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FOnline Development => Questions and Answers => Topic started by: hexer on December 20, 2013, 01:01:14 pm

Title: I'm making Fallout Van Buren and I have some questions
Post by: hexer on December 20, 2013, 01:01:14 pm
Hi, I've been busy making Van Buren in Fallout 2 engine ( http://www.rpgcodex.net/forums/index.php?threads/fallout-3-van-buren-spoilers.88296/ ) and I'm considering to use FOnline engine for it.


I have some questions:

- I have Win XP and FOnline tools work only on Vista or newer Windows. I don't have the means to get a better computer. Since I'm the main developer, this is a BIG issue. Can I run them somehow on Win XP?

- I can't read Russian and most of the documentation is written in Russian language. Is there any documentation or tutorials in English?

- Ambient lighting is nice but makes the art look washed out. Can I prevent this?

- The game runs slowly (but this could be because of my old laptop with Win XP)

- GUI sometimes behaves strangely - I press ESC and the game quits immediately, there's no prompt window. Can I prevent this?

- Options screen isn't implemented yet. Can I implement it myself?
Title: Re: I'm making Fallout Van Buren and I have some questions
Post by: fonliner on December 20, 2013, 02:18:07 pm
- I have Win XP and FOnline tools work only on Vista or newer Windows. I don't have the means to get a better computer. Since I'm the main developer, this is a BIG issue. Can I run them somehow on Win XP?

Works fine on XP, not sure why you can't work with it. I use sdk on XP and 7.

- I can't read Russian and most of the documentation is written in Russian language. Is there any documentation or tutorials in English?

Russian documentation is for FOnline: TLA but well, FOnline: 2238 is the same so... uhmm google translate? I'm not sure if this documentation is too old. There are any other documentation and tutorials except mapper tutorial (http://forum.newfmc.pl/index.php?topic=47.0) (for TLA mapper but 2238 mapper is the same). You should ask other people, who know FOnline engine.

- The game runs slowly (but this could be because of my old laptop with Win XP)

Yes, you need to better hardware and use FOnline.exe instead of FOnlineGL (FOnlineGL was "work in progress" I think).
Title: Re: I'm making Fallout Van Buren and I have some questions
Post by: fonliner on December 20, 2013, 02:31:49 pm
Works fine on XP, not sure why you can't work with it. I use sdk on XP and 7.

Russian documentation is for FOnline: TLA but well, FOnline: 2238 is the same so... uhmm google translate? I'm not sure if this documentation is too old. There are any other documentation and tutorials except mapper tutorial (http://forum.newfmc.pl/index.php?topic=47.0) (for TLA mapper but 2238 mapper is the same). You should ask other people, who know FOnline engine.

Yes, you need to better hardware and use FOnline.exe instead of FOnlineGL (FOnlineGL was "work in progress" I think).

tutorial http://fodev.net/forum/index.php/topic,29382.0.html
Title: Re: I'm making Fallout Van Buren and I have some questions
Post by: hexer on December 20, 2013, 04:13:12 pm
Works fine on XP, not sure why you can't work with it. I use sdk on XP and 7.

.NET version which is required by the tools won't install on Win XP only on Vista or newer. I'm not sure how you got it running unless it's an older SDK version.

tutorial http://fodev.net/forum/index.php/topic,29382.0.html

Thanks but that is not what I need at the moment. It's a tutorial for administrating an online server game.
Title: Re: I'm making Fallout Van Buren and I have some questions
Post by: John Porno on December 20, 2013, 04:39:50 pm
we had a problem with winxp compatibility which was due to lacking visual studio 2012 compatibility but an upgrade fixed it. Basicaly, people running winxp coulnt connect to the server. In any case, while I dont know any technicals details, I'd be surprised if fonline tools would not work under xp.
Title: Re: I'm making Fallout Van Buren and I have some questions
Post by: JovankaB on December 20, 2013, 04:58:10 pm
The game and tools work on XP for me. I don't remember if I had to do something special to make it work, but it's definitely possible.

Quote
I can't read Russian and most of the documentation is written in Russian language. Is there any documentation or tutorials in English?

Nothing like this really exists. You can ask questions on this forum, auto-translate Russian docs and learn by studying existing scripts and other files. Ease of learning is not exactly the best selling point of this engine.

Quote
The game runs slowly (but this could be because of my old laptop with Win XP)

There could be many reasons, on my old Windows XP it works reasonably well. Try changing "Fixed FPS" option to 100. If you have 100, try a small negative number, like -10.

Quote
Options screen isn't implemented yet. Can I implement it myself?

I might be wrong, because I never really looked into it, but I don't think the main menu of FOnline is scriptable. Maybe it's possible with some dll magick, I don't know.

What you can do for sure, is changing layout of the menu and implementing screens in game. So you could hide the options button in menu (because it doesn't work anyway) and implement options screen in the game. Or make external application like FOConfig.
Title: Re: I'm making Fallout Van Buren and I have some questions
Post by: Wipe on December 21, 2013, 02:41:27 am
you could hide the options button in menu (because it doesn't work anyway) and implement options screen in the game

Hiding button doesn't sound quite right to me; better to create gui button element from scripts, with exactly same size at exactly same position with same graphic. Catch mouseclick, so it won't go back to engine, and display own screen. IIRC FOnline2 was doing that, in same manner 2238 "Online" button on character screen was added.

All position/size/picture data is already in interface .ini, so there's no need for creating server-specific properties, or even worse - hiding it all in scripts :)
Title: Re: I'm making Fallout Van Buren and I have some questions
Post by: hexer on December 21, 2013, 04:50:19 pm
Thanks to everybody for help! I managed to install .NET 4 and now the tools are working. I'm gonna try them out now. :D
Title: Re: I'm making Fallout Van Buren and I have some questions
Post by: hexer on January 03, 2014, 12:53:28 pm
Does anyone know of any good critter artists for Fallout? I'm looking for someone who can create new monsters.
Title: Re: I'm making Fallout Van Buren and I have some questions
Post by: hexer on January 07, 2014, 03:44:58 pm
Could this interface be created in FOnline engine?

(http://www7.pic-upload.de/07.01.14/ya1db42v94ba.png)
Title: Re: I'm making Fallout Van Buren and I have some questions
Post by: John Porno on January 07, 2014, 07:29:39 pm
I dont see why not. The question is not if it's possible, but how much work it is.
Title: Re: I'm making Fallout Van Buren and I have some questions
Post by: fonliner on January 07, 2014, 08:29:42 pm
Similar interface from begin of 3D, check this video how it looks http://www.youtube.com/watch?v=DJV7q5W-JdU
Title: Re: I'm making Fallout Van Buren and I have some questions
Post by: hexer on January 09, 2014, 01:03:19 pm
UPDATE #4

Current team lineup: Kamoho (writer), Vaarna_Aarne (writer), grotsnik (writer), Whisky (writer), Kane Vollstrecker (inventory art), hexer (everything else)

Big announcement for this (unplanned) update! We have been "advised" by Bethesda to stop modding our game in Fallout 2 engine. I know how this might sound but thanks to classic Fallout's awesome modding community our work can carry on. This means that Van Buren will be released as a FOnline game!

This will definitively postpone the project for maybe up to 6 months as I will have to learn how to use their tools and then convert everything already done to FOnline engine. I've already stated my issues with the FOnline engine here but now that I have no choice - I will try my best to resolve them. I'm taking this opportunity to call any knowledgeable FOnline modders to join us or pass on useful advice to me and my team.

On the good side, the new engine allows us to use higher resolution art, 3D monsters, environmental lighting, 16-bit colors instead of 256, more easily implement multiple vehicles and crafting, SPECIAL tweaking, etc.

Since the last update, more work has been done. Most critters for the game have been created, grotsnik and Whisky joined the writing team, Kane made lots of new inventory art, and I've been busy with Boulder Dome maps - lots of new art is being made in order for Dome to feel like a unique area. (This sort of treatment will apply to every location.)

(http://i41.tinypic.com/25saglv.png)
Title: Re: I'm making Fallout Van Buren and I have some questions
Post by: Lexx on January 09, 2014, 02:22:59 pm
Why the hell would Bethesda "advise" you to stop modding in the Fallout 2 engine? That makes no fucking sense.
Title: Re: I'm making Fallout Van Buren and I have some questions
Post by: hexer on January 09, 2014, 02:55:24 pm
Why the hell would Bethesda "advise" you to stop modding in the Fallout 2 engine? That makes no fucking sense.

From the e-mail it was clear that it was a "friendly warning" before a cease and desist letter.
They have Fallout 1 and 2 rights as of 1st January and obviously the politics changed for the worse. I'm sure we're just a victim of Interplay vs. Bethesda war.

Lexx (and other developers), can you help me setup the base configuration for modding Van Buren? I was thinking of using FOnline 3D as a basis and I know you did a lot of work on it. Also, as a programmer (I work in Java today mainly, but am very experienced with C, C++ and PHP) I will probably need to edit source code to implement features from Van Buren. Or can I do it all without source code?
Title: Re: I'm making Fallout Van Buren and I have some questions
Post by: Lexx on January 09, 2014, 04:03:37 pm
Sorry, but I really have a hard time believing this. I mean, it isn't like this is the first Fallout 2 mod, and I've heard nothing similar from other Fo2 modders. Also I can't really understand why it is a problem to do this with the Fo2 engine, but not with the FOnline engine. If at all, then the FOnline engine by definition would be a problem for them.

Regarding the other FOnline stuff: Most should be possible to be done in AngelScript, without touching the engine source code. But I personally am not a programmer, I know nothing about the details.
Title: Re: I'm making Fallout Van Buren and I have some questions
Post by: hexer on January 09, 2014, 04:21:08 pm
Dear Lexx, there is sadly nothing to believe or not to believe here.

This is a direct quote from the e-mail [Incident: 140108-005932] signed by Greg A. from Zenimax:

"Sadly, we do not grant permission to reverse engineer or utilize our engine for other projects."

We contacted them first, to see if they're OK with our modding as they own FO 1 /2 since the beginning of this year. Other FO2 modders are probably "safe" because they never asked for any sort of permission in the first place. Our main writer wanted me to check out the situation so we can all be certain we're not doing a multi-year project for nothing. Luckily, we started recently but I can't image what would happen if this was in late stages of production. I would probably sent someone down the shitter.

I told them we'll switch over to a Fallout-like engine and bid them farewell. I don't expect to hear from them any more.

Can you tell me where is the latest version of FOnline 3D? I've seen multiple repositories here and I am not sure which one to use.
Title: Re: I'm making Fallout Van Buren and I have some questions
Post by: hexer on January 09, 2014, 04:39:21 pm
I can PM the emails to anyone interested.
Title: Re: I'm making Fallout Van Buren and I have some questions
Post by: fonliner on January 09, 2014, 07:34:29 pm
Good luck with your project! I hope you will do something interesting for Fallout fans, and perhaps you will create the first singleplayer FOnline mod, apart from Surf Solar's What Remains mod (http://www.moddb.com/mods/what-remains). :)
Title: Re: I'm making Fallout Van Buren and I have some questions
Post by: hexer on January 09, 2014, 11:44:28 pm
Update! Greg A. from Zenimax replied and he said:

"
I'm pretty sure there wouldn't be a problem, as the modding scene is absolutely massive and I haven't seen any problems myself. My only caveat is that I can't give you actual permission in case your mod happens to be the first one that gets a cease and desist or something like that. Generally we don't mind fan content as long as it's created with a legit copy of the game, is in good taste, and is not be used for profit.
I hope I didn't send the wrong message to you! It's absolutely awesome that you want to use our engine, we just don't give specific permission to modders to use engines for our older titles.
When you guys get your project finished, please feel free to send it our way! We always love seeing what our fans are up to!
I wish you the best of luck with all of your development endeavors!

"
Title: Re: I'm making Fallout Van Buren and I have some questions
Post by: hexer on January 10, 2014, 01:21:47 pm
Well now it's official. We're a FOnline project! I opened our topic here:

http://fodev.net/forum/index.php/topic,29525.0.html
Title: Re: I'm making Fallout Van Buren and I have some questions
Post by: Dagnir on January 12, 2014, 05:43:01 pm
It's absolutely awesome that you want to use our engine
Omg. It is kind of sad how freely they are using "our engine" already.
You probably did not explain that your game was a mod in your first letter sufficiently - it seems from the answer that 'Greg' thought it was some stand-alone project on the engine. You should not have had problems if you had released the game without including Fallout 2 files. Anyway, welcome to FOnline community now. :)