could u make also version for 1280/1024 ?
Personally me play in 1280x800 and 1280x960
Quick fix for those who wants to play in 1280x1024 with full size worldmap
http://dl.dropbox.com/u/18265894/faction.ini
Place it in your \data\art\intrface
the menu image is good for the blue version of the interface
i mean the interface is green and the meniu is blue
OMG, somebody take the GIMP away from me!
"Back to classics" log in screens (800x600 1024x768 1280x800 1280x960 1280x1024)
(http://dl.dropbox.com/u/18265894/eex%20face%20v13%20back%20to%20classics%20log%20in.jpg)
Check first post.
P.S. Btw, if you have nice wallpapers to make log in screen, you can show it to me and may be I'll implement
(http://img819.imageshack.us/img819/3336/34195309.png) (http://img819.imageshack.us/i/34195309.png/)yeah!
better? ;)
Ras, you made the best thing from the FOnline engine till todayinterface making has nothing to do with FOnline engine.
The game is called "FOnline:2238" and not "FOnline".*gotta find some digits, gotta find some digits...*
(http://img819.imageshack.us/img819/3336/34195309.png) (http://img819.imageshack.us/i/34195309.png/)
better? ;)
;D Ras, you could implement it in your blue version ;)
Almost done, need some finishing. But here it is:
(http://dl.dropbox.com/u/18265894/HUGE%20HP.jpg)
Those big HP fonts are a real improvement. Thanks !
Glad you like it. Next on the list - ammo and det. indicators. (Don't know how to do that yet...)but the ammo count where the HPs where and also make a new place to put both W det and AC(i use it to know the det of my armor)
but the ammo count where the HPs where and also make a new place to put both W det and AC(i use it to know the det of my armor)
O'k there's a limitation - AC is exact the same font as HP. I think no one want to have HUGE AC, so AC will not be. (I used it to control armor det too, but...)
My interface become less stylish, but more functional... Don't know how to do both yet.
Not exactly, I rather normal HP/AC/Det, because I like have EVERY number in game (like for example time on world map)... It's just more functional for me, then cutted numbers -.-
And here comes some minor side effect:
(http://dl.dropbox.com/u/18265894/ammodet%20sideefecct.jpg)
Its there any way to se the watch of the pip boy in the RT version?
1) world map and pipboy will not longer indicate date/time - sorry, but we got "?" button for it.
good progres
what about having 12 dialog options(for leader builds)
is it implemented?
O'k. Seems I don't have more ideas how to improve combat interface further. At least yet.
Now it's time to modify some menus created by Ras.
First, character screen.
1) One thing I always hated about perk list - you cannot see 2 traits and 7 perks at once - fixed
2) OK button had very narrow press-able zone - fixed
Now it will be better...
I'll also do it in my interf. If you do not mind;)
here does not work on slaves
probably on merks, but on slaves no
Everything looks great, but please Doc, return the original circle slots - they were a highlight of the interface ;)
Everything looks great, but please Doc, return the original circle slots - they were a highlight of the interface ;)
If you like old inventory, there's no need to upgrade to V20. You can use previous version instead.
Anyway, I've decided to stop modifying Ras' interface and I'm making my own version with black jack and hookers (however using Ras' elements like buttons etc.). It looks kinda different.
http://www.dropbox.com/gallery/18265894/1/Pure%20Evil?h=64d6e4
This clear window mode is PRO perfect for eye !!! looks better than mine,really!
....and wallpaper menu... wow :D What have you done EEx!!
You gave me motivation to continue working with my interface ;P
Drag the Art/Font from the .rar folder to your Fonline place :/FOnline/data
I suggest to add readme.txt into the interface package. You know, few hints for people new to FOnline modding and credits maybe with link at 2238 forums or your own pages etc...
Thanks ! most be one of the most awesome interface to FO
Excellent work, Eex. Congratulations.
but not too much the bar down below, too much vivid for a postapo environment, but still amazing.
And a thing is missing, the o'clock at the pip-boy.
Keep up the good work!
Nice work. My biggest complaint with PEIv2 is that there is no "archives" button in pipboy. It could be very small, because it's rarely used, but sometimes I need to read a datatape written by a player and I don't want to switch interface only to do this.
Evil Global Map is almost ready. Will be implemented in v3:Wow! This is the best interface improvement I've seen since the minimal interface were done. Can't wait to get v3 ;)
Easy and practical. Very good job!
maybe change the highlight text to green ?
sorry my bad english, i was think about the scroll botton you have a yellow color atm right. i just wonder who it look in green ;)
Oh, I understand. But I have checked green color for scroll - yellow looks better IMHOAlright, looking forward to next update :]
why can't i see ammo and detoration numbers in it's box?
yes, restarted, got weapon in slot, tried in combat...
and is there a way to stop world map zoom in/out while scrolling locations list with mouse wheel?
there you go, tried with different weapons on two chars, even extract files again (downloaded from link in first post)
(http://imageupload.org/?di=1212992728983)
it should be default.
good job bro :-)
I will use a few of your ideas to expand my CLEAR Interface ;)
You're doing good work by the way.
its almost perfect. how about switching dialog box with item table in trade offer.
imo trade table shoud lbe be above dialog box
----
anyways BIIIIG UP BRO :]
Really awesome interface, thanks again for all this beautifull work.
Btw, I tested it on requiem server: the world map and fonts doesn't work (got basic ones instead).
For requiem you will need to unpack this to \data\art\intrface
http://dl.dropbox.com/u/18265894/Pure%20Evil/TLA%20adaptation/requiem%20ini%20for%20v5.rar
And seems requiem client ignores modded fonts
Thanks you.
For the fonts: the default ones are in "faction.zip" "misc" if it can help. Maybe replace these could work?
Eex,i loved the first versions oftheinterface,but now you distroyed the beauty, especialy with the scope
if i may, can i ask for the final first version?(be4 the big HP)
you distroyed the beauty
It's hard to move on the nort-west edge of the map.Sure, it requires some zooming, but nothing impossible. However you can limit map edge if you wish to.
#
# Changes for resolutions 1280x800
#
resolution 1280 800
IntX=240
GmapMap=0 0 1280 800
LogMainPic=menu 1280 800.jpg
LogMain=0 0 1280 800
LogMessageBox=10 480 300 795
On the barter screen I sometimes can't drag and drop the items I want and they go back to the owners inventory.
distroy the beauty:) ) :
обрезы в 800х600
(http://s45.radikal.ru/i109/1103/53/95c24e3f0f46.jpg)
#Begin of [AntiScope]
AimMainPic=antiSCOPE.png
AimMain=0 0 800 780
Dont try coz use autoaim)) i sad that just for fix bug =)
Well, custom fonts still don't work on requiem (the game crash with custom ones in fonline.zip).
I cannot connect to Requiem right now, but at least one font works in registration screen
Port changed (6112 now)
I would like to suggest making weapon slot bigger. It would speed up reloading and changing weapon modes a bit by minimizing misclicking.
http://img710.imageshack.us/i/screen21012011100731.jpg/
heya! i was trying to get this scope in ur eex face v20 RT edition, can u tell me how to do it? tyvm
yes i do. but i have a char who uses different weapon modes and needs to quickly cycle between them. and a crippler may need to quickly change target in combat. these are the situations i ve met ingame, i imagine there are others. do u think it s hard to do? we have the image, i imagine making it work is a matter of .ini file. thanx ahead for any (more) help. u r the best.
;===============Aim
AimMainPic=SCOPE8x6.png
AimMain=0 0 1024 768
AimCancelPicDn=none.FRM
AimCancel=480 668 540 768
AimPicX=-1024
AimPicY=-768
AimHeadText=432 402 588 533
AimLArmText=0 402 430 662
AimRArmText=592 402 1024 662
AimTorsoText=0 0 0 0
AimRLegText=543 668 1024 768
AimLLegText=0 668 477 768
AimEyesText=0 -10 1024 398
AimGroinText=432 536 588 662
AimHeadProc=442 463 588 473
AimLArmProc=175 405 190 385
AimRArmProc=820 405 850 385
AimTorsoProc=0 0 0 0
AimRLegProc=710 668 725 700
AimLLegProc=270 668 310 700
AimEyesProc=485 120 540 140
AimGroinProc=442 594 588 604
Well, custom fonts still don't work on requiem (the game crash with custom ones in fonline.zip).
Looks good bro!
Very cool!
Here , incidentally ,
http://fo2238.fodev.net/wiki/2238 # CustomIni
Ie if you're making a unique name for each file that do not intersect with either the original or with an interface for turn-based mode , or with an interface by Ras, they can easily be switched , depending on the character and style of play
man....this mod is good....it oughta be banned...its almost like cheating, because it makes RT life WAAAAAAAYYYY easier, when compared to the default interface. Long story short...if a player doesnt have this...they are probally gay! I whole-heartedly endorse this product and/or service! You and ras both deserve massive kudos!
Large font that is a great thing and for that greatest congratulations once again :)
Yes,but in my view blue edition will be better.
TLA/Requiem version definitely needs a lot of improvements (particularly in world map), but still it's better than nothing. Thanks.
P.S. Is it possible to change the world map of Requiem to the 2238 one? I can reduce its size, if necessary.
P.P.S. Follow and menu doesn't work.
GmapTilesPic=wmbig\wrldmp%02d.png
GmapTilesX=5
GmapTilesY=6
GmapReliefMask=wmbig.msk
TLA/Requiem version definitely needs a lot of improvements (particularly in world map), but still it's better than nothing. Thanks.
P.S. Is it possible to change the world map of Requiem to the 2238 one? I can reduce its size, if necessary.
P.P.S. Follow and menu doesn't work.
GmapTilesPic=wmbig\wrldmp%02d.png
GmapTilesX=5
GmapTilesY=6
GmapReliefMask=wmbig.msk
GmapTilesPic=WRLDMP%02d.FRM
GmapTilesX=4
GmapTilesY=5
GmapReliefMask=wmdef.msk
Please read README file included in v8. World map issues solution described thereCode: [Select]GmapTilesPic=wmbig\wrldmp%02d.png
GmapTilesX=5
GmapTilesY=6
GmapReliefMask=wmbig.msk
This is commented in default.ini and Requiem's default.ini
So on TLA and Requiem this values workCode: [Select]GmapTilesPic=WRLDMP%02d.FRM
GmapTilesX=4
GmapTilesY=5
GmapReliefMask=wmdef.msk
Once again, especially for other that 2238 servres PLEASE READ README. It's both in En and Ru
Well, everything works well for resolutions under 1280x, but I'd like to play 1680x, so it would be great to have capability with bigger resolutions.
P.S. And yes, what I want is to include 2238 world map in my Requiem client. But it's not a high-priority.
Hello. Doctor Eex, I'm having a problem with your interface. Everything seems to be working well, except that the box at the right of the number of HP don't display anything. How can I fix this?
(http://i53.tinypic.com/2pzgxz4.jpg)
(http://i56.tinypic.com/35cgdj8.jpg)
Not sure if it's the interface issue but buttons for selecting Armor, Guns, Ammo, etc. are not working in Requiem when I barter.
May be it's better to get rid of what I don't use anyway and instead center global map panel?I'm all for it. It's useless on the high-res anyway, coz you can easily scroll thru the map without of any difficulties.
The buttons are clunky and inconvenient for sure. I think much better solution would be minimap.
It's too bad we can't script interface on our own (in clients).
Make the panel below like the main one so that when there is a message i.e. somebody is taking a town, it will not be covered by the panel. Same for Requiem because there are messages on top as well.
I like it.If old one is in FRM I think, that it's possible (do you remember era of "unknown items in fridge"? there was animation of opening lockers, etc...)
Question: Does the FO interface support animations? For example I to put an animated pic in the inventory.
I like it.
Question: Does the FO interface support animations? For example I to put an animated pic in the inventory.
Not sure that I like this composition:
(http://dl.dropbox.com/u/18265894/Pure%20Evil/screen_23-03-2011_02-09-26.jpg)
Looks really good. It is a matter of getting used to it but considering all the messages on the top I seems logical to keep this layout.
Even more so, If it would be possible to swap "compass"/town button with the messages window it would feel even more "natural".
Is there any way to get files other fileupload sites like Megaupload, Hotfile, Fileserve?
What for?Some hosts don't allow downloads from some country.
Some hosts don't allow downloads from some country.Not sure what country you are talking of.
"server cannot confirm where country you are from"
I got errors like that.
(Maybe mine dynamic IP is something to do with this problem?)
i play on requiem and ive just download and installed interface v8 (in description u wrote its fully working on reqiuem).
There is a problem fonts of HP ammo number and detoration number are missing ingame.
What should i do with that fonts folder added in package ?
and one more where are turn and end combat buttons cant see em.
thx in advance for help
i play on requiem and ive just download and installed interface v8 (in description u wrote its fully working on reqiuem).
There is a problem fonts of HP ammo number and detoration number are missing ingame.
What should i do with that fonts folder added in package ?
and one more where are turn and end combat buttons cant see em.
thx in advance for help
I think combat/turn/end are invisible until you enter combat mode in last versionExactly
fonts doesnt work ,, and there is a problem on worldmap
space between windows isnt transparent but black.
screens:
http://img215.imageshack.us/g/arara.jpg/
Does the Blue Shift Add-on for v8 work with v9 or are you releasing a new one?It will work with v9 except 2 things: global map will be green and requiem radio will be green.
Anyone knows how to solve this problem?
Hey Doc Eex, could you fix the text "the eyes (2)" (see it in the screenshot) in the interface, so I can see it in the circle, instead of out of it?This is intended. Because text position determines active area of target screen. Actually you can press whole this area for eye-shot.
I have smal request: Please add cities on global map on some button or something could you do that?
Please please.
Thx for awesome interface
thx a lot, grear work as usual!
but you didn't change link in first post, where "Pure Evil Interface v10" links to v9.rar :)
i just downloaded v10 and i can't understand how to use end combat/turn button
it appears when combat begins but i can't press it because mouse pointer just go underneath it and not over so i can't click that button and dunno keyboard shortcuts and F1 does not shows them
there are E and T drawn on that button so i tried to press them on the keyboard but since nothing is changing on screen i assume nothing happens
so now i just can't end combat or turn
any help here?
btw, will nice to see a compatibility with 2560x1440/2560x1600 resolution for 27/30-inch imac players like me :) 1920x1080 looks shitty :Pnever tried 2560 because my lcd panel only support 1920 as the modern most common resolution like 1024x768 was in y2k
That site, Deposit Files, is running really really slow for me and not giving me a download after 60 seconds. Do you think you could upload your mod to ...mediafire...here you go (http://www.mediafire.com/?u83nm6gqkd6q38n)
Can Someone Help Me?
I Can't Find "art" in The "data" Folder :P
FOnline_directory:I Did That.... Dosent Work. Is There Something Else I Have To Do Than Pasting The Pure Evil Interface (v10) And The Blue Shift Add-On (v8) into The "intrface" File?
- data
- art - you have to make it
- intrface
- etc
- cache
- effects
- scripts
First -> open archiveWhat Archive?
Second -> look at directory tree of it
Third -> copy whole "art" directory (I don't really know how it looks like for this modification, I mean how looks like this archive) to a directory "data"
If there isn't "art" in archive, look deeper, if there is just "intrface" directory and others just make "art" directory into "data" and next copy directories from a archive to it...
This is awsome, and i thank you :)
also - my first post, so hi everyone
Are you planning for the next version.
such an old gameThe last engine update is from 2011, so the game isn't so old. :P
The last engine update is from 2011, so the game isn't so old. :P
Darn!!
I unpacked the files with winRAR and it still isnt working!!!!
character
(http://dl.dropbox.com/u/18265894/Pure%20Evil/screen_29-06-2011_15-53-01.jpg)
Nice, love this :)
Btw, teoretically you can change this "Steal" image, etc (because it somehow doesn't fit for now to this interface), but you have to look how "fofrm" looks like (it should replace frm if defined as I think)
If you want to change it you have to look at this directories (both in master.dat and in faction.zips):
- \art\
- data\art\skillbox\
nice ... but why she is in the dress? ;P
I can make tents without science with a background like that!HAHAHA :D
HAHAHA :D
I have question...
...is this some gadget on the monitor is not too fat?
:x
just fun, you are free to use it
Do you mean you're the author??yes, sorry - had no time and exp. to make it perfect..
yes, sorry - had no time and exp. to make it perfect..
Thanks. I kinda thought about changing perk pics, but scraped this idea because:
1) servers compatibility (serevers can have different perks - pain in ass to sort this out)
2) perk updates - new perks, etc, again - pain in ass to sort this out
So I prefer not to touch in game content.
You have to care only about pictures. Text are provided by a server (if you have sdk look at Server\text\engl\FOGAME.MSG)
So just look at zips if there is something in \art\skilldex\ for another servers...
So teoretically you have to change just some pictures :)
Doctor, should we cut vertical a bit to save girl proportions? ;D
(http://my.tele2.ee/pes2/1920.jpg)
Honestly, I have no idea to what exactly change them. If you wish to make it, I can add changed pics to package and put you in credits ;)All what you need is:
By the way, may be you know how to replace "ALL" from split screen with spaces. I don't want this "ALL" to be drawn, but it is impossible to disable it with faction.ini. I beleive i need to modify some text file, but don't know where is it located
Nuka-reloaded:Wasn't not only fluid blue? I'm pretty sure, that bottle was blue too ;P
http://my.tele2.ee/pes2/1920.jpg
The widely known Nuka-Cola’s Dazzling Blue bottle color was adopted as standard after market research programs indicated that the blue color was the favorite in 86 people out of a hundred polled.http://fallout.wikia.com/wiki/Timeline (http://fallout.wikia.com/wiki/Timeline)
Nuka-reloaded:
http://my.tele2.ee/pes2/1920.jpg
All what you need is:
http://www.multiupload.com/TUGKQOF9FK
I extracted files from FO2238 faction files and Fallout 2 (interesting file for you should be data\PictureNames.lst)
Also you could look here, there are already changed pictures to png with transparent images ;)
http://fodev.net/forum/index.php?topic=6170.15
But unfortunately, download link expired, so you have to download images one by one.
I didn't know that Fallout was about blonde manga barbies sitting in their underwear infront of computers, having a good time.So you're suggesting that in the world of Fallout there were no ordinary men/women, just Chosen Ones and Vault Dwellers?
I didn't know that Fallout was about blonde manga barbies sitting in their underwear infront of computers, having a good time.
I didn't know that Fallout was about blonde manga barbies sitting in their underwear infront of computers, having a good time.
First look: wallpaper-attractiveYes, it is, thanks to you. Put you in credits in first post.
global map-vastIs this good or?....
dialogues-too narrow.Yes, "talk" is narrow, because this it is used also for barter screen.
On skill desk my eyes stopped at the space between age and sex and free skillpoints... shouldn't all good things be similar to each other?Can you specify what do you mean?
P.S. personal question: why digits near to hit points are having background?It's because I cannot make font for ammo and det. with outline. Without background on some terrains digits were not clearly visible.
http://www.fonline.ru/forum/attachment.php?attachmentid=12102&d=1312805700 (http://www.fonline.ru/forum/attachment.php?attachmentid=12102&d=1312805700)is this legit?
v12
is this legit?as you see Eex don't say anything about THIS ;)
is this legit?
EDIT: I meant is it an interface or is it some maleware? If it is an interface is it in english?
Great stuff. Any chance you will release a blue shift version?
I download newest version and got a little annoying bug. When u wanna trade with npc and click on specify category ( like armors guns etc) window is sticky to your cursor. Any help?It's known issue. Unfortunately if filters are inside active barter area, left click causes window to stuck.
Simple solution: I've heard using right mouse button to choose category helps.Yes, btw ANY mouse button except #1 works fine. #2, #3, #4, #5 - any
This interface is amazing. God job.Glad to hear that. I've put much time into this interface and glad it became pretty popular.
Doctor Exx i like this chick in menuok ;D
make v13 ini's for requiem please :)))
is there a way to get a drop all and take all button? when i want to loot or drop something like ammo, i have to manually insert the amount i want.
If you already want to prepare for the wipe etc Doctor Eex, you could do a new inventory screen of your interface in veins of the "2 armor slot" default 3dsdk image. This way, you could update your interface mod on day one after wipe and people could seamlessly use it. I don't personally like the feel/look of it, but seeing as this is an often used mod, I thought I give you the tip. ;)
It will be used for the brief(?) amount of time where we don't have 3d models, but still already use helmets. So you can still use the same image, even when we have the 3d-isation. :)O'k, thank you for the information.
(http://dl.dropbox.com/u/18265894/Pure%20Evil/split.jpg)
That's the button "ALL"
Hi I got a tiny problem, i play game 1024x768 windowed, and chatbox goes like 2 lines of text under the screen so i cant see text, AP, and wepon modes.Is there a way i can lift the chatbox and wepons a bit up so i can see?
Causes me huge problem when on forced encounters cant see who i encountered so ends pretty bad sometimes...
Thanks.
i show u pic here
http://imgur.com/p1JYH
(http://imgur.com/p1JYH)
since i cant post it in forum.
Hey Doctor,it's feature of this interface
im having little problem, that i cant see town list at world map, sometimes as a lazy guy id like to just one click on town and see how my character automaticly goes there, like in default GUI.
InvOk=276 324 396 424
InvArmor=280 239 395 303
InvHead=280 153 395 217
InvText=19 115 175 330
...
Download:
Post Wipe Patch (http://ul.to/ttywl75w)
...
How about using a site that allows other countries, and doesn't require registration?
[...] i uploaded this to zshare:
http://www.zshare.net/download/988676188a83d34a/ (http://www.zshare.net/download/988676188a83d34a/)
After wasting about 2 hours, I've got the inventory working, though I still can't see the HP indicator. It looks like the problem is in Numbers.bmp and the BigNumbers.bmp. the Any clues on that?
P.S. To save your time, I'll give our the file, with those 3 lines, that you have to replace, to make the inventory work. All you have to do, is to replace the existing default.ini file, with this one.
If you notice any Problems or I again missed something, please let me know about it. Thanks.
It would be very nice, if you'll upload it to the mediafire.com, dropbox or some other open and free file hosting, that doesn't require registering to download a file.MegaUpload? ;D
The main problem is, that no matter how much I try, I cannot download these files. It would be very nice, if you'll upload it to the mediafire.com, dropbox or some other open and free file hosting, that doesn't require registering to download a file.
I'm planning to release v14 this week if somebody interested...It can't come quickly enough :)
I'm planning to release v14 this week if somebody interested...
Odij i have request.
Can u make old style numbers like it was in oryginal eex interface?
I'm planning to release v14 this week if somebody interested...
I'm planning to release v14 this week if somebody interested...
I'm planning to release v14 this week if somebody interested...We're still interested...
Then when we can expect ur awesome interface in new appearance?...SOON
pictureSo it's updated?
No weight limit on screen Eex ;D
It looks strange that the hands slots are up to the armors slots. Would rather see the contrary ! Except that, impatient to put my hands and test this new version !
The white border on the top is cut in half.
I have request to you Eex to make visible %det of armor near maybe HP it will be cool for me if its possible ;)
What about det of guns?
Where i can find the newest version?
Where i can find the newest version?
v14 release:
1)post-wipe adaptation
2)some style changes
3)some fixes
4)added 1280x768 support
just click my signature.
Please report any bugs and feel free to comment.
Awesome Eex!
I have an issue when I am shopping. When I press the option weapons or armors or drugs to show me the merchant, cursor gets bugged and it's moving the whole trade window.
erm i got xp there and gl don't work for me.
funny is that it works sometimes (i mean normal fo not gl one)
No, I just say that the default fonts folder is included in the Pure Evil Interface v14.7z. It has no effect on the game but it shouldnt be there.
I don't know what is causing your problem, sorry Perteks.
Nice mod but it seems to crash all the time when i enter my camp and walk Towards the items laying on the ground. ( not much, about 15 or so )
Walking away from the items, WM and some random encounters, all good.
Tried both in full screen and windowed.I'll try the Ras Clear mod and edit if it also happens with that one.
With that one it crashes even before entering main menu.
After unzip this interface in my Fonline client, Fonline.exe stop work. But FonlineGL.exe work. Some one know how to fix this?i have the same problem, it work on my other old pc that has windows XP but with win 7 i get crash unles i use fonlinegl. The only way to play with normal fonline and this interface its delete the fonts like stated above :(
This have explosions mod ?
The aimshot and karma thing is messed up but other than that is good. Love the wallpaper.
Ok , thx but . How can i download only this explosion of Rocket Launcher :Just download this, put in your FOnline directory, and run, it will ask you about which mod you want to install.
http://www.youtube.com/watch?v=en4F9Ou7ZPk ???
can you upload a screenshot to specify what exactly is messed up?Aim to eyes at 1024x768 resolution:
Application
Name FOnline
Version 0415
OS 6.1.7601 (Service Pack 1)
Timestamp 04.04.2012 20:17:32
Exception
Code EXCEPTION_ACCESS_VIOLATION
Address 0x74B295A7
Flags 0x0
Thread 'Main' (2736, current)
d3d9, Direct3DCreate9Ex + 116946
d3d9, DebugSetLevel + 395146
d3d9, DebugSetLevel + 929528
d3d9, DebugSetLevel + 417506
d3d9, Direct3DCreate9 + 189272
d3d9, Direct3DShaderValidatorCreate9 + 62458
FOnline, (function-name not available) + 0
FOnline, (function-name not available) + 0
FOnline, (function-name not available) + 0
FOnline, (function-name not available) + 0
FOnline, (function-name not available) + 0
FOnline, (function-name not available) + 0
FOnline, (function-name not available) + 0
FOnline, (function-name not available) + 0
kernel32, BaseThreadInitThunk + 18
ntdll, RtlInitializeExceptionChain + 99
ntdll, RtlInitializeExceptionChain + 54
Thread 'GUI' (3912)
ntdll, ZwWaitForMultipleObjects + 21
kernel32, WaitForMultipleObjectsEx + 142
USER32, PeekMessageW + 688
USER32, MsgWaitForMultipleObjects + 31
FOnline, (function-name not available) + 0
FOnline, (function-name not available) + 0
FOnline, (function-name not available) + 0
FOnline, (function-name not available) + 0
FOnline, (function-name not available) + 0
FOnline, (function-name not available) + 0
kernel32, BaseThreadInitThunk + 18
ntdll, RtlInitializeExceptionChain + 99
ntdll, RtlInitializeExceptionChain + 54
Thread 'Unknown' (1976)
ntdll, ZwWaitForMultipleObjects + 21
kernel32, BaseThreadInitThunk + 18
ntdll, RtlInitializeExceptionChain + 99
ntdll, RtlInitializeExceptionChain + 54
Thread 'Unknown' (3128)
ntdll, ZwWaitForSingleObject + 21
kernel32, WaitForSingleObjectEx + 67
kernel32, WaitForSingleObject + 18
igdumdx32, OpenAdapter + 69807
kernel32, BaseThreadInitThunk + 18
ntdll, RtlInitializeExceptionChain + 99
ntdll, RtlInitializeExceptionChain + 54
Thread 'Unknown' (4048)
ntdll, ZwWaitForSingleObject + 21
kernel32, WaitForSingleObjectEx + 67
kernel32, WaitForSingleObject + 18
d3d9, DebugSetLevel + 511788
kernel32, BaseThreadInitThunk + 18
ntdll, RtlInitializeExceptionChain + 99
ntdll, RtlInitializeExceptionChain + 54
Thread 'Unknown' (1076)
ntdll, ZwWaitForWorkViaWorkerFactory + 18
kernel32, BaseThreadInitThunk + 18
ntdll, RtlInitializeExceptionChain + 99
ntdll, RtlInitializeExceptionChain + 54
Thread 'Unknown' (3504)
ntdll, ZwWaitForMultipleObjects + 21
kernel32, WaitForMultipleObjectsEx + 142
kernel32, WaitForMultipleObjects + 24
dsound, (function-name not available) + 0
dsound, (function-name not available) + 0
dsound, (function-name not available) + 0
dsound, (function-name not available) + 0
kernel32, BaseThreadInitThunk + 18
ntdll, RtlInitializeExceptionChain + 99
ntdll, RtlInitializeExceptionChain + 54
Thread 'ScriptTimeout' (3708)
ntdll, ZwDelayExecution + 21
KERNELBASE, Sleep + 15
FOnline, (function-name not available) + 0
FOnline, (function-name not available) + 0
FOnline, (function-name not available) + 0
FOnline, (function-name not available) + 0
FOnline, (function-name not available) + 0
kernel32, BaseThreadInitThunk + 18
ntdll, RtlInitializeExceptionChain + 99
ntdll, RtlInitializeExceptionChain + 54
Thread 'Unknown' (3348)
ntdll, ZwTraceControl + 18
kernel32, BaseThreadInitThunk + 18
ntdll, RtlInitializeExceptionChain + 99
ntdll, RtlInitializeExceptionChain + 54
Thread 'Unknown' (3764)
ntdll, ZwWaitForMultipleObjects + 21
kernel32, BaseThreadInitThunk + 18
ntdll, RtlInitializeExceptionChain + 99
ntdll, RtlInitializeExceptionChain + 54
Thread 'Unknown' (1160)
ntdll, ZwWaitForWorkViaWorkerFactory + 18
kernel32, BaseThreadInitThunk + 18
ntdll, RtlInitializeExceptionChain + 99
ntdll, RtlInitializeExceptionChain + 54
Thread 'Unknown' (3292)
ntdll, ZwWaitForWorkViaWorkerFactory + 18
kernel32, BaseThreadInitThunk + 18
ntdll, RtlInitializeExceptionChain + 99
ntdll, RtlInitializeExceptionChain + 54
Thread 'Unknown' (740)
ntdll, ZwWaitForMultipleObjects + 21
kernel32, WaitForMultipleObjectsEx + 142
kernel32, WaitForMultipleObjects + 24
dsound, (function-name not available) + 0
dsound, (function-name not available) + 0
dsound, DirectSoundCreate + 157276
kernel32, BaseThreadInitThunk + 18
ntdll, RtlInitializeExceptionChain + 99
ntdll, RtlInitializeExceptionChain + 54
Thread 'Unknown' (3732)
ntdll, ZwWaitForMultipleObjects + 21
kernel32, WaitForMultipleObjectsEx + 142
USER32, PeekMessageW + 688
MMDevAPI, DllCanUnloadNow + 2624
MMDevAPI, DllCanUnloadNow + 4397
kernel32, BaseThreadInitThunk + 18
ntdll, RtlInitializeExceptionChain + 99
ntdll, RtlInitializeExceptionChain + 54
Thread 'Unknown' (2992)
ntdll, ZwWaitForMultipleObjects + 21
kernel32, WaitForMultipleObjectsEx + 142
kernel32, WaitForMultipleObjects + 24
dsound, (function-name not available) + 0
dsound, (function-name not available) + 0
kernel32, BaseThreadInitThunk + 18
ntdll, RtlInitializeExceptionChain + 99
ntdll, RtlInitializeExceptionChain + 54
Loaded modules
C:\Games\FOnline\FOnline.exe (00400000)
C:\Windows\SysWOW64\ntdll.dll (778D0000)
C:\Windows\syswow64\kernel32.dll (75690000)
C:\Windows\syswow64\KERNELBASE.dll (75190000)
C:\Windows\syswow64\USER32.dll (75590000)
C:\Windows\syswow64\GDI32.dll (75960000)
C:\Windows\syswow64\LPK.dll (75D30000)
C:\Windows\syswow64\USP10.dll (75A20000)
C:\Windows\syswow64\msvcrt.dll (75AD0000)
C:\Windows\syswow64\ADVAPI32.dll (75C10000)
C:\Windows\SysWOW64\sechost.dll (76A40000)
C:\Windows\syswow64\RPCRT4.dll (75010000)
C:\Windows\syswow64\SspiCli.dll (74FB0000)
C:\Windows\syswow64\CRYPTBASE.dll (74FA0000)
C:\Windows\syswow64\WS2_32.dll (75300000)
C:\Windows\syswow64\NSI.dll (76F10000)
C:\Games\FOnline\d3dx9_42.dll (748F0000)
C:\Windows\system32\d3d9.dll (74B00000)
C:\Windows\system32\VERSION.dll (73760000)
C:\Windows\system32\d3d8thk.dll (74AF0000)
C:\Windows\system32\dwmapi.dll (748D0000)
C:\Windows\system32\OPENGL32.dll (74800000)
C:\Windows\system32\GLU32.dll (747D0000)
C:\Windows\system32\DDRAW.dll (746E0000)
C:\Windows\system32\DCIMAN32.dll (74AE0000)
C:\Windows\syswow64\SETUPAPI.dll (76A60000)
C:\Windows\syswow64\CFGMGR32.dll (759F0000)
C:\Windows\syswow64\OLEAUT32.dll (76C00000)
C:\Windows\syswow64\ole32.dll (76DB0000)
C:\Windows\syswow64\DEVOBJ.dll (75B80000)
C:\Windows\system32\IPHLPAPI.DLL (72EC0000)
C:\Windows\system32\WINNSI.DLL (72EB0000)
C:\Windows\system32\dbghelp.dll (74500000)
C:\Windows\syswow64\PSAPI.DLL (75AC0000)
C:\Windows\system32\WINMM.dll (735B0000)
C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.7601.17514_none_ec83dffa859149af\COMCTL32.dll (74650000)
C:\Windows\syswow64\COMDLG32.dll (75CB0000)
C:\Windows\syswow64\SHLWAPI.dll (75410000)
C:\Windows\syswow64\SHELL32.dll (75DC0000)
C:\Windows\system32\IMM32.DLL (76F20000)
C:\Windows\syswow64\MSCTF.dll (75340000)
C:\Windows\system32\uxtheme.dll (74480000)
C:\Windows\syswow64\CLBCatQ.DLL (76F80000)
C:\Windows\system32\msimtf.dll (74640000)
C:\Windows\system32\igdumdx32.dll (10000000)
C:\Windows\system32\igdumd32.dll (071E0000)
C:\Windows\system32\d3dx9_31.dll (0A280000)
C:\Windows\system32\dhcpcsvc.DLL (74620000)
C:\Windows\system32\dsound.dll (74400000)
C:\Windows\system32\POWRPROF.dll (745F0000)
C:\Windows\system32\MMDevAPI.DLL (74380000)
C:\Windows\system32\PROPSYS.dll (74280000)
C:\Windows\system32\wdmaud.drv (743D0000)
C:\Windows\system32\ksuser.dll (743C0000)
C:\Windows\system32\AVRT.dll (74260000)
C:\Windows\system32\AUDIOSES.DLL (74220000)
C:\Windows\system32\msacm32.drv (74270000)
C:\Windows\system32\MSACM32.dll (741E0000)
C:\Windows\system32\midimap.dll (74210000)
C:\Games\FOnline\data\cache\176.9.105.171.2238\scripts.client_parameters.dll (741C0000)
C:\Games\FOnline\Assimp32.dll (73F10000)
C:\Windows\system32\mswsock.dll (73250000)
C:\Windows\System32\wshtcpip.dll (73240000)
1.) When i click on filters in barter window, the frame sticks to cursor. The only way to unstick it, is to leave barter frame. This was in v13 also.Simply use the right mouse button for the filters.
Simply use the right mouse button for the filters.
I'd also like someone who is in the know to tell me what the last two sets of numbers do (599 780) as I couldn't see any difference when I played around with them.
First 2 numbers is (x,y) of top-left corner and 2 last numbers are (x,y) of bottom-right corner.
I would suggest placing the text at the top left of the circle, so that it matches the others.
Sorry for bump but I wan't to know if v14 works with current build of fonline and how do you install v14 onto fonline?
Clock in the global view is really cool, but there must be a clock in PipBoy, too (one with numbers). I need that at times (Like while waiting for a train).Press "?".
Press "?".
You can try my version of v14. I placed the condition and ammo counter near the HP, same as it was in v13.
I added also a bigger font for it, so you should delete the old Fonts folder bevor you install it.
Screenshot:
http://img256.imageshack.us/img256/6207/screen20120817155700.jpg
Download:
http://www.mediafire.com/?ma3tn4sy4o09ai1
You can try my version of v14. I placed the condition and ammo counter near the HP, same as it was in v13.
I added also a bigger font for it, so you should delete the old Fonts folder bevor you install it.
Screenshot:
http://img256.imageshack.us/img256/6207/screen20120817155700.jpg
Download:
http://www.mediafire.com/?ma3tn4sy4o09ai1
Open the config and go to Combat tab, there you can change the 'Ammo amount and deterioration display' back to Numbers and save it. That should do the trick.
Used to be good interface until it started crashing my game and making me clear my cache folder every time I want to open the game.Use FOnlineGL
Could it be possible to make the dialogue window broader?Hm, I don't know. Maybe for higher resolutions. What do you think, how much bigger should it be?
And what about the trading filters (Weapons, Armor, Ammo, Drugs, Other)? Any special reason they haven't been added yet?What do you mean? They work fine. Use the right mouse button to switch between them.
EDIT: Btw, I guess you will be including your new cursors in any upcoming update. Is there any way to disable them while keeping the rest of the custom interface's mods? Not that I like your work but imo they don't fit in the game, aesthetically.Just delete the actarrow.frm, hand.frm and wait2.frm in data\art\intrface.
The hex cursor could use some love too...I love your hex cursor davrot! Though I'm using it with Ras interface and I don't use other parts of your work, still your hex cursor simply rocks :)
The hex cursor could use some love too:
(https://i.imgur.com/B9gfADJs.jpg) (http://imgur.com/B9gfADJ.jpg)
Also includes the custom stimpak graphic and crosshair, download (http://dl.dropbox.com/u/60501031/CustomArt.zip).
i'm having trouble finding how to use the town preview in this interface. any help much appreciatedYou mean you can't find the button?