat?
What is the level cap?
Are there many quests, stuff to do for begginner?
Are high tier weaponry obtainable by players?
Can we craft lockers like here? Can we craft at all?
For a short answer:
Yes, running in combat is possible. There is also turn based combat (and one TB-PvP town too).
The level cap is 40.
Right now there are only a few quests, but there are more in work. But for beginners there is still much to do till then.
Yes, players can get good weapons, but you need much afford to get them.
And yes again, lockers will be possible to make, and yes, you can craft. Crafting system in FODE is very extended.
Title: Re: FO: Desert Europe
Post by: xsarq on April 09, 2013, 12:23:39 pm
thanks for really quick answers i shoud probably at least try this one.
Title:
Post by: Stration on April 09, 2013, 07:34:29 pm
A handful of facts about FO: DE...

- You can level up very fast.
- Map traveling speed is great. You can get where you want very quickly even without a car.
- There's a trait that allows you to start with very high outdoorsman, which is great for new players that want to explore the world.
- There are tons of shops everywhere, and they accept pretty much every single item there is.
- In order to get a safe place to store your gear in, you just need to find a shovel and use it in a random encounter. Quick & painless.

As you can see, the game is very friendly to new players. Let's talk about some other aspects now...

- Acquiring good gear requires approximately ten times the amount of grind that FO: 2238 requires.
- You will die of old age before you get enough stuff to do PvP.
- Farming encounters for gear is pretty much impossible without a large group. If you don't have a faction to back you up, you can forget about farming anything better than radscorpion tails.
- Some encounters are bugged and will cause NPCs from your faction to shoot at you for no reason as soon as you enter (e.g. the NEC veterans and radscorpions encounter in Zone 1:1 does that consistently); there's no way of avoiding these - you are bound to get one at some point.
- Some encounters feature critters that have a 100% chance of achieving a critical hit (e.g. psycho ghouls).
- For all practical purposes, you can only craft shovel-tier items.

In its current state, FO: DE is fun for a day or two, but then it turns into endless grind that's about three times worse than FO: 2238. Unlike FO: 2238, however, the server DOES show a lot of promise, and I will definitely be monitoring the progress that its developers make.

If you're on the fence about giving FO: DE a shot, I'd say go for it, but only if you have a group of people to play with, and a LOT of time on your hands. Otherwise, it's completely pointless.

BTW, let me make a few loose comments:

- The new layout of the FO: DE forum is almost as obnoxious as the layout of the forum I'm posting this comment on. That means it's terrible.
- Offering to give a bonus to new players that the players you already have will not receive is perhaps not the best idea ever. I'm pretty sure more people will quit because of it than join.


Title: Re: ↓
Post by: Ras on April 09, 2013, 08:22:01 pm
--->FODE GUIDE (http://fode.eu/files/file/3-fonline-desert-europe-guide/)<---
EDITED 09.04.2013
Title: Re: ↓
Post by: Ras on April 09, 2013, 10:01:47 pm
Quote
- Map traveling speed is great. You can get where you want very quickly even without a car.
Speed will be reduced as the server will develop. Now it is only made ​​for easier play


Quote
- Acquiring good gear requires approximately ten times the amount of grind that FO: 2238 requires.
- You will die of old age before you get enough stuff to do PvP.
What a pleasure when gain the best stuff on the first day? :)
Know about crafting that is heavy but do not close it. We wait all the time for suggestions about balance craft and weapons and every day we something change as suggested by players. We do not make the server for us but only for players. We base on the experience of other players and their knowledge. Everyone with us has a right voices and We count with each voice.


Quote
- Farming encounters for gear is pretty much impossible without a large group. If you don't have a faction to back you up, you can forget about farming anything better than radscorpion tails.
...please :) besides being a "dev" I play daily (for test and look bugs) a little on the normal SG char. Now have 20 lvl ..and little bit HP and in within an hour myself am able gather a lot of weapons from some encounters. Do not believe me? I invite you to joint expedition :)


Quote
- Some encounters are bugged and will cause NPCs from your faction to shoot at you for no reason as soon as you enter (e.g. the NEC veterans and radscorpions encounter in Zone 1:1 does that consistently); there's no way of avoiding these - you are bound to get one at some point.
if so... this is only bug in game and thanks for report. We will try to fix it as soon as possible.


Quote
- Some encounters feature critters that have a 100% chance of achieving a critical hit (e.g. psycho ghouls).
Still the same :) We have a long ago expounded on the forum. This is specially and only in one place. Dead belt on the map (between Moscow and the Town station) has only a 10% chance of safe transition. Suggest using the transport train from Moscow to the town station. Ghouls in the future will be replaced to something else.


And once again ... This server is not made ​​for us, but for the players. So as someone sees some things that can be changed to make the game more enjoyable we waiting for suggestions. FODE future in the hands of players.

regards
Title: Re: FO: Desert Europe
Post by: Stration on April 11, 2013, 02:47:08 pm

Click the spoiler at your own risk.

Title: Re: FO: Desert Europe
Post by: Ras on April 11, 2013, 03:06:43 pm

Click the spoiler at your own risk.


Sure is difficult get next level but this is a good option for those who want invest in their character.
It's better than no development after 24 lvl



...info from FODE GUIDE

Max lvl: 40
Perk: Latest perk at 24 level (max 7 perks)

From 1 to 29 lvl each lvl give:
• every 3 lvl you get 1 perk
• skill points to use= 5 + 2x INTELLIGENCE
• points HP= 2 + 4x LIFEGIVER + ENDURANCE /2

From 30 to 34 lvl each lvl give:
• +1 to all resistance
• skill points to use= 5 + 4x INTELLIGENCE
• skill points to use with Trait Skilled= 2x 5 + 4x INTELLIGENCE
• points HP= 6 + 4x LIFEGIVER + ENDURANCE /2

From 32 to 34 lvl each lvl give:
• +1 to armor class, normal absorb and critical chance

From 35 to 39 lvl each lvl give:
• +3 to radiation resistance, poison resistance, healing rate, armor class
• +1000 grams to carry weight
• +1 to all resistance, normal absorb and critical chance
• points HP= 2 + LIFEGIVER(1 perk=1, 2 perk=2) + ENDURANCE /2

Also at the level:
• 35 lvl +8000 grams to carry weight
• 36 lvl unlocks your Special Slot
• 37 lvl unlocks your Red Implant Slot
• 38 lvl unlocks your Green Implant Slot
• 39 lvl unlocks your Blue Implant Slot
Title: Re: FO: Desert Europe
Post by: kompreSor on April 11, 2013, 03:30:19 pm
Perk: Latest perk at 24 level (max 7 perks)
Haha 24 / 3 = 8... muahaha
Title: Re: FO: Desert Europe
Post by: Stration on April 11, 2013, 03:40:19 pm

Click the spoiler at your own risk.
Sure is difficult get next level but this is a good option for those who want invest in their character.
Why are you hiding such important information from players though?

Also, how many experience points do I need in total to reach level 31? 1,200,000? What about level 40? Would that be something around 4,000,000?

BTW, when was the server last wiped? A month ago? Some entries on your forum/bug tracker clearly indicate there are players around who have multiple level 40 characters, which is really odd considering the enormously high XP thresholds for levels above 29. I can smell a familiar smell here, the smell of GM/dev abuse that all FO: 2238 players know so well. It's a very faint smell this time, and I might be wrong about it, but it's all rather interesting.

That said, Desert Europe is by far the best FOnline server at the moment – at least for non-Russians – so I'll probably stick around regardless of all the shenanigans.

EDIT: This is completely unrelated, but before I forget to ask – why is it so hard to find broc flowers & xander roots? I only get about 1 per 5 encounters max.
Title: Re: FO: Desert Europe
Post by: Jenova on April 11, 2013, 03:44:16 pm
Haha 24 / 3 = 8... muahaha
No perk at level 1.


And you can level up very good. My opinion at least.
Title: Re: FO: Desert Europe
Post by: Ras on April 11, 2013, 04:14:45 pm
Sure is difficult get next level but this is a good option for those who want invest in their character.
Why are you hiding such important information from players though?

Also, how many experience points do I need in total to reach level 31? 1,200,000? What about level 40? Would that be something around 4,000,000?

BTW, when was the server last wiped? A month ago? Some entries on your forum/bug tracker clearly indicate there are players around who have multiple level 40 characters, which is really odd considering the enormously high XP thresholds for levels above 29. I can smell a familiar smell here, the smell of GM/dev abuse that all FO: 2238 players know so well. It's a very faint smell this time, and I might be wrong about it, but it's all rather interesting.

That said, Desert Europe is by far the best FOnline server at the moment – at least for non-Russians – so I'll probably stick around regardless of all the shenanigans.

EDIT: This is completely unrelated, but before I forget to ask – why is it so hard to find broc flowers & xander roots? I only get about 1 per 5 encounters max.

- some info about server is added progressively to the forum (or fode guide). There's a lot to describe in one day and besides writing we also have lot of other things associated with server.

- 29 lvl ~400,000 exp
- 40 lvl ~93,000,000 exp

- no one has a lvl 40. Maximum character is something about 33-34 lvl (1 char)

- nobody (of the active in game developers) improve statistics other players

- write in suggestions info about a small amount of flowers
Title: Re: FO: Desert Europe
Post by: Senocular on April 11, 2013, 04:20:37 pm
Reaching 40 lvl on one char equals to lvling 232,5 alts to 29 lvl. Seems like a good idea...
Title: Re: FO: Desert Europe
Post by: Stration on April 11, 2013, 04:35:30 pm
- no one has a lvl 40. Maximum character is something about 33-34 lvl (1 char)

Oh, so things such as this bug report (http://fode.eu/page/bug_tracker.html/_/cant-use-bulletproof-vest-r10?) are due to players trying to equip items they cannot yet equip rather than anything else? Fair enough.

And really, please update http://wiki.fode.eu/Level as soon as possible.
Title: Re: FO: Desert Europe
Post by: Jenova on April 11, 2013, 05:17:18 pm
*cough* (http://wiki.fode.eu/Experience_Points)

Also at the level:
• 36 lvl unlocks your Special Slot
Title: Re: FO: Desert Europe
Post by: Stration on April 11, 2013, 05:30:42 pm
*cough* (http://wiki.fode.eu/Experience_Points)
This article is inaccurate. For example, it tells me that I need 411000 experience points to reach level 30 which is NOT true. You might want to double-check the numbers. All of them.
Title: Re: FO: Desert Europe
Post by: Jenova on April 11, 2013, 05:39:42 pm
Yeap, seems like there was some glitch on level 30. Thanks for pointing that out.  :)
Title: Re: FO: Desert Europe
Post by: White150 on April 12, 2013, 08:35:37 pm
No perk at level 1.


And you can level up very good. My opinion at least.
3 lvl - 1 perk
6 - 2
9 - 3
12 - 4
15 - 5
18 - 6
21 - 7
24 - 8

So 24 lvl = 8 perks, 21 - 7 perks.
Title: Re: FO: Desert Europe
Post by: Stration on April 15, 2013, 08:15:16 pm
CRAFTING A SET OF COMBAT ARMOR MK2 ON FO: DE

An epic story in which one man has to fight against the whole crafting system, but finally prevails... or does he?

Title: Re: FO: Desert Europe
Post by: xsarq on April 15, 2013, 08:21:26 pm
cool story bro

No really - it was interesting read, But i think you made some missplays. Like your mining alt shoud have been preperated to carry a lot. And coudn`t you just buy fire gecko skins from shop or other player?
Title: Re: FO: Desert Europe
Post by: Jenova on April 15, 2013, 08:22:17 pm
I'm glad you did not feel to lazy to give the craft a try. :)

After all, if THEY, or their friends, need any good item, they just spawn a special trader that sells it for caps (http://fode.eu/topic/506-top-equip-merchant/) (for caps mind you - not for free! - this way it's not GM/dev abuse! haha, right...).
You should read the replies about that. This trader was there for pure test purposes, and is removed already. But you might just overseen that. :)
Title: Re: FO: Desert Europe
Post by: Vile on April 15, 2013, 08:27:32 pm
Exaggerates badly

I wonder how you managed to survive in 2238 in the first place if you already crying at a much easier crafting system that's fairly easy to handle.
Mouse skins are like trash, I found like tons of them without even actively searching for them. Worse then grinding BP's lol.... stop exaggerating .
And that trader was unintended and promptly removed after first people complained, so why the rant ?
Title: Re: FO: Desert Europe
Post by: Stration on April 15, 2013, 08:28:11 pm
your mining alt shoud have been preperated to carry a lot. And coudn`t you just buy fire gecko skins from shop or other player?
I was prepared to carry a lot. Nearly all my non-PvP chars have 10 points of Strength. That's why I managed to actually craft the parts despite the enormous weight of all that ore combined.

As for fire gecko pelts, they are not available from shops, obviously; otherwise, I'd have simply bought them. And as for getting them from other players... how the hell could anyone have one of these when it's impossible to get Fire Gecko Skinning? You haven't read the whole thing, have you?
Title: Re: FO: Desert Europe
Post by: Stration on April 15, 2013, 08:30:52 pm
crying at a much easier crafting system
Oh, yes, it's very easy to craft all you need all right... as long as you just need shovels.

Mouse skins are like trash, I found like tons of them
Riiiiiiight.
Title: Re: FO: Desert Europe
Post by: Vile on April 15, 2013, 09:30:29 pm
Most of the things you are being QQing at here are temporary bugs that will be fixed for sure, as the heavy rare ores and the mouse skin availability .
And yea it's much easier to craft. Get a proper crafting alt and all you need to to is getting some crafting experience to remember all the places and proper ressourcing skill. No cuntish months-grindsome BP's nor professions . And no unsafe advanced cuntbenches that you need to carry heavy materials on your crafter to.

And yea riiiiight, I have quite some, and no, they don't have a 0,1% spawning chance, actually they have fixed spawns like all of the encounter items . Don't be so sarcastically once in a time and get that ass to work
Title: Re: FO: Desert Europe
Post by: Stration on April 15, 2013, 09:53:18 pm
QQing
Nobody is QQing here, unless, perhaps, you are.

I was telling a story. The story that is, as a matter of fact, 100% true. That's it.

temporary bugs that will be fixed for sure, as the heavy rare ores and the mouse skin availability .
[Citation needed]

And yea it's much easier to craft. No cuntish months-grindsome BP's nor professions . And no unsafe advanced cuntbenches that you need to carry heavy materials on your crafter to. Get a proper crafting alt and all you need to to is getting some crafting experience to remember all the places and proper ressourcing skill.
Dude, you have no idea who you're talking to here. I already have maps of ALL mines with all 9 different types of deposits marked on them. Maps I've made myself and will probably share in ~2 months or so if I'm still playing the game. I figured out the approximate respawn times for every single one of the resources too. As for my crafting experience, be informed that I have crafted more items on various FOnline servers than you have ever SEEN.

And STILL, with all that, I *CANNOT* craft a single CA MK2, because I don't have 10 incredibly rare, nearly impossible-to-get pieces of trash that I need to complete some silly quest which happens to be the first quest in a long chain of quests that, if finished successfully, will allow me to obtain fire gecko pelts which I need for the fucking armor.

Therefore, DON'T YOU DARE tell me that crafting on FO: DE is quick & easy. It's not. Crafting noob items, yes. It's dead easy. Crafting advanced items, no. It's not fucking easy. In some cases, it's outright IMPOSSIBLE, and it's that way for the STUPIDEST reasons possible. Wasting my life looking for 10 nigh non-existent mouse skins so that I can craft high-end gear later on MY ASS. It doesn't make the LEAST bit of sense. I'd rather give that fucking peasant 10,000 caps than spend a week running around like a retard, looking for the legendary and elusive bloody mouse skins he wants.
Title: Re: FO: Desert Europe
Post by: Crovax on April 18, 2013, 11:54:49 pm
The mouse hides weren't hard to find at all, you just need to get them from the ground in some encounters. Bearline guards and NEC or REF encounters have them.
Title: Re: FO: Desert Europe
Post by: Gob on April 23, 2013, 08:18:02 am
The mouse hides weren't hard to find at all, you just need to get them from the ground in some encounters. Bearline guards and NEC or REF encounters have them.

True dat. I found lots of them when I was playing but I throwed them away as I didn't know wtf they were for.
Title: Re: FO: Desert Europe
Post by: kompreSor on June 20, 2013, 06:08:46 am
on FODE Wipe!!!

New IP: 91.239.67.197

server Online
Title: Re: FO: Desert Europe
Post by: xsarq on June 22, 2013, 11:47:32 pm
What port shoud i type in? This server doesnt seems to work for me.
Title: Re: FO: Desert Europe
Post by: Wipe on June 23, 2013, 12:18:35 am
2250
Title: Re: FO: Desert Europe
Post by: Besmrtnik on June 23, 2013, 05:59:26 pm
where to download client, do you have website, or forum?

found it on another topic
http://fode.eu/page/index.html
Title: Re: FO: Desert Europe
Post by: brad smalls on June 25, 2013, 03:43:03 pm
is this server alive or dead?
Title: Re: FO: Desert Europe
Post by: Gob on June 25, 2013, 04:01:02 pm
is this server alive or dead?

the server is up and running
Title: Re: FO: Desert Europe
Post by: brad smalls on June 26, 2013, 09:57:05 am
you know what i mean?
Title: Re: FO: Desert Europe
Post by: Mike Crosser on June 26, 2013, 11:26:51 am
you know what i mean?
No,you stoopid.
Use english to explaine what you mean?
Server no much players,but server good.
Title: Re: FO: Desert Europe
Post by: Besmrtnik on July 06, 2013, 02:44:53 pm
its great game
download it here

http://fode.eu/topic/638-working-client-240613/
Title: Re: FO: Desert Europe
Post by: Ras on August 07, 2013, 03:41:00 pm
Due to the lack time main programmer
WE ARE LOOKING FOR PEOPLE WHO WILL CONTINUATE THE PROJECT FODE
and will want to take care of his management, development and operation of the server.

Contact http://fode.eu/index (http://fode.eu/index) or here in the topic
Title: Re: FO: Desert Europe
Post by: fonliner on August 07, 2013, 07:03:53 pm
Too much work?
Title: Re: FO: Desert Europe
Post by: kompreSor on September 10, 2013, 03:07:38 pm
Too much work?
much? idk, game no have good encouters, only 10 quests, lot of maps, fine balance.
Title: Re: FO: Desert Europe
Post by: Koniko on September 10, 2013, 05:07:22 pm
I am already working on it. I ll try to release it as fast as i get it to stable work and fix few things..
Title: Re: FO: Desert Europe
Post by: kompreSor on September 27, 2013, 09:01:35 am
sup! server is online now :) but no changelog :/
Title: Re: FO: Desert Europe
Post by: buliwyf on October 25, 2015, 07:33:00 pm
have a test server running need people to mass test it ip 212.10.27.18 port 2250 online 24/7
Title: Re: FO: Desert Europe
Post by: kompreSor on October 26, 2015, 06:26:22 am
client link or something?
Title: Re: FO: Desert Europe
Post by: fonliner on October 26, 2015, 10:03:27 pm
Maybe from orginal repo https://bitbucket.org/Koniko/fode/overview
Title: Re: FO: Desert Europe
Post by: buliwyf on October 27, 2015, 01:31:50 am
get the client here http://fonline.no-ip.org
Title: Re: FO: Desert Europe
Post by: dogo23 on October 27, 2015, 07:07:07 am
have a test server running need people to mass test it ip 212.10.27.18 port 2250 online 24/7

Just joined that server, I've been wanting to play FO: Desert Europe for a while.

Is it possible we could create a new thread to advertise the live server. Its kind of boring in London atm, I need some help too.
Title: Re: FO: Desert Europe
Post by: Fettel on October 28, 2015, 10:37:28 pm
.