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Other => Closed Beta => FOnline:2238 Forum => Archives => Winter 2011/2012 => Topic started by: Gorlak on November 08, 2011, 11:37:21 pm

Title: Known issues
Post by: Gorlak on November 08, 2011, 11:37:21 pm
Confirmed bugs here.
Feel free to reply to this post with your findings.
I will delete posts , individual bugs, once they are present on main list, and will update this post, once confirmation is made of newly discovered issue.
Yellow text- Spotted post CBT patch 1[Nov.7/2011]
Red text- Remains to be checked
Red in this post - Atom
Pink guy will be Scyp
I'm Ghosthack
Hollywood blood red is lisac
Silly white is Wipe

Gathering
-Can't get electronic parts from Vault 15 terminal, when tried it says: "Obsolete script, please report this issue thanks" - no EP in v15
-Harvested tobacco, when dropped, is picked back up as xander root
-Picking up brahmin shit gives cooldown of 47 seconds.


Map
-Trying to enter industrial park, while single other player is inside map, gives error "The location is full, try to enter later" Not a bug
-Industrial park location disappear from map , after removing car from location
-Ladder to lower level of tanker is blocked  (this is all in SF tanker) Not a bug, this map that it will supposedly lead to doesn't exist, just an illusion. Same with the stair case up.
-When travelling on worldmap, there is occasionally large gap in movement, somewhat jerky, and during that time, image of vehicle disappears Fixed (?), can't reproduce it.
-When standing anywhere in modoc, can hear deathclaw growl. Fixed (?), can't reproduce it. Me neither. Changed to fixed.
-Ability to see The Glow worldmap city circle without having been there. Fixed (?), can't reproduce it.  Me neither. Changed to fixed, re-test with new characters.
-Gates at junktown never open Fixed, re-test after next update
-Grey tiles appearing in ncr, near cantina, as well as residential.Fixed
-NCR RESIDENTIAL-Player able to walk through walls by the door into the locked houses. Fixed
- Missing blocker in Cats paw  Fixed
-NCR train station - Run over by train as it arrived, wasnt even close to tracks :DD Fixed.
-Lost hills level 4 , NPC lacking dialogues
-Lost Hills all blue robe npc [pid 484] named 'Merc Melee'
Fixed
-Missing blockers at waterworks hex: 150,165 | 129,166 | 130,164 Fixed
-House built with ranger perk requires 60% lockpick, perhaps bit too high, unless lockpick is made +50% to skill.
-No description of house from WM, just green location dot is visible
-Graphic bug while standing at redding banker. Fixed.
-Map Bug in NCR Residential Area, screen blockers should be widened because its almost impossible to navigate camera in this map Fixed, scroll blocking widened. Tested on 1280x1024, report if any more problems.
-while driving in vehicle, there was pause between stopping of movement, and encounter window being displayed. In that second i clicked on new destination, and kept moving, while ' do you want to encounter....' window remained
-In the Boneyard Warehouse, the deathclaws have the description "An immature deathclaw", even though they have the adult deathclaw sprites. But, note that they only have the HP of a small deathclaw, so their sprite should probably be changed instead of their description. Fixed (DCs removed through consenus).
-While exploring map, city circle are not visible when within 1 square. : Fixed
-City circle is also not visible on worldmap ,after asking npc at starting location for direction to nearest town. Not a bug

Encounters

-Powder Ganger suicide grenade you, throwing it while at 1 hex range, if you move to them.
Encounter critters carrying strange items like watch, monitor and bookcase


-Quests
-BoS quest Lost Hills level 1, get 10 radscorpion tails. Unable to finish quest. Deprecated quest, removed.
-Entering the lower warehouse in industrial park, causes game to fade in and out, as it should, but during that time, the dialogue box pops up, then disappears again once the punks have been put in place. One is able to continue this series of dialogue beyond that point by normally clicking to npc. Fixed
-Quest "Deliver the message to the Industrial Park" Failed:
Entered Industrial Place and went to first upper building...some gang surrounded me --> choosed first dialog option "i hope this doesnt happen to me..(something like that)" and the gang vanished away <-- didnt accepted this quest at any time.
It's OK
-Solve the Jet supply issue quest doesn't display in pipboy Fixed
-Gunrunners package delivery quest. After doing the run to Hub, the reward text says *DEV NOTE HUB REWARD*
at the end. From what i saw there was no award at all for me, except reputation gain.
Probably fixed, re-check
-Gun Runners Package delivery Quest Bug(Tested with NCR option) - Buster doesn't have dialog option to receive package
-Rail line gang quest notifier , while at gang location, appears twice. Fixed -
-At Mai Da Chiang (vendor right from entrance in San Francisco) you have a dialog option "I've got your Gun Runners shipment.." when you ask him to tell about the place. (The char had no Gun Runner quest accepted)  Fixed

-Accepting brotherhood quest to scout navarro red box, gives -2147483348 reputation with brotherhood, free traders,FLC, HUB, L.A. and junktown citizens. Fixed along with general reputation fix
   -Acceptation of same quest gives positive reputations in 21474833** region for enclave, unity, ncr,raiders,ncr rangers,gun runners Fixed along with general reputation fix
   
-Bringing briefcase to metzger gives +150 rep to slavers, then all den guards attack, followed by metzgers guards, once den is hostile. Recheck this, possibly fixed (with rest of reputations)

Dialogues
- You can only talk once to Lenny at Gecko. Fixed
-Dialog option in redding for buying Camp type base spawn a simple Cave Fixed
-Shark club bouncers , New reno
   -Sharc should be with letter K
Fixed
-Entering casino via dialogue at shark club, allows you to still see all that was in FOV while outside.
-crid 5001752, pid 296(SF tanker, Badger) dialogue option 'nice belch' leads nowhere, choices remain same. Fixed
-NCR train station conductor [crid 5003161] display 'lexem not found' when asking about next train. [/color] Fixed
-After entering Shark Club or other dialogue only entry club in New Reno, merc stays in front of club and is not invited. Fixed
-Description for the bartender at the Maltese faction says "Bar Tender". It should just be one word, "Bartender". Fixed
-Minor dialogue bug: At the Maltese Falcon in the Hub, I order a room from the bartender. Then, I talk to her again and select the dialogue option to pay the next rent in advance.
After that, I am left with the three options (Buy water, beer, or liquor). After buying Liquor for 10 caps (After clicking "sure"), there is Dialogue option that says "About renting a room...". When I click it, it just goes to the "Buy water, beer, or liquor" dialogue, and no more options are given about my room.
Fixed, re-test.
-NPC 5002264 (chorister in necropolis) has two dialogue options to purchase robes,first is dead end saying 'these are only given to trusted children' . Second option leading to actual purchaseThere is CH check, the dialogue now contains extended lines to implicate it
-Another small dialogue error: There is a male child[5002441] and a female child above where the "Downtown" part of Hub is. The description of the female child is good, but the male child has the same "female" description as the male, but the NPC itself is male. Fixed
^Also, "...looks damaged and left leg is..." needs possession; should be "...looks damaged and his (or her) left leg is..."

-NPC at salvager map [5002780 , 5002785, 5002788, 5002789] All have starting dialogue to seek out wally at necropolis. Fixed


Item

-Armor helmets weight same as their body armor counterparts Fixed
-NPC 5001499[pid 44] carries item 'reserved item'[pid 50]
-NPC 5001494 carry bottle cap, and stimpack
-NPC 5001749[pid66] carry 100% 14mm pistol, 0/0 ammo
Possibly fixed, re-check
-Combat helmet, Leather helmet,Leather armor helmet, Metal helmet - description needed. Fixed
-Combat armor dropped displays 100%/100% Should be fixed, recheck
-Leather helmet / Jacket drop by 'Jackals' display 100%/100% ,if not damaged in fight. Should be fixed, recheck
-FN_FAL and the upgraded version as well XL70E3 have only single shot mode boosted.

   General interface thing
-When in map, and memberof party, holding down mouse cursor on self, and selecting 3 upward arrows causes you to , when on worldmap , not be able to use the mouse menu(trade,kick from party etc..0, or any 'you see: player' type message to appear when mouse over yourself, or other player in party on map.
-Using `tatoo -m Coco! on myself, caused me to see 'level' image on inventory, and to hear the level up Ding sound to play with EVERY ATTACK I made. This remained happening until I relog on client
         -Also reported to have made this occur: Trading with redding caravan, in encounter, Resetting of reputation with altruist.
-After joining to Enclave, it says that I've got level, but I was already at 21(??)

-Desert stalker, is dead but is not dead!??! `killmobs use

-Zoom of worldmap is very slow, if zooming at all
-No combat timeout in Real time Fixed
-When using a single key as shortcut for aiming, you can't use it in login/registration.

Vehicle
-Vehicles purchased come with no trunk. When spawned, receive message - -Couldn't obtain car trunk
-Encountered bandits while driving (hummer, at the time) , spawned into map without truck. Found it back at my ranger camp afterwards.[ Am unable to reproduce this one so far, maybe someone else can... was near zone 10:1 modoc area]

Combat
-HTH critters cause endless knockdown, but msgbox displaying only 'You were hit for X hit point'

-Is more logical that person would be unable to run, while carryin a minigun, rather than light support weapon, these being light machine gun and all, not a super large gun. M60 on the other hand, is much larger weapon ,nearly on same scale as minigun may be, so it is fair enough that this would be walk limited.

-When engaging in RT combat, either initiated by myself or critter, end turn / cmbt window does not open, nor does combat timeout display. Fixed

-Range penalty for throwing weapons do not work. For example if my str is 3 and i supposed to only
throw grenades not further than 9 hexes , i still can throw them at maximum range without any penalty. The only
thing is that it doesn't show chance to hit if i throw it at range i am not supposed to extend with throwing.
Fixed


Encounters below were tried with 10 AC

-Junktown scouts male(pid71) carrying SG only fire within 1 hex range. Hunting rifle npc fires from distance.

-Regulator(male ,SMG) only fires from range of 1 hex, on any player, or critter.

-Follower of apocalypse [pid 37, 38] carrying guns, move within 2 hex to fire.


General mechanics
-When looking with awarness on person who have slaver tattoo message is:
@sex@has a slaver tattoo on h@sex@forehead
Fix'd
-Bugged AI of NPCs in New Reno Stables, they attack random npc/players when hit (you just have to hit 1 npc and whole location is retarded) or they simply run 10-20 hexes and come back Should be fixed
-Anything that you try to bind for items besides ctrl, alt, or shift. When I try to bind an item, the ctrl, alt, shift part will save properly, but any button I try to add to that bind won't actually save. For example if I bind superstims to "Ctrl+J", it will just save it as "Ctrl+".
-This error message show when trying to save binds under Windows 7 64 bit. No errors under Windows XP. Click on the "details" and paste. Edit: possibly fixed, recheck
-LSW has wrong animation, when firing it looks like shooting from plasma or laser rifle. Since always, not a bug
-All NPC say 'thank you' after they use first aid skill on self Fixed
-All town control NPC [5000590 , 5000246 , 5000524 , 5000326 , 5001537] are non hostile when attacked, will heal, but not defend self. Not a bug, this is to prevent them from being lured away
-Teleport bot can be taken offline by bombs
-All redding NPC lootable, many carry large amounts of ammunition.
-Geckos (silver, fire, golden) do not drop hides, with or without use of Gecko skinning perk. Fixed
-F12 to minimize does not work
-Redding NPC take very long time to respawn Can't reproduce Should be fixed
-Small deathclaw [pid 244] crid[5002767] in LA warehouse basement, waits beside player dead body, and even long after player has respawned.  Remaining deathclaw return to original places. Fixed
-Tobacco machine at tobacco plantation Touching it adds 3000 kg weight to inventory.
-Cigarette crafting machine isnt working, But one is able to do this at normal workbench, as shown on fixboy.
-Throwing empty weapon, causes it to reload. Fixed, recheck
- When you have burst mode on weapon, reload by bind, then after realod it change to single mode
- FOV: Very strange FOV contour. does not match to characters Perception
-Science and Repair have 60 second cooldown, after crafting of any item
-'@lexem not found' in base terminal
-Some method with which to be able to easily acquire lighter is necessary. Fixed, Buster sells lighters after you finish his cigarettes quest.
-Bind for using super stimpacks doesn't work Fixed along with keybind fix
-With maximum party points (250) can handle only one brahmin which not uses partypoints (0/250) same with slaves but can take two Not a bug
-Sajag in golden gecko [npcid 5000196] carries pipe rifle, but does not use it Fixed.
-Gunrunner guards inside of 1st shop have really long respawn time (one guard was more than 1 hour dead) Fixed (?), can't reproduce it.
-Enclave patrol have very high rate of critical hits....see log below Fixed
-Having 'always run' selected, double click causes you to walk Not a bug, doubleclick changes mode, check the config tool to set the doubleclick delay

Merchant
-Giving items to trader for free gives far too much reputation gain. Fixed, old bug

Title: Re: Known issues
Post by: Crazy on November 09, 2011, 04:01:07 am
All critters in the stranded ship respawn. Robots are unlootable.
Title: Re: Known issues
Post by: falloutdude on November 09, 2011, 04:16:56 am
Kalamath – killing vic(dog seller (child) does not make his dogs around him attack you.
Title: Re: Known issues
Post by: Bartosz on November 09, 2011, 07:12:17 am
Hm, I wonder whether those findings shouldn't be divided into threads much like it's done in main bugs section.

As for gathering/harvesting cooldowns - not a bug, a feature. The 'not findable' resources are now depletable and are slowly regenerating over time. Thing is, there is not many CBT players, po there is enough resources for all. In normal session, we will have to tweak regeneration rates runtime, I hope it may turn out to be interesting and add some dynamism.
Title: Re: Known issues
Post by: Hololasima on November 09, 2011, 12:11:52 pm
- When you have burst mode on weapon, reload by bind, then after realod it change to single mode
Title: Re: Known issues
Post by: Lordus on November 09, 2011, 12:40:02 pm
AC problem with armor. I had Combat Armor MK2, condition 94 percent and AC dropped to zero from 90 AC (dodger build). Different armors works ok (only minor drop of AC).

Mercs: RL woman merc runs away from encounters, if set to "dont attack until someone hits me or you".
Title: Re: Known issues
Post by: Saumax on November 09, 2011, 01:08:14 pm
Quote
- When you have burst mode on weapon, reload by bind, then after realod it change to single mode
it is not bug i quess, i remember it from first time i played fo

Anyway new bugs reports from your beloved Saumax

-Some of locks in Glow require 6,5k lockpick
-Registration of faction doesn't require buying base
Title: Re: Known issues
Post by: Wichura on November 09, 2011, 02:54:13 pm
- on worldmap "crosshair" turns a bit around then goes to desired direction

So far so good.
Title: Re: Known issues
Post by: Skycast on November 09, 2011, 03:48:04 pm
- Mercs ask money for loot that you gave them, same with mutants.// not a bug, they're no longer packmules, companions/brahmins/dogs will trade freely
Title: Re: Known issues
Post by: T-888 on November 09, 2011, 05:58:58 pm
5. Sharpshooter doesn't work. I will check it once more to be 100% sure.
Title: Re: Known issues
Post by: Crazy on November 09, 2011, 06:12:01 pm
-Man of steel perk seem to be really uneffective, some -20 on crit table would be probaby better.

-Can't take support perks Big/Small Guns/Armourer even with right amount of skill (or at least altruist don't offer it).

Title: Re: Known issues
Post by: Ghosthack on November 09, 2011, 09:19:59 pm
So what about greedy slaves? and brahmins wants money too *)
These were bought or captured?

With maximum party points (250) can handle only one brahmin which not uses partypoints (0/250) same with slaves but can take two
Do you mean that you can't have any additional brahmins/slaves after first ones or that they cost partypoints after that? If the latter, it's correct, if the first, it's a bug.
Title: Re: Known issues
Post by: Skycast on November 09, 2011, 09:31:35 pm
These were bought or captured?
Do you mean that you can't have any additional brahmins/slaves after first ones or that they cost partypoints after that? If the latter, it's correct, if the first, it's a bug.
1 bought
2 after i buy brahmin or slave ~patrypoints still 0/250
Title: Re: Known issues
Post by: Crazy on November 09, 2011, 09:32:30 pm
-Important members don't have access to extended management options (base management), only the leader of the faction.
-Seems like quick recovery don't affect those hth knockdowns.
Title: Re: Known issues
Post by: Ghosthack on November 09, 2011, 10:15:55 pm
2 after i buy brahmin or slave ~patrypoints still 0/250
Not a bug. Everyone can buy one brahmin and two slaves.
Title: Re: Known issues
Post by: Ganado on November 09, 2011, 10:28:48 pm

Title: Re: Known issues
Post by: Fridge_Man on November 10, 2011, 08:07:30 am
I bought a Gas Station and told the redding base seller the faction name "The Guardians".
After that i bought a second base, a cave, and used a second faction name "Fuel Drinkers".
With me were Des and Crazy as members.

When we had a look for the bases, we could not see the gas station on map, but found the cave.
In faction terminal, the title said Welcome to the Guardians, but when i browsed members list
the terminal said "Fuel drinkers".

It seems somehow we messed it up by using 2 faction names on a single leader char.
Additionally, the cave disappeared right after we visited it, even the leader char was
unable to see the spot on worldmap.

FIXED
Title: Re: Known issues
Post by: Graf on November 10, 2011, 08:31:38 am
Armor Class doesn’t seem to work. AC 90 has no difference with AC 0, if I understood the point of this feature correctly. My teammate tried to shoot me about 10 times, from the different distance from the sniper rifle, but I was hit every time he shot me.


Window starts flashing every time the player uses the lockpick skill on the tent’s door
Title: Re: Known issues
Post by: Skycast on November 10, 2011, 08:41:39 am
- Faction Terminal
As Leader can't change rank of guys with whom i took base - sorry the records are read-only
In browse records cant find few members but if i use View/modify record and enter name manually all ok.
Title: Re: Known issues
Post by: Saumax on November 10, 2011, 09:29:58 am
Quote
- Faction Terminal
As Leader can't change rank of guys with whom i took base - sorry the records are read-only
In browse records cant find few members but if i use View/modify record and enter name manually all ok.
If I remember correctly such feature was implemented a long ago in 'Manage Members' not Browse Database, try it
Title: Re: Known issues
Post by: T-888 on November 10, 2011, 11:00:15 am
or they simply run 10-20 hexes and come back

at least half of the npc's in bh do this thing when being hostile , some don't.
Title: Re: Known issues
Post by: avv on November 10, 2011, 12:55:53 pm
You can literally fuck yourself up with chem reliant.
(http://img339.imageshack.us/img339/6402/feelsgoodmanh.th.jpg) (http://imageshack.us/photo/my-images/339/feelsgoodmanh.jpg/)

Then again, take agi1 and bruiser and your life is ruined too.

Most 0tier ammo has no requirements, but materials to craft them have.

Joining raiders has been changed somehow. After doing Jesusquest, I didn't have the option to ask about Raiders.[/color]

Title: Re: Known issues
Post by: Balthasar on November 10, 2011, 05:40:46 pm
Bugs

 got attacked/killed after this on spawn point too ...reputation is vilified then with "LA citizens"
(this attacking on respawn point was reported before also by others and happened to me at other respawns too already)


Title: Re: Known issues
Post by: Balthasar on November 10, 2011, 08:32:36 pm
Bugs


-reputation in VC still stays at neutral (0) after finishing 2 of the VC quest as citizen (no Altruist was used to clear rep before)

-after finishing the 3rth quest (collect some books) you even get -100 to "Citizens of VC"

-Boneyard train station --> exit grid doesnt work when train isnt there
(came with the train there for the first time and let it pass...wanted to go out but it didn't work...no lag issue!)
also...to get to NCR from Boneyard it travels through the desert almost up to redding then going back to NCR region (which makes no sense imo) ...same vice versa ( NCR --> Boneyard)

-no option to go to SF with train it seems (or only randomly available --> someone already went from LA to SF) tested it 2 times and didn't get the option while the first time it should have been there (came from VC --> NCR --> Boneyard)




Title: Re: Known issues
Post by: Gorlak on November 11, 2011, 02:14:01 am
It is rather hard to confirm majority of reports here, WHEN WHOLE TOWNS ARE MURDERED. STOP THIS. IT IS COUNTERPRODUCTIVE.
Title: Re: Known issues
Post by: Overdose on November 11, 2011, 04:22:34 am
Bug
Sciencing Mausers, not sure if all but ones on raiders in and around LA has quite odd bugs..
You science it the mauser still stays in your inventory, you get ammo out of the gun, sometimes duplicate ammo spawns in the gun, sometimes it dosent and you get unlimited craftable items out of it.

Edit. you can only science it once otherwise if you try again you get the message that does nothing, but if you drop it and pick it up you can science it again.
Title: Re: Known issues
Post by: avv on November 11, 2011, 05:41:59 pm
Repair still has one minute cooldown.

In addition at least combat helmets do not provide any materials when dismantled.
Title: Re: Known issues
Post by: avv on November 11, 2011, 06:30:12 pm
Dismantling never gives high quality materials even when the crafting requirements would demand those for item in question.

When buying a car without having enough caps, T-Ray says the same things whether or not you got the money. http://clip2net.com/s/1jjZx
Title: Re: Known issues
Post by: Doc House on November 12, 2011, 11:39:41 am
This is what happens when i click to shoot (1st link).... happens in fullscreen and windowed, in both resolutions 1024x768 and 800x600.  2nd link....these are 2 files that i have and my game won't run without them that the computer next to me doesn't have, I know that it's directx, but I'm not sure if it has anything to do with it or not, his computer is running the game fine, while mine doesn't without this happening.  I have Windows 7 64 bit, he has Windows 7 32 bit.  Please help, maybe this is a known issue? idk :-\  https://i.imgur.com/NCezE.jpg (https://i.imgur.com/NCezE.jpg) , https://i.imgur.com/Gh4xE.png (https://i.imgur.com/Gh4xE.png)
Title: Re: Known issues
Post by: Skycast on November 12, 2011, 05:02:31 pm
- Dialog error (girl in redding)
1
2 She said about Caminetto guy in malamut saloon, but he is not there.

- Npc without description (malamute in redding)
Maybe he is Caminneto? When trying to talk with him nothing happens.
Title: Re: Known issues
Post by: avv on November 12, 2011, 05:35:55 pm
Quote from: fonlinewiki
When you successfully open a car or caravan with any key in active slot, key will be assigned to this car or caravan.
 

This doesn't work with cars or caravans. The car simply gets lockpicked but the key doesn't reassign.
Title: Re: Known issues
Post by: RJ on November 12, 2011, 06:25:25 pm
Throwing armed dynamite and killing players with it in guarded town doesn't make guards hostile. It makes guards hostile only if NPC is hurt in explosion.

This doesn't work for grenades.
Title: Re: Known issues
Post by: avv on November 12, 2011, 06:44:47 pm
Hexthrowed grenades never crit.

More critical needs to be adjusted so that Throwing 100 unlocks it. Otherwise knife thrower has to spend points in SG.

Enviromental music keeps playing when logging off - meant or not?
Title: Re: Known issues
Post by: RJ on November 12, 2011, 07:26:14 pm
Forced throwing grenades (with ~) doesn't make them dissapear from inventory (unlimited grenades).
Title: Re: Known issues
Post by: avv on November 12, 2011, 08:32:46 pm
Tanker guards dont loot.

Metzger is lootable.

Tanker's control room is inaccessible, same as lower deck (not that there's anything anyway).

Zooming wrecks ctrl range viewing in hexes. Over 100% zoom don't show range at all, less than 100% and the range is shown in wrong location.

Npcs with around 80 hp are very easy to assasinate with superstimpaks and guards won't retaliate. Only ten are needed to kill them. Problem is with those npcs that take long to respawn. For example, tanker Vendors take over 20mins. They can be suicidebursted aswell with cheap smg.

When using a drug on npc, it shows the npc's ID rather than name in the message. http://clip2net.com/s/1jtMh
Title: Re: Known issues
Post by: xX_chAos_Xx on November 12, 2011, 11:24:58 pm
Mercs: RL woman merc runs away from encounters, if set to "dont attack until someone hits me or you".

I have had the same problem with the mutant, the ghoul sniper, and a plasma chick.

I went through all the different ways to set their combat, and even selected the run away option again in an attempt to reset the option and pick another instead.
It seems no matter what options i select, they do not fight anything, they simply run out of the map.

Its kinda funny, but makes mercs useless.
Title: Re: Known issues
Post by: avv on November 14, 2011, 01:59:41 pm
Last Gasp saloonowner tells false price for beer http://clip2net.com/s/1ju3w
He is also lootable when killed, providing infinite free beer because you get your money back.
Tanker's beer quest doesn't work. There is no note in pip-boy after getting it, nor any dialogue when bringing those beers. http://clip2net.com/s/1jubU

Wrong price for beer in rawhide http://clip2net.com/s/1jutf

Khan raiders don't care if you invade their personal space, nor do they care if you take their loot after versus encounter. Will check if their repuation works correctly soon.
Title: Re: Known issues
Post by: avv on November 15, 2011, 04:24:10 pm
Killing Khan Raiders has no impact on Raiders reputation.
Title: Re: Known issues
Post by: Balthasar on November 15, 2011, 08:05:20 pm
- after entering the HUB Arena (got into the ring itself) i didn't get my weapon (Super Sledge) back (<-- im not sure if this is really new/already known because i never entered this arena before on 2238 too)
-  bulletin board in HUB (under the Iguana shop): dialog "4. Job: Waterboy" doesn't work.
Title: Re: Known issues
Post by: DocAN. on November 16, 2011, 04:12:49 pm
When i used a hand on a Train i stole it, it has 0/100 fuel and it was in my inv. GM cleared my inv and helped me.

Perks which doesnt work:

Big/Small Guns/Armourer lower   Repair 50       Small/Big Gun Crafting 1        ok
Big/Small Guns/Armourer higher  Repair 100      Small/Big Gun Crafting 2        ok
Energy lower    Science 50      Energy Crafting 1       ok
Energy Higher   Science 100     Energy Crafting 2       ok

Swift Learner - not working with silver geckos

Cathedral Quest with rats, cant finish it after i killed all rats - no info about job i done. Finished the quest bud didnt get any exp only reward, dont know if its bug or not FIXED

Gun Runners FEDEX quest - Adtym delivery - no reward

Bulletin board in SF doesnt work

No bulletin board in VC

Wasnt able to reach SF via train

Fiber weight 0 grams

Missing gate script in JT

Highwayman have fucked trunk - cant aim it

Tents made with 100 outdoors have locked doors

Selling items to DOC in NCR rise karma

Helmets have same weight as armor

Tesla hemlet doesnt have modifiers

Water bags with water can be sold for 250caps ( without water 25 caps) FIXED

Cooldown on Crafting/Sience/Repair when craftin 0 lvl items (1min for brass knuckles)

888 Gun shop: Dialog-> Tell me about this place -> there is option "i`ve got your Gun Runners...." even if i havnt it, or didnt took quest from Gun Runners

Klamath: Bulletin boards doesnt work

DEN: Flick quest: -> missing Josef, cant find him in Town.

DEN: Bulletin boards doesnt work

Cigarettes Crafting Machine can be taken in to invenotry

White flare dont vanish after time

Binds: Use item doesnt work, client saves settings but they dont work in game.

Binds: Aim atacks doesnt work with unarmed, it is working only with some weapon (ie power fist).

Perks: In Your Face - doesnt work against burst weapons, also barely works against unarmed atacks.

Drugs: JET doesnt give armor penalty to characters with 1ST.

Traits: Kamikaze doesnt give DR penalty to characters with 1ST.

Quote from: Lexx on Today at 11:36:39
Cathedral Dweller quest is not finished if you only kill rats. Added some xp reward as well.

Figured it out, i get msg when killed all Venom Plants on lowest lvl. BTW this plants could have some range atack coz right now its easy to kill them by all champs except unarmed.
One more thing about lowest lvl, its not a bug but: in Combat Mode (pressed A) my FPS drops drastically coz of this red highlights around mobs. Is there some way to turn it off?


One more thing about this quest which can be exploitable - rats on lvl 1 and 2 respawn after 4 or 5 min, i know that 25 EXP is not much but there are also this fuckers which gives 200 EXP ( need to check if Venom Plants are respawning too)
- checked plants dont respawn, but other mobs respawning. Same problem in other quest where are some mobs

Title: Re: Known issues
Post by: Skycast on November 16, 2011, 06:39:54 pm
- Dialog bugs
Bos Quartermaster in NCR when asking about bg he offers laser pistol, and when asking about energy he offers flamer

- Quest bugs
Can't join BOS by talking with guard in Lost hills, he asking rockets or ammo and than don't want to take (joining working in NCR)
Can't end BOS "bunker" quest (must deliver info from bunker to lost hills) but Quartermaster and Paladin dont want to talk

-Map
Can't enter all BOS quest  locations with car (don't know bug or not)
Title: Re: Known issues
Post by: Handyman on November 17, 2011, 07:20:11 am
-Map
Can't enter all BOS quest  locations with car (don't know bug or not)
Prolly there is no parking slot in the map
Title: Re: Known issues
Post by: Skycast on November 17, 2011, 08:14:20 am
Prolly there is no parking slot in the map
For sure, but a lot of empty space on the map.
Title: Re: Known issues
Post by: DocAN. on November 17, 2011, 02:05:03 pm
Quest: BoS -> Ghost Farm - no EXP reward or Reputation boost.

Quest: To join Raiders -> have 150 slaves reputation, and still havent dialog abou Raiders (mb quests like just changed?)

Items: Helmets cant be destroyed like an armor (blowed, melted)

Mechanic: Skills -> Repair: no matter how low Repair skill i have i always maintance successful when repairing buy using other item. (dont know if its bug or not)

Mechanic: NPC -> Looting: NPCs dont Blueprints, when they kill player.

Followers: Cows -> When buyin a Cow its HP drops ( Went to NCR cow trader, he had 2 cows with 42HP. I bought one and shes HP drops to 25 ) There is similar bug with DOGs.

Followers:A traveller -> Dont want to follow, i said: "You look like somone familiar", then chat window close and NPC had some text above head: "Lets go" or something, but he didnt follow.

Map bug: Hinkley -> it is possible to enter new Arena from World Map.

Hinkley: Improved Flamer should use Mk2 Fuel

Map bug: NCR train station -> When train arrives to station it kills players on the platform :)


Map bug: Navarro -> Chair :D

Quest: HUB "Find the missing Fuzzy Painting" -> Its not possible to finish this quest: First of all Fuzzy Painting is avaible only once in game, or when some GM respawn New Reno map. 2nd even with this painting in inventory i wasnt able to finish this quest: dialog with npc have only 1 answear "sorry, nothing thus far. Ill keep on looking, bye!"

Quest: Boneyard "Gun Runners Caravan Package" -> when You move to quest location alone and You die there, this location will disappear, so there will be no way to finish the quest or loot Yourself.

Quest: Tanker : cant use rope to move down (bug appear after last update).

Encounter: Famers near Klamath -> there is no option to speak with them, miss the icon with head.

Reputation: Gun Runners -> Cant access to GR Factory with LIKED status. - edit: need 1000 Karma to get access.

Map Traveling: Car driving -> When moved to BH by car it stoped just b4 the town, i entered map and left car in front of town. Entered town and moved back to car, but it moved to town location.

Dialog: Hub FLC -> Some Dev Note:

Mechanic: Bank Interest Rate -> Bank shouldnt have it. I made Zilion caps in a week.

Mechanic: Unarmed Atacks -> Unarmed atacks dont give any Crit boost. Tested it with Pirecing strike, Haymaker and Power Kick.
Below there is a log file where i made 43 Piercing Strike hits (+40 Crit Chance), was aiming in eye (+60% crit chance) with Bonus HtH Damage+ Perk (+15% crit chance) and had ONLY 23 crits. Its around 50% crit ratio a way to low. After that i used Power Fist and had similar result.

Dialog/Merc prices as on screen: (btw ninja is a Nigger with hammer who is unable to run :D)

Found another bug: "A Travellers" are looting players, just saw how one looted a guy who were arming Bomb, player get shoted by NPCs but "a Traveler" looted bomb from ground, few sec later he blowed up

Mechanic/Map bug: as on screen:

Dialog/Script bug: Screen will explain it:

Dialog/Mechanic: Caravan traders have dialog: "..... Would You like to trade?" but they dont have any items.

Mechanic: Grenades Range -> Its says that Plasma Nade requires 4ST but with 4ST my max rng is 12. And when i have 5 ST max rng is 15, same with Frag Grenades 3ST requires but with 4ST my rng is 12.

Quest: Industrial Park: Quest is bugged, cant complete it. Tried all options, with diferent ALTs.
Title: Re: Known issues
Post by: recon on November 18, 2011, 12:18:19 am
-Anything that you try to bind for items besides ctrl, alt, or shift. When I try to bind an item, the ctrl, alt, shift part will save properly, but any button I try to add to that bind won't actually save. For example if I bind superstims to "Ctrl+J", it will just save it as "Ctrl+".

-Bind for using super stimpacks doesn't work Fixed along with keybind fix

The "Use Items" bindings save properly now, but I still can't get them to work in-game.

Quote
-This error message show when trying to save binds under Windows 7 64 bit. No errors under Windows XP. Click on the "details" and paste. Edit: possibly fixed, recheck

After the update I don't get this error anymore.
Title: Re: Known issues
Post by: DocAN. on November 18, 2011, 07:02:41 pm
Bug
Sciencing Mausers, not sure if all but ones on raiders in and around LA has quite odd bugs..
You science it the mauser still stays in your inventory, you get ammo out of the gun, sometimes duplicate ammo spawns in the gun, sometimes it dosent and you get unlimited craftable items out of it.

Edit. you can only science it once otherwise if you try again you get the message that does nothing, but if you drop it and pick it up you can science it again.
You dont have to drop the gun, it will work without it.
Title: Re: Known issues
Post by: k3tamina on November 20, 2011, 11:10:55 pm
Some bugs i've spotted:
There's a list of characters that talk to you like you're a normal person, even if you have IN = 1

List of characters:

- Klamath
Aldo
Smiley
Vic
Jenny - right room of bathhouse
Barber
The guy who wants radscorpion tails in the building below "The Blades"
Slim Picket


- Den
Tubby
Rebecca (Becky)
Thug (ian's skin)
Flick
Short man with moustache (coffin room)
BoS guard
Smitty
Frankie (the hole)
Mom
* Loser can't be talked


- Modoc
Grisham
Grisham's daughter
Grisham's son (you can have sex with him even if you're male, and he exchanges you for a woman)
Roman (at brahmin pen)
Rose
Black guy (the one of the gold watch quest in FO2, i don't remember the name)


- Ghost farm
(all the people saying "what's the sun look like?" should say "What does the sun look like?")
Vegeir

- Vault City
Woman in front of clinic
Brahmin pen man

- Encounters
Broken hills caravaneer

(there may be more, but these are the ones I spotted)


Also, brown messages don't appear in chat log (.o message)

Also some other things here
http://clip2net.com/s/1kMSu
the barber in klamath is a woman, that "him" should be changed to "her"
After having joined the raiders, that's what i get when looking the pipboy
Title: Re: Known issues
Post by: jangling on November 24, 2011, 06:33:56 am
-Hub-
- Crimson Caravan offers job for $600's, all diologe seems to work ok however i noticed that i was getting diffrent options when it said "sounds good to me"
for example "sounds good to me //accept job today" but then the next time i tryed it was just "sounds good to me".
The bug i found however was that when you speak to the caravan leader he just says "no work today". (Apologies if the feature is not implemented yet.)


-Merks-

- "I need you move your blocking my way" typo needs to be "i need you to move..." Fixed

When entering one of the casino (Both) with followers (i tested with merks) They punch and walk into the exit door after tele-porting.
Using stop all actions fixes this, i assume this is because they are trying to get to a waypoint through a door that cant open.
Also they dont warp out with you on exit, but do when you go to worldmap (or another section of city)
Fixed

- Can not trade with Merks, only barter, making it hard to give them ammo/take ammo or weapons. (is this a feature?)
http://imageshack.us/photo/my-images/339/screen26112011150609.jpg/ Cow says no.
Only companions, dogs, brahmins and slaves have free trade, mercs have normal barter (they're just hired guns).

 - Can not enter industrial park with NPC followers, because you cant ditch merks now it means while you have merks its impossible to finish delivering message "quest".
Message received says that location is occupied when you try to bring NPC followers into industrial park. (this could have been a coincidence but i checked it twice to be sure.)

-Ghost Farm-
 - Parking on ghost farm leads to random encounter map, this could be a problem as once you leave this encounter you cannot renenter it due to the ghost farm circle being over your car park circle.

-Cathedral-
When doing rat quest, if you have player followers tagged and accept quest they do not follow to basement. (is it supposed to be a single player quest? Would be nicer for roleplay if could go together like with rail gang quest for example)

 - 3D Poison Flowers spaze out in inventory menu on fonlineGL.exe on rat quest, also they dont fight back.Don't understand
 Ill try and be clearer on this one sorry, hard to describe without knowing 3D jargon but it happens within the inventory menu for collecting loot off the mutant flower corpses at the end of the rat killing quest at the cathedral. Whats going on with my client is that the dead critter is not staying within the bounding box of its avatar, its also animated and seems to grow and shrink at a seizure inducing rate. Ill go back and take some screen-shots. Its only a problem in the avatar section of the inventory menu.


Title: Re: Known issues
Post by: Lexx on November 24, 2011, 10:48:19 am
Crimson Caravan isn't working- it's unfinished since the beginning and will not get finished until we add working caravan runs.
Title: Re: Known issues
Post by: jangling on November 26, 2011, 04:14:51 am
Can not take trait Bonehead with 10 int, http://imageshack.us/photo/my-images/406/2238bug.jpg/
Game thinks you have 11 int and says error message.
Title: Re: Known issues
Post by: RavenousRat on November 26, 2011, 05:33:35 am
Can not take trait Bonehead with 10 int, http://imageshack.us/photo/my-images/406/2238bug.jpg/
Game thinks you have 11 int and says error message.
Not a bug, use a search:
I mean Bonehead will allow a max of 9 In and a loss of 1 SPECIAL overall.
Title: Re: Known issues
Post by: Crazy on November 30, 2011, 01:20:06 pm
Quote
-Anything that you try to bind for items besides ctrl, alt, or shift. When I try to bind an item, the ctrl, alt, shift part will save properly, but any button I try to add to that bind won't actually save. For example if I bind superstims to "Ctrl+J", it will just save it as "Ctrl+".
-This error message show when trying to save binds under Windows 7 64 bit. No errors under Windows XP. Click on the "details" and paste. Edit: possibly fixed, recheck
Both fixed for me. Binding for items still don't work in game though.
Title: Re: Known issues
Post by: chaoticz on December 01, 2011, 09:53:31 am
Almost all NPCs in Citys is dead, and they stop respawn. After reboot server, they still dead.
Title: Re: Known issues
Post by: dskpnk on December 01, 2011, 01:52:52 pm
HUB Waterbag quest :

The NPC don't give you water bags (maybe not a bug)
Water bags filed with water don't change inventory skin
Title: Re: Known issues
Post by: Lexx on December 01, 2011, 02:35:27 pm
He tells you to get yourself a waterbag. This means, you have to buy at least one. The inventory graphic should change, it always worked so far (it's correctly set in the proto files as well). Mind you, not the graphic changes, but the whole object (empty bag is removed, full back is created).
Title: Re: Known issues
Post by: dskpnk on December 01, 2011, 06:09:03 pm
My bad though empty and filed water bag have different inventory skin
Title: Re: Known issues
Post by: chaoticz on December 01, 2011, 06:14:08 pm
If you die inside Desperado, after come back and try enter inside.
You will have massage:
Exit the Desperado
Don't go yet
Must be:
Enter the Desperados
Same with Shark Club, looks like all locations with dialogue entrens, have this bug.

Fixed
Title: Re: Known issues
Post by: chaoticz on December 01, 2011, 06:49:52 pm
transparent wall Fixed
(http://www.valar.ru/gallery/1211/12312312312312312312.jpg)
Title: Re: Known issues
Post by: Lexx on December 01, 2011, 06:51:58 pm
@Desperado: No real way to fix that (for me). So people must live with that. Just "exit" it again, then it's back to normal. I wanted to have people stripped off of their weapons when enter (and getting them back when exit), to minimize the player vs player combat in there. Don't have all needed script commands for that, though.

@above: No transparent wall, the bed is just shining through it. I think this is even like that in Fallout 2. Though, I was sure that I have moved the bed months ago.
Title: Re: Known issues
Post by: Crazy on December 05, 2011, 01:50:35 pm
-BRoF, weapon handling, fast reload, spray and pray, BRD not available for energy. Supposed to be like that
-On second and third level, livegiver description is wrong.
-Sha Enin, Buster, and Iguana bob at NCR entrance are impossible to talk to (aim is blocked).
-Skycast reported it's impossible to join BoS at Lost Hill : you get the quest, but can't give items. -Nobody want to talk to you in lost hill, even those you need to talk to for completing quests. Probably fixed, recheck
-He reported also that you get 50 apple per tree, which mean 1250 if you gather everything from your base.
-Click delay option not present in FOconfig.
Title: Re: Known issues
Post by: Crazy on December 05, 2011, 10:01:08 pm
-BRoF weapon handling, fast reload, spray and pray, BRD not available for energy. Supposed to be like that
Seriously? oO Removing BRoF from energy literally kill the whole branch, it erase the only advantage from energy weapons: low AP cost. And well, spray and pray, fast reload and BRD could be useful for gatling laser, as I heard it have been boosted. And weapon handling well... Why is it available to to small gun/big gun nd not energy?
Title: Re: Known issues
Post by: Skycast on December 06, 2011, 10:25:50 am
-Skycast reported it's impossible to join BoS at Lost Hill : you get the quest, but can't give items. -Nobody want to talk to you in lost hill, even those you need to talk to for completing quests. Probably fixed, recheck
Join BoS quest in Lost Hills working, but inside lost hills npc still bugged, quartermaster dont want to talk, same with Paladin so cant complete bunker quest.
Title: Re: Known issues
Post by: Mutie on December 07, 2011, 10:32:25 am
i dont know if it was allready posted so :
you loose all your mercs when you leave encounter or unprotected city if u cant see them behind you. they are still added as followers but you cant do antyhing with them. it is very similar to situation when one of ur mercs is knocked down and u left encounter before he stood up.
Title: Re: Known issues
Post by: Mutie on December 07, 2011, 11:19:02 am
brof - 225% skill, well now all pvp builds must have min 4int to get 225%skill at lvl 23-24
same lvl3 perks are uslles for non snipers "more criticals", can u add stonewall or brd/toughnes on lvl 3?
Title: Re: Known issues
Post by: Mutie on December 07, 2011, 12:19:07 pm
and last topic. lsw will be fixed or it will be only tb weapon? same with avenger- i heard rumors that av wont be craftable and it can be looted only from enclave, and now they are higyly resist against crits. it will be very hard to kill 600 hp apa guy with avenger, but i like idea of making av more unique weapon than it is now, just improve mini accurate, damage and we can fight with mini on tc ;/ same with gatling laser, can you add perk spray and pray to this weapon, icrease damage and maby finally someone will use it in pvp fight.

last bug i notice was with assault rifle xl70e. it has only 20 bullets in mag and u are shooting 8 per burst so after 2 bursts u have only 4 ammo left in mag. can u increase mag capicyty to 30 and make burst mode with 10 bullets?
Title: Re: Known issues
Post by: jacky on December 10, 2011, 09:36:13 pm
please fix healing rate. with 10ag i healed myslef from min hp to max 285hp in less than 3min with out using first aid.
Title: Re: Known issues
Post by: avv on December 10, 2011, 10:23:19 pm
please fix healing rate. with 10ag i healed myslef from min hp to max 285hp in less than 3min with out using first aid.

Theres nothing broken with that.
Title: Re: Known issues
Post by: falloutdude on December 10, 2011, 10:31:56 pm
Theres nothing broken with that.
I find it makes fa useless thats all. even with 2 min cd of fa, by the time i reach the 2 min am allready at full health.
Title: Re: Known issues
Post by: jacky on December 10, 2011, 10:33:29 pm
nothing? so now u will heal yourself in 2.5min even if you are weakened? +30hp every 15s? it is little to much. so now is better to hide than take stimpack?
Title: Re: Known issues
Post by: Wichura on December 10, 2011, 10:44:41 pm
Lower cooldown then.
Title: Re: Known issues
Post by: jacky on December 10, 2011, 10:54:41 pm
hower healing rate.
Title: Re: Known issues
Post by: avv on December 10, 2011, 10:57:58 pm
Because FA gives free spike heal. +60 health as a spike is much more effective than 60 health over the course of 2 minutes. Healing rate won't save your ass when you're in a fight, but rather makes recovering from combat easier.

But jacky why on earth are you quoting your own post?
Title: Re: Known issues
Post by: Jotisz on December 11, 2011, 11:48:41 am
What about TB combat? A fight there could last for 10 mins that means 300hp healed...
Title: Re: Known issues
Post by: Wichura on December 11, 2011, 12:16:44 pm
That means longer and more entertainy fights, which is always good. I mean it's a game after all, games should provide entertainment. I guess.
Title: Re: Known issues
Post by: ghostiez on December 11, 2011, 05:50:45 pm
I dont think the reputation is going up when donating spears.
 :(
"In all refrinces."-erelivent..-heh heh.
Title: Re: Known issues
Post by: italian moustache on December 13, 2011, 08:55:00 am
That means longer and more entertainy fights, which is always good. I mean it's a game after all, games should provide entertainment. I guess.

no they should provide rage and anger ;]
Title: Re: Known issues
Post by: Eclair on December 16, 2011, 06:16:06 am
Hey Devs, I've made something for you: (sketch, will make it better, if you like)
http://code.google.com/p/fonline2238/issues/list

I don't know what kind of service you are using for bug reports, but this thing is great. Different groups of people can report/view/edit/comment/vote/etc.

What do you think? Please let me know, if you need permissions!

Regards,
Eclair ;)
Title: Re: Known issues
Post by: Gunduz on December 16, 2011, 06:26:39 am
Can only pull up dialog once with follower in NCR. All subsequent attempts show 'this person is busy, etc.' until leaving to WM and entering location.
Title: Re: Known issues
Post by: Crazy on December 16, 2011, 07:16:36 pm
Unlike what it should be, running without silent running perk still break sneak.
Title: Re: Known issues
Post by: Crazy on December 17, 2011, 02:46:21 pm
Quick recovery doesn't work at all (both for KD and KO).
Sharpshooter doesn't raise FoV.
CAMKII and tesla helmet have different characteristic than their body armor. (not sure if bug). Not a bug
Title: Re: Known issues
Post by: runboy93 on December 18, 2011, 03:04:16 pm
You can only talk once to Lenny at Gecko. Fixed
Title: Re: Known issues
Post by: avv on December 19, 2011, 05:44:37 pm
Car sound doesn't play when you drive the car yourself. It does play when you're following someone who enters a car.

http://clip2net.com/s/1poNm - small typo: "this flowers" Fixed

http://clip2net.com/s/1poQa - Shorter hair? I'm already bald. "Short hair" perhaps? Fixed
Title: Re: Known issues
Post by: runboy93 on December 19, 2011, 07:10:35 pm
Client uses way too much RAM :/ Not a bug
Title: Re: Known issues
Post by: avv on December 20, 2011, 05:21:59 pm
With cha1 and 300speech + Magnetic personality it is possible to get 3 mercs. However you can't lead them on worldmap so you're stuck in the place you bought them. Taking drugs helps however.

In addition I couldn't tell the mercs to stay in location (is it even possible?) so if you truly are out of drugs and buy those mercs, only way to get out of town is to kill the mercs or disbandparty.
Title: Re: Known issues
Post by: lisac2k on December 20, 2011, 11:45:04 pm
-Ability to see The Glow worldmap city circle without having been there. Fixed (?), can't reproduce it.  Me neither. Status changed to fixed, re-test with new characters and post if bug still there.
Title: Re: Known issues
Post by: avv on December 22, 2011, 01:25:37 pm
Kill rats quest in Redding:
Marge Lebarge at Kokoweed mine asks you to kill some rats but first go to talk to Caminetto who is located in Malamute saloon (metal armored male). However when trying to speak with Caminetto, you can't even open a dialogue window.
Fixed
Title: Re: Known issues
Post by: avv on December 23, 2011, 03:05:25 pm
When taking stuff away from a merc, you have to pay for it. Not a bug
Hex-aimed grenades won't desneak you. (not necessarily a bug)
Hex-aimed grenade explosions go through walls, same as all explosions.

Quote
Jet no longer gives -15dmg res.

I correct myself: jet only affects drug and perk related damage res, not armors. So if you don't have any perks or use psycho or beer, Jet's -dmgres won't affect you.
Title: Re: Known issues
Post by: Eclair on December 26, 2011, 12:31:51 am
-hotkey "reload" results targeting mode on global map
-armorer2 didn't add metal mk2 to the list Not a bug, look for blueprints
-sharpshooter broken? (no additional v. distance)
Title: Re: Known issues
Post by: greece crisis on December 26, 2011, 05:33:07 pm
if you cant see your mercs/slaves when you are leaving non protected area they disappear from follower list, but (they are still added)
Title: Re: Known issues
Post by: chaoticz on December 30, 2011, 10:34:11 pm
Why CTB server offline so long?
passed almost week
Title: Re: Known issues
Post by: greece crisis on December 30, 2011, 11:16:47 pm
devs are out of cheap drugs and booze so they canceled cbt server ;]
Title: Re: Known issues
Post by: T-888 on December 30, 2011, 11:24:43 pm
I think because CBT was open long enough to find bugs for developers to fix at the moment , personally i don't see a reason for the server to be online so much or at all now. They still need time to go through all this information provided by players and fix , so .... yeah no wonder why CBT is offline.
Title: Re: Known issues
Post by: greece crisis on December 30, 2011, 11:41:16 pm
devs should fix allready exsisted bugs, wipe serv and later make some updates to fix new bugs
Title: Re: Known issues
Post by: Lexx on January 04, 2012, 03:57:17 pm
You mean, like we have done since 2009?