1. Overloads the server with useless junk
2. noobs going to unguarded towns? Sounds good for them :D they wouldnt go anyway... It sounds like youre camping grid player wanting to attract more noobs to kill with your 10mm smg
Actually, it's a "explore and scavenge" feature that would be quite good, depending on the spawn rate of course. It has already been discussed, but I can't remember what had been said. I think it's hard to implement too.
Question: Do you like this idea?
1. Not for everyone it's useless.
2. Yes, I carve for spears and leather jackets. You sound like NCR citizen for me... am I right?
Well I actually thought I seen that somewhere earlier but couldn't find it and after asking few people decided to post (as they couldn't recall if it was suggested already or not).
bearing in mind that its unguarded town. It would just introduce more grief :P
So much weapons. What's with that? Why not metal parts, junk, food items, tools etc?Well, there are ? Look above.
I like the random minidungeon caves, maybe if they were less empty people would explore them more.Sure, it's not right thread about caves, but I'd to suggest put a CD on non-empty caves, but make them more attractive.
Here is how I see it. Every item has an equal chance to be spawned.
I like the idea of finding stuff in containers, but I believe in balance.
-Add a gathering (or scavenging) cooldown for getting items out of containers. A Long cooldown. If Picking 3 flowers=8 minutes, then getting the same shit out of a container in a town should have a cooldown of ~16 minutes. If you get ammo or weapons out of a container it should have a cooldown equivalant to TWICE (2X) the cooldown of gathering the materials to make that item.
-Alternately, instead of the having the game spawn new items to fill these containers; players could stock the containers in exchange for XP. If there was a newbie box in NCR where I could throw Mausers, spears, & knives to get a little XP and help people out, I would (and in fact I sometimes stock the containers in NCR with Misc stuff from time to time, just to give people a little suprise, and make the game more enjoyable for other players. Just because some people are assholes and griefers doesn't mean everyone is or that everyone should be)
-
A timeout when you take something from containers ? I don't like it, and I doubt it's even possible to implement. Plus, this feature doesn't have to be balanced, there are not so many items spawned, and they're not powerful anyway. For the XP when you put something in container... It's really abuseable, I think.
Alternately, instead of the having the game spawn new items to fill these containers; players could stock the containers in exchange for XP. If there was a newbie box in NCR where I could throw Mausers, spears, & knives to get a little XP and help people out, I would (and in fact I sometimes stock the containers in NCR with Misc stuff from time to time, just to give people a little suprise, and make the game more enjoyable for other players. Just because some people are assholes and griefers doesn't mean everyone is or that everyone should be)
Seriously, why don't you place the stuff that you mentioned by yourself? There are already fuckloads of stuff everywhere, especially low-tier, so why would we need game mechanics to spawn more of that crap?
-The longer no one "cleans" the container, the better stuff => encourages travelling to places, where no one would go, because of distance (but where one might find better stuff)
Rare weapons aren't either (I consider the Pipe Rifle to be quite rare, for example).
Did you play fonline often ? Pipe rifle is far from being rare...Pipe rifle is rather rare (as far as I know only 1 type of mob have Piper's). It can't be crafted too. But it's way too stupid weapon to be actually useful.
Pipe rifle is rather rare (as far as I know only 1 type of mob have Piper's). It can't be crafted too. But it's way too stupid weapon to be actually useful.
Yeah, let's introduce "Containers farming" for noobs.
Seriously, why don't you place the stuff that you mentioned by yourself? There are already fuckloads of stuff everywhere, especially low-tier, so why would we need game mechanics to spawn more of that crap?
This is obviously a good feature to have in the future, as the lost children stated above. Scavenging is a large part of the fallout universe not just killing npcs for some kewl lewt!
Besides, who doesn't enjoy finding shit every once in awhile? I know i personally love finding players stashes in towns and this should feel very similar to that.
I'd like to note that items should depend on container. You shouldn't find a flamer inside a fridge or on a bookcase. Fridges should have some random consumables in them
I'd like to note that items should depend on container. You shouldn't find a flamer inside a fridge or on a bookcase. Fridges should have some random consumables in them
http://fodev.net/forum/index.php/topic,24502.0.htmlAnd how does thos have any connection to this thread?
>edit 2< except bambi's post, it's the only post with relation to the thread at all.don´t know what to say bambi, i am disapointed about your offensive attitude.and
(http://www.threadbombing.com/data/media/2/read_thread_before_post.gif)was @ mike and his questions. so thanks bambi and fuck you too.