Value 394 Attach WP_gausspistol.x Texture 0 item_gauss_pistol.tga
Is this by equipping the weapon, or using a "~param 0 151 x" sort of thing?
yeah, it's still big.
In Fallout some weapons are a bit big too*coughsubmachineguncough* The size of a gun in the post apocalyptic wasteland is impressive... But highly confusing.
P.S. Did anyone started to work on importing the misc. items already? The faster we deal with these things - the closer we are to the release.Sorry man, I still can't seem to get FOnline SDK running properly. I think I'm going to pass this one - it's pretty useless to create anything if the scale is most likely going to be off.
#Misc
Value 140 Attach WP_AccessCard.x Texture 0 ITEM_AccessCard.tga Link R_Handle_1 Scale 2.0
RotY -90 RotZ 10 MoveX 4 MoveY 1
(http://img832.imageshack.us/img832/964/screen02012013121303.jpg) (http://imageshack.us/photo/my-images/832/screen02012013121303.jpg/)(http://s4.hostingkartinok.com/uploads/images/2013/01/d4ffa44c7af4f8551340afc19cf18081.png)I don't mean to be picky but the way he hold the LSW is wrong.
(http://s4.hostingkartinok.com/uploads/images/2013/01/b2642ecd825071ab691cd51ac8a090a0.png)
Rifles, big guns and shotguns sections has been finished.
P.S. Did anyone started to work on importing the misc. items already? The faster we deal with these things - the closer we are to the release.
I don't mean to be picky but the way he hold the LSW is wrong.Unfortunately it is true - you hold the LSW by the last handle like all other bullpup weapons (a bullpup is a weapon design where the trigger and handle is located AFTER the magazine, unlike other weapons like the M4 and M16 carbines).
You can only add items and access then through the console command above. How to combine the inventory and 3D is rather a good question, but the only one who knows something about it is Karpov. Maybe Luther knows something about it, I'm not sure though.
Value 255 Attach MI_DayPass.x Texture 0 ITEM_DayPass.png Link R_Handle_1 Scale 0.6 MoveX 12
Value 144 Attach MI_AccessCard.x Texture 0 ITEM_AccessCardR.png Link R_Handle_1 Scale 1.6 MoveX 10
#Value 144 Attach MI_AccessCard.x Texture 0 ITEM_AccessCardY.png Link R_Handle_1 Scale 1.6 MoveX 10
I wasn't able to find the other AccessCard so I just made a duplicate of the same item not sure how to add new items for Fonline so I left it as it is. Download items from here: Value 390 Attach WP_solar_scorcher.x Texture 0 ITEM_solar_scorcher.jpg Link R_Handle_1 Scale 0.1 RotX -90 RotY -15
Value 393 Attach WP_phazer.x Texture 0 ITEM_phazer.jpg Link R_Handle_1 Scale 0.3 RotX -90 RotY -15
Value 4 Attach WP_knife.x Texture 0 ITEM_knife.jpg Link R_Handle_1 Scale 2 RotY -90 MoveZ -5.5 MoveX 2
Value 236 Attach WP_CombatKnife.x Texture 0 ITEM_combat_knife.jpg Link R_Handle_1 Scale 0.25 RotY -90 MoveZ -5.5 Mov
Value 21 Attach WP_brassknuckles.x Texture 0 ITEM_brassknuckles.jpg Link R_Handle_1 Scale 0.4
Value 72 Attach MI_BriefCase.x Texture 0 ITEM_BriefCase.png Link R_Handle_1 Scale 12 MoveX 10 MoveZ -5 RotX -90 RotZ -110 RotY 180
Sadly if he keeps the briefcase a bit more down then he keeps hitting his legs with it during walking.
Value 428 Attach MISC_Medical_Supplies.x Texture 0 ITEM_Medical_Supplies.tga Link R_Handle 1
Value 408 Attach MISC_Field_Medic_Kit.x Texture 0 ITEM_Field_Medic_Kit.jpg Link R_Handle 1
Tried every possible scale, from 0.05 up to 60. Nothing seems to do anything. Tried different values, nothing. Looked around the files in case I might have used wrong file names or extensions - nothing. Value 308 Attach MISC_Super_Tool_Kit.x Texture 0 ITEM_Super_Tool_Kit.bmp Link R_Handle_1 Scale 50
Value 428 Attach MISC_Medical_Supplies.x Texture 0 ITEM_Medical_Supplies.tga Link R_Handle_1 RotY 80 Scale 1.25
Value 408 Attach MISC_Field_Medic_Kit.x Texture 0 ITEM_Field_Medic_Kit.jpg Link R_Handle_1 RotY 15 MoveZ -1 MoveY -2 MoveX -0.2
Value 126 Attach MISC_V13_Flask.x Texture 0 ITEM_V13_Flask.png Link R_Handle_1 Scale 0.25 RotY 90 MoveX 1.2
Value 124 Attach MISC_Beer.x Texture 0 ITEM_Beer.bmp Link R_Handle_1 Scale 2.37
Value 116 Attach WP_ripper.x Texture 0 ITEM_ripper.bmp Link R_Handle_1 scale 2 RotY -90 MoveZ -0.5 MoveX 1.5
Unarmed, Knife, [other stuff], Rocket Launcher, Large misc
A D EFGHIJKL M N
Value 125 Attach MISC_Booze.x Texture 0 ITEM_Booze.png Link R_Handle_1 Scale 2.37 MoveX 1 MoveZ 0.55
Value 310 Attach MISC_Gamma_Gulp.x Texture 0 ITEM_Gamma_Gulp.png Link R_Handle_1 Scale 2.43 MoveX 1.5 MoveZ 0.5 RotY 90
Value 311 Attach MISC_Roentgen_Rum.x Texture 0 ITEM_Roentgen_Rum.png Link R_Handle_1 Scale 0.6 MoveX 2 MoveZ -0.75
Value 469 Attach MISC_Rot_Gut.x Texture 0 ITEM_Rot_Gut.png Link R_Handle_1 Scale 2.28 MoveX 1.5 MoveZ 1
Value 106 Attach MISC_Nuka_Cola.x Texture 0 ITEM_Nuka_Cola.png Link R_Handle_1 Scale 18 MoveX 2 MoveZ 1
Value 409 Attach MISC_Paramedic_Bag.x Texture 0 ITEM_Paramedic_Bag.jpg Link R_Handle_1 Scale 1.3 RotY 207 MoveZ 0.85 MoveX 2 MoveY -1.75
Value 91 Attach MISC_Doctor_Bag.x Texture 0 ITEM_Doctor_Bag.jpg Link R_Handle_1 RotY 112 Scale 1.35
Value 47 Attach MISC_First_Aid_Kit.x Texture 0 ITEM_First_Aid_Kit.jpg Link R_Handle_1 Scale 0.5 RotX 180 RotY -15
Value 399 Attach WP_super_cattle_prod.x Texture 0 ITEM_super_cattle_prod.jpg Link R_Handle_1 Scale 0.35 RotY 10 RotZ 10
Value 498 Attach WP_plasma_torch.x Texture 0 ITEM_plasma_torch.jpg Link R_Handle_1 Scale 0.35 RotY 10 RotZ 10
Value 6 Attach WP_sledgehammer.x Texture 0 ITEM_sledgehammer.jpg Link L_Handle_1 RotX 90 Scale 3 RotY 6 RotZ -70
Value 25 Attach WP_GrenadeFrag.x Texture 0 ITEM_GrenadeFrag.jpg Link R_Handle_1 Scale 1.7 MoveX 3 RotY -60
Value 26 Attach WP_plasma_grenade.x Texture 0 ITEM_plasma_grenade.jpg Link R_Handle_1 Scale 0.2 MoveX 3 RotY -60
Value 27 Attach WP_pulse_grenade.x Texture 0 ITEM_pulse_grenade.jpg Link R_Handle_1 Scale 1.7 MoveX 3 RotY -60
Value 421 Attach WP_holy_hand_grenade.x Texture 0 ITEM_holy_hand_grenade.jpg Link R_Handle_1 Scale 0.6 MoveX 3 RotY -60
Value 159 Attach WP_molotov_cocktail.x Texture 0 ITEM_molotov_cocktail.jpg Link R_Handle_1 Scale 2.5 MoveX 3 RotY -60
Value 543 Attach MISC_Hatchet.x Texture 0 ITEM_Hatchet.png Link R_Handle_1 Scale 2 MoveX 1 MoveY 2
Value 127 Attach MISC_Rope.x Texture 0 ITEM_Rope.png Link R_Handle_1 Scale 0.4 RotZ 90 MoveX 7
Value 508 Attach MISC_Doll.x Texture 0 ITEM_Doll.png Link R_Handle_1 Scale 1.3 RotZ 90 RotX -90 MoveZ 8 MoveY -10
Every download gets you your survival hatchet and rope but if you download in the next 30 years you gain a bonus rubber doll.Value 425 Attach WP_wakizashi_blade.x Texture 0 ITEM_wakizashi_blade.jpg Link R_Handle_1 Scale 3
Value 233 Attach WP_turbo_plasma_rifle.x Texture 0 ITEM_turbo_plasma_rifle.jpg Link R_Handle_1 Scale 0.23 RotY -90
Value 45 Attach WP_throwing_knife.x Texture 0 ITEM_throwing_knife.jpg Link R_Handle_1 Scale 0.035
Value 234 Attach wp_2knuckles.x Texture 0 ITEM_spiked_knuckes.jpg Link R_Handle_1 Scale 0.35
Value 7 Attach WP_spear.x Texture 0 ITEM_spear.jpg Link R_Handle_1 Scale 50 RotY 180 RotX 6 MoveX 3 MoveY -4
Value 320 Attach WP_pole.x Texture 0 ITEM_sharpened_pole.jpg Link R_Handle_1 Scale 3 RotY 180 RotX 6 MoveX 3 MoveY -4
Value 280 Attach WP_spear.x Texture 0 ITEM_spear2.jpg Link R_Handle_1 Scale 50 RotY 180 RotX 6 MoveX 3 MoveY -4
Value 383 Attach WP_shiv.x Texture 0 ITEM_shiv.jpg Link R_Handle_1 Scale 2
Value 423 Attach WP_Rock.x Texture 0 ITEM_gold_nugget.jpg Link R_Handle_1 Scale 50
Value 397 Attach WP_pulse_rifle.x Texture 0 ITEM_pulse_rifle.jpg Link R_Handle_1 Scale 1 RotY -75 RotZ -10 MoveX 2
Value 85 Attach WP_plastic_explosives.x Texture 0 ITEM_plastic_explosives.jpg Link R_Handle_1 Scale 0.2 RotX 90 RotY 90
Value 365 Attach WP_plant_spike.x Texture 0 ITEM_plant_spike.jpg Link R_Handle_1 Scale 1.5
Value 28 Attach WP_gattling_laser.x Texture 0 ITEM_gattling_laser.jpg Link R_Handle_1 Scale 1.1
Value 21 Attach WP_brassknuckles.x Texture 0 ITEM_brassknuckles.jpg Link R_Handle_1 Scale 0.35
Graf, I have different models already for the spear and the Gatling laser.
You have to attach it to the Root because it is rigged to the hand and fingers. "Root attach wp_powerfist.x" no need to position or scale because it is attached to the right bone from the model file.Not entirely sure about that. There seems to be that there are 2 power fist models flying around. The first model was the one that I mysteriously found in the folder "Critters" already. This model already has a rig and everything. For whatever reason, the model Graf used is kind of a little more detailed model (it has the spikes for example), however is missing any rig. Why on earth are there two power fist models? Anyways... I did what you instructed me to do, I used the parameter Root and everything works.
Why on earth are there two power fist models?
Value 295 Attach MISC_cheesy_poofs.x Texture 0 MISC_cheesy_poofs.jpg Link R_Handle_1 RotX 270 RotZ 90 Scale 1
Value 226 Attach MISC_noodles.x Texture 0 MISC_noodles.jpg Link R_Handle_1 RotX 270 RotZ 90 MoveX 3 MoveZ 2 Scale 1
Value 227 Attach MISC_tv_dinner.x Texture 0 MISC_tv_dinner.jpg Link R_Handle_1 RotX 270 RotZ 90 Scale 1
Value 468 Attach MISC_meal.x Texture 0 MISC_meal.jpg Link R_Handle_1 RotX 270 RotZ 90 Scale 0.7
Value 378 Attach MISC_cookie.x Texture 0 MISC_cookie.jpg Link R_Handle_1 RotX 180 RotZ 90 MoveX 2 Scale 1
Value 71 Attach MISC_fruit.x Texture 0 MISC_fruit.jpg Link R_Handle_1 RotX 270 RotZ 90 MoveZ 5 MoveX 4 Scale 0.7
Value 103 Attach MISC_iguana_stick.x Texture 0 MISC_iguana_stick.jpg Link R_Handle_1 RotX 270 RotZ 90 Scale 1
Value 81 Attach MISC_iguana.x Texture 0 MISC_iguana.jpg Link R_Handle_1 RotX 270 RotZ 90 Scale 1
Value 284 Attach MISC_meat_jerky.x Texture 0 MISC_meat_jerky.jpg Link R_Handle_1 RotX 270 RotZ 90 Scale 0.5
Value 539 Attach MISC_meat.x Texture 0 MISC_meat.jpg Link R_Handle_1 RotX 270 RotZ 90 Scale 0.6
Value 483 Attach MISC_Hintbook.x Texture 0 ITEM_Hintbook.png Link R_Handle_1 Scale 9 RotZ -90 RotY 180 MoveX 7
Value 225 Attach MISC_Catpaw.x Texture 0 ITEM_Catpaw.png Link R_Handle_1 Scale 8 RotZ -90 RotY 180 MoveX 6.5
Value 331 Attach MISC_Catpaw5.x Texture 0 ITEM_Catpaw5.jpg Link R_Handle_1 Scale 0.3 RotZ -90 RotY 180 RotX 90 MoveX 4
Value 86 Attach MISC_Scout_Handbook.x Texture 0 ITEM_Scout_Handbook.png Link R_Handle_1 Scale 8.5 RotZ -90 RotY 180 MoveX 7
Value 102 Attach MISC_Guns_Bullets.x Texture 0 ITEM_Guns_Bullets.png Link R_Handle_1 Scale 8 RotZ -90 RotY 180 RotX 90 MoveX 6.5
Value 80 Attach MISC_FAbook.x Texture 0 ITEM_FAbook.png Link R_Handle_1 Scale 8 RotZ -90 RotY 180 MoveX 6.5
Value 76 Attach MISC_DElectronics.x Texture 0 ITEM_DElectronics.png Link R_Handle_1 Scale 7 RotZ -90 RotY 180 RotX 180 MoveX 7 MoveY -2.5 MoveZ 0.5
Value 228 Attach MISC_Tech_manual.x Texture 0 ITEM_Tech_manual.png Link R_Handle_1 Scale 50 RotZ -90 MoveX 2
Value 448 Attach MISC_Account_book.x Texture 0 ITEM_Account_book.jpg Link R_Handle_1 Scale 0.3 RotZ -90 RotX 90 MoveX 4
Value 235 Root Attach WP_powerfist.x Texture 0 ITEM_power_fist.jpg
Value 407 Root Attach WP_powerfist.x Texture 0 ITEM_Mega_Power_fist.jpg
Value 427 Attach WP_old_knife.x Texture 0 ITEM_old_knife.jpg Link R_Handle_1 Scale 0.2
Value 441 Attach WP_mine_T45LE.x Texture 0 ITEM_mine_T45LE.tga Link R_Handle_1 Scale 0.20 MoveX 3
Value 443 Attach WP_plasma_mine.x Texture 0 ITEM_plasma_mine.tga Link R_Handle_1 Scale 0.20 MoveX 3
Value 447 Attach WP_pulse_mine.x Texture 0 ITEM_pulse_mine.tga Link R_Handle_1 Scale 0.20 MoveX 3
Value 450 Attach WP_antipersonnel_mine.x Texture 0 ITEM_antipersonnel_mine.tga Link R_Handle_1 Scale 0.20 MoveX 3
Value 273 Attach MISC_healing_powder.x Texture 0 MISC_healing_powder.jpg Link R_Handle_1 Scale 0.01
Value 49 Attach MISC_antidote.x Texture 0 MISC_antidote.jpg Link R_Handle_1 Scale 3.5
Value 40 Attach MISC_stimpak.x Texture 0 MISC_stimpak.jpg Link R_Handle_1 Scale 0.6
Value 144 Attach MISC_super_stimpak.x Texture 0 MISC_super_stimpak.jpg Link R_Handle_1 Scale 2.4
Value 525 Attach MISC_hypo.x Texture 0 MISC_hypo.png Link R_Handle_1 Scale 0.25
Value 48 Attach MISC_radaway.x Texture 0 MISC_radaway.jpg Link R_Handle_1 Scale 0.3
Value 109 Attach MISC_radx.x Texture 0 MISC_radx.bmp Link R_Handle_1 Scale 0.02
Value 110 Attach MISC_psycho.x Texture 0 MISC_psycho.png Link R_Handle_1 Scale 0.6
Value 53 Attach MISC_mentats.x Texture 0 MISC_mentats.png Link R_Handle_1 Scale 0.6
Value 87 Attach MISC_buffout.x Texture 0 MISC_buffout.jpg Link R_Handle_1 Scale 0.35
Value 541 Attach MISC_nukeboro.x Texture 0 MISC_nukeboro.png Link R_Handle_1 Scale 0.12
Value 333 Attach MISC_heart_pills.x Texture 0 MISC_heart_pills.png Link R_Handle_1 Scale 0.25
Value 334 Attach MISC_poison_hypo.x Texture 0 MISC_poison_hypo.tga Link R_Handle_1 Scale 0.18
Value 536 Attach MISC_iron_ore.x Texture 0 MISC_iron_ore.png Link R_Handle_1 RotX 270 RotZ 90 Scale 4
Value 537 Attach MISC_minerals.x Texture 0 MISC_minerals.png Link R_Handle_1 RotX 270 RotZ 90 Scale 4
Value 259 Attach MISC_Jet.x Texture 0 MISC_Jet.jpg Link R_Handle_1 RotX 270 RotY -150 RotZ 90 Scale 0.11
Value 260 Attach MISC_Antijet.x Texture 0 MISC_Antijet.bmp Link R_Handle_1 RotX 0 RotZ 0 MoveX 2 Scale 3.5
Value 426 Attach WP_Rock.x Texture 0 MISC_uranium.jpg Link R_Handle_1 Scale 50
Value 486 Attach WP_Rock.x Texture 0 MISC_refined_uranium.jpg Link R_Handle_1 Scale 50
Maybe mineral and iron ore crates should be held with both hands...
Maybe we should create some kind of 3D test server, where everyone can try new models and then share their opinion?
Does that mean we can start using 3d model with fonline 2238 server ?
Value 304 Attach MISC_clipboard.x Texture 0 ITEM_cr_clipboard.png Link R_Handle_1 RotY 90 Scale 0.44 RotZ 90 Rotx 180 MoveX 8 MoveZ 0.5
Value 457 Attach MISC_clipboard.x Texture 0 ITEM_clipboard.png Link R_Handle_1 RotY 90 Scale 0.44 RotZ 90 Rotx 180 MoveX 8 MoveZ 0.5
Value 312 Attach MISC_clipboard.x Texture 0 ITEM_pr_clipboard.png Link R_Handle_1 RotY 90 Scale 0.44 RotZ 90 Rotx 180 MoveX 8 MoveZ 0.5
Value 75 Attach MISC_tool.x Texture 0 MISC_tool.tga Link R_Handle_1 Scale 0.35
Value 84 Attach MISC_lockpicks.x Texture 0 MISC_lockpicks.jpg Link R_Handle_1 Scale 0.5
Value 557 Attach MISC_poison_jar.x Texture 0 MISC_poison_jar.png Link R_Handle_1 Scale 0.5
Value 266 Attach MISC_radio.x Texture 0 MISC_radio.jpg Link R_Handle_1 Scale 0.5
Value 271 Attach MISC_broc_flower.x Texture 0 MISC_broc_flower.png Link R_Handle_1 Scale 0.3
Value 272 Attach MISC_xander_root.x Texture 0 MISC_xander_root.png Link R_Handle_1 Scale 0.1
Value 117 Attach MISC_flower.x Texture 0 MISC_flower.png Link R_Handle_1 Scale 0.3
Value 474 Attach MISC_pot_of_daisies.x Texture 0 MISC_flower.png Link R_Handle_1 Scale 0.5
Value 329 Attach MISC_poison_hypo.x Texture 0 MISC_mutagen.tga Link R_Handle_1 Scale 0.18
Value 78 Attach MISC_painting_of_the_king.x Texture 0 MISC_painting_of_the_king.jpg Link R_Handle_1 Scale 2.5
Value 417 Attach MI_OxygenTank.x Texture 0 ITEM_OxygenTank.png Link R_Handle_1 Scale 4 RotX 180 RotY 60
Download link contains previous items too: Value 440 Attach MISC_biogel.x Texture 0 MISC_bio_med_gel.png Link R_Handle_1 Scale 0.05
Value 377 Attach MISC_electronic_parts.x Texture 0 MISC_electronic_parts.tga Link R_Handle_1 Scale 1.3
Value 278 Attach MISC_flint.x Texture 0 MISC_flint.png Link R_Handle_1 Scale 0.15
Value 366 Attach MISC_geck.x Texture 0 MISC_geck.png Link R_Handle_1 Scale 0.7
Value 535 Attach MISC_gunpowder.x Texture 0 MISC_gunpowder.png Link R_Handle_1 Scale 1.5
Value 536 Attach MISC_gunpowder.x Texture 0 MISC_gunpowder_advanced.png Link R_Handle_1 Scale 1.5
I'm running a private server next weekend, from my pc, so I can't have many players connected to it. Then share some ideas, spot bugs and such.
Before we do a larger test, or add anything to 2238, I'll have to update the files to the newest SDK, which is not totally compatible with the older version I use. Then we'll see...
What is your system and bandwidth specs? I'm curious, cause if needed I can provide one temp platform for test.
Value 478 Attach MISC_holotape.x Texture 0 MISC_holotape.jpg Link R_Handle_1 Scale 0.05
Value 253 Attach MISC_fuel_cell_controller.x Texture 0 MISC_fuel_cell_controller.jpg Link R_Handle_1 Scale 0.4
Value 254 Attach MISC_fuel_cell_regulator.x Texture 0 MISC_fuel_cell_regulator.jpg Link R_Handle_1 Scale 1
Value 454 Attach MISC_explosive_switch.x Texture 0 MISC_explosive_switch.jpg Link R_Handle_1 Scale 0.065
Value 411 Attach MISC_electronic_lockpick_mk2.x Texture 0 MISC_electronic_lockpick_mk2.jpg Link R_Handle_1 Scale 1.5
Value 207 Attach MISC_geiger_counter.x Texture 0 MISC_geiger_counter.tga Link R_Handle_1 Scale 0.25
Value 59 Attach MISC_motion_sensor.x Texture 0 MISC_motion_sensor.tga Link R_Handle_1 Scale 1.5
Value 286 Attach MI_PileOfWood.x Texture 0 ITEM_PileOfWood.png Link R_Handle_1 Scale 0.7 MoveX 5 MoveZ -5 RotX -90 RotZ -110
Value ? Attach MI_SingleWood.x Texture 0 ITEM_PileOfWood.png Link R_Handle_1 Scale 0.7 MoveX 3 MoveZ 1 RotX -90 RotZ -110 RotY 180
Value 519 Attach MISC_bottle_caps.x Texture 0 MISC_bottle_caps.tga Link R_Handle_1 Scale 0.8
Value 41 Attach MISC_bottle_caps.x Texture 0 MISC_gold_money.tga Link R_Handle_1 Scale 0.8
Value 538 Attach MISC_metal_tube.x Texture 0 MISC_metal_tube.tga Link R_Handle_1 Scale 0.18
Value 420 Attach MISC_kokoweef_mine_creep.x Texture 0 MISC_kokoweef_mine_creep.tga Link R_Handle_1 Scale 0.5
Value 431 Attach MISC_geck.x Texture 0 MISC_metal_case.png Link R_Handle_1 Scale 0.7
Value 460 Attach MISC_bucket.x Texture 0 MISC_bucket.tga Link R_Handle_1 Scale 0.23
Value 461 Attach MISC_bucket.x Texture 0 MISC_alloys.tga Link R_Handle_1 Scale 0.23
Value 462 Attach MISC_super_burn_mix.x Texture 0 MISC_super_burn_mix.tga Link R_Handle_1 Scale 0.23
Value 318 Attach MISC_poison_hypo.x Texture 0 MISC_empty_hypo.tga Link R_Handle_1 Scale 0.18
Value 257 Attach MISC_gold_watch.x Texture 0 MISC_gold_watch.tga Link R_Handle_1 Scale 0.15
Value 363 Attach AMMO_762mm.x Texture 0 AMMO_762mm.tga Link R_Handle_1 Scale 0.7
Value 121 Attach AMMO_9mm.x Texture 0 AMMO_9mm.tga Link R_Handle_1 Scale 0.17
Value 95 Attach AMMO_12ga.x Texture 0 AMMO_12ga.tga Link R_Handle_1 Scale 0.7
Value 33 Attach AMMO_14mm.x Texture 0 AMMO_14mm.tga Link R_Handle_1 Scale 0.3
Value 31 Attach AMMO_44mm.x Texture 0 AMMO_44jhp.tga Link R_Handle_1 Scale 0.25
Value 111 Attach AMMO_44mm.x Texture 0 AMMO_44fmj.tga Link R_Handle_1 Scale 0.25
Value 357 Attach AMMO_45mm.x Texture 0 AMMO_45mm.tga Link R_Handle_1 Scale 0.8
Value 34 Attach AMMO_223.x Texture 0 AMMO_223.tga Link R_Handle_1 Scale 5
Value 358 Attach AMMO_gauss.x Texture 0 AMMO_gauss.tga Link R_Handle_1 Scale 7
Value 361 Attach AMMO_needler.x Texture 0 AMMO_needler.tga Link R_Handle_1 Scale 0.2
Value 362 Attach AMMO_needler.x Texture 0 AMMO_needlerap.tga Link R_Handle_1 Scale 0.2
Value 32 Attach AMMO_flamer_fuel.x Texture 0 MISC_flamer_fuel.tga Link R_Handle_1 Scale 11
Value 382 Attach AMMO_flamer_fuel.x Texture 0 MISC_flamer_fuel_mk2.tga Link R_Handle_1 Scale 11
Value 38 Attach AMMO_small_energy_cell.x Texture 0 AMMO_small_energy_cell.tga Link R_Handle_1 Scale 0.3
Value 39 Attach AMMO_micro_fusion_cell.x Texture 0 AMMO_micro_fusion_cell.tga Link R_Handle_1 Scale 3.5
Value 163 Attach AMMO_bbs.x Texture 0 AMMO_bbs.tga Link R_Handle_1 Scale 6
Value 14 Attach AMMO_rocket.x Texture 0 AMMO_rocket_xpl.tga Link R_Handle_1 Scale 0.12
Value 37 Attach AMMO_rocket_ap.x Texture 0 AMMO_rocket_ap.tga Link R_Handle_1 Scale 0.12
Jotisz, it looks like you forgot to put a download link in there.Sorry about that here is the link.
Value 258 Attach MISC_hydroelectric_part.x Texture 0 MISC_hydroelectric_part.tga Link R_Handle_1 Scale 0.3
Value 464 Attach MISC_bug.x Texture 0 MISC_bug.tga Link R_Handle_1 Scale 0.1
Value 419 Attach MISC_air_purifier.x Texture 0 MISC_air_purifier.tga Link R_Handle_1 Scale 40
Value 307 Attach MISC_plasma_transformer.x Texture 0 MISC_plasma_transformer.tga Link R_Handle_1 Scale 0.15
Value 229 Attach MISC_small_piece_of_machinery.x Texture 0 MISC_small_piece_of_machinery.tga Link R_Handle_1 Scale 0.15
Value 356 Attach MISC_computer_voice_module.x Texture 0 MISC_computer_voice_module.tga Link R_Handle_1 Scale 0.15
Value 422 Attach MISC_excavator_chip.x Texture 0 MISC_excavator_chip.tga Link R_Handle_1 Scale 0.15
Value 479 Attach MISC_navcomp_parts.x Texture 0 MISC_navcomp_parts.tga Link R_Handle_1 Scale 2
Value 467 Attach MISC_magnetic_field_targeting_system.x Texture 0 MISC_magnetic_field_targeting_system.tga Link R_Handle_1 Scale 60
Value 472 Attach MISC_improved_capaciator_battery.x Texture 0 MISC_improved_capaciator_battery.tga Link R_Handle_1 Scale 0.07
Value 477 Attach MISC_upgraded_power_servos.x Texture 0 MISC_upgraded_power_servos.tga Link R_Handle_1 Scale 4
Value 490 Attach MISC_laser_pointer.x Texture 0 MISC_laser_pointer.tga Link R_Handle_1 Scale 0.2
Value 493 Attach MISC_turbo_plasma_capaciator.x Texture 0 MISC_turbo_plasma_capaciator.tga Link R_Handle_1 Scale 3.5
Value 302 Attach MISC_sniper_scope.x Texture 0 MISC_sniper_scope.tga Link R_Handle_1 Scale 0.25
Value 164 Attach MISC_laser_extended_battery.x Texture 0 MISC_laser_extended_battery.tga Link R_Handle_1 Scale 3
Value 165 Attach MISC_fibers.x Texture 0 MISC_fibers.tga Link R_Handle_1 Scale 0.4
Value 166 Attach MISC_tobacco.x Texture 0 MISC_tobacco.tga Link R_Handle_1 Scale 0.4
Value 449 Attach MISC_brahmin_hide.x Texture 0 MISC_brahmin_hide.tga Link R_Handle_1 Scale 0.35
Download link is the same as above
Value 471 Attach MI_Levander.x Texture 0 ITEM_Levander.png Link R_Handle_1 RotY 90 RotZ 90 Scale 0.2 MoveX 6 MoveZ -1
Value ? Attach MI_Zen.x Texture 0 ITEM_Zen.png Link R_Handle_1 RotY 90 RotX 90 Scale 0.2 MoveX 4 MoveZ -1
Value ? Attach MI_Ticket.x Texture 0 ITEM_Ticket.png Link R_Handle_1 RotY 90 RotX -90 Scale 0.5 MoveX 4
Btw I saw that the Electronic lockpick was marked for remake I opened the 3ds and obj files the 3ds indeed had quite a lot of extra vertexes but I think the obj version is ok although I would have made the object from 1 single mesh, anyway I can go and make one if the obj version ain't good either.
Value 167 Attach MISC_chemical_components.x Texture 0 MISC_chemical_components.tga Link R_Handle_1 Scale 2.7
Value 56 Attach MISC_dogtag.x Texture 0 MISC_dogtag.tga Link R_Handle_1 Scale 0.05
Value 141 Attach MISC_children_of_cathedral_badge.x Texture 0 MISC_CoC_badge_black.tga Link R_Handle_1 Scale 0.3
Value 142 Attach MISC_children_of_cathedral_badge.x Texture 0 MISC_CoC_badge_red.tga Link R_Handle_1 Scale 0.3
Value 413 Attach MISC_stables_badge.x Texture 0 MISC_stables_badge.tga Link R_Handle_1 Scale 0.3
Value 341 Attach MISC_ncr_sheriff_badge.x Texture 0 MISC_ncr_sheriff_badge.tga Link R_Handle_1 Scale 0.2
Value 342 Attach MISC_ncr_ranger_pin.x Texture 0 MISC_ncr_ranger_pin.tga Link R_Handle_1 Scale 0.15
Value 445 Attach MISC_sheriff_badge.x Texture 0 MISC_sheriff_badge.tga Link R_Handle_1 Scale 0.03
Value 105 Attach MISC_special_key.x Texture 0 MISC_special_key.tga Link R_Handle_1 Scale 0.25
Value 438 Attach MISC_tribal_key.x Texture 0 MISC_tribal_key.tga Link R_Handle_1 Scale 0.15
Value 83 Attach MISC_multiple_keys_ring.x Texture 0 MISC_multiple_keys_ring.tga Link R_Handle_1 Scale 0.1
Value 414 Attach MISC_key.x Texture 0 MISC_key_copper.tga Link R_Handle_1 Scale 0.5
Value 456 Attach MISC_key.x Texture 0 MISC_multiple_keys_ring.tga Link R_Handle_1 Scale 0.5
Value 495 Attach MISC_presidental_key.x Texture 0 MISC_presidental_key.tga Link R_Handle_1 Scale 0.3
Value 492 Attach MISC_tanker_fob_key.x Texture 0 MISC_tanker_fob_key.tga Link R_Handle_1 Scale 0.1
Value 96 Attach MISC_pass_key.x Texture 0 MISC_pass_key_red.tga Link R_Handle_1 Scale 0.15
Value 97 Attach MISC_pass_key.x Texture 0 MISC_pass_key_blue.tga Link R_Handle_1 Scale 0.15
Value 223 Attach MISC_pass_key.x Texture 0 MISC_pass_key_yellow.tga Link R_Handle_1 Scale 0.15
Value 444 Attach MISC_raiders_map.x Texture 0 MISC_raiders_map.tga Link R_Handle_1 Scale 1
Value 256 Attach MISC_false_citizenship.x Texture 0 MISC_false_citizenship.tga Link R_Handle_1 Scale 1
Value 263 Attach MISC_slag_message.x Texture 0 MISC_slag_message.tga Link R_Handle_1 Scale 0.4