fodev.net

FOnline Development => General Discussion => Topic started by: adumbperson on August 21, 2014, 10:13:58 am

Title: Source code conspiracy
Post by: adumbperson on August 21, 2014, 10:13:58 am
They have the sources... I mean jovankaB and Wipe... It's why fonline2 client is better than others (hotkeys.ini, ecetera...), their client isn't the same than the SDK TLA...
How about unequality un developpement stream?

I think this website is made more for fill their heads of ideas and keep their closed variant of fonline sdk living...

AoP is using an old version of fonline2...

Impressed no one noticed this shit before...

nothing more...
Title: Re: Source code conspiracy
Post by: Lexx on August 21, 2014, 03:08:24 pm
If by FOnline 2 you mean 2238, then here you go with the sources -> http://fodev.net/forum/index.php/topic,29387.0.html

It's still based on the TLA SDK, just that 2238 has been in "independend" development since 2009, with code merges everytime TLA got an update. Stuff like the hotkeys and whatever are either done via code injection through *.dll files or some other script magic that is also to be found in the above released 2238 sources. We do not and never had a custom fonline.exe file in our client.

Don't be what your nickname says you are.

PS: FOnline 2 is this one here, I think -> http://forum.fonline2.com/
Title: Re: Source code conspiracy
Post by: Lidae on August 21, 2014, 04:20:10 pm
Quote from: adumbperson
AoP is using an old version of fonline2...
This is false, AoP is currently using the SDK revision 404. We have nothing to do with fonline2 and we don't use any of their code.
Title: Re: Source code conspiracy
Post by: devis on August 21, 2014, 04:30:06 pm
adumbperson
Title: Re: Source code conspiracy
Post by: adumbperson on August 21, 2014, 08:17:52 pm
The client of fonline AoP wasn't an fonline2 version "[00:000] Starting FOnline (version 0436-F7)..."
Now it's 438-** on fonline2... but before was this version you use in AoP... and i mean the client ;)
Title: Re: Source code conspiracy
Post by: adumbperson on August 21, 2014, 08:26:16 pm
If by FOnline 2 you mean 2238, then here you go with the sources -> http://fodev.net/forum/index.php/topic,29387.0.html

It's still based on the TLA SDK, just that 2238 has been in "independend" development since 2009, with code merges everytime TLA got an update. Stuff like the hotkeys and whatever are either done via code injection through *.dll files or some other script magic that is also to be found in the above released 2238 sources. We do not and never had a custom fonline.exe file in our client.

Don't be what your nickname says you are.

PS: FOnline 2 is this one here, I think -> http://forum.fonline2.com/

Could you give me some pointers about what you refer?
Title: Re: Source code conspiracy
Post by: Lidae on August 21, 2014, 09:45:40 pm
Quote
The client of fonline AoP wasn't an fonline2 version "[00:000] Starting FOnline (version 0436-F7)..."
Now it's 438-** on fonline2... but before was this version you use in AoP...

I honestly don't know what you're talking about. We're using fonline client version 0436-F7, that might be true. And maybe fonline2 also did at some point. Along with every other game using the FOnline engine. What's the point? It's not a version of fonline2. Fonline2 is just another FOnline server, using the same SDK as everybody else.
Title: Re: Source code conspiracy
Post by: fonliner on August 21, 2014, 10:25:27 pm
adumbperson lol dude there is 2 SDKs first one - FOnline: TLA SDK was released in 2010 and is developed by cvet, russian guys, rotators (?) or other. Different revisions are used in many other FOnline servers, such as TLA mk2 (which is probably the custom sdk based on cvet sdk), FOnline: 2, FOnline: AoP etc.

The second is FOnline: 2238 SDK which was released last summer because of closed server. FOnline: 2238 SDK is used by FOnline: Reloaded.

Every server has modified sdk from these 2, custom revision or what. :D
Title: Re: Source code conspiracy
Post by: JovankaB on August 22, 2014, 12:34:43 am
They have the sources... I mean jovankaB and Wipe... It's why fonline2 client is better than others (hotkeys.ini, ecetera...), their client isn't the same than the SDK TLA...
How about unequality un developpement stream?

I think this website is made more for fill their heads of ideas and keep their closed variant of fonline sdk living...

AoP is using an old version of fonline2...

Impressed no one noticed this shit before...

nothing more...

Several people beside Cvet (not me, I don't even program in C++) have access
to FOnline source code, it's not a secret (http://fodev.net/forum/index.php/topic,29351.msg258025.html#msg258025). They can't share the sources. They
made some improvements in the engine approved by Cvet. The improvements
are available for everyone in FOnline SDK. You get exactly the same binaries
like everyone else.
Title: Re: Source code conspiracy
Post by: adumbperson on August 24, 2014, 02:13:06 am
guyz stop turning around ....

All clients in the wild have version like this 0XXX-XX,
the TLA SDK by CVET is distribued with version like this 0XXX...

No fonline(2238,FO2,TLA) in the wild are working on the true TLA SDK furnished by CVET on xp-dev.com... EVEN TLA(fonline.ru) himself which work on a version 0XXX-XX...

so stop your lies... It's not same binaries like everyone else...
Title: Re: Source code conspiracy
Post by: JovankaB on August 24, 2014, 01:19:54 pm
guyz stop turning around ....

All clients in the wild have version like this 0XXX-XX,
the TLA SDK by CVET is distribued with version like this 0XXX...

No fonline(2238,FO2,TLA) in the wild are working on the true TLA SDK furnished by CVET on xp-dev.com... EVEN TLA(fonline.ru) himself which work on a version 0XXX-XX...

so stop your lies... It's not same binaries like everyone else...

The version format was changed 2 months ago in revision 429 of FOnline SDK.
Before it was 0XXX-XX, now it's simply a revision number. It's even mentioned
in the commit message (https://xp-dev.com/sc/change/76003/429):

Quote
Переделано обозначение версий сервера, клиента и маппера, теперь оно будет обозначать номер ревизии сдк.

The servers you listed use older revisions of FOnline SDK, that's why they
have a version like this 0XXX-XX.

You can easily check it by downgrading your copy of FOnline SDK to rev-428.
You will get, according to you, "better" binaries with version 0XXX-XX.
Title: Re: Source code conspiracy
Post by: lisac2k on August 24, 2014, 10:45:09 pm
They have the sources... I mean jovankaB and Wipe... It's why fonline2 client is better than others (hotkeys.ini, ecetera...), their client isn't the same than the SDK TLA...
How about unequality un developpement stream?

I think this website is made more for fill their heads of ideas and keep their closed variant of fonline sdk living...

AoP is using an old version of fonline2...

Impressed no one noticed this shit before...

nothing more...
Whoa whoa youngster, now hold your horses! This kind of attitude won't get you anywhere.
If you have anything to share with the people around here, please do, but in a civilised, more articulate way.
We are working with facts only, and even if you do have some which you want to use as arguments, it's not polite to jump behind people's neck and stick those arguments into their eye-sockets.
Last but not least, leave insinuations for less serious places, there's a whole lotta them on the netz. Not sure about something? Feel free to ask.


adumbperson
Please do restrain yourself from non-contributing mysterious one-liners, this is - and I am absolutely sure about it - completely wrong place for such expressions; thank you in advance, love, peace ;D
Title: Re: Source code conspiracy
Post by: adumbperson on August 24, 2014, 11:51:22 pm
Between russian language, uncompilable doc, unclear developpement, bugs, ecetera... I prefer pass my turn and waste my precious time on others thingies...

Thx for replies, i'm off for now no point to stick in this forum, good luck everybody.
Title: Re: Source code conspiracy
Post by: JovankaB on August 25, 2014, 09:23:58 am
Between russian language, uncompilable doc, unclear developpement, bugs, ecetera... I prefer pass my turn and waste my precious time on others thingies...

Thx for replies, i'm off for now no point to stick in this forum, good luck everybody.

Good luck and if you find something strange in the other thingies too,
my advice is to simply ask about it instead of calling people liars.
Title: Re: Source code conspiracy
Post by: adumbperson on August 26, 2014, 06:32:33 am
according to what messages i posted on that thread ...

JovankaB was saying : http://fodev.net/forum/index.php/topic,29631.msg259907.html#msg259907

about version 428 i'll be abble to get version 0428-XX...

but how the client of fo2 (Starting FOnline (version 0438-F8)...) and AoP (Starting FOnline (version 0436-F7)...) get this version if it ended in rev 428 ...

I'm curious now what you'll found to tell i'm in wrong way :D...

where i can find its version of fonline sdk? ;)

Title: Re: Source code conspiracy
Post by: JovankaB on August 26, 2014, 08:08:46 am
according to what messages i posted on that thread ...

JovankaB was saying : http://fodev.net/forum/index.php/topic,29631.msg259907.html#msg259907

about version 428 i'll be abble to get version 0428-XX...

but how the client of fo2 (Starting FOnline (version 0438-F8)...) and AoP (Starting FOnline (version 0436-F7)...) get this version if it ended in rev 428 ...

I'm curious now what you'll found to tell i'm in wrong way :D...

where i can find its version of fonline sdk? ;)

I did not say you will get version 0428-XX. I said you will get a version number
like this 0XXX-XX. Before rev-429 the left part of the version number wasn't
the same as FOnline SDK revision number. It was always higher. Maybe it was
the revision of the engine repository, I don't know.

That doesn't change the fact that you can get the same binaries with the same
version numbers as other projects have, if you downgrade your copy of SDK to
the revision they use. You can do it in TortoiseSVN with "Update to revision"
option. I'm sure other SVN clients have something similar too.
Title: Re: Source code conspiracy
Post by: adumbperson on August 26, 2014, 09:10:12 am
according to that thread : http://fodev.net/forum/index.php/topic,29628.0.html (http://fodev.net/forum/index.php/topic,29628.0.html)

I did an update of the sdk(455 now) and now i have no glitches ...
I'm crawling slowly but surely in AS scripts...
I'll have many questions to answer, soon, if you are disposed to help an enthusiast of fonline.
Title: Re: Source code conspiracy
Post by: wesan on August 27, 2014, 02:03:45 am
I think Fo2 and AoP can take this as compliment, hearing that people doesn't believe those 2 servers could be done on normal SDK :D


Something tells me that this person is also called Awaxx.
Title: Re: Source code conspiracy
Post by: fonliner on August 27, 2014, 11:00:05 am
Lol what do you mean "normal sdk"? There is only fonline engine, no any other engines and all projects (2238 too) is based on it, heavy modified or not, only versions and custom scripts is different.

AoP and fo2 could take this as "compliment" if they build games on their own engines if fonline tla & 2238 never released :)
Title: Re: Source code conspiracy
Post by: adumbperson on August 27, 2014, 02:48:10 pm
I think Fo2 and AoP can take this as compliment, hearing that people doesn't believe those 2 servers could be done on normal SDK :D


Something tells me that this person is also called Awaxx.

Hello Wesan,

At all i'm not hiding my ass, (i could) but same [ip]...

I'm unmasked now... afraid

Best regards, Awaxx.
Title: Re: Source code conspiracy
Post by: adumbperson on August 27, 2014, 09:29:13 pm
According to the lasts post ...
I don't find any client with version 0436-F7 or 0438-F8 on the svn xp-dev.com...
Normal sdk you said... where's the combo server/client 0436-F7 and 0438-F8 please?
Title: Re: Source code conspiracy
Post by: JovankaB on August 28, 2014, 12:16:12 am
Lidae told you which revision they use. Go read some SVN tutorial.
Title: Re: Source code conspiracy
Post by: Wipe on August 28, 2014, 12:27:24 am
I don't find any client with version 0436-F7 or 0438-F8 on the svn xp-dev.com...
SDK r412 is client's 0438-F8, and that's what FOnline2 uses. Can we cut that silly talk now?
And i remember this number well due to fact that r413 introduces changes which FOnline2 devs doesn't want to introduce (at least for now).

Just to clarify, and for people digging about FOnline history:
Old version format used for server and client, XXXX-YY, was describing application version (XXXX) and protocol version (YY).

Application version changed whenever it got important changes (script function added or removed, feature changed or deprecated, specific bugs fixed, etc). That part was independent, server and client always had it different, since SDK has been released~

Protocol version changed whenever client<->server communication changed in any way, like for example sending login data has been changed to UTF (see infamous r400). To be able to connect to server, protocol version had to match on both server and client. It wasn't possible to connect with XXXX-FA client to XXXX-FB server.

To bring even more confusion, both version parts wasn't guaranteed to increase one by one. It was made for internal use, and could "jump" a bit between SDK revisions, if more changes/fixes happened before them. Finding proper revision having version signature only wasn't as easy as it should be as well.
Title: Re: Source code conspiracy
Post by: adumbperson on August 28, 2014, 12:39:45 am
Thx JovankaB and Wipe i'm fine now.
Sorry if i was a bit agressive but i got many glitches with the last revision... I was about to become mad.

Time to merge my first modifs..
Title: Re: Source code conspiracy
Post by: Koniko on August 29, 2014, 12:22:22 am
I got another conspiracy ! All servers use smf ! Evil..
Title: Re: Source code conspiracy
Post by: Ghosthack on August 29, 2014, 06:46:10 pm
I got another conspiracy ! All servers use smf ! Evil..
Most forum software is PHP - another evil conspiracy :)