fodev.net

FOnline Development => Share Your Work => Topic started by: Opera on February 17, 2010, 04:44:13 pm

Title: FOnline Character Planner
Post by: Opera on February 17, 2010, 04:44:13 pm
What is the point of this?
You can plan characters without doing calculations yourself. Makes planning of characters much easier and faster. This doesn't make character to the game itself.

Features
- Simulates the character creation and leveling up process
- No registering needed for basic usage
- You may save builds and link them to friends
- All perks (normal and support), traits, drugs etc
- Calculator to calculate Chance to Hit, real Critical Chance, required AP and normal damage.

Try it
- http://nitue.net/#fcp/index

What else?
Please, tell me if you find bugs, mistake in calculations or anything else. Thanks. :)

------------------

Changelog
4.0.1
- Unarmed/Melee hit and damage calculations implemented
- Bug fixes
- Browser support check has 36 hour timeout
- Changed screen update to update the screen only when needed (performance improvement)

Title: Re: Opera's Character Planner
Post by: UbiValkin on February 17, 2010, 04:52:36 pm
Finesse gives 1% crit, not 10%.

Also you can pick all the perks, no matter requirements ;p

Also i can't pick Night Person.
Title: Re: Opera's Character Planner
Post by: vedaras on February 17, 2010, 04:58:19 pm
Finesse gives 1% crit, not 10%.

Also you can pick all the perks, no matter requirements ;p

Also i can't pick Night Person.

fail
Title: Re: Opera's Character Planner
Post by: Opera on February 17, 2010, 05:01:00 pm
Please, tell me your browser?

I'm going to fix Finesse and Night Person soon. :)
Title: Re: Opera's Character Planner
Post by: UbiValkin on February 17, 2010, 05:01:40 pm
fail

Why? Try it.


Please, tell me your browser?

I'm going to fix Finesse and Night Person soon. :)

Google Chrome
Title: Re: Opera's Character Planner
Post by: vedaras on February 17, 2010, 05:15:21 pm
Why? Try it.


Google Chrome

it gives 10 for me:>

But Opera there is another bug at least for me:

If i take build

Stats go like this, 9 1 10 1 8 10 1
Traits heavy handed and fast shot

skills tagged: unarmed, melee weapons, repair
And on level 3 i cannot take bonus hth dmg. Browser is firefox on ubuntu.
Title: Re: Opera's Character Planner
Post by: Opera on February 17, 2010, 05:23:37 pm
Thank you for reporting these.

"Also you can pick all the perks, no matter requirements"
Reason might be Google Chrome. I will see if I can do anything to this. (Works fine in Firefox).

Vedaras:
Reason for this might be Ubuntu version of Firefox. (Works fine in Windows version of Firefox).

I will do some bug fixing now... ->



Sorry for double post but...

I made some bugfixing.
- Finesse works now.
- Night Person works now.

UbiValkin:
I also installed Google Chrome for testing. I cannot pick all perks (because of requirements).
Please, try again. If you still can pick all perks, tell me exactly what you have chosen (SPECIAL, traits, skills etc).

Thanks. :)
Title: Re: Opera's Character Planner
Post by: UbiValkin on February 17, 2010, 06:17:20 pm
Sorry for double post but...

I made some bugfixing.
- Finesse works now.
- Night Person works now.

UbiValkin:
I also installed Google Chrome for testing. I cannot pick all perks (because of requirements).
Please, try again. If you still can pick all perks, tell me exactly what you have chosen (SPECIAL, traits, skills etc).

Thanks. :)

=========================
S P E C I A L: 5 5 3 1 6 10 10
Tags: Small/Big/Energy Weapon.
No traits.

1) Can pick "Faster Healing", but really i need atleast 6 END for it.
2) "Ranger"? Didn't saw, but look next test below.
=========================

=========================
S P E C I A L: 5 5 8 10 10 1 1
Tags: Small/Big/Energy Weapon.
No traits.

1) Can pick "Ranger", but i need 6 PE for it.
2) Can pick Mr.Fixit, but i had only 30% repair, it needs 40/40 repair/science. And, btw, it working now at FOnline: 2238?
=========================

May be later, i'll test more.
Title: Re: Opera's Character Planner
Post by: Opera on February 17, 2010, 06:33:46 pm
Ah. Reason for these are that I looked...
http://fallout.wikia.com/wiki/Fallout_2_perks
... for the requirements.

I will do some rechecking for perk requirements and use...
http://www.fo2238.fodev.net/wiki/Perks
... for the requirements.

After that perks should work just fine.

Thank you for your help.
Title: Re: Opera's Character Planner
Post by: vedaras on February 17, 2010, 07:31:17 pm
with same build now i can pick bonus hth dmg on 3 and 6 lvl but i cant on 9 :/
Title: Re: Opera's Character Planner
Post by: Opera on February 17, 2010, 07:42:30 pm
with same build now i can pick bonus hth dmg on 3 and 6 lvl but i cant on 9 :/

Hmm... I think the reason is your browser that handles javascript little bit differently.

Also note that picked perks are listed this way:
Awareness
Faster Healing
Ranger
Faster Healing
Lifegiver
and so on...

They are not listed as:
Awareness
Faster Healing (2)
Ranger
Lifegiver
Title: Re: Opera's Character Planner
Post by: runboy93 on February 17, 2010, 08:34:03 pm
Very nicely done. Worked fine in mozilla.
Title: Re: Opera's FOnline: 2238 Character Planner
Post by: Berko on February 18, 2010, 12:29:22 am
If you have less than 5 in strengh, when you up some skill and click next, your strength up to 5. ???
But very nice web application :)
Title: Re: Opera's FOnline: 2238 Character Planner
Post by: Opera on February 18, 2010, 12:51:14 am
Ah, true. I will fix that bit later. Must go to sleep now.

Thanks. :)

EDIT: I also found that Gain *SPECIAL* doesn't actually work. It adds 1 point to some SPECIAL, but stats are not modified. Going to fix this too.



Made some bugfixing again. All reported bugs should be solved now. Quickly tested with Firefox 3.6, Opera 10.10, IE 8 and Google Chrome.

Thanks to all who reported bugs.
Title: Re: Opera's FOnline: 2238 Character Planner
Post by: merkhad on February 18, 2010, 05:52:23 pm
I tried it and I loved it. Very handy indeed. Thanks for that Opera.
Title: Re: Opera's FOnline: 2238 Character Planner
Post by: Opera on February 19, 2010, 01:32:19 pm
I tried it and I loved it. Very handy indeed. Thanks for that Opera.

I'm glad you liked it.

My friend gave me some good ideas to improve this. So some new stuff will be included sometime (once I get them ready).
Title: Re: Opera's FOnline: 2238 Character Planner
Post by: zubrowka on February 19, 2010, 03:10:19 pm
there's no shaprshooter and weapon handling perks
Title: Re: Opera's FOnline: 2238 Character Planner
Post by: UbiValkin on February 19, 2010, 03:17:37 pm
there's no shaprshooter and weapon handling perks

I have "Sharpshooter".

Confirmed about "Weapon Handling". Tested till 12th level, meet all requirments (5 AGI), but not in list.
Title: Re: Opera's FOnline: 2238 Character Planner
Post by: zubrowka on February 19, 2010, 03:21:40 pm
yup, there's sharpshooter, no weapon handling though
Title: Re: Opera's FOnline: 2238 Character Planner
Post by: Opera on February 19, 2010, 04:35:45 pm
I made a update.

Sharpshooter perk was in the list and has correct requirements. So, no changes with that.

Weapon Handling wasn't appearing because of some old code that prevented it from showing in the list. Should be working now.

Thanks for the bugreports, again. :)
Title: Re: Opera's FOnline: 2238 Character Planner
Post by: blahblah on February 20, 2010, 03:09:06 pm
I took Action Boy twice and with 10 AG the Action Points displayed are at 11 but should in reality be 12.
Title: Re: Opera's FOnline: 2238 Character Planner
Post by: Opera on February 20, 2010, 03:58:28 pm
I took Action Boy twice and with 10 AG the Action Points displayed are at 11 but should in reality be 12.

I just tested that with Firefox 3.6 and I get AP 12.

Please, tell me what you have chosen exactly (special, skills, traits, perks) and browser.
Title: Re: Opera's FOnline: 2238 Character Planner
Post by: blahblah on February 21, 2010, 01:12:13 pm
It could have also been the "gain Agility" perk. I took it as well.
Title: Re: Opera's FOnline: 2238 Character Planner
Post by: Opera on February 21, 2010, 03:46:37 pm
It could have also been the "gain Agility" perk. I took it as well.

Yes, it is Gain Agility perk. Going to fix this.

Thanks.
Title: Re: Opera's FOnline: 2238 Character Planner
Post by: blahblah on February 21, 2010, 03:52:33 pm
Thanks for the planner too. It's quite useful :)
Title: Re: Opera's FOnline: 2238 Character Planner
Post by: Zaberish on February 23, 2010, 11:04:02 pm
Hello!

First I have to say, that it's extremelu useful tool :)
I've found a bug, however. Bug with "Salesman" perk - wiki (FOnline official wiki) says, that bonus is 40% to Barter. In your planner it gave me only 15% to Barter.
I run it on Firefox 3.6, Win XP.
And it is replicable - I've tried it many times with different builds.
Bug or not updated wiki?
Title: Re: Opera's FOnline: 2238 Character Planner
Post by: Opera on February 24, 2010, 11:05:49 pm
It is nice to hear that you liked it. :)

Just fixed this. It gives +40 % now.
40 % seems very huge number. If skill is tagged, it gives 80 %... Atleast I have noticed this INGAME with Medic perk (+10 % to First Aid and Doctor). And I had tagged skills, so it gave +20 %. Or is +10 % old info in wiki?

Can someone confirm this? Is it +40 % ingame? Does it really double it, if tagged? Thanks.

(At the moment planner doubles the perk effect on skills, if modified skills are tagged.)
Title: Re: Opera's FOnline: 2238 Character Planner
Post by: Zaberish on February 25, 2010, 12:05:19 am
It is nice to hear that you liked it. :)

Just fixed this. It gives +40 % now.
40 % seems very huge number. If skill is tagged, it gives 80 %... Atleast I have noticed this INGAME with Medic perk (+10 % to First Aid and Doctor). And I had tagged skills, so it gave +20 %. Or is +10 % old info in wiki?

Can someone confirm this? Is it +40 % ingame? Does it really double it, if tagged? Thanks.

(At the moment planner doubles the perk effect on skills, if modified skills are tagged.)



Hello again!

When I asked in Q&A topic (http://fodev.net/forum/index.php?topic=949.135), the answer was: it's 40% in game. However, only one person said that, probably because it's rather not popular perk among players :)
I think it'll double skill points gained if Barter is tagged (can't confirm it, however - my character is on level 6 and I already took another perk, so i can confirm it at lev. 9). And a propos tagging Barter: I don't think that many players would do that (honestly I've seen one, who did it on his "transporter-seller" chara...

Another (not quite) bug: at the moment perk "Mr. Fixit" is disabled. Wiki doesn't state that, but you can read request for enabling it here: http://fodev.net/forum/index.php?topic=2112.0, so you can disable it in your planner also.
That's all for now :)

Title: Re: Opera's FOnline: 2238 Character Planner
Post by: Opera on February 25, 2010, 09:25:46 am
I disabled Mr. Fixit perk now.

Thank you for help.
Title: Re: Opera's FOnline: 2238 Character Planner
Post by: hejmr on February 27, 2010, 03:15:43 am
Hi,

I must say you've made a great work. It's very helpful.

I found something on it. When I take Salesman perk and lower the barter skill then, I get a lot of skill points back. Like this:

(http://img717.imageshack.us/img717/4541/planner.png) (http://img717.imageshack.us/i/planner.png/)
Title: Re: Opera's FOnline: 2238 Character Planner
Post by: Opera on February 27, 2010, 12:54:33 pm
Ah, I see.

I will fix that bit later today. Thanks for reporting that.

I guess that bug happens with Medic perk or any that improves skills.
Title: Re: Opera's FOnline: 2238 Character Planner
Post by: Opera on February 28, 2010, 12:39:50 pm
I didn't have enough time to fix that yesterday, but now this bug should be gone.
Title: Re: Opera's FOnline: 2238 Character Planner
Post by: vedaras on February 28, 2010, 02:32:31 pm
by the way, you can do quest in boneyard which raises your sg skill by 15% if you have 49% or less sg, and you cannot apply this to your character planner, maybe there could be some way to add that quest bonus?
Title: Re: Opera's FOnline: 2238 Character Planner
Post by: Opera on February 28, 2010, 03:10:15 pm
by the way, you can do quest in boneyard which raises your sg skill by 15% if you have 49% or less sg, and you cannot apply this to your character planner, maybe there could be some way to add that quest bonus?

I might make it possible to do quests in this planner too.

I just cannot do these all the time so it will take time until I those are ready.
Title: Re: Opera's FOnline: 2238 Character Planner
Post by: vedaras on February 28, 2010, 04:49:14 pm
well till now, we have only 1 quest that raises your skill so for now a button which raises your sg by 15% if you have 49 or lower would be ok :>
Title: Re: Opera's FOnline: 2238 Character Planner
Post by: Opera on March 01, 2010, 04:50:54 pm
well till now, we have only 1 quest that raises your skill so for now a button which raises your sg by 15% if you have 49 or lower would be ok :>

This will be included, but in a little bit bigger update.
Title: Re: Opera's FOnline: 2238 Character Planner
Post by: blahblah on March 02, 2010, 03:39:41 pm
Small suggestion:
Add two reset buttons. One for level, perks, skills, and one for everything including SPECIAL and traits.

One small error:
If I make a 1 PE character and take Good Natured, my Small Guns skill is below 0.
Title: Re: Opera's FOnline: 2238 Character Planner
Post by: gordulan on March 02, 2010, 04:23:16 pm
hey, small guns, big guns ,and energy weapons are governed by the agility attribute atm, so, the lower your agility the less accurate you are with guns for some strange reason...

+1 AGI = +2% in weapons skills, perception has nothing to do with this...
Title: Re: Opera's FOnline: 2238 Character Planner
Post by: UbiValkin on March 02, 2010, 04:24:34 pm
Yeah, i tested this with 1 PE and 10 PE, you'll get -1% with 1 AGI+Good Natured. But it's ok...
Title: Re: Opera's FOnline: 2238 Character Planner
Post by: Roachor on March 02, 2010, 10:12:29 pm
Small suggestion:
Add two reset buttons. One for level, perks, skills, and one for everything including SPECIAL and traits.

One small error:
If I make a 1 PE character and take Good Natured, my Small Guns skill is below 0.

That's normal, my barter alt has like -10% energy wep skill
Title: Re: Opera's FOnline: 2238 Character Planner
Post by: vedaras on March 03, 2010, 01:17:32 pm
Small suggestion:
Add two reset buttons. One for level, perks, skills, and one for everything including SPECIAL and traits.

One small error:
If I make a 1 PE character and take Good Natured, my Small Guns skill is below 0.

sg can be bellow 0 nothing special
Title: Re: Opera's FOnline: 2238 Character Planner
Post by: vedaras on March 08, 2010, 11:40:05 am
and survivalist perk does not work correct, you can take 3 perks that add 25% each, not one that adds 50% :>
Title: Re: Opera's FOnline: 2238 Character Planner
Post by: UbiValkin on March 08, 2010, 12:57:22 pm
and survivalist perk does not work correct, you can take 3 perks that add 25% each, not one that adds 50% :>
Hmm, I using Google Chrome browser.
I can take only 1 perk, yes, but it adds 25%, you getting 50%?... At 6th level I don't have "Survivalist" perk choice...
Title: Re: Opera's FOnline: 2238 Character Planner
Post by: vedaras on March 08, 2010, 01:32:44 pm
Hmm, I using Google Chrome browser.
I can take only 1 perk, yes, but it adds 25%, you getting 50%?... At 6th level I don't have "Survivalist" perk choice...

yeah it gave me 50% on ubuntu fire fox :/
Title: Re: Opera's FOnline: 2238 Character Planner
Post by: Opera on March 08, 2010, 03:05:22 pm
This is happening because the skill is tagged.

I'm not sure does it really work this way that it doubles the effect, if skill is tagged. Atleast this happened for me in game. I took Medic perk (+10 to First aid and Doctor) and I got +20 to both and I had those skills tagged.

So... is there old info in wiki or does it double the effect, if modified skills are tagged?
Title: Re: Opera's FOnline: 2238 Character Planner
Post by: vedaras on March 08, 2010, 03:13:58 pm
This is happening because the skill is tagged.

I'm not sure does it really work this way that it doubles the effect, if skill is tagged. Atleast this happened for me in game. I took Medic perk (+10 to First aid and Doctor) and I got +20 to both and I had those skills tagged.

So... is there old info in wiki or does it double the effect, if modified skills are tagged?

that works only for living anatomy and medic no matter if it is tagged or not. Other perks just give normal bonus. Dont know why its like this but still its like this.
Title: Re: Opera's FOnline: 2238 Character Planner
Post by: Opera on March 08, 2010, 03:22:37 pm
Okay. That is good to know.

I will fix that and give rank 3 for Survivalist.

EDIT: Should be fixed now.
Title: Re: Opera's FOnline: 2238 Character Planner
Post by: vedaras on March 08, 2010, 04:40:52 pm
by the way, no by taking survivalists perks i was able to get 301% outdoorsman, isnt 300% the limit?
Title: Re: Opera's FOnline: 2238 Character Planner
Post by: Opera on March 09, 2010, 03:32:11 am
I will see that bit later. :)

I just released a new version (1.1.0) that has some big changes:
- Updated interface.
- New functions (New, reset, save/load...)
- Added quests that improve skills.
- Added tabs (Perks, Combat, Craft). Combat tab shows your critical chances. Craft tab shows what professions you have selected, what materials you can gather and what items you can craft.
- "Infobox" near cursor.
- Some bugfixes.

Time for me to get some sleep. I'm ready for some bug reports in the morning. :)

I hope you like it.
http://fcp.agilityhoster.com/
Title: Re: Opera's FOnline: 2238 Character Planner
Post by: Berko on March 09, 2010, 04:43:44 am
The new version is excellent :)

About the Bone-Yard quest wiki is false, you need only 3 charisma to talk to the man and need to have less than 50% in small gun (50% don't work). I just test it this night :)
If a "confirmed" user can change the wiki, thanks to him.

For profession drugs can be used but it's not important.

And .. it's a little difficult to add skill point 1 by 1 :p (but i love to don't have to click 100 times for 100 skill points!)

Thanks!
Title: Re: Opera's FOnline: 2238 Character Planner
Post by: runboy93 on March 09, 2010, 07:02:12 am
Opera keep it up  ;)
looking great.
Title: Re: Opera's FOnline: 2238 Character Planner
Post by: vedaras on March 09, 2010, 10:56:51 am
good job. But i would like to have one more feature, many people use drugs to obtain profession, can you make a temporary ability to virtualy use drugs and gain some stats at that one level you are in ?

And maybe in crit chances table, you can add crit chance for special unarmed punches and kicks like haymaker or piercing strike :>
Title: Re: Opera's FOnline: 2238 Character Planner
Post by: UbiValkin on March 09, 2010, 11:43:56 am
Ehh, I think I'm very stupid, or you didn't test something in Google Chrome...
In "Other" menu.
You can see:
Quests
Professions
I can't select any of it, and when pressing "Select", it says "Select item from the list first", but I CAN'T select anything. I tryed to press on these arrow keys on left, left mouse button, right mouse button, double click, arrow keys on keyboard. Nothing helps.
About:
good job. But i would like to have one more feature, many people use drugs to obtain profession, can you make a temporary ability to virtualy use drugs and gain some stats at that one level you are in ?
Simply don't make any requirments for professions in your character planner. I don't think someone will plan to take profession, when he know that he can't take it.
Title: Re: Opera's FOnline: 2238 Character Planner
Post by: vedaras on March 09, 2010, 12:23:25 pm
Ehh, I think I'm very stupid, or you didn't test something in Google Chrome...
In "Other" menu.
You can see:
Quests
Professions
I can't select any of it, and when pressing "Select", it says "Select item from the list first", but I CAN'T select anything. I tryed to press on these arrow keys on left, left mouse button, right mouse button, double click, arrow keys on keyboard. Nothing helps.
About:Simply don't make any requirments for professions in your character planner. I don't think someone will plan to take profession, when he know that he can't take it.

it worked for me :D
Title: Re: Opera's FOnline: 2238 Character Planner
Post by: Opera on March 09, 2010, 12:30:03 pm
UbiValkin:
"Quests" and "Professions" are titles. So under professions you get list of professions that you can get. If you don't have anything else than just "Quests" and "Professions", you don't meet the requirements for any quest or professions.

Vedaras:
I will see what I can do for that drug thing. I think that I can do crit chances for unarmed attacks.

Berko:
I changed its requirements a bit. Now it should need 49% or less Small Guns and 3 or more Charisma. I try to edit the skillpoint adding a little bit. :)

Runboy93:
Thank you.

I also noticed that Reset button isn't working... It should take you back to level 2. Im going to fix and add stuff soon. Must eat something first. :)

EDIT: Also Opera and IE users might have some little problems with the "infobox".
Title: Re: Opera's FOnline: 2238 Character Planner
Post by: UbiValkin on March 09, 2010, 12:37:41 pm
I changed its requirements a bit. Now it should need 49% or less Small Guns and 3 or more Charisma. I try to edit the skillpoint adding a little bit. :)
Nope, you can use mentats to get +15% SG with 1 CH and 49% SG. So:

Or make mentats effect thing somewhere. (hard way)
Or remove SPECIAL requirements for professions/quests such +15% SG. (easy way)


UbiValkin:
"Quests" and "Professions" are titles. So under professions you get list of professions that you can get. If you don't have anything else than just "Quests" and "Professions", you don't meet the requirements for any quest or professions.
Ehh, I think I'm very stupid.
Title: Re: Opera's FOnline: 2238 Character Planner
Post by: Opera on March 09, 2010, 05:54:04 pm
Updated again.

Drugs are now added. They will give you boost for the current level. Changes are hidden (not shown in the SPECIAL stats). You can toggle between drugs (you can have effects from 1 drug). I will see if I make it work different way, but that was the easiest way for now. Also some little fixes there and there.
Title: Re: Opera's FOnline: 2238 Character Planner
Post by: vedaras on March 09, 2010, 07:10:01 pm
Updated again.

Drugs are now added. They will give you boost for the current level. Changes are hidden (not shown in the SPECIAL stats). You can toggle between drugs (you can have effects from 1 drug). I will see if I make it work different way, but that was the easiest way for now. Also some little fixes there and there.

you can use each drug two times, it should be made this way :>
Title: Re: Opera's FOnline: 2238 Character Planner
Post by: Opera on March 09, 2010, 08:57:39 pm
So you can take 2x Buffout and 2x Mentats? And their effects will be stacked?

I haven't used much drugs in FOnline. :)
Title: Re: Opera's FOnline: 2238 Character Planner
Post by: Berko on March 09, 2010, 09:06:02 pm
You can eat 2 cookies 2 mentats 2 pshycho 2 jet 2 cigarettes  2 nukacola 2 buffout 2... in the same time if you want :) (a third don't give other bonus effect)
(without otherdose...)
Title: Re: Opera's FOnline: 2238 Character Planner
Post by: vedaras on March 10, 2010, 12:07:35 am
So you can take 2x Buffout and 2x Mentats? And their effects will be stacked?

I haven't used much drugs in FOnline. :)

yes all drugs can be used 2 times, and effect stacks directly.
Title: Re: Opera's FOnline: 2238 Character Planner
Post by: Opera on March 10, 2010, 12:19:51 am
Drugs should be working fine now.

You can take each drug 2 times and effects will stack.
Title: Re: Opera's FOnline: 2238 Character Planner
Post by: vedaras on March 10, 2010, 02:04:27 am
but living anatomy now gives only 10% :> It should give 20% and medic should give 20 to fa and 20 to doc dunno if it gives. They have wrong description in 2238 :>
Title: Re: Opera's FOnline: 2238 Character Planner
Post by: Opera on March 10, 2010, 02:09:32 am
Ah, yeah. I forgot to update that to the new version. Should work now though, thanks. :)
Title: Re: Opera's FOnline: 2238 Character Planner
Post by: vedaras on March 10, 2010, 02:15:22 am
and one more thing, in fonline you can take magnetic personality perk even if you have  10 charisma, it allows you to have 5 mercs :>
Title: Re: Opera's FOnline: 2238 Character Planner
Post by: Opera on March 10, 2010, 11:05:09 am
Thanks for that too.

Those are now fixed.
Title: Re: Opera's FOnline: 2238 Character Planner
Post by: Opera on March 11, 2010, 12:21:51 pm
I added critical chances for special unarmed attacks (Strong Kick, Haymaker, Piercing Kick, Jab and so on). You can find them under Combat tab. If you don't see them, you don't meet the requirements.

Server seems to have some problems with the database and might be very very slow sometimes. I cannot really do anything for that.
Title: Re: Opera's FOnline: 2238 Character Planner
Post by: virus341 on March 12, 2010, 02:37:24 pm
Great job, Opera! Thanks for doing it  ::)
Title: Re: Opera's FOnline: 2238 Character Planner
Post by: Opera on March 12, 2010, 07:49:25 pm
Great job, Opera! Thanks for doing it  ::)

No problem. I'm glad you like it.
Title: Re: Opera's FOnline: 2238 Character Planner
Post by: UbiValkin on March 12, 2010, 08:35:21 pm
[Low bug] There's no "Cautious Nature" perk description, when you keep mouse on this perk.

Edit:
[Medium bug] With low ST and "Heavy Handed" trait you can see "Melee Damage" can be less than 5. In your Character Planer ST<6 gives penalty to "Melee Damage".
Title: Re: Opera's FOnline: 2238 Character Planner
Post by: Opera on March 13, 2010, 05:24:43 pm
Those are now fixed.

e. I also made save / load more user friendly. You can use more different characters in name and password.
Title: Re: Opera's FOnline: 2238 Character Planner
Post by: vedaras on March 14, 2010, 03:26:07 pm
saving/loading not always loads your character with full skillpoints somehow :/
Title: Re: Opera's FOnline: 2238 Character Planner
Post by: Crazy on March 14, 2010, 03:51:33 pm
Hey, I can have more than 300% skill point in your planner! (i up my outdoorsman skill at 276%, and take the +25% perk: 301%)
Title: Re: Opera's FOnline: 2238 Character Planner
Post by: Opera on March 14, 2010, 07:58:07 pm
I haven't encountered this problem with save / load. I need some more details when this happens.

But I fixed something: Skills cannot go over 300% now.
Title: Re: Opera's FOnline: 2238 Character Planner
Post by: vedaras on March 14, 2010, 08:26:01 pm
well i loaded one character and some of skillpoints were just gone, neither added to skill, neither available to add.
Title: Re: Opera's FOnline: 2238 Character Planner
Post by: CChoc on March 14, 2010, 08:33:53 pm
Something like that happens to me when i had another open tab in Firefox, my level was changed to the same level that the loaded char in the second tab has...
Title: Re: Opera's FOnline: 2238 Character Planner
Post by: runboy93 on March 16, 2010, 10:37:15 am
Working good in Firefox,but IE and Opera don't work that good :P
But i cannot say nothing more than Thanks for this ;D
Title: Re: Opera's FOnline: 2238 Character Planner
Post by: Opera on March 16, 2010, 09:48:22 pm
Something like that happens to me when i had another open tab in Firefox, my level was changed to the same level that the loaded char in the second tab has...

Yes. It uses sessions to store data. So, if you have several FCP open, it will mess up all of them.

Working good in Firefox,but IE and Opera don't work that good :P
But i cannot say nothing more than Thanks for this ;D

IE and Opera has some problems with the "infobox" next to cursor.

I'm currently creating a new version. Probably the last one.
Title: Re: Opera's FOnline: 2238 Character Planner
Post by: vedaras on March 16, 2010, 10:00:05 pm
there will be wipe, and some things will change after it, so i think you should wait for it to create last version :>
Title: Re: Opera's FOnline: 2238 Character Planner
Post by: UbiValkin on March 16, 2010, 10:01:03 pm
there will be wipe, and some things will change after it, so i think you should wait for it to create last version :>
Yeah, like Bonus Rate of Fire, Bonus HtH attacks, etc. Also Mr.Fixit should be returned. And, who knows what can be changed.
Title: Re: Opera's FOnline: 2238 Character Planner
Post by: vedaras on March 16, 2010, 10:21:32 pm
And, one more bug, when i picked 9 str, and then picked gain strenght perk it didint add me +1 to melee damage ( i also picked 3 bonus hth damage before if its important)

And drugs can be used for gaining perks too not only professions, for example i used buffout and couldnt picked lifegiver :/
Title: Re: Opera's FOnline: 2238 Character Planner
Post by: Opera on March 16, 2010, 10:32:09 pm
Ah. Of course I'll add missing stuff, fix bugs and some other little stuff. But I won't add any new functions.

Those perks actually are in the planner. Their requirements just are something like ST 11 (they cannot be taken ever). So just by changing one number to other and *wham*, they are there. :)

EDIT: Does drugs affect on level change? Like if you are in Buffout's effect and get a level. Do you get more HP than you normally would?
Title: Re: Opera's FOnline: 2238 Character Planner
Post by: vedaras on March 16, 2010, 11:19:27 pm
no it doesnt give additional bonuses on level up, but if life giver requires 4 endurance, and you have 2 for example, you can use buffout and then take the perk.
Title: Re: Opera's FOnline: 2238 Character Planner
Post by: Crazy on March 16, 2010, 11:28:51 pm
no it doesnt give additional bonuses on level up, but if life giver requires 4 endurance, and you have 2 for example, you can use buffout and then take the perk.

Sure of that? And you have to take it before level up or you can take it after?
Title: Re: Opera's FOnline: 2238 Character Planner
Post by: vedaras on March 16, 2010, 11:48:22 pm
Sure of that? And you have to take it before level up or you can take it after?

both before and after, just you need to have the stat increase when you are taking perk. ( to be sure i will test it right away :D)
Title: Re: Opera's FOnline: 2238 Character Planner
Post by: Elmehdi on March 16, 2010, 11:55:26 pm
no it doesnt give additional bonuses on level up, but if life giver requires 4 endurance, and you have 2 for example, you can use buffout and then take the perk.

Did you try it? Or you just think so..?
Title: Re: Opera's FOnline: 2238 Character Planner
Post by: vedaras on March 17, 2010, 12:01:01 am
Did you try it? Or you just think so..?

im confused now, yeah i think i tried it, but everyone saying that you cant to me now, so i will check it to be sure :/

K i tried and i was wrong, drugs doesnt work for choosing perks, too bad... , and sorry if i mistaken someone.



another bug, you can take gain strength even if you have 10
Title: Re: Opera's FOnline: 2238 Character Planner
Post by: Opera on March 18, 2010, 11:26:12 am
Looks like these are some bugs that are hard to find...

Things work much better in the next version.
Title: Re: Opera's FOnline: 2238 Character Planner
Post by: Gyper on March 18, 2010, 05:31:29 pm
For some reason my WoT finds that the website is unsafe...
Title: Re: Opera's FOnline: 2238 Character Planner
Post by: Opera on March 18, 2010, 06:00:57 pm
Gyper, it does the same for me.

This happens because WoT takes results from the whole server (agilityhoster.com). So there might have been or there might be some site that isn't so safe. So it marks my site unsafe too. There isn't really any threats on my planner...

I'm going to get better server in near future and you can then see that WoT gives all green...

EDIT: In fact, server is going to be changed soon...
Title: Re: Opera's FOnline: 2238 Character Planner
Post by: NukeItAll on March 19, 2010, 01:44:03 am
I guess i have to thank you. I have been useing this planner for a wile. didnt know it was made by you :)
Got the link from other forum ;)

So thanks for the planner works really great.
For the people who read this.
It it a very good builder ;) use it ;)
Title: Re: Opera's FOnline: 2238 Character Planner
Post by: Opera on March 19, 2010, 10:12:33 am
Thanks. :)

The current host is having some problems again... I already bought a better host and I will probably move everything there today.

EDIT: Moved already :)
Title: Re: FOnline: 2238 Character Planner
Post by: vedaras on March 20, 2010, 12:54:34 pm
one more bug i noticed, when you use drugs that increases your strenght you gain bonus to hitpoints, it shouldnt be that way :> And damn that planner, its a good thing, it helped a lot. Good job in creating it :>
Title: Re: FOnline: 2238 Character Planner
Post by: Opera on March 20, 2010, 02:31:04 pm
Thanks for reporting that. I will take care of that in the next version which is made with much better technique.
Title: Re: FOnline: 2238 Character Planner
Post by: Wipe on March 21, 2010, 12:59:05 am
Save/Load:

Created char, she got 1 skill point left on 21lvl. Saved, loaded - i have full skill points (19 for 7 IN). Can be repeated.
Title: Re: FOnline: 2238 Character Planner
Post by: Raengar on March 21, 2010, 01:57:57 am
Same bug as Wipe encountered. I am using Chrome.
Title: Re: FOnline: 2238 Character Planner
Post by: vedaras on March 21, 2010, 10:35:41 am
same bug on ubuntu firefox :>
Title: Re: FOnline: 2238 Character Planner
Post by: Opera on March 21, 2010, 12:09:07 pm
Yeah. I have noticed this, but havent figured out why it does that.
Title: Re: FOnline: 2238 Character Planner
Post by: Lacan on March 21, 2010, 10:23:05 pm
great job Opera !

one question : is it a bug --> I can't keep a perk point and use it later; my lvl 6 perk is recorded as Perk 2, and lvl 3 perk is missing forever, as it says "you cannot pick a perk right now" when i click perks.

Is this from the game engine ? Otherwise it's a bug.

I use Firefox 3.6.

Title: Re: FOnline: 2238 Character Planner
Post by: Opera on March 21, 2010, 10:48:50 pm
As far as I know, you must take your perk before next perk becomes available.

For example: Character without Skilled must take his first perk at level 3, 4 or 5. Otherwise this character loses his first perk.
Title: Re: FOnline: 2238 Character Planner
Post by: Lacan on March 21, 2010, 10:56:32 pm
Okay thanks then, I didn't know that.

Hope it'll be useful to other people;
Title: Re: FOnline: 2238 Character Planner
Post by: vedaras on March 23, 2010, 06:09:24 pm
also when you take gain strenght it doest update your carry weight for some reason :/
Title: Re: FOnline: 2238 Character Planner
Post by: Opera on March 23, 2010, 08:09:32 pm
Will be fixed in next version too.

I will release it today or tomorrow, I think.
Title: Re: FOnline: 2238 Character Planner
Post by: runboy93 on March 24, 2010, 06:20:57 am
whatever there are anything bugs or something...
this looks so nicely done and it help new players lot.
Title: Re: FOnline: 2238 Character Planner
Post by: Roachor on March 24, 2010, 04:47:53 pm
Just wanted to point out there is a downloadable calculator I posted awhile back that only has one bug.
Title: Re: FOnline: 2238 Character Planner
Post by: Opera on March 24, 2010, 06:55:26 pm
I have finished version 2.0. New version doesn't support builds made with FCP 1.1, but I will see if I can convert them. 1.1 is still available for use, so you can still see your 1.1 builds, but I don't update it anymore.

What is new in this version:
- Rewritten whole program (using better techniques).
- Support for running multiple FCPs at the same time (just open FCP in tabs).
- Better support for browsers (Opera, IE).
- Little adds/changes there and there (infobox, drugs SPECIAL, layout).
- Finally Options window with some options.
- Hopefully less bugs. :)

There is still some little things missing (like Gathering under Craft tab, some %-letters) and I'm going to finish these soon. And please, report any found bugs. Thanks. :)
You can find link for 2.0 version at the bottom of the FCP's page or just use this:
http://www.nitue.net/fcp/2.0/index.php

EDIT: FCP have been used on +1000 different computers and +3500 times in total. :)
Thanks for everyone.
Title: Re: FOnline: 2238 Character Planner
Post by: strelok on March 24, 2010, 11:07:40 pm
Opera,

I just want to personally thank you for your hard work in making this character planner. I have fiddled around with it a lot and its helped me make more accurate decisions.

Once again, thank you.  :)
Title: Re: FOnline: 2238 Character Planner
Post by: vedaras on March 24, 2010, 11:45:16 pm
nice update :> just one feature i miss, that when you choosing skillpoints, you cant click on % of skill to raise stats for that skill you can click the name only, is it possible to be changed?

and i have to say i like that drug antidrug thing good job :>
Title: Re: FOnline: 2238 Character Planner
Post by: Opera on March 25, 2010, 09:30:35 am
Thanks strelok! I'm very happy that you like it. :)

Yes, vedaras. I will add that too.
Title: Re: FOnline: 2238 Character Planner
Post by: Opera on March 26, 2010, 08:59:56 am
1.1 version is no longer in use. Please, use http://www.nitue.net/fcp/2.0/index.php instead. Old builds cannot be loaded in this version, sorry about this.
Title: Re: FOnline: 2238 Character Planner
Post by: virus341 on March 26, 2010, 10:07:21 am
I guess ive found some bug.
I did not take any perks at 9 lvl, because i wanted to rise my Steal skill as much as possible before taking Harmless. Then, at lvl 11 i finally took it, but when i gain lvl 12 no perk appears, and they stoped appearing at all (Perk button doesnt work too).

Thanks for your work btw, and sorry for my english  :P

Edit: ok, i tryed different variants and it (bug) does appear only if i do this:
1)
6,2,8,1,8,10,6 special
tagged: unarmed, fa, steal
small frame. good natured
Done

2)
all points to unarmed
3 lvl - toughness
next nex next
6 lvl toughness and 130 unarmed 115 fa 96 steal
next next next
9 lvl i push Back at perk table, all into steal
next Back next Back, all points into steal
then i press Perks button, choose Harmless
i press Next and!
....
PROFIT!
No perks appear, Perk button does nothing


Title: Re: FOnline: 2238 Character Planner
Post by: Opera on March 26, 2010, 10:38:13 am
I need more details when this happens.

What are your SPECIAL, traits and tagged skills?
Title: Re: FOnline: 2238 Character Planner
Post by: virus341 on March 26, 2010, 10:54:59 am
I have edited my post
And browser is Google Chrome if it helps  ::)

Edit: wow! I also noticed, that i can press "-" and regain some of my skillpoint right after i pressed Next. But that worked only for FA O_o

Edit 2: and i cant downrank skill even if i have just put some skillpoint in it, just pressing "+" some times, then "-" doesnt work O_o (tryed energy weapons)
Title: Re: FOnline: 2238 Character Planner
Post by: Opera on March 26, 2010, 11:08:22 am
There is something wrong with the Harmless perk I guess.

Reducing skillpoints worked for doctor, speech and barter too.

Going to solve this now.

EDIT: Should be fixed now. There was mistake in Master Thief perk's requirements (missing operator for lockpick checking). And also mistake in Good Natured (lowered/rised skills at wrong "layer"). Should work just fine now.
Title: Re: FOnline: 2238 Character Planner
Post by: blahblah on March 26, 2010, 06:01:16 pm
Your calculator kicks ass. Thanks for going through all the effort.

One small thing that I'd like is if it is possible for it to be 10% or 20% larger. I'm using a 22" screen and can't hit the buttons sometimes :p (but it's the same with FOnline itself..)

And a tiny bug:
When taking Educated perk, by skillpoints are increased by 2 instantly. I think in FOnline the 2 skillpoints are added on next levelup only.
Title: Re: FOnline: 2238 Character Planner
Post by: RavenousRat on March 26, 2010, 06:04:42 pm
And a tiny bug:
When taking Educated perk, by skillpoints are increased by 2 instantly. I think in FOnline the 2 skillpoints are added on next levelup only.
I don't think so, you should get it instantly, but I'm not sure... But I'm on 100% sure it was in Fallout 2, don't know about FOnline.
Title: Re: FOnline: 2238 Character Planner
Post by: Opera on March 26, 2010, 07:18:00 pm
Your calculator kicks ass. Thanks for going through all the effort.

One small thing that I'd like is if it is possible for it to be 10% or 20% larger. I'm using a 22" screen and can't hit the buttons sometimes :p (but it's the same with FOnline itself..)

And a tiny bug:
When taking Educated perk, by skillpoints are increased by 2 instantly. I think in FOnline the 2 skillpoints are added on next levelup only.

Sorry, can't do it bigger.

I'm not sure about the Educated perk. Atleast Lifegiver gives you +4 HP instantly...
Title: Re: FOnline: 2238 Character Planner
Post by: Alvarez on March 27, 2010, 08:51:14 am
Really good job, man, a really useful tool.
Do you plan perhaps to add the option of various armors?

Ah, and Skilled trait gives you a perk every 3 levels instead of every 4.
Title: Re: FOnline: 2238 Character Planner
Post by: Opera on March 27, 2010, 08:40:03 pm
Really good job, man, a really useful tool.
Do you plan perhaps to add the option of various armors?

Ah, and Skilled trait gives you a perk every 3 levels instead of every 4.

I don't think I will add armors.

Skilled trait is working fine. You get perks at 4, 8, 12, 16 and 20 levels. Without Skilled at 3, 6, 9, 12, 15, 18 and 21.
Title: Re: FOnline: 2238 Character Planner
Post by: runboy93 on March 30, 2010, 10:46:10 am
IE dont show anything on versio 2.0 beta.
all numbers are hide and cannot see anything.

but that not my problem,because Mozilla is more better than IE i only tested on IE.
Title: Re: FOnline: 2238 Character Planner
Post by: JovankaB on March 30, 2010, 12:50:47 pm
In your Character Planner Gain Attribute perks (Gain Agility etc...) gives bonus to skills based on these attributes. It shouldn't.

Beside this, good job!  ;D I only don't like that the application feels a bit "unresponsive", maybe remove necessity to reload the page every level up.
Title: Re: FOnline: 2238 Character Planner
Post by: Opera on March 30, 2010, 01:13:06 pm
IE dont show anything on versio 2.0 beta.
all numbers are hide and cannot see anything.

but that not my problem,because Mozilla is more better than IE i only tested on IE.

You must update your IE.

In your Character Planner Gain Attribute perks (Gain Agility etc...) gives bonus to skills based on these attributes. It shouldn't.

Beside this, good job!  ;D I only don't like that the application feels a bit "unresponsive", maybe remove necessity to reload the page every level up.

Ah, thanks. I thought they update skills too. Well, I'm going to fix that right away.

Removing the necessity to reload on level up would make the code lot more complex.  Save/load work bit same way than level up at the moment and they cannot be done without reload.

Also having little PHP makes it uncopyable. :)

EDIT: Fixed now.
Title: Re: FOnline: 2238 Character Planner
Post by: runboy93 on March 31, 2010, 11:44:18 am
thanks Opera :D now it work with IE 8.
Title: Re: FOnline: 2238 Character Planner
Post by: blahblah on March 31, 2010, 08:35:08 pm
I'm not sure about the Educated perk. Atleast Lifegiver gives you +4 HP instantly...

I now checked it myself. Without educated I had 17 skillpoints. Then I took educated and still had 17 skillpoints. But after closing the character screen and opening it up again, I had 19 skill points to spend. So the character planner is correct :)
Title: Re: FOnline: 2238 Character Planner
Post by: Opera on March 31, 2010, 10:42:18 pm
I now checked it myself. Without educated I had 17 skillpoints. Then I took educated and still had 17 skillpoints. But after closing the character screen and opening it up again, I had 19 skill points to spend. So the character planner is correct :)

Thanks for checking that! :)
Title: Re: FOnline: 2238 Character Planner
Post by: virus341 on April 01, 2010, 08:58:20 pm
Hi again! Could you please correct the tip of Bonus Rate of Fire, it works now, this can confuse some new-ones.
Thanks  ;)
Title: Re: FOnline: 2238 Character Planner
Post by: vedaras on April 01, 2010, 09:29:46 pm
same as bonus hth attacks :>
Title: Re: FOnline: 2238 Character Planner
Post by: Opera on April 02, 2010, 05:00:17 pm
True, I forgot that. Those notes are now gone.
Title: Re: FOnline: 2238 Character Planner
Post by: vedaras on April 06, 2010, 03:56:50 pm
up this topic :D
Title: Re: FOnline: 2238 Character Planner
Post by: virus341 on April 06, 2010, 03:59:18 pm
up this topic :D
I vote to make it sticky.
Title: Re: FOnline: 2238 Character Planner
Post by: vedaras on April 06, 2010, 04:05:34 pm
by the way opera fix healing rate section since new formula is EN/3 :>
Title: Re: FOnline: 2238 Character Planner
Post by: Opera on April 06, 2010, 05:30:32 pm
Alright. Formula is now EN / 3 and it cannot go lower than 1.

Thanks.
Title: Re: FOnline: 2238 Character Planner
Post by: vedaras on April 06, 2010, 10:10:11 pm
pickpocket perk written with spelling mistake.
Title: Re: FOnline: 2238 Character Planner
Post by: Opera on April 07, 2010, 09:51:00 pm
pickpocket perk written with spelling mistake.

Also fixed. :)
Title: Re: FOnline: 2238 Character Planner
Post by: vedaras on April 08, 2010, 12:48:03 pm
and i dunno if for others its same but on firefox at ubuntu os skills are not really straight to button. Maybe its hard to explain but: here screenshot

(http://img413.imageshack.us/img413/8711/screenshotku.png)

You see where you need to press to tag outdoorsman skill, and same is for other skills :>
Title: Re: FOnline: 2238 Character Planner
Post by: strelok on April 08, 2010, 05:22:59 pm
Toughness  is spelled as Thoughness
Title: Re: FOnline: 2238 Character Planner
Post by: Opera on April 08, 2010, 06:14:01 pm
Vedaras: That's not happening with Windows version of Firefox. Ubuntu version handles things differently and so it shows some things differently.

Strelok: Thanks. I fixed it now.
Title: Re: FOnline: 2238 Character Planner
Post by: vedaras on April 10, 2010, 11:23:03 pm
up
Title: Re: FOnline: 2238 Character Planner
Post by: vedaras on April 14, 2010, 06:24:17 pm
by the way good job man in creating this !
Title: Re: FOnline: 2238 Character Planner
Post by: Nakkikastike on April 14, 2010, 06:48:09 pm
Cookies are tasty, aren't they?
Title: Re: FOnline: 2238 Character Planner
Post by: Opera on April 14, 2010, 10:04:16 pm
Heh, yes they are. :)
Title: Re: FOnline: 2238 Character Planner
Post by: virus341 on April 18, 2010, 03:26:29 am
Aaaand up!
(why dont they make it sticky...)
Title: Re: FOnline: 2238 Character Planner
Post by: Ganado on April 18, 2010, 03:31:26 am
Aaaand up!
(why dont they make it sticky...)

Doesn't this belong in Tools / Modifications anyway, where it wouldn't get off the first page in a couple days, since it is a tool?
Title: Re: FOnline: 2238 Character Planner
Post by: Surf on April 18, 2010, 03:36:27 am
Made the thread sticky.

Title: Re: FOnline: 2238 Character Planner
Post by: vedaras on April 19, 2010, 04:29:24 pm
master thief adds +20 to steal and lockpick :>
Title: Re: FOnline: 2238 Character Planner
Post by: Opera on April 19, 2010, 07:06:35 pm
Made the thread sticky.


Danke schön. :)

master thief adds +20 to steal and lockpick :>

And fixed now. Thanks.
Title: Re: FOnline: 2238 Character Planner
Post by: runboy93 on April 28, 2010, 09:31:40 pm
When you add crafting reguirements to items?
Title: Re: FOnline: 2238 Character Planner
Post by: JovankaB on April 28, 2010, 11:59:46 pm
Master Thief adds 20% to steal, not 15% (it looks like it's not fixed)
Title: Re: FOnline: 2238 Character Planner
Post by: Sius on April 29, 2010, 06:46:40 am
Master Thief adds 20% to steal, not 15% (it looks like it's not fixed)

Is it really +20% ? I believe some other calculator counted only with +10%. That would dramatically change my situation ;).
Title: Re: FOnline: 2238 Character Planner
Post by: JovankaB on April 29, 2010, 11:28:54 am
Thief is +10%, Master Thief +20%. Don't believe calculators, I checked it myself in game :)
Title: Re: FOnline: 2238 Character Planner
Post by: Opera on April 30, 2010, 10:47:03 am
I haven't been online for few days. Some other busy stuff.

I will check what's wrong with the perk later today. Maybe I didn't upload the fixed version.

e. Fixed now. I only fixed +20 to Lockpick before.

When you add crafting reguirements to items?

I will do it soon. I have got some other important stuff to do, so I haven't got much time for this.

e. Added now. Some items are missing like HQ mats.
Title: Re: FOnline: 2238 Character Planner
Post by: runboy93 on May 03, 2010, 10:43:02 am
Good work opera  ;D
Title: Re: FOnline: 2238 Character Planner
Post by: Crazy on May 08, 2010, 02:23:03 am
Well when you take drugs your action points are not modified, same with DR when you take psycho.
Title: Re: FOnline: 2238 Character Planner
Post by: Opera on May 08, 2010, 12:05:33 pm
Well when you take drugs your action points are not modified, same with DR when you take psycho.

Jup. I didn't make it to do difference there, because it doesn't matter what AP or DR you got in planner.

I will see if I add this too. Few people have told me about this.
Title: Re: FOnline: 2238 Character Planner
Post by: runboy93 on May 14, 2010, 06:57:40 am
You can take max 4 professions and you planner shows that i can only take SG guns lvl 3 and then it shows nothing.
sorry about my bad english.

Edit: i have enough skills to take even Armorer lvl 1.
Title: Re: FOnline: 2238 Character Planner
Post by: Opera on May 14, 2010, 12:08:49 pm
Thanks.

I will fix this asap.
Title: Re: FOnline: 2238 Character Planner
Post by: Zeno on May 21, 2010, 09:12:16 am
Opera thanks for this application (or netsite)
But internet explorer 7 doesn't supported?
Title: Re: FOnline: 2238 Character Planner
Post by: Opera on May 22, 2010, 10:16:49 am
Opera thanks for this application (or netsite)
But internet explorer 7 doesn't supported?

Yep. You have to update it to 8 version.
Title: Re: FOnline: 2238 Character Planner
Post by: cerberix on May 30, 2010, 08:20:08 pm
I have a problem with a calculator for some time.
Screen: http://yfrog.com/6b78377372j
Web Browser: Internet Explorer 8.
Title: Re: FOnline: 2238 Character Planner
Post by: Opera on June 02, 2010, 11:05:28 pm
I have a problem with a calculator for some time.
Screen: http://yfrog.com/6b78377372j
Web Browser: Internet Explorer 8.

Is it currently looking that with IE8? Or only sometimes?

Are you sure your IE is version 8? Because FCP looks like that when using older IE.
Title: Re: FOnline: 2238 Character Planner
Post by: borse on June 18, 2010, 04:49:26 pm
tagged skills increase by 2 for 2 skill points with your planner. Very deceiving :P
Title: Re: FOnline: 2238 Character Planner
Post by: Opera on June 24, 2010, 03:31:52 pm
I'm finally back home. I was travelling around Europe.

borse, I would like to know what browser you are using. Try using Firefox or Chrome for example.
Title: Re: FOnline: 2238 Character Planner
Post by: z0m2h14 on June 30, 2010, 10:27:34 am
http://rghost.ru/2019104
http://rghost.ru/2019106
not photoshop, just trick with perks
Title: Re: FOnline: 2238 Character Planner
Post by: Opera on June 30, 2010, 02:01:34 pm
Ah, I see.

When taking Salesman, raise barter to 50% and start dropping it. Same with Harmless.

For some reason this bug still exists. Going to fix it now.

EDIT: Fixed. Also you can take 4 profs instead of 3 now.
Title: Re: FOnline: 2238 Character Planner
Post by: corosive on July 04, 2010, 01:28:59 am
gr8 job making those 2 programs, my firefox homepage is the encounter finder :P
Title: Re: FOnline: 2238 Character Planner
Post by: raynor009 on July 05, 2010, 08:34:04 pm
Its not working for me.Same goes if i try to enter the website normally.

http://i469.photobucket.com/albums/rr60/sugativa243/dfghdfhdfh.png
Title: Re: FOnline: 2238 Character Planner
Post by: Opera on July 08, 2010, 01:13:19 am
Its not working for me.Same goes if i try to enter the website normally.

http://i469.photobucket.com/albums/rr60/sugativa243/dfghdfhdfh.png

Might be temporary problems with the server. Just try again later. Works just fine atm.
Title: Re: FOnline: 2238 Character Planner
Post by: Retrogator on July 16, 2010, 08:28:42 pm
When you go to the combat tab, it shows a crit range (i.e. eyes 50-60), what does this represent? From what I know, crit formula is Luck crit chance + (60+4*LUCK)% of aimed modifier. For example, eye shooting with 6 luck...you get 6% + (60+4x6)% = 56.4% chance to crit in the eyes. Why does it say on the planner that your chance is 54-63%? Where is this range coming from? Is it factoring in the +10% that COULD be obtainable if you picked finesse perk?

I'm not sure if this was addressed earlier or not, If it was, a link would be much appreciated.
Title: Re: FOnline: 2238 Character Planner
Post by: Opera on July 18, 2010, 01:42:05 am
Sorry, but I don't really remember why I have calculated it that way (there is some reason for that). As far as I know the crit chance isn't always exactly the same (max. 9% difference for some reason). I will check the code later more carefully.

And if there really is some mistake, I really want to fix it.
Title: Re: FOnline: 2238 Character Planner
Post by: Ganado on July 18, 2010, 02:55:04 am
Maybe this helps? :

It adds, (60% + 4*Luck)/100*Aim bonus (The old Aim bonus from Fallout)

Aim Bonus is
60% Eyes
40% Head
30% Groin
30% Arms
20% Legs
0% Torso


The "60%" in the formula Solar put is for Eye-shots. Replace it with the corresponding percentage for the other body parts. The "Aim bonus" is also just the added percentage or the certain body part.

Quote
I mean, LK10, x3 more critical. 10+3x5=25%

Eyes:
(60+40)/100*60=60%
60%+25%=85%?

Works like that.
Title: Re: FOnline: 2238 Character Planner
Post by: Opera on July 18, 2010, 03:21:00 am
Thanks!

I will make the needed changes once I have slept enough first. :)
Title: Re: FOnline: 2238 Character Planner
Post by: KraftikBG on July 18, 2010, 11:27:32 am
Great tool , now i have planned all things...
Title: Re: FOnline: 2238 Character Planner
Post by: runboy93 on July 28, 2010, 12:19:16 pm
Maybe that cookie thing is old already..?
Title: Re: FOnline: 2238 Character Planner
Post by: Opera on July 28, 2010, 01:47:31 pm
Maybe that cookie thing is old already..?


I didn't find any best before dates from it. :(

Why I should remove it?
Title: Re: FOnline: 2238 Character Planner
Post by: runboy93 on July 28, 2010, 05:31:05 pm
I just say that is old already.
Not mean that you should removed it  :P
Title: Re: FOnline: 2238 Character Planner
Post by: Opera on July 28, 2010, 07:07:20 pm
I just say that is old already.
Not mean that you should removed it  :P

Ehmmm. OK.
Title: FOnline 2238 Character Planner
Post by: randomizr on August 03, 2010, 01:52:03 pm
No, what I meant was that this is an engine limitation, so there's no way around it at the moment.

Edit:I just had some rethink about this problem, I think this problem is most noticiable when the character's original scaling is small on that spot but the override scaling parameter used in the module is larger than 100.
So, maybe a workaround not tested is to try setting the room's area scaling to larger values, while reducing the values used in to modules.
Title: Re: FOnline: 2238 Character Planner
Post by: runboy93 on August 05, 2010, 01:27:40 pm
I just made build and try to get lvl 2, but it just throw me out of net..
This happen yesterday night.
Title: Re: FOnline: 2238 Character Planner
Post by: Pillory on August 16, 2010, 02:59:12 am
Sorry, but I don't really remember why I have calculated it that way (there is some reason for that). As far as I know the crit chance isn't always exactly the same (max. 9% difference for some reason). I will check the code later more carefully.

And if there really is some mistake, I really want to fix it.

Your critical chance formula still seems to be incorrect. It looks like you're using the old formula of (50 + 5*Luck) instead of (60 + 4*Luck).

Also, yes, your crit chance is technically different for each shot. You get an additional random(0, your hit chance divded by ten) percent crit chance. That means that someone with 10 luck and 95% hit chance will have between 10% and 19.5% crit chance, which is effectively a 14.75% crit chance. Or it could be slightly different due to rounding.
Title: Re: FOnline: 2238 Character Planner
Post by: Opera on August 16, 2010, 07:11:06 am
Your critical chance formula still seems to be incorrect. It looks like you're using the old formula of (50 + 5*Luck) instead of (60 + 4*Luck).

Also, yes, your crit chance is technically different for each shot. You get an additional random(0, your hit chance divded by ten) percent crit chance. That means that someone with 10 luck and 95% hit chance will have between 10% and 19.5% crit chance, which is effectively a 14.75% crit chance. Or it could be slightly different due to rounding.

I haven't uploaded the files with a fix yet. There is another thing that needs to be fixed. So I try to fix it first.
Title: Re: FOnline: 2238 Character Planner
Post by: RavenousRat on August 24, 2010, 01:02:18 am
What about adding in "Combat" tab % to hit at 50 distance at torso, but show exact ammount, not capped on 95%, so people can calculate aimed shots/bursts/AC.
1) with long ranged weapon perk;
2) without long ranged weapon perk.
The formula is given by TheBob:
the base to hit% is your skill.
 - add (PE-2)x16% for all long range weapons(i.e. with a range of 26+) that were already implemented in FO 1, or are upgrades of these weapons, (PE-2)x8% for the rest.
 - The scoped hunting rifle gets (PE-2)x20% instead of the x16% if you shoot at a target that is at least 5 hexes away, or no PE-bonus at all for closer enemies.
 - It seems the other newly implemented long range weapons in FO 2 are bugged, they only get the (PE-2)x8% while all long range weapons from FO 1 had the (PE-2)x16%.
 - deduct 4% per hex between you and your target.
 - deduct 20% for each point of ST missing to use the weapon properly.
 - accurate weapons get a 20% bonus. All shotguns also get that. Guess it's easier to hit because of the spread.
 - deduct the AC of your target after modifying it with the used ammo type.
 - darkness, obstructions in the line of fire, and several perks also give boni or mali, which I do not know.
 - After all the above modifiers your chance to hit CAN get below 0, but never above 95%.
Surce to DL code from Atom:
http://fonlinedocs.netii.net/tohit2.c

A pseudocode version of the to-hit algorithm (it's too long to call it "formula"), as reversed from the FO2 executable.
The notion of long rangedness, scope rangedness and accuracy is based on the weapon perk, a hidden property of weapon present in FO2 (proto offset 0x65).

The following are not implemented in Fonline, due to engine constrains: light level bonus/malus (and hence Night Sight weapon perk), multihex critters blocking the line of fire, difficulty settings (obviously).

*Without ST penalty for weapon, obviously;
*With Sharpshooter perk taking in account;
*At 50 distance, so people will add 4% for every hex less than 50 if they don't want 50 as max;
*Again, % to hit shouldn't be capped on 95%, so you can deduct -% for aimed shots and next bullets from burst yourself.
Title: Re: FOnline: 2238 Character Planner
Post by: Opera on August 28, 2010, 09:40:17 pm
Sorry for taking so long to answer.

I think that could be done. Currently I have some other projects going on, so it will take some time.
Title: Re: FOnline: 2238 Character Planner
Post by: Opera on September 13, 2010, 05:53:48 pm
Bit bigger update for FCP this time.

3.0.0
- AJAX (almost 100% realtime)
- Back button
- Public and private builds
- No need to reload the page on level up (faster to make builds)
- Critical chances are now using the new formula
- Builds are saved for 14 days instead of 7
- Drugs are now updated
- Bug fixes

You can try it here
http://www.nitue.net/fcp/

I hope you like it. :)
Title: Re: FOnline: 2238 Character Planner
Post by: Nexxos on September 13, 2010, 06:01:59 pm
HOLY DAMN! That update is VERY COOL. Gonna start bugtesting.
Title: Re: FOnline: 2238 Character Planner
Post by: Crazy on September 13, 2010, 06:27:46 pm
Really nice. Great work!
Title: Re: FOnline: 2238 Character Planner
Post by: Berko on September 13, 2010, 07:21:39 pm
Very good update :)
A little problem : You can't choose a skill to add point when clicking on numbers (ex: 46%) you can only do it when clicking on right or left of these numbers (%) and like I'm a badass I love click on these numbers .. :p
Title: Re: FOnline: 2238 Character Planner
Post by: Opera on September 13, 2010, 07:32:32 pm
Very good update :)
A little problem : You can't choose a skill to add point when clicking on numbers (ex: 46%) you can only do it when clicking on right or left of these numbers (%) and like I'm a badass I love click on these numbers .. :p

Ah, yeah. It's fixed now. You might have to press CTRL + F5.

Edit: Some older computer might have some performance problems. I will try to improve the performance.
Title: Re: FOnline: 2238 Character Planner
Post by: Berko on September 13, 2010, 07:46:23 pm
Muhihi, thanks.
Title: Re: FOnline: 2238 Character Planner
Post by: runboy93 on September 13, 2010, 08:27:49 pm
... But where is everything releated to crafting?
Title: Re: FOnline: 2238 Character Planner
Post by: Opera on September 15, 2010, 08:25:52 am
... But where is everything releated to crafting?

I removed this section. There are too much changes coming all the time, so keeping it up-to-date is difficult.
Title: Re: FOnline: 2238 Character Planner
Post by: runboy93 on September 15, 2010, 08:58:54 am
Btw is healing rate right with FCP?
4 EN and fast metabolism give 6 to healing rate.
Title: Re: FOnline: 2238 Character Planner
Post by: Opera on September 15, 2010, 09:30:03 am
Btw is healing rate right with FCP?
4 EN and fast metabolism give 6 to healing rate.

Seems like when you are making character in game itself, the formula is different after registering the character.
Title: Re: FOnline: 2238 Character Planner
Post by: Fridge_Man on September 15, 2010, 05:06:35 pm
Sweeet op!  :)

We should start to donate to opera too, so he can get a few reissdorf!
Title: Re: FOnline: 2238 Character Planner
Post by: Opera on September 15, 2010, 09:35:37 pm
Sweeet op!  :)

We should start to donate to opera too, so he can get a few reissdorf!

Donates as Reissdorf Kölsch. It would be heaven! :)
Title: Re: FOnline: 2238 Character Planner
Post by: Opera on September 17, 2010, 06:26:50 pm
I had to delete all builds made so far. I made some changes to the code and perks got messed up with "old" builds. I'm sorry about this. New builds will be working just fine.
Title: Re: FOnline: 2238 Character Planner
Post by: Crazy on September 17, 2010, 08:12:32 pm
I had to delete all builds made so far. I made some changes to the code and perks got messed up with "old" builds. I'm sorry about this. New builds will be working just fine.


WIPE!!! :P
Title: Re: FOnline: 2238 Character Planner
Post by: zuhardu on September 20, 2010, 06:06:32 pm
When i am hovering mouse over skills or perks the description does not apear anymore. Not on opera and not on Mozilla either. I hope you can fix this.

And thanks for the great program!
Title: Re: FOnline: 2238 Character Planner
Post by: Nexxos on September 20, 2010, 06:07:06 pm
When i am hovering mouse over skills or perks the description does not apear anymore. Not on opera and not on Mozilla either. I hope you can fix this.

A lot of previous features are gone now, wait for them.
Title: Re: FOnline: 2238 Character Planner
Post by: Floodnik on September 22, 2010, 07:48:58 pm
Ah, this is running so fucking smooth now... I hated when I had to reload the page every level... EPIC. Keep it up!

BTW. What about a mirror server to 2238 for testing builds that get created through a planner like this one... If we had the 2238 files... :P
Title: Re: FOnline: 2238 Character Planner
Post by: Crazy on September 23, 2010, 06:24:25 pm
A bug: with drug, your caracs can past 10 and 1 (you can have -1 or 11 in your special), it shouldn't.
Title: Re: FOnline: 2238 Character Planner
Post by: Opera on September 25, 2010, 12:52:54 pm
3.0.1 released:
- Few bug fixes
- Info box

Some important info for Firefox users:
You will notice some huge performance drop when using FCP. This is not related to changes in 3.0.1. Firefox's new version 3.6.10 probably causes this, so I cannot really do anything about this.

EDIT: Fixed bug with Chrome. It's possible to choose Private build now.
Title: Re: FOnline: 2238 Character Planner
Post by: Floodnik on September 25, 2010, 08:02:17 pm
The window is annoyingly jumping up and down when trying to choose a perk. Maybe you should make the info box show up all the time, it's just empty when you don't move your mouse over anything to describe.
Title: Re: FOnline: 2238 Character Planner
Post by: Opera on September 25, 2010, 08:30:43 pm
The window is annoyingly jumping up and down when trying to choose a perk. Maybe you should make the info box show up all the time, it's just empty when you don't move your mouse over anything to describe.

I don't really know what you mean (I'm not having any problems with the info box when choosing perks.). What browser do you use? It might be browser related.

I tried with Chrome and Firefox.
Title: Re: FOnline: 2238 Character Planner
Post by: Floodnik on September 25, 2010, 10:15:06 pm
I'm using Firefox.
It's that when I try to choose a perk, in example I want to take Lifegiver, i move my mouse over it, the info box pops up at the top and the rest of the window gets moved down - i suddenly find my mouse over the Weapon Handling perk. Then i move my cursor down, the info changes everytime i'm over another perk and it's just very hard to aim at the one i wanted to take :P
Title: Re: FOnline: 2238 Character Planner
Post by: Opera on September 25, 2010, 10:26:25 pm
I'm using Firefox.
It's that when I try to choose a perk, in example I want to take Lifegiver, i move my mouse over it, the info box pops up at the top and the rest of the window gets moved down - i suddenly find my mouse over the Weapon Handling perk. Then i move my cursor down, the info changes everytime i'm over another perk and it's just very hard to aim at the one i wanted to take :P

You might have old .css file cached. Try pressing CTRL + F5.
Title: Re: FOnline: 2238 Character Planner
Post by: Floodnik on September 26, 2010, 06:42:28 pm
Right, now it shows up properly. Thanks.
Title: Re: FOnline: 2238 Character Planner
Post by: runboy93 on September 27, 2010, 09:02:58 am
Missing text
- Living Anatomy perk doesn't have +5 damage to living enemy text.
- Bonus Ranged Damage doesn't have +2 ranged damage text.

Editing text
- Toughness should be "+5% to DR and +2 to DT"
Title: Re: FOnline: 2238 Character Planner
Post by: borse on September 28, 2010, 09:13:19 pm
Lol why do most of the builds in public folder suck? If you save a good build put something in the save name (like 'good' or 'awesome') so I can filter out all the shit ones XD
Title: Re: FOnline: 2238 Character Planner
Post by: Opera on September 29, 2010, 07:56:25 am
Lol why do most of the builds in public folder suck? If you save a good build put something in the save name (like 'good' or 'awesome') so I can filter out all the shit ones XD

I will add filtering by different character types. Character type will be recognized by its tagged skills when saving a character.

Missing text
- Living Anatomy perk doesn't have +5 damage to living enemy text.
- Bonus Ranged Damage doesn't have +2 ranged damage text.

Editing text
- Toughness should be "+5% to DR and +2 to DT"

Thanks. I will add those texts.
Title: Re: FOnline: 2238 Character Planner
Post by: borse on September 29, 2010, 01:36:56 pm
link seems to be broken for me :S
Title: Re: FOnline: 2238 Character Planner
Post by: Opera on September 29, 2010, 03:48:06 pm
link seems to be broken for me :S

http://nitue.net/fcp/2.0/ is incorrect link. I didn't remember to change it to the first post, but however it should redirect you to the correct one (Correct one is http://nitue.net/fcp/ ).

The page might be unavailable sometimes (rare). Just try again in few minutes.

Edit: Fixed one bug with perks. You were able to take perk even, if you "lost" one. Now the planner won't let you continue until you choose a perk.
Title: Re: FOnline: 2238 Character Planner
Post by: Floodnik on September 30, 2010, 05:40:37 pm
Graphical bug: the save window has two buttons: "Select" and "Back", but it should have "Save" instead of "Select" if I am not wrong.
Title: Re: FOnline: 2238 Character Planner
Post by: Opera on September 30, 2010, 08:55:25 pm
Graphical bug: the save window has two buttons: "Select" and "Back", but it should have "Save" instead of "Select" if I am not wrong.

Yep. All windows are using the same graphics.
Title: Re: FOnline: 2238 Character Planner
Post by: corosive on October 03, 2010, 09:26:48 am
So what's with the cookie man?
Title: Re: FOnline: 2238 Character Planner
Post by: Crazy on October 06, 2010, 11:55:26 pm
Bug: when you gain 2AG via drugs, Action Point is not corrected.
Title: Re: FOnline: 2238 Character Planner
Post by: Opera on October 07, 2010, 10:15:19 am
Bug: when you gain 2AG via drugs, Action Point is not corrected.

Thanks. There might be other similar bugs like this (edit SPECIAL after char creation -> no updates on properties).

I will fix these later today.

EDIT: Fixed this bug. Also fixed bug with Google Chrome (you still couldn't select private build).
Title: Re: FOnline: 2238 Character Planner
Post by: Crazy on October 09, 2010, 04:52:43 pm
The drugs can make you have a "groupe size" negative, while the minimal is still 1.
Title: Re: FOnline: 2238 Character Planner
Post by: Crazy on October 23, 2010, 12:58:36 pm
Another bug, you carry weight can be lesser than it should when you go at lesser than 1ST because of drugs (tough the dislpayed strenght is correctly limited a 1)
Title: Re: FOnline: 2238 Character Planner
Post by: Opera on October 24, 2010, 12:04:24 am
Yeah, there is no limit on stats. I will fix these when I got more time.
Title: Re: FOnline: 2238 Character Planner
Post by: runboy93 on December 03, 2010, 05:37:10 pm
That would be nice to add.

Sharpshooter
"Also gives small hit change bonus for ranged weapon"

And there is still those old one perks which need edit.

Title: Re: FOnline: 2238 Character Planner
Post by: Floodnik on December 05, 2010, 11:19:53 am
Quote
Sharpshooter
"Also gives small hit chance* bonus for ranged weapon"
Not needed, it increases Perception, and with bigger Perception you've got bigger tohit. So that would be saying the same thing twice.
Title: Re: FOnline: 2238 Character Planner
Post by: Resp on December 05, 2010, 12:24:35 pm
Perception increase only for sight-view field
tohit increase only 8%
Title: Re: FOnline: 2238 Character Planner
Post by: cannotspace on December 21, 2010, 12:44:07 am
By the way the Healing rate isn't accurate
Title: Re: FOnline: 2238 Character Planner
Post by: runboy93 on December 21, 2010, 07:53:58 am
By the way the Healing rate isn't accurate
This is already said before.
Title: Re: FOnline: 2238 Character Planner
Post by: bubbles on December 25, 2010, 09:04:29 am
tribute to nitue ;p (http://www.youtube.com/watch?v=gx_igoR6rB8)
Title: Re: FOnline: 2238 Character Planner
Post by: Opera on December 26, 2010, 01:59:31 am
tribute to nitue ;p (http://www.youtube.com/watch?v=gx_igoR6rB8)

Thanks. I just lol'd really hard. :D
Title: Re: FOnline: 2238 Character Planner
Post by: raynor009 on December 28, 2010, 11:13:36 am
Lol that was really funny
Title: Re: FOnline: 2238 Character Planner
Post by: Johnnybravo on January 04, 2011, 01:54:12 pm
I miss Mr. Fixit there. In game it's there and it's working.
Title: Re: FOnline: 2238 Character Planner
Post by: Lacan on January 11, 2011, 02:07:23 pm
it used to work perfectly fine, but now the character planner is extremely slow when i put in skill points for example and it tends to make Firefox not responding. Do you know what may cause that ?

I use Firefox v 3.6.13.

thanks for the great tool !
Title: Re: FOnline: 2238 Character Planner
Post by: Opera on January 11, 2011, 04:07:29 pm
it used to work perfectly fine, but now the character planner is extremely slow when i put in skill points for example and it tends to make Firefox not responding. Do you know what may cause that ?

I use Firefox v 3.6.13.

thanks for the great tool !

Firefox 3.6.13 itself causes that. This has been happening with some other versions of Firefox too (worked fine with 3.6.12). You just have to wait for FF update or try it with other browser. Works fine with Firefox 4 beta.
Title: Re: FOnline: 2238 Character Planner
Post by: raynor009 on January 11, 2011, 06:27:27 pm
Try OPERA webbrowser or IE 8 or newer if it exists i newer use IE or try Google Chrome
Title: Re: FOnline: 2238 Character Planner
Post by: Abaddon Raptus on January 15, 2011, 11:27:01 am
in Chrome works perfectly
Title: Re: FOnline: 2238 Character Planner
Post by: White Eagle on January 15, 2011, 12:00:14 pm
in Chrome works perfectly

same with Opera
Title: Re: FOnline: 2238 Character Planner
Post by: runboy93 on January 15, 2011, 12:44:17 pm
7 ST+ Rat Pack = 113 to carry weight.
Now it shows 112.
Title: Re: FOnline: 2238 Character Planner
Post by: Cocain on February 20, 2011, 05:01:40 pm
link seems to be broken
Title: Re: FOnline: 2238 Character Planner
Post by: runboy93 on February 20, 2011, 05:08:07 pm
link seems to be broken
Don't use other links than this
http://www.nitue.net/fcp/ (http://www.nitue.net/fcp/)
Title: Re: FOnline: 2238 Character Planner
Post by: Opera on April 08, 2011, 12:16:23 am
Released some update. Changelog in the first post.
http://nitue.net/fcp/

Hope you like it.
Title: Re: FOnline: 2238 Character Planner
Post by: runboy93 on April 08, 2011, 07:10:03 am
Yeah i got problem with Mozilla Firefox 4.0
I can choose lvl 3 perk normally, but when i want to choose lvl 6 perk and scroll down with list it won't move.
Title: Re: FOnline: 2238 Character Planner
Post by: Opera on April 08, 2011, 10:57:48 am
Yeah i got problem with Mozilla Firefox 4.0
I can choose lvl 3 perk normally, but when i want to choose lvl 6 perk and scroll down with list it won't move.

Use your mouse's scroll to scroll lists. Buttons aren't functional anymore.

e. Released a quick update for chance-to-hit calculator:
- One hander trait is now detected
- Ammo can be chosen now (affects target's AC)
- Weapon handling perk is working now

e2. Released another update.
- You can save builds as private builds. They are shown in the list, but cannot be loaded without correct pass. You can also use direct link with these, but password is needed in URL.
- Improved build filtering a bit.
Title: Re: FOnline: 2238 Character Planner
Post by: Johnnybravo on April 08, 2011, 06:43:49 pm
Does it work with Long Range weapon perk?
Because I still got quite low chances there when checking out Laser Rifle.
Title: Re: FOnline: 2238 Character Planner
Post by: Opera on April 08, 2011, 07:16:06 pm
Does it work with Long Range weapon perk?
Because I still got quite low chances there when checking out Laser Rifle.

Yes. It works with long range perk.

Following stuff are checked:
- Distance
- Target's AC
- One Hander trait
- Long range perk
- Accurate perk
- Weapon skill
- PE
- Weapon handling perk
- Sharpshooter perk
- ST (if not enough for weapon requirements)
- Ammo's AC modifier

And it is calculated this way:
Code: [Select]
skill = weapon skill
longRange = 0/1
sharpshooter = 0/1
accuratePerk = 0/1
oneHanderMod = 20/-40/0
hexes = any number
stPenalty = amount of "missing" st points/0
targetAC = any number
cthPenalty = 0/20/30/40/60 (torso, legs, eyes etc)

cth = skill + (pe-2)*(8+8*longRange) + (8*sharpshooter) + (20*accuratePerk) + oneHanderMod
cth = cth - (4*hexes) - (20*stPenalty) - targetAC - cthPenalty
Title: Re: FOnline: 2238 Character Planner
Post by: Crazy on April 08, 2011, 07:24:49 pm
That's good (except I don't see ammo AC mod in your final formula even if I guess it's calculated like it was correct when I checked in your builder ;p)
You should also add the max weapon range when indicating distance though (without that, no difference between laser and plasma for example) (and add all weapons).


Anyway, you're still awesome Opera, you builder is perfect!



PS: When requiem version? ;p
Title: Re: FOnline: 2238 Character Planner
Post by: Opera on April 08, 2011, 07:31:42 pm
Ah, yeh. Forgot to mention that ammo AC is already reduced in targetAC.
Title: Re: FOnline: 2238 Character Planner
Post by: vedaras on April 09, 2011, 11:19:54 am
your new version lags pretty bad for me on ubuntu, firefox.
Title: Re: FOnline: 2238 Character Planner
Post by: Crazy on April 09, 2011, 12:38:02 pm
your new version lags pretty bad for me on ubuntu, firefox.

Work fine for me with same system/browser.
Title: Re: FOnline: 2238 Character Planner
Post by: pistacja on April 09, 2011, 12:48:07 pm
0 [zero] looks like 8 on my screen.

There are some crazy people making unarmed, melee or thrower builds. It's a bit strange to put them under "non-combat" category, so maybe a "other" category would be logical?

Maybe a few more weapons to select (laser pistol, .223 pistol, 14mm pistol, power fist, supersledge, cattle prod, haymaker)?
Title: Re: FOnline: 2238 Character Planner
Post by: Opera on April 09, 2011, 02:03:33 pm
Vedaras:
Make sure you have latest version of Firefox. If FF4 is available for Ubuntu, it has much better Javascript performance than 3.6.x.

pistacja:
Can you show a screenshot? I have edited the font a bit, because of that. (Original font's 0 was almost same as 8, so I edited it a bit. What I mean is that the edited font is has been used all the time).

I added Unarmed/Melee and Thrower categories.

I will add more weapons to Chance-to-hit calculator soon.
Title: Re: FOnline: 2238 Character Planner
Post by: Crazy on April 09, 2011, 02:07:36 pm
Problem : your LSW require 7ST. It should be 6.
Title: Re: FOnline: 2238 Character Planner
Post by: Opera on April 09, 2011, 02:32:20 pm
Problem : your LSW require 7ST. It should be 6.

Fixed.

Also added few weapons to the list.
Title: Re: FOnline: 2238 Character Planner
Post by: pistacja on April 09, 2011, 03:03:55 pm
Screenshot (on: Mozilla/5.0 (Windows; U; Windows NT 5.1; pl; rv:1.9.2.16) Gecko/20110319 Firefox/3.6.16 (.NET CLR 3.5.30729) ):
(http://img707.imageshack.us/img707/3581/fcpu.png) (http://img707.imageshack.us/i/fcpu.png/)

Title: Re: FOnline: 2238 Character Planner
Post by: vedaras on April 09, 2011, 03:19:19 pm
Vedaras:
Make sure you have latest version of Firefox. If FF4 is available for Ubuntu, it has much better Javascript performance than 3.6.x.

ye, i know, but new ubuntu version will be released on may, and ff4 will already be in it. As im planning clean install this time, so im just gonna wait :D
Title: Re: FOnline: 2238 Character Planner
Post by: Crazy on April 09, 2011, 03:30:00 pm
Isn't firefox already in Ubuntu since 10.10?
Title: Re: FOnline: 2238 Character Planner
Post by: Opera on April 09, 2011, 03:34:41 pm
Screenshot (on: Mozilla/5.0 (Windows; U; Windows NT 5.1; pl; rv:1.9.2.16) Gecko/20110319 Firefox/3.6.16 (.NET CLR 3.5.30729) ):
*image*

That's weird. Seems like it would be using the original font. I don't really know how this is even possible, since it is not on the server.

For me it looks like this:
http://img148.imageshack.us/img148/2358/asdnsn.jpg

Maybe I have to add an option to choose different font.

EDIT: You could try to download everything again from the server by pressing CTRL + F5, pistacja. Maybe your browser have cached something that causes this.
Title: Re: FOnline: 2238 Character Planner
Post by: Crazy on April 09, 2011, 03:37:14 pm
That's weird. Seems like it would be using the original font. I don't really know how this is even possible, since it is not on the server.

Delete cache?
Title: Re: FOnline: 2238 Character Planner
Post by: Opera on April 09, 2011, 03:39:32 pm
Heh, I just edited the post to suggest that. :) But I don't really know if this is the issue, since the font has never been on the server.

And, also forgot to say that I updated the chance-to-hit calculator a bit. Maybe it is faster to use now.
Title: Re: FOnline: 2238 Character Planner
Post by: vedaras on April 09, 2011, 05:29:20 pm

Isn't firefox already in Ubuntu since 10.10?

firefox is just not 4.0 :> You need to donwload manually the newest version.
Title: Re: FOnline: 2238 Character Planner
Post by: pistacja on April 09, 2011, 05:47:25 pm
That's weird. Seems like it would be using the original font. I don't really know how this is even possible, since it is not on the server.

For me it looks like this:
http://img148.imageshack.us/img148/2358/asdnsn.jpg

Maybe I have to add an option to choose different font.

EDIT: You could try to download everything again from the server by pressing CTRL + F5, pistacja. Maybe your browser have cached something that causes this.

That is weird. CTRL+F5 reloaded the page with no apparent changes.
Title: Re: FOnline: 2238 Character Planner
Post by: Colombo on April 09, 2011, 07:22:21 pm
New versions of Ubuntu sux... hope it will run away from default Gnome to something better. If I would want Apple and MacOSX I would buy apple and MacOSX. I only wanted user-friendly linux and got somethingwhatchangedinMacOSX:/
Title: Re: FOnline: 2238 Character Planner
Post by: Crazy on April 09, 2011, 07:33:30 pm
Go for Kubuntu like me :)
But we're getting a bit offtopic right now. Let's keep this thread for the updates, suggestions and bug report of FCP.
Title: Re: FOnline: 2238 Character Planner
Post by: Colombo on April 09, 2011, 08:09:29 pm
I hope, that default would be something better, like Xfce
Title: Re: FOnline: 2238 Character Planner
Post by: Neuromancer on April 10, 2011, 04:49:24 pm
And this is topic bout fcp guys,

So back to topic - awesome piece of code, i love it, still i got some suggestions that would be nice to have in it like:
- adding unarmed for chance to hit calc
- editing/deleting saved char
- changing filter from big icons to list maybe because there are few builds in database and yet u need to     
scroll to find what u want
- adding actual filter feature ( additional button called filter under ->  categories <sg/bg/etc> and order <age/name/likes>
- change search feature like searching by name of char and by name of author

So dividing searching and filtering makes possible me to filter out sg gunners and then search in that group one particular name of char or few sm gun builds of one author.

Keep it coming Opera.

Title: Re: FOnline: 2238 Character Planner
Post by: Opera on April 25, 2011, 04:12:15 pm
I will see when I have more motivation and time to do bigger changes.

However, I added "tip" feature. Planner will give you a notice, if your build has some sort of weird choices. For an example: You have EN5 and you click "Done" -> You will get noticed because of your EN5 (EN4 would be better choice). But you can continue with the choices you have done, if you want. Maybe this is nice add for new players, dunno. :)

There is currently 5 tips: EN check, IN check, CH check, LK check and tagged skills check (speech and gambling). Feel free to suggest new ones or changes to current ones.
Title: Re: FOnline: 2238 Character Planner
Post by: Eternauta on April 26, 2011, 04:27:11 am
I'll make it short, congratulations for your tools, they are masterpieces. Your name suits you well :)
Title: Re: FOnline: 2238 Character Planner
Post by: Astarot on May 14, 2011, 02:07:58 pm
Congratulation Opera !

One thing, why u didnt implement the Avenger Minigun ?
Title: Re: FOnline: 2238 Character Planner
Post by: Crazy on May 14, 2011, 02:25:24 pm
One thing, why u didnt implement the Avenger Minigun ?

It's same ToHit than LSW.
Title: Re: FOnline: 2238 Character Planner
Post by: Astarot on May 15, 2011, 09:39:22 pm
Yeah, I know, it's just to complete the list, but no matter. ^^
Title: Re: FOnline: 2238 Character Planner
Post by: Vindict on May 23, 2011, 01:21:16 pm
this planner to work fine for me, but lately I can't scroll the perk list. anyone else have this problem? is this a known bug?
Title: Re: FOnline: 2238 Character Planner
Post by: firehand on May 23, 2011, 03:28:48 pm
I had same problem, but i found a workaround. Use your mouse scroll wheel instead. It works for me.

Btw my web-browser is Chrome.
Title: Re: FOnline: 2238 Character Planner
Post by: Opera on May 23, 2011, 05:41:06 pm
Sorry, I haven't updated the graphics yet. All scrolling is done with your mousewheel. So the useless scrolling buttons will be gone when I have enough motivation to update the graphics. :)
Title: Re: FOnline: 2238 Character Planner
Post by: Ganado on May 24, 2011, 04:17:43 am
Maybe also make it so that Page Up/Down can scroll through perks, too. So that people that don't have a scroll wheel/have a broken one can still pick perks?
Title: Re: FOnline: 2238 Character Planner
Post by: Vindict on May 25, 2011, 10:41:01 am
that would be good. as my scroll wheel is broken and I don't feel like buying a new mouse any time soon ;)
Title: Re: FOnline: 2238 Character Planner
Post by: Crazy on May 31, 2011, 04:52:39 pm
Bug: The ToHit calculator doesn't count drugs for calculations.
Title: Re: FOnline: 2238 Character Planner
Post by: Opera on June 05, 2011, 09:28:46 pm
Released a small update:
- Support for other FOnline games
- Scroll buttons are now functional again, mouse wheel is still functional too
- Chance to hit is updated automatically when editing skills
- Fixed a bug

Hope you like it. :)

e. You will need to load one .css file again to see the scroll buttons at correct position. Simply press CTRL + F5 and your browser will download everything again from the server.
Title: Re: FOnline: 2238 Character Planner
Post by: Michaelh139 on June 06, 2011, 02:25:49 am
Opera, figured I'd mention, your fucking awesome.
Title: Re: FOnline: 2238 Character Planner
Post by: Reiniat on June 08, 2011, 12:40:28 am
im using Google Chrome and all the butons (exept the one from the first message) dont work, it seems that i cant interact with the interface. i used ctrl-F5, still not working
Also i try it in Safari and it works fine, the only difference is that there is no explanation squares while arrow is pointing something
Title: Re: FOnline: 2238 Character Planner
Post by: Opera on June 09, 2011, 07:30:00 am
im using Google Chrome and all the butons (exept the one from the first message) dont work, it seems that i cant interact with the interface. i used ctrl-F5, still not working
Also i try it in Safari and it works fine, the only difference is that there is no explanation squares while arrow is pointing something

Just tested with the latest version of Chrome and everything works fine. Hm, are you using the latest version of Chrome? Are you using Windows or some other OS? For example, there was some problems with Linux version of Firefox once.
Title: Re: FOnline: 2238 Character Planner
Post by: runboy93 on June 09, 2011, 09:20:24 am
Released a small update:
- Support for other FOnline games
- Scroll buttons are now functional again, mouse wheel is still functional too
- Chance to hit is updated automatically when editing skills
- Fixed a bug

Hope you like it. :)

e. You will need to load one .css file again to see the scroll buttons at correct position. Simply press CTRL + F5 and your browser will download everything again from the server.
Great work again Opera :D
Title: Re: FOnline: 2238 Character Planner
Post by: Reiniat on June 14, 2011, 10:36:11 pm
Just tested with the latest version of Chrome and everything works fine. Hm, are you using the latest version of Chrome? Are you using Windows or some other OS? For example, there was some problems with Linux version of Firefox once.
im using Microsoft XP in a old computer, with Google Chrome v8.something. Stll not working, it is not working in Internet Explorer too.

lololololol it is working in my PowerPC Mac OS 9.0.2.1 with Safari lololololololoololoolol
PD: this Character Planer is awesome, is better by far than any other Char Planer from any Fallout or Fonline game, i suppose its my PC problem, ill download Firefox to know.
Title: Re: FOnline: 2238 Character Planner
Post by: Opera on June 14, 2011, 11:06:29 pm
You should probably update your Google Chrome. Mine is v12.

e. Released a small update.
- Active drugs are now shown on the first tab (Perks). Example: http://www.nitue.net/fcp/index.php?v=2238&build=373
Title: Re: FOnline: 2238 Character Planner
Post by: Crazy on June 17, 2011, 07:59:23 pm
e. Released a small update.
- Active drugs are now shown on the first tab (Perks). Example: http://www.nitue.net/fcp/index.php?v=2238&build=373

Nice! but this build is ugly ;p
Title: Re: FOnline: 2238 Character Planner
Post by: Opera on June 17, 2011, 09:15:43 pm
Well, I just picked the first drug build from the list. :)
Title: Re: FOnline: 2238 Character Planner
Post by: Farl on June 20, 2011, 11:27:50 am
I got this error when i try to change weapons to check hit-tables.
Code: [Select]
An error occured: "gun.ammos[parseInt(document.getElementById("fcpCthAmmo").value)] is undefined" on line 814 (http://nitue.net/fcp/index.php?v=2238)
But it's working fine other way.. so no much troubles :)
Title: Re: FOnline: 2238 Character Planner
Post by: Opera on June 20, 2011, 01:07:51 pm
Do you remember what other values did you have set? And what browser you are using? I don't get this with Google Chrome.
Title: Re: FOnline: 2238 Character Planner
Post by: Farl on June 20, 2011, 02:59:42 pm
Mozilla Firefox 4.0.1 and i think i tried change weapon to Laser Rifle and then moved "Ammo" Category and then error appears.
Title: Re: FOnline: 2238 Character Planner
Post by: Reiniat on June 20, 2011, 05:09:42 pm
You should probably update your Google Chrome. Mine is v12.
updated to the atest version (12.0.something) still not working...
am i cursed?
Title: Re: FOnline: 2238 Character Planner
Post by: Opera on June 22, 2011, 11:28:12 am
updated to the atest version (12.0.something) still not working...
am i cursed?

I don't really know what's wrong with it then. You probably have some sort of settings made in your browser. You could try this for some debugging:
- Go to http://www.nitue.net/fcp/index.php?v=2238
- Type this in your browser's address bar: javascript:alert(mouse.x+':'+mouse.y);
- Move your mouse to different position and type this again in the address bar. See, if the values change.

Mozilla Firefox 4.0.1 and i think i tried change weapon to Laser Rifle and then moved "Ammo" Category and then error appears.

I can't find the problem, but I will see if it occurs to me sometime so I might be able to fix it.
Title: Re: FOnline: 2238 Character Planner
Post by: Reiniat on June 28, 2011, 10:28:43 pm
I downloaded the latest version of Mozilla Firefox and it works fine,
I will forget about this ugly Google Chrome mulch, i get rage and wiped the whole stuff of my PC ;D
Title: Re: FOnline: 2238 Character Planner
Post by: Opera on July 01, 2011, 05:39:49 pm
Fixed a small bug with with drugs. Drugs won't edit SPECIALs above 10 or below 1 anymore. For example, taking Jet with ST1 -> ST stays at 1 instead of dropping to -1. This caused wrong Chance to Hit results.

If some stat is drugged, but it is the same as normal, it is yellow colored.
Title: Re: FOnline: 2238 Character Planner
Post by: Dixie on July 04, 2011, 03:21:56 pm
Released a small update:
- Support for other FOnline games


That is awesome but how to choose another version such as Requiem?
Title: Re: FOnline: 2238 Character Planner
Post by: Opera on July 04, 2011, 03:45:27 pm
That is awesome but how to choose another version such as Requiem?

Currently there is only 2238. To get Requiem version, I need all stuff related to character creation in Requiem.
Title: Re: FOnline: 2238 Character Planner
Post by: Crazy on July 04, 2011, 04:16:20 pm
Level cap 28
3 toughness ranks with +10% DR each, BRD add +3dmg, uber perks sniper (lvl 27 PE8 AG8 SG80%), slayer (lvl 27 AG8 ST8 unarmed 80%) and terminator (lvl 27 8ST 8EN 60%doc). Living anatomy (lvl 18 80%doc 60% science IN8) add +5-15 damage. Perk "golden hand" (lvl 15 IN 10 ST8 science 170% repair 150%) to craft high tier things. Healer (lvl3, 2 ranks) give now +30-40HP for FA. Pyromaniac add +30 fire damage.

You can raise skills with books up to 92% (if I remember correctly). Skills concerned: Small Gun, First Aid, Science, Repair, Outdoorsman.


Drugs:
Psycho
12 min +50 DR against normal + 10 DR against laser +3 Agility
12 min +25 DR against normal + 5 DR against laser

Mentats
72 min +2 Per +1 Cha +2 Int
216 min -4 Per -3 Cha -4 Int

Buffout
18 min +3 Str +3 En +2 Agi
36 min -4 Str -4 En -4 Agi

Jet
3 min +1AP +1ST +1PE
10min -2AP -2ST -2PE

If you pay for replication and die all effects will be cleared.



I think that's all.

Btw Opera, congratulation :
Title: Re: FOnline: 2238 Character Planner
Post by: DocAN. on July 04, 2011, 05:07:29 pm
Books will rise stats to 92% if the skill is tagged if not it will be 90 or 91% (dont remebre)
Title: Re: FOnline: 2238 Character Planner
Post by: Perteks on July 04, 2011, 05:31:57 pm
Books will rise stats to 92% if the skill is tagged if not it will be 90 or 91% (dont remebre)
To 91 for sure :P or tagged then 92

Remember about add info in terminator perk that every one more str and en give you 5% more crit resist (10 en and 10 str give you full resist of crits)

Oh and from some quest you can have 120% SG skill
Title: Re: FOnline: 2238 Character Planner
Post by: DocAN. on July 04, 2011, 06:44:20 pm
Oh and from some quest you can have 120% SG skill

Quest in DEN can boost Your SG up to 120% skill
Title: Re: FOnline: 2238 Character Planner
Post by: Opera on July 05, 2011, 01:17:58 pm
That's really nice post, Crazy! Thanks.

How much does one book increase a skill? And how does that quest in Den work? Also I didn't really understand what Terminator perk does.
Title: Re: FOnline: 2238 Character Planner
Post by: DocAN. on July 05, 2011, 01:34:28 pm
One book can increase a skill from 5 to 1, it depends of current skill lvl.

Den quest: You have to pay for training if im not wrong it 3k caps.

Terminator perk is an anti-crit feature, with that perk You have 100% resit against crits if You have 10ST 10EN and 60% Doc
8ST 10EN 60% Doc will give You 80% resist and so on. Each ST or EN is like 5% to Crit resist.
Title: Re: FOnline: 2238 Character Planner
Post by: Opera on July 05, 2011, 03:32:15 pm
Alright released a small update:
- Improved version support
- Added FOnline: Requiem version (http://www.nitue.net/fcp/index.php?v=requiem) (beta). Doesn't contain all content and might be inaccurate.

I don't play Requiem myself, so it will be harder and slower to keep it up to date.

e. I forgot something and so saving builds wasn't possible. Now it is fixed. Sorry about this. :p
Title: Re: FOnline: 2238 Character Planner
Post by: Crazy on July 05, 2011, 05:09:18 pm
Made a bit of pub. (http://fonline-requiem.ru/viewtopic.php?f=34&t=1584)

Only miss book and quest to be perfect ! Good job !
Title: Re: FOnline: 2238 Character Planner
Post by: Simms on July 05, 2011, 06:17:59 pm
Quest in DEN can boost Your SG up to 120% skill
Up to 133%, actually, if you do this quest with 30-40% starting skill.
Title: Re: FOnline: 2238 Character Planner
Post by: Perteks on July 06, 2011, 10:40:41 pm
Bug in your calculator, its give hit chance from -AC
I mean dont have cap at 0 :P
Title: Re: FOnline: 2238 Character Planner
Post by: Path Finder on July 08, 2011, 06:46:43 am
Requiem: About den sg boost quest, its like 25% boost each try, if the last try goes over 135% or arround 130-135% u wont get another try.
I have got max boost by now of 134%.

There is also a unarmed boost quest at klamath, of 40%.

There is also a hard quest to do ingame, u need like 10terminators, and at the end u can boost up 20% more any skill u want acording to the info i got from russians.

Another quest i heard of that u can get +1 permanent action point.

There is a russian calculator arround u might like to check it i drop u link here : http://fonline-requiem.ru/download/file.php?id=1026

It has some weird bugs. but mostly works, might help u to get some others ideas of what u need to add to requiem calculator.

--
Some perks dont work acording to requiem manual:
Ghost
Light Step
Karma Beacon
Quick Pockets
Kama Sutra Master.

--------
Hope u can get something usefull from that, i guess u are working on books boost right now so i didnt mentioned it, since i didnt read this post.

Good luck :)


Title: Re: FOnline: 2238 Character Planner
Post by: Opera on July 08, 2011, 12:00:37 pm
Thanks, Path Finder. That helps a lot! :)

Perteks, well that's a small thing, I will fix it, if I remember. Thanks anyway! :)
Title: Re: FOnline: 2238 Character Planner
Post by: Perteks on July 08, 2011, 01:24:00 pm
About requiem i remember there was 2 special drugs looking like poison stim one give u for 5 min 1 ap and another +150 over max hp (dont remember good because it was enclave faction drug and only possible for us it was scavenge from dead body ;D)
Title: Re: FOnline: 2238 Character Planner
Post by: Senrain on July 23, 2011, 10:09:42 am
I highly recommend using this for planning your character, in fact it's a must if you want a good build!
Title: Re: FOnline: 2238 Character Planner
Post by: Perteks on July 23, 2011, 01:24:40 pm
Another bug, pe from drugs are not counted in hit to chance

Senrain bullshit ;)
Title: Re: FOnline: 2238 Character Planner
Post by: Crazy on July 23, 2011, 01:33:57 pm
Another bug, pe from drugs are not counted in hit to chance

Senrain bullshit ;)

It works perfectly for me, just have to refresh the "combat" tab by going to another tab (perk or craft) and reopening it.
Title: Re: FOnline: 2238 Character Planner
Post by: Perteks on July 23, 2011, 02:18:55 pm
Its work fine right now. (i reopen that window before too just maybe some strange lag or whatever)
Title: Re: FOnline: 2238 Character Planner
Post by: Vuonglanus on July 25, 2011, 12:56:59 am
(Server 2238) Negotiator perk add 20% barter and speech, not 10%.
Title: Re: FOnline: 2238 Character Planner
Post by: RavenousRat on July 25, 2011, 01:37:00 am
(Server 2238) Negotiator perk add 20% barter and speech, not 10%.
Looks like info was taken from 2238 wiki, it says +10%. Damned wiki is lying as always.

Edit:
Also since it supports more than 1 server, it should be renamed just to "FOnline: Character Planner"
Title: Re: FOnline: 2238 Character Planner
Post by: CaptOmg on July 25, 2011, 09:59:46 am
This is very helpful, its perfect for planning builds for next wipe (or forever!), I made a EW account, he had about 167 HP, which makes me confused, my oldest account, CaptieCat, can get 175 HP with Lifegiver 1, while my new account needs Lifegiver 2 to get 167 HP.

Is there something wrong with this Character Planner? :P
Title: Re: FOnline: 2238 Character Planner
Post by: Opera on July 25, 2011, 12:01:55 pm
This is very helpful, its perfect for planning builds for next wipe (or forever!), I made a EW account, he had about 167 HP, which makes me confused, my oldest account, CaptieCat, can get 175 HP with Lifegiver 1, while my new account needs Lifegiver 2 to get 167 HP.

Is there something wrong with this Character Planner? :P

I don't really know what do you mean. I cannot open private builds (private is private). Anyway, Lifegiver perks should work just fine. Maybe you have different EN or ST or you have taken the perks at "wrong" levels (like 18 or 21).

(Server 2238) Negotiator perk add 20% barter and speech, not 10%.

Fixed. However, you shouldn't see changes in a build which uses this perk already. Thanks for reporting this! :)
Title: Re: FOnline: 2238 Character Planner
Post by: Perteks on July 27, 2011, 03:20:02 pm
If you take drugs it will affect getting hp, maybe its same problem what have CaptieCat

Like if i take buffout on 1 lvl and i will make to the end i will have char with bonus hp from that 2 en
Title: Re: FOnline: 2238 Character Planner
Post by: Opera on July 27, 2011, 04:51:20 pm
If you take drugs it will affect getting hp, maybe its same problem what have CaptieCat

Like if i take buffout on 1 lvl and i will make to the end i will have char with bonus hp from that 2 en

Well, that's not working for me. Also checked the code and it ignores all drugs when leveling up and gaining more HP.

You should probably try CTRL + F5 to download everything again from the server. Your browser might have cached some files.
Title: Re: FOnline: 2238 Character Planner
Post by: Perteks on July 27, 2011, 05:00:02 pm
Well, that's not working for me. Also checked the code and it ignores all drugs when leveling up and gaining more HP.

You should probably try CTRL + F5 to download everything again from the server. Your browser might have cached some files.
That worked, thanks.

Btw it will be nice to add throwing knifes its not my suggestion i heard that many times
And from me it will be nice if you do some tip about unarmed (if its tagged) about haymaker needs etc
Title: Re: FOnline: 2238 Character Planner
Post by: Ganado on September 13, 2011, 10:44:50 pm
One little suggestion to this great tool: I would suggest that the Level you took the perk at is shown when you hover your cursor over the Perk list in the Perk tab.

So, currently, when you hover over Educated, it says:

Educated
Rank 2/3

2 SP per level


I suggest that a line is added saying what level it was taken at. So a fixed example would be:

Educated
Rank 2/3
Taken at level 6 and 8
  (color not needed ;p)

2 SP per level
Title: Re: FOnline: 2238 Character Planner
Post by: Opera on September 23, 2011, 07:01:33 am
I think that could be implemented.

I just moved to an apartment with few friends and we are still missing internet connection. So, well, it will take a while. :)
Title: Re: FOnline: 2238 Character Planner
Post by: Nexxos on September 28, 2011, 03:02:11 am
One thing which is also a bit annoying in drug-builds, is that you have to take each drug separately. Could there be any way to select all necessary drugs at once, and click a button which uses them all at the same time?

Title: Re: FOnline: 2238 Character Planner
Post by: killar_vortex on October 08, 2011, 07:32:12 pm
I don't want to be annoying and maybe you know about this already, but your whole website is down
what happened?
Title: Re: FOnline: 2238 Character Planner
Post by: Opera on October 08, 2011, 09:49:46 pm
I don't want to be annoying and maybe you know about this already, but your whole website is down
what happened?

Working just fine at the moment. Maybe some temporary issues at the server (it has been down some other times too, but not long).
Title: Re: FOnline: 2238 Character Planner
Post by: Opera on October 26, 2011, 07:42:20 am
There's a maintenance on my server from 31.10 21:00 (UTC+2) to 2.11 21:00 (UTC+2). This shouldn't cause any down times, but saying this just in case if there is.

I'm also working on an update which will bring support for older browsers back (Of course I can't be 100% sure), make it a bit faster and bring some cool changes to make it easier to use. Whee.
Title: Re: FOnline: 2238 Character Planner
Post by: Jotisz on October 26, 2011, 05:03:09 pm
Nice its sounds good I look forward to it.
Title: Re: FOnline: 2238 Character Planner
Post by: Opera on December 12, 2011, 03:56:29 pm
Updated the whole nitue.net couple hours ago.

New version is for POST-WIPE / CBT only. Old accounts doesn't work with this version, sorry about that.
4.0.0 (Post-wipe)
- New design (whole nitue.net)
- Improved perks/drugs/quests selection
- Improved save/load (no need to login to save builds for a while)
- Better browser support (Tested with Chrome 16, IE9, Firefox 8, Opera 11.60 (font bug, because of a bug in the browser, reported to Opera)
Try it here: http://www.nitue.net/#fcp/index

You can still use the old version which is for current 2238:
http://www.nitue.net/ext-project/fcp/

Please, report any bugs you find in the CBT version. Also suggestions are welcome. Have fun! :)
Title: Re: FOnline: 2238 Character Planner
Post by: Crazy on December 12, 2011, 04:02:17 pm
Creating new accounts still doesn't work.
Linking to a build doesn't work, adress get is like that
Code: [Select]
localhost/nituenetV4/#fcp/direct!id=11&pass=****Probably replacing localhost by the site (I get correcty linked when I use that adress:
Code: [Select]
http://www.nitue.net/#fcp/development/nituenetV4/#fcp/direct!id=11&pass=****).


Great Job still ! What would builders do without you!
Title: Re: FOnline: 2238 Character Planner
Post by: Opera on December 12, 2011, 04:11:06 pm
Aaaand fixed. :) Account creation should work just fine now.

EDIT: Fixed the direct link too.
Title: Re: FOnline: 2238 Character Planner
Post by: Crazy on December 12, 2011, 04:18:02 pm
Aaaand fixed. :) Account creation should work just fine now.

Hehe, bugfixes as fast as light, as always!


New one: we don't see that drugs are in effects anymore, would be good to have it back. Also, sight range (and prolly other values) don't seem to be affected by drugs.
Title: Re: FOnline: 2238 Character Planner
Post by: T-888 on December 12, 2011, 04:31:35 pm
New version is for POST-WIPE / CBT only. Old accounts doesn't work with this version, sorry about that.
4.0.0 (Post-wipe)

So fast ? I thought FCP will come out sometime after wipe , nice job.
Title: Re: FOnline: 2238 Character Planner
Post by: Opera on December 12, 2011, 04:36:38 pm
So fast ? I thought FCP will come out sometime after wipe , nice job.

The calculator "CALC" might be bit out dated, but I will be working on it more when wipe actually comes.

New one: we don't see that drugs are in effects anymore, would be good to have it back. Also, sight range (and prolly other values) don't seem to be affected by drugs.
You can see them from the IN-GAME tab. Fixed the bug with Sight.
Title: Re: FOnline: 2238 Character Planner
Post by: RavenousRat on December 12, 2011, 07:14:22 pm
It shows max AC is 90, while somewhere it was said that AC could be higher and 90 isn't cap, so you could have 120 AC or even 140 AC for HtH, while it shows only 90. The same with ToHit calculations, max AC of target can be set to 90 only.
Also in perks descriptions, "enchantment"? You mean enhancement but mistyped?

Edit: also, please add flamer to ToHit calculations ;p
Edit#2: also throwing weapons like molotovs and knives.
Title: Re: FOnline: 2238 Character Planner
Post by: Crazy on December 12, 2011, 08:07:46 pm
Also in perks descriptions, "enchantment"? You mean enhancement but mistyped?
Joke ;p

Edit#2: also throwing weapons like molotovs and knives.
Count heave ho bonus beyong max range if you do that.


Just noticed also that taking sharpshooter doesn't give boost to sight as it should.
Title: Re: FOnline: 2238 Character Planner
Post by: runboy93 on December 12, 2011, 09:17:40 pm
Where is hitcalculations for HtH weapons like powerfist?
Title: Re: FOnline: 2238 Character Planner
Post by: Opera on December 13, 2011, 01:42:32 am
I will be adding more weapons to calculator later.

Made a small update:
- Fixed Sharpshooter (gives now +6 Sight)
- 90 AC cap removed
- You can enter AC in calculator yourself now (for now)
- Options are now available. (Click FCP at the bottom of your screen and select "Options")
  * You can switch between 2 display modes for perks/drugs/quests/restore/browse: Graphic and Text only (Going to modify it to use more space of the screen)

And now. I'm gonna sleep.
Title: Re: FOnline: 2238 Character Planner
Post by: Alexandrite on December 13, 2011, 02:37:14 am
I will be adding more weapons to calculator later.

Made a small update:
- Fixed Sharpshooter (gives now +6 Sight)
- 90 AC cap removed
- You can enter AC in calculator yourself now (for now)
- Options are now available. (Click FCP at the bottom of your screen and select "Options")
  * You can switch between 2 display modes for perks/drugs/quests/restore/browse: Graphic and Text only (Going to modify it to use more space of the screen)

And now. I'm gonna sleep.

Good idea, I'm going to sleep, too! :)
Title: Re: FOnline: 2238 Character Planner
Post by: killar_vortex on December 13, 2011, 11:14:34 am
I have a suggestion about this great tool
to make it more "dynamic"

Currently, when you open the FCP you have firstly to set SPECIAL, tag skills and traits.
After pressing Done, you cannot change them anymore.
How about letting these parameters to change at any time?
It would be less annoying if the character created was made badly, or with some mistakes.
Also, add the possibility to change the perks in real time
with some window with combo boxes (example: http://imgur.com/lxduH )

What do you think, Opera?
Title: Re: FOnline: 2238 Character Planner
Post by: Opera on December 13, 2011, 01:36:09 pm
I have a suggestion about this great tool
to make it more "dynamic"

Currently, when you open the FCP you have firstly to set SPECIAL, tag skills and traits.
After pressing Done, you cannot change them anymore.
How about letting these parameters to change at any time?
It would be less annoying if the character created was made badly, or with some mistakes.
Also, add the possibility to change the perks in real time
with some window with combo boxes (example: http://imgur.com/lxduH )

What do you think, Opera?

I thought about that. It's true that it is faster way, but I wanted to simulate the character creation / leveling up process in-game, step by step. This way you can get info about when did you actually take a perk or quest. Also you can choose do you complete a quest before or after selecting your new perks / editing your skills. Plus, you can get the exact values you want for each skill.

I will make the planner load faster after first visit of a page.

EDIT: Loading should be faster now after first visit. E.g. Go to "Perks" -> Return -> Go back to peks (it should load much faster)
Title: Re: FOnline: 2238 Character Planner
Post by: T-888 on December 13, 2011, 03:56:20 pm
I personally liked the old " classic " style of FCP , it just felt right you know :)
Title: Re: FOnline: 2238 Character Planner
Post by: Enzotainment on December 13, 2011, 07:24:27 pm
Great to see the new character planner!

I noticed the following:
When you choose hth evade (and hth+ evade) the AC bonus doesn't show as a larger AC than before.

*edit: I think it's not a bug because you get the bonus when you've got "only unarmed/melee weapons in hands". So my bad probably :P
Title: Re: FOnline: 2238 Character Planner
Post by: Redivivus on December 14, 2011, 10:16:04 pm
Not sure is it bug or just CBT feature. But still, you can choose Even More Criticals and Even Toughter without More Critical\Toughness taken before them.
Title: Re: FOnline: 2238 Character Planner
Post by: T-888 on December 14, 2011, 10:48:02 pm
Not sure is it bug or just CBT feature. But still, you can choose Even More Criticals and Even Toughter without More Critical\Toughness taken before them.

Not a bug , they have higher requirements it's intended that way.
Title: Re: FOnline: 2238 Character Planner
Post by: Wallace on December 16, 2011, 01:50:02 am
Got a problem; When i try to use (opera) it this prevents me "Failed to load javascript (fcp) file" even after downloading new version of java. When i try to use it from Firefox it just doesn't work as it should...

Any ideas?

EDIT: checked again it works on my PC only in mozilla only text version
Title: Re: FOnline: 2238 Character Planner
Post by: Swag on December 16, 2011, 06:46:39 am
Got a problem; When i try to use (opera) it this prevents me "Failed to load javascript (fcp) file" even after downloading new version of java. When i try to use it from Firefox it just doesn't work as it should...

I use Firefox, for me it works fine the first time but when I go to make another build I get the same error. My browser is up-to-date as far as I know... I can navigate away from the page and come back and it works fine. Pretty weird problem I guess
Title: Re: FOnline: 2238 Character Planner
Post by: Wipe on December 16, 2011, 07:26:52 am
It shows max AC is 90, while somewhere it was said that AC could be higher and 90 isn't cap, so you could have 120 AC or even 140 AC for HtH, while it shows only 90. The same with ToHit calculations, max AC of target can be set to 90 only.

AC is still capped at 90 for all critters in world, without any exceptions.  If FCP "sets" >90 AC for any critter, it would be obviously fake info.
Title: Re: FOnline: 2238 Character Planner
Post by: RavenousRat on December 16, 2011, 01:28:51 pm
AC is still capped at 90 for all critters in world, without any exceptions.  If FCP "sets" >90 AC for any critter, it would be obviously fake info.
Argh, I used search with words "AC, armor class, cap, beyond, 90" by user Solar and Atom, but couldn't find that post, I can remember there was something like that, very very very long time ago before CBT section started, so I thought there will be no AC cap after wipe. I can't remember exact words and author of post, but I can remember there was words that AC could go beyond 90.
May be I mistaking, sorry for disinformation then.
Title: Re: FOnline: 2238 Character Planner
Post by: Opera on December 16, 2011, 03:27:46 pm
Ok. AC now capped at 90 again. This time in the calculator too.

Got a problem; When i try to use (opera) it this prevents me "Failed to load javascript (fcp) file" even after downloading new version of java. When i try to use it from Firefox it just doesn't work as it should...

Any ideas?

EDIT: checked again it works on my PC only in mozilla only text version
I use Firefox, for me it works fine the first time but when I go to make another build I get the same error. My browser is up-to-date as far as I know... I can navigate away from the page and come back and it works fine. Pretty weird problem I guess

I totally missed these posts. Anyway, I need more information:
- Browser version? (You can find it from Help -> About Firefox/Opera)
- Click-by-click way to produce this bug. (e.g. Load nitue.net -> "Open" FCP -> 2238 -> New... and so on)

EDIT: Released a small update
- Improvement to speed
- Notifies the user, if he/she is using browser that haven't been tested or might have some issues
Title: Re: FOnline: 2238 Character Planner
Post by: Dantiko on December 17, 2011, 02:35:22 pm
Oh I found a bug on chrome(latest version), when I kept raising only 1 skill(big guns) for 11 levels, at level 11 the skill began to raise itself alone, and I can't remove the points that were invested in it to put on other skills now, that was a minor bug that is fixed by pressing restore
Title: Re: FOnline: 2238 Character Planner
Post by: Opera on December 17, 2011, 03:43:26 pm
Oh I found a bug on chrome(latest version), when I kept raising only 1 skill(big guns) for 11 levels, at level 11 the skill began to raise itself alone, and I can't remove the points that were invested in it to put on other skills now, that was a minor bug that is fixed by pressing restore

Can you tell me how do you produce this bug? I wasn't able to do this. If possible, tell me click by click way to make this happen.
Title: Re: FOnline: 2238 Character Planner
Post by: Dantiko on December 17, 2011, 05:27:33 pm
Happened again on first aid, which I kept raising for 3 levels, I think that I press next button too fast after raising skill and the + button above the skill keeps being pressed itself thinking I didn't stopped clicking there, well, not a major bug.
Title: Re: FOnline: 2238 Character Planner
Post by: Opera on December 17, 2011, 07:22:39 pm
Happened again on first aid, which I kept raising for 3 levels, I think that I press next button too fast after raising skill and the + button above the skill keeps being pressed itself thinking I didn't stopped clicking there, well, not a major bug.

OK. I was able to reproduce the bug: Start increasing a skill (hold left mouse button down) -> Move mouse away from the button -> Release left mouse button. Going to fix this later today.

EDIT: Loading builds should work again. Sorry about the delay, I didn't know it broke up.

EDIT2: There is a maintenance on my server 26.-29.12 which is done in the night 22:00 - 07:00. Whole server might be down in the night time on those days.
Title: Re: FOnline: 2238 Character Planner
Post by: Enzotainment on December 22, 2011, 04:54:56 pm
First off: I <3 the character planner. If you made an app for it, I would never get any work done.

Secondly: In the cbt planner, is it correct that te amount of hp/lvl stays at 1 untill endurance is at 4? I hope this will not be the case post-wipe :-S
Title: Re: FOnline: 2238 Character Planner
Post by: Opera on December 22, 2011, 06:20:11 pm
First off: I <3 the character planner. If you made an app for it, I would never get any work done.

Secondly: In the cbt planner, is it correct that te amount of hp/lvl stays at 1 untill endurance is at 4? I hope this will not be the case post-wipe :-S
Heh, I'm glad you like it :)

Actually I'm not 100% sure about that, but the formula has changed and I guess it cannot be 0 for low EN either.
Title: Re: FOnline: 2238 Character Planner
Post by: runboy93 on December 22, 2011, 09:27:16 pm
You haven't changed traits to new ones?

Title: Re: FOnline: 2238 Character Planner
Post by: Opera on December 22, 2011, 11:47:22 pm
You haven't changed traits to new ones?

New perks were added, but all of the current ones wasn't updated. They should be up-to-date now. Thanks.
Title: Re: FOnline: 2238 Character Planner
Post by: Dormak on December 26, 2011, 04:17:31 pm
Level cap 28
3 toughness ranks with +10% DR each, BRD add +3dmg, uber perks sniper (lvl 27 PE8 AG8 SG80%), slayer (lvl 27 AG8 ST8 unarmed 80%) and terminator (lvl 27 8ST 8EN 60%doc). Living anatomy (lvl 18 80%doc 60% science IN8) add +5-15 damage. Perk "golden hand" (lvl 15 IN 10 ST8 science 170% repair 150%) to craft high tier things. Healer (lvl3, 2 ranks) give now +30-40HP for FA. Pyromaniac add +30 fire damage.

You can raise skills with books up to 92% (if I remember correctly). Skills concerned: Small Gun, First Aid, Science, Repair, Outdoorsman.


Drugs:
Psycho
12 min +50 DR against normal + 10 DR against laser +3 Agility
12 min +25 DR against normal + 5 DR against laser

Mentats
72 min +2 Per +1 Cha +2 Int
216 min -4 Per -3 Cha -4 Int

Buffout
18 min +3 Str +3 En +2 Agi
36 min -4 Str -4 En -4 Agi

Jet
3 min +1AP +1ST +1PE
10min -2AP -2ST -2PE

If you pay for replication and die all effects will be cleared.



I think that's all.

Btw Opera, congratulation :

Maybe I'm wrong but do the drugs still give these stats?
If not, how can I get temporary + 2 agility now?
Title: Re: FOnline: 2238 Character Planner
Post by: Opera on December 26, 2011, 04:53:20 pm
Maybe I'm wrong but do the drugs still give these stats?
If not, how can I get temporary + 2 agility now?

Please, note that those were given as info for the FOnline: Requiem version which of course isn't 2238.

I'm using the same drug effects in the new planner as in the old (2238) planner. I'm not sure have they changed, but I will be updating them when I get the info. :)
Jet
* -2 ST
* -2 CH
* -15% Damage Res.
* +2 AP

Psycho
* +1 ST
* -2 PE
* +1 EN
* +15% Damage Res.

Buffout
* +2 ST
* +1 EN
* -1 AG

Mentats
* +2 CH
* +2 IN

Beer
* -2 PE
* +1 CH
* +5% Damage Res.

Nukacola
* +1 AG

Cigarettes
* +1 PE
* -1 CH

So basically you cannot get temporary +2 AG, unless the drugs have been altered to help you achieve this.
Title: Re: FOnline: 2238 Character Planner
Post by: _Youkai_ on December 29, 2011, 07:57:37 pm
Hi Opera.

Do know if anyone reported this.

I can't set the Target AC, more than 9.

I'm using Chrome 16.0.912 on Windows XP 3SP
Title: Re: FOnline: 2238 Character Planner
Post by: Opera on December 29, 2011, 09:33:01 pm
Hi Opera.

Do know if anyone reported this.

I can't set the Target AC, more than 9.

I'm using Chrome 16.0.912 on Windows XP 3SP

I'm running the same version of Chrome on Windows 7. I don't have this problem myself. 9 or 90? AC is capped at 90.

Can you tell me what settings you are actually using in the calculator?
Title: Re: FOnline: 2238 Character Planner
Post by: _Youkai_ on December 29, 2011, 10:17:29 pm
I'm running the same version of Chrome on Windows 7. I don't have this problem myself. 9 or 90? AC is capped at 90.

Can you tell me what settings you are actually using in the calculator?
Is working correct.
Figure out now, that you need to be really quickly when typing 25 for example. Or just hold 2 and then press 5.

it's ok now.
Title: Re: FOnline: 2238 Character Planner
Post by: Opera on December 29, 2011, 10:31:05 pm
Is working correct.
Figure out now, that you need to be really quickly when typing 25 for example. Or just hold 2 and then press 5.

it's ok now.

Ah, old planner. :) Yeah, it is slightly messed up, but I don't update that planner anymore.
Title: Re: FOnline: 2238 Character Planner
Post by: yoz on December 31, 2011, 11:07:34 am
Awesome.

Can someone clear something up for me. What does stonewall's "EN roll" to prevent a knockout mean?
Title: Re: FOnline: 2238 Character Planner
Post by: Opera on December 31, 2011, 12:05:02 pm
Awesome.

Can someone clear something up for me. What does stonewall's "EN roll" to prevent a knockout mean?

I'm not 100% sure, but I think it goes like this:
1. Someone shoots at you and the hit would knock you out.
2. Because you have Stonewall, you will have a chance to prevent this:
* Get a random number between 1 and 10.
* Compare this number to your Endurance: If the random number is higher than your Endurance, you will fail to prevent it. If it is equal or lower than your Endurance, you will successfully prevent the knockout. If your Endurance is 10, you will always prevent it since the random number cannot be higher than 10.

Correct me, if I'm wrong.
Title: Re: FOnline: 2238 Character Planner
Post by: RavenousRat on December 31, 2011, 12:17:00 pm
Correct me, if I'm wrong.
It's vs knock downs.
Vs knock outs your EN is on 5 less. So with 10 EN you'll do a roll d10, then your EN will be lowered on 5 for roll purpose and if you'll roll 1-5 you'll resist KO, if 6-10 - not, so it's 50% resistance.
Title: Re: FOnline: 2238 Character Planner
Post by: JovankaB on January 05, 2012, 03:15:29 pm
I have two small suggestions.

1. I don't see any font problem in Opera 11.60 but this alert window informing me every time that there might be some "font problem" is really annoying.

2. Please consider to call FCP.update() after user does something (change a stat etc) not every 80ms... When I have FCP opened it takes 20-30% of my CPU. On Chrome it's a bit better but still about 17%.
Title: Re: FOnline: 2238 Character Planner
Post by: Opera on January 06, 2012, 01:20:30 am
I have two small suggestions.

1. I don't see any font problem in Opera 11.60 but this alert window informing me every time that there might be some "font problem" is really annoying.

2. Please consider to call FCP.update() after user does something (change a stat etc) not every 80ms... When I have FCP opened it takes 20-30% of my CPU. On Chrome it's a bit better but still about 17%.

1. Going to do changes for this. Setting a cookie to expire in few days should do it.

2. Didn't known it was that performance heavy. For me it takes only 0-3%. I will see if I can find an easy way to call it only when really needed.
Title: Re: FOnline: 2238 Character Planner
Post by: Andr3aZ on January 06, 2012, 03:31:28 am
3. C'mon dude its time for FCP.NET, your school sure gives out MSDN accounts to students and theres plenty of possibilities to let apache or some other webserver run .NET! Come on the dark side of webdevelopment *ratzinger face grin*
Title: Re: FOnline: 2238 Character Planner
Post by: STALKER on January 06, 2012, 04:12:47 pm
Can't take weapon handling with energy weapons? it's good?
Read first Solar msg:
http://fodev.net/forum/index.php?topic=19741.msg164458#msg164458
Title: Re: FOnline: 2238 Character Planner
Post by: Opera on January 06, 2012, 05:32:03 pm
Can't take weapon handling with energy weapons? it's good?
Read first Solar msg:
http://fodev.net/forum/index.php?topic=19741.msg164458#msg164458

Thanks. Fixed.

Also some other changes:
- Added Rocket Launcher to CALC
- CALC adds the 30% Damage Res to target if Finesse selected
- Fixed a bug when editing skills
Title: Re: FOnline: 2238 Character Planner
Post by: S.T.A.L.K.E.R on January 07, 2012, 01:01:55 am
Don't you need 4 endurance to take the lifegiver perk instead of 5
Title: Re: FOnline: 2238 Character Planner
Post by: yoz on January 07, 2012, 06:00:43 pm
Opera, are there any changes in the planner since the wipe and updates?
Title: Re: FOnline: 2238 Character Planner
Post by: Opera on January 09, 2012, 06:20:27 am
Opera, are there any changes in the planner since the wipe and updates?

Now there is little update:
- Added headgear to CALC (I calculated the resistances myself from low quality items. If anyone has new crafted helmets, please post the resistances)
- Changed Hunting Rifle's ammo to .22 Hunter.

Don't you need 4 endurance to take the lifegiver perk instead of 5

According to the data I used: "Lifegiver, 12, EN 5".


By the way, if anyone knows what is the formula to calculate critical damage, I would need this. :)
Title: Re: FOnline: 2238 Character Planner
Post by: Crazy on January 09, 2012, 12:09:40 pm
Stonewall description: you reversed knockdown and knockout.
Title: Re: FOnline: 2238 Character Planner
Post by: Opera on January 10, 2012, 02:49:58 pm
Small update:
- Stonewall description correction
- Drugs can be used to pass quest's requirements
Title: Re: FOnline: 2238 Character Planner
Post by: runboy93 on January 10, 2012, 08:02:46 pm
Bonus HtH Attacks and Bonus Rate of Fire skill requirements are 180%
Title: Re: FOnline: 2238 Character Planner
Post by: Opera on January 10, 2012, 09:57:55 pm
Bonus HtH Attacks and Bonus Rate of Fire skill requirements are 180%

Thanks. Fixed.
Title: FCP counts weapon handling +3 not +2 as it says
Post by: Zogra on January 12, 2012, 06:21:27 am
FCP counts weapon handling +3 not +2 as it says

i triple checked it on weapon calculator the fcp counts weapon handling perk as it give 3 points of strength not 2 as the description says

dunno if its a bug or a wrong description i just noticed it and report here so u guys know and maybe we find out whats going on.


anyone knows if FCP is outdated at least on this perk and has only the new description or is it truly +3 into the game?

Merged
Title: Re: FOnline: 2238 Character Planner
Post by: Zogra on January 12, 2012, 08:02:50 pm
Opera first of all tyvm for making FCP without it i would be lost and constantly dead in the wastelands  8)

Because FCP is rly important to me i wanna help fix it so it gives accurate results.

Besides that weapon handling perk counts +3 not +2 still i found 2day another bug with sharpshooter

Ok its complicate to explain and eng is not my prime language so i will try with simple words but there will be more of them :(

i got 2 builds
B1sharpshooter build: 5str, 6 perception+(2 sharpshooter perk)= 8 perception     
B2weapon handling build: 2str +(3 weapon handling perk)=5 str , 8 perception
all the rest are the same

take note that into my builds i take into consideration the outdated weapon handling perk and i consider it as +3 instead of +2

Both builds got 44 hex sight
Both builds have 5 str 8 perception for weapon checking if u take into acount the perks but they give different results on weapon calculator B2(weapon handling+2str and +8 perception) is a bit more accurate than B1 (sharpshooter+6 perce and +5str)
Both builds are made to use SG so strength cap for SG is 5 so strength 6 is not boosting weapon accuracy on this build so it cant be weapon handling perk buggy so it must be sharpshooter bug or i am just missing something you should know better than me  ;D


ps. i hope you fix it soon cause i cant play da game without it :P







Title: Re: FOnline: 2238 Character Planner
Post by: runboy93 on January 12, 2012, 08:10:55 pm
Quote
Pathfinder

    Ranks: 1
    Generic requirements: Outdoorsman at least 175
    The Pathfinder is able to find the shortest route available. With this Perk, your travel speed on the World Map is increased by 15%.
In FCP it shows that Pathfinder have 2 ranks.
Title: Re: FOnline: 2238 Character Planner
Post by: Crazy on January 12, 2012, 08:15:34 pm
...
Sharpshooter is +2 sight but only +1PE for calculations.
Title: Re: FOnline: 2238 Character Planner
Post by: Zogra on January 12, 2012, 08:48:57 pm
Sharpshooter is +2 sight but only +1PE for calculations.

i am confused i thought 1 PE is 3 sight

At FCP sharpshooter gives 6 sight so i assumed its +2 perception for weapon checks

i messed around with FCP a bit and yes ur right it seems that sharpshooter gives 6 sight as it does 2 points of PE but in weapon check it only counts 1 point of PE

so sharpshooter should say : gives +6 sight but only +1 PE for weapon checking purposes

Title: Re: FOnline: 2238 Character Planner
Post by: Crazy on January 12, 2012, 11:46:43 pm
Another thing: survivalist don't exist anymore.
Title: Re: FOnline: 2238 Character Planner
Post by: Opera on January 13, 2012, 06:52:36 pm
Thanks for the reports.

I made following changes. Hopefully I understood correctly the Sharpshooter issue:
- Pathfinder has only 1 rank now
- Survivalist is now gone (builds may still have it though)
- Weapon handling gives +2 ST for weapon checking in CALC
- Sharpshooter gives +6 Sight and +1 PE in CALC (not in description yet)

EDIT: Or lets take that one back. Wiki says about Sharpshooter:
You have a talent for hitting things at longer distances. For each level of this Perk, you get a +2 bonus to Perception for the purposes of determining sight range. You also get a small bonus to chance to hit your opponent with ranged weapon

The small bonus to chance to hit is 8%.

In FCP you get +6 Sight (1 PE = 3 Sight), which is OK.
In FCP you get 8% bonus to your hit chance, which is OK too. You won't get any PE bonus to calculate your hit chance.

Also the link in the wiki says: In FO2, the perk gives a flat 8 p% to-hit bonus for every ranged weapon (no matter the weapon perk, long range or scope range), unless the attacker's eye is damaged, in which case the mechanic is a bit different and not that simple. Its impact on to-hit algorithm in Fonline is the same, plus it adds 6 hexes to the visibility range.

Reason why the build with Sharpshooter is not as accurate as the one without it is because of your PE is lower. The difference is even higher with weapon which has Long Range perk.
Title: Re: FOnline: 2238 Character Planner
Post by: Zogra on January 14, 2012, 07:22:42 pm
Ty for the info i totally understand now.

Keep up the good work with FCP man and ty for fixing weapon handling perk so fast ur the best  ;D
Title: Re: FOnline: 2238 Character Planner
Post by: Crazy on January 15, 2012, 12:11:24 am
Just noticed the calculator add AC when you put an armor to the target, while armors now actually decrease AC.
Title: Re: FOnline: 2238 Character Planner
Post by: HertogJan on January 16, 2012, 10:35:06 am
2 bugs:
1. Gain IN doesn't result in more skill points
2. Bonus HtH Damage+ doesn't require Bonus HtH Damage
Title: Re: FOnline: 2238 Character Planner
Post by: Opera on January 16, 2012, 01:34:03 pm
2 bugs:
1. Gain IN doesn't result in more skill points
2. Bonus HtH Damage+ doesn't require Bonus HtH Damage

Fixed the first one. The second one doesn't seem to be true, at least for me. Can you tell me what browser you are using and what did you actually do to get it without taking the Bonus HtH Damage?

I also added chance-to-hit and damage calculations for unarmed/melee attacks.

I have two small suggestions.

1. I don't see any font problem in Opera 11.60 but this alert window informing me every time that there might be some "font problem" is really annoying.

2. Please consider to call FCP.update() after user does something (change a stat etc) not every 80ms... When I have FCP opened it takes 20-30% of my CPU. On Chrome it's a bit better but still about 17%.

Made changes to these too. Browser support check has 36 hour timeout now. And screen is updated only when needed, should improve the performance a lot.
Title: Re: FOnline: 2238 Character Planner
Post by: HertogJan on January 16, 2012, 04:13:55 pm
Can you tell me what browser you are using and what did you actually do to get it without taking the Bonus HtH Damage?

I'm sorry, I was refering to the in-game situation.
FCP requires Bonus HtH Damage for Bonus HtH Damage+ while the game doesn't.
The skill requirement is correct I think.
Title: Re: FOnline: 2238 Character Planner
Post by: Opera on January 16, 2012, 11:02:42 pm
I'm sorry, I was refering to the in-game situation.
FCP requires Bonus HtH Damage for Bonus HtH Damage+ while the game doesn't.
The skill requirement is correct I think.

Ah, okay. Well, anyway, it is fixed now. Thanks for the report!

e. Added some more weapons to the calculator today:
- Spiked Knuckles
- Brass Knuckles
- Power Fist
- Mega Power Fist
- Super Sledge
- 10mm SMG
- Spear
- Sharpened Spear
Title: Re: FOnline: 2238 Character Planner
Post by: Floodnik on January 17, 2012, 01:58:46 pm
Bug found, forgive me if it was already reported:
In FCP, you can get HtH Criticals on level 12, while it's a level 15 perk.

BTW. Why is it running so slow? The old AJAX(was it?) version was running much more smoothly, was more comfortable to use.

Edit: also HtH Evade+ requires HtH Evade in FCP, description in the Perks thread doesn't say about it.
Need to check in game though.
Title: Re: FOnline: 2238 Character Planner
Post by: yoz on January 18, 2012, 12:15:49 am
Opera, do you think you can add the gattling laser to the calculator?
Title: Re: FOnline: 2238 Character Planner
Post by: Opera on January 18, 2012, 06:21:35 pm
Opera, do you think you can add the gattling laser to the calculator?

Sure. Added. Took the information from Wiki.

Bug found, forgive me if it was already reported:
In FCP, you can get HtH Criticals on level 12, while it's a level 15 perk.

BTW. Why is it running so slow? The old AJAX(was it?) version was running much more smoothly, was more comfortable to use.

Edit: also HtH Evade+ requires HtH Evade in FCP, description in the Perks thread doesn't say about it.
Need to check in game though.

Fixed HtH Criticals. Fixed HtH Evade+. Do you mean the old pre-wipe version or the one before 16.1.2012 (I made some changes which should have improved the performance)?
Title: Re: FOnline: 2238 Character Planner
Post by: Crazy on January 19, 2012, 02:47:16 pm
It seems you forgot the long range perk on laser rifle.
Title: Re: FOnline: 2238 Character Planner
Post by: Opera on January 19, 2012, 05:06:34 pm
It seems you forgot the long range perk on laser rifle.

Seemed to be missing from Plasma Rifle and Rocket Launcher too. All fixed now.
Title: Re: FOnline: 2238 Character Planner
Post by: zerosoul on January 19, 2012, 08:45:13 pm
Theres something wrong with gatling laser damage. Was it updated to its new weapon stats? Cause in real game gatling is 1burst faceroll weapon in many cases, not a bb gun.
Title: Re: FOnline: 2238 Character Planner
Post by: Crazy on January 19, 2012, 09:04:32 pm
Prolly not updated. Opera, new stat: 49-99, 10 shot burst, 40 range, long range.
Title: Re: FOnline: 2238 Character Planner
Post by: Opera on January 19, 2012, 10:21:22 pm
Prolly not updated. Opera, new stat: 49-99, 10 shot burst, 40 range, long range.

Using those stats now. However, armor resistances might be bit wrong for some armors. If someone has stats for 100% condition armors, please, post them so I can recheck are they correct in FCP.

EDIT: Few perk requirements changed like in the latest in-game update:
- Weapon Handling, Spray and Pray and More Ranged Damage now have Energy Weapons and Throwing in requirements.
- Fast Reload now has Energy Weapons in requirements.

EDIT2: Updated Party Points formula which should be correct now. Also updated traits and perks related to it.
Title: Re: FOnline: 2238 Character Planner
Post by: Perteks on January 26, 2012, 12:04:53 am
I found bug

With bonehead player don't suffer less starting skills (i mean he have like skills like on 5 int but inreal have 4)
Title: Re: FOnline: 2238 Character Planner
Post by: Crazy on January 26, 2012, 12:18:31 am
The plasma rifle should have 30 range now.
Title: Re: FOnline: 2238 Character Planner
Post by: Opera on January 27, 2012, 12:34:46 am
I found bug

With bonehead player don't suffer less starting skills (i mean he have like skills like on 5 int but inreal have 4)

Are you sure about this? Works just like it should for me. It might depend on browser, but highly doubt that. What browser you are using?

The plasma rifle should have 30 range now.

Ah, true. This one was reported by some earlier I think, but I have forgotten to fix it. Going to be fixed when my host is up again.
Title: Re: FOnline: 2238 Character Planner
Post by: Perteks on January 27, 2012, 06:18:02 pm
Opera i use Opera ;P

But i mean ingame player don't suffer penalties
Title: Re: FOnline: 2238 Character Planner
Post by: Opera on January 27, 2012, 06:33:15 pm
Opera i use Opera ;P

But i mean ingame player don't suffer penalties

Ah, weird but true. Fixed.

e. Also fixed a chance-to-hit formula mistake. Target AC went below 0 and so caused wrong result in some cases. Big thanks to John Porno for pointing this out!
Title: Re: FOnline: 2238 Character Planner
Post by: yoz on January 28, 2012, 01:14:46 am
Opera, can you add M60 to the calculator. It's a popular weapon among people that kill me.
Title: Re: FOnline: 2238 Character Planner
Post by: tomikox55 on January 28, 2012, 02:11:26 am
i found a bug for perk "Salesman" it is no longer available in game it should be deleted i made my char for 260 barter and was gonna take Salesman on lvl 24 but wtf ther's no perk... gotta make another one:/ this is a pain in the ass
Title: Re: FOnline: 2238 Character Planner
Post by: JovankaB on January 28, 2012, 02:36:24 am
i found a bug for perk "Salesman" it is no longer available in game it should be deleted i made my char for 260 barter and was gonna take Salesman on lvl 24 but wtf ther's no perk... gotta make another one:/ this is a pain in the ass

Don't bother, if NPC skills didn't change, barter 260 or 300 shouldn't make any difference.
Title: Re: FOnline: 2238 Character Planner
Post by: Opera on January 28, 2012, 02:42:17 am
i found a bug for perk "Salesman" it is no longer available in game it should be deleted i made my char for 260 barter and was gonna take Salesman on lvl 24 but wtf ther's no perk... gotta make another one:/ this is a pain in the ass

Thanks for reporting it. Fixed.

Opera, can you add M60 to the calculator. It's a popular weapon among people that kill me.

Sure, added to the calculator.

EDIT: Small update:
- Sharpshooter is not available via Throwing skill too
- Updated the description generator for perks/drugs/quests a bit.
Title: Re: FOnline: 2238 Character Planner
Post by: falloutdude on February 12, 2012, 12:54:59 am
why am i getting this your special is incorrent because of bruiser trait?.... its +4 str i use the 4 str on something else and i get that message, =/
Title: Re: FOnline: 2238 Character Planner
Post by: ThePhoenix77 on February 12, 2012, 12:57:16 am
With Bruiser trait minimum strength is 5
Title: Re: FOnline: 2238 Character Planner
Post by: falloutdude on February 12, 2012, 12:58:15 am
yea..... what a way to ruin my idea for my build. >:( evil devs
Title: Re: FOnline: 2238 Character Planner
Post by: ThePhoenix77 on February 12, 2012, 01:00:42 am
Very true - I could have had 10 Agility
Title: Re: FOnline: 2238 Character Planner
Post by: Opera on February 12, 2012, 06:40:37 pm
You must be able to turn Bruiser, Small Frame and Bonehead traits off. So minimum ST for Bruiser is 5, AG for Small Frame 2 and maximum IN for Bonehead is 9.
Title: Re: FOnline: 2238 Character Planner
Post by: yoz on February 17, 2012, 12:27:52 am
The Gatling damage on BA doesn't seem accurate.
Title: Re: FOnline: 2238 Character Planner
Post by: Opera on March 03, 2012, 03:28:53 am
The Gatling damage on BA doesn't seem accurate.

Haven't really figured out what's wrong with it. It uses the same formula for each weapon. Formula was created with the info I found from the forums and wiki.

Anyway, some updates:
- Quick fixes there and there. Mostly bug fixes/wrong descriptions
- Not only FCP related, but there's "Remember me" feature now in the login. Going to make the builds made by unknown get removed after a while since autologin feature is now implemented.
Title: Re: FOnline: 2238 Character Planner
Post by: likeyoucare on March 03, 2012, 07:49:35 pm
why cant i pick Awareness perk ?? I cant even find it listed
Title: Re: FOnline: 2238 Character Planner
Post by: falloutdude on March 03, 2012, 07:57:51 pm
awerness is a support perk now. on side bar in character planner look on side it says quest its under there. need 6pe or 100 unarmed.
Title: Re: FOnline: 2238 Character Planner
Post by: yoz on March 04, 2012, 09:21:17 pm
The planner doesn't allow you to level up without picking a perk even if you do press OK.
Title: Re: FOnline: 2238 Character Planner
Post by: Opera on March 05, 2012, 01:05:56 am
The planner doesn't allow you to level up without picking a perk even if you do press OK.

Temporary fix done.

EDIT:

Builds are now deleted after 1 day, if it is created without using any account. This makes the FCP run bit faster when there is no useless builds and the database wont grow so big. Also the autologin feature has been there for some time so you need to login to your account just once.
Title: Re: FOnline: 2238 Character Planner
Post by: ThePhoenix77 on March 10, 2012, 07:08:44 pm
Would it be possible to add Combat Knife to FCP Calc?
Also where have a load of the builds gone ???   I can't find most of mine now :(
Title: Re: FOnline: 2238 Character Planner
Post by: Opera on March 25, 2012, 04:00:12 pm
Would it be possible to add Combat Knife to FCP Calc?
Also where have a load of the builds gone ???   I can't find most of mine now :(

Yup. Small update for now:
- Combat Knife added
- Normal knife added
- Head Critical Resistance stat added (modified by Bonehead trait)
- Description fixes

Reason why builds will disappear is that I finally now implemented the function to delete builds after 1 day that aren't made with any account.
Title: Re: FOnline: 2238 Character Planner
Post by: Firebirds on March 25, 2012, 08:08:34 pm
Thanks for the update.
Title: Re: FOnline: 2238 Character Planner
Post by: Haraldx on April 01, 2012, 07:22:41 pm
Selecting Bruiser gives you 4 ST, after that you can remove all the bruiser given bonus and you will get your 4 points back if you have 1 ST. In-game this doesn't happen as far as I know. EDIT: nevermind, it happens in-game too. I also realised it doesn't let you go further in the CP.
Having 1 EN gives you 1 hp per level up. In-game this doesn't happen.
Title: Re: FOnline: 2238 Character Planner
Post by: Express on April 01, 2012, 07:31:20 pm
Brusier gives 4 strong but - 2 currenty ap.
Title: Re: FOnline: 2238 Character Planner
Post by: Haraldx on April 02, 2012, 03:26:13 pm
Brusier gives 4 strong but - 2 currenty ap.
So... What's wrong with it?
Title: Re: FOnline: 2238 Character Planner
Post by: ThePhoenix77 on April 02, 2012, 09:37:36 pm
I know I'm always asking for weapons to be added but I noticed FCP hasn't got flamers in Calc when I was looking at a BG build to try out. Thought it might be in there as it's a basic starting weapon.
Also no throwing weapons except spear  ???  which doesn't have throw mode.


I really appreciate the hard work and effort you put into this project.
Title: Re: FOnline: 2238 Character Planner
Post by: Opera on April 02, 2012, 10:38:44 pm
Thanks for the comments.

I fixed the EN1 HP/Level up. It is now 0 like it should be. I also added Flamer and Improved Flamer to the weapon list. I will be adding throwing weapons once I have enough motivation to work with the Heave Ho perks and range calculations. Sorry about this.
Title: Re: FOnline: 2238 Character Planner
Post by: ThePhoenix77 on April 02, 2012, 10:43:18 pm
Thanks for the comments.

I fixed the EN1 HP/Level up. It is now 0 like it should be. I also added Flamer and Improved Flamer to the weapon list. I will be adding throwing weapons once I have enough motivation to work with the Heave Ho perks and range calculations. Sorry about this.


No problem, we all have real life commitments, just nice to know that they are in the pipeline.


Thank you.
Title: Re: FOnline: 2238 Character Planner
Post by: Opera on April 06, 2012, 02:47:03 am
Released a small update which should make FCP and FEF start up a bit faster.
Title: Re: FOnline: 2238 Character Planner
Post by: Perteks on April 06, 2012, 07:42:23 pm
You can take Healer+ without taking healer (ingame) dunno if its bug
Title: Re: FOnline: 2238 Character Planner
Post by: T-888 on April 07, 2012, 02:17:12 am
It's not a bug , the same principle as Toughness and Even tougher. Healer+ just has higher requirements , that's all.
Title: Re: FOnline: 2238 Character Planner
Post by: Roachor on April 09, 2012, 03:54:58 am
Just a couple of bugs i noticed,

*snake eater and rad resist aren't right. Planner says 75% poison resist and 45% rad resist with both perks and 10 end, in game its 95% poison resist and 70% rad.

*Man of steel doesn't add crit resistance in the planner, its still at 0% for body and head perks. Bonehead crit resist shows up fine though.

*Pyro perks aren't calculated in dmg either, it just shows the base flamer dmg against bluesuit. 

*Pack rat is also wrong, it has no effect when added when ingame it increases carry weight by 1/3 of base amount.

*fast shot has a +5 dmg per attack bonus, i imagine it functions the same way as it did as living anatomy, a floating +5 added after defense calculations.
Title: Re: FOnline: 2238 Character Planner
Post by: Opera on April 09, 2012, 04:59:58 pm
Thanks for the report.

I fixed couple of those for now:
- Snakeater, Rad Resistance and Man of Steel perks.
- Fast Shot adds +5 damage per attack.

About the Pyromaniac perks... Is the damage added the same way as Fast Shot's damage bonus? Or does it just increase the maximum damage? I will be fixing this and Pack Rat later.
Title: Re: FOnline: 2238 Character Planner
Post by: Roachor on April 09, 2012, 07:23:19 pm
Thanks for the report.

I fixed couple of those for now:
- Snakeater, Rad Resistance and Man of Steel perks.
- Fast Shot adds +5 damage per attack.

About the Pyromaniac perks... Is the damage added the same way as Fast Shot's damage bonus? Or does it just increase the maximum damage? I will be fixing this and Pack Rat later.

It doesn't change the shown dmg when you check in inventory but it clearly has an effect in game. I'll test it in hinkley and get back to you.
Title: Re: FOnline: 2238 Character Planner
Post by: Who Killed Bambi on April 24, 2012, 03:51:54 pm
Hey, i d like to say that fcp works perfectly now with ie9, (no idea - because of update or my ie updates)
and fcp is not working at my ie8 at all, stucking at loading [////////////////////////] thingie, like this :D
Title: Re: FOnline: 2238 Character Planner
Post by: Opera on April 26, 2012, 06:30:02 pm
Hey, i d like to say that fcp works perfectly now with ie9, (no idea - because of update or my ie updates)
and fcp is not working at my ie8 at all, stucking at loading [////////////////////////] thingie, like this :D

It's difficult for me to test it with IE8, because I have IE9 installed and for some reason I cannot have IE8 and IE9 at the same time on my computer.

I fixed the Pack Rat perk now. It adds 1/3 of Carry Weight's base value. So in other words, the effect of the perk can be modified by Strength.
Title: Re: FOnline: 2238 Character Planner
Post by: Perteks on April 30, 2012, 10:15:50 am
Dunno if that was reported but buffout give +2 endure not +1
Title: Re: FOnline: 2238 Character Planner
Post by: Ganado on May 25, 2012, 02:52:09 am
Master Thief support perk description says "shorther" instead of "shorter". :>
Title: Re: FOnline: 2238 Character Planner
Post by: Opera on May 25, 2012, 12:31:54 pm
Whoops! Master Thief description and Buffout fixed now.
Title: Re: FOnline: 2238 Character Planner
Post by: Gimper on July 12, 2012, 02:11:56 am
Haha you tricked me! fastshot does not work with unarmed and melee! you need to fix that.
Title: Re: FOnline: 2238 Character Planner
Post by: Opera on July 13, 2012, 12:57:56 pm
Haha you tricked me! fastshot does not work with unarmed and melee! you need to fix that.

Guess they have changed it. Fast Shot gives bonus only to ranged weapons now.
Title: Re: FOnline: 2238 Character Planner
Post by: Cline on July 21, 2012, 01:43:05 am
Changelog 28/06/2012
Quote
- Right between the eyes now reduces Helmet Anti Crit Modifier by 50% instead of 25%.

- Helmet Anti Crit Modifiers doubled.

- Adrenaline Rush increases Damage Resistances by 15, 10, 5 and Damage Thresholds by 3, 2, 1 when current HP is below (or equal to) 25%, 50% and 75% of total HP respectively. This is not cumulative.

- Removed cap for Armor Class.

Those need to be changed into FCP.
Title: Re: FOnline: 2238 Character Planner
Post by: Opera on July 26, 2012, 06:25:40 pm
I was couple of days in London, so didn't have time to make updates. Back in Finland now so I made quick update now for the following:
- Removed AC cap.
- Adrenaline rush description fixed.
- Removed all headgear/armors (except bluesuit and no-helmet of course) for a while. Not sure about the values yet.
- Right Between the Eyes description fixed and is now used the in calculator.

Edit: Updated the armor list. Corrected resistance values and added couple of missing armors. The critical modifiers for helmets are still missing. If anyone knows any of these values, please post here or send me a private message in IRC (Opera @ irc.forestnet.org).

Edit 2:
Made a small update to the calculator. Added few more weapons:
- FN FAL
- Sawed-off Shotgun
- .44 Magnum Revolver
- Tommy Gun
- M3A1 Grease Gun
- Pancor Jackhammer
Title: Re: FOnline: 2238 Character Planner
Post by: vjekof on September 30, 2012, 10:32:48 pm
I am confused with FCP. i tried to create character "Universal Crafter" from wiki in FCP and CarryWeight on 24lvl ends with 187 but in the game and on wiki page it says 196. I don get it where are those missing 9 points in FCP??? Can C.W. go more than 187(196), like 250 or something (in F2 Strong Back had 3 ranks and it was possible to get more than 200)?
Title: Re: FOnline: 2238 Character Planner
Post by: Roachor on October 01, 2012, 12:26:55 am
Will we ever get throwing weapons added? Throwing knife esp. please.
Title: Re: FOnline: 2238 Character Planner
Post by: Opera on October 02, 2012, 04:12:22 pm
I am confused with FCP. i tried to create character "Universal Crafter" from wiki in FCP and CarryWeight on 24lvl ends with 187 but in the game and on wiki page it says 196. I don get it where are those missing 9 points in FCP??? Can C.W. go more than 187(196), like 250 or something (in F2 Strong Back had 3 ranks and it was possible to get more than 200)?

It is possible that I have done something wrong in FCP. However, I have used the Carry Weight wiki page for the formula and CW related perks.
http://fo2238.fodev.net/wiki/Carry_weight

187 CW = ST10 (=124 CW) + Strong Back (=22 CW) + Pack Rat (=41 CW, 'cos ST10)

If someone can find out what's missing, please, tell me about it.

Will we ever get throwing weapons added? Throwing knife esp. please.

I have totally forgotten to add them. I will try to implement them ASAP.
Title: Re: FOnline: 2238 Character Planner
Post by: Opera on October 02, 2012, 05:17:37 pm
Alright. Small update once again:
- Added throwing weapons to calculator
* Grenades (frag, plasma)
* Molotov Cocktail
* Spear, Sharpened Spear (listed as separate weapon with throw-mark)
* Throwing Knife

If you notice that something is not calculated correctly, report here. :)


EDIT: The calculator now shows the weapon's perk too.
Title: Re: FOnline: 2238 Character Planner
Post by: JovankaB on October 02, 2012, 05:47:21 pm
Alright. Small update once again:
- Added throwing weapons to calculator
* Grenades (frag, plasma)
* Molotov Cocktail
* Spear, Sharpened Spear (listed as separate weapon with throw-mark)
* Throwing Knife

If you notice that something is not calculated correctly, report here. :)


Great job, thanks
Title: Re: FOnline: 2238 Character Planner
Post by: vjekof on October 02, 2012, 10:40:28 pm
I tried to experiment and calculations of PACK RAT is not 1/3 of basic CW it is some different formula. Every time CW number after Pack Rat is bigger then 1/3 of basic CW. I will try to find out possible formula for Pack Rat.
Title: Re: FOnline: 2238 Character Planner
Post by: Opera on October 02, 2012, 11:32:42 pm
I tried to experiment and calculations of PACK RAT is not 1/3 of basic CW it is some different formula. Every time CW number after Pack Rat is bigger then 1/3 of basic CW. I will try to find out possible formula for Pack Rat.

Good that the mistake has been found. Maybe JovankaB could give us a little hint about the correct formula for Pack Rat? :) Or does it have any formula at all?
Title: Re: FOnline: 2238 Character Planner
Post by: Crovax on October 03, 2012, 03:44:39 am
Thanks for your work man I am using this site to plan characters for quite a long time now and i thought it's probably time to give some thanks.  :)
Title: Re: FOnline: 2238 Character Planner
Post by: JovankaB on October 03, 2012, 04:20:08 am
Pack rat multiplies carry weight by 4/3 after all other CW calculations are done.
Everything seems fine to me.
Title: Re: FOnline: 2238 Character Planner
Post by: Horatio on October 03, 2012, 02:00:10 pm
Opera, i use your work so often now and then, but i still haven't posted how grateful i am to you for your work.
Kiitos, man.
Title: Re: FOnline: 2238 Character Planner
Post by: vjekof on October 03, 2012, 08:36:16 pm
JovankaB can you explain then how "Universal Crafter" from wiki page have 196 CW (i am plying it and it is REALY CW:196)? After all calculations and combinations i get MAX:194? Does decimal numbers are rounded by INTeger (10,3=10 or 10,7=10) or by HALF (10,3=10 or 10,7=11)??? If i build MINER how to do it correctly with MAX CW?
Title: Re: FOnline: 2238 Character Planner
Post by: Roachor on October 03, 2012, 08:56:48 pm
I wish crits calculated in your dmg calculator
Title: Re: FOnline: 2238 Character Planner
Post by: JovankaB on October 04, 2012, 02:14:16 am
JovankaB can you explain then how "Universal Crafter" from wiki page have 196 CW (i am plying it and it is REALY CW:196)? After all calculations and combinations i get MAX:194? Does decimal numbers are rounded by INTeger (10,3=10 or 10,7=10) or by HALF (10,3=10 or 10,7=11)??? If i build MINER how to do it correctly with MAX CW?

I guess it's just rounding issue in formulas and in planner things are rounded differently.
Title: Re: FOnline: 2238 Character Planner
Post by: Horatio on October 04, 2012, 03:11:33 pm
Can the support perks be included, like "Educated"?
Title: Re: FOnline: 2238 Character Planner
Post by: Opera on October 04, 2012, 04:28:47 pm
Thanks for your work man I am using this site to plan characters for quite a long time now and i thought it's probably time to give some thanks.  :)
Opera, i use your work so often now and then, but i still haven't posted how grateful i am to you for your work.
Kiitos, man.
Thanks guys. It's nice to hear that people enjoy it. :)

I wish crits calculated in your dmg calculator

Same here, but I haven't found any info how the critical damage is actually calculated in 2238.

Can the support perks be included, like "Educated"?

All of them are already included. You can find them in "Quests" section, because they are obtained via NPC.
Title: Re: FOnline: 2238 Character Planner
Post by: vjekof on October 06, 2012, 08:54:42 pm
Man thous FCP and FEF tools are great, make FONLINE game easier to play and to make char for specific missions. THANK YOU A LOT!!!!!
Title: Re: FOnline: 2238 Character Planner
Post by: vjekof on October 07, 2012, 03:41:15 am
Can anybody check out Part Points. In wiki it says 100 MAX from SPEECH Skill but in FCP Party Points go over 100??? Is wiki old data or FCP have bug?
Title: Re: FOnline: 2238 Character Planner
Post by: Crazy on October 07, 2012, 06:51:48 am
Both are correct, your reading skills are wrong.
Title: Re: FOnline: 2238 Character Planner
Post by: Opera on October 09, 2012, 02:18:22 pm
Quick update:
- Throwing is now simply listed as an attack mode now
- It seems Weapon Handling doesn't boost throwing range if missing ST. It's fixed.

Also, there's some weird stuff in the throwing range in-game. Ronillon has done a lot of research about this and he found out this:
Grenade requires 3ST, but you cant use it efficiently unless you have 5ST ... with ST3 character, you can throw only 12hexes while frag grenade has 15hexes max range

Are we just missing something or what causes this weird behavior?
Title: Re: FOnline: 2238 Character Planner
Post by: Roachor on October 09, 2012, 02:57:42 pm
throw range is str * 3. You need 6 str to get max throw range.
Title: Re: FOnline: 2238 Character Planner
Post by: ronillon on October 09, 2012, 06:49:54 pm
It should have been:
Grenade requires 3ST, but you cant use it efficiently unless you have 5ST ... with ST3 character, you can throw only 9 hexes while frag grenade has 15hexes max range

instead of:
Also, there's some weird stuff in the throwing range in-game. Ronillon has done a lot of research about this and he found out this:
Grenade requires 3ST, but you cant use it efficiently unless you have 5ST ... with ST3 character, you can throw only 12hexes while frag grenade has 15hexes max range

My bad, it was too late, i was tired. But the issue still persists.
Title: Re: FOnline: 2238 Character Planner
Post by: Opera on October 09, 2012, 08:56:42 pm
It should have been:
Grenade requires 3ST, but you cant use it efficiently unless you have 5ST ... with ST3 character, you can throw only 9 hexes while frag grenade has 15hexes max range

instead of:
My bad, it was too late, i was tired. But the issue still persists.

Ah, no problem. It's fixed in FCP now.

EDIT: Armor Class is now capped at 140.
Title: Re: FOnline: 2238 Character Planner
Post by: Roachor on October 17, 2012, 12:28:56 am
Couple of things, when taking more hth dmg perk it's supposed to be a flat +7. In fcp if you have 1 str and take the perk it says +3.

Also can I haz SCP in weapons list please?
Title: Re: FOnline: 2238 Character Planner
Post by: JovankaB on October 19, 2012, 07:51:01 am
Since last update the Boneyard Guard quest which gives bonus to small guns require SG, BG and EW <= 65
Title: Re: FOnline: 2238 Character Planner
Post by: Opera on November 22, 2012, 08:01:08 pm
Sorry for the delay. Haven't been so motivated lately.

Anyway, released a small update:
- Fast Shot -2 AP for two handed weapons
- Speech description fixed
- Boneyard Guard quest fixed
- Super Cattle Prod added to weapon list

Couldn't fix the HtH Damage Perk yet.
Title: Re: FOnline: 2238 Character Planner
Post by: Ganado on December 10, 2012, 09:16:40 pm
Small bug: Even if you have taken Mentats with originally 1 Charisma (therefore giving you 3 Charisma), you still can't take the Boneyard +15 SG skill option on the planner.

Firefox 17.0.1

Also, an option to get rid of a drug once you picked it would be nice. Edit: Nevermind!
Title: Re: FOnline: 2238 Character Planner
Post by: Opera on December 11, 2012, 07:43:07 pm
Small bug: Even if you have taken Mentats with originally 1 Charisma (therefore giving you 3 Charisma), you still can't take the Boneyard +15 SG skill option on the planner.

Firefox 17.0.1

Also, an option to get rid of a drug once you picked it would be nice.

Thanks. It is now fixed.

You can get rid of all drug effects by selecting the "Antidrug" from the drug menu. It's the first option.
Title: Re: FOnline: 2238 Character Planner
Post by: MRtrader on April 22, 2013, 01:18:53 pm
site is down it was online today earlier...argh!
Title: Re: FOnline: 2238 Character Planner
Post by: Opera on April 23, 2013, 02:04:44 am
site is down it was online today earlier...argh!

I don't really know what causes that. Usually when someone reports that the site is down, it is working just fine for me. Sometimes it is temporarily down for me too, but it is really rare.
Title: Re: FOnline: 2238 Character Planner
Post by: greenthumb on April 23, 2013, 12:42:27 pm
1. Bonehead is unable to tag with ST1, but ingame its possible.

2.It would be nice to have spectacles in drug section.

3.It would be nice to have note at AR and Kamikaze(-10%) that it affects all damage resists, and note to toughness and even tougher that it affects only normal damage resists

4.Note to quick recovery: it halves AP penalty from Knockouts

5.Remove gambler

6.Fast reload is fine, but information that reload base costs are 2ap in TB and 3ap in RT would be fine especially for RL builds.(with fast reload in Rt also TB reload costs 1AP)

7.This iam NOT sure, but people says Living anatomy adds +5dmg , not +2...

8.Brof has descrition with 2 lines, but both seem same to me...
Title: Re: FOnline: 2238 Character Planner
Post by: Opera on April 23, 2013, 06:55:30 pm
1. Bonehead is unable to tag with ST1, but ingame its possible.

2.It would be nice to have spectacles in drug section.

3.It would be nice to have note at AR and Kamikaze(-10%) that it affects all damage resists, and note to toughness and even tougher that it affects only normal damage resists

4.Note to quick recovery: it halves AP penalty from Knockouts

5.Remove gambler

6.Fast reload is fine, but information that reload base costs are 2ap in TB and 3ap in RT would be fine especially for RL builds.(with fast reload in Rt also TB reload costs 1AP)

7.This iam NOT sure, but people says Living anatomy adds +5dmg , not +2...

8.Brof has descrition with 2 lines, but both seem same to me...

Thanks!

Released an update:
- Bruiser, Small Frame and Bonehead should now be "exploitable" like in game. Meaning, you can choose Bonehead while having IN1 (you get bonus without penalty).
- Spectacles can be found from the drug menu. Hopefully, it is working like it works in the game.
- Kamikaze now reduces damage resistance by 10%.
- Adrenaline Rush, Kamikaze, Bonus Rate of Fire, Quick Recovery and Fast Reload descriptions fixed.
- Bonus HtH Damage fixed. Melee Damage is now shown correctly when having low ST.

Gambler shall be there as it is part of the game.

Living Anatomy was changed long time ago to add +2 Damage instead of +5 Damage. Of course, it is possible that it has been changed again. If someone can confirm this, it would be great.
http://fodev.net/forum/index.php/topic,20005.msg167479.html#msg167479
Title: Re: FOnline: 2238 Character Planner
Post by: JovankaB on April 23, 2013, 07:02:49 pm
Living Anatomy was changed long time ago to add +2 Damage instead of +5 Damage. Of course, it is possible that it has been changed again. If someone can confirm this, it would be great.

It is and it always was adding +5. For some reason it was never changed to +2 as planned before the last wipe, but we decided to keep it as it is, because the perk turned out to be pretty weak anyway. The healing part is statistically insignificant and it works only in RT and the combat part is useful mostly in TB, so this combination kind of sucks.
Title: Re: FOnline: 2238 Character Planner
Post by: Opera on April 23, 2013, 07:31:26 pm
It is and it always was adding +5. For some reason it was never changed to +2 as planned before the last wipe, but we decided to keep it as it is, because the perk turned out to be pretty weak anyway. The healing part is statistically insignificant and it works only in RT and the combat part is useful mostly in TB, so this combination kind of sucks.

Ah, that's good to know.

Small update:
- Living Anatomy description fixed.
- Also brought back "drug colors" feature. When you activate a drug, your stats and special will be colored depending is the stat higher or lower or same as without drugs. Colors are red for lower, blue for higher and yellow for same as without drugs.
Title: Re: FOnline: 2238 Character Planner
Post by: greenthumb on April 23, 2013, 08:40:29 pm
As first i want say good job and thanks for your effort.

@ Spectacles: Tested new feature. To me it seems like Spectacles bonus is calculated before other drugs bonuses/maluses. So it should be in reverse order.
Current  Examples:
PE1+spectacles=PE4 Allright
PE1+psycho+spectacles= PE2 Allright
PE1+cigs+spectacles= PE5 WRONG

Correct examples:
PE1+spectacles=PE4 Allright
PE1+psycho+spectacles= PE2 Allright
PE1+cigs+spectacles= PE4 Allright

So it seems only cigs might cause problem.

@Fast Reload: sorry for confusion, i did it explained bad. Actualy the previous description was correct so AP cost with perk is always 1AP. But i wanted to add just information that AP cost for reload without perk is diffrent in RT(3AP) and in TB(2AP). Many people do not realize that during planning char.

Thanks again , keep doing well :)


Title: Re: FOnline: 2238 Character Planner
Post by: Opera on April 23, 2013, 09:46:33 pm
Spectacles should be working now fine. Bonus from them is now calculated last.

Fast Reload description is now also fixed and also a bit more detailed.

Thanks for keeping me up-to-date about the changes in game. :)
Title: Re: FOnline: 2238 Character Planner
Post by: Number Thirteen on May 28, 2013, 05:28:52 am
I have a small bug to report. When on the calc part of the planner, if you pick bonus rate of fire it still shows that it needs 7 action points to shoot an m60, when you actually only need 6.
Title: Re: FOnline: 2238 Character Planner
Post by: Opera on June 06, 2013, 07:48:35 pm
I have a small bug to report. When on the calc part of the planner, if you pick bonus rate of fire it still shows that it needs 7 action points to shoot an m60, when you actually only need 6.

Let this be the only bug to survive updates.

I will be developing FCP for other FOnline game(s).
Title: Re: FOnline: 2238 Character Planner
Post by: DocAN. on June 08, 2013, 12:22:37 pm
You could start with TLA mk2 FCP. I think this thread will help You: http://fonline.ru/forum/threads/2761/

If You have any questions, just shoot.
Title: Re: FOnline: 2238 Character Planner
Post by: 700noob007 on June 17, 2013, 01:58:19 pm
and if you do so please notify me with a msg personally  :-*
Title: Re: FOnline Character Planner
Post by: Opera on June 28, 2013, 05:03:39 pm
You could start with TLA mk2 FCP. I think this thread will help You: http://fonline.ru/forum/threads/2761/

If You have any questions, just shoot.

Thanks. That's indeed useful.

I'm working on TLAMK2 version at the moment and most likely Ashes of Phoenix when the time is right. I don't have very much time in this summer to work on this so the development will be a bit slow. I apologize for this, but I try the get these done ASAP. :)
Title: Re: FOnline Character Planner
Post by: LagMaster on June 28, 2013, 07:34:59 pm
btw, can you also do just a basic one for FO2 and Wasteland:2155, only when they are up and if you can
Title: Re: FOnline Character Planner
Post by: Opera on September 14, 2013, 06:57:37 pm
Just released Reloaded version. :)

For more info, head to http://forum.fonline-reloaded.net/index.php?topic=619.0
Title: Re: FOnline Character Planner
Post by: xsarq on October 01, 2013, 05:27:07 pm
I know its a lot to ask for but coud you do Fonline2 version too?
I used your tool a lot for 2238 and now when i`m playing on Fonline2 its hard to plan withouth it.