fodev.net
FOnline Development => Questions and Answers => Topic started by: Demenise on April 08, 2013, 09:10:24 am
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Ok I want to change Leather Armor MK2 animations with some new armor animations but I have no idea where to put them and what scripts to change any guidance is greatly appreciated.
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The animations are packed in Critters.dat, get DatExplorer to check them out. Leather armor ones start with "hflthr" and "hmlthr", so you must put new animations with the same filenames in data\art\critters in your FOnline folder. Then FOnline will use those files instead of those in Critter.dat.
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I also want to keep the original leather armor as well is there a script file that assigns which animations to use?
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Original is packed in Critters.dat, so you will keep it.
If you just put the same files unpacked in data folder with the same path, they will be used instead.
If you delete them later, FOnline will use files from Critters.dat
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oh ok thanks what files tell what animations to use?
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I think it's hardcoded, not sure. Check info on critter naming conventions here
http://modguide.nma-fallout.com/#Graphics011
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thanks I also want to add sand robes to my sdk also.
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Check out CritterTypes.cfg in server\data
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Ok thanks big help looks pretty complicated.
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Just keep at it, I promise it gets easier the more you mess with it.
Don't be afraid to break it ( and backup your files... )