FONLINE 3
Hello,
it will be write again later becouse KompreSor can't write in english, and other developers are so busy.
first thanks to Rotators, FOnline: Reloaded team and FOnline: Desert Europe team for share you work.
Is a FOnline 3, a free-to-play post-nuclear MMORPG developed by The Zipgun Dev Team, our game based on mostly FOnline: Reloaded, so our changelog is after this update (http://forum.fonline-reloaded.net/index.php?topic=9080.0). Our project focus on developing a game content, we wont focus on only on PvP players, becouse they are not a the majority of base players.
timetable:
02/04/2016 - release a 6 gameplay video, every gameplay made by each other developer.
03/04/2016 - release a offical website and forum.
04/04/2016 - release a offical wiki and full information(read crafting on this wiki).
05/04/2016 - release a offical trailer(hope becouse made by third parties, they late with it.)
06/04/2016 - release a offical character planner.
07/04/2016 - livestream Q&A with 4 Developers.
08/04/2016 - release a game client.
09/04/2016 - information about e-sport in FOnline.
10/04/2016 - offical start of FOnline 3 season 1.
PATCH 1.0Tech:-server updated to rev.598.
-client will not crash when minimize a window from full screen.
-changed a registration system, create a accout, this accout will combined with forum accout, it request a adress email, every your character will be on one account, affter log in you can choose with one character, on your's select character screen will be:
*Super perk, level, SPECIAL of character.
*last place where you left character.
*bottom to create new character.
*bottom to delete or reroll character.
*bottom to log off.
*list of all your's characters.
*game and account options.
-add ingame config, it have all mechanisms of FOConfig.exe and FO2238Config.exe.
-add a game launcher, with updater, lasted news.
-add an access to change hotkeys to set basic actions, every action.
-add a hotkeys to control Followers.
-server will be updated every 2 weeks.
-add a option to reset password if you forgot it.
-screenshots and gamelogs will save in other folders, you can choose path.
-add new tool: ArmorColorizing, work like NameColorizing, but coloring a armors(combat armors,pants of metal armors, leather armors, and vault suit.) NOTE: every change in your ArmorColorizing save on your folder a new critter data file.
-Pipboy changed.
-add minimap to interface, you can choose chat or minimap.
-add a ingame character planner.
PipBoy:(https://i.imgur.com/lwfebbA.png)
-PipBoy have a 5 categories: News, Forum, Faction, Ranking and Personal.
News: there is always a lasted patch note, information about week history quest, information about other event or tournament and 3 lasted news from website. Top bar have information about daily/week bosses and town control and lasted GM message.
Forum: Access to forum and chat(you can read froum without log off from game!).
Faction: there is a everything about your faction, leader can from pipboy change ranks or something, every faction have a pipboy forum, and place to announcement something.
Ranking: we can talk a lot about this category, becouse we made a top10 in almost every game a aspect, their sum make a top100 best players.
Personal: show a status, cooldowns, quests, is like old version of pipboy.
Bases-bases assigned to Faction changed to Account.
-remove all bases from Reloaded version.
-add possibility to buy a random base in random place on the world map.
-add possibility to buy a lands where you can build your's town/factory/military base.
development of base: creating a base, has many steps, from some tents in wild village will to transform to big town or mine, factory etc.
(https://i.imgur.com/v3mJhd8.png)
Earn caps on your base: when you build a casino for example, you need rent a guards, croupiers. but for mine you can use slaves, robots or workers. every building need other personel, with good skills.
Protect base: when your base will product a expensive things, bandits will attack you so proportionally more earn, need more guards, you can defence it alone, becouse you will know when they attack you, but you can rent guards, build turrents, buy robots or just make traps.
More information about bases will be on our wiki soon.
Character Development:-level cap is 99.
-9 Normal Perks to choose.
-at 30 level choose a Super Perk.
-after 30 every 5 levels choose a Environment Perk.
-Reroll opction raises price every level, formula is level * 1000.
Super Perk: strong perk, everyone with Awarness will know what kind of Super Perk you have choosen. With pick it, unlock a Implant Slots(Special Implant Slot, Perk Implant Slot and Stat Implant Slot).
Environment Perk: mostly used for PvE and fun. More informations about Environment Perk will be on our wiki soon.
Implants:-remove all implants from Reloaded version. replace it with Special Implants, Perk Implants and Stat Implants.
-Special Implant: gain a 2 special point, can be for example: SPECIAL Implant CL(+1 Charsima,+1 Luck) or SPECIAL Implant AA(+2 Agility). Special Implants are not rare, can be crafted by parts found in Encounter footlockers for example.
-Perk Implant: imitate a normal perk works, can be scaled. For example your character have already 4 Lifegivers, then Perk Implant give a 5th Lifegiver. Rarity of Perk Implants are different, the most rarest will be Bonus Rate of Fire. How to get a Perk implant soon on our Wiki.
-Stat Implant: raises a statistic in our Character(it can be AP, DRs, DTs, HP...etc.) it is less rare than Perk Implant. All Stat Implants soon on our Wiki.
S.P.E.C.I.A.L:1.Strength: give 5% resist to knockdown on every point.
2.Perception: late maximum cap changed from 10 to 15.
3.Edurance: every change your's edurance change your's maximum hp, like you should have with highter or smaller amount.
4.Charisma: -unlock Tactical Marks on every point.
-give +2% bonus to earn experience points on every charisma point.
-skills affected on Tactical fighting.
5.Agility: give 1% bonus movement speed on every point.
Skills:1.Combat Skills (Small Guns, Big Guns, Energy Weapons, Close Combat and Throwing):
-on 225% give 1% to maximum accurate.
-on 250% give a 1% chance to restore 1 ap after shot/attack.
-on 275% give a 3% chance to restore 1 ap after shot/attack.
-on 300% give a 5% chance to restore 1 ap after shot/attack.
2.Tactical Fighting (replace a Reserved skill.):
this skill allow to enter to Agresive mode and Defensive mode, add SP to this skill, affect on stats and cooldown of waiting to again use skill and timer how much time we can be in Tactical mode.
-Agresive mode give a extra critical chance and power, but u lose every DTs.
-Defensive mode give a extra DRs, but you can not to run.
skill affect table:
(https://i.imgur.com/j8cqIoE.png)
3.Sneak: NOTE: if you are main sneaker player take some drugs to calm please.
-skill cap: 150%
-remove every minus penalties.
-hidding growing to more faster(becouse cap is lower).
-when you are under sneak you cannot attack and healing.
-after you turn off sneak you can cooldown to attack: 10 sec.
4.Barter: all Gambling effects work on barter skill.
5.Gathering: replace Gambling. affect on items in encounter footlocker and private quest loot. cap is 150%.
Traits:-allow to take 3 traits.
-reworked traits:
1.Awarness - Replace Chem Chem Resistant.
2.Bloody Mess - give 5 flat damage.
3.Bonehead - from -10 to -5 penalty on the attacker's critical hit roll.
4.Bruiser - +6 to Strength.
5.Chem Reliant - allow to take more drugs.
6.Chem Resistant - deleted from the game.
7.Fast Shot - it does not give 5 flat damage.
8.Good Natured - death timer is 50% shorter.
9.Kamikaze - Minus 15DR only when you are running.
10.One Hander - give 10 flat damage to one-handed weapons.
11.Skilled - perks available to take normally but you can't pick a environment perk.
Normal&Support Perks:1.Adrenaline Rush: changed:
ranks: from 1 to 3.
required level: from 3 to 9.
bonus: changed a amount of DT/DR Depending lost HP:
lost hp |rank 1|rank 2|rank 3
≥ 25% |0/2 |0/4 |1/6
≥ 50% |1/5 |2/7 |2/9
≥ 75% |2/12 |3/15 |4/18
2.Awareness: became a trait.
3.Blessed Are the Weak: deleted from the game.
4.Bonus Move: changed:
ranks: from 1 to 3.
bonus: +1 APs that can only be expended for movement in TB combat and 10% additional movement speed.
5.Bonus Ranged Damage: changed:
ranks: from 2 to 4.
required level: from 9 to 6.
other requirements: SG, BG or EW ≥ 125%/150%/175%/200%
bonus: +1/2/3/4 to a weapon's damage range when using ranged weapons.
6.Dead Man Walking: changed.
other requirements: Intelligence ≥ 2, Doctor ≥ 100%.
7.Earlier Sequence: became a support perk.
8.Even More Criticals: deleted from the game.
9.Even Tougher: deleted from the game.
10.Gain Special: new perk, replace a Gain Agility, Gain Charisma, Gain Endurance, Gain Intelligence, Gain Luck and Gain Perception:
ranks: 5.
required level: 3.
other requirements: nothing
bonus: +2 to x special, you choose 2 specials.
11.Ghost: became a support perk.
12.Healer: changed:
ranks: from 2 to 1.
bonus: +25/50 to hit points healed using First Aid and you never fail First Aid.
13.Heave Ho!: changed.
ranks: from 2 to 1.
bonus: +5 to Strength when calculating how far you can throw and 5 damage when you are using a throw weapon.
14.Iron Grip: deleted from the game.
16.Iron Limbs: Reduced chance of dropping a weapon and cripple a limb.
17.Lifegiver: changed:
ranks: from 3 to 4.
other requirements: Endurance ≥ 4/5/6/7.
bonus: +30 to hit points.
18.Living Anatomy: changed:
other requirements: First Aid ≥ 100%.
19.Medic: changed:
required level: from 15 to 9.
other requirements: First Aid ≥ 100%.
20.More Critical: changed.
ranks: from 1 to 4.
21.More Ranged Damage: deleted from the game.
22.Pyromaniac: changed.
other requirements: SG BG EW ≥ 100%/150%.
bonus: +10/30 to damage when using fire-based weaponry.
23.Quick Recovery: changed:
bonus: Recovering from knockdowns does not costs AP and Recovering from knockout costs significantly fewer APs than it normally would.
24.Silent Death: deleted from the game.
25.Silent Running: became a support perk.
26.Stonewall: changed:
ranks: from 1 to 3.
bonus: give a 40% resist to knock-downs.
27.Toughness: changed:
ranks: from 1 to 4.
bonus: in time picking this perk, choose a type of damage resistances.
28.Tree Trunk Thighs: deleted from the game.
29.Weapon Handling: became a support perk and changed:
other requirements: SG, BG or EW = 300%.