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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: Nightkin on February 19, 2010, 11:10:14 pm

Title: Combat Armor Imporvements
Post by: Nightkin on February 19, 2010, 11:10:14 pm
have you ever noticed how the Combat armors Have a Radio on there Helmet? Lets make them work! , giving you a extra hand and Needed backup when wearing one! Lets make this Happen!!
Title: Re: Combat Armor Imporvements
Post by: Hololasima on February 19, 2010, 11:29:58 pm
Or lets make Combat Armor on Radio station ! Wohooo  8)
Title: Re: Combat Armor Imporvements
Post by: plazma on February 20, 2010, 12:04:40 pm
Oh yeah thats nice all Combat look like armors should have radios built-in
Title: Re: Combat Armor Imporvements
Post by: Nice_Boat on February 20, 2010, 12:56:13 pm
That makes a lot of sense. I'd also be for making all kinds of Power Armor radio-capable.
Title: Re: Combat Armor Imporvements
Post by: Lexx on February 20, 2010, 03:33:14 pm
have you ever noticed how the Combat armors Have a Radio on there Helmet?

Thats news to me. The only thing I can see on the inventory image is a lamp kind of thing.
Title: Re: Combat Armor Imporvements
Post by: Izual on February 20, 2010, 03:36:10 pm
No, I think he's right, we can see the microphone going near the mouth :

(http://images4.wikia.nocookie.net/fallout/images/c/c7/CBTARMOR.gif)

Or it's a lamp. Maybe. =D
Title: Re: Combat Armor Imporvements
Post by: Lexx on February 20, 2010, 03:41:07 pm
It is a lamp. If it would be a microphone, it's attached too high.

(http://images1.wikia.nocookie.net/fallout/images/3/32/Combat_armor.JPG)
Title: Re: Combat Armor Imporvements
Post by: Izual on February 20, 2010, 04:02:18 pm
Oh, ok I see. I checked the Vault, it's a lamp.
Title: Re: Combat Armor Imporvements
Post by: Nightkin on February 20, 2010, 06:31:27 pm
That was a shitty sketch lol, Its a Damn Radio :P
Title: Re: Combat Armor Imporvements
Post by: naskiel32 on February 20, 2010, 07:15:29 pm
idea with CA+radio is nice but got question why just devs dont make "headsets" to radios we have now?
idea is not new so why dont do it as update in craft ? U not need change any anims only description and shit. In that way al u need to use it is set it and put back to inventory.
Title: Re: Combat Armor Imporvements
Post by: Izual on February 20, 2010, 07:16:29 pm
Like a new item : CA with a radio headset ?
Title: Re: Combat Armor Imporvements
Post by: naskiel32 on February 20, 2010, 07:21:01 pm
i was talkin about updates to normal radios but new things to craft  like CA+radio or CA+night vision gogles or with both  is also sweet idea its like  Assault CA or somthing
Title: Re: Combat Armor Imporvements
Post by: Gunduz on February 20, 2010, 09:30:09 pm
Hell, make all armors higher than the leather jacket have the option to install a radio. They could just be like the radios the police use that are attached to their clothes. And it would give a use to all the radios sitting around the wasteland.
Title: Re: Combat Armor Imporvements
Post by: Izual on February 20, 2010, 09:50:31 pm
It wouldn't really give them a use, but it can improve the way they are used.
Title: Re: Combat Armor Imporvements
Post by: blahblah on February 20, 2010, 11:04:22 pm
I doubt the Fallout world has managed to miniaturize radios into headsets, but adding "This one has a pocket to hold a radio in for easy access" to the description of modded armours would be enough.
Is it possible to make radios have a selectable frequency when stored in the backpack?
Title: Re: Combat Armor Imporvements
Post by: Nightkin on February 20, 2010, 11:08:12 pm
The Reason i Selected Combat armor for this, cause it looks like it has a Headset on it for one, and for two its got a helmet...built in radios are real guys lol, if armor goes below 50% then radio quits working, idk vote what u want i just think a lot of people would like having A Spare hand when solo hunting like i do in my CA.
Title: Re: Combat Armor Imporvements
Post by: naskiel32 on February 21, 2010, 04:28:33 pm
I doubt the Fallout world has managed to miniaturize radios into headsets,

hehehehehe got question what is more difficoult to make a plasma pistol or simple  headset FOR radio? btw look on normal wiki when this kind of thing first apper  8)

wiki say:
"The first-ever headset was invented in 1910, by a Stanford University student named Nathaniel Baldwin. However, Baldwin's design was ahead of his time, as he wasn't able to interest anyone in mass producing this innovative communication tool. Not until during the World War I did the US Army purchase 100 headsets for their pilots. Hence the early usage and markets for headsets were mainly for aviation purposes. In fact, Plantronics was started by two pilots, and their main goals were to develop headsets which are lightweight and comfortable for pilots and subsequently general users"

kinky shit huh?

but adding "This one has a pocket to hold a radio in for easy access" to the description of modded armours would be enough.
Is it possible to make radios have a selectable frequency when stored in the backpack?

jup nice idea just add radio selectin frequency gizmo to armors  that all

back to topic "CA+radio" yea i also think CA choice is good as simplest and easiest to make. And Skejwen this is fallout not "Book of Eli" and if u will get one i want one too :P


Title: Re: Combat Armor Imporvements
Post by: blahblah on February 21, 2010, 07:42:05 pm
hehehehehe got question what is more difficoult to make a plasma pistol or simple  headset FOR radio? btw look on normal wiki when this kind of thing first apper  8)
The Fallout world never developed microchips and stuff like that and since I'm no consumer electronics person, I have no idea what's needed to make a headset. What I know is that a radio which in our times can be made into a matchbox takes up ten times the volume.
It's a game with game logic.


Good idea for radios nonetheless. If the devs find it good.
Title: Re: Combat Armor Imporvements
Post by: Nightkin on February 22, 2010, 12:14:50 am
I just hope everyone will vote with common sense, I tough it would be a good idea to share with everyone, and i hope it happens :D
Title: Re: Combat Armor Imporvements
Post by: Yamcha on February 22, 2010, 01:14:22 pm
The Fallout world never developed microchips and stuff like that
BS
Whats with the electronic parts from Vault15?
Plasma, Laser Technologie,  Cyperdogs, Star Trek Phasers, Vertibirds, all those computer terminals.

You should play fallout 1+2 some times
Title: Re: Combat Armor Imporvements
Post by: Lexx on February 22, 2010, 03:29:20 pm
It's all Fallout 2 crap and we know that Fallout 2 took some things far too far.
Title: Re: Combat Armor Imporvements
Post by: avv on February 22, 2010, 07:46:22 pm
Can't we have radios in our pip boys? I mean if we even have pip boys.
Title: Re: Combat Armor Imporvements
Post by: Nightkin on February 23, 2010, 02:19:14 am
how much longer should i let everyone Vote? hmm
Title: Re: Combat Armor Imporvements
Post by: Nightkin on February 23, 2010, 10:32:43 am
2 more days and im going to lock voting, everyone submit soon!
Title: Re: Combat Armor Imporvements
Post by: Hololasima on February 23, 2010, 11:30:37 am
Radios are REALLY rare items, we know. So we will must have CAs with headset ...

Or APA with headset ? Hm ?
Title: Re: Combat Armor Imporvements
Post by: Nightkin on February 23, 2010, 12:30:49 pm
Voting locked, it up to you Dev's !
Title: Re: Combat Armor Imporvements
Post by: naskiel32 on February 23, 2010, 12:34:10 pm
The Fallout world never developed microchips and stuff like that and since I'm no consumer electronics person, I have no idea what's needed to make a headset. What I know is that a radio which in our times can be made into a matchbox takes up ten times the volume.
It's a game with game logic.

other thing is with all that macgyver's who can make lasers,plasma and other things with junk, metal parts and wood runing on wasteland its kinda silly thinking that no one invent it yet :P
Title: Re: Combat Armor Imporvements
Post by: Frozen Mind on February 25, 2010, 10:58:25 am
Close this topic and move it to closed suggestion.

Reason: There is no radio in the picture.
Title: Re: Combat Armor Imporvements
Post by: Raien on February 25, 2010, 11:14:18 am
Shut up Frozen Mind! Your are the worst Master Troll in 2238 irc channel! If Devs are writing that it's not possible then they're right! Don't spam here!
Title: Re: Combat Armor Imporvements
Post by: gordulan on February 25, 2010, 11:17:12 am
well, a radio on a combat armour would be a neat addition, but i guess if it can't be done then it can't be done...
Title: Re: Combat Armor Imporvements
Post by: Frozen Mind on February 25, 2010, 11:24:01 am
(http://www.fumed.com/wp-content/uploads/2009/12/John-Locke-Terry-OQuinn.jpg)
Don't tell me what I can't do, Raien.
Title: Re: Combat Armor Imporvements
Post by: Diegtariew on February 25, 2010, 11:30:15 am
It is a lamp. If it would be a microphone, it's attached too high.

(http://images1.wikia.nocookie.net/fallout/images/3/32/Combat_armor.JPG)

I think that adding radio to CA is impossible because on the picture there is not radio but a lamp. If there will be a radio on picture, then it will be easy to implement it to game engine.
Thats the main problem.

So let some skilled picture artist remove that damn lamp and make new picture with a radio atached to CA, please!


I am not skilled artist but I'd like to show my proposition:

(http://img696.imageshack.us/img696/7052/combatarmorradio.jpg) (http://img696.imageshack.us/my.php?image=combatarmorradio.jpg)
Title: Re: Combat Armor Imporvements
Post by: Rejfyl on February 25, 2010, 11:48:46 am
(http://img163.imageshack.us/img163/8359/fallout2restoration.jpg)

Im sorry guys, but this picture proves that only mutants might have radios.
Title: Re: Combat Armor Imporvements
Post by: Izual on February 25, 2010, 11:50:05 am
This CA's picture is from Fallout D20 if I'm not mistaking, so it isn't confirmed by canon sources.
Title: Re: Combat Armor Imporvements
Post by: BrunoAnso on February 25, 2010, 11:52:53 am
ever seen a "crystal set" radio? no frequency selection and very queit, background radiation would decay signal, but can be made as basic headset, possibly  make as a crude in inventory radio out of junk and mineral, short range, and can only hear, not transmit. but hears all signals at once, balances itself with crackly signal and lots of conflicting signals.
Title: Re: Combat Armor Imporvements
Post by: Diegtariew on February 25, 2010, 01:07:54 pm
NVM


If there is a radiation in Wasteland it is impossible to use a radio in such enviroment. I think that radio is useless! Let remove it from game, because it is not real that we can use radio in radiation environment!
Title: Re: Combat Armor Imporvements
Post by: gordulan on February 25, 2010, 01:13:13 pm
or you could quit speaking such shit and let the devs decide whether or not to allow the ca to have a radio, it is fallout, not real life:the game (now with extra nudity)...
Title: Re: Combat Armor Imporvements
Post by: BrunoAnso on February 25, 2010, 01:59:56 pm
radiation presents as background fuzz on radio signal, doesn't cut it out, radio transmission would have to be loud in order to get across, also use of word for letter codes "alpha, beta, charlie, delta" sorta stuff would be necessary
Title: Re: Combat Armor Imporvements
Post by: Nightkin on March 03, 2010, 10:09:26 am
Unlocked, until its Decided weather to add a radio into the combat armor or not, Make 2238 Happy!
Title: Re: Combat Armor Imporvements
Post by: Nightkin on March 03, 2010, 10:51:11 am
Kinda like this? (http://img176.imageshack.us/img176/8092/combatarmor.jpg)
Title: Re: Combat Armor Imporvements
Post by: Nightkin on March 05, 2010, 06:46:33 pm
C'mon guys lets keep Voteing!
Title: Re: Combat Armor Imporvements
Post by: Nightkin on March 07, 2010, 05:47:03 am
Wipe is soon, Let this be implemented before wipe is here! we can do it 2238!
Title: Re: Combat Armor Imporvements
Post by: Shangalar on March 07, 2010, 03:05:52 pm
I totally agree with such an idea. The radios began to be interesting since the distress call has been made. Let's go ahead and make them even better. Now that we see separate helmets available after the wipe, it's easy to think about radios helmets or customized CA helmets. And of course, we immediately think about night-vision stuff and so on. Many possibilities and diversity for players. Devs liked distress call so much that they developed it really fast. I hope they will follow for this idea too  :)
Title: Re: Combat Armor Imporvements
Post by: DrapiChrust on March 07, 2010, 03:11:07 pm
Cool. An internal radio that can be 'crafted into' an armor. Not bad.

Now with helmet slot we could have i.e. be able to craft a radio headset from radio and some other parts (simply a radio that could be used on the head slot instead of a hand slot). Then this radio could be attached to certain helmets or 'crafted into them' as an integral part or a removable addition.
Title: Re: Combat Armor Imporvements
Post by: UbiValkin on March 07, 2010, 03:26:14 pm
Cool. An internal radio that can be 'crafted into' an armor. Not bad.

Now with helmet slot we could have i.e. be able to craft a radio headset from radio and some other parts (simply a radio that could be used on the head slot instead of a hand slot). Then this radio could be attached to certain helmets or 'crafted into them' as an integral part or a removable addition.
Yeah, easy, Amrored profession level N (depends by helm type, I think there will be more than just combat/PA), Combar Armor Helm (or any other helm, that will exist) + Radio + Junk/Metal Parts = the same helm but also working like radio.
Title: Re: Combat Armor Imporvements
Post by: Nightkin on March 09, 2010, 07:46:13 am
I ment just crafted into the armor :P , combat armors should have radios, because they have a helmet, pa and apa could too i guess idk im going to go to sleep im drunk, keep voting guys!
Title: Re: Combat Armor Imporvements
Post by: Nightkin on March 10, 2010, 09:55:29 am
So what have we decided? Everyone thinks this is a good idea, or at least most of everyone! Helmets will have to be creatable now anyways  :P
Title: Re: Combat Armor Imporvements
Post by: Nightkin on March 11, 2010, 01:18:17 am
Vote Vote Vote guys! , just think with a radio in your helm *bam* *bam* ur shooting, take cover and request for help :P
Title: Re: Combat Armor Imporvements
Post by: DrapiChrust on March 11, 2010, 11:20:49 am
You sure are impatient, Nightkin ;]

This game would really benefit if it had more not typically combat items, like radio headsets, rad counters, motion scanners etc. Fallout was always jam-packed with tons of non-combat (more, less, or none-at-all useful) items, which was a part of creating the atmosphere too.

Think of how a motion scanner would be useful in caves (as long as you're not able to easily cut through anything and everything that could stand in your way)
Title: Re: Combat Armor Imporvements
Post by: Nightkin on March 12, 2010, 05:03:24 am
Yeah, not many players look for non combat shits, yeah in caves it would be nice to have :D
Title: Re: Combat Armor Imporvements
Post by: Nightkin on March 27, 2010, 03:07:14 pm
So is this going to happen or what? :D
Title: Re: Combat Armor Imporvements
Post by: Nightkin on April 01, 2010, 02:40:51 am
lets dooo it Vote vote guys!
Title: Re: Combat Armor Imporvements
Post by: Sius on April 01, 2010, 12:51:36 pm
Imho pipboy should be upgradeable through quests and high science/repair skill so you could have radio within pipboy, same goes for keys (how hard it could be to hide key in some electronic gadget like pipboy?) etc. But I like the idea of armor upgrades too so its definitely YES.
Title: Re: Combat Armor Imporvements
Post by: Shangalar on April 01, 2010, 03:40:45 pm
Already said but I say again : love that idea.
Title: Re: Combat Armor Imporvements
Post by: Nightkin on April 07, 2010, 11:09:17 pm
Can this be at least moved to closed ? with a yes or a no please, most of 2238 loves the idea :D
Title: Re: Combat Armor Imporvements
Post by: Gunduz on April 07, 2010, 11:11:32 pm
I feel like this has a good chance of happening, but not until we get 3d models with separate helmet and armor.
Title: Re: Combat Armor Imporvements
Post by: Nightkin on August 21, 2010, 08:45:02 am
Sence Wipe is soon, maybe they will implement this?
Title: Re: Combat Armor Imporvements
Post by: Ganado on August 22, 2010, 08:31:22 pm
Sence Wipe is soon, maybe they will implement this?

Nothing new is going to be implemented before the next update. Don't get your hopes up.

As for the suggestion, I don't really care if it is cannon or not, it seems like a good idea, as radios are a stupid feature that shouldn't take up a whole Slot to use, except for distressing, anyway.

Though, I think that radios themselves need to be re-worked, not just apply any changes to a couple kinds of armor.
Title: Re: Combat Armor Imporvements
Post by: Enzo on August 22, 2010, 08:37:14 pm
radios are a stupid feature that shouldn't take up a whole Slot to use, except for distressing, anyway.

I love radios  :P they are great for RPing... even though it would be good, if they will be reworked...
Title: Re: Combat Armor Imporvements
Post by: Ganado on August 22, 2010, 08:44:15 pm
Well, yes, by re-working I'm saying make it so it doesn't give a disadvantage toward people who don't have a outside-of-game chatting program, and the easiest way to do that, I think, is to just make it so you can set the radio without having to make it be in your Active or Secondary item slot.
Title: Re: Combat Armor Imporvements
Post by: Michaelh139 on August 22, 2010, 10:30:42 pm
Well, yes, by re-working I'm saying make it so it doesn't give a disadvantage toward people who don't have a outside-of-game chatting program, and the easiest way to do that, I think, is to just make it so you can set the radio without having to make it be in your Active or Secondary item slot.
This.  Besides, I've always wondered if IRC and others should be considered cheating...  I mean, you kill a guy, he is 24 different pieces, yet he is still able to call in 40 of his fucking PB friends to get revenge because of it....
Title: Re: Combat Armor Imporvements
Post by: eBay on August 23, 2010, 12:33:01 am
the problem is ca is too expensive and too weak at the same time, just a bit better than ma mk2 and still u can be crit. hit in eyes and killed in a sec, after the wipe please try balance  armors as well, if crafting something takes a few hours it supposed to give some protection ... or maybe 3d era with helmets and all that stuff will solve it out ...
i mean u cannot balance weapons without thinking about armors and drugs at the same time, a couple experienced pvp players from each faction could think about balancing everything if u give 'em a tool and cahcne to do it
Title: Re: Combat Armor Imporvements
Post by: Nightkin on August 25, 2010, 12:23:10 am
im just saying when you put a radio into your hand, the little box to type in the freq opens up too, it cant be too hard to set it to where a different item "Combat armors" would still show that box?
Title: Re: Combat Armor Imporvements
Post by: Nightkin on October 15, 2011, 11:56:02 am
Its not too late to want Radios Built in! -Wipe is soon now.... or atleast we hope.
Title: Re: Combat Armor Imporvements
Post by: Lexx on October 15, 2011, 12:25:38 pm
We are in feature-freeze. Nothing new gets added, if it isn't super important.
Title: Re: Combat Armor Imporvements
Post by: Grommok on October 15, 2011, 02:56:24 pm
Instead of radio, i think it would be more important to make something REALLY visible useful. As we can all see (check the model yourself if you want, and check The Vault) Combat Armors have backpacks included. Technically they could offer more space to store items, actually increasing carry weight. Even if i must admit that having a build-in radio might be the first step to "armor addons" maybe, just like speed load for revolver and extented magazine.
Title: Re: Combat Armor Imporvements
Post by: Nightkin on October 25, 2011, 03:15:07 am
We are in feature-freeze. Nothing new gets added, if it isn't super important.

This makes me happy, and also means progress!
Title: Re: Combat Armor Imporvements
Post by: Apox on December 02, 2012, 06:15:57 am
Success! ;)
Title: Re: Combat Armor Imporvements
Post by: August on December 02, 2012, 08:05:03 am
Success! ;)
Hurray!  :D
Now someone close this thread...
Title: Re: Combat Armor Imporvements
Post by: Kilgore on December 02, 2012, 10:50:47 am
I've read whole thread once again and honestly... I lol'd. Especially about "canon reasons" for not implementing it back in 2010.
Title: Re: Combat Armor Imporvements
Post by: Mike Crosser on December 02, 2012, 12:35:57 pm
I've read whole thread once again and honestly... I lol'd. Especially about "canon reasons" for not implementing it back in 2010.
Headsets are actually canon.
While you are one the oil rig in F2 you can see an enclave soldier saying:"Ok who is chewing gum in the headset again!" or something like that.
Title: Re: Combat Armor Imporvements
Post by: Brujah on December 02, 2012, 03:01:57 pm
I suggested radios for LAMKII and they added for CAMKII instead, it would be just fine if only we could actually distress with the helmet.
Title: Re: Combat Armor Imporvements
Post by: Lexx on December 02, 2012, 03:12:17 pm
That's a bug. Fill a ticket on the bug tracker and I am sure a scripter will fix it.
Title: Re: Combat Armor Imporvements
Post by: Brujah on December 03, 2012, 01:07:36 am
That's a bug. Fill a ticket on the bug tracker and I am sure a scripter will fix it.

I'd rather create a thread in bug section.


Since that's no longer the case I just PM devs in IRC whenever I find bugs.
Title: Re: Combat Armor Imporvements
Post by: Lexx on December 03, 2012, 07:46:51 am
well, then chances are high, that it gets forgotten.