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FOnline Development => FOnline Projects => Topic started by: Mr Feltzer on July 27, 2011, 12:34:37 pm

Title: Fallout Online: Australia
Post by: Mr Feltzer on July 27, 2011, 12:34:37 pm
The Fallout Online in Australia. Actually Made by Aussies :D
Not to disrespect Fallout Online Grow ( FOG ) But we would have a better perspective on this.
For those who havent seen anything about this yet.
Contact has a link to the forums, including signup for beta, Media. Features and new Systems + General information about the server.


ANYTHING YOU NEED TO KNOW ABOUT THE GAME IS FOUND HERE:
http://www.moddb.com/games/fallout-online-australia

IRC:
#foaustralia



Open beta is IN PROGRESS


If you have Critter.dat & Master.dat you may install a smaller file HERE (http://serauqa.tk/foaus/Fallout%20Online%20Australa%20-%20Revision%202.zip) Im not sure if its already configured to accept the critter and master, but if it isn't you can manipulate the path to both files in the FOnline.cfg file within the client.
Title: Re: Fallout Online: Australia
Post by: White Eagle on July 27, 2011, 01:41:02 pm
lol nice idea tho' but almost every Continent on earth have now FOnline lol.. from where you guys will get players? they won't be able to be active in 3-4 differents servers..  :-X

Quote
The Client isn't yet avaliable to the public. But it is avaliable to our most devout fans. in which they have all donated money toward the Dedicated Server which is expected to in my possesion by the end of the year. All Donators above 10$ Are welcome to Join us. So Please, Donate ( Paypal )

how many people already pay? just for information.  or at last send you message that they will.. ?
Title: Re: Fallout Online: Australia
Post by: LagMaster on July 27, 2011, 03:33:17 pm
Mad Max online?
Title: Re: Fallout Online: Australia
Post by: Senocular on July 27, 2011, 03:41:25 pm
Is this gonna include Mel Gibson?
Title: Re: Fallout Online: Australia
Post by: falloutdude on July 27, 2011, 06:15:57 pm
Is this gonna include Mel Gibson?
yes also dogs of war will join this server so mel has someone to fight.
Title: Re: Fallout Online: Australia
Post by: Graf on July 27, 2011, 06:40:06 pm
Will you use the remains of FOG in your project? It's closed for a long time already, you know. And its author is publicly released some of the files he made so far.

Also, according to the law agreement you probably have to replace "Fallout Online" with just "Fonline".

Anyway, good luck with your project.
Title: Re: Fallout Online: Australia
Post by: wreese2u on July 27, 2011, 07:23:56 pm
lol nice idea tho' but almost every Continent on earth have now FOnline lol.. from where you guys will get players? they won't be able to be active in 3-4 differents servers..  :-X

how many people already pay? just for information.  or at last send you message that they will.. ?
Lots and lots, for others who wish to know, most of it has been already developed

The tc system has been reworked, same with mercenarie system...

Title: Re: Fallout Online: Australia
Post by: Lizard on July 27, 2011, 09:43:20 pm
You should get in touch with the guy drawing this webcomic. (http://kranburn.thewebcomic.com/)
This could be awesome.
Title: Re: Fallout Online: Australia
Post by: Mr Feltzer on July 28, 2011, 07:52:22 am
Yes. It will have a Mel Gibson Easter Egg. You can get him as a follower.
And No. we will not use the Remnants of FOG. I would prefer to craft this myself.
That comic also seems alright. I Will consider it.

On the Topic of Donations, we have raised about 50$ from 7 People.
Title: Re: Fallout Online: Australia
Post by: Surf on July 28, 2011, 07:56:41 am
Asking for donations when there isn't even a client public/server ready? Classy! This will only get your asses sued big time, just FYI.
Title: Re: Fallout Online: Australia
Post by: Mr Feltzer on July 28, 2011, 11:36:35 am
Hahaha.. Yeah.. I Suppose thats fair enough. but its just there. We arent Saying Oh.. Just Donate so you can play. When we have the Open beta, people will be able to see what its worth. and if they want to donate or not so we can have a dedicated server
Title: Re: Fallout Online: Australia
Post by: Surf on July 28, 2011, 11:52:50 am
Hahaha.. Yeah.. I Suppose thats fair enough. but its just there. We arent Saying Oh.. Just Donate so you can play. When we have the Open beta, people will be able to see what its worth. and if they want to donate or not so we can have a dedicated server

Lawyers don't care if it's "just" there - at the moment you are making money through something related to the Fallout license. I don't mean to be an arsehole or such, it is just a friendly reminder.
Title: Re: Fallout Online: Australia
Post by: Mr Feltzer on July 28, 2011, 12:01:14 pm
Well. I suppose thats a good point. Thanks for the warning anyway.
Title: Re: Fallout Online: Australia
Post by: Frenchy on July 29, 2011, 03:25:17 am
We've now..

FOnline 2238 is in USA (Californie)
FOnline Desert Europe is in Europe
FOnline Australia is in Australia

Where's, FOnline Japon ... !!?
Title: Re: Fallout Online: Australia
Post by: RavenousRat on July 29, 2011, 03:28:41 am
Where's, FOnline Japon ... !!?
http://fodev.net/forum/index.php?topic=17526.0
Title: Re: Fallout Online: Australia
Post by: Lizard on July 29, 2011, 09:45:15 am
Heh.
FOnline Kantou Desert, anyone? The Wasteland full of Desert Punks.
(http://img69.imageshack.us/img69/6410/desertpunks.jpg) (http://imageshack.us/photo/my-images/69/desertpunks.jpg/)
Title: Re: Fallout Online: Australia
Post by: LagMaster on July 29, 2011, 08:14:59 pm
FOnline:moon nazi survivors
comming up next in the stores near you
Title: Re: Fallout Online: Australia
Post by: Mr Feltzer on July 30, 2011, 07:25:19 am
FOnline Australia Beta Open Today! : http://fonlineaus.freeforums.org/open-beta-july-30th-weekend-t7.html
Title: Re: Fallout Online: Australia
Post by: Hololasima on July 30, 2011, 09:29:20 am
And its beta test of what? Combat system? Quests? Trade? ...


EDIT: Are you serious? At 7:25 you announced that BETA started and now, at 10:14 you announced that BETA ended  ;D
Title: Re: Fallout Online: Australia
Post by: Senocular on July 30, 2011, 01:09:40 pm
Yeah, I wanted to play. :(
Title: Re: Fallout Online: Australia
Post by: Mr Feltzer on August 29, 2011, 08:06:12 am
I Said the beta should be on for the day. And I Gave you guys a week warning on the forum. If you didnt read it, its your own silly fault :P

Sorry for Bump. But new Forum is Located here.

http://thecoregaming.co.cc/Forum/index.php
Title: Re: Fallout Online: Australia
Post by: Hololasima on August 29, 2011, 09:30:32 pm
WUT???

Look:

Your post - July 30, 2011, 07:25:19 am   FOnline Australia Beta Open Today!

My post - July 30, 2011, 09:29:20 am       And its beta test of what? Combat system? Quests? Trade? --- Are you serious? At 7:25 you announced that BETA started and now, at 10:14 you announced that BETA ended


Dont think its our fault
Title: Re: Fallout Online: Australia
Post by: Mr Feltzer on September 15, 2011, 08:12:27 am
The Beta went all day, Im not sure how those posts were so close. ( Thats actually quite weird )
The Beta test was to test EVERYTHING we currently had so people could give us feedback on progress.
Title: Re: Fallout Online: Australia
Post by: LagMaster on October 19, 2011, 07:44:52 pm
sr for troll, but found this
(http://pigroll.com/img/meanwhile_in_australia.jpg)
what is the progress?
Title: Re: Fallout Online: Australia
Post by: Mr Feltzer on November 05, 2011, 12:03:17 pm
very good, We are having some Pretty Decent Progress. :D
Im Expecting Christmas Release ( with full dedicated server. )

Right now we are remapping every town. And im working on building placement.
I Have come up with a MASSIVELY Awsome Idea on building placement in-game
:D

Oh and also, We dosent really apply here as this is a one man Project. :D <-- Me being that one man,

FALLOUT ONLINE AUSTRALIA OPEN BETA TOMMOROW!
http://thecoregaming.co.cc/Forum/viewtopic.php?f=7&t=20

^^ Download Provided Later Tonight or Tommorow Morning

Open Beta Begins Around 10-12am GMT 10+ ( Australia, Sydney )
Title: Re: Fallout Online: Australia
Post by: runboy93 on November 05, 2011, 03:46:15 pm
Finally open beta :o
I have waiting for this one sometime now..
Title: Re: Fallout Online: Australia
Post by: Graf on November 06, 2011, 07:11:20 am
Quote from: MattyG08
OPEN BETA IS CLOSED> THANKYOU ALL PARTICIPANTS

Did I missed something?
Title: Re: Fallout Online: Australia
Post by: Hololasima on November 06, 2011, 06:06:11 pm
So there is Den too, in your Australia project?
Title: Re: Fallout Online: Australia
Post by: Mr Feltzer on November 07, 2011, 10:53:20 am
Okay. Read this:
http://thecoregaming.co.cc/Forum/viewtopic.php?f=7&t=21&p=49#p49

And you will see, I Haven't even started on remapping anything. This is a very big project for myself.

If you Are Interested in the Next Open Beta. Please Post On My forum, as I Dont check this 2238 forum as often.
( http://thecoregaming.co.cc/Forum/viewtopic.php?f=10&t=5 ) <-- For Beta Signup.
Title: Re: Fallout Online: Australia
Post by: barter1113 on November 12, 2011, 08:40:43 pm
Man it is glad to see new project but what did you do already? Your "beta" what is it? Online server for 1 hour or what? First you should get more people for help because alone making is shit and too hard. GL and please make new progress if you need help I can make for you map city, contact pm.
Title: Re: Fallout Online: Australia
Post by: Mr Feltzer on December 17, 2011, 04:34:15 am
Unless I Know and trust somebody, they wont become a developer. and I dont know many FOnline capable Programmers who want to help me on the project. :P

Public Beta for the Next Few Days. ( Not 24/7 )

Average Times: 10am - 4/5pm  || GMT + 10
Forum - Latest Updates: http://thecoregaming.co.cc/Forum/viewtopic.php?f=7&t=27

Interested in Playing?:
Client Download here: http://www.megaupload.com/?d=Q1W5W276
Server IP: 58.168.21.80
Port: 7771

Open Beta Closed. Thanks to All Participants.
Title: Re: Fallout Online: Australia
Post by: barter1113 on December 17, 2011, 09:30:24 am
??? Again few hours?
Title: Re: Fallout Online: Australia
Post by: Mr Feltzer on December 17, 2011, 09:38:53 am
4-5 hrs Each Day for About 4 Days
Title: Re: Fallout Online: Australia
Post by: Lizard on December 17, 2011, 10:44:10 am
5 hours at large... That means, you have about 5 hours to watch over the process, okay. i can get it. Work, life, all the things.
Yet, Mr.Feltzer, how are you going to run the server when it's out of beta?
I mean, 2238 seems to have a international GM team from different time zones which can run the game 24 hours in shifts and you're all alone!

Do you have any solution for that?
Title: Re: Fallout Online: Australia
Post by: runboy93 on December 17, 2011, 11:12:19 am
Timezones are very bad.. and you keep server open 4-5 hours.. that let almost no one to enter server.
You should keep it like 10 hours atleast open to let someone else in too :P
Title: Re: Fallout Online: Australia
Post by: Mr Feltzer on January 15, 2012, 04:58:07 am
REMEMBER! Game Times aren't 24/7 You need to Organise yourself to know when the server is online.

Fallout Online: Australia Timezone  ( GMT 10+ - Eastern Australia Time )
Average Game Times 10am - 3-4 pm

The Beta test may go longer, or shorter. this may end up spreading to the next day or two. really depending on the amount of players that join us.

Also. be aware that the Beta Test isn't hosted on the Dedicated Server PC. so it May lag slightly.

Essentially. You Guys obviously only find out about these things AFTER its done. So there is no point Keeping it open for that long as you wont know about it until its over.

And as for Timezone Problems. I posted my GMT 10+ Timezone for people to plan when its on in accordance to their own timezone, and if that was an issue. somebody should have posted that it was an issue for themselves and I would have kept it up for them.

Also. with the full release I will be making a few people from different timezones GM. It wont be just me on 24/7

Is there any other questions?
EDIT: Are any of you interested in becoming Developers/GM's? Im Feeling ready to accept more support as the server is near completion.

Quickly Announced Beta Test tommorow
Around 10Am GMT 10+
Visit forum for More Information.
Client Uploaded TONIGHT
http://fonlineaus.forumotion.com/
Title: Re: Fallout Online: Australia
Post by: Gob on January 15, 2012, 11:33:25 pm
lol nice idea tho' but almost every Continent on earth have now FOnline lol..

Asia doesn't have FOnline server for now.....
Title: Re: Fallout Online: Australia
Post by: Mr Feltzer on January 20, 2012, 08:20:24 am
@Gob

What about Pokemon Edition?

In other News:
Fallout Online: Australia MAY be postponed untill late 2012. This is due to hosting issues as I was Originally intending of self-hosting, but that is now going to be an issue as I will be moving to the Farm which COULD ( not sure yet ) have a Awfull connection, and make it inpossible to host :/

(http://img19.imageshack.us/img19/2959/gonesleeping.png)
The Ausboy will have to Rest for Now...
Title: Re: Fallout Online: Australia
Post by: Gob on January 21, 2012, 01:56:13 am
@Gob

What about Pokemon Edition?

I thought it was joke...
Title: Re: Fallout Online: Australia
Post by: Mr Feltzer on January 22, 2012, 07:12:45 am
I thought it was joke...

I saw a screenshot. it seems legit
Title: Re: Fallout Online: Australia
Post by: Shangalar on January 22, 2012, 08:47:29 am
Just a joke, dude, just a joke...
Title: Re: Fallout Online: Australia
Post by: Ras on January 24, 2012, 10:39:23 pm
Supposedly authors want to do now FOnline:Dragon Ball
Title: Re: Fallout Online: Australia
Post by: Mr Feltzer on January 25, 2012, 04:56:42 am
Bahahah! XD
Title: Re: Fallout Online: Australia
Post by: barter1113 on March 07, 2012, 07:07:34 pm
http://www.rockethub.com/projects/6393-fallout-online-australia-dedicated-server

Is still development? Do you work alone?
Title: Re: Fallout Online: Australia
Post by: Gob on March 07, 2012, 08:59:23 pm
Sure man 700 $ no problem. But show us some ingame video and features. I'm willing to donate to you if you do show us something.
Title: Re: Fallout Online: Australia
Post by: Blazekin on May 25, 2012, 04:30:30 pm
just got the singleplayer of australia, i could possibly donate a decent amount later this year
Title: Re: Fallout Online: Australia
Post by: Mr Feltzer on May 26, 2012, 09:01:51 am
Today I have had a Long Conversation from one of the Boys from Cloudcube.com.au , we Have negotiated a deal for a 2 Day 48 Hour test of Fallout Online: Australia!

(http://media.moddb.com/images/articles/1/99/98140/auto/2238sig2.png)

The way to keep this server online from that point on, is to Invite all your friends to this project, Bring them All! We need to assemble enough people!

From that point on we will be charged $40 Per Month for a High Quality dedicated server. I think if we can pull this off, for even just One month. we can gain momentum and then Make this game really fun!

Invite All your Friends! Bring them All! Lets make this a Celebration!

Please help us Spread the News! This is the Largest chance for this game to get off the ground presented yet!

Visit http://www.moddb.com/games/fallout-online-australia For More Information about the Project!
Title: Re: Fallout Online: Australia
Post by: Cyber Jesus on May 26, 2012, 09:08:33 am
Damn, whats next? Fallout Online: japan  :D
oh and the worldmap moving is too slow and can you post the map with all of the cities i cant find any...
Title: Re: Fallout Online: Australia
Post by: Mr Feltzer on May 26, 2012, 11:03:56 am
Oh sure. I will Do the main cities.
(http://a6.sphotos.ak.fbcdn.net/hphotos-ak-prn1/11754_376355235754104_853520032_n.jpg)
Title: Re: Fallout Online: Australia
Post by: Cyber Jesus on May 26, 2012, 06:01:14 pm
cool thanks
Title: Re: Fallout Online: Australia
Post by: Mr Feltzer on May 27, 2012, 01:40:06 am
cool thanks

Not a Problem. I was meaning to do that anyway :D
Title: Re: Fallout Online: Australia
Post by: Tyler on May 27, 2012, 10:45:25 am
So I downloaded the single player and i noticed that i see one town and 2 replication centers.
Am I missing something or is this all there is to see at this point? I'm not trying to be a dick I just want to get all I can out of it. Is there a trick to seeing the rest of the locations?
Title: Re: Fallout Online: Australia
Post by: Mr Feltzer on May 27, 2012, 12:24:07 pm
So I downloaded the single player and i noticed that i see one town and 2 replication centers.
Am I missing something or is this all there is to see at this point? I'm not trying to be a dick I just want to get all I can out of it. Is there a trick to seeing the rest of the locations?

Well. Its just like 2238, you need to find the other locations. Keep in mind if you look at the map in the post above there isn't much near the starting position.

If you want to find more locations you just look at the map above. The Starting location is where "Australia" is written ;D
All the X Markers are positions of Towns
Title: Re: Fallout Online: Australia
Post by: Tyler on May 27, 2012, 07:56:46 pm
Thanks for the response. I guess the absence fog of war threw me off a bit.
Title: Re: Fallout Online: Australia
Post by: Mr Feltzer on May 28, 2012, 07:58:32 am
Thanks for the response. I guess the absence fog of war threw me off a bit.

You dont have fog on the world map?
(http://www.urlsinternetcafe.com/coffeebar/exhibit5/bugs2.gif)
Detected!
Title: Re: Fallout Online: Australia
Post by: Cyber Jesus on May 31, 2012, 07:40:57 pm
theres a bug, in NAR (New Australia Republic) if you atack any NPC the rest wont atack you they just stand there like nothing happened

(http://s8.postimage.org/3pw6s3qgj/bug.jpg)

is this project even still alive?
Title: Re: Fallout Online: Australia
Post by: barter1113 on May 31, 2012, 08:38:47 pm
Lol, I think only one person do (did) this project so its bad. Is not better join other dev teams?
Title: Re: Fallout Online: Australia
Post by: Mr Feltzer on June 01, 2012, 10:55:55 am
theres a bug, in NAR (New Australia Republic) if you atack any NPC the rest wont atack you they just stand there like nothing happened

(http://s8.postimage.org/3pw6s3qgj/bug.jpg)

is this project even still alive?

Its indeed still alive, but the Progress of fixing bugs ect isn't too fast as Im working on a completely different Game project at the same time.

and thanks for finding that bug, I will add it to the list.

Lol, I think only one person do (did) this project so its bad. Is not better join other dev teams?

No. Ever Since the start of my Fallout career I always imagined what it would be like in Australia. and so Im creating this story. Dont Criticize it please. I Have worked quite hard on this.
Title: Re: Fallout Online: Australia
Post by: JovankaB on June 01, 2012, 11:12:54 am
No. Ever Since the start of my Fallout career I always imagined what it would be like in Australia. and so Im creating this story. Dont Criticize it please. I Have worked quite hard on this.

Maybe he didn't criticize, maybe it's his bad English.

I think you should welcome constructive criticism though. You can't avoid it anyway so you can try to benefit from it.
If you don't want project to be criticized, don't publish :)

BTW, perhaps you can think about finding people interested to help you with your project.
It's hard to make a game alone :)
Title: Re: Fallout Online: Australia
Post by: barter1113 on June 01, 2012, 09:33:59 pm
One person don't do nothing and as I saw you didn't make too many new "stuff" so you will have hard start for get more players. Find other team developers and then ask them for help. FOT, Racial Wars etc here are few.
Title: Re: Fallout Online: Australia
Post by: Mr Feltzer on June 02, 2012, 12:55:56 am
Fallout Online Australia ; 48 Hour Open Beta Now Open!
Info Here:

http://www.moddb.com/games/fallout-online-australia
Title: Re: Fallout Online: Australia
Post by: Mr Feltzer on July 14, 2012, 10:02:51 am
Fallout: Australia - Revision 2 Released!
This is a complete Re-Hashed and Fully Updated Version of Fallout: Australia
Fallout: Australia Includes
Single player Release with Load and Save Functionality.
Multiplayer Release for Future OB Test in a few Weeks. ( This OB test will be a complete 2 month season )

http://www.moddb.com/games/fallout-online-australia <-- Release Here.
Title: Re: Fallout Online: Australia
Post by: Brujah on July 15, 2012, 01:32:45 am
Finish it up alredy so I can idle in both NAR and NCR at the same time.


I have people to see and business to be done in both towns.
Title: Re: Fallout Online: Australia
Post by: Mr Feltzer on July 15, 2012, 04:05:35 pm
Finish it up alredy so I can idle in both NAR and NCR at the same time.


I have people to see and business to be done in both towns.

Open Beta is in a few weeks. there will be lots of idling for you to do! :D
Title: Re: Fallout Online: Australia
Post by: BOS Armorer on July 17, 2012, 03:32:20 pm
Heyyy really interested in this game, looks great :) As you can see at the bottom of my post, I am eatdatplazma....should mean somethng to you :d.
Title: Re: Fallout Online: Australia
Post by: Mr Feltzer on July 17, 2012, 03:33:43 pm
Heyyy really interested in this game, looks great :) As you can see at the bottom of my post, I am eatdatplazma....should mean somethng to you :d.

Okay, I will PM you apon OBT
Title: Re: Fallout Online: Australia
Post by: Mr Feltzer on July 26, 2012, 10:08:28 am
Fallout Online: Australia MULTI-MONTH OPEN BETA STATS THIS WEEKEND! WOOHOO
EVERYBODY PREPARE YOUR BODIES!
Moddb More Info and Client Download
http://www.moddb.com/games/fallout-online-australia
Title: Re: Fallout Online: Australia
Post by: BOS Armorer on July 26, 2012, 01:39:43 pm
Fuck yeah it's opening? Can't wait, single player just isn't the same...btw, will the enclave/bos car quest still exist in the multiplayer version?
Title: Re: Fallout Online: Australia
Post by: Mr Feltzer on July 27, 2012, 07:43:19 am
Fuck yeah it's opening? Can't wait, single player just isn't the same...btw, will the enclave/bos car quest still exist in the multiplayer version?

if you found it in Singleplayer. It exsists in Multiplayer ^^
Title: Re: Fallout Online: Australia
Post by: Xisingr Will on July 27, 2012, 08:04:39 am
Yay this weekend, can't wait to try out multiplayer.
Title: Re: Fallout Online: Australia
Post by: Mr Feltzer on July 27, 2012, 08:25:01 am
Yay this weekend, can't wait to try out multiplayer.

oh Me too! Two months of Full Up-Time will be Amazing! :D
Title: Re: Fallout Online: Australia
Post by: ToxiCAVE on July 27, 2012, 11:13:12 am
give some linkt to web site with client and screens.vids from your work.
if there will be radiated kangaroos?
Title: Re: Fallout Online: Australia
Post by: manero on July 27, 2012, 11:31:11 am
There is no info about the content of this server. Not even a word. Why anyone should download it? All i know is that it's placed in Australia(i guess ::) ).
Title: Re: Fallout Online: Australia
Post by: JovankaB on July 27, 2012, 12:12:30 pm
Yes I think "it's Australia" is a selling point only if you are an Australian...
To read WIP feature list I'm required to register on some forum, not gonna do it.

Please tell something about gameplay here or at least copy/paste feature list.
Title: Re: Fallout Online: Australia
Post by: Retard-o-matic on July 27, 2012, 12:24:16 pm
Yes I think "it's Australia" is a selling point only if you are an Australian...
To read WIP feature list I'm required to register on some forum, not gonna do it.

Please tell something about gameplay here or at least copy/paste feature list.

I think you are just jelly that Mr.Feltzer is a better developer.

This game has a lot of features that are just fun and goofy, and isn't over loaded with butthurt and frustration. He is making a FUN game, you wouldn't know fun if it smacked you on your ass and asked you for a date.
Title: Re: Fallout Online: Australia
Post by: Mr Feltzer on July 27, 2012, 12:33:40 pm
Well Its quite a large project. Im not sure where to begin on telling you what Gameplay is like.

I would like to state that Player-Built Towns are The Main Peak Feature of the Game that creates a form of Hierarchy of what Actions players make below it.

I would see the Project as a social experiment. Providing the Tools for the Players to build their own environment instead of me having to make all of it is the main thing.

Let me Lay out a Scenario:
A Bunch of Friends decide to start their own player town. They Currently live out of a Single Desert Ranch, They dont have alot of resources but they have teamwork.

They Leave their house and enter a Random Encounter in which they can find the Resources to Build a Small Town, Mine Mine Mine, Cut Cut Cut.. Craft Craft Craft. Within about an hour they Have enough Resources to Build a Small Town. one of them with enough Repair goes and attains Architect Proffesion from an NPC

They Choose where they want to build their town. They Decide to build it near Adelaide as there is plenty of Good Encounters, and lots of the Population lives around there.

They Place their town. Store their Items inside their new City hall, And then One of the Friends with a few caps goes to the Local Town to look for a few players who are up for hire, He finds a handfull of Level 8-12's Who have decent weapons. He manages to offer them 1k each to Guard the Town for a few hours. ( They are n00bs, they see this as plenty of Payment )

They Activate World-Map Vision. So the Town is Visible if players wander within a few Zones of the Town

2 Hours Later. A Whole bunch of Players have found themselves in the town. Offering to pay Items/Caps to Buy Homes inside the Town. They wish to live here because the Mayor will be able to Hire plenty of Guards to protect from PVP Factions.

But Oh Oh! a PVP Faction has noticed a new Town on the World Map.. They have arrived and are waiting for orders on the World Map..

Without knowing it, this town is about to meet its doom. The PVP Faction breaks in. Blam Blam Blam, Wastelanders are allover the Ground. A few player Guards run out with Rifles and take a few shots... not enough to stop the PK Faction. They Stomp through the town and kill everything. Loot all the Bodies and Leave, For the PVP'ers it was a Successful Raid.

The Mayor and the Original Friends are using sneak in the mayors office. Hiding for their Safety.. They need to Hire more Guards, Or Build a more secure level of Craftable Town. Or Maybe Pay a Player who can Build Robots an exorbent amount of money to Guard the Town with his Robotic Army. Or Maybe they will leave the town.. Leaving it to sit in the wasteland gathering dust. untill somebody decides to inhabit it.. a few Bluesuits are always looking for vacant free homes.. Sure they aren't safe.. But they are Good enough for Now.


I Like writing stories like that, it might give you a bit of an insight into what the Players will be experiencing.. If you want more.. I can write more, I leave you with the WIP Features List, Alot of Features are probably missing. but still. here you go

Quote
---- Feature List ----

Main Features:
----------------
Slaving Anything ( From Animals to NPC's ) ** To Be Balanced Properly

Architect Crafting
---
- Create Anything from Houses, Bases, Churches, Mini-Vaults, Trading posts ( Visible on World-Map )
All Craftable in the Fixboy

Tents, Small Caves and Level One houses Don't Require the Crafting Skill

Entirely New World and Storyline
Lots of Intricate Storyline features a player can discover.

New Maps and Towns created from Scratch

New soundtrack ( Export from the Popular TV Show "Jericho" )

Vehicles Like Humvees and Highwaymen, Helicopters ect

Mercenaries that can be purchased in surplus amounts

Skills now Have a Brand new impact on the game.. There are lots more you can do with each individual skill

Players Can get any Item avaliable in the Game. there is no weapon or armour restrictions..
( All Items will be eventually added to fixboy )

No Weapons are Nerfed. They are all very effective already without being weakened down.

New Crafting Possibilities, From Creating Clothing and Armours, Medicines like Painkillers and Anti-Bionics down to Structures.

PvP is everywhere except 2 Guarded towns.

For all those Town-Control people you dont need to hold an area for a certain amount of time to Control a town. You Can just bust in and kill all the NPC's and Players and Loot them all.. Holding a Player-Made town will have to be resolved by a town mayor.

Many new Items ( Especially Clothing: We dont need no Skin changes when there is clothes for almost every Human skin avaliable )

Plastic Surgeons: Providing Skin changes to other species like Super-Mutants to Molerats.


Player-Run Economy: With the Allowance of Trading posts Players are intended to run the bulk of the economy. As Players are able to kill traders they only carry low tier equipment.

All NPC's are Lootable. Nothing survives!

Breeding! ( Player > Slave Breeding and Player > Player Breeding )
-- Breeding is not a Joke. You may have children that can grow up.


All Resources Ore, Mineral, Water, Cotton Ect Can be found in Random Encounters! NO Mining Sites * Unless a Player Crafts one Razz *

Vehicle and Robot Crafting

----------------

External Features:

Freely Hosted Forum ( All Donation Proceeds go directly to the Game )

Player-Submitted Maps can be accepted to be added to the construction list.

Player-Submitted Quest ideas can be accepted and approved by a majority active-user vote.

Player Farming ( So Planting of Seeds to Grow Plants ect )

Motorbike and Steam Vehicle Added ( Also Craftable )

Coal Added * For Steam Vehicle

Title: Re: Fallout Online: Australia
Post by: JovankaB on July 27, 2012, 12:38:01 pm
Thanks.
Title: Re: Fallout Online: Australia
Post by: Mr Feltzer on July 27, 2012, 12:49:33 pm
Thanks.

No Problem Jovanka. I Love you. O_O
Title: Re: Fallout Online: Australia
Post by: Tomowolf on July 27, 2012, 12:51:14 pm
Thanks.
Longest post ever.

BTW, Do you have any advanced crafting on your server, or just basic stuff?
Title: Re: Fallout Online: Australia
Post by: Mr Feltzer on July 27, 2012, 12:53:39 pm
Longest post ever.

BTW, Do you have any advanced crafting on your server, or just basic stuff?

Define: Advanced?
All Items will be craftable.
and Items that Require a Proffesion are Architecture Things like
(Trading Post, Ranch, Small Towns, vaults, Churches ect )
Title: Re: Fallout Online: Australia
Post by: codave on July 27, 2012, 08:17:53 pm
How will we know when the server goes online?

I have all the time in the world this weekend, and am looking foward to it.

Will you post when the server goes online, is there a server status somewhere that missed?

Inquiring minds want to know.
Title: Re: Fallout Online: Australia
Post by: BOS Armorer on July 27, 2012, 11:29:15 pm
I think you are just jelly that Mr.Feltzer is a better developer.

This game has a lot of features that are just fun and goofy, and isn't over loaded with butthurt and frustration. He is making a FUN game, you wouldn't know fun if it smacked you on your ass and asked you for a date.
Lol some dumbass just made a new forum alt just to write that? He knew he would get banned...
Title: Re: Fallout Online: Australia
Post by: Mike Crosser on July 27, 2012, 11:41:18 pm
Did you say crafting vaults??!!
Title: Re: Fallout Online: Australia
Post by: Mr Feltzer on July 28, 2012, 02:05:06 am
How will we know when the server goes online?

I have all the time in the world this weekend, and am looking foward to it.

Will you post when the server goes online, is there a server status somewhere that missed?

Inquiring minds want to know.

When Server Goes online I will post here and the Moddb ;)
Be Patient, the Servers are being prepared
Title: Re: Fallout Online: Australia
Post by: codave on July 28, 2012, 02:06:51 am
Ahh, sweet.

 ;D
Title: Re: Fallout Online: Australia
Post by: Mr Feltzer on July 28, 2012, 03:03:05 am
Did you say crafting vaults??!!

Yes Vaults are Craftable with Architect Crafting Profession ^-^
Title: Re: Fallout Online: Australia
Post by: BOS Armorer on July 28, 2012, 04:17:23 am
Shiiit this sounds nice. Really nice...I like the idea of a player-run economy, it fits well into the idea of the wasteland. I presume that merchants will have lower tier gear than in sinlge player? I was level 1 and I beat a merchant to death...got a gauss rifle, yk42b pulse rifle, plasma grenades etc 66000 caps :D
Also, as long as there are PKs(as you mentioned in the story, and there will ALWAYS be PKs), there will be people going regularly raping towns and looting merchants. I'm curious to see how all this will affect it. No doubt this will be a drastically different environment from FOnline 2238, and I hope it will be at least as good of one. I will have to figure out some balance of how much time to play which game  ;)
Title: Re: Fallout Online: Australia
Post by: kindwill on July 28, 2012, 06:00:52 am
Well Its quite a large project. Im not sure where to begin on telling you what Gameplay is like.

I would like to state that Player-Built Towns are The Main Peak Feature of the Game that creates a form of Hierarchy of what Actions players make below it.

I would see the Project as a social experiment. Providing the Tools for the Players to build their own environment instead of me having to make all of it is the main thing.

Let me Lay out a Scenario:
A Bunch of Friends decide to start their own player town. They Currently live out of a Single Desert Ranch, They dont have alot of resources but they have teamwork.

They Leave their house and enter a Random Encounter in which they can find the Resources to Build a Small Town, Mine Mine Mine, Cut Cut Cut.. Craft Craft Craft. Within about an hour they Have enough Resources to Build a Small Town. one of them with enough Repair goes and attains Architect Proffesion from an NPC

They Choose where they want to build their town. They Decide to build it near Adelaide as there is plenty of Good Encounters, and lots of the Population lives around there.

They Place their town. Store their Items inside their new City hall, And then One of the Friends with a few caps goes to the Local Town to look for a few players who are up for hire, He finds a handfull of Level 8-12's Who have decent weapons. He manages to offer them 1k each to Guard the Town for a few hours. ( They are n00bs, they see this as plenty of Payment )

They Activate World-Map Vision. So the Town is Visible if players wander within a few Zones of the Town

2 Hours Later. A Whole bunch of Players have found themselves in the town. Offering to pay Items/Caps to Buy Homes inside the Town. They wish to live here because the Mayor will be able to Hire plenty of Guards to protect from PVP Factions.

But Oh Oh! a PVP Faction has noticed a new Town on the World Map.. They have arrived and are waiting for orders on the World Map..

Without knowing it, this town is about to meet its doom. The PVP Faction breaks in. Blam Blam Blam, Wastelanders are allover the Ground. A few player Guards run out with Rifles and take a few shots... not enough to stop the PK Faction. They Stomp through the town and kill everything. Loot all the Bodies and Leave, For the PVP'ers it was a Successful Raid.

The Mayor and the Original Friends are using sneak in the mayors office. Hiding for their Safety.. They need to Hire more Guards, Or Build a more secure level of Craftable Town. Or Maybe Pay a Player who can Build Robots an exorbent amount of money to Guard the Town with his Robotic Army. Or Maybe they will leave the town.. Leaving it to sit in the wasteland gathering dust. untill somebody decides to inhabit it.. a few Bluesuits are always looking for vacant free homes.. Sure they aren't safe.. But they are Good enough for Now.


I Like writing stories like that, it might give you a bit of an insight into what the Players will be experiencing.. If you want more.. I can write more, I leave you with the WIP Features List, Alot of Features are probably missing. but still. here you go
That is when a full city of carebears is leaving your game :D
Title: Re: Fallout Online: Australia
Post by: Mr Feltzer on July 28, 2012, 09:04:08 am
Shiiit this sounds nice. Really nice...I like the idea of a player-run economy, it fits well into the idea of the wasteland. I presume that merchants will have lower tier gear than in sinlge player? I was level 1 and I beat a merchant to death...got a gauss rifle, yk42b pulse rifle, plasma grenades etc 66000 caps :D
Also, as long as there are PKs(as you mentioned in the story, and there will ALWAYS be PKs), there will be people going regularly raping towns and looting merchants. I'm curious to see how all this will affect it. No doubt this will be a drastically different environment from FOnline 2238, and I hope it will be at least as good of one. I will have to figure out some balance of how much time to play which game  ;)

In Recent Updates, Traders only Stock Low Tier Equipment ^^
Title: Re: Fallout Online: Australia
Post by: Gob on July 28, 2012, 10:11:54 am
Lol craft vaults ? I think you mean build vaults but anyway. Sounds nice I would like to play on your server if its decent enough. How big are them vaults ?  :D
Title: Re: Fallout Online: Australia
Post by: Mr Feltzer on July 28, 2012, 10:20:31 am
Lol craft vaults ? I think you mean build vaults but anyway. Sounds nice I would like to play on your server if its decent enough. How big are them vaults ?  :D

The Third stage of the Vault is 4 Floors Deep, the Bottom Floor Contains a Complementary Farm and Mine also ^-^
Title: Re: Fallout Online: Australia
Post by: ToxiCAVE on July 28, 2012, 09:06:22 pm
new armors/weapons?
Title: Re: Fallout Online: Australia
Post by: chocolate_chip_cookies on July 28, 2012, 09:28:44 pm
Wow sounds amazing :o

Too bad I'm already rooted in 2238
Title: Re: Fallout Online: Australia
Post by: Gob on July 28, 2012, 10:07:27 pm
All this Australia reminds me to read Kranburn.
Title: Re: Fallout Online: Australia
Post by: Mr Feltzer on July 29, 2012, 02:26:48 am
new armors/weapons?

New Armours being All Sorts of Clothing giving Players Different Human skins that normally aren't avaliable.

New Weapons being every item in the Game are actually craftable. There is no Restrictions
Title: Re: Fallout Online: Australia
Post by: BOS Armorer on July 29, 2012, 03:08:10 am
New Weapons being every item in the Game are actually craftable. There is no Restrictions
   So that means broc flowers and pocket lint are craftable? :D jk
Title: Re: Fallout Online: Australia
Post by: Brujah on July 29, 2012, 03:46:38 am
   So that means broc flowers and pocket lint are craftable? :D jk

No but you can craft stuff with pocket lint... Or cotton... Or something...
Title: Re: Fallout Online: Australia
Post by: Mr Feltzer on July 29, 2012, 04:32:32 am
No but you can craft stuff with pocket lint... Or cotton... Or something...

Cotton Grows in the Wild.. you can make clothes with it
Title: Re: Fallout Online: Australia
Post by: BOS Armorer on July 29, 2012, 05:21:13 am
Ok so all ITEMS and HIGHER TIER MATERIALS can be crafted?
Title: Re: Fallout Online: Australia
Post by: Mr Feltzer on July 29, 2012, 05:26:37 am
Ok so all ITEMS and HIGHER TIER MATERIALS can be crafted?

Indeed.
For Example
(http://media.moddb.com/cache/images/games/1/17/16375/thumb_620x2000/screen_28-07-2012_19-08-33.jpg)
Title: Re: Fallout Online: Australia
Post by: Brujah on July 29, 2012, 05:36:39 am
Can I craft a Brahmisus?
Title: Re: Fallout Online: Australia
Post by: BOS Armorer on July 29, 2012, 05:39:19 am
Alright, I get it. But, about slavery...can you get pet animals?
Title: Re: Fallout Online: Australia
Post by: Jawa on July 29, 2012, 07:20:34 am
Here you go mates a Fonline Australia parody of the fallout 1 intro video.

https://www.youtube.com/watch?v=JmwZaYdFqoM
Title: Re: Fallout Online: Australia
Post by: barter1113 on July 29, 2012, 08:43:49 am
Why everything (which I see) is made by only metal parts and holodiscs?

Gauss rifle has wood elements and "magneto-super-duper-magnetic elements" so you should make crafting more realistic.
Title: Re: Fallout Online: Australia
Post by: Mr Feltzer on July 29, 2012, 09:16:06 am
Crafting is fine as is.. dont complain ^-^
Title: Re: Fallout Online: Australia
Post by: Mr Feltzer on July 29, 2012, 09:16:46 am
Alright, I get it. But, about slavery...can you get pet animals?

Any NPC can be Enslaved.
Title: Re: Fallout Online: Australia
Post by: Wiktor_pl on July 29, 2012, 09:27:48 am
Here you go mates a Fonline Australia parody of the fallout 1 intro video.

https://www.youtube.com/watch?v=JmwZaYdFqoM
This should be an Anthem of this server, lol. :DD

About taming animals: Every animal should be tameable with proper skill and/or maybe some mutation obtainable through quest - Me want to have own deathclaw!:D (They looks a bit like kangaroos btw.)

EDIT: So, every NPC... Deathclaws too, yes? :D
Title: Re: Fallout Online: Australia
Post by: Mr Feltzer on July 29, 2012, 09:32:34 am
This should be an Anthem of this server, lol. :DD

About taming animals: Every animal should be tameable with proper skill and/or maybe some mutation obtainable through quest - Me want to have own deathclaw!:D (They looks a bit like kangaroos btw.)

EDIT: So, every NPC... Deathclaws too, yes? :D

Deathclaws, but of course!
Title: Re: Fallout Online: Australia
Post by: Slaver Snipe on July 29, 2012, 10:57:46 pm
What are the limits for enslaving? CH based, speech based or will i simply be able to enslave an army of 50 and make a huge caravan!
Title: Re: Fallout Online: Australia
Post by: Michaelh139 on July 30, 2012, 01:00:31 am
What are the limits for enslaving? CH based, speech based or will i simply be able to enslave an army of 50 and make a huge caravan!
CH

You can only HOLD 9 at a time.  So, 9 charisma.  (assuming your going to take magnetic personality)

But you can acquire unlimited amounts, you just have to drop them off somewhere.  (tell them to wait here, and you can enslave more)

Also, you need 50% speech for the ability to enslave.

And another thing, you need to put them at -HP to enslave.   Being knocked out doesn't cut it for some reason.
Title: Re: Fallout Online: Australia
Post by: Wiktor_pl on July 30, 2012, 11:02:10 am
AFAIK you cant make deathclaws -HP... Where are my tamed deathclaws?!?! Give them back!
Title: Re: Fallout Online: Australia
Post by: Boon Lived on July 30, 2012, 11:05:28 am
All NPCs can be put to - hp in FO: Australia.
Title: Re: Fallout Online: Australia
Post by: Wiktor_pl on July 30, 2012, 11:11:26 am
Ok, thanks. I'm too lazy to play singleplayer. :)
Title: Re: Fallout Online: Australia
Post by: Mr Feltzer on July 30, 2012, 11:51:52 am
So.. the OBT is
POSTPONED TILL WEDNESDAY
Title: Re: Fallout Online: Australia
Post by: BOS Armorer on July 30, 2012, 01:25:15 pm
*gasp*
THIS CANNOT BE!!!!!!
Title: Re: Fallout Online: Australia
Post by: Mr Feltzer on July 31, 2012, 10:05:24 am
*gasp*
THIS CANNOT BE!!!!!!

Can Be.. but this extra time has allowed the Beta Testers to find out the most significant bugs which are now fixed. ^-^
Title: Re: Fallout Online: Australia
Post by: Mr Feltzer on August 01, 2012, 09:53:11 am
AFTER A LONG LONG TIME. THE SERVER 2 MONTH OPEN BETA IS APON US
http://www.moddb.com/games/fallout-online-australia
Title: Re: Fallout Online: Australia
Post by: Cyber Jesus on August 01, 2012, 10:06:37 am
so when can we play?
Title: Re: Fallout Online: Australia
Post by: McLooter on August 01, 2012, 11:12:46 am
Now...please go on #foaustralia on irc.forestnet.org.
Title: Re: Fallout Online: Australia
Post by: Fettel on August 01, 2012, 03:01:34 pm
we are living in a vault, fun fun fun.
Title: Re: Fallout Online: Australia
Post by: Cyber Jesus on August 01, 2012, 03:51:22 pm
we are raping everybody in reno, fun fun fun

 (http://i45.tinypic.com/6oq6ow.jpg)

8) 8) 8)
Title: Re: Fallout Online: Australia
Post by: Cyber Jesus on August 01, 2012, 05:48:42 pm
where can we hire mercs for our bases?
Title: Re: Fallout Online: Australia
Post by: BenKain on August 01, 2012, 06:22:25 pm
Was a really fun launch guys, thanks. Game is buggy, and a lot of the features arn't quite finished, but it has a TON of potential and was a great time. 
Title: Re: Fallout Online: Australia
Post by: Wiktor_pl on August 01, 2012, 06:24:00 pm
Yes, i must admit it looks like quite joyable game in some future. But its hard work for you, Feltzer, since you're alone. Good luck anyway, i had lot of fun playing an angry Mob in front of the vault doors. :D
Title: Re: Fallout Online: Australia
Post by: falloutdude on August 01, 2012, 09:09:56 pm
before i make a alt i would like to know. where can i get a list of perks?
Title: Re: Fallout Online: Australia
Post by: Cyber Jesus on August 01, 2012, 09:22:10 pm
before i make a alt i would like to know. where can i get a list of perks?

yeah that would be actually nice
Title: Re: Fallout Online: Australia
Post by: falloutdude on August 01, 2012, 09:24:12 pm
yes i dont want to make a alt just to remake.what i want to really know is 6lk needed for the good perks?
also a step by step guide of getting this game working would be nice.
Title: Re: Fallout Online: Australia
Post by: Michaelh139 on August 01, 2012, 09:47:49 pm
As far as I know all the perks and items and shit are the exact same as vanilla fallout 2.

http://www.imagebam.com/image/d81a0b204040293

CAs are mercs, others are slaves.  (Lil jesus mordino in the back in the house :D)
Title: Re: Fallout Online: Australia
Post by: falloutdude on August 01, 2012, 09:56:25 pm
As far as I know all the perks and items and shit are the exact same as vanilla fallout 2.

http://www.imagebam.com/image/d81a0b204040293

CAs are mercs, others are slaves.  (Lil jesus mordino in the back in the house :D)
you have it running. maybe you can help me. when i go make a alt all i get is loading screen for online. when i go to single player i get "this player is already in game" when i try to make falloutdude. wtf that makes no sense its not online its single player. i even tried with different names says the same thing.  so I don't understand what's going on.
step by step instructions would be nice to install and get running if anyone can.
Title: Re: Fallout Online: Australia
Post by: Michaelh139 on August 01, 2012, 10:11:23 pm
you have it running. maybe you can help me. when i go make a alt all i get is loading screen for online. when i go to single player i get "this player is already in game" when i try to make falloutdude. wtf that makes no sense its not online its single player. i even tried with different names says the same thing.  so I don't understand what's going on.
step by step instructions would be nice to install and get running if anyone can.
AHahahahahaah yeah I once  tried making a character named "Mothafucka" and it said the same thing.

But the moment I put the name "mick" in it's all fine and dandy.

Dunno  :).

Try some more names I guess or get the latest patch.

Here is multiplayer patch:  http://www.gamefront.com/files/22063815/data.7z 
(Do not delete old file, merge these  two files)

Ausdata (like.. single/multi, it's a patch just take it!):  http://www.gamefront.com/files/22059104/AusData.7z
(Delete old file, then copy paste this one)
Title: Re: Fallout Online: Australia
Post by: Cyber Jesus on August 01, 2012, 10:21:43 pm
the server is currently offline
Title: Re: Fallout Online: Australia
Post by: Michaelh139 on August 01, 2012, 10:25:31 pm
the server is currently offline
(http://i.chzbgr.com/completestore/2009/4/28/128854155532979343.jpg)
Title: Re: Fallout Online: Australia
Post by: chocolate_chip_cookies on August 02, 2012, 12:11:55 am
I tried it and I have to say I'm disappointed in another need for alts. I thought there won't be repair, science, and outdoorsman requirements for crafting.
Title: Re: Fallout Online: Australia
Post by: Michaelh139 on August 02, 2012, 01:04:19 am
I tried it and I have to say I'm disappointed in another need for alts. I thought there won't be repair, science, and outdoorsman requirements for crafting.
Unlike 2238 you don't need 10 of the same freakin alts to craft shit in reasonable amounts.

only 60 second cooldown for crafting anything max.
Title: Re: Fallout Online: Australia
Post by: BOS Armorer on August 02, 2012, 02:07:50 am
(http://i.chzbgr.com/completestore/2009/4/28/128854155532979343.jpg)
fell off my chair and didnt get up until i stopped laughing 4 minutes later
Title: Re: Fallout Online: Australia
Post by: White150 on August 02, 2012, 09:37:49 am
we are raping everybody in reno, fun fun fun

http://i45.tinypic.com/6oq6ow.jpg

8) 8) 8)

Why do you hide hp bar? Everybody can use awareness -_-

Where download client?
Title: Re: Fallout Online: Australia
Post by: Cyber Jesus on August 02, 2012, 09:41:22 am
Why do you hide hp bar? Everybody can use awareness -_-

Where download client?

http://www.moddb.com/games/fallout-online-australia
Title: Re: Fallout Online: Australia
Post by: Mr Feltzer on August 02, 2012, 10:01:19 am
Yeah thanks for the support everyone. the Server went down for no apparent reason. and we are now repairing Resources so we  mine/cut trees again ^-^
Be Patient. it might be online by the 4th-5th
Title: Re: Fallout Online: Australia
Post by: Mr Feltzer on August 02, 2012, 10:03:50 am
you have it running. maybe you can help me. when i go make a alt all i get is loading screen for online. when i go to single player i get "this player is already in game" when i try to make falloutdude. wtf that makes no sense its not online its single player. i even tried with different names says the same thing.  so I don't understand what's going on.
step by step instructions would be nice to install and get running if anyone can.

Singleplayer Basically creates a hidden server. Some Computers can't handle the truth and give stupid mystical errors.. You might be one of those people sadly..
Title: Re: Fallout Online: Australia
Post by: White150 on August 02, 2012, 03:44:40 pm
http://www.moddb.com/games/fallout-online-australia

Thx get it today  :D
Title: Re: Fallout Online: Australia
Post by: Gob on August 02, 2012, 09:42:44 pm
It would be nice to be able to by boats, and build houses on islands. This would be very nice for a change.
Title: Re: Fallout Online: Australia
Post by: Mr Feltzer on August 04, 2012, 06:40:46 am
It would be nice to be able to by boats, and build houses on islands. This would be very nice for a change.

I was actually working on an island house system a while back.. the maps are already done.. I just need to get this server actually operating properly.. its really crashy/buggy right now ^-^
Title: Re: Fallout Online: Australia
Post by: Gob on August 06, 2012, 05:56:11 pm
So I went and played on your server, and here are my thoughts about it:

First the encounters are the same as in the SDK same places and everything only with different names. Most of the towns are just renamed and redone and they are still on the same place all you did is add some small locations. You have to fix some maps too, most of them need blockers to prevent walking on water and stuff. Also noticed some tiles out place too. I really love the Ashton zombie virus. I find it very entertaining to go kill zombies ;) I had alot of fun. Also when you register and find yourself in that basement in the locker where the items are you forgot to add ammo for the Flamer. Or was it on purpose? If yes why? And have you considered on using some other mods like the race menu ? I really like what you are doing, so keep up the good work ;).
Title: Re: Fallout Online: Australia
Post by: Kwas on August 06, 2012, 06:40:35 pm
I have a question Mr Feltzer, how can I make a child in FO Aus? I can't find this option i singleplayer...
Title: Re: Fallout Online: Australia
Post by: Cyber Jesus on August 06, 2012, 08:28:11 pm
I have a question Mr Feltzer, how can I make a child in FO Aus? I can't find this option i singleplayer...

get a slave or a female char and then both of you spam ~breed
Title: Re: Fallout Online: Australia
Post by: Gob on August 06, 2012, 09:53:44 pm
Wish 2238 had fucking....
Title: Re: Fallout Online: Australia
Post by: S.T.A.L.K.E.R on August 06, 2012, 10:42:01 pm
wow, craftable PA, I got to try this
Title: Re: Fallout Online: Australia
Post by: Michaelh139 on August 07, 2012, 02:28:42 am
wow, craftable PA, I got to try this
You can also craft robots (earliest being the eyebot) and cars like the steam engine (at least I remember feltzer mentioning it ingame, never saw it myself) and use coal to power it.

Also, with the current TC thing (like, where you call in a faction and get hummer or whatever) you can get enough parts and bs to build a vault base.  Sadly that part is bugged at the moment but it's been reported.
Title: Re: Fallout Online: Australia
Post by: falloutdude on August 08, 2012, 06:53:45 am
can i get a step by step guide to getting this working please. i hate just downloading and not knowing what to do.
where is master and crit data placed?
it just keeps crashing when am in game for like 30 seconds.
Title: Re: Fallout Online: Australia
Post by: Mr Feltzer on August 08, 2012, 07:36:48 am
can i get a step by step guide to getting this working please. i hate just downloading and not knowing what to do.
where is master and crit data placed?
it just keeps crashing when am in game for like 30 seconds.

this dosent use Critter or Master. Everything you need to run the Game is Included.

Simply Download the Game and Play it.. Should work Immediately. if you are having issues with crashing it dosent really narrow down the problem. ( Try play with the Config )
Title: Re: Fallout Online: Australia
Post by: DeputyDope on August 08, 2012, 12:19:16 pm
i tried the single player, because once i couldn't connect, and i gotta say, MAP TRAVEL IS REALLY SLOW.
Title: Re: Fallout Online: Australia
Post by: Mr Feltzer on August 08, 2012, 12:34:40 pm
i tried the single player, because once i couldn't connect, and i gotta say, MAP TRAVEL IS REALLY SLOW.

Get the Updates.. Increases Travel Speed. :P

Make sure the IP is Correct.
Title: Re: Fallout Online: Australia
Post by: barter1113 on August 08, 2012, 06:16:57 pm
Your game has potential but if you develop alone it can hard to work. What I have seen your maps need many rework, many maps are orginal tla and fallout 2. Features: sleep, slave, crafting is good but you must improve design.
Good luck Mr Feltzer, bring fonline new hope.
How old are you?
Title: Re: Fallout Online: Australia
Post by: falloutdude on August 08, 2012, 06:25:11 pm
made a alt last night now it says its incorrect name.  :-\ everything is correct pw and name
Title: Re: Fallout Online: Australia
Post by: Cyber Jesus on August 08, 2012, 06:27:19 pm
made a alt last night now it says its incorrect name.  :-\ everything is correct pw and name
wipe happened, you need to make the alts again
Title: Re: Fallout Online: Australia
Post by: S.T.A.L.K.E.R on August 08, 2012, 06:31:01 pm
Thing that sucks is that everyone can see your tent or towns and stuff which kind of sucks, NOTHING IS PRIVATE
Title: Re: Fallout Online: Australia
Post by: Michaelh139 on August 08, 2012, 06:47:54 pm
Thing that sucks is that everyone can see your tent or towns and stuff which kind of sucks, NOTHING IS PRIVATE
No, this was fixed.

Only vaults are unprivated, however, I remember seeing a house that wasn't mine near broome.  Not sure what the hell that was about, but everything else is private aside from vault bases, but unnecessary, since you just lock yourself up in the vault. 
Title: Re: Fallout Online: Australia
Post by: falloutdude on August 08, 2012, 06:49:05 pm
what is needed for toughness and brd on this server ???
also is 3ch needed to trade ???
Title: Re: Fallout Online: Australia
Post by: Michaelh139 on August 08, 2012, 06:51:33 pm
what is needed for toughness and brd on this server ???
it's vanilla fallout character building from what I understand.  course I haven't play singleplayer in a year maybe, so fuck if I know.

Quote
also is 3ch needed to trade ???
never tested.  I don't think so.
Title: Re: Fallout Online: Australia
Post by: S.T.A.L.K.E.R on August 08, 2012, 06:52:29 pm
No, this was fixed.

Only vaults are unprivated, however, I remember seeing a house that wasn't mine near broome.  Not sure what the hell that was about, but everything else is private aside from vault bases, but unnecessary, since you just lock yourself up in the vault.
sooo....no one can see my Small town and tents now?
Title: Re: Fallout Online: Australia
Post by: falloutdude on August 08, 2012, 06:56:37 pm
some hints on where to lvl and stuff would be helpfull guys.  :) please.
Title: Re: Fallout Online: Australia
Post by: Cyber Jesus on August 08, 2012, 06:56:46 pm
what is needed for toughness and brd on this server ???
also is 3ch needed to trade ???
you don't need CH to trade
Title: Re: Fallout Online: Australia
Post by: Gob on August 08, 2012, 07:09:57 pm
some hints on where to lvl and stuff would be helpfull guys.  :) please.

Australia Patrol killing Zombies best encounter. You will make max in no time.
Title: Re: Fallout Online: Australia
Post by: Cyber Jesus on August 08, 2012, 07:28:18 pm
Australia Patrol killing Zombies best encounter. You will make max in no time.

what zone?
Title: Re: Fallout Online: Australia
Post by: Gob on August 08, 2012, 08:12:52 pm
Around the those 2 locations where you find zombies(don't remember names) that NAR outpost near the other location that I forgot the name.
Title: Re: Fallout Online: Australia
Post by: falloutdude on August 08, 2012, 09:20:30 pm
i like this server. i really like how we can craft allmost everything(thou i have not crafted a thing yet). my favourite thing is the zombies thou. i love killing zombies. i highly suggest people to try this server.
also more hints on how to get materials and ammo would be helpfull. :p
Title: Re: Fallout Online: Australia
Post by: White150 on August 08, 2012, 09:40:11 pm
how to make children? :D
Title: Re: Fallout Online: Australia
Post by: Gob on August 08, 2012, 11:08:19 pm
i like this server. i really like how we can craft allmost everything(thou i have not crafted a thing yet). my favourite thing is the zombies thou. i love killing zombies. i highly suggest people to try this server.
also more hints on how to get materials and ammo would be helpfull. :p

Increase Repaird and Science skill to craft more new things. Mine to get Metal Parts and other shit.

how to make children? :D

When you are near a human female(you must be male) character both have to type in chat ~breed then fucking begins and a child pops out. Or buy a whore from BAS(Vault City) and fuck her instead ;)
Title: Re: Fallout Online: Australia
Post by: falloutdude on August 09, 2012, 02:05:38 am
Increase Repaird and Science skill to craft more new things. Mine to get Metal Parts and other shit.


where can i mine btw??
Title: Re: Fallout Online: Australia
Post by: BenKain on August 09, 2012, 02:40:00 am
Anywhere there are rocks, including Encounters.
Title: Re: Fallout Online: Australia
Post by: Michaelh139 on August 09, 2012, 04:44:01 am
sooo....no one can see my Small town and tents now?
Yep.
Title: Re: Fallout Online: Australia
Post by: Mr Feltzer on August 09, 2012, 07:55:48 am
i like this server. i really like how we can craft allmost everything(thou i have not crafted a thing yet). my favourite thing is the zombies thou. i love killing zombies. i highly suggest people to try this server.
also more hints on how to get materials and ammo would be helpfull. :p

Thanks, and Yes Im sorry for the lack of Introduction help, The Players have found a fuckload of bugs I have been fixing ofr a while..
Title: Re: Fallout Online: Australia
Post by: Mr Feltzer on August 09, 2012, 07:57:49 am
what is needed for toughness and brd on this server ???
also is 3ch needed to trade ???

3ch isn't needed for Trade.

Toughness Needs:
8 or more Endurance
6 or more Strength
Title: Re: Fallout Online: Australia
Post by: Gob on August 09, 2012, 10:09:14 am
where can i mine btw??

In Broome the first little settlement after you exit the dungeon .
Title: Re: Fallout Online: Australia
Post by: manero on August 09, 2012, 01:28:02 pm
Where i can find general specification of FO:Australia?

1. Available perks(traits) with requirements and description.
2. Available professions with requirements and description.
3. Available stuff.
4. Crafting table.
5. Other features.
6. How to get help from GM/developer in case of bug or other problem.


It's not possible to start without it.
Title: Re: Fallout Online: Australia
Post by: White150 on August 09, 2012, 03:01:50 pm
1. IDK, all TLA ???
2. IDK.
3. All TLA.
4. All items craftable with metal parts.
5. Sex and child making, sleep.
6. No gm? Play single player if server is currently offline.
Title: Re: Fallout Online: Australia
Post by: Cyber Jesus on August 09, 2012, 03:04:04 pm
Here's another pic
(http://i47.tinypic.com/i55450.jpg)

I'm the richest bastard in the wastes 8)
Title: Re: Fallout Online: Australia
Post by: S.T.A.L.K.E.R on August 09, 2012, 03:32:19 pm
Here's another pic
(http://i47.tinypic.com/i55450.jpg)

I'm the richest bastard in the wastes 8)
eh...you probably spend 24/7 grinding on this game maybe because you have no life?
Title: Re: Fallout Online: Australia
Post by: White150 on August 09, 2012, 03:41:23 pm
eh...you probably spend 24/7 grinding on this game maybe because you have no life?

So? If he enjoy this game, he can play. I can beat you and have unlimited gold because i type ~ais 41 x and you arent rich in the wastes anymore.
Title: Re: Fallout Online: Australia
Post by: BOS Armorer on August 09, 2012, 04:26:50 pm
eh...you probably spend 24/7 grinding on this game maybe because you have no life?
I know of a certain merchant who carries a shitload of high tier stuff, 66000 caps, and has low hp/no bodyguards. To prevent cheapness and/or farming, I will not say who it is or where to find him/her. Those who don't know yet, keep looking ;)
Title: Re: Fallout Online: Australia
Post by: Cyber Jesus on August 09, 2012, 04:36:23 pm
I know of a certain merchant who carries a shitload of high tier stuff, 66000 caps, and has low hp/no bodyguards. To prevent cheapness and/or farming, I will not say who it is or where to find him/her. Those who don't know yet, keep looking ;)

he has been nerfed now he only has ammo
Title: Re: Fallout Online: Australia
Post by: BOS Armorer on August 09, 2012, 04:59:22 pm
NOOOOOOOOOOOOOO!
Title: Re: Fallout Online: Australia
Post by: manero on August 09, 2012, 05:03:25 pm
1. IDK, all TLA ???
2. IDK.
3. All TLA.
4. All items craftable with metal parts.
5. Sex and child making, sleep.
6. No gm? Play single player if server is currently offline.

Sounds really, really bad... And it's a pity.
Title: Re: Fallout Online: Australia
Post by: falloutdude on August 09, 2012, 05:20:14 pm
another question. do i need 6 lk for brd? i have brd but dont know if thats because of other stats. also you guys reallly should make a list of perks and their requirements, it would make it much easier to make a good build for everyone.
Title: Re: Fallout Online: Australia
Post by: Cyber Jesus on August 09, 2012, 09:28:37 pm
I also noticed that I do much less damage with brd then without it ???
Title: Re: Fallout Online: Australia
Post by: Michaelh139 on August 10, 2012, 12:23:15 am
Sounds really, really bad... And it's a pity.
Feltzer is online at 1 AM to like 6 AM east pacific timezone, and if  you have issues like getting stuck he can teleport you to safety and shit through Mirc.

You just gotta give him your character ID through ~myinfo.

And actually server is really fun, but there is a major major major problem with locations being private for a day or so and then suddenly all start becoming visible. :-\
Title: Re: Fallout Online: Australia
Post by: falloutdude on August 10, 2012, 02:09:25 am
mich where can i find mercs and how do i command mercs to stay in a place. also how can i slave npcs?
Title: Re: Fallout Online: Australia
Post by: S.T.A.L.K.E.R on August 10, 2012, 02:11:23 am
mich where can i find mercs and how do i command mercs to stay in a place. also how can i slave npcs?
Only place I KNOW where to buy mercs is new Renos merc recruiters

also for slaves, you need 50 speech and rope
Title: Re: Fallout Online: Australia
Post by: Michaelh139 on August 10, 2012, 02:44:21 am
Only place I KNOW where to buy mercs is new Renos merc recruiters
New reno has working merc recruiter?

Tell me please, I checked virgin street (assuming it's the same npc) and he doesn't work, unless feltzer fixed it.
Quote
also for slaves, you need 50 speech and rope
This is correct.  no perk needed.

Also, you can buy mutie mercs with laser rifles for 3500 at broken hills, and in NAR go all the way down, join NAR (you must pay 2500 caps) and you can buy soldiers for 1000 caps a pop.

You cannot tell your mercs to wait here.  There is something bugged about it, I've mentioned it to feltzer already.
Title: Re: Fallout Online: Australia
Post by: falloutdude on August 10, 2012, 02:51:05 am
New reno has working merc recruiter?

Tell me please, I checked virgin street (assuming it's the same npc) and he doesn't work, unless feltzer fixed it.This is correct.  no perk needed.

Also, you can buy mutie mercs with laser rifles for 3500 at broken hills, and in NAR go all the way down, join NAR (you must pay 2500 caps) and you can buy soldiers for 1000 caps a pop.
many thanks
Title: Re: Fallout Online: Australia
Post by: Michaelh139 on August 10, 2012, 02:52:21 am
many thanks
I noticed you have the most revenue achievement.

I fear much bloodshed in the future...
Title: Re: Fallout Online: Australia
Post by: falloutdude on August 10, 2012, 03:01:58 am
I noticed you have the most revenue achievement.

I fear much bloodshed in the future...
lol its because am only one tradeing. killing npcs and takeing caps does not count towards the achievement. i really have less to nothnig besides the pa and avenger i just crafted. am actually looking for caps atm. =p
Title: Re: Fallout Online: Australia
Post by: Michaelh139 on August 10, 2012, 03:06:59 am
lol its because am only one tradeing. killing npcs and takeing caps does not count towards the achievement. i really have less to nothnig besides the pa and avenger i just crafted. am actually looking for caps atm. =p
if you don't mind coming back to nar.

I'm stuck in that damn guard shack.
Title: Re: Fallout Online: Australia
Post by: falloutdude on August 10, 2012, 03:18:33 am
if you don't mind coming back to nar.

I'm stuck in that damn guard shack.
lol am comeing back if you are still there.
Title: Re: Fallout Online: Australia
Post by: Michaelh139 on August 10, 2012, 03:20:34 am
lol am comeing back if you are still there.
yesh, I is.
Title: Re: Fallout Online: Australia
Post by: falloutdude on August 10, 2012, 03:21:15 am
will be there soon.
Title: Re: Fallout Online: Australia
Post by: Brujah on August 10, 2012, 03:37:03 am
Some screenies:



Sadly no screens of the battle against Bozo and his robots.
Title: Re: Fallout Online: Australia
Post by: Horatio on August 10, 2012, 09:44:51 am
this dosent use Critter or Master. Everything you need to run the Game is Included.

Simply Download the Game and Play it.. Should work Immediately. if you are having issues with crashing it dosent really narrow down the problem. ( Try play with the Config )

Better remove the master and critter stuff from installation, beware of Bethhounds.
Title: Re: Fallout Online: Australia
Post by: barter1113 on August 10, 2012, 10:03:16 am
Better remove the master and critter stuff from installation, beware of Bethhounds.

Lol did he do it?  ;D Mr feltzer YOU MUST remove fallout.dat from client because you can't get trouble and problems.
Title: Re: Fallout Online: Australia
Post by: Mr Feltzer on August 10, 2012, 02:53:50 pm
Lol did he do it?  ;D Mr feltzer YOU MUST remove fallout.dat from client because you can't get trouble and problems.

Cvets Bethesda Certified SDK uses Fallout.dat

Title: Re: Fallout Online: Australia
Post by: Mr Feltzer on August 10, 2012, 02:54:56 pm
And the Location Bug is fixed, turns out Power Armour makes locations visible on world map! (DAFUQ) its fixed now.. all is good :)
Title: Re: Fallout Online: Australia
Post by: Michaelh139 on August 10, 2012, 03:41:48 pm
And the Location Bug is fixed, turns out Power Armour makes locations visible on world map! (DAFUQ) its fixed now.. all is good :)
So... Right NOW it is definitely fixed?

It's fix implemented?

Right?

I swear to god, if I get baseraped again....  ::)

UPDATE:  Guess what?  It's not fixed.  ;D
Title: Re: Fallout Online: Australia
Post by: S.T.A.L.K.E.R on August 10, 2012, 06:05:10 pm
omg, good thing my PA is in my vault an NO one can get in except for Mad Max cuz I think he has GM powers
Title: Re: Fallout Online: Australia
Post by: Gob on August 10, 2012, 09:19:27 pm
omg, good thing my PA is in my vault an NO one can get in except for Mad Max cuz I think he has GM powers

I'm Mad Max and TNT Ghost. I gave you that PA if you remember :P . And yes I do have GM powers. (I still do fleczer :D). I really enjoyed playing the "exploding vault" with your friends :))))
Title: Re: Fallout Online: Australia
Post by: Cyber Jesus on August 10, 2012, 09:58:04 pm
I'm Mad Max

I had that name before the wipe and you stole it  :-X
Title: Re: Fallout Online: Australia
Post by: Gob on August 10, 2012, 10:38:23 pm
I had that name before the wipe and you stole it  :-X

I didn't steal shit, how was I supposed to know you had it.
Title: Re: Fallout Online: Australia
Post by: Mr Feltzer on August 11, 2012, 05:03:39 am
I didn't steal shit, how was I supposed to know you had it.

You dont still have admin powers. The Admin Password is changed. I also planted you.
Title: Re: Fallout Online: Australia
Post by: Michaelh139 on August 11, 2012, 05:30:40 am
I gotta say this server's crafting system is the best I've ever seen.

getting resources is like 5 seconds cool down.

crafting ANYTHING is only 60 seconds.

You can increase output per amounts by building things like a metal melter (you turn ore into metal parts, you can do this 1 by 1 which takes 60 seconds, or you can make metal melter, and make 10 metal parts out of 5 ore + 2 planks).

It's just... soooo awesome...
Title: Re: Fallout Online: Australia
Post by: Mr Feltzer on August 11, 2012, 06:02:56 am
<3
Title: Re: Fallout Online: Australia
Post by: S.T.A.L.K.E.R on August 11, 2012, 06:28:46 am
Can we get a wiki or something? It is very hard to find brahmin hides or brahmin so I just stop playing. and please, change crafting cooldown

it is very annoying to wait a minute just to craft a metal parts and gun powder
Title: Re: Fallout Online: Australia
Post by: Michaelh139 on August 11, 2012, 06:35:16 am
Can we get a wiki or something? It is very hard to find brahmin hides or brahmin so I just stop playing. and please, change crafting cooldown

it is very annoying to wait a minute just to craft a metal parts and gun powder
there are traders that sell kits.  (Assuming thats why u need some)

bro, you can make like 10 metal parts out of 5 ore and 2 planks with a metal melter (only 12 metal parts) and a saw to make 10 planks out of 5 wood with a saw (metal parts too) once you get those it is not bad at all it's perfectly fine.

Don't be giving up so easily  ::).
Title: Re: Fallout Online: Australia
Post by: S.T.A.L.K.E.R on August 11, 2012, 06:39:55 am
there are traders that sell kits.  (Assuming thats why u need some)

bro, you can make like 10 metal parts out of 5 ore and 2 planks with a metal melter (only 12 metal parts) and a saw to make 10 planks out of 5 wood with a saw (metal parts too) once you get those it is not bad at all it's perfectly fine.

Don't be giving up so easily  ::).
meh...too hard and i'm too lasy and every encounter hates you and dogs and "wombats" work together to take you out and merc/slave system terrible,

Title: Re: Fallout Online: Australia
Post by: Michaelh139 on August 11, 2012, 06:43:07 am
When you are blocking the pathway of an NPC their first reaction is to kill you.

Don't know why they dont just push you....
Title: Re: Fallout Online: Australia
Post by: White150 on August 13, 2012, 09:42:09 pm
Hey dude when do you make new updates? Why do you use old sdk revision?
Title: Re: Fallout Online: Australia
Post by: Michaelh139 on August 14, 2012, 12:00:21 am
Hey dude when do you make new updates?
Updates happen whenever they happen but they're pretty frequent.

Update every other day.  Whenever he restarts server.  No need to do a patch on your client though so far besides the initial ones.
Title: Re: Fallout Online: Australia
Post by: skejwen on August 15, 2012, 08:04:07 pm
And what happened to Australia soil? :(

(http://www.traveladdicts.connectfree.co.uk/Australia/Images/Red_soil.jpg)
Title: Re: Fallout Online: Australia
Post by: Dagnir on September 03, 2012, 01:02:07 pm
Cvets Bethesda Certified SDK uses Fallout.dat
It is not certified, especially by Bethesda, Cvet has used it to his own risk. So it's up to you whether to include it in your client.
Personally I first was paranoid about the inclusion of fallout.dat into the SDK, but now I think it does not really matter. If it comes to problems with Bethesda, it will be more about using Fallout universe and the words "Fallout Online" in the name (that's why it was named "FOnline" long ago).
Title: Re: Fallout Online: Australia
Post by: Mr Feltzer on September 08, 2012, 02:31:34 am
It is not certified, especially by Bethesda, Cvet has used it to his own risk. So it's up to you whether to include it in your client.
Personally I first was paranoid about the inclusion of fallout.dat into the SDK, but now I think it does not really matter. If it comes to problems with Bethesda, it will be more about using Fallout universe and the words "Fallout Online" in the name (that's why it was named "FOnline" long ago).

I am aware of the Legal Risks... It dosent matter too much the Project is about to die anyway.. @_@
Title: Re: Fallout Online: Australia
Post by: Michaelh139 on September 08, 2012, 06:30:14 am
I am aware of the Legal Risks... It dosent matter too much the Project is about to die anyway.. @_@
It was fun while it lasted, just no organized competitive action (like TC is on 2238) and not enough population to go around.
Title: Re: Fallout Online: Australia
Post by: Mr Feltzer on September 10, 2012, 10:21:27 am
It was fun while it lasted, just no organized competitive action (like TC is on 2238) and not enough population to go around.

Yeah.. Well She's Dead now.. We gave it a good run
Title: Re: Fallout Online: Australia
Post by: Mr Feltzer on October 28, 2012, 08:36:23 am
For those fans who still play Singleplayer. here is the final patch which activates all the bugfixes and content that were used in Multiplayer:

http://www.moddb.com/downloads/final-patch1
Title: Re: Fallout Online: Australia
Post by: barter1113 on October 31, 2012, 09:07:49 pm
Quote
FO:Australia as it is a dead project. ;)

??? You won't make update?
Title: Re: Fallout Online: Australia
Post by: Brujah on October 31, 2012, 09:35:32 pm
Suggestion> Give us admin commands in single player, since we can't have alts and all...
Title: Re: Fallout Online: Australia
Post by: Mr Feltzer on November 01, 2012, 05:51:43 am
No more updates folks. Cant add any more suggestions.
Title: Re: Fallout Online: Australia
Post by: barter1113 on November 01, 2012, 12:47:38 pm
Suggestion> Give us admin commands in single player, since we can't have alts and all...

~getaccess admin password

password you must check in server/fonlineserver.cfg

I don't have australia files so I can't check password but it must be in cfg file.
Title: Re: Fallout Online: Australia
Post by: Shangalar on November 05, 2012, 05:48:18 pm
Why did you choose to stop your game ?
Title: Re: Fallout Online: Australia
Post by: fonliner on November 05, 2012, 08:53:59 pm
Is this project open souce? Worldmap is quiet nice but most of locations need to be reworked as hell.
Title: Re: Fallout Online: Australia
Post by: brad smalls on November 05, 2012, 11:41:12 pm
It was stoped because of two things the first was lack of players there were 4 or 5 players on it (GR1M Mcdoctor Reese and one of reeses freinds) and he is working on other projects that can make him money on the unity engine
Title: Re: Fallout Online: Australia
Post by: foonlinecurious on November 06, 2012, 03:50:40 am
it stopped because not enough players ? wtf?
I wanted to get in on that shit but it wasnt even closed beta, I was waiting for them to open the friggen servers up, now all of a sudden you quit because no players?
Title: Re: Fallout Online: Australia
Post by: brad smalls on November 06, 2012, 04:27:25 am
it was open for 2 months
Title: Re: Fallout Online: Australia
Post by: Brujah on November 06, 2012, 04:52:01 am
~getaccess admin password

password you must check in server/fonlineserver.cfg

I don't have australia files so I can't check password but it must be in cfg file.

There's no pass.


Just "Admin =                "
Title: Re: Fallout Online: Australia
Post by: fonliner on November 06, 2012, 08:00:33 am
So type your own password.
Title: Re: Fallout Online: Australia
Post by: Mr Feltzer on November 06, 2012, 08:21:39 am
it stopped because not enough players ? wtf?
I wanted to get in on that shit but it wasnt even closed beta, I was waiting for them to open the friggen servers up, now all of a sudden you quit because no players?

as Brad says it was open for 2 months, The first week was exceptional. but the playerbase died off, Most of the news was presented through either this thread, Moddb and Facebook and the IRC
Title: Re: Fallout Online: Australia
Post by: Mr Feltzer on November 06, 2012, 08:22:44 am
Why did you choose to stop your game ?

I chose to stop it because there was a very low player count. and the donations ran out.

I honestly wouldn't care about what the player count was so long as we were getting enough donations to run the server. I dont even have a job so I cant support server costs myself
Title: Re: Fallout Online: Australia
Post by: Brujah on November 06, 2012, 08:34:31 am
Let's donate a job to Feltzer so I can estabilish FuckYoLandia and get more encounters with a huge military patrol in APA killing small families.
Title: Re: Fallout Online: Australia
Post by: Mr Feltzer on November 06, 2012, 10:33:05 am
ahaha, I dont want a Job, Im still in school! I want donations :D
Title: Re: Fallout Online: Australia
Post by: maszrum on November 06, 2012, 11:48:18 am
you have made bold decsiosn to develop game only by yourself. especially in such form. many project falls becouse no one is draw any conclusions from other projects. you can deny it - FONLINE IS TEAM PvP GAME.
Title: Re: Fallout Online: Australia
Post by: Shangalar on November 06, 2012, 01:07:59 pm
Mush you're right... or at least no one managed to show the game on a different way. I don't think anyone could change that either, knowing the engine and the barriers resulting of this retro technology xD. Anyways, Feltzer didn't put anyone else in a sad situation because of his choices so I'd say it doesn't matter much. He decided his way, and followed it with an awesome dose of courage. To me, you at least lacked someone to advertise your project. I don't remember enough attempts to show us how great it was. Putting Fallout in Australia can seem strange at first look, but it can bring a lot of great concepts I'm sure. Thing is, the only souvenir I have about it is an early screenshot with ugly (at least imho :))) new desert tiles and nothing else on it. Never heard of a single game concept or mechanic. I certainly didn't pay enough attention. But... well, I spent some time reading about every project, and since not many have lived for some time, that's a shame I missed this one. Maybe, as Mushroom said, I wasn't interested because the game wasn't PvP oriented.

Well, in any case I wish you good luck with your future projects ! ;)
Title: Re: Fallout Online: Australia
Post by: manero on November 06, 2012, 01:16:50 pm
I didn't even know that server was online.
Title: Re: Fallout Online: Australia
Post by: wesan on November 06, 2012, 02:40:21 pm
Mr Feltzer, are you developing anything interesting right now?
Title: Re: Fallout Online: Australia
Post by: foonlinecurious on November 07, 2012, 04:34:00 am
I didn't even know that server was online.


See? see? I wasn't the only one, aaadvertiiise maaaan.
maybe you got peoples attention now? Start the servers up and see if people join ^_^
give people who join with in the first 3 days the server is up free 20k caps or something XD
people will join.
Title: Re: Fallout Online: Australia
Post by: Brujah on November 07, 2012, 08:02:55 am
Alright I got admin acess to single player version but i srill dont know how to spawn stuff and change chars stats and skills.

Ignore typos ising my phone.
Title: Re: Fallout Online: Australia
Post by: fonliner on November 17, 2012, 09:29:54 am
Alright I got admin acess to single player version but i srill dont know how to spawn stuff and change chars stats and skills.

Ignore typos ising my phone.

SDK board on this forum if you don't know.
Title: Re: Fallout Online: Australia
Post by: Leim on November 17, 2012, 11:27:23 am
Alright I got admin acess to single player version but i srill dont know how to spawn stuff and change chars stats and skills.

Ignore typos ising my phone.

its easy enough to hex edit the stats and skills from a save file if you're having trouble witht he admin stuff bug me on irc for hex help.
Title: Re: Fallout Online: Australia
Post by: fonliner on November 17, 2012, 01:53:30 pm
its easy enough to hex edit the stats and skills from a save file if you're having trouble witht he admin stuff bug me on irc for hex help.

For what? It is easier to type few commands. Example ~param 0 x y
x - stat
y - ammount

_defines.fos
Code: [Select]
#define ST_STRENGTH                              ( 0 )  // Hardcoded
#define ST_PERCEPTION                            ( 1 )  // Hardcoded
#define ST_ENDURANCE                             ( 2 )  // Hardcoded
#define ST_CHARISMA                              ( 3 )  // Hardcoded
#define ST_INTELLECT                             ( 4 )  // Hardcoded
#define ST_AGILITY                               ( 5 )  // Hardcoded
#define ST_LUCK                                  ( 6 )  // Hardcoded
#define ST_MAX_LIFE                              ( 7 )  // Hardcoded
#define ST_ACTION_POINTS                         ( 8 )  // Hardcoded
#define ST_ARMOR_CLASS                           ( 9 )  // Hardcoded
#define ST_MELEE_DAMAGE                          ( 10 ) // Hardcoded
#define ST_CARRY_WEIGHT                          ( 11 ) // Hardcoded
#define ST_SEQUENCE                              ( 12 ) // Hardcoded
#define ST_HEALING_RATE                          ( 13 ) // Hardcoded
#define ST_CRITICAL_CHANCE                       ( 14 ) // Hardcoded
#define ST_MAX_CRITICAL                          ( 15 )
#define ST_NORMAL_ABSORB                         ( 16 )
#define ST_LASER_ABSORB                          ( 17 )
#define ST_FIRE_ABSORB                           ( 18 )
#define ST_PLASMA_ABSORB                         ( 19 )
#define ST_ELECTRO_ABSORB                        ( 20 )
#define ST_EMP_ABSORB                            ( 21 )
#define ST_EXPLODE_ABSORB                        ( 22 )
#define ST_NORMAL_RESIST                         ( 23 ) // Hardcoded
#define ST_LASER_RESIST                          ( 24 )
#define ST_FIRE_RESIST                           ( 25 )
#define ST_PLASMA_RESIST                         ( 26 )
#define ST_ELECTRO_RESIST                        ( 27 )
#define ST_EMP_RESIST                            ( 28 )
#define ST_EXPLODE_RESIST                        ( 29 )
#define ST_RADIATION_RESISTANCE                  ( 30 ) // Hardcoded
#define ST_POISON_RESISTANCE                     ( 31 ) // Hardcoded

(...)

#define ST_AGE                                   ( 70 ) // Hardcoded
#define ST_GENDER                                ( 71 ) // Hardcoded
#define ST_CURRENT_HP                            ( 72 ) // Hardcoded
#define ST_POISONING_LEVEL                       ( 73 ) // Hardcoded
#define ST_RADIATION_LEVEL                       ( 74 ) // Hardcoded
#define ST_CURRENT_AP                            ( 75 ) // Hardcoded
#define ST_EXPERIENCE                            ( 76 ) // Hardcoded
#define ST_LEVEL                                 ( 77 ) // Hardcoded
#define ST_UNSPENT_SKILL_POINTS                  ( 78 ) // Hardcoded
#define ST_UNSPENT_PERKS                         ( 79 ) // Hardcoded
#define ST_KARMA                                 ( 80 ) // Hardcoded
#define ST_FOLLOW_CRIT                           ( 81 ) // Hardcoded
#define ST_REPLICATION_MONEY                     ( 82 ) // Hardcoded
#define ST_REPLICATION_COUNT                     ( 83 ) // Hardcoded
#define ST_REPLICATION_TIME                      ( 84 ) // Hardcoded
#define ST_REPLICATION_COST                      ( 85 ) // Hardcoded
#define ST_TURN_BASED_AC                         ( 86 ) // Hardcoded
#define ST_MAX_MOVE_AP                           ( 87 ) // Hardcoded
#define ST_MOVE_AP                               ( 88 ) // Hardcoded
Example: ~param 0 0 10 - 10 ST.

Skills
Code: [Select]

#define SK_SMALL_GUNS                            ( 200 )
#define SK_BIG_GUNS                              ( 201 )
#define SK_ENERGY_WEAPONS                        ( 202 )
#define SK_UNARMED                               ( 203 ) // Hardcoded
#define SK_MELEE_WEAPONS                         ( 204 )
#define SK_THROWING                              ( 205 )
#define SK_FIRST_AID                             ( 206 ) // Hardcoded
#define SK_DOCTOR                                ( 207 ) // Hardcoded
#define SK_SNEAK                                 ( 208 ) // Hardcoded
#define SK_LOCKPICK                              ( 209 ) // Hardcoded
#define SK_STEAL                                 ( 210 ) // Hardcoded
#define SK_TRAPS                                 ( 211 ) // Hardcoded
#define SK_SCIENCE                               ( 212 ) // Hardcoded
#define SK_REPAIR                                ( 213 ) // Hardcoded
#define SK_SPEECH                                ( 214 ) // Hardcoded
#define SK_BARTER                                ( 215 ) // Hardcoded
#define SK_GAMBLING                              ( 216 )
#define SK_OUTDOORSMAN                           ( 217 )

Example: ~param 0 217 300 - 300% outdoorsman.

You type other commands for perks etc same as these above.
Title: Re: Fallout Online: Australia
Post by: Mr Feltzer on November 22, 2012, 05:54:07 am

See? see? I wasn't the only one, aaadvertiiise maaaan.
maybe you got peoples attention now? Start the servers up and see if people join ^_^
give people who join with in the first 3 days the server is up free 20k caps or something XD
people will join.


Haha "start up the servers" if Only it were that easy, The Server requires donations to run, and we have no donations. If enough people pledged some money we could bring it back up, but I dont see that happening.


This game was extremely fun when it was up, the fanbase only died because she had some game-breaking bugs at the start. they are fixed now, If we were to get enough donations we could bring her back up..

in case you were wondering, it costs 40$/month to host..
Title: Re: Fallout Online: Australia
Post by: Brujah on November 22, 2012, 08:58:54 pm
<Thingies>

Nice, got it.


Is there any way to reduce the crafting cooldown from 60 seconds to 1?
Title: Re: Fallout Online: Australia
Post by: Mr Feltzer on November 24, 2012, 11:01:09 am
I thought I would share the screenshots of the previous beta here, Try and influence some potential donators.. @_@
I would Love to see this project online again, if anyone else has screenshots feel free to post them here also.


YOU MAY DONATE HERE (http://www.thecoregaming.com/foaus.html)
Title: Re: Fallout Online: Australia
Post by: brad smalls on November 26, 2012, 11:41:45 pm
and PvP is fun on this game Me and Reese vs GR1M and Mcdoctor
Title: Re: Fallout Online: Australia
Post by: Mr Feltzer on November 27, 2012, 09:09:01 am
Singleplayer Patch release:
http://thecoregaming.com/forums/viewtopic.php?f=20&t=727
Title: Re: Fallout Online: Australia
Post by: Shangalar on November 27, 2012, 01:28:10 pm
Mr Feltzer, if you wanna get players, I think you should take a direction for your game and stick to it. When I see a single player patch to a game which was obviously created for multiplayer experience, I don't know what to think.
Title: Re: Fallout Online: Australia
Post by: maszrum on November 27, 2012, 04:37:06 pm
Need to agree with Shangalar. What I saw on FOA its nothing interesting to Me and probably 90% of players. Your concept of game not favorising PvP wich is probably most important aspect of mmo games. dont mention that  fonline PvP should be stricly related to RP
fights need to have some purpose and point.

You cant populate server without big factions

anyway goodluck!
Title: Re: Fallout Online: Australia
Post by: Xisingr Will on November 28, 2012, 02:08:58 am
Gl on getting it back together, it was wonderful while it lasted! I loved wondering around as my dog medic, healing the weary and biting randoms with power armor... and my dog even stole a car. It was quite awesome :p
Title: Re: Fallout Online: Australia
Post by: brad smalls on November 28, 2012, 06:33:17 am
it had solid PVP MSH just you did not play it
Title: Re: Fallout Online: Australia
Post by: Mr Feltzer on November 28, 2012, 07:02:10 am
Mr Feltzer, if you wanna get players, I think you should take a direction for your game and stick to it. When I see a single player patch to a game which was obviously created for multiplayer experience, I don't know what to think.


You dont know what you are talking about.
I do both directions simultaneously, let me explain:
previous two patches I released

First adds items to the fixboy
also for multiplayer makes skill books craftable

Second adds two companions for singleplayer

Im choosing both directions. Singleplayer fans like new stuff so I give it to them. I also want more features ready so if we go online again it will be better than last time.
Title: Re: Fallout Online: Australia
Post by: Shangalar on November 28, 2012, 01:11:14 pm
Well, that's your choice. Just saying that if you wanna see your game again online, you should certainly focus on multiplayer features. Now I'm not sure you mean single players (offline) or loners. Do you have a description of your game somewhere ? Including all the features ?
Title: Re: Fallout Online: Australia
Post by: Levin on November 28, 2012, 02:16:18 pm
What's the point of playing this game offline?
Title: Re: Fallout Online: Australia
Post by: Mr Feltzer on November 29, 2012, 06:05:33 am
What's the point of playing this game offline?

To play it... offline?
Thats like asking why would you play fallout 2 offline?
because its fun. :P

@Shangalar:
There is a shit load of multiplayer features, I might actually compile them into a list.. Good thinking

Feature List : http://thecoregaming.com/forums/viewtopic.php?f=18&t=752
Title: Re: Fallout Online: Australia
Post by: Levin on November 29, 2012, 07:50:08 am
Thats like asking why would you play fallout 2 offline?
because its fun. :P

Fallout 2 was full of quests and things that were new to me back than. Can you say the same about Fallout Australia?
Title: Re: Fallout Online: Australia
Post by: Mr Feltzer on November 29, 2012, 08:35:25 am
Fallout 2 was full of quests and things that were new to me back than. Can you say the same about Fallout Australia?

Fallout Australia isn't about doing quests. as it says on the fo:aus moddb page  (http://www.moddb.com/games/fallout-online-australia)
Quote
The game isn't designed with a linear storyline like most other games, in this world the player must make a life for themselves
You build your own life, sure there may be some quests on the way but everything you do is to thrive
Title: Re: Fallout Online: Australia
Post by: foonlinecurious on November 30, 2012, 07:55:45 pm
just make a donations thread and get the server up again already :P No one wants to play an mmo offline.
Title: Re: Fallout Online: Australia
Post by: Mr Feltzer on December 01, 2012, 12:10:54 am
just make a donations thread and get the server up again already :P No one wants to play an mmo offline.

Im not going to make a whole thread just for donations. If you want more info on the game check out the moddb page (http://www.moddb.com/games/fallout-online-australia) this contains the link to donate (http://media.moddb.com/images/games/1/17/16375/auto/donatecl.png) (http://www.thecoregaming.com/foaus.html) We currently only need 4$ to bring it online for another month!
Title: Re: Fallout Online: Australia
Post by: Caynn on December 04, 2012, 09:59:59 pm
Will you use the remains of FOG in your project? It's closed for a long time already, you know. And its author is publicly released some of the files he made so far.

Also, according to the law agreement you probably have to replace "Fallout Online" with just "Fonline".

Anyway, good luck with your project.

Legally Bethesda doesn't have rights to fallout 1, 2, or tactics so they can't say anything legally. They CAN strongly recommend it but can't command it. The rights belong to Interplay until December 2013 and they reallyyyyyy don't care about their games being modded or this would have been shut down a longgggg time ago. (It likely will be shut down once Bethesda gains rights.)
Title: Re: Fallout Online: Australia
Post by: foonlinecurious on December 04, 2012, 10:07:34 pm
wow hope Bethesda eats shit.
Title: Re: Fallout Online: Australia
Post by: Skycast on December 04, 2012, 10:31:48 pm
Legally Bethesda doesn't have rights to fallout 1, 2, or tactics so they can't say anything legally.
Wrong,  Bethesda have all rights to fallout brand include fallout 1 ,2 ,3 ,etc. Interplay only can sell this games till December 2013.
Title: Re: Fallout Online: Australia
Post by: Mr Feltzer on December 05, 2012, 05:40:59 am
I made an old thread on the Bethesda forums about this game, even using the full name: Fallout Online Australia, no red flags were pulled so I assumed it was okay :P
Title: Re: Fallout Online: Australia
Post by: Cart on December 10, 2012, 09:06:01 am
So, Mr. Feltzer, How close are you to getting those 4 $ to get the game  back online?
Title: Re: Fallout Online: Australia
Post by: Michaelh139 on December 10, 2012, 09:08:54 am
So, Mr. Feltzer, How close are you to getting those 4 $ to get the game  back online?
He will be getting those $4 soon.
Title: Re: Fallout Online: Australia
Post by: Mr Feltzer on December 10, 2012, 10:25:45 am
So, Mr. Feltzer, How close are you to getting those 4 $ to get the game  back online?

yeah so it turns out there was some miscalculation on my part, we actually need 22$ @_@
Title: Re: Fallout Online: Australia
Post by: Gob on December 10, 2012, 11:16:37 am
yeah so it turns out there was some miscalculation on my part, we actually need 22$ @_@

And you don't have 22$ in your pocket?
Title: Re: Fallout Online: Australia
Post by: Mr Feltzer on December 10, 2012, 12:02:50 pm
And you don't have 22$ in your pocket?

No.. Nor do I have a Job to actually obtain 22$ and even If I did Im not investing In a game that is just gonna take more time off my hands.

Im busy on other game projects however if the fans actually payed the hosting money I would gladly invest my time in the project ( I would like to play it also )
Title: Re: Fallout Online: Australia
Post by: Gob on December 10, 2012, 01:01:58 pm
No.. Nor do I have a Job to actually obtain 22$ and even If I did Im not investing In a game that is just gonna take more time off my hands.

Im busy on other game projects however if the fans actually payed the hosting money I would gladly invest my time in the project ( I would like to play it also )

Don;t you have parrents? That's what parrents are for, to give you $$
Title: Re: Fallout Online: Australia
Post by: Mr Feltzer on December 11, 2012, 05:44:25 am
Don;t you have parrents? That's what parrents are for, to give you $$

Of course, If I asked they would probably give it to me. but my point still stands. If the fans want it online. they pay for it
Title: Re: Fallout Online: Australia
Post by: foonlinecurious on December 11, 2012, 06:54:58 am
speed up the friggen world map travel by like 400% ( X 4) and Ill donate some $$$
Seriously, the world map travel is excruciating, pointlessly slow.
Title: Re: Fallout Online: Australia
Post by: Mr Feltzer on December 11, 2012, 07:08:18 am
speed up the friggen world map travel by like 400% ( X 4) and Ill donate some $$$
Seriously, the world map travel is excruciating, pointlessly slow.


Yeah well I actually just increased the world map speed from 5 to 25.. Be happy :)
Title: Re: Fallout Online: Australia
Post by: foonlinecurious on December 11, 2012, 09:29:54 pm
^__^ ok il send you the 4$ ASAP :)
if you get all the money you need today how long before server goes live?
Title: Re: Fallout Online: Australia
Post by: foonlinecurious on December 11, 2012, 10:22:01 pm
Seriously guys everyone chip in, if everyone donates a little server can go up ^^ I want to try a new fonline.

and if you need more inspiration http://thecoregaming.com/forums/viewtopic.php?f=18&t=752
I am really looking forward to playing this with you guys ^_^ who is going to chip in?  I dont want to donate and then wait 5 weeks before server goes up.  So we have to do this as a team :)
Title: Re: Fallout Online: Australia
Post by: foonlinecurious on December 12, 2012, 03:01:20 am
comon guys this can be our fonline Xmas present to US.
Title: Re: Fallout Online: Australia
Post by: Mr Feltzer on December 12, 2012, 05:43:14 am
^__^ ok il send you the 4$ ASAP :)
if you get all the money you need today how long before server goes live?


If you read earlier posts, we need 22$ not 4$ @_@
Title: Re: Fallout Online: Australia
Post by: McLooter on December 12, 2012, 06:40:20 am
I can donate, it was fun playing on that server.
Title: Re: Fallout Online: Australia
Post by: Mr Feltzer on December 12, 2012, 07:17:00 am
I can donate, it was fun playing on that server.

I cant even tell you how much that would be appreciated!
Title: Re: Fallout Online: Australia
Post by: foonlinecurious on December 12, 2012, 07:29:34 pm
ok I'll donate 4$, I can only assume mclooter is going to donate 18$  lets do this!!

no jk, how much did you plan on donating mclooter?
Title: Re: Fallout Online: Australia
Post by: McLooter on December 12, 2012, 11:47:06 pm
5$
Title: Re: Fallout Online: Australia
Post by: foonlinecurious on December 13, 2012, 12:50:54 am
ok if its just us 2, than the rest of this community is a big piece of poo!
I'm going to make a character specifically to troll you all in NCR.
Title: Re: Fallout Online: Australia
Post by: Mr Feltzer on December 13, 2012, 05:51:47 am
well if you guys pool together 9$ we will only need 13$ More. The community might be able to get behind that number!
Title: Re: Fallout Online: Australia
Post by: foonlinecurious on December 13, 2012, 07:04:57 am
Well, I don't want to donate, and then wait 2 more months to get the other 13 $  So far it looks like its just me, and mclooter who are offering =/

Maybe if you offer a bonus to people who donate you will get more people to pitch in ^__^
Like free gear, 5,000 starting caps or something XD  make it pay to win  X|}
Title: Re: Fallout Online: Australia
Post by: Boon Lived on December 13, 2012, 08:21:12 am
I found it rather interesting in the time it was up.

Though, unless things have changed, your probably going to get blasted by some Power-Armored Guass/Vindicator troll in the starter town not long after servers up, since there are some NPCs with a huge amount of upper-tier gear that can be easily killed then looted for everything they have.

But hopefully bases won't get revealed anymore like they used to.

I agree though that there isn't much advertising. Before last time, i saw Feltzer spamming irc and NCR about it.
But i rarely seen anything else since then. Except maybe this thread, but what else is there to do?


Anyway, if it comes back up, i'd play. Hopefully a little less abooze this time Feltzer?

P.S - Does Sneak work at all?
Title: Re: Fallout Online: Australia
Post by: Mr Feltzer on December 13, 2012, 08:55:34 am
Well, I don't want to donate, and then wait 2 more months to get the other 13 $  So far it looks like its just me, and mclooter who are offering =/

Maybe if you offer a bonus to people who donate you will get more people to pitch in ^__^
Like free gear, 5,000 starting caps or something XD  make it pay to win  X|}

If I could, I would offer benefits to donators. but the Big B company that we dare not speak of would launch an orbital lawyer strike and would stomp me into prison for the rest of my life.
plus, Pay to win is shitty lol
Title: Re: Fallout Online: Australia
Post by: Mr Feltzer on December 13, 2012, 08:58:16 am
I found it rather interesting in the time it was up.

Though, unless things have changed, your probably going to get blasted by some Power-Armored Guass/Vindicator troll in the starter town not long after servers up, since there are some NPCs with a huge amount of upper-tier gear that can be easily killed then looted for everything they have.

But hopefully bases won't get revealed anymore like they used to.

I agree though that there isn't much advertising. Before last time, i saw Feltzer spamming irc and NCR about it.
But i rarely seen anything else since then. Except maybe this thread, but what else is there to do?


Anyway, if it comes back up, i'd play. Hopefully a little less abooze this time Feltzer?

P.S - Does Sneak work at all?


Those mega-high tier lootable traders have been removed. ( for the reasons you are mentioning )

Bases are no longer revealed, we found all the items that did that and fixed it.

Looking for Donations goes beyond 2238, our Moddb page has a large fanbase outside of this community. none of which are donators yet anyway.

Sneak works, ( Assuming it works in the traditional FOnline as I havent changed any sneak settings )

World Map speed is also increased now so you dont HAVE to stay in the n00b area. ;P dont forget Player vaults are a good way to escape PVPers if you aren't powerful enough anyway..
Title: Re: Fallout Online: Australia
Post by: foonlinecurious on December 13, 2012, 06:45:58 pm
ok mate, I will try to donate today but I want you to nag as many people as you can think of for donations, I want to play fonline Ozzie this week! not 2 months from now.
Title: Re: Fallout Online: Australia
Post by: Mr Feltzer on December 13, 2012, 11:25:49 pm
ok mate, I will try to donate today but I want you to nag as many people as you can think of for donations, I want to play fonline Ozzie this week! not 2 months from now.

Thanks to you and another donation we are at $8.66, we only need $13.34 to complete our goal and get FO:Aus online!
Title: Re: Fallout Online: Australia
Post by: foonlinecurious on December 15, 2012, 03:31:16 am
Yeah, thats just what i thought, see ya in 2 months mate.
Title: Re: Fallout Online: Australia
Post by: Mr Feltzer on December 19, 2012, 06:05:57 am
Many will be pleased to know alot more in-depth faction content is in the works for the eventual Open Beta.

for Factions current progress:

Faction Terminals
                     - Recruit and Kick from Faction
                     - Sets every member to the same team
                     - Custom faction names to be displayed over people via awareness
W.I.P:


Different forms of Pre-Scripted town control.
Title: Re: Fallout Online: Australia
Post by: brad smalls on December 19, 2012, 07:23:48 am
Lol good work even if no TC i can help with bases alot better
Title: Re: Fallout Online: Australia
Post by: Cyber Jesus on December 19, 2012, 07:50:35 am
Can you give me a link to the latest singleplayer version?
oh and I would also love to play the multiplayer again
Title: Re: Fallout Online: Australia
Post by: Mr Feltzer on December 19, 2012, 08:13:01 am
Can you give me a link to the latest singleplayer version?
oh and I would also love to play the multiplayer again


on account of my internet being really bone slow at the moment, I can provide you with this link: (http://www.moddb.com/games/fallout-online-australia) www.moddb.com/games/fallout-online-australia Just go down to Files and then it will take you to my forum, and the singleplayer client is there for download.
Title: Re: Fallout Online: Australia
Post by: Cyber Jesus on December 19, 2012, 09:18:57 am

on account of my internet being really bone slow at the moment, I can provide you with this link: (http://www.moddb.com/games/fallout-online-australia) www.moddb.com/games/fallout-online-australia Just go down to Files and then it will take you to my forum, and the singleplayer client is there for download.
I tried to download it of gamefront and it gives me 403 forbidden error
and then I tried rapid share and it sais:"The Public Traffic of the file's owner is exhausted." dafuq
Title: Re: Fallout Online: Australia
Post by: Mr Feltzer on December 19, 2012, 09:52:15 am
I tried to download it of gamefront and it gives me 403 forbidden error
and then I tried rapid share and it sais:"The Public Traffic of the file's owner is exhausted." dafuq

well I will take a look into it when my internet will allow me, but for now try connecting to the gamefront one with a proxy.
Title: Re: Fallout Online: Australia
Post by: Mr Feltzer on December 28, 2012, 06:48:08 am
We just got the Final Donation! The Server will be up soon!
Title: Re: Fallout Online: Australia
Post by: foonlinecurious on December 31, 2012, 07:21:18 pm
great, just when i decide to ''fast'' fonline. ( means not play it anymore for a while)
well, tell me when its up, maybe il pop in.
Title: Re: Fallout Online: Australia
Post by: Mr Feltzer on January 01, 2013, 12:57:21 am
great, just when i decide to ''fast'' fonline. ( means not play it anymore for a while)
well, tell me when its up, maybe il pop in.

Sure will do.
Title: Re: Fallout Online: Australia
Post by: Mr Feltzer on January 11, 2013, 03:04:47 am
OPEN BETA 2 ANNOUNCEMENT
Yes thats right! Its coming back! we have reached the donation goal and we are now shooting for another round. but 10x better!

all those game-breaking bugs are fixed, there is a hell of a load new craftables. and a secret announcement just for this.
TOWN CONTROL IN 7 LOCATIONS HAS BEEN ADDED. to work along-side customizable factions PVP has reached a whole new level on FO:Aus

You will find more details on the Fallout Online Australia Facebook Page (http://www.facebook.com/FOnlineAus) and Moddb Page (http://www.moddb.com/games/fallout-online-australia) as it comes along.
Title: Re: Fallout Online: Australia
Post by: Jenova on January 11, 2013, 03:24:29 am
I hope you have better cities to offer this time.
Title: Re: Fallout Online: Australia
Post by: brad smalls on January 12, 2013, 05:44:40 am
no new cities as i am aware
Title: Re: Fallout Online: Australia
Post by: Grimmi on January 12, 2013, 08:07:15 am
Feltzer do you remember me from you serwer ?? i have then nick Grim ;D
And what is IRc channel ;D
Title: Re: Fallout Online: Australia
Post by: Mr Feltzer on January 12, 2013, 11:04:41 am
Feltzer do you remember me from you serwer ?? i have then nick Grim ;D
And what is IRc channel ;D


#foaustralia
Although Im barely on it. I will be when I bring it online however.

@Brad
Jenova played a really early build before all of the custom maps were brought in.
Title: Re: Fallout Online: Australia
Post by: Jenova on January 12, 2013, 11:40:20 am
Good to hear. I'll see how well you did.  :)
Title: Re: Fallout Online: Australia
Post by: A concerned wastelander on January 12, 2013, 07:17:36 pm
Sorry if the question have already been asked, but can we run in combat mode on your server?
Title: Re: Fallout Online: Australia
Post by: Mr Feltzer on January 12, 2013, 11:05:35 pm
Sorry if the question have already been asked, but can we run in combat mode on your server?

Just like 2238, in towns/locations it is Real-Time. but in encounters you can choose in the Config ( or if your outdoorsman finds the encounter you can also select it in-game )

and that question is a little un-clear, If you mean "Combat mode" by killing other players. yes you can kill the hell out of other players. out of every town in the game only 2 are guarded the rest are open to PVP
Title: Re: Fallout Online: Australia
Post by: A concerned wastelander on January 13, 2013, 12:22:15 am
Sorry I guess my question was unclear.

By combat mode, I mean the combat timer after you engage or get engaged. On 2238 it prevent you from leaving a area. On TLA or Requiem, it also prevent you from running, you may only walk for the duration of the combat timer.

So my question is, can you always run (like on 2238), or do engaging someone or being engaged by someone in combat prevent oneself from running for the duration of the combat timer (like TLA or Requiem)?
Title: Re: Fallout Online: Australia
Post by: brad smalls on January 13, 2013, 12:25:34 am
Features that i know of so far

Town Controll: works by talking to a NPC and taking the town. Rewards can be obtained from a certin NPC in each town
                   TC towns Broome, Parks, Perth, Broken hills, Ashford,
                                 Emu Plains and Austec with the best being
                                 Austec
TC list availble through ~TClist
Faction
Unlocked faction names.
Awerness shows what faction they are apart of

Slaves: Slaves can be slaved with rope while on them you can slave any NPC from Rat to Death Claw Nomad to Enclave Solider in battle if the merc leader dies so does all the slaves note:when slaved they lose all there items and when killed all the items on them disapere

Crafting: All Armours and Weapons can be crafted with out blueprints or professions
Robots can be crafted in the same way
Bases can also be crafted Vualts, Large Towns, Trading posts and Second Stage cave have a faction termnial.
The following bases can be seen on WM the Trading posts Chruch Large Towns and Vualts

Combat is the same as 2238 RT and TB you can run in real time combat
max level is 24

Towns: all TC towns are new Austec is Serria NAR is NCR and BAS is Vault City Duntroon is Navaro Hobart is San Fran

Roleplay CMDs: ~sleep knocks you out and restores a small bit of HP

This is off the top of my head so excpect some mistakes.
Title: Re: Fallout Online: Australia
Post by: Mr Feltzer on January 13, 2013, 03:14:04 am
Sorry I guess my question was unclear.

By combat mode, I mean the combat timer after you engage or get engaged. On 2238 it prevent you from leaving a area. On TLA or Requiem, it also prevent you from running, you may only walk for the duration of the combat timer.

So my question is, can you always run (like on 2238), or do engaging someone or being engaged by someone in combat prevent oneself from running for the duration of the combat timer (like TLA or Requiem)?


Oh so the Combat timer, well that is enabled. you can run whilst in combat, and the timer is about 5-6 seconds to leave the map
Title: Re: Fallout Online: Australia
Post by: McLooter on January 13, 2013, 04:13:45 am
What is TC like? Does it have timer on the top of the screen? Rewards?
Title: Re: Fallout Online: Australia
Post by: Mr Feltzer on January 14, 2013, 12:40:17 am
What is TC like? Does it have timer on the top of the screen? Rewards?


TC is very new and is still in development, but essentially. there is no timer. The Town Mayor charges up resources and when he reaches his full charge you can talk to him and gather the resources. This means you must protect the mayor, if he is killed. or another faction talks to him. your faction will no longer be in control.

There is no locker that simply "builds up" resources, you have to be there and gather the resources off the mayor when he is ready to give it to you.


you can check ~tclist to see what towns are owned by who. ( and the who is fun because Factions can customize their names )

as far as rewards are concerned they vary, The small towns that are under siege by zombies alot do not often have strong rewards as their town isn't powerful. but larger towns have large rewards.

for example:

Broken hills will give you Metal Armour,  3500 caps, 1k 7.62 ammo.
This timer recharges in a few minutes, so you can really milk it.

the large special location takes a much longer time to charge up but it dispenses 10k caps and 5 Solar Scorchers.

Title: Re: Fallout Online: Australia
Post by: Gimper on January 14, 2013, 04:31:53 am
And when is this server gonna be up? I'm pretty sick of 2238, and this HAS to be better than 2238 lol.
Title: Re: Fallout Online: Australia
Post by: Mr Feltzer on January 14, 2013, 09:32:35 am
very soon, in a few days hopefully
Title: Re: Fallout Online: Australia
Post by: Mr Feltzer on January 14, 2013, 01:23:22 pm
Well the server is ready to roll! if you already have the client

Get this patch!: http://thecoregaming.com/forums/viewtopic.php?f=20&t=1058

Connect to the following IP:
    103.23.148.194:7771
Title: Re: Fallout Online: Australia
Post by: brad smalls on January 14, 2013, 01:32:23 pm
Its up
Title: Re: Fallout Online: Australia
Post by: Hololasima on January 14, 2013, 10:38:47 pm
Is there any chance to contact GM in game or irc or whatever?
Title: Re: Fallout Online: Australia
Post by: brad smalls on January 15, 2013, 12:09:47 am
we are back up and awake
Title: Re: Fallout Online: Australia
Post by: Mr Feltzer on January 15, 2013, 12:12:14 am
Is there any chance to contact GM in game or irc or whatever?

Yeah it up #foaustralia
Title: Re: Fallout Online: Australia
Post by: McLooter on January 15, 2013, 12:23:10 am
This game needs more audience!
Title: Re: Fallout Online: Australia
Post by: brad smalls on January 15, 2013, 01:16:24 am
like 12 poeple were on today
Title: Re: Fallout Online: Australia
Post by: McLooter on January 15, 2013, 01:24:39 am
Hawks play it now, I think other PvP teams of 2238 should give it a try.   :)
Title: Re: Fallout Online: Australia
Post by: brad smalls on January 15, 2013, 01:31:14 am
Manero wanted download
Title: Re: Fallout Online: Australia
Post by: Mr Feltzer on January 15, 2013, 01:34:29 pm
Hawks play it now, I think other PvP teams of 2238 should give it a try.   :)


the more the merrier!
Title: Re: Fallout Online: Australia
Post by: manero on January 15, 2013, 04:54:08 pm
Where the heck i can find downloadable client? oO
Title: Re: Fallout Online: Australia
Post by: Jenova on January 15, 2013, 05:35:42 pm
Maybe this (https://rapidshare.com/#!download|95p1|4177514746|Fallout%20Online%20Australa%20-%20Revision%202.7z|574319|0|0)?
Title: Re: Fallout Online: Australia
Post by: manero on January 15, 2013, 06:28:25 pm
File owner's public traffic exhausted. (da3c7b74)
Title: Re: Fallout Online: Australia
Post by: Jenova on January 15, 2013, 06:38:47 pm
Then either wait for reupload, or download 2.0, and then patch, and patch, and patch...

Or download all'a them (http://rapidshare.com/files/1321925194/FOA.zip)
Title: Re: Fallout Online: Australia
Post by: Mr Feltzer on January 16, 2013, 01:32:25 am
you could just get 2.0 and then patch it, or maybe try using a proxy to connect to the previous link
Title: Re: Fallout Online: Australia
Post by: manero on January 16, 2013, 07:52:21 am
you could just get 2.0 and then patch it, or maybe try using a proxy to connect to the previous link

Great advertising.
Title: Re: Fallout Online: Australia
Post by: DEATH on January 16, 2013, 09:23:27 am
VSB approved this server. Easy communication, response of GM. Fixing of issues, great crafting. New locations and so on. At first I was like it is a joke. But after trying it. I have to say, that it is damn serious business.
Title: Re: Fallout Online: Australia
Post by: brad smalls on January 16, 2013, 12:20:46 pm
^maybe a certin dev team should take a hint 1 year for advanced med componants
Title: Re: Fallout Online: Australia
Post by: maszrum on January 16, 2013, 01:41:26 pm
any more info? server status?
how many gangs are playing there? some website/forum?

make it a little bit more professional, maybe that could be an alternative for 2238 till other "PvP Projects" are not ready yet.



Title: Re: Fallout Online: Australia
Post by: Kelin on January 16, 2013, 02:37:28 pm
As far as I know, only Hawks are playing there + some independent players. I was told that there wasn't any server status checker at the moment. All I know about this server is:
Feel free to correct me in case I'm wrong at any of the points.

There is still lots of things I don't know. Level cap? System of followers? Perks? Available weapons? Fallout in Australia is a wonderful idea, would be a shame to waste it. Yesterday I was watching Mad Max 3 and it was an amazing movie with such a great atmosphere. Maybe focus on making low stuff server for MadMax wannabies only. Boost weapons like shotguns, hunting rifles, pistols and make everything scarce. No pulse rifles, no gatlings. Post-apo Australia with inspiration of Mad Max franchise, that's how I see it  8) .

This is just brainstorming, who knows maybe your server is good as it is.
Title: Re: Fallout Online: Australia
Post by: kompreSor on January 16, 2013, 06:15:57 pm
i need working link to download client. this game is more difficult than 2238 download :P.
Title: Re: Fallout Online: Australia
Post by: intruders on January 16, 2013, 08:04:25 pm
here you go

http://www.ulozto.cz/xu5UZSd/faustralia-zip

flaws:
-high ping for europeans
-low playerbase
-still raw, bugs,exploits,unbalanced etc
Title: Re: Fallout Online: Australia
Post by: JovankaB on January 16, 2013, 08:20:49 pm
Wow, 600+ MB, that's over 3x more than 2238 client :o What takes so much space?
Title: Re: Fallout Online: Australia
Post by: Cyber Jesus on January 16, 2013, 08:31:36 pm
encrypted porn
Title: Re: Fallout Online: Australia
Post by: intruders on January 16, 2013, 08:33:52 pm
maps mostly
you dont need master & critter as separate files unlike 2238
Title: Re: Fallout Online: Australia
Post by: Jenova on January 16, 2013, 08:44:38 pm
579mb, and there are plenty of things inside which aren't needed for playing, such as the mapper.
Title: Re: Fallout Online: Australia
Post by: Grimmi on January 16, 2013, 08:48:45 pm
jenova say me where i can download version for Polsih players ?
Title: Re: Fallout Online: Australia
Post by: Jenova on January 16, 2013, 08:53:16 pm
Or download all'a them (http://rapidshare.com/files/1321925194/FOA.zip)
Title: Re: Fallout Online: Australia
Post by: Aquare on January 16, 2013, 09:38:40 pm
Download. (http://serauqa.tk/foaus/FOnline_Australia_Revision_2.7.zip)
An original archive, without fallout.dat.
It may be enough to copy master.dat/critter.dat into the base directory.
Title: Re: Fallout Online: Australia
Post by: Boon Lived on January 17, 2013, 12:09:00 am
If you use the above download, you will need to configure the Critter and Master dats manualy.

Open DataFiles.cfg and remove the line:

fallout.dat

And replace it with the path to where your Critter/Master.dat is
For example
C:\Program Files\Fallout2\Critter.dat
C:\Program Files\Fallout2\Master.dat

Or if you decide to just put it in the same file as the client, you can simply put:

Critter.dat
Master.dat
Title: Re: Fallout Online: Australia
Post by: Mr Feltzer on January 17, 2013, 01:34:07 am
Hey guys, sorry I was in bed asleep while all of this download stuff transpired. I have a brand new download link for you all.

http://www.multiupload.nl/4RQQ6DPIA0

comes fully updated, all you need do is run the game
Title: Re: Fallout Online: Australia
Post by: Mr Feltzer on January 17, 2013, 01:39:14 am
As far as I know, only Hawks are playing there + some independent players. I was told that there wasn't any server status checker at the moment. All I know about this server is:
  • It's developed by one developer only
  • Running enabled during RT combat
  • New world map
  • New locations
  • SDK (TLA or old 2238) drug system
  • I can only guess without working status checker, but I would say the server population is 0-30
  • Levelling one character takes about 10 hours (this info comes from one FOAus player)
  • I've heard pvp is very unbalanced
Feel free to correct me in case I'm wrong at any of the points.

There is still lots of things I don't know. Level cap? System of followers? Perks? Available weapons? Fallout in Australia is a wonderful idea, would be a shame to waste it. Yesterday I was watching Mad Max 3 and it was an amazing movie with such a great atmosphere. Maybe focus on making low stuff server for MadMax wannabies only. Boost weapons like shotguns, hunting rifles, pistols and make everything scarce. No pulse rifles, no gatlings. Post-apo Australia with inspiration of Mad Max franchise, that's how I see it  8) .

This is just brainstorming, who knows maybe your server is good as it is.


There is a brand new Drug System that is currently in development.

What we have so far is essentially 3 primary drugs.
2 Healing drugs and 1 Drug that heals and cures poison and radiation

Things like jet, mentats and such are not yet implemented. however you may some times find them buried in old TLA maps ( I also cannot guarentee they work, they are probably bugged )

 I also like my server the way it is. all the craftables, the player experience.. the zombies.. the TC. The living on a small farm starting your little corn whiskey empire.. all that  good stuff
Title: Re: Fallout Online: Australia
Post by: Mr Feltzer on January 17, 2013, 02:10:30 am
also with people wondering why zombies were appearing at their base.

(http://img717.imageshack.us/img717/9063/infectedzone.png)
Title: Re: Fallout Online: Australia
Post by: McLooter on January 17, 2013, 04:50:50 am
Some pics and videos to give an idea:

Zombie town for exp:
(http://i2.minus.com/jOPKt12EiUpB8.jpg)

TC:
(http://i1.minus.com/jbbFgaW47Pj7IC.jpg)

Mercs
https://www.youtube.com/watch?v=0ueAJCN-7D8

What could be improved for some balance:
- Gauss rifle is probably the most unbalanced weapon in this game, as it has extreme damages and 50 hexes of range.
- Knock outs are too common. (Not confirmed since I have not tried Stonewall yet.)
- TC could use a 5-10 minute timer.
- Towns like Broome should have preview for them.

Some things that should stay:
- All the weapons and armors.
- The arcade style, where you have to put little effort into crafting, farming, etc. It gives a lot more room for PvP, it also gets rid of all the stress that the other FOnline games can give you.
- The excellent base system.
- Decent crafting system.

In my opinion, more people should give it a try, we could use some more audience on this server.
Title: Re: Fallout Online: Australia
Post by: maszrum on January 17, 2013, 11:23:15 am
i was thinking to give a try this foaustralia but that powerarmors + hightech shit + not modified critical table scares me like hell :l
Title: Re: Fallout Online: Australia
Post by: Mr Feltzer on January 17, 2013, 11:24:35 am
i was thinking to give a try this foaustralia but that powerarmors + hightech shit + not modified critical table scares me like hell :l


Give it a try, you will see. Nothing is nerfed like it is on other servers.

PvP is very diverse and new.. unbalanced maybe. fun definitely.
Power Armour isn't even that tough..
Title: Re: Fallout Online: Australia
Post by: Dark Angel on January 17, 2013, 07:39:44 pm
Many zombies there.
(https://i.imgur.com/uT25v.jpg)
Title: Re: Fallout Online: Australia
Post by: Cyber Jesus on January 17, 2013, 07:45:22 pm
Fun server but I don't think anybody wants to spend 10 hours on lvling a character. Can you make exping go faster?
Title: Re: Fallout Online: Australia
Post by: McLooter on January 17, 2013, 08:53:03 pm
you can level off zombies or cave encounters with minigun/avenger, 5mm jhp is really easy to craft, should make everything faster (in caves, you'll always find NPCs)
Title: Re: Fallout Online: Australia
Post by: greenthumb on January 17, 2013, 09:31:14 pm
this seems to be fun, i ll give it try on weekend, hope somebody will help me to start :P
Title: Re: Fallout Online: Australia
Post by: Crovax on January 17, 2013, 11:58:14 pm
Where can computer chips be found?
Title: Re: Fallout Online: Australia
Post by: Kascin on January 18, 2013, 12:36:53 am
You have to find a map where there is a broken Robobrain, and you do Science on him.
Maybe you need a minimum score in Science
Title: Re: Fallout Online: Australia
Post by: Mayck on January 18, 2013, 12:42:00 am
Gave up after failing to find a single metal part after an hour of playing.
Title: Re: Fallout Online: Australia
Post by: Kascin on January 18, 2013, 12:47:31 am
It's pretty easy.
Well a bit less easy than 2238 but unlimited and cool.

You have to find a map with a lot of rock on north west, and use the sledgehammer you take when you start.
Zone 19:14 if I remember well (near the tent you see at the beggining) is a good place for example.
Title: Re: Fallout Online: Australia
Post by: Crovax on January 18, 2013, 12:53:28 am
Thanks Kascin, metal parts aren't hard to find u can find a map that has rocks for ore, minerals, and flint all in that map.
Title: Re: Fallout Online: Australia
Post by: Mayck on January 18, 2013, 12:56:21 am
damn, i failed to see the recipe at page 1 (the one that doesn't need the smelter)... i was constantly triing to find metal parts for the smelter...
Title: Re: Fallout Online: Australia
Post by: McLooter on January 18, 2013, 01:16:26 am
the dead Mr. Handy in Broome will give you electronic parts
Title: Re: Fallout Online: Australia
Post by: DEATH on January 18, 2013, 01:18:09 am
Computer chips not electronic parts.
Title: Re: Fallout Online: Australia
Post by: McLooter on January 18, 2013, 01:20:36 am
!
Title: Re: Fallout Online: Australia
Post by: Mr Feltzer on January 18, 2013, 01:53:21 am
http://www.moddb.com/games/fallout-online-australia/downloads/general-game-guide
Title: Re: Fallout Online: Australia
Post by: McLooter on January 18, 2013, 05:31:57 am
It's not that badly balanced, decent snipers probably won't be able to carry PA(38 kg) or APA(43-45 kg), then there is no auto-aim. Tanks take very little damage on APAmk2 (60-95 dmg on hex, by bozar), RL does about 20-30. However, there are no SS, only weak healing items and FA, so fights will be different I can imagine.
Title: Re: Fallout Online: Australia
Post by: Wind_Drift on January 18, 2013, 06:31:48 am
Gave up after failing to find a single metal part after an hour of playing.

I'm still playing 2238 after a year of not finding a single HQ Chem component....

Gonna give Australia another shot this weekend when I have the time.
Title: Re: Fallout Online: Australia
Post by: Glumer on January 18, 2013, 06:13:16 pm
for me is it best fonline server ever
Title: Re: Fallout Online: Australia
Post by: DJ Bulva on January 18, 2013, 06:26:54 pm
5th day Faustralia - tested by me.

Awesome. Good job, more fun more possibilites.

Bad thinks are Polands and other junkie proxie players comming here...

P.S. For some (mc) loosers, there is more healing drugs as SStims. RLs do more damage what was wrotten. Solution is. Try play a dont say blahblah.
Title: Re: Fallout Online: Australia
Post by: Termap on January 18, 2013, 06:45:37 pm
Guys, I would appreciate a video, screenshots and extracts or good moments from the game, could be possible to do something like this to reach more people?
Thank you
Title: Re: Fallout Online: Australia
Post by: Glumer on January 18, 2013, 07:24:12 pm
(http://i49.tinypic.com/b7fcyh.jpg)
Title: Re: Fallout Online: Australia
Post by: PLAYB0Y on January 18, 2013, 08:10:07 pm
Awesome PVE fight, omg guuys, are you serious ? Is this a cool game ? go 2238 and real PVP no this s*.
Title: Re: Fallout Online: Australia
Post by: Cyber Jesus on January 18, 2013, 08:34:11 pm
Its more fun than 2238 to me
Title: Re: Fallout Online: Australia
Post by: McLooter on January 18, 2013, 08:51:41 pm
Awesome PVE fight, omg guuys, are you serious ? Is this a cool game ? go 2238 and real PVP no this s*.
nah, you come here and fight us, we are enjoying our time here :)
Title: Re: Fallout Online: Australia
Post by: PLAYB0Y on January 18, 2013, 09:00:35 pm
nah, you come here and fight us, we are enjoying our time here :)

Population of Australia = 12.  AL hawks there :D :D :D you should rename server : FOhawkie
Title: Re: Fallout Online: Australia
Post by: McLooter on January 18, 2013, 09:14:14 pm
why does that concern you? so go play 2238, and let people play their FOAUS
Title: Re: Fallout Online: Australia
Post by: DEATH on January 18, 2013, 09:39:25 pm
VSB is there also. Just before you enter this server you have to fully understand it is a beta. And you are the part of guys who are testing it for further patches, updates, changes, just improving the game. If there will be any questions, join IRC foaustralia.

There are lot of pros, there are cons. Something better, something worse than 2238.
Title: Re: Fallout Online: Australia
Post by: Knife_cz on January 18, 2013, 10:03:50 pm
Well I don't have anything to do anyway, so let's try this out!
Title: Re: Fallout Online: Australia
Post by: A concerned wastelander on January 18, 2013, 10:34:09 pm
Is it possible to have several bases part of the same faction, or is it one base per faction?

Is it possible to have several tents/caves/houses on the same character or will making a new home delete the old one like on 2238?

Title: Re: Fallout Online: Australia
Post by: Cyber Jesus on January 18, 2013, 10:37:28 pm
You can have as many bases as you want on one character
Title: Re: Fallout Online: Australia
Post by: McLooter on January 18, 2013, 10:46:00 pm
A PvP situation has been developed! Three sides exist:

The Imperial Bozo Legion: hosted by me and some hawks
Australian Army: hosted by Feltzer (I believe) and some random players
The Plague: hosted by Glumer and some hawks/VSB
Title: Re: Fallout Online: Australia
Post by: Knife_cz on January 18, 2013, 11:28:24 pm
Just entered some place with a trade, been shot by a Power Armor guy.
Looks like a good first impression to me
Title: Re: Fallout Online: Australia
Post by: McLooter on January 18, 2013, 11:35:49 pm
The game has some PKs I believe.

edit. Beware of Grim. (not gr1m) as he is a power armor PK in Broome.
Title: Re: Fallout Online: Australia
Post by: Jenova on January 19, 2013, 12:43:47 am
Seems like this server is a playground for the hawks.
Title: Re: Fallout Online: Australia
Post by: McLooter on January 19, 2013, 12:52:12 am
We are trying to help the server..If you think this Grim. is "gr1m"...it is incorrect, there is 2 grims. We do not kill the new players as we are trying to gain more population for this server.  :)
Title: Re: Fallout Online: Australia
Post by: manero on January 19, 2013, 01:22:43 am
Is there anything else than pvp? If not there is no point to download it. As far as i noticed its fighting against the same old faces as on 2238 but under new brand.
Title: Re: Fallout Online: Australia
Post by: A concerned wastelander on January 19, 2013, 01:31:56 am
Ok, so I made a bank vault, but it says im not part of this faction when I try the terminal. I managed to close the vault door, but it cant be openned now.

Any way to correct the situation?
Title: Re: Fallout Online: Australia
Post by: DEATH on January 19, 2013, 01:36:34 am
You need to set a faction name. After write ~myinfo. And use number of ID you have there, for inserting it into "recruit a faction member". And you have to recruit yourself at first.
Title: Re: Fallout Online: Australia
Post by: McLooter on January 19, 2013, 01:37:55 am
PvP:
- Mercs (you kill the merc leader, mercs vanish/die)
- For BGs, it's much closer to the last session of 2238, as hexing won't kill a tank in 2-3 bursts, but maybe a non-tank in 1-2.
- For Snipers, you have the gauss pistol and rifle, decent snipers probably won't be able to carry PA/APA. (Haven't tested.)
- Energy weapons have pulse rifle, I heard that it's effective against PA.
- Grenades suck.
- TC.

PvE:
- There are some new encounters, such as zombie hunters, where you'll find some humans with assault rifles fighting zombies.
a. Australian Patrol (Enclave patrol)
- Modified Encounter names.
- Slaves
- Bounty Hunters appear if you are a child killer.

Locations:
Broome: The starter town and imo the best map.
N.R.A.: Copy of NCR but it's a custom map.
Other bland maps such as Parkes, Broken Hills (custom) and Perth
Then there are the reused maps such as New Reno, Navarro, Primal Tribe, Den, Redding (Emu Plains), Gecko (Ashford), San Fransisco (Hobart), etc.
WIP Locations: Sydney and Atoll.

Crafting:
- No professions required. (Except for architect.)
- Build towns, bases, vaults, etc. (Some require the architect profession.)
- All the weapons except vindicator, turbo plasma rifle, etc.

Factions:
- Ranks
- Cave 2, trading post and vaults have faction terminals which allow you to build a faction with.
Title: Re: Fallout Online: Australia
Post by: Mr Feltzer on January 19, 2013, 01:45:37 am
Is it possible to have several bases part of the same faction, or is it one base per faction?

Is it possible to have several tents/caves/houses on the same character or will making a new home delete the old one like on 2238?

The way bases work is, if you have a base you are automatically leader of it. You can control the terminals and such, if you make another base. you are then in control of the new base, the one you had before will then not be controlled by you.
Title: Re: Fallout Online: Australia
Post by: PolarBear315 on January 19, 2013, 02:14:06 am
Foa sounds trippy.

And completly difrent then 2238.
Title: Re: Fallout Online: Australia
Post by: Mr Feltzer on January 19, 2013, 02:16:49 am
I'm confused from the link provided, wut is Foline Aus,

Is this server up and running? new project..?

( spoof ? )

Is this why server is down? So people will mind the forum link.. ???

spoof huh ?

Not new, started about 2-3 years ago.

Server is not down. Its online

What do you mean by spoof?
Title: Re: Fallout Online: Australia
Post by: Cyber Jesus on January 19, 2013, 01:43:55 pm
Every time I check the architect in NAR he doesn't have anything on him, is someone camping him and buying everything or is he broken ???
Title: Re: Fallout Online: Australia
Post by: Boon Lived on January 19, 2013, 01:50:56 pm
None of the above. He no longer stocks them, so they have to be crafted.
Title: Re: Fallout Online: Australia
Post by: Cyber Jesus on January 19, 2013, 02:00:31 pm
well that's shit
Title: Re: Fallout Online: Australia
Post by: Mr Feltzer on January 19, 2013, 02:02:48 pm
Every time I check the architect in NAR he doesn't have anything on him, is someone camping him and buying everything or is he broken ???

I dont remember removing his items. must be broken/camped
Title: Re: Fallout Online: Australia
Post by: Cyber Jesus on January 19, 2013, 02:29:57 pm
I dont remember removing his items. must be broken/camped
Why do we need 50% repair for an ordinary tent? It should be just 10 hides like in 2238
Title: Re: Fallout Online: Australia
Post by: Dark Angel on January 19, 2013, 03:36:06 pm
First camp shouldn't need anything to make it.
Title: Re: Fallout Online: Australia
Post by: Cyber Jesus on January 19, 2013, 03:49:15 pm
Crafting is bugged, I can craft 5mm jhp and then 2 seconds later it disappears from the list. Same thing with metal parts and other resources.
Title: Re: Fallout Online: Australia
Post by: DJ Bulva on January 19, 2013, 07:55:05 pm
(http://img13.rajce.idnes.cz/d1303/7/7623/7623801_8affd69e75b09d2406cfb4ea08c64d84/images/screen_19-01-2013_18-44-10.jpg?ver=2)

(http://img13.rajce.idnes.cz/d1303/7/7623/7623801_8affd69e75b09d2406cfb4ea08c64d84/images/screen_19-01-2013_18-41-32.jpg?ver=2)
Title: Re: Fallout Online: Australia
Post by: Mike Crosser on January 19, 2013, 08:00:07 pm
What does the first one say?I can't read it.
Title: Re: Fallout Online: Australia
Post by: McLooter on January 19, 2013, 08:11:05 pm
(https://i.imgur.com/8wBW3iI.jpg)

(https://i.imgur.com/gjZ4nJk.jpg)

(https://i.imgur.com/lW7z5jV.jpg)

there was some pvp today but didn't take screens
Title: Re: Fallout Online: Australia
Post by: Wipe on January 19, 2013, 09:17:33 pm
I have to ask... These colored text all over the place is always visible?
Title: Re: Fallout Online: Australia
Post by: Cyber Jesus on January 19, 2013, 09:21:43 pm
I have to ask... These colored text all over the place is always visible?
Nope only during TC
Title: Re: Fallout Online: Australia
Post by: McLooter on January 19, 2013, 09:28:29 pm
If you are speaking about the TC list, you can turn it off by typing ~tclist.
Title: Re: Fallout Online: Australia
Post by: McLooter on January 19, 2013, 10:40:06 pm
Me + mutants vs. 3 hawks

(https://i.imgur.com/L1oxUjh.jpg)

(https://i.imgur.com/4NNa3jw.jpg)

(https://i.imgur.com/UkQfRkB.jpg)
Title: Re: Fallout Online: Australia
Post by: A concerned wastelander on January 19, 2013, 10:49:24 pm
Ok, so I got a nice new one...

I am having lag issues on a single character, all my other characters are working fine.

Any known issues about that or way to remove the lag from this cursed character?
Title: Re: Fallout Online: Australia
Post by: Cyber Jesus on January 19, 2013, 10:50:27 pm
Me + mutants vs. 3 hawks
So that was you huh, I'm psycho killer. Thanks for the bozar  :-*
Title: Re: Fallout Online: Australia
Post by: Mr Feltzer on January 20, 2013, 12:46:07 am
Ok, so I got a nice new one...

I am having lag issues on a single character, all my other characters are working fine.

Any known issues about that or way to remove the lag from this cursed character?

Never seen this issue before. Contact me when you are in-game ( assuming I am on the IRC at the same time )
Title: Re: Fallout Online: Australia
Post by: A concerned wastelander on January 20, 2013, 03:48:30 am
Never seen this issue before. Contact me when you are in-game ( assuming I am on the IRC at the same time )

So yes, as we could see, the problem is related to the awerness perk. Seems like im the first one with this problem, but if anyone ever have same issue let us know.
Title: Re: Fallout Online: Australia
Post by: Cyber Jesus on January 20, 2013, 11:52:02 am
So yes, as we could see, the problem is related to the awerness perk. Seems like im the first one with this problem, but if anyone ever have same issue let us know.
I have the same problem, I'm getting huge lag spikes on my character with awarnes

btw where do I get gunpowder? I don't see it in my fixboy
Title: Re: Fallout Online: Australia
Post by: brad smalls on January 20, 2013, 12:32:26 pm
Awerness bug is a problem when using because of the way it shows it in the UI
Title: Re: Fallout Online: Australia
Post by: Boon Lived on January 20, 2013, 12:36:16 pm
Gunpowder should be on the first page, it requires Minerals and 40 science.
Title: Re: Fallout Online: Australia
Post by: Cyber Jesus on January 20, 2013, 12:41:22 pm
Gunpowder should be on the first page, it requires Minerals and 40 science.
I made another crafting alt and gunpowder is shown, looks like fixboy is bugged because on my first crafter I didn't see it
Title: Re: Fallout Online: Australia
Post by: brad smalls on January 20, 2013, 12:55:59 pm
it only comes up if you have the required skill
Title: Re: Fallout Online: Australia
Post by: Cyber Jesus on January 20, 2013, 02:39:35 pm
I had more than 40% science which was required
Title: Re: Fallout Online: Australia
Post by: Jlekc on January 20, 2013, 05:07:48 pm
What's the problem with server?
Title: Re: Fallout Online: Australia
Post by: McLooter on January 20, 2013, 05:11:42 pm
offline
Title: Re: Fallout Online: Australia
Post by: Cyber Jesus on January 20, 2013, 09:07:15 pm
feltzer is sleeping, wake up dammit!
Title: Re: Fallout Online: Australia
Post by: Mr Feltzer on January 21, 2013, 02:53:37 am
Fixed Now. Sorry Lads
Title: Re: Fallout Online: Australia
Post by: A concerned wastelander on January 21, 2013, 05:42:46 pm
I made another crafting alt and gunpowder is shown, looks like fixboy is bugged because on my first crafter I didn't see it

Related to this... I dont have 5mm AP or 10mm AP in my crafting list (I have 200 repair and science), are they craftable? Or would it be the same bug encountered by Cyber Jesus?
Title: Re: Fallout Online: Australia
Post by: Glumer on January 21, 2013, 05:45:05 pm
Related to this... I dont have 5mm AP or 10mm AP in my crafting list (I have 200 repair and science), are they craftable? Or would it be the same bug encountered by Cyber Jesus?

to learn it, you must find way (its way how to craft it)
Title: Re: Fallout Online: Australia
Post by: Mr Feltzer on January 21, 2013, 08:29:22 pm
Related to this... I dont have 5mm AP or 10mm AP in my crafting list (I have 200 repair and science), are they craftable? Or would it be the same bug encountered by Cyber Jesus?

not a bug, those AP ammo have not been added yet.
Title: Re: Fallout Online: Australia
Post by: Blerter on January 22, 2013, 08:25:25 pm
Where is the download I can't find it? and what makes this different from 2238 except the better and more original American setting and that 2238 has less bugs and is a bit more balanced?
Title: Re: Fallout Online: Australia
Post by: Mike Crosser on January 22, 2013, 09:53:43 pm
original American setting
Yes,so American that it's set in Australia
Title: Re: Fallout Online: Australia
Post by: Michaelh139 on January 22, 2013, 10:33:54 pm
Where is the download I can't find it? and what makes this different from 2238 except the better and more original American setting and that 2238 has less bugs and is a bit more balanced?
it's fun.
Title: Re: Fallout Online: Australia
Post by: Mayck on January 22, 2013, 10:36:09 pm
and what makes this different from 2238 except the better and more original American setting and that 2238 has less bugs and is a bit more balanced?
It's new.
Title: Re: Fallout Online: Australia
Post by: Mr Feltzer on January 23, 2013, 01:45:54 am
Where is the download I can't find it? and what makes this different from 2238 except the better and more original American setting and that 2238 has less bugs and is a bit more balanced?

Its a much more original America.

If you check the Moddb (http://www.moddb.com/games/fallout-online-australia)  you will find the "Downloads" button, go there and get revision 2.0 then the patches.
Title: Re: Fallout Online: Australia
Post by: Boon Lived on January 23, 2013, 01:59:29 am
Download. (http://serauqa.tk/foaus/Fallout%20Online%20Australa%20-%20Revision%202.zip)
An original archive, without fallout.dat.

This one should have all the patches and doesn't include Fallout.dat, so you can use your own Critter/Master.dats

Should be put on the first post or something.
Title: Re: Fallout Online: Australia
Post by: Mr Feltzer on January 23, 2013, 02:17:04 am
This one should have all the patches and doesn't include Fallout.dat, so you can use your own Critter/Master.dats

Should be put on the first post or something.

Yeah, done. Added it to the first post
Title: Re: Fallout Online: Australia
Post by: Plech on January 23, 2013, 12:10:38 pm
hey guys, have anyone some working interface for FO:A?
Title: Re: Fallout Online: Australia
Post by: Mr Feltzer on January 25, 2013, 03:47:23 am
New Main Menu, compliments of The Core Gaming's (http://www.thecoregaming.com/) Main Artist.
Title: Re: Fallout Online: Australia
Post by: Michaelh139 on January 25, 2013, 04:07:53 am
It's new.
And fun.
Title: Re: Fallout Online: Australia
Post by: Muslim Obama on January 25, 2013, 08:53:16 am
How many people are playing your server?
Title: Re: Fallout Online: Australia
Post by: sHoW. on January 25, 2013, 02:24:17 pm
What i have to do if it says cannout found fallout.dat and run updater but it dont work. Thanks.
Title: Re: Fallout Online: Australia
Post by: Mr Feltzer on January 26, 2013, 12:28:30 am
How many people are playing your server?

Depends on your Timezone.

Quote from: sHoW
What i have to do if it says cannout found fallout.dat and run updater but it dont work. Thanks.

1stly, we never use the updater for ANYTHING all updates are downloaded from the Forums

Secondly, Fallout.dat is included with your Client. unless you downloaded the client that does not contain it specifically. ( For some odd reason ) in this case you should have found out thats you can change the client to use critter.dat and master.dat, In DataFiles.cfg  ( Note the CFG File ) open that up in notepad and replace "fallout.dat" with "critter.dat" and on the next line "master.dat", then place a copy of your Critter and master's into the client folder ( you should have both of those files from playing 2238 ) then the game should run
Title: Re: Fallout Online: Australia
Post by: Mr Feltzer on January 26, 2013, 12:32:39 am
(http://sphotos-a.ak.fbcdn.net/hphotos-ak-ash3/542300_573773169317581_1643994423_n.jpg)
Centaur Area for those complaining that they cannot level fast enough
Title: Re: Fallout Online: Australia
Post by: Muslim Obama on January 26, 2013, 12:56:19 am
but can you just tell me from x up to y?
like from 20 - 70 depends of your time zone. my time zone is gmt +1
Title: Re: Fallout Online: Australia
Post by: JovankaB on January 26, 2013, 01:02:47 am
but can you just tell me from x up to y?
like from 20 - 70 depends of your time zone. my time zone is gmt +1

Here you go, status for FOnline: Australia:
http://sc.temote.pl/index.php?s=103.23.148.194&p=7771
Title: Re: Fallout Online: Australia
Post by: Blerter on January 26, 2013, 01:02:23 pm
How the hell do you do this shit..... it doesnt have a location to put the .dats even after extraction. And I have no idea what IP and port....
Title: Re: Fallout Online: Australia
Post by: sHoW. on January 26, 2013, 01:20:36 pm
How the hell do you do this shit..... it doesnt have a location to put the .dats even after extraction. And I have no idea what IP and port....

if you was check first Post you will see this:
http://www.moddb.com/games/fallout-online-australia

Try check it.
Title: Re: Fallout Online: Australia
Post by: Blerter on January 26, 2013, 01:57:59 pm
Where do I put .dat files?
Title: Re: Fallout Online: Australia
Post by: Blerter on January 26, 2013, 03:23:57 pm
No bloody wonder no one plays, there isnt such thing as ease of use with this.
Title: Re: Fallout Online: Australia
Post by: McLooter on January 26, 2013, 10:08:45 pm
Hawks are looking for an enemy here for PvP.

We are also helping Feltzer on the project by making some maps. Personally I have made 2 maps already (Wasserstein right to Broome and Broome sewers.)
Title: Re: Fallout Online: Australia
Post by: Boon Lived on January 27, 2013, 12:16:36 am
Quote
No bloody wonder no one plays, there isnt such thing as ease of use with this.

Well you could ask for help here or on IRC. And if you still don't know where to put the .dat files, you failed to even look at the top of this page.
Title: Re: Fallout Online: Australia
Post by: McLooter on January 27, 2013, 12:22:58 am
No bloody wonder no one plays, there isnt such thing as ease of use with this.

I think you must open DataFiles.cfg and put this inside it:

Code: [Select]
# Fallout content (master.dat + critter.dat)
fallout.dat

Just put fallout.dat inside the main folder.
Title: Re: Fallout Online: Australia
Post by: sHoW. on January 27, 2013, 04:36:11 am
I was play it yesterday. It look much better than 2238 but this is really hard for newcomers i think. For making tent you need 50 repair but how you may exp on massacre encounters almost with no gun and ammo? Some maps are uselles.

But it is still good. I giving my hope to this project. If it will be finished may be better than 2238 for sure.
Title: Re: Fallout Online: Australia
Post by: Gob on January 27, 2013, 08:26:29 am
But it is still good. I giving my hope to this project. If it will be finished may be better than 2238 for sure.

seriously? you didn't thought much about what you said did you
Title: Re: Fallout Online: Australia
Post by: Michaelh139 on January 27, 2013, 09:14:51 am
seriously? you didn't thought much about what you said did you
mentions only a couple bad things, but also mentions it's overall pretty good and if finished may be better than 2238.

What are you getting at?  That was a pretty concise post.  Lacking in detail but yeah...
Title: Re: Fallout Online: Australia
Post by: Glumer on January 27, 2013, 09:48:19 am
We helping him with making maps, pvp system. Give us some time it will be sooner then 2238 word soon for all updates which needed on 2238 server.
Title: Re: Fallout Online: Australia
Post by: sHoW. on January 27, 2013, 09:56:06 am
seriously? you didn't thought much about what you said did you

Yea seriously. What you dont like on it?
Title: Re: Fallout Online: Australia
Post by: sHoW. on January 29, 2013, 08:52:14 pm
Mr. Feltzer please clear you Inbox if it is possible.
Title: Re: Fallout Online: Australia
Post by: Mr Feltzer on January 30, 2013, 06:54:07 am
Done, sorry not used to having to clear that sucker out
Title: Re: Fallout Online: Australia
Post by: Mr Feltzer on February 09, 2013, 07:32:50 am
Open beta is Over!
Title: Re: Fallout Online: Australia
Post by: Mr Feltzer on June 21, 2013, 09:51:56 am
I dug around and found the client for those wanting to try singleplayer.
I added it to the Fallout Online: Australia description. ( The Patch is also avaliable from the Moddb )
http://www.moddb.com/games/fallout-online-australia
Its right there.

Direct Download link: http://www.multiupload.nl/4RQQ6DPIA0
Title: Re: Fallout Online: Australia
Post by: Outlawries on June 21, 2013, 11:26:18 am
all the links are dead for me  :(
Title: Re: Fallout Online: Australia
Post by: Mr Feltzer on June 21, 2013, 01:13:10 pm
all the links are dead for me  :(

Oh Crap, they are dead.
@_@ VERY UNFORTUNATE. I cant re-upload my internet is at its max capacity.
If anybody else has the client. please upload it as a .7z via Multiupload. it would be appreciated.
Title: Re: Fallout Online: Australia
Post by: Outlawries on June 23, 2013, 07:12:56 am
Maybe you can upload it in the future since no one else will.
Title: Re: Fallout Online: Australia
Post by: Stration on June 23, 2013, 07:58:27 am
Maybe you can upload it in the future since no one else will.
I'm uploading it right now.

http://oi40.tinypic.com/awf9ll.jpg (http://oi40.tinypic.com/awf9ll.jpg)

I'll update this message as soon as the upload's completed.


BTW, if you're looking for a FOnline to play, be sure to give FO: Desert Europe (http://fode.eu/page/index.html) a try. The server was wiped 3 days ago so now's the ideal time for any new player to join and see if they like it.

Here it is: http://www.multiupload.nl/3JGTERZ159.

FO: AUS in all its "glory." Enjoy.
Title: Re: Fallout Online: Australia
Post by: Outlawries on June 23, 2013, 08:10:01 am
Here it is: http://www.multiupload.nl/3JGTERZ159.
Thanks :D
Title: Re: Fallout Online: Australia
Post by: Mr Feltzer on June 23, 2013, 09:25:52 am
I'm uploading it right now.

http://oi40.tinypic.com/awf9ll.jpg (http://oi40.tinypic.com/awf9ll.jpg)

I'll update this message as soon as the upload's completed.


BTW, if you're looking for a FOnline to play, be sure to give FO: Desert Europe (http://fode.eu/page/index.html) a try. The server was wiped 3 days ago so now's the ideal time for any new player to join and see if they like it.

Here it is: http://www.multiupload.nl/3JGTERZ159.

FO: AUS in all its "glory." Enjoy.

Thanks a bunch. Ill credit you for the upload. :D
Title: Re: Fallout Online: Australia
Post by: Chewbakka on July 02, 2013, 05:01:04 am
I am having trouble downloading this link for singleplayer. Is the link again dead or are you out of bandwidth?
Title: Re: Fallout Online: Australia
Post by: Mr Feltzer on July 09, 2013, 08:27:37 am
(http://img12.imageshack.us/img12/2649/msym.png)

Hey guys, as its the School Holidays I have had plenty of time to work on fixing bugs and adding new features.

New Features:
- Pregnancy Timer ( For ~Breed )

- Slaves can now be used to mine and harvest the following.
    - Wood
    - Cotton
    - Corn
    - Apples
    - Minerals
    - Iron Ore
    - Cabbage

Its wonderful! and also, if you give them a bottle of ( un-purified ) water and a shovel, they can regrow the plants to continue harvesting them.

And for stone, give them a sledgehammer to be able to mine forever.

- More Desert Encounters have iron and other useful materials.

Bug Fixes:
Console spam with warnings and lags when hosting LAN Server.
Mercs and Slaves killing their master ( Not Guarenteed ,but it should be working now. )

Standard Installation, Just extract the AusData folder into your client folder ( folder that has fonline.exe in it ) and merge/over-write with anything it asks you to.
DOWNLOAD LINK (https://mega.co.nz/#!aAVkASxS!RlFYczJuSEZTE409hDDMXEoTWrhZC_uDR77K7sdnZ68)
Enjoy Folks! Have a good day!
Title: Re: Fallout Online: Australia
Post by: Mr Feltzer on July 09, 2013, 08:35:37 am
I am having trouble downloading this link for singleplayer. Is the link again dead or are you out of bandwidth?

And I am also having issues retrieving it from Multi-Upload. I might upload it to Mega.co.nz as soon as I can, but if somebody else wants to beat me to that they are most welcome.
Title: Re: Fallout Online: Australia
Post by: Mr Feltzer on July 11, 2013, 01:28:29 am
Full Revision Here:
http://www.moddb.com/games/fallout-online-australia/downloads/fallout-online-australia-full-revision-4

Yay! Its uploaded!
Title: Re: Fallout Online: Australia
Post by: Mr Feltzer on August 10, 2013, 05:45:32 am
(http://sphotos-b.ak.fbcdn.net/hphotos-ak-frc1/1001111_577182485671377_1341560607_n.png)
Thats right! Its near! Prepare!
Title: Re: Fallout Online: Australia
Post by: A Traitor on August 25, 2013, 07:53:48 am
lol nice idea tho' but almost every Continent on earth have now FOnline lol..
¿And the bad news is?
Hell, I'd like to see villages designed by people from that area (for example, I'd do Sacramento and Redding CA, Charelvoix MI, and Salem OR).
Title: Re: Fallout Online: Australia
Post by: Mr Feltzer on August 27, 2013, 08:10:44 am
Well Folks, I am making preparations for the Third Open Beta, if you live in the USA Timezone I would appreciate an email, ( And yes, I am looking for GM's )

Shoot an email to : MattyG08@rocketmail.com
Thanks <3
Title: Re: Fallout Online: Australia
Post by: Mr Feltzer on September 10, 2013, 09:45:06 am
Announcing the new FO:AUS Config!:
(http://media.moddb.com/cache/images/games/1/17/16375/thumb_620x2000/Swag_Tool.jpg)
Too lazy to work with the normal FOnline config? this one will automatically set you up! and have simple options!
Title: Re: Fallout Online: Australia
Post by: Mr Feltzer on September 17, 2013, 10:26:54 am
We have Surpassed 450 Downloads, This beta is going to be absolutely massive.
Title: Re: Fallout Online: Australia
Post by: Mr Feltzer on September 28, 2013, 12:01:58 pm
OPEN BETA BEGINS TODAY! JOIN UP AND HAVE FUN!
http://www.moddb.com/games/fallout-online-australia
Title: Re: Fallout Online: Australia
Post by: McLooter on September 29, 2013, 12:46:50 am
come to the irc channel, #foaustralia
Title: Re: Fallout Online: Australia
Post by: kompreSor on September 29, 2013, 06:46:25 am
i need any mirrors to download client please.(without master and critter)
Title: Re: Fallout Online: Australia
Post by: Nick.is.Back on September 29, 2013, 10:49:29 am
as I allredy talked to feltzer I am in
Title: Re: Fallout Online: Australia
Post by: Mr Feltzer on September 30, 2013, 01:48:25 am
i need any mirrors to download client please.(without master and critter)

Try using a web-proxy to connect to the download servers. Unfortunately I am unable to upload to another mirror right now.
Title: Re: Fallout Online: Australia
Post by: Mr Feltzer on December 25, 2013, 05:40:37 am
The server is being rejuvenated on New Years Eve, so if you get the chance log in and join the fun!
Our announcement will be up on the moddb here (http://www.moddb.com/games/fallout-online-australia) very soon. I can exclusively say PVP gives XP now!
Title: Re: Fallout Online: Australia
Post by: Ganado on December 26, 2013, 04:12:26 am
So many servers not enough time! Will test it out if I do have some, though... good luck.
Title: Re: Fallout Online: Australia
Post by: kompreSor on January 18, 2016, 12:14:00 am
Server looks like up,
http://www.moddb.com/games/fallout-online-australia/news/2016-re-release
Title: Re: Fallout Online: Australia
Post by: fonliner on February 16, 2016, 01:14:35 pm
Australia has many potential if only scenery and locations wers totally redisegned to fit new lands.