Recent Posts

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81
Share Your Work / Re: FOnline-JSON
« Last post by moneo on July 16, 2022, 01:37:01 pm »
What can I say, not maintained code :)
(...)

Hi, I am trying to use this solution.
I took this: https://github.com/rotators/fonline-json
and tried it: https://github.com/rotators/fonline-json/wiki/Installation,
on the Fonline Reloaded Season 1 server (I think), I received the message:

FOnline server, version 0506-EC.
[01: 188] *** Starting initialization ****
[01: 192] Script system initialization ...
[01: 203] Reload scripts ...
[03: 494] Script :: LoadScript - Unable to preprocess file <json.fos>, error <json_export.fos (18) Error: Unknown directive.
>.
[03: 494] Load module fail, name <json>.
[05: 080] Reload scripts fail.
[06: 162] Reload scripts fail.
[06: 162] Initialization fail!

I am green and at the beginning of my way through the wasteland.
Anyone have an idea how to get it to work? Or maybe someone has a ready solution?

Tom_Abuser
82
Share Your Work / Re: Critter Animations
« Last post by Lexx on June 27, 2022, 08:27:33 pm »
Tycho / brown pants metal armor
Will be in the next version of ettu as metal armor animations for Tycho. The set has all unarmed animations, spear, pistol, smg, and rifle.



Download here.

Black dude brown pants metal armor
Also for ettu in the future. Has all unarmed animations + pistol.



Download here.
83
Share Your Work / Well here is another ez to do animation I figured out
« Last post by phrophet on June 10, 2022, 02:07:33 am »
https://drive.google.com/file/d/1ISufifbe8Ov3gDh_AaFSv3CmFgzkTN_O/view?usp=sharing just an  ez animation switch basically switches the swing animation for knives with the club so its a sword sort of lol
84
Share Your Work / Re: Critter Animations
« Last post by Lexx on June 04, 2022, 03:06:02 pm »
Will links to previews be added to the github descriptions?

Maybe some day. You can manually run the animations from here.
85
Share Your Work / Re: Critter Animations
« Last post by Ganado on June 01, 2022, 04:32:56 am »
Nice stuff, I can relate to finally fixing something that's bugged me for years in unrelated software.

Will links to previews be added to the github descriptions?
86
Share Your Work / Re: Critter Animations
« Last post by Lexx on May 30, 2022, 02:08:11 pm »
New stuff.

Combat Armor Rocket Launcher Fix
Fixes the backpack clipping through the rocket launcher in the combat armor animations. This annoyed the hell out of me for years, and now I've finally fixed it.



The animations are here. Black Dude hero appearance character has been updated as well / the files are in there by default now.
87
FOnline Projects / Re: FOnline 3
« Last post by kompreSor on April 29, 2022, 03:14:59 pm »
With day 06.05.2022 will be released big patch with:
-huge perks changes(new perks)
-totally dungeon revolution
-Tier 4 items will be back
-War Event bonuses will get rework
-New Class perk Scout
-Ammo DT penetration rework
-Fixes and many more changes
also in that day leaderboard will get a reset and some items will be wiped:
-Implants(even installed)
-Tier 4 parts
-Tier 4 blueprints
-VT-Key
-Electronic Lockpicks
-Interplay maps
-WE bonuses
Some of features what was planned for season 5 will be in Season 4 MK.III

https://discord.gg/VytmtZHqJS?event=969586401249214504
88
Questions and Answers / Re: @lex str1@@lex str2@
« Last post by KingR on April 19, 2022, 10:04:42 pm »
You ruuuuuuuuuuuuuuuuuuuuuuuuuuule that works!  Many many thanks!!!! ;D



89
Questions and Answers / Re: @lex str1@@lex str2@
« Last post by kompreSor on April 09, 2022, 02:16:39 pm »
isnt that "and" in worldmap.fos?
class CEncounter
90
Questions and Answers / @lex str1@@lex str2@
« Last post by KingR on April 08, 2022, 07:02:03 pm »
Hello everyone!
I'm translating the game in French, and I have a little problem:

In random encounters, I have an automatic word "and" that goes between the groups. I tried to add "et" between the lexem (which is the translation of "and" in French) but the game engine marks me in this case: "et and"

Example in FOGM.MSG :

{10000012}{}{Veux-tu rencontrer : @lex str1@@lex str2@} (and)

{10000012}{}{Veux-tu rencontrer : @lex str1@ et @lex str2@} (et and)

I feel like it's coded in the exe, but I don't have the tools to modify it.

Anyone know the solution?

Thanks very much!

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