fodev.net

Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: RJ on May 31, 2010, 09:48:43 am

Title: [Work In Progress]Random low-tier equipment spawning in containers
Post by: RJ on May 31, 2010, 09:48:43 am
Lots of new players check all available containers (and of course I am not talking about TC container) in towns looking for some random stuff (just like in Fallout games). This idea is about making game spawn low-tier equipment (weapons, small ammounts of ammunition and some low-tier medicines) in containers inside unguarded towns or locations. Stuff would respawn once per hour (or slower/faster - it's up to devs) and would have certain propability to spawn so for example: there is much higher propability that some spear or knife will spawn in container instead of flamer. All weapons could have random detoriation on them but it shouldn't be higher than 60% so weapons would be still usefull even for player with low repair skill.

My list of equipment that could be spawned:

Armors:
- Leather Jacket
- Leather Armor (very low propability)

Small Guns:
- Red Ryder BB Gun
- Pipe Rifle
- 9mm Mauser
- 10mm Pistol
- Shotgun
- Sawed-Off shotgun

Big Guns:
- Flamer

Energy Weapons:
- Wattz 1000 Laser Pistol    

Throwable (in random number)
- Rock
- Flare
- Throwing Knife (1-2)
- Molotov Cocktail (max 5)
- Frag Grenade (very low propability, max 5)

Melee weapons and tools:
- Switchblade
- Primitive Tool
- Hatchet
- Shovel
- Sledgehammer
- Knife
- Combat knife
- Sharpened Pole
- Spear
- Sharpened Spear
- Club
- Crowbar
- Brass Knuckles
- Spiked Knuckles

Ammunition:
- BB's (max 100)
- 9mm ball (max 15)
- 10mm JHP (max 25)
- 12 ga. Shotgun Shells (max 15)
- Flamethrower Fuel (max 5)
- Small Energy Cells (max 25)

Drugs:
- Weak healing powder
- Antidote
- Healing powder
- Stimpak (low propability)

Small ammounts of food and resources (except of Uranium Ore, Meat Jerky, HQ minerals and HQ iron ore).

As I said at begining this will be usefull for low level players that would look for this stuff and use it/trade it for anything else. All of unguarded towns could have this system implemented. As for other locations I can only think of: Waterworks, Toxic Caves and Necropolis (which is in fact unguarded town :)).

Please. Make sure you voted in a poll above. Also if you don't like this idea, please, write why.
Title: Re: Random low-tier equipment spawning in containers
Post by: GroeneAppel on May 31, 2010, 10:13:46 am
I like this. Gives back the exploration vibe from the fallout games. And those scavenger encounters would make sense now  ;D

This is also a good method for low level players to explore the world with rewards, something which this game really needs.

Also, perhaps better equipement would spawn in locations like the Glow. Or Mariposa. Afcoarse gaurded by npc or radiation.

I think exploration should play a large part of this game, it should even be interresting for people lvl 21.
Title: Re: Random low-tier equipment spawning in containers
Post by: Kilgore on May 31, 2010, 10:31:09 am
Yeah, let's introduce "Containers farming" for noobs.

Seriously, why don't you place the stuff that you mentioned by yourself? There are already fuckloads of stuff everywhere, especially low-tier, so why would we need game mechanics to spawn more of that crap?
Title: Re: Random low-tier equipment spawning in containers
Post by: RJ on May 31, 2010, 11:38:59 am
Well because it actually fits Fallout theme (junk/crap items around and people picking them up for some reasons - either to sell them for some caps or keep for themselves).
Also it promotes exploring world by (as you called them) noobs instead of standing in safe cities. If it would be feature then players would actually search around for stuff as in at least few of those containers there would be some equipment.
Title: Re: Random low-tier equipment spawning in containers
Post by: kraskish on May 31, 2010, 12:40:06 pm
1. Overloads the server with useless junk

2. noobs going to unguarded towns? Sounds good for them :D they wouldnt go anyway... It sounds like youre camping grid player wanting to attract more noobs to kill with your 10mm smg
Title: Re: Random low-tier equipment spawning in containers
Post by: Izual on May 31, 2010, 12:45:52 pm
Actually, it's a "explore and scavenge" feature that would be quite good, depending on the spawn rate of course. It has already been discussed, but I can't remember what had been said. I think it's hard to implement too.
Title: Re: Random low-tier equipment spawning in containers
Post by: RJ on May 31, 2010, 12:56:46 pm
1. Overloads the server with useless junk

2. noobs going to unguarded towns? Sounds good for them :D they wouldnt go anyway... It sounds like youre camping grid player wanting to attract more noobs to kill with your 10mm smg

1. Not for everyone it's useless.

2. Yes, I carve for spears and leather jackets. You sound like NCR citizen for me... am I right?

Actually, it's a "explore and scavenge" feature that would be quite good, depending on the spawn rate of course. It has already been discussed, but I can't remember what had been said. I think it's hard to implement too.

Well I actually thought I seen that somewhere earlier but couldn't find it and after asking few people decided to post (as they couldn't recall if it was suggested already or not).
Title: Re: Random low-tier equipment spawning in containers
Post by: Izual on May 31, 2010, 01:00:37 pm
Yes, I think it should definitely be implemented. Of course, this is only my opinion and I don't know if it's worth the efforts the implementing would require. Scavenging is, before crafting, the first source of gear in a post-apocalyptic world. You shouldn't get good gear there, but it'd be great to be rewarded for exploring whole locations. This wouldn't break economy at all since we have another "unlimited" source of stuff in the game, I mean random encounters.

It's another useful feature for loners that don't want to play this game just to wait on worldmap or perform suicide-bombing in NCR.
Title: Re: Random low-tier equipment spawning in containers
Post by: Surf on May 31, 2010, 01:23:33 pm
Quote from: RJ
Question: Do you like this idea?

Yeh. :)

You already made a good list there, RJ. I'd totally go for just BB guns, detoriated leather jackets etc.
A shotgun or even a leather armor would be the biggest price of all. More "useless" items like TV dinner or I'd also like to see. Also, don't know what the afford is to implement this - make all the scripts attached to the towns containers totally random, also the respawn time totally random. To prevent a) farming and b) make the "scavenging" for new players really like "scavenging". ;)
Title: Re: Random low-tier equipment spawning in containers
Post by: kraskish on May 31, 2010, 01:27:23 pm
1. Not for everyone it's useless.

2. Yes, I carve for spears and leather jackets. You sound like NCR citizen for me... am I right?

Well I actually thought I seen that somewhere earlier but couldn't find it and after asking few people decided to post (as they couldn't recall if it was suggested already or not).

Ok agree, but you can go to unguarded mines and wait there near NCR or w/e. This would only be good if it was not in the main towns - I cant think of better place, maybe like urban areas leather jacket chance 1/50 chance

Yep im mainly in NCR and Im not willing to go to Modoc for a leather jacket :> bearing in mind that its unguarded town. It would just introduce more grief :P
Title: Re: Random low-tier equipment spawning in containers
Post by: Surf on May 31, 2010, 01:28:59 pm
bearing in mind that its unguarded town. It would just introduce more grief :P

You may be surprised, but the northern towns are often enough quite peacefully and silent.
Actually, in the last few weeks my character was killed more often in the south then in north. ;)
Title: Re: Random low-tier equipment spawning in containers
Post by: Roachor on May 31, 2010, 07:41:58 pm
I like this, I always thought it was weird that all the containers were always empty.
Title: Re: Random low-tier equipment spawning in containers
Post by: avv on May 31, 2010, 08:29:36 pm
I'm all for scavenger profesion or thief profesion who get their stuff from containers. However until excessive crap and alts are fixed adding new features just adds to the mess.
Title: Re: Random low-tier equipment spawning in containers
Post by: Solar on May 31, 2010, 08:39:36 pm
I don't really see anything fundamentally wrong with the idea really, I'm sure it could be made into something interesting in the end.
Title: Re: Random low-tier equipment spawning in containers
Post by: corosive on May 31, 2010, 10:51:47 pm
its really just a simple point
should we reward exploration or not ?

im voting YES. finding ANYTHING is a just reward but we could also add maybe one time xp bonuses for finding easter eggs or humourous stuff anything that adds rewards for exploring is good enuff for me lol
Title: Re: Random low-tier equipment spawning in containers
Post by: Roachor on May 31, 2010, 11:49:15 pm
As an addition the items that spawn should include the flavour items from f2 like sunglasses and inflatable doll etc.
Title: Re: Random low-tier equipment spawning in containers
Post by: Surf on May 31, 2010, 11:50:29 pm
Yeh, I already suggested that. :P
I think the game is general lacking some "useless" items in general, like you said "flavor ones".
Even crafting such things would make me a very happy carebear. :)
Title: Re: Random low-tier equipment spawning in containers
Post by: Mr Feltzer on June 01, 2010, 08:15:13 am
Would Be Good, But Not an Hour, Maybe 3-4 Hours :P Server will get OverLagged.
Title: Re: Random low-tier equipment spawning in containers
Post by: Kardia on June 01, 2010, 09:44:18 am
Also, it HAS been years since i played fallout 1 or 2, but didnt they have random encounters with tents/buildings ?
Those would be ideal for item spawns also, however im sure some big faction players with 100k+ caps and fully equipped supermutant henchmen would disagree
because of the low tier item floods, but for some loners like me (who also do prefer being loner, or in small small group) using crappy items and scavenging
just might be fun.

Just because some rich and well geared players disagree doesnt mean its crappy function, because there are always noobs and people
who dont do alting or exploits of any kind (they ruin the fun imo), who would be happy finding the tv dinner, sunglasses or mauser.
Atleast i used to enjoy scavenging places, and usually i limited taking any of the high end armors etc also because they broke the fun.

*EDIT* also adding stuff like those small shelves etc to urban landscapes etc would also be nice, and that way lowbies would actually have options instead of just shoveling shit to get a weapon and risk losing it to a pker the second they step outside. and why not even some mid level people who happened to get pked...or just for the hell of it.
Title: Re: Random low-tier equipment spawning in containers
Post by: John.Metzger on June 03, 2010, 07:03:37 am
main idea is very nice

negative votes allways argument with "thats for noobs"

dunno what a "noob" is..

its some strange pet?
what does a "noob" do?
exploring? getting xp?
visit new places and situations?
having fun with the game?

what is after this life as "noob"?
he would became a powerbuild and see allways his base and a unguarded town in tc mode sometimes?

i wonna stay a noob then. and be able to find random shit in all places.
random spawned items can tell you nice storys ey.. you just have to listen carefully ^^
Title: Re: Random low-tier equipment spawning in containers
Post by: LagMaster on June 03, 2010, 07:50:19 am
is a good ideea,in my opinion,but

scaveging in RE shoud be awsome,like to find a hidden corpse whit a wepon/armor(low tear of course)and in big places,there many containers,in every game day there shoud spawn in a random containcer in every city a random item,specific the places
Klamath:fruits/fibers/melle wepons,gecko pelts
Den:mousers,10mm pistols and ammo for them
Modoc:Pipe rifles,BB-guns and ammo for it
New Reno:leather jacket,shotguns whit ammo
VC:medicine,ammo
Gecko:spears,shotguns whit ammo,some resourses
Redding:gold Nuget,rocks,ore and minerals
Broken Hills:ammo and melle wepons,some resourses
NCR:leather armors,atidotes,stims?,flamer and fuel
JunkTown:resourses,shotguns,ammo,leather jacket
HUb:caps?,guns and ammo,probably some books
Necro(land of nowhere):leather armors,spears,
Glow:anti rad stuf,combat shotgun and ammo,plasma pistol,SECs(protected by radiation)
San Fran:laser pistols
Mariposa:miniguns?ammo for them,flamers and fuel
Sierra:laser pistol,rockets,rockeet launcer
...
Title: Re: Random low-tier equipment spawning in containers
Post by: Haraldx on June 03, 2010, 03:04:44 pm
I vote YES!!! I am absoloutly for, just some minor changes so it doesn't become something... well anyway, It would be way more fun then farming some guys secret stash he hid there like it was a tent (actually I did this 2 times in Hub, I'm quite sure that he is very angry right now).
@LagMaster: Rocket Launcher? Minigun? Books? Remember that Rocet Launcher, mininun are proffesion items and Books can only be bought in the library, why would these stuff just lie in some barrel?
Title: Re: Random low-tier equipment spawning in containers
Post by: Boradam on June 03, 2010, 03:33:15 pm
I agree with the OP, When i first joined i was angry that i could'nt find any items.  >:(
Title: Re: Random low-tier equipment spawning in containers
Post by: Izual on June 03, 2010, 04:06:21 pm
Well, LagMaster is quite wrong. Laser Pistols spawning randomly in SF ?

Here is how I see it. Every item has an equal chance to be spawned.

37.5% : Misc

37.5% : Crafting items

25% : Weapons & Ammo. Powerful weapons aren't spawned. Rare weapons aren't either (I consider the Pipe Rifle to be quite rare, for example).

----------------------------------------------------------------------------------------------------------------------

A more complicated system would be to set four different spawnscripts, for 4 areas. Items in each area would be different.

Edit : But it would be abuseable, as Surf Solar said below. /Erased/
Title: Re: Random low-tier equipment spawning in containers
Post by: avv on June 03, 2010, 04:41:42 pm
So much weapons. What's with that? Why not metal parts, junk, food items, tools etc?
Title: Re: Random low-tier equipment spawning in containers
Post by: Boradam on June 03, 2010, 04:42:11 pm
Nice list izual...
Title: Re: Random low-tier equipment spawning in containers
Post by: Surf on June 03, 2010, 04:45:18 pm
I wouldn't go for different spawning areas. Make it absoludiddely random. So that it's everytime a surprise. :)
And to prevent "hm, I go and scavenge the town for some weaponry" "where?" "hm in Klamath" OMG y00 n00b ther iz just shit stuff!!1111 better goez to area XY because on Izuals list there is much better stuff there!!111" ;)
Title: Re: Random low-tier equipment spawning in containers
Post by: Izual on June 03, 2010, 05:37:28 pm
Hmm, you got a point Surf Solar. What's awarded should be exploration, not farming.

So much weapons. What's with that? Why not metal parts, junk, food items, tools etc?
Well, there are ? Look above.
Title: Re: Random low-tier equipment spawning in containers
Post by: Ziven on June 03, 2010, 06:29:21 pm
I like the random minidungeon caves, maybe if they were less empty people would explore them more.
Title: Re: Random low-tier equipment spawning in containers
Post by: RavenousRat on June 03, 2010, 06:32:14 pm
I like the random minidungeon caves, maybe if they were less empty people would explore them more.
Sure, it's not right thread about caves, but I'd to suggest put a CD on non-empty caves, but make them more attractive.
Title: Re: Random low-tier equipment spawning in containers
Post by: bikkebakke on June 03, 2010, 07:48:38 pm
I'm all in for this idea ;)

Might actually give some life to some towns and nice list Izual.
Title: Re: Random low-tier equipment spawning in containers
Post by: kraskish on June 03, 2010, 09:33:25 pm
Here is how I see it. Every item has an equal chance to be spawned.

Well I hope you meant one per map :). I could agree, but these should vary, its not that you would find everything in one place. Also Id give lesser chance on weapons like 15% (weapons are quite useful wastelanders keep them good by themselves xD) whereas flint is just a useless thing
Title: Re: Random low-tier equipment spawning in containers
Post by: Michaelh139 on June 05, 2010, 03:15:39 am
Is this accepted/declined?
Title: Re: Random low-tier equipment spawning in containers
Post by: Grampy on June 05, 2010, 05:11:44 am
I like the idea of finding stuff in containers, but I believe in balance.
-Add a gathering (or scavenging) cooldown for getting items out of containers. A Long cooldown. If Picking 3 flowers=8 minutes, then getting the same shit out of a container in a town should have a cooldown of ~16 minutes. If you get ammo or weapons out of a container it should have a cooldown equivalant to TWICE (2X) the cooldown of gathering the materials to make that item.
-Alternately, instead of the having the game spawn new items to fill these containers; players could stock the containers in exchange for XP. If there was a newbie box in NCR where I could throw Mausers, spears, & knives to get a little XP and help people out, I would (and in fact I sometimes stock the containers in NCR with Misc stuff from time to time, just to give people a little suprise, and make the game more enjoyable for other players. Just because some people are assholes and griefers doesn't mean everyone is or that everyone should be)
-
Title: Re: Random low-tier equipment spawning in containers
Post by: John.Metzger on June 05, 2010, 05:33:56 am
I like the idea of finding stuff in containers, but I believe in balance.
-Add a gathering (or scavenging) cooldown for getting items out of containers. A Long cooldown. If Picking 3 flowers=8 minutes, then getting the same shit out of a container in a town should have a cooldown of ~16 minutes. If you get ammo or weapons out of a container it should have a cooldown equivalant to TWICE (2X) the cooldown of gathering the materials to make that item.
-Alternately, instead of the having the game spawn new items to fill these containers; players could stock the containers in exchange for XP. If there was a newbie box in NCR where I could throw Mausers, spears, & knives to get a little XP and help people out, I would (and in fact I sometimes stock the containers in NCR with Misc stuff from time to time, just to give people a little suprise, and make the game more enjoyable for other players. Just because some people are assholes and griefers doesn't mean everyone is or that everyone should be)
-

1. timeout would be helpfull to guarantee that there is something.. maybe..  heh!

2. uh that is just... great... !! *shaking head in astonishment*
    but most players who realy help other players with stuff don´t need xp..
    we need some general karma ^^ *repeat old stupid phrases*
Title: Re: Random low-tier equipment spawning in containers
Post by: Izual on June 10, 2010, 12:06:38 pm
A timeout when you take something from containers ? I don't like it, and I doubt it's even possible to implement. Plus, this feature doesn't have to be balanced, there are not so many items spawned, and they're not powerful anyway. For the XP when you put something in container... It's really abuseable, I think.
Title: Re: Random low-tier equipment spawning in containers
Post by: Ziven on June 10, 2010, 06:57:55 pm
A timeout when you take something from containers ? I don't like it, and I doubt it's even possible to implement. Plus, this feature doesn't have to be balanced, there are not so many items spawned, and they're not powerful anyway. For the XP when you put something in container... It's really abuseable, I think.

yeah you could just sit with a friend and dump/pick up
Title: Re: Random low-tier equipment spawning in containers
Post by: kraskish on June 11, 2010, 01:27:59 am
Quote
Alternately, instead of the having the game spawn new items to fill these containers; players could stock the containers in exchange for XP. If there was a newbie box in NCR where I could throw Mausers, spears, & knives to get a little XP and help people out, I would (and in fact I sometimes stock the containers in NCR with Misc stuff from time to time, just to give people a little suprise, and make the game more enjoyable for other players. Just because some people are assholes and griefers doesn't mean everyone is or that everyone should be)

Highly abusable. So what everyone would suddendly run around town ;Y

I havent read throughout the topic but these items could spawn in urban areas like junk in some bookcase and count as gathering.
Title: Re: Random low-tier equipment spawning in containers
Post by: Andr3aZ on May 19, 2011, 01:15:59 pm
I was just thinking about something i read a while ago and used the search function to find this thread again.
The basic idea by the OP and Izuals tweak of the suggestion sounded pretty good also solar placed his interesst in this feature.

Almost one year passed since this thread was created.
I now just wanna know, how about it? Is there any chance something like this will be implemented? I always thought about walking trough ruins and search for crafting materials.
Title: Re: Random low-tier equipment spawning in containers
Post by: Biogitanus on May 24, 2011, 05:52:12 am
and place rocks(and mayby flowers) in radom places of all citys some time each?
Title: Re: Random low-tier equipment spawning in containers
Post by: Mayck on May 24, 2011, 10:46:51 am
Damn, when I saw this thread was started 31May (I didn't realize it's 24th now, so it's year old). Nevertheless doesn't seem like a bad idea, some exploration factor is what I really miss in this game.

I guess that's why I liked 1st era so much, when I spawned for the first time and went to Sierra, I found G11 lying on the ground, so I went to redding sold it put my money in bank, and returned to Sierra, there were about 20 bluesuits all eager to see what they find inside, but the turrets killed everyone. So we assembled a cunning plan to get inside, if we ran all at once they wouldn't be fast enough to kill us all, fortunately it sorta worked and I was one of the 3 guys who got inside and I managed to loot most of the containers on 1st level, there was 10mm smg and Assault rifle. It wasn't much, since I was a BG and sold it all for about 1.5k, but still this "first Sierra breach" was one of the best things I experienced in fonline.
Yeah, I know that with this suggestion it wouldn't be like that, but still: more exploration = the better game experience(at least for newcomers).
Title: Re: Random low-tier equipment spawning in containers
Post by: Y0ssarian on May 24, 2011, 11:24:33 pm
Seriously, why don't you place the stuff that you mentioned by yourself? There are already fuckloads of stuff everywhere, especially low-tier, so why would we need game mechanics to spawn more of that crap?

Loooooooooooooool I did the same exact thing in the other Fallout 2. I looked inside enclave base containers and only found PA. D:
Title: Re: Random low-tier equipment spawning in containers
Post by: Sarakin on May 25, 2011, 02:33:57 am
My few cents to resurrected thread:
-Some containers should be locked
-The longer no one "cleans" the container, the better stuff => encourages travelling to places, where no one would go, because of distance (but where one might find better stuff)
Title: Re: Random low-tier equipment spawning in containers
Post by: Jackall on September 01, 2011, 10:34:56 am
I remember something similar, a suggestion about "special non-special encounters", without rare stuff, but adding more post-apo feeling, like bodies in the desert with some low-tier stuff, or destroyed shops in urban areas.

All this things can really spice up the gameplay, keeping FOnline a post nuclear multiplayer rpg. Container's loot can also help creating newcomers exploring group.

When there are ideas looking forward for teamplay, player interaction and atmosphere, I can't see why there are even people saying no.
Title: Re: Random low-tier equipment spawning in containers
Post by: treminater on September 03, 2011, 08:38:33 pm
While i do think items should spawn in town containers,i think it should be rare...like 30% chance of an item in it,but when your in a city ruin map area like the boneyard ruins or san fran ruins and you come across a chest(which currently are always epmty)there should be a 80% chance of it having random loot in it.Wich would make looking the city ruin maps much more profitable for low level players,as well as adding a much needed unpredictable adventure aspect to the game(wich this game currently lacks).

Now on to the wasteland area of the maps,when entering a wasteland cell from the world map there should be a 15% chance of there being a small house(with a 50/50 chance of it being inhabited by a non-hostile wastelander or not,the shack would have a random amount of containers with a 65% chance of there being medium level gear in there along with food,water and a small amount of caps(50-100).It would NOT be an encounter that forces you to go in but actually something that appears when you enter the cell,by your own doing.

       -vengence


Title: Re: Random low-tier equipment spawning in containers
Post by: Bartosz on September 07, 2011, 07:20:26 pm
-The longer no one "cleans" the container, the better stuff => encourages travelling to places, where no one would go, because of distance (but where one might find better stuff)

I always like when certain features 'autobalance' themselves. Not that easy to achieve manual balance, even harder to implement a feature that is able to react to the world changes.

The idea itself is not hard to implement, with the changes to gathering we want to pull out, the similar features should be gradually introduced anyway.

Title: Re: [Work In Progress]Random low-tier equipment spawning in containers
Post by: RavenWolf on September 29, 2011, 03:39:31 pm
i really want this to be implemented:
and other ideas (ones already motioned here) that i like:
-some containers should be locked, having better stuff.
-tramped ones would be good also. with a decent reward if you survived or disabled the trap.
-containers in habited places (houses, stores) should require a steal or sneak check to be accessible. If you get caught you get warning message, if happen again in x amount of time you will be attacked. (again more chances to find better stuff here)

offcourse, make that stuff not too good to encourage people to make alts to farm it.
This attempt to encourage more role playing, traveling and chance to use skills like lockpicks, sneak, steal and traps at low skill levels.
Title: Re: [Work In Progress]Random low-tier equipment spawning in containers
Post by: Andr3aZ on September 29, 2011, 04:23:16 pm
I love to see that [Work In Progress] in front of the thread!
Can't wait for this to be implemented!
Title: Re: [Work In Progress]Random low-tier equipment spawning in containers
Post by: Swag on October 06, 2011, 03:05:04 pm
I agree with this idea 100%... half my time in fallout is spent scavving in containers for crap to craft/sell... a big part of the game is scavving. And a lot of newer players scav for junk and random crap anyway, why not find guns thewy can use or sell for ammo or other things they need? Just put everything in weird places in unlocked containers and have it respawn at random times if possible... this would draw a lot of new players to the game and keep the less-skilled players on-board until they get the hang of it.

Also, this is probably not possible, but if containers could be locked with a high lockpick skill for players over a certain level, say 5, but able to be opened by players under that level, that would be pretty cool and help new players get started... the main thing i ran into when starting alone was not having a gun or anything, it's tough to start solo and a lot of people have to. By having lootable containers with crap equipment for noobs we balance the game and more new people stay around rather than quitting in a day or two (which is common)... I know the wastes are a rough place but only till you get it... and it would be nice if more people could get it...

Sorry for ranting but I've been disappointed when I was new opening containers and finding nothing... if done correctly this would be a really good thing

-Swag
Title: Re: [Work In Progress]Random low-tier equipment spawning in containers
Post by: Jackall on October 08, 2011, 08:39:04 pm
I might have missed replies about it, but why not adding also some "flavoured" items?

I would be pleased to find things like books, iguanas, food, oil can, rubber boots, gold watch and all those kind of useless junk. Maybe also chance to get more rare "flavoured" items like Geiger counter, Sensor movement, stealth boy. Items for collectors or so on. Would also be a very nice way, for roleplayers, to fullfill the role of scavenger.
Title: Re: [Work In Progress]Random low-tier equipment spawning in containers
Post by: Lordus on October 21, 2011, 08:30:24 pm
 Why only "low" stuff?

 Do you, devs. or GMs know, how gauss pistols are farming? Everybody knows, where is "gauss minivault" located, so it is only about systematical moving across that squares, and after you find that special encounter (from one hour to 10..) by stupid moving on the worldmap and fast exiting basic encounters, you get one.

 So my question is, do not experienced players deserve more entertaining farming of PvP needed stuff? Why only hunting rifle for newbies, why not gauss pistol? Or sniper rifle? Or avenger? Vindicator?

 Because finding of better stuff will ruin game experience of newbies? And mindless cursor moving around worldmap is not totaly boring for experienced players? Or experienced players should be punished? I dont want to troll, but this usefull change of collecting stuff is aimed only to newbies! Why?

 My ideas (or not exactly my, it was implemented in Fallout 2 mod, called Fallout of Nevada). Percent of doors were locked, same as lockers. But there was different way how to opend doors (by science to use on electric opening system). Also a lot of places was filled with critters, and a lot of places (or city parts only) were radiated, so you needed to invest few anti rad drugs.

 Also the chance to find better stuff should be very small. But if i need to invest many hours to find one gauss pistol, why should not i invest those hours in more entertaining way with similar chance.
Title: Re: [Work In Progress]Random low-tier equipment spawning in containers
Post by: naossano on October 30, 2011, 12:22:05 pm
Quote from: Izual
Rare weapons aren't either (I consider the Pipe Rifle to be quite rare, for example).

Did you play fonline often ? Pipe rifle is far from being rare...
Title: Re: [Work In Progress]Random low-tier equipment spawning in containers
Post by: Haraldx on October 30, 2011, 03:57:14 pm
Did you play fonline often ? Pipe rifle is far from being rare...
Pipe rifle is rather rare (as far as I know only 1 type of mob have Piper's). It can't be crafted too. But it's way too stupid weapon to be actually useful.
Title: Re: [Work In Progress]Random low-tier equipment spawning in containers
Post by: Crazy on October 30, 2011, 04:05:58 pm
Pipe rifle is rather rare (as far as I know only 1 type of mob have Piper's). It can't be crafted too. But it's way too stupid weapon to be actually useful.

If a weapon is rare when only 1 type of mob have it and you can't craft it, then LSW is rare ;p
Title: Re: [Work In Progress]Random low-tier equipment spawning in containers
Post by: Aquare on October 30, 2011, 05:01:10 pm
If only I could buy a mercenary wielding pipe rifle...
Title: Re: [Work In Progress]Random low-tier equipment spawning in containers
Post by: naossano on October 30, 2011, 05:32:32 pm
Pipe rifle is regularly found in human north encounters, and in traders inventory... (players sell it, as they don't use it)
Title: Re: [Work In Progress]Random low-tier equipment spawning in containers
Post by: Izual on October 30, 2011, 09:15:57 pm
Nice troll, but don't forget I posted that long ago and also that this session is running for a long time already. Nothing's rare now, but if there's a wipe tomorrow, then some things will be.
Title: Re: [Work In Progress]Random low-tier equipment spawning in containers
Post by: naossano on October 30, 2011, 10:45:56 pm
Didn't check the posting day. Shame on me. :-X
Title: Re: [Work In Progress]Random low-tier equipment spawning in containers
Post by: Lizard on November 15, 2011, 06:57:55 pm
Redirect all these radios to those containers, if traders have too much radios, more then 10 and refuse to buy them anymore. And if there's too much radios in crates, convert them to junk.
Title: Re: [Work In Progress]Random low-tier equipment spawning in containers
Post by: Peter Parker on November 23, 2011, 01:10:01 pm
Better equipment / lower detor. with rising level or higher skill.
Title: Re: Random low-tier equipment spawning in containers
Post by: The Lost Children on December 22, 2011, 12:49:19 am
Yeah, let's introduce "Containers farming" for noobs.

Seriously, why don't you place the stuff that you mentioned by yourself? There are already fuckloads of stuff everywhere, especially low-tier, so why would we need game mechanics to spawn more of that crap?


This post is full of so much "i have no intention of openning my eyes to what a new player is really looking for in an online version of Fallout"

You should rename your forum alias to "Killjoy".



This game NEEDS to add something to allow some kind of reward for scavenging.  Those bluesuit skeletons in the urban ruins? Why should they not have some kind of loot on them? Something indicating that the person lived a life?

The urban encounters that have buildings, and stairwells, and desks? Why would they NOT have anything, albeit however useless it may be, it adds to the ATMOSPHERE.


open your eyes, this is CLEARLY a good idea. Players who are well situated are clearly not going to spend hours farming low level CRAP. OBVIOUSLY.

and if you do.... so what? You think someone is going to create some kind of fortune farming sawed off shotties>?


Title: Re: [Work In Progress]Random low-tier equipment spawning in containers
Post by: Slaver Snipe on December 22, 2011, 02:03:11 am
This is obviously a good feature to have in the future, as the lost children stated above.  Scavenging is a large part of the fallout universe not just killing npcs for some kewl lewt!
Besides, who doesn't enjoy finding shit every once in awhile? I know i personally love finding players stashes in towns and this should feel very similar to that.
Title: Re: [Work In Progress]Random low-tier equipment spawning in containers
Post by: The Lost Children on December 22, 2011, 02:14:54 am
This is obviously a good feature to have in the future, as the lost children stated above.  Scavenging is a large part of the fallout universe not just killing npcs for some kewl lewt!
Besides, who doesn't enjoy finding shit every once in awhile? I know i personally love finding players stashes in towns and this should feel very similar to that.

My first time playing, I was exploring New Reno, the basement of one of the casinos... openned a drawer, and found a decent sized stash of weapons and ammo and random odds and ends... this has happened a few times, and no matter what level I am, no matter how well off I am... finding something is ALWAYS a feel-good moment.

And no, it doesn't break the game whether those items spawned there, or were put there, because either way, does ANYONE REALLY REALIZE, how many items are completely lost to the game because of deaths to NPCs who loot our bodies then are gone from the game entirely?

This goes double triple quadruple for new players. If a new player finds something cool, EVEN IF ITS WORTH MILLIONS, chances are, they're going to die in the next 10 minutes.

Title: Re: [Work In Progress]Random low-tier equipment spawning in containers
Post by: Trokanis on December 22, 2011, 02:54:59 am
I like the idea for the most part and it does fit into fallout lore.  My only concern is the big gangs and what they already do with systems involving items, the bluesuits camping venders waiting for caps reset with a load of radios and bb's, now we can add farming boxes.  It is a small concern but still worth mentioning.  Also just remember whatever thrill lowbie players get from finding stuff in crates and such, will be returned 20 fold in annoyance and grief when they die or get pickpocketed on their way to using that stuff.  No I don't mean newbie protection, I just think it will be sort of a mixed blessing added to the game.
Title: Re: [Work In Progress]Random low-tier equipment spawning in containers
Post by: desertfox2126 on January 02, 2012, 11:27:59 pm
there are alot of good points in this thread, i agree that all items in containters should have random deterioration/ could even be broken. greater reward for greater risk i.e. scavenging from the glow for better prewar tech. cave in R.E. should have some type of container to add to the exploration. have areas that would spawn better items for PvP use so higher chars would actually get something out of this.

also do shop owners inv reset over time, idk as i havent been playing that long but if not, then thats another feature too help with an abundance of low tier items
Title: Re: [Work In Progress]Random low-tier equipment spawning in containers
Post by: Ymeogamaouas on January 30, 2012, 10:45:48 am
Just read this and wow its awesome.

Dont know if it speaks to me cause I have that OCD version in CRPGS where I cant not explore every hex on the map and cant not check every container available.

I would suggest its implemented both in guarded and unguarded towns. Perhaps in the guarded ones it could be less important items but not less frequent but there should be a small chance for something really really decent! It would add a whole lot more to the experience of solo players as well!
Title: Re: [Work In Progress]Random low-tier equipment spawning in containers
Post by: teamabyss on January 31, 2012, 02:19:34 pm
I like the idea, and dont like it at the same time,
Aye, i think it should have ammo, and armour,
Most of the weapons are good, but a laser pistol...
I remember the time when i hit like.. 5 60+'s in a row with one of those beasts, at low level.
I think Yes, ammo, Yes, armour, Yes, some of the weaker weapons, Yes, resources, but i think the actual weapons would need to be watched carefully, and i dont really want people becoming reliant on going "Oh, shit, we died... Uhh, anyone mind if i go camp this box for a little?"
I personally want people to have the full experience, where yeah, loot stuff, but you can't be -TOO- Dependant on them.
But then again, immagine the infinate wealth available from here?
A couple of shotties, worth quite a bit, for a bluesies anyway.
But then again, this reminds me of those days of Bluesuit gangs with stupidly insane ammounts of ammo and weapons..
But this is the dilemma with everything isnt it? People can allways find a way to abuse it,
if we implemented Prone? People could stroll over to it, thinking its a corpse, check it, and then get peppered by 2-3 miniguns.
If we implemented giving power armour upon joining Enclave or BHOS, people would multi acc it, and just spam the best armour.
If we implemented maybe... the chance that humans could become guards inside a town? (Given privelage to wear a weapon in NCR, and if they see somone with a weapon out, noncop, they could warn them to put it away, then shoot them.) Then the Humanguards could just go stand near the front of the town, and mash shit up fullstop,
Unarmed and unarmoured people in a area where somone is given a gun? Hmm.
But yes, normaly the privelages outweigh the problems, the main people who will have a go against this, wouldbe griefers, who will get pissed off that the bluesuits will now have a chance to be easily armed, and armoured, and posibly stand up to, and kill aforementioned griefer...
Im up for putting it in, if you maintain the actual weaponry which will spawn there.
(Plus, the fact its difficult to code, Indeed it is... setting it to every container in the map every hour, surely that would implement a bit of lag unto the server host?)
Title: Re: [Work In Progress]Random low-tier equipment spawning in containers
Post by: Vandal on February 06, 2012, 07:44:27 pm
This is great idea it would be so much like a fallout. And every location in fonline will be visited a lot more because of this feature. Not all players at NCR ... Maybe this is a lot of work for devs but I this idea has my vote
Title: Re: [Work In Progress]Random low-tier equipment spawning in containers
Post by: chocolate_chip_cookies on February 16, 2012, 12:13:25 pm
I'd like to note that items should depend on container. You shouldn't find a flamer inside a fridge or on a bookcase. Fridges should have some random consumables in them
Title: Re: [Work In Progress]Random low-tier equipment spawning in containers
Post by: Rage master on March 06, 2012, 03:15:40 am
I Like it 2, i missed That when i started with fo...low-med stuff 10-30%
Title: Re: [Work In Progress]Random low-tier equipment spawning in containers
Post by: mrbrain30 on March 15, 2012, 03:26:47 pm
I'd like to note that items should depend on container. You shouldn't find a flamer inside a fridge or on a bookcase. Fridges should have some random consumables in them

Like in Fallout Tactics, in fridges were food, in bookcases were books and so on.

+1
Title: Re: [Work In Progress]Random low-tier equipment spawning in containers
Post by: Rosmy Sundr on March 22, 2012, 12:44:38 am
I don't think a script like this is really necessary. I do regular sweeps of guarded towns at the least, and everyday I find multiple poor players' hidden stash in some desk or crate(more often then not, its accompanied by 8 or 9 brahmin hides. I feel kinda bad for killing noobs' attempts at tents, but my companions need nuka, which means i need waters bags-> hides). Every other tool bench has leftover resources left in the above tool pegboard thingy.

If implemented, I think taking stuff off a shelf ought to require a perception roll from any npc's in the room. If they catch you, it should count as a failed steal attempt and initiate combat and/or lower reputation desks, lockers, and other lockable containers ought to have a randomly difficult lock to crack, not as hard as encounter lockers, but enough to require some minimal skill investment.
Title: Re: [Work In Progress]Random low-tier equipment spawning in containers
Post by: Horatio on May 23, 2012, 07:03:51 am
I'd like to note that items should depend on container. You shouldn't find a flamer inside a fridge or on a bookcase. Fridges should have some random consumables in them

+1.

Needs however more consumables with different positive and negative effects, like dried fish, fried rats, strange mushrooms, floater pudding or something like that. Something that could heal, nourish or boost a lot, like AP, but at the cost of acute drawback, like irradiating.
It just needs some graphics.
Title: Re: [Work In Progress]Random low-tier equipment spawning in containers
Post by: Sortblod on June 30, 2012, 03:07:33 pm
I disagree completely with this! One of Fonline's unique qualities are survival for the fittest and this will ruin that.
Besides, it has all been looted by ancestors..
Title: Re: [Work In Progress]Random low-tier equipment spawning in containers
Post by: Mike Crosser on June 30, 2012, 03:40:22 pm
This would be a great feature,especially for new players.
Title: Re: [Work In Progress]Random low-tier equipment spawning in containers
Post by: John.Metzger on June 30, 2012, 08:53:49 pm
funny to see it popped up "in replies to your post" since 2 years.
Title: Re: [Work In Progress]Random low-tier equipment spawning in containers
Post by: Mike Crosser on June 30, 2012, 10:27:39 pm
Uh what?
Title: Re: [Work In Progress]Random low-tier equipment spawning in containers
Post by: John.Metzger on June 30, 2012, 11:22:26 pm
this thread is probably the oldest living thread in the whole suggestion section. ever.
a pity that mostly stuff like this is abusable as hell and need a huge time to progression.
Title: Re: [Work In Progress]Random low-tier equipment spawning in containers
Post by: Mike Crosser on July 01, 2012, 09:59:54 am
Abusable? What the fuck are you talking about how could people abuse this? Do you seriously think that a N00b player will make a fortune farming mausers,flamers and beer?
Title: Re: [Work In Progress]Random low-tier equipment spawning in containers
Post by: Who Killed Bambi on July 01, 2012, 10:35:19 am
http://fodev.net/forum/index.php/topic,24502.0.html
Title: Re: [Work In Progress]Random low-tier equipment spawning in containers
Post by: Mike Crosser on July 01, 2012, 10:56:36 am
http://fodev.net/forum/index.php/topic,24502.0.html
And how does thos have any connection to this thread?
Title: Re: [Work In Progress]Random low-tier equipment spawning in containers
Post by: John.Metzger on July 01, 2012, 11:09:29 am
(http://www.threadbombing.com/data/media/2/read_thread_before_post.gif)
cleaning on the 6th floor please.

>edit< or even better: just place a bomb and blow the whole 6th floor to hell, dear moderator
>edit 2< except bambi's post, it's the only post with relation to the thread at all.
Title: Re: [Work In Progress]Random low-tier equipment spawning in containers
Post by: Mike Crosser on July 01, 2012, 11:51:19 am
Really?
Because I don't see it having any connection to this.
But you are right let's stick the topic.
Title: Re: [Work In Progress]Random low-tier equipment spawning in containers
Post by: Who Killed Bambi on July 01, 2012, 12:29:55 pm
i ll reply to you two by ur mothars photos but i ll dont, i ll reply by this:

(http://4.bp.blogspot.com/_BNTsH3WYiBU/SwLk4vM1JbI/AAAAAAAAASs/8KaN3T_6VEM/s1600/geek.jpg)

to my post (link) - this have ingame stuff trelated to this topic and containers, and absolutelly related to discussion, instead of MIKE bully kid spam, go to school, grab 1 dollar from poor afroamerican next time instead of open this forum at your blackberry.

link again :
http://fodev.net/forum/index.php/topic,24502.0.html
and:
that was link for DEVS to improve suggestion / game, not for non-life related humans like MIKE
Title: Re: [Work In Progress]Random low-tier equipment spawning in containers
Post by: Mike Crosser on July 01, 2012, 12:59:07 pm
This topic is about random stuff spawning in containers/chests/lockers/fridges in towns not in random encouters,your suggestion is good but it has very little to do with this topis and plase stop trying to insult me because you are making an ass of yourself.
Title: Re: [Work In Progress]Random low-tier equipment spawning in containers
Post by: John.Metzger on July 01, 2012, 01:14:07 pm
>edit 2< except bambi's post, it's the only post with relation to the thread at all.
don´t know what to say bambi, i am disapointed about your offensive attitude.and
(http://www.threadbombing.com/data/media/2/read_thread_before_post.gif)
was @ mike and his questions. so thanks bambi and fuck you too.
Title: Re: [Work In Progress]Random low-tier equipment spawning in containers
Post by: Who Killed Bambi on July 01, 2012, 01:44:55 pm
well, that was sad.
Title: Re: [Work In Progress]Random low-tier equipment spawning in containers
Post by: John.Metzger on July 01, 2012, 02:04:59 pm
even if he is acting like a average smartass today, bambi is right and the whole page is spam except his first post. sorry for that.
just wanted to say one comment to that.
Title: Re: [Work In Progress]Random low-tier equipment spawning in containers
Post by: Dick McGee on July 16, 2012, 01:37:27 am
I like the idea. I assume there would have to be some algorithm that made it so only a certain number of containers on an area had stuff at any given time, right? Otherwise those warehouses in The Hub would be choc full of low tier stuff.
Title: Re: [Work In Progress]Random low-tier equipment spawning in containers
Post by: Majin on July 28, 2012, 08:39:11 am
I'ma keep this ol' train wreck of a thread a rollin', and say yer to this.

Tae the folk that said this is abusable, have you ever checked out the NPC shops? They don't buy ANYTHING as far as I have found, and if you get a bunch of "things" worth nothing, how much money have you made? None at all.

It's not like you guys don't farm high level equipment or whatever. I don't see how being able to find some crisps once in a while will make you rich.

Or maybe I'm just missing something?
Title: Re: [Work In Progress]Random low-tier equipment spawning in containers
Post by: Mike Crosser on July 28, 2012, 07:08:14 pm
Idea is great and it should be implemented.
Title: Re: [Work In Progress]Random low-tier equipment spawning in containers
Post by: ronillon on July 30, 2012, 07:21:38 pm
I like it. It feels weird, when you can almost bet, that there will be nothing in that container.

Also add some miscellaneous items for collectors.

I don't know, whether it should be here, or as another suggestion. But it would be nice, if this worked also for containers in random encounters. With decreased chance/ammount of course. So there is something to do, while you wait for "Lockpick" cooldown etc. I can imagine it simillar to those caves you sometimes find items in.
Title: Re: [Work In Progress]Random low-tier equipment spawning in containers
Post by: Gimper on December 27, 2012, 06:18:07 pm
Well I know I'm bumping an old topic, but what ever came of this? Is it gonna be here next session or what?
Title: Re: [Work In Progress]Random low-tier equipment spawning in containers
Post by: dskpnk on May 08, 2013, 06:24:28 pm
soon  ;D