Looks good actually.
What kind of server will it be?(PvP,RP,carebear,crafting or all combined)
Also lol at Vindicator=0$ any chance for that to be fixed?
Server for all parts of the community, PvP, crafters, loners, RP etc.(http://s3.amazonaws.com/rapgenius/1291131680_two-thumbs-up.jpg)
Its not a bug, its a feature. Its players shopkeeper. He is putting valuable items he crafted or found or looted - so the last thing he wants is to get from another player 12 broken shotguns and 5 radios in exchange - therefore hireable shopkeepers are accepting only caps as a payment.
I hope you're going to wipe the server because i can see sot already has 9999999 caps, ba,vindicators and other shit, and btw you made 2 typos, the iron ore crafting and the caravan guarding part.
I hope you're going to wipe the server because i can see sot already has 9999999 caps, ba,vindicators and other shitWipes are quite frequent (even once per day), as all of these are just closed tests.
It's for testing purposes, Open Beta will come with fully cleared/wiped version of server.Daily reminder - two women and a brony is a big no no.
Daily reminder - two women and a brony is a big no no.
But what if cvet wants to make FOnline 2 now? ;)Server name is the smallest problem in developing ;D
How long have you guys been working on it and the most important question is, how many brahmin can I have!
how many brahmin can I have!From what I remember 3 at the time. They should be free from Xoen's Disease, so they won't disappear (hopefully).
All the modifications look great; every single one of them. Count me in for the beta.
Cheers!
Thank's but what about Daryl? Will he come too? :)
On the serious note: about your official forum - I can't receive the registration activation code (repeated the request to resend it three times now), and sure would like to see what else you have done so far with the game. :)
Had the same problem with GMail, had to resort to my bestiality porn e-mail alts.
What is the setting of the game? Is there a back story?
It looks too good to be true.
Some Q's.
how do you keep your traders getting killed by griefers? (And do they lose the items if they die?)
Can people destroy the door to your house?
Is the caravan system the same as tla mk2 where griefers can just join caravan and kill you with the caravan guards doing jack shit to stop them?
Interesting, I watched the video pretty fast, did I miss the part where you speak about Town Control?
Interesting, I watched the video pretty fast, did I miss the part where you speak about Town Control?
Sooo... do I get that right that you split from canon and skip the Chosen One story? Not that I don't like the idea, just not sure if I understood it.I wrote the introduction cool story, however since I'm not native English speaker, it might cause some funny misunderstandings. Sorry about that.
How will the new player be introduced to the game? Some Tutorial quest? Starting area like TLAs slave camp? Or does the new player have to gather the info from a Wiki?Starting location contains a dude you can ask some questions, he's gonna tell you this and that. There's also Junktown as a starting city, with very strict AI guards (so it should be safe from suicide trolls, thieves, bombers and whatnot), some quests to gain few levels on them, secured workbenches and stuff like that. It is fucking hard to start in FOnline universe, we've tried to create a place where it's a bit easier. If this succeed - will see.
I know most people who will play it in the first phase of open beta already know the game mechanics and interface anyway, but I think it's important, that FOnline gets more newb-friendly imo.
Maybe more Pve-Co-op similar to mutie quests or tanker?There will be many group quests and quests based on player interaction.
Will we take side of a major faction, like Enclave to aid in their conquest effords, or like Bro-hood to repel it? Or will we just quarell with other story-insignificant player factions? Is the Endgame PvE related to your Enclave story or is it PvP – being biggest player faction controling towns?Players will be able to join one of major factions, create own faction or play as loner.
How will the new player be introduced to the game? Some Tutorial quest? Starting area like TLAs slave camp? Or does the new player have to gather the info from a Wiki?There will be nothing like noob camp.
I know most people who will play it in the first phase of open beta already know the game mechanics and interface anyway, but I think it's important, that FOnline gets more newb-friendly imo.
What is your take on skills and perks system? Will it be with support perks like the late 2238? Or the "classic" variant where all perks are unlockable at every 3/4 levels?Both, main perks player will take each 3/4 levels but
I wanted to change a lot more than that and create an actually NEW engine, coming with a new SDK of course as well as major changes to the games skills and perk system and how you gain skills and xp.Hmm looks like you want create some other game not related to fallout but just with fallout objects
As well as a new model of a dynamic PvE/PvP quest generation system....Dynamic qest generation one of our main aspect in quest side.
Sooo... do I get that right that you split from canon and skip the Chosen One story? Not that I don't like the idea, just not sure if I understood it.
Also my questions aren't really answered by that..how will the quest situation be? Hopefully more than 2238? Maybe more Pve-Co-op similar to mutie quests or tanker? Will we take side of a major faction, like Enclave to aid in their conquest effords, or like Bro-hood to repel it? Or will we just quarell with other story-insignificant player factions? Is the Endgame PvE related to your Enclave story or is it PvP – being biggest player faction controling towns?
How will the new player be introduced to the game? Some Tutorial quest? Starting area like TLAs slave camp? Or does the new player have to gather the info from a Wiki?
I know most people who will play it in the first phase of open beta already know the game mechanics and interface anyway, but I think it's important, that FOnline gets more newb-friendly imo.
What is your take on skills and perks system? Will it be with support perks like the late 2238? Or the "classic" variant where all perks are unlockable at every 3/4 levels?
Maybe I can find a place in your team or not. If you are interested in my ideas... well contact me, I guess it's maybe easier to join an existing project than get a new one started from 0.
In any case,I will definetely be amongst the beta testers. :)
Edit: smartass remark: beginning is still spelled with 2 n :P (Thread title)
*slow clap* Bravo SoT, bravo.
Half questions was already answered
*slow clap* Bravo SoT, bravo.I've became SoT member without firing a single bullet. Worship my mad PvP skillz.
1a) What are your plans about player-dev interaction, will you be active and keep the people updated on what you're working on, what's your status, and what are your ideas for the future of the game?Yes there will be shown plans about future, some kind of todo list / future steps and way of development we are heading.
1b) Will you play your own game?Well thats the reason why we are making it :D
2) Will you stay in a permanent beta status?No, the plan is to reach some final point and start promoting the game widely outside our small FOnline community in order to make it more and more popular. I've already made some contacts and got promised some youtube videos/streams from polish "youtube celebrity" having nearly 100k subscribers. Such methods for sure will make a differance.
3) Will you switch graphics to 3D?Personally Im not a fan of it. There are no plans for that now.
4) Will you open the source code (entirely or partially)?There will be halfopen model of development. Literally doors to devteam are opened. There will be also published community given predescribed precise tasks etc.
5) Did you write code in angelscript or C# or both?Both.
6) How long have you been working on this project?Aproximately one year.
7) Who are the members of your team?Project leaders:
8) Will you support multi-logging / fast-relogging / sneak-naders / toilet control and other bullshit like in 2238 in its worst days?Big no to all of these. We have designed anti duallogging features, antifast reloggin featuers - they wont be tested in 1st beta. Other areas need to be checked and tested first and those two would actually make harder to do so at this point. FOr sure dont expect Idler system :) We are preparing something better.
9) Are alts welcome or something you'd want to reduce?There are two kinds of alting.
10) What are your policies against cheaters / exploiters?See paragraph 8.
11) What do you consider a ban proof?Well screens can be easily fabricated. Videos are a lot harder to do so.
Well thats the reason why we are making it :D
Why do you think all the good stuff has to be shown right away? :)
why not?
why not?
Hmm looks like you want create some other game not related to fallout but just with fallout objectsI don't exactly understand what you mean by that. It will be completely related to fallout in ways of canon established in the main series, as well as the graphical look and feel of the old series just like FOnline.
Dynamic qest generation one of our main aspect in quest side.I'm looking forward to see how that will look in "FOnline 2", I'm sure it's not what I'm thinking of.
You Start in Special Private location, i cannot say more(Spoiler's again), but it's newbie friendly ;)Agree.
Its very important to create easy, smooth edge for newcommers.
I prefer RP style of tutorials, the type where player is learning game mechanics by doing quests.
This is heavy topic, So i will just say few things:Goes in similar direction I was going. Apply what you say about perks to the skills and you get where I'm going. No more useless, or single-purpose-alt skills please! (Speech, anyone? Gambling? Barter? ::))
- Perks readjusted to more usefull state, so you won't have only 10 usefull perks and the rest is shit.
Soft level cap so after reaching it there will be still a reason to develop your character.
We won't throw away any dev's, As we said, the door's to dev team is open if you have skill and time to participate in developing. But you should really think about it if you wan't creating own engine. Making new engine and new server sounds like overkill from my experiance. Its better to join forces and make something really good togheter.I like your attitude an I am glad you leave dev team in open state. Also that you will interact with players more.
The same reason why a good girl won't go to bed with you at first date. We've been silent trough whole development, when other server's anounced prematurely their servers and they were releasing it in feature cheap state. Don't you think that about all that shitload of server's we really want to show you we're different? You will see the game when it's out. And you should enjoy discovering it by yourself.Also we are at the beginning of something new and far from being able to advertise it in a proper fashion that gets potential developers and other contributors interested in working with us :P
(http://img13.imageshack.us/img13/1051/ojw.png) (http://forum.fonline2.com/index.php?topic=332.msg3266#new)code: http://pastebin.com/EN3EbTvX
(http://img823.imageshack.us/img823/6333/s2.png) (http://forum.fonline2.com)code: http://pastebin.com/54uNnYSs
One question:
Is it rewrite from scratch or is it piggyback on whatever sources available for FOnline engine?
The least I can do to help this project is adding FO2 banner into my signature :)
One question:
Is it rewrite from scratch or is it piggyback on whatever sources available for FOnline engine?
Roadmap:
1st July - information about the game flooding on http://forum.fonline2.com/index.php
4th July - Client download link
6th July 12:00 AM GMT+1 - server launch
what is the level cap?
is the crafting system like 2238 or differnt? do u use bp system or just normal?
will there be cool down timer? :D
isit possible to craft drugs this time?
and also is the pvp system walking like tla or isit similar to fonline 2238 where u can run in combat?
How are the bases/tent system?From what I've heard - yes.
can I get my own private base?
If You would like to help us spreading the word about upcoming server launch feel free to set up our FO2 signature banner in Your forum profile:Hey.. me stoopid :P
code: http://pastebin.com/EN3EbTvX
or
code: http://pastebin.com/54uNnYSs
You go on the pastebin link and copy the text it and put it in your signature.Thx, done. :)
Thx, done. :)
Registration on the site still fucked up? Still got no confirm email..
Waiting for mine still.Check spam folder.
Might not work for GMail?
well gmail should work now so try again maybe
there were some problems with some domains, most of them should be gone now
check if the mail isint in spam folder :)
There is old drug systemOld drug system is ugly - my opinion. You could think up something new.
This looks like a real-time only game. ¿Is this correct?
I don't exactly understand what you mean by that. It will be completely related to fallout in ways of canon established in the main series, as well as the graphical look and feel of the old series just like FOnline.
Vault Dweller Dies in a battle with master, So mutant's army survived and reinforced Mariposa.Kinda contradictory don't you think?
About the game background story - there is whole FOnline2 bible prepared already.
We are trying to stick to the canon, to the original Fallout atmosphere and taste.
i agree just to follow the lore i mean why change it because not much happend in between FO1 and 2 just as long as no towns or main chars are killed we will be goodTechnically Necropolis was buttfucked by mutants.
Kinda contradictory don't you think?Who are you asking? Because you are comparing two different projects there.
Who are you asking? Because you are comparing two different projects there.2 projects?
FOnline2 is related to canon, but becomes alternative after Fallout 1. Vault Dweller died before destroying mutants' base, Chosen One had never been born, Fallout 2 and its events won't happen.The old story was perfectly fine but whatever, I guess this will be interesting.
2 projects?Is it contagious, because now I feel retarded. I see it that you compared BLDYMSS's project with FOnline2 story. Or am I wrong?
Well now I sure feel retarded.
Mind telling me which is which?
Is it contagious, because now I feel retarded. I see it that you compared BLDYMSS's project with FOnline2 story. Or am I wrong?Wait what?
Technically Necropolis was buttfucked by mutants.You knew, no surprise :-\
Maybe turn it into a PvE ground?
Shared Tents for alts?
Multiple tent/houses locations?
Banking services accessable in every city/town?
Will tents get deleted if you dont login for some time?
Worldmap Fallout 1 + 2?
Will a list of all perks, weapons and requirements for them be released to plan you chars?
Will Charisma be required to trade with npcs?
Will there be mines or is mining only possible in random encs?
I have one question how will be crafting system?
I said go to:
http://forum.fonline2.com/index.php?topic=337.0
You will find my answer there.
i would love to, but i am still waiting for my registration email ???All registrations was approved so dont need to wait email.
Can you relesse sooner i wanna play it so bad you brought back the feeling to play FOnline
Afaik there won't be GMs
Things I'm afraid of:
• SOT GM abuse (not really)
Kinda contradictory don't you think?
And with VD dead Fallout 2 never happens.
FOnline 2Just managed to watch the whole video in peace, a helluva job you've done there already. I find the new fast TB and the in game options menu simply lovely. It looks like a solid project worth supporting, so I'll do my patriotic duty and put the banner in my sig.
Daily reminder - two women and a brony is a big no no.Political incorrectness for the sake of fun may sometimes succeed and actually be funny, with no hard feelings and broken noses along the way. Pushing it for the sake of being a moron is an utter fail.
About the nameYou could at least use it properly!1one
As i asked in your fourm BG crit builds will they be possiable if yes i wont play your serverI agree, bg crits should be removed if you want balance in your server.
if pa and such things ingame then critbursters become uselessThey probably dont.
if pa and such things ingame then critbursters become useless
not sure where to post this:Well, this is okay, but if you're looking for a timely answer that other players might see (not just the users that might look at this thread), the FOnline2 forum General Discussion (http://forum.fonline2.com/index.php?board=1.0)board would be the best place.
Added Box lifting repeatable quest to all protected towns.
Added brahmin shit shoveling to Hub, Junktown and Vault city.
Added waterpipe to towns
Heh, will my name be in the credits now? :pWhy not. ;)