- Empty Bottles can be found around the wastes. They work the same way as waterbags.Where can they be found?
Nice activity from devs.
Awesome update, butWhere can they be found?You can find them in a locker in a building on the Waterworks map. Other than that, I guess they made new ways to get it that we'll just have to find.
Or are they an item received after drinking bottled liquids?
- Fixed Motion Sensor glitch.Good *), now you cant recharge Motion Sensor.
- Replication timeout for player characters reduced to 20 seconds.
Trolls, rejects and other loners who are bored shit-less, rejoice! Now you are going to be able to come back from the dead in matter of seconds and keep on annoying the rest of the community, ninja-loot in TC more often, suicide burst much more frequently and all kind of stupid shit anyone can think of to do, faster.Same feelings toward this change. Whats the reasoning behind it ?
Nice activity from devs.Yep, true, true... Nice update :)
Now please, answer this one question, who had this idea? I want to point fingers.
Now please, answer this one question, who had this idea? I want to point fingers.
Me.Well, not surprising at all ::)
please fix crafting for next year please .... :-X
- Re-enabled "Flaming Dancer" animation.
whats wrong with it ?
whats wrong with it ?
Fast reloggers crying that people playing with one character will return too fast, good joke.So true, personally I like this improvement.
Me.That will not fix fr problem.
It won't change anything for any "troll" with more than one character.
Except no need to relog - but then you have to wait 20 seconds.
Fast reloggers crying that people playing with one character will return too fast, good joke.
- Re-enabled "Flaming Dancer" animation.Just wanted to say I do not think this is re-enabled just killed a bunch of centaurs and none of them got the flame dance death, its now normal death animation.
Best is to check with character who have Bloody Mess in traits, not all criticals will play wanted animation (but chance is high enough to make it visible from time to time).
Other than that, i don't even remember if aliens/centaurs/etc. have dedicated animation for that, try to fry some humans.
Just wanted to say I do not think this is re-enabled just killed a bunch of centaurs and none of them got the flame dance death, its now normal death animation.
Other than that, i don't even remember if aliens/centaurs/etc. have dedicated animation for that, try to fry some humans.
Now let us have the ability to stamp custom dog tags.Yes please.
Can someone confirm that the NPC follower comand "Stay here" is buggy after todays update? If I tell them to do that, they will still follow me to world map.Yeap its bugged I recommend not to use your alts that have mercs/companions because you will loose them just like I did
CHANGES (WIP):
- Replication timeout for player characters reduced to 20 seconds.
Me.
It won't change anything for any "troll" with more than one character.
Except no need to relog - but then you have to wait 20 seconds.
Fast reloggers crying that people playing with one character will return too fast, good joke.
Trolls, rejects and other loners who are bored shit-less, rejoice! Now you are going to be able to come back from the dead in matter of seconds and keep on annoying the rest of the community, ninja-loot in TC more often, suicide burst much more frequently and all kind of stupid shit anyone can think of to do, faster.
Just wanted to say I do not think this is re-enabled...
This doesn't improve the situation. It'd be nice if it did, but it doesn't, such candy land doesn't exist for me. Quite the opposite, it'll do more bad than good. The replication timer never was considered long by anyone nor an issue at the same time, if you really believe that this will help, then it's preposterous and i know why exactly this will just not work at all in practice.
Here is the thing. Players witch bring more than one character to fight with (those witch bring 1 character still have utterly no chance even if the timer was 0, in practice they die very fast and leave very low amount of loot so it is very fast to loot them and get out of the city before they can retaliate), rarely experiences timer at all unless he lost all his characters at the same minute, but when he loses all his characters, no matter how much as long as it is more than one, logically the player will switch to a character witch has been dead already, at least he should because that is how it works in practice. Therefore any player that does that won't experience the replication CD at all, meaning the desired effect witch should take place after replication time decrease, is just non-existent for players with alt disadvantage( everyone uses alts in combat now, at least in TC, the problem is that one team just has more and this change won't do shit for them). Once dead, it's a matter of travel distance, organization to get back, some are better at that, some are worse, those players witch don't have base near each city, dedicated re-spawn bases etc. etc. are the players with the disadvantage.tl;dr
the replication timer IS incredibly long considering the fast-relog. don't like modoc? move your ass to another city that's further from the respawn and problem solved.
the thing is that you bring 10 characters on map before every fight. what's the difference if ONE character comes back every minute instead of 10 characters coming every minute? i find the first option WORSE. this update gives solo players the chance to pvp with only one character without that bullshit 1 minute cooldown. you already have a penalty for travelling the world map to the city, so what's the big deal?
If i and my buddies bring 10 characters each, it won't matter for the opposite team even if the timer is 0. Though some stupid trolls that come back each time when they die to loot gear of a battle they haven't fought, is very annoying. Basically nice trolling feature.
if it won't matter if the timer is 0, then why are you crying?
you know what else is a trolling feature? fast-relog. your fast-relog.
I like to camp NCR and kill bluesuits.
Said by a NCR troll. ;D
actually I pvp alot, and most the times i pvp SOLO. don't believe me? don't give a shit. and i KNOW how annoying is to kill 2 people that fast-relog just for the fuck of it.
So if you do "Solo", whatever that means ( running around in Reno with leather jackets and throwing knifes?), how is this going to help you? You'll be able to re-gear your character just a bit faster once you died, but will it actually help you to defeat anyone who is using multiple alts?
If anything, timer once died should be increased for gear-less characters and what not. Not decreased like currently.
So if you do "Solo", whatever that means ( running around in Reno with leather jackets and throwing knifes?), how is this going to help you? You'll be able to re-gear your character just a bit faster once you died, but will it actually help you to defeat anyone who is using multiple alts?It means more playing and less waiting, not everything in this game is about winning, you can have fun even without win.
what really pisses me off is that I am kicked out of Hinkley 20 seconds after each death
It means more playing and less waitingThen why not to remove it completely? No replication timer, preferably respawning on worldmap at the place you died or better, in your base.
It means more playing and less waiting, not everything in this game is about winning, you can have fun even without win.
Was it really? If you want to relog, you relog anyway. It changes nothing for you. If you only have one character, you don't need to wait too long anymore. So what's the big deal? "Oh no, they don't have to wait 60 seconds anymore!"? What exactly is it that makes 20 seconds waiting worse than 60 seconds waiting?
Then why not to remove it completely? No replication timer, preferably respawning on worldmap at the place you died or better, in your base.
i WOULD run in metal armor and avenger if i knew there's not gonna be losers that fast-relog massively just to get good stuff off ONE player.
and no, i don't go around in leather jacket and throwing knives. and no, i don't only go to reno.
The problem is that 60s replication timer was one of few things that weren't changed during last 3 years and it was perfectly fine. Then why to change it at all? Not surprising that jovanka came up with this dumb idea, don't you remember her defending AC-troll feature? :)
Sure you would, sure.
Sure, let's make leveling a character only few minutes, farming equipment also few minutes, less waiting and more playing, more fun right? How about we just make resources available in all bases, HQ ore, minerals etc. etc. so we don't have to waste more time than we have to, right? Make advanced workbench right there in the caves. Might as well own personal Game Master to spawn stuff directly on demand, because hey he can do it faster! Less waiting, more fun, right? You'll do in some minutes, not hours, so what is the big problem?
No, that just reflects what you wrote above. How is gathering crafting material related to player respawning? Why is reducing the respawn timer = reduce gathering timer as well? Why is reducing the respawn timer related to GMs spawning items? Just because someone wrote that the respawn timer change was done to reduce the amount of waiting for players who got killed? That's why you draw these connections?
Sure, let's make leveling a character only few minutes, farming equipment also few minutes, less waiting and more playing, more fun right? How about we just make resources available in all bases, HQ ore, minerals etc. etc. so we don't have to waste more time than we have to, right? Make advanced workbench right there in the caves.I would love to play a game like this, though I'm aware that this is very extreme oppinion and probably the rest of you will not agree with me ;D
T-888 are u pressing "refresh" every 2s ? I like this feature and it wont be troll feature because when u wiped out enemy u will be able to protect the loot anyway. Or snap...maby u will Have to shoot and loot on 2-3windows now more often Then normal?
I would love to play a game like this, though I'm aware that this is very extreme oppinion and probably the rest of you will not agree with me ;D
Was it really? If you want to relog, you relog anyway. It changes nothing for you.Wasn't it? 60s timer was perfectly fine. You're basing on a false assumption that every player has an infinite number of copies (same builds, levels and equipment) of the character he is playing at any time, so when he dies, he can always just relog and it won't disturb him at all.
I still see no answer for my question, why not to remove replication timer at all and remove respawn locations?
Maybe it is because for a reason? Moderation? You know, everything in reasonable scales. Character shouldn't re-spawn immediately, not too fast, nor too slow or especially not never ( at least it shouldn't because of how currently the game works ). 1 minute was very good in my opinion and it seems i am not the only one.
"Trolls" relog too when they die.
They don't need any infinite number of builds or equipment, 2 is enough.
When one dies, most of the time the other one is already waiting in the respawn, with 20s and 60s.
Your points are invalid.
So if you do "Solo" (imagine player with one character), whatever that means ( running around in Reno with leather jackets and throwing knifes?), how is this going to help you? You'll be able to re-gear your character just a bit faster once you died, but will it actually help you to defeat anyone who is using multiple alts?
I have not read the whole topic but before i do that i will just leave this links that the mother google gave me
http://en.wikipedia.org/wiki/Exploit_(online_gaming) (http://en.wikipedia.org/wiki/Exploit_(online_gaming))
http://en.wikipedia.org/wiki/Cheating (http://en.wikipedia.org/wiki/Cheating)
Because some dumbfuckerus dont really understand their meaning...
vinio, how does this update increase trolling? the way i see it, it slightly reduces alting and makes gettign into action alot faster.
for example if ur a bluesuit troll sneak at reno and keep coming back in a blink of an eye to harash a pvp team and mb loot also when u have a chance then its bad from my point of view.pinkie pie will make a celebration with this update ;D
There is no point to make people who play with one character to wait whole minute
and stare at the screen, when anyone else will just relog to another character.
In my opinion 20 seconds is just enough to give some people enough incentive to stay
on the character - in TC it probably won't matter but in hundreds of other situations it will.
how the fuck does this make you get back in a blink of an eye when you have to travel at least 1 minute to get there? especially when you get forced encounters? please explain.
How about random respawn if you die without any armor :>
Remember that time when you entered broken hills, with some gear-less hand to hand characters to linger around in the battlefield, knock our players down with heavy handed, kill some of our sneakers and you came back each time pretty fast, now you are going to be able to come back and annoy much faster.
How about random respawn if you die without any armor :>
in case ya haven't noticed, BH death = VC spawn. unless you use dual log to taxi your character, 40 seconds less won't matter. but seems like you already know about that dirty tactic, since for you that replication point doesn't matter anyway?
i thought dual log with advantage in PVP is ban-able?
talkin' about cheaters, eh?
Replication point hardly matters, for some it does, for some it doesn't(depends if dual or not). Transporting characters from re-spawn with taxi on dual log is completely legit now. Though someone from my team speak will be angry, because i am giving you tips, can't educate the enemy. ;D
Though re-spawn bases => taxi. Old trick, very old.
and why are you crying again?
That will not fix fr problem.
For start you can write in native code library, which will generate uniq token for each client beased on his hardware, forbid to launch clients in sandbox and on vmware, and check this tokens on client login.
Just ask Atom to write it, one day will be enought.
What don't you like again? Dirty tactics? I ain't crying for sure, but you might, so don't start crying on me please. It's legit. ;D
i just find it really embarrassing that you cry about some solo player coming 40 seconds faster, when you use massive relog and dirty tactics anyway.
i can give you an example. there is guy called vodil? he is keep dieying by some troll chars in towns, where there is tc, on another window he is transporting his alts form respawn and he is coming back to town after few secounds do do this again. over and over again. of course he is totaly harmless but sometimes its fucking annoying.
thats one of many reasosn thas why i dont like 20 sec repsawn
Because you missing main points? We need proper anti FR feature, not some shit so bluesuits can come faster from respawn. Troll will be troll, i don't expect you to understand.
He is bronie for starters you cant reason with them.
The guy has like 4 fastrelogs which he could use the same way. One dies, relog to another until the first one dies.
The real problem is that death has no price if you carry no equipment. It's all about this "Haha my killer gets nothing" -mentality.
Please show me this amazing unarmed no weapon killer build you seem to think exists
haha avv u forgot the pinkie pie who has more fr.this gona be a troll server.trolls will dominate.y dont u devs implement a good troll faction name?i dont know.mb something like "the Blues trollbrothers".
and why are you crying again?Cuz he is just like manareo..he need attention so he gonna keep cryin for everythin :)
Please show me this amazing unarmed no weapon killer build you seem to think exists
It's not about killing players but not being afraid to die.
It's not about killing players but not being afraid to die.
You're complaining that weak player characters get murdered by you, bluesuits pose no threat to anyone. I swear pvpers are the biggest fucking whiners I've ever seen, it's like you're afraid of the very existence of anything that doesn't resemble your build. Oh noes the players i can one shot are scaring me boo hoo.
lol, who is afraid of dying in a GAME? hell, 99% of the games involve one form or another of dying.
You're complaining that weak player characters get murdered by you, bluesuits pose no threat to anyone. I swear pvpers are the biggest fucking whiners I've ever seen, it's like you're afraid of the very existence of anything that doesn't resemble your build. Oh noes the players i can one shot are scaring me boo hoo.
when is wipe?
You're complaining that weak player characters get murdered by you, bluesuits pose no threat to anyone. I swear pvpers are the biggest fucking whiners I've ever seen, it's like you're afraid of the very existence of anything that doesn't resemble your build. Oh noes the players i can one shot are scaring me boo hoo.
p.s. T-888, you disappointed me :( U looked a very knowledgeable player, but in fact you just whine a lot :(
In fact, only experienced players raised concerns about this, listen to players like you and the game would go to shit in seconds.Such a compliment and humility, nice. ;D
Great. Yay for Flaming Dancer. :)Gotta dance with somebody ;- ).
In fact, only experienced players raised concerns about this, listen to players like you and the game would go to shit in seconds.
Oh, indeed, my lack of knowledge made it difficult for me to understand your humble complaint and elaborated arguments about 20 sec respawn, time dear sir.
Might be true, that occasional solo players like me make the game worse for experiencedFR exploiter trollsplayers like you.
Don't you think that the only bad thing about this game is the lack of players? Last change (20 sec instead of 60 of respawn time) was new player and noob friendly. Are you afraid to see more new/solo players?
u can understand mr heal that this 20 secs replication cd not only favor new players and solo ones but also TROLLS with capitals.when u become an experienced player and mb do some tc or any pvp skirmish with ur badass gang then ull understand what troll means.
So your argument is, raising the respawn timer would help to decrease trolls. This is faulty logic, as real trolls simply fast relog and don't give a damn about respawn timer.
i bet a combination of raising cd replication and fr fix will surely make the difference lexx.its simple.we had fr until now and u came with the last update to put a cherry on top of a cake.
There was no reason to keep it at 60 seconds. And my point still stands. If I am in the mood to troll some NCR for a while, I use a few characters, so I won't need to wait for respawn.
Now tell me, do you believe it was the right choice to decrease the re-spawn timer?
Yup.
But that doesn't rule out a "flexible respawn time," which still would be possible to do. It is a lot more script-work, though, which in return means, it needs more time.